Blender Makes Sculpting Easy: Block to Beast in 1 Hour

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  • Опубликовано: 18 сен 2024
  • #blender3d #gamedev #sculpting
    www.gamedev.tv...
    Blender has made it incredibly easy to sculpt really detailed models due to its advancements in the last few years. The sculpting tools such as VDM brushes, the Remesh, the multiresolution modifier and speed improvements have made an amazing difference. This video shows how I made a detailed beasts head in around an hour.
    ******************************************************************************
    WANT TO LEARN THIS PROCESS IN DETAIL (initial offer finished but here is a discount code for the course)
    My course of the whole process which includes a pack of VDM and alpha brushes is Only $15 Dollars
    bit.ly/BeastSc...
    ******************************************************************************
    My Website: www.gabbitt.co.uk
    Discord: / discord
    Learn the basics of Blender 4: • Blender 4 for Absolute...
    Learn Sculpting playlist: • Learn Sculpting in Ble...
    recommended graphics tablet:
    I use a graphics tablet to paint with and my recommendations are written below:
    Ultimate Buyers guide - • Graphics Tablets - Ult...
    Display Tablet
    my choices:_
    Display Tablet
    XP Pen pro 16 - 22
    UK - amzn.to/3Itzrgy
    US - amzn.to/2OMIoY4
    Graphics Tablet
    Wacom one
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    US - amzn.to/3jrGGd2

Комментарии • 288

  • @jasonjsalgado4091
    @jasonjsalgado4091 2 месяца назад +259

    This felt like those drawing tutorials that go:
    Step 1: Draw a cube and two circles
    Step 2: Connect them with lines
    Step 3: *Add details*

    • @artgoat
      @artgoat Месяц назад

      Send $10 to get the details.

    • @longroadgames6592
      @longroadgames6592 Месяц назад +4

      Start with a circle, then draw the rest of the owl.

    • @gradius12
      @gradius12 Месяц назад +1

      So easy a caveman could do it

    • @yago3528
      @yago3528 28 дней назад

      yea sculpting in blender is so easy these days

    • @Tera1539
      @Tera1539 15 дней назад

      exactly

  • @ericmatthews9894
    @ericmatthews9894 5 месяцев назад +554

    I read the title but all I see is "I'm a blender genius, watch me rub in in for 4 minutes and 53 seconds". But seriously, great job.

    • @grabbitt
      @grabbitt  5 месяцев назад +85

      It's a lot easier than you think. If you follow the steps I reckon you could make something similar

    • @ericmatthews9894
      @ericmatthews9894 5 месяцев назад +26

      @@grabbitt Yeah, I'm sure it is. It's fascinating, the progress being made to make 3D art more accessible to everyone.

    • @raposojogadorgf8761
      @raposojogadorgf8761 4 месяца назад +11

      @@ericmatthews9894 Defeatist mindset clogging your vision. Yes, Grant is a Blender Genius but that comes from countless hours of study, practice and hardwork.
      Also he is one of the best Blender Teachers sharing all he knows trough many free RUclips Tutorials.
      I'm all for free speech but your comment is so far away from the truth and makes 0 sense when it comes to Grant specifically that I had to point it out.
      Subscribe, follow his free tutorials, buy his courses and one day you'll become a Blender Genius too.

    • @ericmatthews9894
      @ericmatthews9894 4 месяца назад +22

      @@raposojogadorgf8761 What the effin fuck dude, it was joke. Relax.

    • @raposojogadorgf8761
      @raposojogadorgf8761 4 месяца назад +3

      @@ericmatthews9894 Who told you I wasn't relaxed? You seem uneasy cursing like this and all.
      I'm so relaxed that I'm here wasting time cuz I got nothing better to do.

  • @helxis
    @helxis 2 месяца назад +14

    Love that this just completely dances around the idea of artistic ability being a factor at all.

