Thanks man! appreciate the kind comment, I'm on a short break at the moment as I have other stuff going on but hope to be back soon with more video's! I like your artstation, Thanks for the follow keep up the good work!
Oh wow I did not see that response coming, thank you so much 🥺! Gotchu, yea know your priorities and take your time man, im looking forward for your upcoming stuff in the furture!@@StylizedSchools
good luck I watched your 4 videos, nice videos, it would be nice if you make more videos in this style, it would be nice if you make videos on how we can make stylized materials such as wood and stone as well as metal, rust plastic, etc. in the sense of creating materials in the susbtance painter part, thank you again for these beautiful videos health to your hands ❤
Thanks, yeah I just bake in painter and render in marmoset, nothing special with the baking but I hope to come back to youtube and make more tutorials. Just been busy with moving game studios, homes and all that other stuff the past year, more videos soon though!
Hey Ollie, have you baked texture maps from a sculpted mesh on to a low poly mesh? If you are using the assets from gumroad it should be already there but if you are using your own assets you will have to make a high and low poly mesh and then bake the details from one mesh to another to get these maps. Google "baking in substance painter" or something to get an idea of the process. If that's not what you're looking for though let me know
Hey, have you baked the maps from the high poly to low poly? you can do this directly in substance painter or if you purchased my files it should be already baked in the substance painter file. If unsure, search for "baking in substance painter"
I find the results from using the generator doesn't pick up as much of the edge, thinner sections get left out some but the difference is minimal. If you prefer to go with a curvature generator then yep! that's a totally valid way to do it, just personal preference.
ちょうどこういうのが作りたいと思っていたのですごく参考になりました ありがとうございます
I Love the way you make videos with details, but only few videos, please continue this you are doing great work
i was kind of stucked when i tried to do stylized wood but your tuto really helped me thank you!
Thanks for the comment akita, glad it helped! :D
Great tuitoral. Its really easy to follow along.
Thanks Hridoy! glad you enjoyed it
Just got your gumroad file - that smart material is gonna save me sooo much time texturing !
I love this video,easy to watch,easy to understand.not like some video makes me more confused.
I prefer use dark violet color with multiply layers instead of black, it gives better effect in my opinion, thanks for tutorial.
Great stuff!
This is great thank you
Perfect video. Thanks!
man I just came across your channel and your videos are helping me out so much! TYSM please keep making these kind of tutorials
Thanks man! appreciate the kind comment, I'm on a short break at the moment as I have other stuff going on but hope to be back soon with more video's! I like your artstation, Thanks for the follow keep up the good work!
Oh wow I did not see that response coming, thank you so much 🥺! Gotchu, yea know your priorities and take your time man, im looking forward for your upcoming stuff in the furture!@@StylizedSchools
This is amazing thank you
! :D
Nice! this is what I looking for
Thank you, love the content 💜
Thanks! Glad you like it :)
спасибо тебе западный брат что показываешь как надо делать
This is excellent 👍🏾 keep them coming please 😊
good luck I watched your 4 videos, nice videos, it would be nice if you make more videos in this style, it would be nice if you make videos on how we can make stylized materials such as wood and stone as well as metal, rust plastic, etc. in the sense of creating materials in the susbtance painter part, thank you again for these beautiful videos health to your hands ❤
Thank you for the kind words! I Appreciate it, taking a short break from video's for other obligations but back soon with more! :D
Can you plz tell Name of this stylised
Sorry, I dont understand the question
nice result, would be great to see the baking process, you use substance or marmoset?
Thanks, yeah I just bake in painter and render in marmoset, nothing special with the baking but I hope to come back to youtube and make more tutorials. Just been busy with moving game studios, homes and all that other stuff the past year, more videos soon though!
Why don't you use generators?
Is this workflow usable for game dev?
Hey Tom, yes absolutely, this is the workflow I texture my assets with at the game studio I'm in.
Do you only use high poly?
Hey, no this is a low poly mesh baked down from the high poly
i dont see the big curvature map, only the first one that pops up? anyone have any idea why?
Hey Ollie, have you baked texture maps from a sculpted mesh on to a low poly mesh? If you are using the assets from gumroad it should be already there but if you are using your own assets you will have to make a high and low poly mesh and then bake the details from one mesh to another to get these maps. Google "baking in substance painter" or something to get an idea of the process. If that's not what you're looking for though let me know
@@StylizedSchools god send it worked :D
i cant find any curvature map
Hey, have you baked the maps from the high poly to low poly? you can do this directly in substance painter or if you purchased my files it should be already baked in the substance painter file. If unsure, search for "baking in substance painter"
@@StylizedSchools thanks, I found it already😊
2:21 can't you just add a curvature generator, it would be the same, no?
I find the results from using the generator doesn't pick up as much of the edge, thinner sections get left out some but the difference is minimal. If you prefer to go with a curvature generator then yep! that's a totally valid way to do it, just personal preference.