Blender Makes Sculpting Easy: Block to Beast in 1 Hour
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- Опубликовано: 18 сен 2024
- #blender3d #gamedev #sculpting
www.gamedev.tv...
Blender has made it incredibly easy to sculpt really detailed models due to its advancements in the last few years. The sculpting tools such as VDM brushes, the Remesh, the multiresolution modifier and speed improvements have made an amazing difference. This video shows how I made a detailed beasts head in around an hour.
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My course of the whole process which includes a pack of VDM and alpha brushes is Only $15 Dollars
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This felt like those drawing tutorials that go:
Step 1: Draw a cube and two circles
Step 2: Connect them with lines
Step 3: *Add details*
Send $10 to get the details.
Start with a circle, then draw the rest of the owl.
So easy a caveman could do it
yea sculpting in blender is so easy these days
exactly
I read the title but all I see is "I'm a blender genius, watch me rub in in for 4 minutes and 53 seconds". But seriously, great job.
It's a lot easier than you think. If you follow the steps I reckon you could make something similar
@@grabbitt Yeah, I'm sure it is. It's fascinating, the progress being made to make 3D art more accessible to everyone.
@@ericmatthews9894 Defeatist mindset clogging your vision. Yes, Grant is a Blender Genius but that comes from countless hours of study, practice and hardwork.
Also he is one of the best Blender Teachers sharing all he knows trough many free RUclips Tutorials.
I'm all for free speech but your comment is so far away from the truth and makes 0 sense when it comes to Grant specifically that I had to point it out.
Subscribe, follow his free tutorials, buy his courses and one day you'll become a Blender Genius too.
@@raposojogadorgf8761 What the effin fuck dude, it was joke. Relax.
@@ericmatthews9894 Who told you I wasn't relaxed? You seem uneasy cursing like this and all.
I'm so relaxed that I'm here wasting time cuz I got nothing better to do.
Love that this just completely dances around the idea of artistic ability being a factor at all.
The brushes do a lot and it makes almost anything look good
Well it's kind of implied by virtue of it being sculpting
Probably the BEST video I've seen regarding THIS pipeline. Sometimes it takes years for people to just explain THIS ▲
Those VDM brushes are super powerful, creature sculpting is awesome
This was very satisfying to watch. I love how working in 3D really brings out the details in ways that you don't really get in 2D.
As someone fairly new to sculpting, I liked your advice about dropping the resolution on the mesh you're not sculpting on, to improve performance. That hadn't occurred to me. I tend to sculpt meshes without multiple levels of subdivision.
Additional Note: dont worry about the polycount for a game. You can bake a normal texture from the high res modifier. It's simple and the best way to get highly Detailed models with low polycount
The scaley skin and the muscle tone in the neck were very realistic. Incredible work! The Dragon Head is very medieval scary. I am more of the Cute Monster type from last week. I really liked the Cozy Winter Cottage. Serene and relaxing. Grant has a very broad talent. Thanks for the discount on your course.
Thanks
Tittle should be "Watch guy make a dragon only using grab and expects you to do the same" But you can.
Like I say in the video the brushes make anything look good really. Which makes it easy
@@grabbitt Lol yea, Also I have never had the creator of the content I have commented on reply, so thanks for being the first.
Excellent video Grant!
Thanks!
Video quality is awesome. I didn't see such quality on this channel before. ❤
Grant is a hard worker. You'll never catch him dragon his feet.
Nice
🤭
Your tutorials have always been brilliant, concise, fun... and give the student a great sense of achievement. As soon as I saw this I bought it and am excited to jump in! Thanks Grant!
Thanks, I hope you enjoy it
Thank you so much Grant! I remember how i started studying seriously in blender from your vids!🙏🏻 I wish you success in your business
Max and Mudbox user here...dabbled in Blender early on. The software has definitely come a long way. Brilliant sculpt! Looks amazing.
I have been staying away from sculpting for a long time, perhaps it is time to finally start practicing and learning it. The results look crazy good!
O look, I bought another blender course...Cause now I want to learn how to make dragonheads with Sculpting apparently...You guys rock though, always easy to follow with great voices that aren't boring or too fast! I learned so much with your courses and I still consider myself a beginner, but they really help with understanding it all!
Thanks
Amazing update on sculpting and tips! Thank you Grant!
I´ve buyed the dragon sculpt course in udemy and i learned a lot. Now im happy about this Course! Loving your Courses. You are a Man of Today :D!