    • @grabbitt
      @grabbitt  2 месяца назад +5

      The brushes do a lot and it makes almost anything look good

    • @neutro2353
      @neutro2353 Месяц назад

      Well it's kind of implied by virtue of it being sculpting

  • @josephvanwyk2088
    @josephvanwyk2088 5 месяцев назад +72

    Probably the BEST video I've seen regarding THIS pipeline. Sometimes it takes years for people to just explain THIS ▲

  • @EJBS1991
    @EJBS1991 5 месяцев назад +45

    Those VDM brushes are super powerful, creature sculpting is awesome

  • @StaviKay
    @StaviKay 4 месяца назад +13

    This was very satisfying to watch. I love how working in 3D really brings out the details in ways that you don't really get in 2D.

  • @ronaldbell7429
    @ronaldbell7429 5 месяцев назад +26

    As someone fairly new to sculpting, I liked your advice about dropping the resolution on the mesh you're not sculpting on, to improve performance. That hadn't occurred to me. I tend to sculpt meshes without multiple levels of subdivision.

  • @dertobbe1176
    @dertobbe1176 3 месяца назад +18

    Additional Note: dont worry about the polycount for a game. You can bake a normal texture from the high res modifier. It's simple and the best way to get highly Detailed models with low polycount

  • @mwparker1969
    @mwparker1969 5 месяцев назад +6

    The scaley skin and the muscle tone in the neck were very realistic. Incredible work! The Dragon Head is very medieval scary. I am more of the Cute Monster type from last week. I really liked the Cozy Winter Cottage. Serene and relaxing. Grant has a very broad talent. Thanks for the discount on your course.

  • @IsaiahMendez-zz8du
    @IsaiahMendez-zz8du 2 месяца назад +19

    Tittle should be "Watch guy make a dragon only using grab and expects you to do the same" But you can.

    • @grabbitt
      @grabbitt  2 месяца назад +5

      Like I say in the video the brushes make anything look good really. Which makes it easy

    • @IsaiahMendez-zz8du
      @IsaiahMendez-zz8du 2 месяца назад +2

      @@grabbitt Lol yea, Also I have never had the creator of the content I have commented on reply, so thanks for being the first.

  • @BlenderSecrets
    @BlenderSecrets 5 месяцев назад +6

    Excellent video Grant!

  • @anzaklaynimation
    @anzaklaynimation 5 месяцев назад +8

    Video quality is awesome. I didn't see such quality on this channel before. ❤

  • @TadaMinburi
    @TadaMinburi 5 месяцев назад +37

    Grant is a hard worker. You'll never catch him dragon his feet.

  • @digitaldelirium4297
    @digitaldelirium4297 4 месяца назад +1

    Your tutorials have always been brilliant, concise, fun... and give the student a great sense of achievement. As soon as I saw this I bought it and am excited to jump in! Thanks Grant!

    • @grabbitt
      @grabbitt  4 месяца назад +1

      Thanks, I hope you enjoy it

  • @HISA_Engine
    @HISA_Engine 5 месяцев назад +1

    Thank you so much Grant! I remember how i started studying seriously in blender from your vids!🙏🏻 I wish you success in your business

  • @zeusgyd422
    @zeusgyd422 4 месяца назад +1

    Max and Mudbox user here...dabbled in Blender early on. The software has definitely come a long way. Brilliant sculpt! Looks amazing.

  • @a_blue_chicken1093
    @a_blue_chicken1093 5 месяцев назад +1

    I have been staying away from sculpting for a long time, perhaps it is time to finally start practicing and learning it. The results look crazy good!

  • @Jorendo
    @Jorendo 4 месяца назад +1

    O look, I bought another blender course...Cause now I want to learn how to make dragonheads with Sculpting apparently...You guys rock though, always easy to follow with great voices that aren't boring or too fast! I learned so much with your courses and I still consider myself a beginner, but they really help with understanding it all!

  • @franciscolagrifa18
    @franciscolagrifa18 4 месяца назад

    Amazing update on sculpting and tips! Thank you Grant!

