Mastering Stylized PBR Texturing Using Substance Painter

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  • Опубликовано: 29 окт 2024

Комментарии • 143

  • @StylizedStation
    @StylizedStation  4 года назад +16

    For ANYONE struggling with texturing in Substance Painter, I've got your back

  • @seanmcpherson2801
    @seanmcpherson2801 4 года назад +16

    If anyone's struggling to follow along, use the < or > keys while the video is paused. Helps a ton during the quick movements.

  • @BMF6889
    @BMF6889 4 года назад +140

    In the military, I used to be an instructor of what would be considered complex subjects for the new student on using weapons, tactics, etc. Not everyone in a class would be familiar with the terminology I would be using , so I used a standard technique of telling the students what they were going to hear and see, then I'd give them the class.
    What I mean by that is that if I was going to teach a certain weapon, I'd first show them the various parts and terminology I would be using so that during the class they could keep oriented. Additionally, if there was a step or action that I felt they might have difficulty with, I would describe it in the first part of the class so they could put it context during the specific instructions.
    I use Blender and Substance Painter, so I can follow along already knowing the techniques and terminology. However, if I look at your presentation, a beginner would be lost. I would classify your presentation for intermediate users who already know about layers, options, anchors, etc.
    You have several thousand subscribers, so you are obviously doing something right. I'm only suggesting that the presentation could possibly be better if you broke into two parts. Part one would be going over the basics and terminology of what you will be presenting. Explain what techniques will be used and why, what aspects of Substance Painter will be used and why, and some of the special techniques you intend to use.
    Then begin your normal presentation so when you use "anchor point" and other terminology, even the beginner will understand what you are talking about. It adds time to the presentation, but it will help the pre-intermediate users to better follow what you are doing.
    Just my two cents. Not meant to be critical.

    • @StylizedStation
      @StylizedStation  4 года назад +31

      Thanks for the fantastic feedback! That's a great suggestion.

    • @handiputra
      @handiputra 4 года назад +26

      Hi, I was the one who presented this breakdown. This is my first time making a breakdown and I don't have academic background and to be honest I had struggled explaining in english.
      I've seen a few videos in this channel (owned by Thomas) and I was thinking that some basic things about Substance Painter or techniques and other stuff have already been covered by other artists especially from Thomas himself. Having said that, I don't want to repeat the basics and prefered to show my project files and explain briefly on what tools and how I use them.
      But thank you for the positive feedback.

    • @LaszloIvanyi
      @LaszloIvanyi 4 года назад +3

      This is it. I tried to write the same but with less elegance. I have the same issue I understand Blender and not much of substance painter yet. when I saw that side panel with the layers I was a bit lost on how you blend stuff together, what are anchors, how does substance painter knows what layer to paint on, etc.. It's probably just Substance painter basics, but for those who lack it, it's a bit confusing. Some of Stylized station tutorials are teaching stuff to people who already know half of it. :-)
      I'm not saying this is bad, I liked to see how it was made I just lack the basic understanding to appreciate it fully.

    • @handiputra
      @handiputra 4 года назад +1

      @@LaszloIvanyi I see, thanks for the insight! I'll keep that in mind for my future breakdown/tutorial

    • @handiputra
      @handiputra 4 года назад +5

      @@Extrone yes this is not step by step tutorial, it was just me showing my project and hoping people already know the basics and can learn something from my method. But nonetheless it's a good feedback for me to learn to explain in better way.

  • @chriswasden3488
    @chriswasden3488 3 года назад +3

    This is fantastic! Every time I think I have a good grasp of Painter I see something that shows I have much left to learn... Thanks for sharing!

  • @celestialudenberg9083
    @celestialudenberg9083 4 года назад +49

    I love this so much! I'm still trying to get my head around the useage of anchor points, but I love how clean the end result turned out!

    • @StylizedStation
      @StylizedStation  4 года назад +15

      I had the same issue with anchor points. I just went out of my way to use them as much as possible in my projects until I learnt how they work and when you should use them :) brute forcing skills haha

    • @TimTinhTran
      @TimTinhTran 4 года назад

      samE!

    • @turtlelearns3d
      @turtlelearns3d 3 года назад +1

      @@StylizedStation Do you have any tutorials in the 3D coloring book that uses anchor points?