Awesome, thank you!
Thank you for an inspiring tutorial. When I next get money I’ll buy your course and brushes. You have the gift of teaching like some people have and your voice is so soothing which is a bonus 😊
3:29 There is a build in Blender add-on called `VDM Brush Baker` that makes it easy to create vdm brushes
4:33 You could also bake a normal map from the high res mesh and use it on a low res mesh and use that in games. Which is also quite powerful
Great summary of a sculpting workflow thanks :)
Interesting tut. the part where you you lowered the resolution of the head for better performance, that deserves a video on its own i think. i didnt know you could jump between resolutions in blender. cheers
Make another sculpting tutorial on RUclips🙏
Thank you teacher. I am looking forward for more sculpting tutorial from you
this is what I was looking for, how an experienced artist uses blender efficiently! I still have a long way to go until I'm used to the software and all that beginner stuff.
Damn Grant! Your sculpting skills are on another level mate. Well done 👍
Thanks
Blender sculpting has come a LOOOOOONG way :O
I wish it was liek this when I was struggling with zbrush 😭😭
Very cute dragon sculpt. Your work inspires me to work even harder with my character and right now i am at the end of your course on Udemy about making Orc. It's really great I improved a lot by following your work.
WHY DOES IT LOOK SO EASY
Actually the multi resolution modifier is priceless when creating game assets because you use it yo bake normals without having to create two meshes,
Indeed
that was freaking awesome! Damn that was fun to watch. thanks for upload.
Thanks
@@grabbitt Have an awesome day sir!
the problem is, you need to be an artist.. handeling blender is possible but getting an artist overnight..no way.. awesome done bra! cheers
Can't wait to check this one out
you had a great looking original dragon (without detail ofc) at 2:00. that was a fun design if you kept it there.
my grandma makes dragons, always everything on it, scales ribs in the horns. she always said: i hate to make it so complicated.
That's awesome 👀
Incredible work.
I don’t understand blender well enough to really comment but this is impressive for sure. It feels like it might be missing something elemental for rigging (like building the upper and lower jaws, also the tongue as separate elements. But still really neat
..in about 1 hour!? Crazy fast! Wow!
Very cool. I had my first run in with brushes recently but I have yet to find a way to effectively lower the face count. Great model!
Using the multires is the only effective way with this type of workflow
This guy makes me think I am capable of sculpting like this.😜
So sick!
That was sweet, I've always sculpted in zbrush but I don't like the materials and lighting in it. Ill have to give this a try.
... an HOUR?!?!?!
"I'm going to start with a block"
*immediately turns it into a sphere*
haha true but it did start as a block😃
Impressive! I'm in!
Him: Block to beast in 1 hour
Me: Block to blob in 1 hour
I would need a month to model this😂🐾✨ Wonderful 3d model!
thank you
Bob Ross of Blender
33 million faces, I must be doing something wrong, my system struggles with anything over 8 mill
Are you using the multires modifier
@@grabbittso it help with better performance?
@@thanatosortremendously
@@thanatosor may you figured it out meanwhile but... Yeah model a low poly Model (30 k is fine). Add the multires modifier and do the insane ammount of Detail you want to. When you finished, Set multires to 0, create a New empty texture and Set it to non color. Go to renderer and bake a normal map from multires. You get the same ammount of Detail on the low poly mesh with that normal map
@@dertobbe1176 but can i modify it after baking ?
Awesome
thanks
Yea, this is insanity. Going to stick to making low poly scenes and liminal spaces for now. Ahaha
What really interests me is why do we all have the same innate sense for dragon shape? It's easier to draw a dragon than it is to draw a dog.
we've watched to many dragon films 😃
Because we hate spiders, and lizards (who dragons are based) eat spiders, so they are our genetic heroes
Nice!
Really easy - Once you have become an artist !
Not bad at all for just an hour of work :)
geez this would've taken me like 20 hours by hand... now I'm reconsidering my whole process lol. I mean I use digital for a lot but I'm limited by my lack of understanding the software...this level of efficiency though is making me reconsider spending the time to learn this.
Blast you RUclips! This didn't come up on my feed until the coupon had expired.
It's still at a reasonable price, currently 16. Sorry you missed out on the promo
@@grabbitt Oh, very nice! I clicked on the upper link and it said that it had expired that the course was $114 (oof!) The link lower in the description does work. Thanks so much Grant!