  • @alexschmidt7326
    @alexschmidt7326 Месяц назад

    I´ve buyed the dragon sculpt course in udemy and i learned a lot. Now im happy about this Course! Loving your Courses. You are a Man of Today :D!

    • @grabbitt
      @grabbitt  Месяц назад

      Awesome, thank you!

  • @KristianKivisalo
    @KristianKivisalo 3 месяца назад

    Thank you for an inspiring tutorial. When I next get money I’ll buy your course and brushes. You have the gift of teaching like some people have and your voice is so soothing which is a bonus 😊

  • @RoboClonk
    @RoboClonk Месяц назад

    3:29 There is a build in Blender add-on called `VDM Brush Baker` that makes it easy to create vdm brushes
    4:33 You could also bake a normal map from the high res mesh and use it on a low res mesh and use that in games. Which is also quite powerful
    Great summary of a sculpting workflow thanks :)

  • @eddiexx
    @eddiexx 4 месяца назад +1

    Interesting tut. the part where you you lowered the resolution of the head for better performance, that deserves a video on its own i think. i didnt know you could jump between resolutions in blender. cheers

  • @crimzonmugiwara2517
    @crimzonmugiwara2517 5 месяцев назад +14

    Make another sculpting tutorial on RUclips🙏

  • @JTLN25
    @JTLN25 5 месяцев назад +1

    Thank you teacher. I am looking forward for more sculpting tutorial from you

  • @poorme1art
    @poorme1art Месяц назад

    this is what I was looking for, how an experienced artist uses blender efficiently! I still have a long way to go until I'm used to the software and all that beginner stuff.

  • @frankyouandgoodnight.1423
    @frankyouandgoodnight.1423 4 месяца назад

    Damn Grant! Your sculpting skills are on another level mate. Well done 👍

  • @ArksideGames
    @ArksideGames 4 месяца назад

    Blender sculpting has come a LOOOOOONG way :O
    I wish it was liek this when I was struggling with zbrush 😭😭

  • @mightybartomil5416
    @mightybartomil5416 5 месяцев назад

    Very cute dragon sculpt. Your work inspires me to work even harder with my character and right now i am at the end of your course on Udemy about making Orc. It's really great I improved a lot by following your work.

  • @fnaffan32457
    @fnaffan32457 11 дней назад

    WHY DOES IT LOOK SO EASY

  • @basixs88
    @basixs88 4 месяца назад +1

    Actually the multi resolution modifier is priceless when creating game assets because you use it yo bake normals without having to create two meshes,

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord 4 месяца назад

    that was freaking awesome! Damn that was fun to watch. thanks for upload.

  • @wildniscamper7276
    @wildniscamper7276 3 месяца назад

    the problem is, you need to be an artist.. handeling blender is possible but getting an artist overnight..no way.. awesome done bra! cheers

  • @pause-play-rule
    @pause-play-rule 5 месяцев назад

    Can't wait to check this one out

  • @r.m.7712
    @r.m.7712 2 месяца назад

    you had a great looking original dragon (without detail ofc) at 2:00. that was a fun design if you kept it there.
    my grandma makes dragons, always everything on it, scales ribs in the horns. she always said: i hate to make it so complicated.

  • @TikiShootah
    @TikiShootah 5 месяцев назад +1

    That's awesome 👀

  • @overseastom
    @overseastom 5 месяцев назад

    Incredible work.

  • @Crux161
    @Crux161 Месяц назад

    I don’t understand blender well enough to really comment but this is impressive for sure. It feels like it might be missing something elemental for rigging (like building the upper and lower jaws, also the tongue as separate elements. But still really neat

  • @_blender_man_
    @_blender_man_ 4 месяца назад

    ..in about 1 hour!? Crazy fast! Wow!

  • @TheBubbajuju
    @TheBubbajuju 4 месяца назад

    Very cool. I had my first run in with brushes recently but I have yet to find a way to effectively lower the face count. Great model!