    • @StylizedStation
      @StylizedStation  3 года назад +1

      @@turtlelearns3d The next coloring book tutorial coming out will cover anchor points in detail :)

    • @turtlelearns3d
      @turtlelearns3d 3 года назад

      @@StylizedStation cool!!

  • @PigeonSlayer
    @PigeonSlayer 4 года назад +51

    Wow, fckin hell ...
    that is a gorgeous result.

  • @ninobedijn8519
    @ninobedijn8519 4 года назад +13

    Its great to get a understanding of the workflow! keep it coming! very useful for a beginner wanting to get into stylized art

    • @StylizedStation
      @StylizedStation  4 года назад

      Glad it was helpful! This platform is geared towards beginners, so I'm glad a lot of people are getting use out of it.

  • @tadeuvi
    @tadeuvi 11 месяцев назад

    I was hoping to find toon looks mixed with pbr rendering and this was the first on that showed something I was looking for. Thank you for this !

  • @noxanguis8130
    @noxanguis8130 4 года назад +6

    okay, now I hunger for some sushi, real bad! Astonising work! When I got home from work I need to try out a lot of these at home! Thanks a lot!

  • @Gatotraceur1
    @Gatotraceur1 4 года назад +7

    man this is simply beautiful!

  • @eyesonme1796
    @eyesonme1796 Год назад

    what a precious, precious man

  • @Deadpoolish
    @Deadpoolish 4 года назад +6

    Wow! Even 'Substance by Adobe' official youtube channel posted this video in their community tab🔥 Congo!! really great tutorial:)

  • @mayvedal2316
    @mayvedal2316 4 года назад +3

    This is pure gold, thank yoouu!! Beautiful! And very helpful!

  • @LaszloIvanyi
    @LaszloIvanyi 4 года назад +5

    Very nice.
    Stylized Station: You maybe should have a mini-series about substance painter basics. I know I can learn it a lot of other places as well, but it would be a nice addition. This was a good way to show how an actual texture was made in it, but for beginners, a lot of the terminus technicus is lost, including but not limited to masks, substracts, blending etc..

  • @eualvin
    @eualvin 4 месяца назад

    For real man, what a video, SOOOO GOOOD, I caould take so much info from just 17:00 minutes, thanks a lot!

  • @zigfaust
    @zigfaust 3 года назад +1

    ooh, I'm going to make some monster sushi using these techs!

  • @michaelgruber4702
    @michaelgruber4702 2 года назад

    dude thats amazing

  • @leifashley
    @leifashley 3 года назад +1

    Love the video, and now I'm going out for Sushi because I'm hungry lol

  • @alejmc
    @alejmc Год назад +1

    The outcome is gorgeous… very nice.
    Painter noob here ((I use a whole lot more Substance Designer), so, in general in Substance Painter artists end up painting/filling/smart-masking grayscale masks most of the time and the fill color + blending itself does the mixing for albedo, normals, height, etc? Or there’s also a way to ‘paint’ colors? Say, what if you want to “Warp (Color)” a part of it along the way.

  • @audioxix
    @audioxix 4 года назад +1

    Love the Sal-mon Shooshi

  • @3dartstudent973
    @3dartstudent973 3 года назад

    I rate this video more than cool, thank u so much for sharing this video

  • @stecki5362
    @stecki5362 4 года назад +1

    Beautiful work, thank you for taking the time to make this video and inspire us.

    • @StylizedStation
      @StylizedStation  4 года назад

      Glad you enjoyed it! All the thanks goes to Handi for making such a wonderful breakdown.

  • @OffmetaQueen
    @OffmetaQueen Год назад

    Very beautiful and impressive

  • @robinsonbarreto82
    @robinsonbarreto82 4 года назад

    Wow!!! I was impressed with this tutorial

  • @Blietman
    @Blietman 2 года назад

    That's awesome! Thanks!

  • @lootmaster1337
    @lootmaster1337 4 года назад +3

    Great video, love how often you use anchor, really have to try out that part.

