this is the first video that actually shows how to use the software properly. thanks! all other videos my textures get strected but you showed me how to unwrap, etc. mark seams which i had no idea u actually had to do ;D
This particular video is a bit outside my wheelhouse, but I just had to say, you make very, very excellent tutorial videos. Seriously! Concise, not too long, not comically short, you clearly know exactly what you are doing, and the results look great.
Great Job @Jayanam! Only 4 video parts away to finish your axe tutorial series ;) - retopo the metal part - stylize the exported metal lp & hp part with substance - bring all generated textures together in Blender to render it - setup the correct axe size with correct origin in blender and bring it to unity Greetings from Germany Ingolstadt.
Well I wont show every step because the principle is the same... last one will be export all textures from SP for 3 objects and bring it all together in Blender, Unity, Godot?...
Another fabulous tutorial! Thank you so much for all the tutorials you do - they're easy to follow, they cover so many techniques and I love the workflow tutorials! I'm interested in seeing this go back to Blender and to Unreal Engine. Thank you!
@@JayAnAm Indeed it helped a lot. :D I was experimenting with this yesterday but there are a few details I'm not getting right yet. For example if you sculpt too much, then high poly and low poly will not match as well, so what I did was took the modifier detail to 4 for sculpting, then used the same model but with modifier at quality 1 for creating the low poly. At that point the low poly was still high, but after decimating, I managed to get an OK result: i.imgur.com/8OyUFah.png I ran into a slight problem that I was not able to put this back to blender after that. The texture was looking weird at the seams, even though it looked OK in SP. Regardless, your video helped a lot, thank you again!
@@JayAnAm Is there a way to increase island margin or make sure that the texture is a few px bigger than the UV island? I was trying to apply what I learned here and make a rock with similar technique, but I have visible seams in the texture. I manually set my seams in Blender, big island chunks, but should be fine I guess. I tried also to clone stamp it, since that was suggested on the net, but I was not able to remove the seams.
@@JayAnAm Is there a way to increase island margin or make sure that the texture is a few px bigger than the UV island? I was trying to apply what I learned here and make a rock with similar technique, but I have visible seams in the texture. I manually set my seams in Blender, big island chunks, but should be fine I guess. I tried also to clone stamp it, since that was suggested on the net, but I was not able to remove the seams.
Thanks for the video! What happens when you bake your fbx textures and the normal (Always the same problem)sais> Highpoly scene was required when baking Normal Map from Mesh but could not be loaded. So you get everything else but no normal map. How do you fix this? I marked seam and UV unwrapped it in blender and tried again...same error.:/Thanks
Hi! Thanks for your video! I wonder which way is better, using multires modifier like your last tutorial or retopology in this video. Can I just go along with multires modifier in everything? for it seems much faster. I'm now tring to build an game environment and some characters.
Questions will Substance Painter ever be sold to own or will it be continued rent it or was the case with Steam be locked to an online use? I actually had got the Steam version but dissatisfied with locked to an online site.
this is the first video that actually shows how to use the software properly. thanks! all other videos my textures get strected but you showed me how to unwrap, etc. mark seams which i had no idea u actually had to do ;D
This particular video is a bit outside my wheelhouse, but I just had to say, you make very, very excellent tutorial videos. Seriously! Concise, not too long, not comically short, you clearly know exactly what you are doing, and the results look great.
Thank you very much!
Great Job @Jayanam!
Only 4 video parts away to finish your axe tutorial series ;)
- retopo the metal part
- stylize the exported metal lp & hp part with substance
- bring all generated textures together in Blender to render it
- setup the correct axe size with correct origin in blender and bring it to unity
Greetings from Germany Ingolstadt.
Well I wont show every step because the principle is the same... last one will be export all textures from SP for 3 objects and bring it all together in Blender, Unity, Godot?...
I'm definitely interested in seeing the results make their way into Unity. Keep these videos coming, they're super helpful :)
Ok will do, glad you like it!
Great tutorial, would love to see more tutorials about different technics in Substance Painter
Another fabulous tutorial! Thank you so much for all the tutorials you do - they're easy to follow, they cover so many techniques and I love the workflow tutorials! I'm interested in seeing this go back to Blender and to Unreal Engine. Thank you!
Ok, thx for the info
Exactly what I was looking for, thanks a log!!
Glad it helped
finally - thanks for slow tutorial ...others on youtube is too ,,much quick,, ...thank you bro :).
Incredibly helpful! Thank you!
wow.. I love the results!
Thx m8, glad you like it
Thanks. This was exactly the speed and detail I needed. I was looking for this for a while.
Glad it helped!
@@JayAnAm Indeed it helped a lot. :D
I was experimenting with this yesterday but there are a few details I'm not getting right yet. For example if you sculpt too much, then high poly and low poly will not match as well, so what I did was took the modifier detail to 4 for sculpting, then used the same model but with modifier at quality 1 for creating the low poly. At that point the low poly was still high, but after decimating, I managed to get an OK result: i.imgur.com/8OyUFah.png
I ran into a slight problem that I was not able to put this back to blender after that. The texture was looking weird at the seams, even though it looked OK in SP.
Regardless, your video helped a lot, thank you again!
@@JayAnAm Is there a way to increase island margin or make sure that the texture is a few px bigger than the UV island? I was trying to apply what I learned here and make a rock with similar technique, but I have visible seams in the texture. I manually set my seams in Blender, big island chunks, but should be fine I guess. I tried also to clone stamp it, since that was suggested on the net, but I was not able to remove the seams.
@@JayAnAm Is there a way to increase island margin or make sure that the texture is a few px bigger than the UV island? I was trying to apply what I learned here and make a rock with similar technique, but I have visible seams in the texture. I manually set my seams in Blender, big island chunks, but should be fine I guess. I tried also to clone stamp it, since that was suggested on the net, but I was not able to remove the seams.
Its very helpful. Thanks
Unreal!
These tutorials are so good! thank you.
Thank you so much for your great courses!
What a great tutorial, thanks man!
2021 now but your video still help me as a beginner thanks man
thank you dude! You helped a lot!
would love to see how you import it back to blender :D nice tutorial.
I really like it! thanks
I'm glad you like it
Thanks for the help!
Happy to help!
Great tutorial, is it possible to bake that texture to 1 uv texture?
Ver nice
Hi, thanks for the video! Do you need to “auto-smooth” the low poly mesh after you click “shade smooth”?
Thanks a million👺
You're very welcome
Do you hav to export as FBX? wouldn't .obj be better as an export?
Thanks for the video! What happens when you bake your fbx textures and the normal (Always the same problem)sais> Highpoly scene was required when baking Normal Map from Mesh but could not be loaded. So you get everything else but no normal map. How do you fix this? I marked seam and UV unwrapped it in blender and tried again...same error.:/Thanks
Hi! Thanks for your video! I wonder which way is better, using multires modifier like your last tutorial or retopology in this video. Can I just go along with multires modifier in everything? for it seems much faster. I'm now tring to build an game environment and some characters.
It really depends on the model, but also on your personal preference.
Please do the texturing in blender procedurally!
can you create an add-on that can create a curve with mathematical equation relating y and x; people need that
Questions will Substance Painter ever be sold to own or will it be continued rent it or was the case with Steam be locked to an online use? I actually had got the Steam version but dissatisfied with locked to an online site.
can you not save mesh as obj for substance painter?
but did u UV unwrap the high poly mesh ???
No, why should I?
How to bake the displacement maps in Blender
Hello. Can you please edit titles like Part 1 etc.? So it will be easier to folow.