    • @grabbitt
      @grabbitt  4 месяца назад

      Using the multires is the only effective way with this type of workflow

  • @gammaxanegaming9465
    @gammaxanegaming9465 5 месяцев назад

    This guy makes me think I am capable of sculpting like this.😜

  • @victorvVerce
    @victorvVerce 5 месяцев назад

    So sick!

  • @ernstryan1
    @ernstryan1 2 месяца назад

    That was sweet, I've always sculpted in zbrush but I don't like the materials and lighting in it. Ill have to give this a try.

  • @SeikenPunch
    @SeikenPunch 2 месяца назад +3

    ... an HOUR?!?!?!

  • @Jamezontoast
    @Jamezontoast 2 месяца назад

    "I'm going to start with a block"
    *immediately turns it into a sphere*

    • @grabbitt
      @grabbitt  2 месяца назад

      haha true but it did start as a block😃

  • @TheSteveTheDragon
    @TheSteveTheDragon 4 месяца назад

    Impressive! I'm in!

  • @iizvullok
    @iizvullok 29 дней назад

    Him: Block to beast in 1 hour
    Me: Block to blob in 1 hour

  • @geo.33
    @geo.33 4 месяца назад

    I would need a month to model this😂🐾✨ Wonderful 3d model!

  • @hamed-kavoosi
    @hamed-kavoosi 5 месяцев назад

    thank you

  • @player_lv430
    @player_lv430 2 месяца назад

    Bob Ross of Blender

  • @Kimera_Alternate_Realities
    @Kimera_Alternate_Realities 5 месяцев назад +148

    33 million faces, I must be doing something wrong, my system struggles with anything over 8 mill

    • @grabbitt
      @grabbitt  5 месяцев назад +48

      Are you using the multires modifier

    • @thanatosor
      @thanatosor 4 месяца назад +9

      @@grabbittso it help with better performance?

    • @Gounesh
      @Gounesh 4 месяца назад +24

      @@thanatosortremendously

    • @dertobbe1176
      @dertobbe1176 3 месяца назад +5

      ​@@thanatosor may you figured it out meanwhile but... Yeah model a low poly Model (30 k is fine). Add the multires modifier and do the insane ammount of Detail you want to. When you finished, Set multires to 0, create a New empty texture and Set it to non color. Go to renderer and bake a normal map from multires. You get the same ammount of Detail on the low poly mesh with that normal map

    • @thanatosor
      @thanatosor 3 месяца назад +2

      @@dertobbe1176 but can i modify it after baking ?

  • @Mohammed.Salem.
    @Mohammed.Salem. 4 месяца назад

    Awesome

  • @89ZY
    @89ZY 2 месяца назад

    thanks

  • @pvegabe1820
    @pvegabe1820 2 месяца назад

    Yea, this is insanity. Going to stick to making low poly scenes and liminal spaces for now. Ahaha

  • @entropyfun
    @entropyfun 4 месяца назад +1

    What really interests me is why do we all have the same innate sense for dragon shape? It's easier to draw a dragon than it is to draw a dog.

    • @grabbitt
      @grabbitt  4 месяца назад +1

      we've watched to many dragon films 😃

    • @zacido_games
      @zacido_games 4 месяца назад

      Because we hate spiders, and lizards (who dragons are based) eat spiders, so they are our genetic heroes

  • @pile333
    @pile333 5 месяцев назад

    Nice!

  • @juleswombat5309
    @juleswombat5309 4 месяца назад +2

    Really easy - Once you have become an artist !

  • @zofo264
    @zofo264 5 месяцев назад

    Not bad at all for just an hour of work :)

  • @zavellart
    @zavellart 4 месяца назад +1

    geez this would've taken me like 20 hours by hand... now I'm reconsidering my whole process lol. I mean I use digital for a lot but I'm limited by my lack of understanding the software...this level of efficiency though is making me reconsider spending the time to learn this.

  • @DustyStyx
    @DustyStyx 4 месяца назад +1

    Blast you RUclips! This didn't come up on my feed until the coupon had expired.