Do you find some kind of drawing tablet necessary or can you get comparative results from brain to sculpt using mouse and keyboard?
its harder with a mouse but not impossible
i am used to box modeling.
Great video as always, Grant. If someone wanted to turn the high poly into low poly, to create a game character, is that process something you've explained elsewhere?
Yes. With the multires it has a low poly version as well as the high poly
Would you Destimate this after or is there something better to do to get a more workable file after working with such high poly counts
the multires modifier means you dont have to as you have a low poly version you can bake to
Oh yeah, I can totally pull this off in one... decade.
Hi Grant! I am pretty impressed ! By your skills of course but also how detailed your dragon is. But it’s only head so let me ask you a question. Do you think Blender can handle less detailed but only little less complex sculpt of the whole creature? Or is it too much already and Zbrush is needed? (With ryzen 5600x, geforce 3070 8VRAM and 32gb RAM)
Thank you
Oj my machine I can go to around 70million faces. Which hopefully gives you some idea
@@grabbitt kind of :D
Perfeito! Nota 1000!
Instructions unclear ended up with gazoinky futa girl
Hi Grant , I'm enjoying the tutorial ,ever thought about doing some tutorials for Nomad 3D?
Maybe one day
This is badass, thanks for sharing. Would it be possible to bake into normal or displacement maps with a lower poly mesh for games? or is that out of the question at this high detail?
Yes
This video was amazing, but what I am curious about (which no modeler or graphic designer seems to share as if it was a lost text of a holy book), what are your system specs that you did all this on?
See my video on my kit
@@grabbitt Thank you, shall look for it :)
@@grabbitt Watching now. Thank you!
Nice! Is this additional stuff to what’s in the Dragon course?
The dragon course goes further, but this one is showing a few updates and offers the brushes
Which pc are you using right now? I mean specs in particular.
See my kit video
I thought it said "breast" rather than "beast" and that probably says something about the media I consume.
I don't usually buy courses. There is so much quality free content around. But all your free blender tutorials over the years have been so great I'm going to give this a go. Maybe sculpt some of my own stuff for 3d printing, at the very least help me clean up digital kitbashes.
Bought it some time ago and it is so worth it
Thanks
Cool video! How do you switch brushes quickly?
Change spacebar to tools in key map
Looking forward to trying this tutorial! I purchased the course and am in process of doing it, but the download links for the VDM Brushes are all broken (404 - File Not Found) error when I'm on the "1.5 Bringing in the Brushes & Alphas" page. Can these be updated? Thanks!
Thanks I'll look into it. Can you report it on gamedev.tv forum too as that will help the process
@@grabbitt Thanks! I've just submitted a bug report to their help form. Hope that helps.
Excellent sculpt. Is this beginner friendly? I'm not exactly new or a complete beginner to blender and sculpting but I need a course that take us it from the beginning to refresh.
Yes it should fit your level well
@@grabbitt Thank you.
I'm curious about how long I need to learn Blender in order to sculpt this in 1 hour. I downloaded it and updated it several times but never used it.
Currently learning something else but the 1-hour tutorials usually required me to learn other basics for at least a few months.
(Not to rant or anything, it's totally expected and I do want to know)
Yeah I would say basics of the interface like moving around the viewport and adding objects should be enough with this course
I am considering of getting back into game dev and 3d modeling after a few years break. Sculpting seems really interesting these days (it was pretty primitive the first and last time I tried it, when the tech first came into beta), but I have never done it properly before. Do you, or anyone, have any good resources or advice on the setup that works best for sculpting?
I have graphic tablet + pen from digital art stuff I have also done occasionally, are those good tools for sculpting, or is a mouse better? do you have some special tools, display, etc. setup that you have found is helpful/critical for best experience in jumping into sculpting
Also, what would be the best way to starting my hand in sculpting as a game dev with digital art and 3d modeling experience. Any of your or other's courses, resources etc that you'd recommend?
Thanks in advance, even if you don't reply.
I have a sculpting of courses that might help and a sculpting playlist which should also be useful to you. A graphics tablet is a must in my opinion. I use a display tablet which I think is a bit of a step up but graphics tablets are just fine
@@grabbitt Yes, mine is a display tablet as well, I just didn't realize it was called differently (not my native language), and thank you for the information! 😁
Temping to buy. Is this a one time payment of $10 or is this a subscription based service?
One time payment
I grabbed the course, I haven't started it yet. I'm new to this how do I grab the brushes that come with the course?
