HOW I texture STYLIZED WOOD in SUBSTANCE PAINTER

Поделиться
HTML-код
  • Опубликовано: 1 ноя 2024

Комментарии • 40

  • @かなや-l5m
    @かなや-l5m 7 месяцев назад +2

    ちょうどこういうのが作りたいと思っていたのですごく参考になりました ありがとうございます

  • @sajjadghani-l8m
    @sajjadghani-l8m 5 месяцев назад +2

    I Love the way you make videos with details, but only few videos, please continue this you are doing great work

  • @ginnstart
    @ginnstart Год назад +3

    i was kind of stucked when i tried to do stylized wood but your tuto really helped me thank you!

    • @StylizedSchools
      @StylizedSchools  Год назад

      Thanks for the comment akita, glad it helped! :D

  • @hridoydas8470
    @hridoydas8470 Год назад +2

    Great tuitoral. Its really easy to follow along.

  • @Simon3D
    @Simon3D Год назад +3

    Just got your gumroad file - that smart material is gonna save me sooo much time texturing !

  • @StarryNight-dd3pm
    @StarryNight-dd3pm Год назад

    I love this video,easy to watch,easy to understand.not like some video makes me more confused.

  • @Gaaralov3
    @Gaaralov3 8 месяцев назад

    I prefer use dark violet color with multiply layers instead of black, it gives better effect in my opinion, thanks for tutorial.

  • @just_yisah
    @just_yisah Год назад +1

    Great stuff!

  • @rbale2
    @rbale2 11 месяцев назад

    This is great thank you

  • @ОлександрДемченко-г5л
    @ОлександрДемченко-г5л 6 месяцев назад

    Perfect video. Thanks!

  • @AhmedsCC
    @AhmedsCC Год назад

    man I just came across your channel and your videos are helping me out so much! TYSM please keep making these kind of tutorials

    • @StylizedSchools
      @StylizedSchools  Год назад +1

      Thanks man! appreciate the kind comment, I'm on a short break at the moment as I have other stuff going on but hope to be back soon with more video's! I like your artstation, Thanks for the follow keep up the good work!

    • @AhmedsCC
      @AhmedsCC Год назад +1

      Oh wow I did not see that response coming, thank you so much 🥺! Gotchu, yea know your priorities and take your time man, im looking forward for your upcoming stuff in the furture!@@StylizedSchools

  • @luisalberto7417
    @luisalberto7417 Год назад +1

    This is amazing thank you
    ! :D

  • @alejandrososa8194
    @alejandrososa8194 Год назад

    Nice! this is what I looking for

  • @nobody971
    @nobody971 Год назад +1

    Thank you, love the content 💜

  • @edifier730
    @edifier730 4 месяца назад

    спасибо тебе западный брат что показываешь как надо делать

  • @liban9255
    @liban9255 Год назад

    This is excellent 👍🏾 keep them coming please 😊

  • @QuaderLife
    @QuaderLife Год назад

    good luck I watched your 4 videos, nice videos, it would be nice if you make more videos in this style, it would be nice if you make videos on how we can make stylized materials such as wood and stone as well as metal, rust plastic, etc. in the sense of creating materials in the susbtance painter part, thank you again for these beautiful videos health to your hands ❤

    • @StylizedSchools
      @StylizedSchools  Год назад

      Thank you for the kind words! I Appreciate it, taking a short break from video's for other obligations but back soon with more! :D

  • @nbanime25
    @nbanime25 2 месяца назад +1

    Can you plz tell Name of this stylised

  • @Olimpoo
    @Olimpoo 7 месяцев назад

    nice result, would be great to see the baking process, you use substance or marmoset?

    • @StylizedSchools
      @StylizedSchools  7 месяцев назад +2

      Thanks, yeah I just bake in painter and render in marmoset, nothing special with the baking but I hope to come back to youtube and make more tutorials. Just been busy with moving game studios, homes and all that other stuff the past year, more videos soon though!

  • @zaidkiwan5168
    @zaidkiwan5168 Год назад +1

    Why don't you use generators?

  • @timatoma8076
    @timatoma8076 10 месяцев назад

    Is this workflow usable for game dev?

    • @StylizedSchools
      @StylizedSchools  10 месяцев назад

      Hey Tom, yes absolutely, this is the workflow I texture my assets with at the game studio I'm in.

  • @ano7371
    @ano7371 6 месяцев назад

    Do you only use high poly?

    • @StylizedSchools
      @StylizedSchools  6 месяцев назад

      Hey, no this is a low poly mesh baked down from the high poly

  • @ollieskrr
    @ollieskrr 9 месяцев назад

    i dont see the big curvature map, only the first one that pops up? anyone have any idea why?

    • @StylizedSchools
      @StylizedSchools  9 месяцев назад

      Hey Ollie, have you baked texture maps from a sculpted mesh on to a low poly mesh? If you are using the assets from gumroad it should be already there but if you are using your own assets you will have to make a high and low poly mesh and then bake the details from one mesh to another to get these maps. Google "baking in substance painter" or something to get an idea of the process. If that's not what you're looking for though let me know

    • @ollieskrr
      @ollieskrr 9 месяцев назад

      @@StylizedSchools god send it worked :D

  • @user-ug7xo1by2y
    @user-ug7xo1by2y 11 месяцев назад

    i cant find any curvature map

    • @StylizedSchools
      @StylizedSchools  11 месяцев назад +1

      Hey, have you baked the maps from the high poly to low poly? you can do this directly in substance painter or if you purchased my files it should be already baked in the substance painter file. If unsure, search for "baking in substance painter"

    • @user-ug7xo1by2y
      @user-ug7xo1by2y 11 месяцев назад

      @@StylizedSchools thanks, I found it already😊

  • @abcdefghijklmopqrstuvxyzz
    @abcdefghijklmopqrstuvxyzz Год назад

    2:21 can't you just add a curvature generator, it would be the same, no?

    • @StylizedSchools
      @StylizedSchools  Год назад

      I find the results from using the generator doesn't pick up as much of the edge, thinner sections get left out some but the difference is minimal. If you prefer to go with a curvature generator then yep! that's a totally valid way to do it, just personal preference.