HOW I texture STYLIZED WOOD in SUBSTANCE PAINTER
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- Опубликовано: 8 фев 2025
- My Artstation: www.artstation...
Twitter: / jacobbr81319923
Gumroad Assets: brownbearboy.g...
-Blender file with:
High poly mesh
Low poly mesh
Blockout mesh
-Substance Painter file with completed Textures
-Wood Smart material for use inside substance painter
Backing track:
pixabay.com/mu...
I Love the way you make videos with details, but only few videos, please continue this you are doing great work
ちょうどこういうのが作りたいと思っていたのですごく参考になりました ありがとうございます
i was kind of stucked when i tried to do stylized wood but your tuto really helped me thank you!
Thanks for the comment akita, glad it helped! :D
Just got your gumroad file - that smart material is gonna save me sooo much time texturing !
I love this video,easy to watch,easy to understand.not like some video makes me more confused.
Great tuitoral. Its really easy to follow along.
Thanks Hridoy! glad you enjoyed it
Great stuff!
man I just came across your channel and your videos are helping me out so much! TYSM please keep making these kind of tutorials
Thanks man! appreciate the kind comment, I'm on a short break at the moment as I have other stuff going on but hope to be back soon with more video's! I like your artstation, Thanks for the follow keep up the good work!
Oh wow I did not see that response coming, thank you so much 🥺! Gotchu, yea know your priorities and take your time man, im looking forward for your upcoming stuff in the furture!@@StylizedSchools
This is amazing thank you
! :D
Nice! this is what I looking for
Thank you, love the content 💜
Thanks! Glad you like it :)
is there a vid going over making the low poly mesh and baking?
Perfect video. Thanks!
I prefer use dark violet color with multiply layers instead of black, it gives better effect in my opinion, thanks for tutorial.
This is great thank you
This is excellent 👍🏾 keep them coming please 😊
keep making this kind of videos! why did you stop? :)
спасибо тебе западный брат что показываешь как надо делать
good luck I watched your 4 videos, nice videos, it would be nice if you make more videos in this style, it would be nice if you make videos on how we can make stylized materials such as wood and stone as well as metal, rust plastic, etc. in the sense of creating materials in the susbtance painter part, thank you again for these beautiful videos health to your hands ❤
Thank you for the kind words! I Appreciate it, taking a short break from video's for other obligations but back soon with more! :D
nice result, would be great to see the baking process, you use substance or marmoset?
Thanks, yeah I just bake in painter and render in marmoset, nothing special with the baking but I hope to come back to youtube and make more tutorials. Just been busy with moving game studios, homes and all that other stuff the past year, more videos soon though!
Why don't you use generators?
Can you plz tell Name of this stylised
Sorry, I dont understand the question
i dont see the big curvature map, only the first one that pops up? anyone have any idea why?
Hey Ollie, have you baked texture maps from a sculpted mesh on to a low poly mesh? If you are using the assets from gumroad it should be already there but if you are using your own assets you will have to make a high and low poly mesh and then bake the details from one mesh to another to get these maps. Google "baking in substance painter" or something to get an idea of the process. If that's not what you're looking for though let me know
@@StylizedSchools god send it worked :D
Is this workflow usable for game dev?
Hey Tom, yes absolutely, this is the workflow I texture my assets with at the game studio I'm in.
Do you only use high poly?
Hey, no this is a low poly mesh baked down from the high poly
i cant find any curvature map
Hey, have you baked the maps from the high poly to low poly? you can do this directly in substance painter or if you purchased my files it should be already baked in the substance painter file. If unsure, search for "baking in substance painter"
@@StylizedSchools thanks, I found it already😊
2:21 can't you just add a curvature generator, it would be the same, no?
I find the results from using the generator doesn't pick up as much of the edge, thinner sections get left out some but the difference is minimal. If you prefer to go with a curvature generator then yep! that's a totally valid way to do it, just personal preference.
i still use curvature fill layer + levels filter because it crushes the values for the crevices better, and yes it does get a little more edges that curvature generator doesnt. i do it with the ao generator too
might sound like a silly question but where did you get the curvature map and AO map from to use as bitmap?
its baked from the high poly sculpt, check out baking in substance painter if you haven't come across it before. Essentially transferring details from a high resolution mesh(zbrush sculpt in this case) to a low resolution mesh for optimisation and such. you'll want to look into retopology and maybe UV unwrapping too if you havent come across those yet
You can check out how I sculpted the high resolution mesh in zbrush in my other video's
@StylizedSchools I'm familiar I just think I'm missing something. Are the maps created upon baking the high poly to the low poly? You then use the created maps to add as bitmap?
@@danielslamon yep! That's exactly it. Once created with baking you can assign them as masks through the bitmap mask option
@@StylizedSchools amazing. Thanks so much for replying! Great videos btw!