@spider2021 I believe they are with the resources which you should see under the lectures
Hope gonna have skin material tutorial for this head :>
It wasn't actually that difficult just a little subsurface scaterring
@@grabbitt thank you I got key word now ^^
I'm curious what your opinion is of doing sculpting work in Blender vs. ZBrush. I've been having a tough time getting a true sense of this because most of the people I know who work with ZBrush haven't explored the sculpting potential in Blender because they're just so used to what they already know, and in other cases the folks doing Blender sculpting are largely doing so because they haven't had access to ZBrush. On the whole I get the impression ZBrush is better provided that you actually have access to it, and if you don't then Blender can do most everything ZBrush can although perhaps not with as much ease of use. What do you think?
I haven't used z brush to know
@@grabbitt Fair enough! I appreciate the reply and thank you for making these videos! I've purchased quite a few of them so you've been my tutor into the world of Blender making it a fun little pleasure to actually get a response from you... almost like I'm actually taking a class. :D
@@brianreynolds271 😀
I joined the course, that is very great and easy to follow! But some links of the files are broken, could you fix them?
Can you report them in the forums as we are trying to clean things up on our new platform
@@grabbitt I don’t know which forum it is, just the VDM.blend with an invalid link
@@TheTslillam thanks
I'm asking for a friend... is it still better for those approaching 3D sculpture for the first time to start from Zbrush rather than Blender?
it depends on their goals. Zbrush is considered a better programme by many although blender is not far off. Also blender has more versatility and of course is free
Is it just me or is this hilarious?
whether this course will be published on udemy?
I think it may already be on there, but I'll try and find out
@@grabbitt Thank you, but It's not there.
Is the paid for course done in real time with commentary, or is it time-lapsed like this?
Real time step by step
@@grabbitt - Brilliant, thank you (:
Why do you remesh it to a lower poly count then immediately after add a muli-resolution modifier?
Confused.
thanks for the clarification
The multires needs a base kind of low poly starting point
I’m just a beginner in blender, but I face a problem whenever I sculpt. Usually, there are such less vertices/edges/faces in a sphere I can’t really make any kind of effect. How do you make more really fast?
Remesh
@@grabbitt OOOOOOH, so that’s what remedy is. Thanks so much!
There was a program years ago called Z-Brush that did this but it died the death as none could render the high poly counts or rig the output. Good to see Blender has sculpting now but can this be rigged and animated?
Yes it can
There's a rumor that UE5.5 will have Nanite on Skins. Maybe this will be the return of the high poly meshes.
Zbrush is still industry standard for film and games.
You have no idea what you are talking about. All game assets have a high poly version which is then baked down to low poly for game implementation, including, texturing, rigging and skinning. By the way, ZBrush did not "die the death", it is still the leading subdiv digital scultping program and it is way more powerful, feature rich and better than Blender for sculpting.
yeah obviously nonsense. ZBrush is still the standard for sculpting, and no pro relies on only a single software to fulfill the entire pipeline. Lots of people combine Zbrush, Blender, Substance, and Maya, and possibly much much more as part of a normal workflow
On a good day, I can rez a cube.
Can I work blender with a RTX 3060, or do I need something on the 40 lines?
Should be OK
@@grabbitt thank you.
So i have a question. I've started noticing something while learning blender and watching videos like these. Why start with a cube and modify it into a sphere instead of just starting with a sphere?
It doesn't make much difference
Hi Grant! Can you ecplain your modifier usage in this video? did you apply and then multires again etc.
I never apply the multires. Its very useful to be able to go up and down the levels when sculpting
@@grabbitt thank you so much! I learned a lot from you
i prefer that, and i don't need to pay anything.
Ok so how do you do any of that
. Thanks 👍
It would seem a graphic tablet is a must for modeling here?
It's massively helpful
I always modeled hard surface so I have no Idea where to even start with sculpting, seems really hard
I have the same problem. The problem is not "how do I sculpt" but "how do I know what to sculpt" I think. Like, if you can't draw a hand on paper, you probably aren't going to sculpt one either. We need to find art courses, not blender courses.
There's some truth to that, but you probably need sculpting innblender courses specifically as well as possibly some art guidance
I set the remesh tool at 0.0075 for the human character due to that my pc is lagging, if I set at 0.009 or 0.1 above details cannot be sculpted, is there any way we can overcome this ?
It all depends on the size of your model