    • @handiputra
      @handiputra 4 года назад

      it's really handy feature for sure ;) especially when you don't have high poly baked

  • @yulok6
    @yulok6 4 месяца назад

    the beast 😳

  • @maxgorelikov1850
    @maxgorelikov1850 3 года назад

    amazing! everyone here would like more such lessons)

  • @tyrannyjackal2201
    @tyrannyjackal2201 2 года назад

    Thank you for this great video

  • @ronaldlee5324
    @ronaldlee5324 4 года назад +1

    I.....Really.....Love....It~~~~~~~~~~~~~~~~~

  • @AethernaLuxen
    @AethernaLuxen 3 года назад +4

    I never expected a render to make me as hungry as ghibli does

  • @DisgruntledPigumon
    @DisgruntledPigumon 4 года назад +21

    Stylized shushi, for your health.

    • @princepotion
      @princepotion 3 года назад

      The ingredients of shushi sandwiches... peaches and guacamole.

  • @Dhieen
    @Dhieen 4 года назад +1

    Very good tutorial!! That go straight to the point, I like it ! I didnt knew there was tesselation in substance painter lol; and now i understand what is an anchor point and how it can be very useful
    ANd i discovered the hdri plugin for unreal engine, thanks!

  • @Ossie_Gaming
    @Ossie_Gaming 4 года назад +1

    I have so much still to learn it's insane 😭

  • @soft_astral7538
    @soft_astral7538 2 года назад +1

    How would you go abort importing and rendering the rice displacement and such in Maya? Would you just plug your height into displacement? Super awesome tutorial!

  • @peyvandarabi3143
    @peyvandarabi3143 4 года назад +1

    I work with this guy ! awesome tutorial, love to experiment more with stylized

    • @handiputra
      @handiputra 4 года назад +1

      hey pev! thank you! :D hope you make something nice from this

  • @UnderworldSelene01
    @UnderworldSelene01 4 года назад +1

    black magic

  • @anshulkale3999
    @anshulkale3999 4 месяца назад

    Wow

  • @chloekeung1679
    @chloekeung1679 9 месяцев назад

    Heya this is fantastic. Just a question - when you said at 2:56 something about it being best to separate the meshes when baking in order to avoid AO issues, what do you mean? thxx

  • @GlassMeteorite
    @GlassMeteorite 4 года назад

    Thank you!

  • @simfoniaco
    @simfoniaco 4 года назад

    I subscribed. I do archviz mosltly but this is so interesting!

  • @XXXLsky
    @XXXLsky 4 года назад +1

    крутая работа!

  • @XOJANLEE
    @XOJANLEE 3 года назад

    Thank you very much!!!

  • @duck-ug3hx
    @duck-ug3hx Год назад

    Is this sushi modeling file included in the coloring book?

  • @seanmcpherson2801
    @seanmcpherson2801 4 года назад +4

    Something I just noticed, around 8:08 the Salmon stripes seem to physically drop into the mesh as if modeled that way. How did you get it to do that? I've tried changing the height parameter but it seems only the texture is changed, like the normals, not the height.

    • @handiputra
      @handiputra 4 года назад +3

      did you turn on displacement/tessellation in substance? and also change the source to height, check the settings here 3:27.
      Tessellation is only available in substance painter 2019 above.

    • @seanmcpherson2801
      @seanmcpherson2801 4 года назад +1

      @@handiputra That did it! Thanks so much!

  • @FesterThanLight
    @FesterThanLight 4 года назад

    this man is a god

  • @rizalrizfani9092
    @rizalrizfani9092 4 года назад +1

    I just found this channel and really really helpful thank you mas handi... Dang i really should stop watching useless video now

    • @Ianksanders
      @Ianksanders 4 года назад

      Oke bro siap, ente 3d modeling?

    • @rizalrizfani9092
      @rizalrizfani9092 4 года назад

      @@Ianksanders iyo mas saya 3d modeler

  • @sirastr0114
    @sirastr0114 Год назад +1

    Sorry to bother you :D But how do you import Substance textures in Maya? I know one way to do it, but it always seems so difficult. I'm sure there must be an easier way. By the way, great video! It was really helpful.