    • @grabbitt
      @grabbitt  4 месяца назад

      It's still at a reasonable price, currently 16. Sorry you missed out on the promo

    • @DustyStyx
      @DustyStyx 4 месяца назад

      @@grabbitt Oh, very nice! I clicked on the upper link and it said that it had expired that the course was $114 (oof!) The link lower in the description does work. Thanks so much Grant!

  • @cquiles386
    @cquiles386 Месяц назад

    Do you find some kind of drawing tablet necessary or can you get comparative results from brain to sculpt using mouse and keyboard?

    • @grabbitt
      @grabbitt  Месяц назад

      its harder with a mouse but not impossible

  • @MaxNewberg-r4l
    @MaxNewberg-r4l Месяц назад

    i am used to box modeling.

  • @hiabex
    @hiabex 4 месяца назад

    Great video as always, Grant. If someone wanted to turn the high poly into low poly, to create a game character, is that process something you've explained elsewhere?

    • @grabbitt
      @grabbitt  4 месяца назад

      Yes. With the multires it has a low poly version as well as the high poly

  • @yashuastryfe125
    @yashuastryfe125 3 месяца назад

    Would you Destimate this after or is there something better to do to get a more workable file after working with such high poly counts

    • @grabbitt
      @grabbitt  3 месяца назад +1

      the multires modifier means you dont have to as you have a low poly version you can bake to

  • @Alex-tn7pv
    @Alex-tn7pv 4 месяца назад

    Oh yeah, I can totally pull this off in one... decade.

  • @Jungheinz
    @Jungheinz 5 месяцев назад

    Hi Grant! I am pretty impressed ! By your skills of course but also how detailed your dragon is. But it’s only head so let me ask you a question. Do you think Blender can handle less detailed but only little less complex sculpt of the whole creature? Or is it too much already and Zbrush is needed? (With ryzen 5600x, geforce 3070 8VRAM and 32gb RAM)
    Thank you

    • @grabbitt
      @grabbitt  5 месяцев назад +1

      Oj my machine I can go to around 70million faces. Which hopefully gives you some idea

    • @Jungheinz
      @Jungheinz 4 месяца назад

      @@grabbitt kind of :D

  • @digitalbrasilce
    @digitalbrasilce 3 месяца назад

    Perfeito! Nota 1000!

  • @skinisdelicious3365
    @skinisdelicious3365 4 месяца назад

    Instructions unclear ended up with gazoinky futa girl

  • @jimb6466
    @jimb6466 5 месяцев назад

    Hi Grant , I'm enjoying the tutorial ,ever thought about doing some tutorials for Nomad 3D?

    • @grabbitt
      @grabbitt  5 месяцев назад +1

      Maybe one day

  • @CaptDust
    @CaptDust 5 месяцев назад

    This is badass, thanks for sharing. Would it be possible to bake into normal or displacement maps with a lower poly mesh for games? or is that out of the question at this high detail?

  • @SciGuy_1972
    @SciGuy_1972 Месяц назад

    This video was amazing, but what I am curious about (which no modeler or graphic designer seems to share as if it was a lost text of a holy book), what are your system specs that you did all this on?

    • @grabbitt
      @grabbitt  Месяц назад +1

      See my video on my kit

    • @SciGuy_1972
      @SciGuy_1972 Месяц назад

      @@grabbitt Thank you, shall look for it :)

    • @SciGuy_1972
      @SciGuy_1972 Месяц назад

      @@grabbitt Watching now. Thank you!

  • @dvirperetz9712
    @dvirperetz9712 4 месяца назад

    Nice! Is this additional stuff to what’s in the Dragon course?

    • @grabbitt
      @grabbitt  4 месяца назад +1

      The dragon course goes further, but this one is showing a few updates and offers the brushes

  • @stefano6479
    @stefano6479 2 месяца назад

    Which pc are you using right now? I mean specs in particular.

    • @grabbitt
      @grabbitt  2 месяца назад

      See my kit video

  • @Candlemancer
    @Candlemancer 4 месяца назад

    I thought it said "breast" rather than "beast" and that probably says something about the media I consume.