  • @BlueJayBrewery
    @BlueJayBrewery 11 месяцев назад

    A bit late but, how did you do the rice height, as in it actually coming out? I get the way you make the pattern, but that pattern to actually impacting the height in the same way you have it. t looks like a regular height map, not like how yours looks like the model itself it being extruded using the pattern, how do you get it like that?

  • @GrandeGio95
    @GrandeGio95 4 года назад

    Thank you so much

  • @danramos4084
    @danramos4084 4 года назад +1

    Jesus christ i love this channel

  • @__lim494
    @__lim494 4 года назад +1

    Q : Do you think you can make a ghibli-style background building with the Substance Painter? If you can simulate the feeling of oil painting with the Substance Painter, can you upload a tutorial?

    • @StylizedStation
      @StylizedStation  4 года назад +3

      I'm working on something like that in the future :)

    • @__lim494
      @__lim494 4 года назад

      @@StylizedStation thank you!!! I'm really looking forward to it

  • @dmitriypetukhov1877
    @dmitriypetukhov1877 4 года назад +1

    So prety!

    • @StylizedStation
      @StylizedStation  4 года назад

      I know! Its beautiful. Its amazing what you can achieve with just SP.

  • @assasssin5328
    @assasssin5328 2 года назад +1

    Thank you so much for the tutorial, it’s really helpful! Just got a little question if you don’t mind. What were your settings for AO when you were baking it with other maps?

  • @sanbait
    @sanbait 4 года назад

    COOOL

  • @PierreBenjaminZbrush
    @PierreBenjaminZbrush 3 года назад

    great!

  • @nevraentertainment766
    @nevraentertainment766 4 года назад

    thank friend. benefit for me.

  • @DeepakSharma-ty5lg
    @DeepakSharma-ty5lg 3 года назад

    wow, Thanks a lot. :)

  • @TornadoGod1
    @TornadoGod1 4 года назад +2

    How come your height maps in substance painter actually change the geometry? Is there an option in the render settings for height maps to tessellate?

    • @handiputra
      @handiputra 4 года назад

      Hi, 3:25 I turn on the tessellation in substance painter and increased to maximum setting for subdivision count. If I'm not mistaken this feature is only for substance painter 2019 above

  • @masteredd23
    @masteredd23 4 года назад +2

    Is there any chance that there will be stylized tutorials using Quixel Mixer or Armorpaint? I really love your tutorials but I just can't afford Substance Painter right now :(

    • @Viterkim
      @Viterkim 4 года назад

      Sign up as a student, even if you aren't they don't check any of the stuff you insert. Then you get 1 year for free, after that you can then buy 1 year 50% off

    • @StylizedStation
      @StylizedStation  4 года назад +3

      I'd LOVE to have more free texturing software showcased, but there is a real lack of stylized work being done in Quixel and ArmorPaint atm. Hopefully that changes!

    • @publicalias8172
      @publicalias8172 4 года назад

      @@StylizedStation what about 3D coat?

    • @dirtfriend
      @dirtfriend 4 года назад

      just pirate it dude. adobe can go kick rocks with this "software as a service" nonsense and there's no reason to buy a license for software they refuse to update.

    • @masteredd23
      @masteredd23 4 года назад

      @Viterkim, I actually am a student right now, I'm just not really comfortable with being able to use it for one year only and then have to pay a large sum to Adobe in order to keep my workflow. Maybe I will try it out, but I really hope that Quixel Mixer or Armorpaint will soon have almost the same functionality as Substance. Maybe instead of complaining I should try and do some stylized art in Quixel to bring some more attention to this software :D

  • @djudjutime3224
    @djudjutime3224 7 месяцев назад

    This is TOO STRONG

  • @ZigCade
    @ZigCade 4 года назад +1

    more. just, just, more.

  • @bunnyvoid
    @bunnyvoid 4 года назад +1

    wowwww

  • @shhherif1
    @shhherif1 4 года назад +1

    shooshi

  • @abiyyupanggalih854
    @abiyyupanggalih854 4 года назад

    cool

  • @lovestruckcosmetics
    @lovestruckcosmetics 4 года назад

    Is this also on the coloring book?

  • @oOoXecToOo
    @oOoXecToOo 3 года назад +3

    Very good tutorial but only problem was it felt like you have squished a 1 hour tutorial into a 17 minutes video. So many parts got skipped without explanation. Toggling on and off the layers and skipping to the next layer without explanation about what goes on inside them was a little bit hard to follow.

  • @filsekfil
    @filsekfil 4 года назад

    I like some šouši myself

  • @ferri_b544
    @ferri_b544 3 года назад

    Can anyone tell me where I can find Unreal courses on how to render, shaders, light and material?

  • @hypersapien
    @hypersapien 4 года назад

    Great work Handi =)

  • @joshreidart
    @joshreidart 4 года назад +1

    can you go more in depth on the texture process in Unreal, i see the nodes you have but i have no clue why you are using them or how to adapt them

    • @handiputra
      @handiputra 4 года назад +2

      Hi, I'll try to take a screenshot and put explanation for that, but once I finish with my work or maybe tomorrow.

    • @handiputra
      @handiputra 4 года назад +4

      Hi Josh, you can read more explanation about the texture process in Unreal Engine here drive.google.com/drive/folders/1HpiMLIm3DFLoLEGhgNxdLuvrfuHJRj5I?usp=sharing
      It's actually just basic setup if you already know Unreal Engine, the only different is that I use Fresnel node to make a Rim Light effect.
      Sorry couldn't explain it better, but I hope you understand the process by looking at the images that I've uploaded.

    • @joshreidart
      @joshreidart 4 года назад

      Han D. Thank you so much!

    • @handiputra
      @handiputra 4 года назад

      ​@@joshreidart sure, I hope it helps you

    • @joshreidart
      @joshreidart 4 года назад +2

      Han D. I just graduated and want to move into the games industry and I figured renders in engine would be preferable for companies

  • @NadraNagy
    @NadraNagy 2 года назад

    could somebody please explain to me how did he do the wassabi?

  • @DiazConnell
    @DiazConnell 3 года назад

    Orang lokal nih tutornya

  • @Game-Garden
    @Game-Garden 4 года назад

    I am really curious that you modeled in one program, textured in substance, and rendered in Unreal Engine. Why not just use blender to do all those steps?

    • @handiputra
      @handiputra 4 года назад +3

      Hi, yes you can do all those in one software but I'm working in game industry right now, and this project is a practise to improve my texturing skill in painter and rendering in unreal, so that's why I use this workflow.

  • @MrDree
    @MrDree 4 года назад

    ⭐⭐⭐⭐⭐

  • @floodmachine1868
    @floodmachine1868 Год назад

    in times of vanilla WoW:
    Devs: Oh shit! this game engine gonna explode if we using textures more than 64*64! Hell with it, make some shitty texture painting in photoshop and begone with it!
    Players: Stylish TeXTuReS!!!

  • @laufanh450
    @laufanh450 3 года назад

    hello hello bandung

  • @artypow1601
    @artypow1601 3 года назад +29

    Cool tutorial but very disappointing that I couldn't follow, I guess this tutor is not for starters. Would be amazing if you make similar but easier tutorial for noobies

    • @HeyItsTheWykydtron
      @HeyItsTheWykydtron Год назад +3

      Actually even if you know your way around Substance Painter and Unreal Engine, the information here is still pretty compressed.

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 4 года назад

    De wey shue mak da samun lu gud

  • @pandashimi
    @pandashimi 4 года назад

    Me hungy

  • @lukmanalhakim6127
    @lukmanalhakim6127 4 года назад

    Handiii itu kah kau saya kenal suaranya

  • @imrestu1609
    @imrestu1609 4 года назад

    You're Indonesian ?

  • @ExacoMvm
    @ExacoMvm 4 года назад

    That's more like "Mastering Toon Texturing using PBR Shaders in Substance".
    There's no such thing as "Stylized PBR Material", there's only Stylized models and Lighting..
    Change my mind.

    • @paradoxelle481
      @paradoxelle481 4 года назад +1

      Toon usually means Cel-shaded style though, this is what art teachers call painterly, which leans towards realism... calling it stylized PBR or painterly PBR makes sense to me.

  • @pirate25
    @pirate25 3 года назад

    Kirain orang luar wkwk

  • @onewayroad3765
    @onewayroad3765 2 года назад

    The salmon looks raw. Better fry it