  • @ChrisJD64
    @ChrisJD64 5 месяцев назад

    I don't usually buy courses. There is so much quality free content around. But all your free blender tutorials over the years have been so great I'm going to give this a go. Maybe sculpt some of my own stuff for 3d printing, at the very least help me clean up digital kitbashes.

    • @1knightstands
      @1knightstands 5 месяцев назад

      Bought it some time ago and it is so worth it

    • @grabbitt
      @grabbitt  5 месяцев назад +1

      Thanks

  • @N-Key_CG
    @N-Key_CG 3 месяца назад

    Cool video! How do you switch brushes quickly?

    • @grabbitt
      @grabbitt  3 месяца назад +1

      Change spacebar to tools in key map

  • @LaganDesigns
    @LaganDesigns 3 месяца назад

    Looking forward to trying this tutorial! I purchased the course and am in process of doing it, but the download links for the VDM Brushes are all broken (404 - File Not Found) error when I'm on the "1.5 Bringing in the Brushes & Alphas" page. Can these be updated? Thanks!

    • @grabbitt
      @grabbitt  3 месяца назад +1

      Thanks I'll look into it. Can you report it on gamedev.tv forum too as that will help the process

    • @LaganDesigns
      @LaganDesigns 3 месяца назад

      @@grabbitt Thanks! I've just submitted a bug report to their help form. Hope that helps.

  • @pavanrzx
    @pavanrzx 4 месяца назад

    Excellent sculpt. Is this beginner friendly? I'm not exactly new or a complete beginner to blender and sculpting but I need a course that take us it from the beginning to refresh.

    • @grabbitt
      @grabbitt  4 месяца назад +1

      Yes it should fit your level well

    • @pavanrzx
      @pavanrzx 4 месяца назад

      @@grabbitt Thank you.

  • @Chu_the_Master
    @Chu_the_Master 4 месяца назад

    I'm curious about how long I need to learn Blender in order to sculpt this in 1 hour. I downloaded it and updated it several times but never used it.
    Currently learning something else but the 1-hour tutorials usually required me to learn other basics for at least a few months.
    (Not to rant or anything, it's totally expected and I do want to know)

    • @grabbitt
      @grabbitt  4 месяца назад +1

      Yeah I would say basics of the interface like moving around the viewport and adding objects should be enough with this course

  • @Songfugel
    @Songfugel 4 месяца назад

    I am considering of getting back into game dev and 3d modeling after a few years break. Sculpting seems really interesting these days (it was pretty primitive the first and last time I tried it, when the tech first came into beta), but I have never done it properly before. Do you, or anyone, have any good resources or advice on the setup that works best for sculpting?
    I have graphic tablet + pen from digital art stuff I have also done occasionally, are those good tools for sculpting, or is a mouse better? do you have some special tools, display, etc. setup that you have found is helpful/critical for best experience in jumping into sculpting
    Also, what would be the best way to starting my hand in sculpting as a game dev with digital art and 3d modeling experience. Any of your or other's courses, resources etc that you'd recommend?
    Thanks in advance, even if you don't reply.

    • @grabbitt
      @grabbitt  4 месяца назад +1

      I have a sculpting of courses that might help and a sculpting playlist which should also be useful to you. A graphics tablet is a must in my opinion. I use a display tablet which I think is a bit of a step up but graphics tablets are just fine

    • @Songfugel
      @Songfugel 4 месяца назад

      @@grabbitt Yes, mine is a display tablet as well, I just didn't realize it was called differently (not my native language), and thank you for the information! 😁

  • @spider2021
    @spider2021 5 месяцев назад +1

    Temping to buy. Is this a one time payment of $10 or is this a subscription based service?

    • @grabbitt
      @grabbitt  5 месяцев назад +1

      One time payment

    • @spider2021
      @spider2021 4 месяца назад

      I grabbed the course, I haven't started it yet. I'm new to this how do I grab the brushes that come with the course?

    • @grabbitt
      @grabbitt  4 месяца назад

      @spider2021 I believe they are with the resources which you should see under the lectures

  • @eggie247
    @eggie247 5 месяцев назад

    Hope gonna have skin material tutorial for this head :>

    • @grabbitt
      @grabbitt  5 месяцев назад +1

      It wasn't actually that difficult just a little subsurface scaterring

    • @eggie247
      @eggie247 4 месяца назад

      @@grabbitt thank you I got key word now ^^

  • @brianreynolds271
    @brianreynolds271 4 месяца назад

    I'm curious what your opinion is of doing sculpting work in Blender vs. ZBrush. I've been having a tough time getting a true sense of this because most of the people I know who work with ZBrush haven't explored the sculpting potential in Blender because they're just so used to what they already know, and in other cases the folks doing Blender sculpting are largely doing so because they haven't had access to ZBrush. On the whole I get the impression ZBrush is better provided that you actually have access to it, and if you don't then Blender can do most everything ZBrush can although perhaps not with as much ease of use. What do you think?

    • @grabbitt
      @grabbitt  4 месяца назад +1

      I haven't used z brush to know

    • @brianreynolds271
      @brianreynolds271 4 месяца назад

      @@grabbitt Fair enough! I appreciate the reply and thank you for making these videos! I've purchased quite a few of them so you've been my tutor into the world of Blender making it a fun little pleasure to actually get a response from you... almost like I'm actually taking a class. :D

    • @grabbitt
      @grabbitt  4 месяца назад

      @@brianreynolds271 😀

  • @TheTslillam
    @TheTslillam 2 месяца назад

    I joined the course, that is very great and easy to follow! But some links of the files are broken, could you fix them?

    • @grabbitt
      @grabbitt  2 месяца назад

      Can you report them in the forums as we are trying to clean things up on our new platform

    • @TheTslillam
      @TheTslillam 2 месяца назад

      @@grabbitt I don’t know which forum it is, just the VDM.blend with an invalid link

    • @grabbitt
      @grabbitt  2 месяца назад

      @@TheTslillam thanks

  • @diegomei1688
    @diegomei1688 3 месяца назад

    I'm asking for a friend... is it still better for those approaching 3D sculpture for the first time to start from Zbrush rather than Blender?

    • @grabbitt
      @grabbitt  3 месяца назад

      it depends on their goals. Zbrush is considered a better programme by many although blender is not far off. Also blender has more versatility and of course is free

  • @hunterdoom-hh7zs
    @hunterdoom-hh7zs 2 месяца назад

    Is it just me or is this hilarious?

  • @ganeshrathakrishnan6923
    @ganeshrathakrishnan6923 5 месяцев назад +1

    whether this course will be published on udemy?

    • @grabbitt
      @grabbitt  5 месяцев назад

      I think it may already be on there, but I'll try and find out

    • @ganeshrathakrishnan6923
      @ganeshrathakrishnan6923 5 месяцев назад

      @@grabbitt Thank you, but It's not there.

  • @Inconvenient_NPC
    @Inconvenient_NPC 5 месяцев назад

    Is the paid for course done in real time with commentary, or is it time-lapsed like this?

    • @grabbitt
      @grabbitt  5 месяцев назад +3

      Real time step by step

    • @Inconvenient_NPC
      @Inconvenient_NPC 5 месяцев назад

      @@grabbitt - Brilliant, thank you (:

  • @robfrydryck127
    @robfrydryck127 5 месяцев назад

    Why do you remesh it to a lower poly count then immediately after add a muli-resolution modifier?
    Confused.
    thanks for the clarification

    • @grabbitt
      @grabbitt  5 месяцев назад

      The multires needs a base kind of low poly starting point

  • @booksareOP
    @booksareOP 3 месяца назад

    I’m just a beginner in blender, but I face a problem whenever I sculpt. Usually, there are such less vertices/edges/faces in a sphere I can’t really make any kind of effect. How do you make more really fast?

    • @grabbitt
      @grabbitt  3 месяца назад

      Remesh

    • @booksareOP
      @booksareOP 3 месяца назад

      @@grabbitt OOOOOOH, so that’s what remedy is. Thanks so much!

  • @PrinceWesterburg
    @PrinceWesterburg 5 месяцев назад +1

    There was a program years ago called Z-Brush that did this but it died the death as none could render the high poly counts or rig the output. Good to see Blender has sculpting now but can this be rigged and animated?

    • @grabbitt
      @grabbitt  5 месяцев назад

      Yes it can

    • @benveasey7474
      @benveasey7474 5 месяцев назад +1

      There's a rumor that UE5.5 will have Nanite on Skins. Maybe this will be the return of the high poly meshes.

    • @ajg3733
      @ajg3733 5 месяцев назад +5

      Zbrush is still industry standard for film and games.

    • @julianking4793
      @julianking4793 5 месяцев назад +2

      You have no idea what you are talking about. All game assets have a high poly version which is then baked down to low poly for game implementation, including, texturing, rigging and skinning. By the way, ZBrush did not "die the death", it is still the leading subdiv digital scultping program and it is way more powerful, feature rich and better than Blender for sculpting.

    • @guybrush3000
      @guybrush3000 4 месяца назад

      yeah obviously nonsense. ZBrush is still the standard for sculpting, and no pro relies on only a single software to fulfill the entire pipeline. Lots of people combine Zbrush, Blender, Substance, and Maya, and possibly much much more as part of a normal workflow

  • @wolflahti412
    @wolflahti412 4 месяца назад

    On a good day, I can rez a cube.

  • @DarthNabroc
    @DarthNabroc Месяц назад

    Can I work blender with a RTX 3060, or do I need something on the 40 lines?

  • @finkelburg192
    @finkelburg192 4 месяца назад

    So i have a question. I've started noticing something while learning blender and watching videos like these. Why start with a cube and modify it into a sphere instead of just starting with a sphere?

    • @grabbitt
      @grabbitt  4 месяца назад

      It doesn't make much difference

  • @devrimarslan5053
    @devrimarslan5053 4 месяца назад

    Hi Grant! Can you ecplain your modifier usage in this video? did you apply and then multires again etc.

    • @grabbitt
      @grabbitt  4 месяца назад +1

      I never apply the multires. Its very useful to be able to go up and down the levels when sculpting

    • @devrimarslan5053
      @devrimarslan5053 4 месяца назад

      @@grabbitt thank you so much! I learned a lot from you

  • @unraveledultimatefate
    @unraveledultimatefate 13 дней назад

    i prefer that, and i don't need to pay anything.

  • @alexandergaming3208
    @alexandergaming3208 2 месяца назад

    Ok so how do you do any of that
    . Thanks 👍

  • @graphguy
    @graphguy 5 месяцев назад

    It would seem a graphic tablet is a must for modeling here?

    • @grabbitt
      @grabbitt  5 месяцев назад +1

      It's massively helpful

  • @mikeelooelo8040
    @mikeelooelo8040 5 месяцев назад +1

    I always modeled hard surface so I have no Idea where to even start with sculpting, seems really hard

    • @darrennew8211
      @darrennew8211 5 месяцев назад +1

      I have the same problem. The problem is not "how do I sculpt" but "how do I know what to sculpt" I think. Like, if you can't draw a hand on paper, you probably aren't going to sculpt one either. We need to find art courses, not blender courses.

    • @grabbitt
      @grabbitt  5 месяцев назад +3

      There's some truth to that, but you probably need sculpting innblender courses specifically as well as possibly some art guidance

  • @richestar4899
    @richestar4899 4 месяца назад

    I set the remesh tool at 0.0075 for the human character due to that my pc is lagging, if I set at 0.009 or 0.1 above details cannot be sculpted, is there any way we can overcome this ?

    • @grabbitt
      @grabbitt  4 месяца назад

      It all depends on the size of your model