HOW I texture STYLIZED STONE in SUBSTANCE PAINTER

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  • Опубликовано: 21 дек 2024

Комментарии • 64

  • @prymexxxx
    @prymexxxx Год назад +17

    This is exactly the type of video i needed to understand the software. All other tutorials go into specifics way to fast but now I finally understand how to work from nothing to something. Underrated channel

    • @audiogus2651
      @audiogus2651 Год назад +1

      yah, perfect scale of project too.

    • @dynastykingthereal
      @dynastykingthereal 10 месяцев назад

      @@audiogus2651 i wanted to make a stylized rock thing LIKE THAT yes

    • @dynastykingthereal
      @dynastykingthereal 9 месяцев назад

      Sammmmmmmmmmmmmmmmmmmme

  • @benqbit3
    @benqbit3 5 месяцев назад +7

    Please come back bro, your tutorials are damn good.

  • @UtterUnit
    @UtterUnit Год назад +3

    Now that is a great tutorial. I wish I had this when first learning substance. A+

  • @hocineache7033
    @hocineache7033 Год назад +2

    when i was exploring your channel for more videos and i found only few videos, i started screaming MOOOOOOOOORE MOOOOOOOOOOOOOOOOORE like in the star wars meme

    • @StylizedSchools
      @StylizedSchools  Год назад +3

      haha thanks man, I hope to get back to making more video's :D I had a lot of fun making these just ended up getting too damn busy the last few months

    • @hocineache7033
      @hocineache7033 Год назад

      @@StylizedSchools Thank you for the great content you're providing

  • @JacobPernell
    @JacobPernell 8 месяцев назад

    Hello fellow Jacob, thank you for this tutorial!

  • @ticoelephant664
    @ticoelephant664 Месяц назад

    this was so useful man thank you

    • @StylizedSchools
      @StylizedSchools  Месяц назад +1

      Glad you liked it! :) I will be uploading more again in the next couple weeks

  • @philhighfield4741
    @philhighfield4741 7 месяцев назад

    Cheers for the tutorial. New to texturing and your gumroad assets are SOO reasonably priced... just had to pick them up to better understand workflow. Thanks

    • @StylizedSchools
      @StylizedSchools  7 месяцев назад +1

      Thanks for the support! Glad you liked it :)

  • @hannantonova
    @hannantonova 6 месяцев назад

    Awesome tutorial! Thank you for sharing your technique!

  • @Gamers-Spot
    @Gamers-Spot Год назад

    If i had money i would definitely support you, Such good tutorial, keep doing these detailed tutorials and it will pay off someday, Great video.

  • @lawrence9713
    @lawrence9713 Год назад

    extremly well made videos. awesome. as someone who is working with zbrush and substance for many years now, these videos still help. thx a lot. awesome artstation!
    watching this video for the second time now, its really that good

    • @StylizedSchools
      @StylizedSchools  Год назад

      Thanks for the kind comment lawrence :D appreciate the support!

  • @manuellovera7083
    @manuellovera7083 Год назад

    Bro, you're amazing, hope u bring to us more useful tutorials

  • @kyu8152
    @kyu8152 Год назад

    Awesome tutorial! please keep doing stylized textures like this

  • @HUGO0970685
    @HUGO0970685 Год назад

    Tutorial is pretty nice and informative. Thanks.

  • @ynnda6155
    @ynnda6155 Год назад +1

    Underrated

  • @BKR_3D
    @BKR_3D 8 месяцев назад

    Hey, Nice vid, If you want to keep only one channel on your fill layer, like for example the base color, you can press « alt +click on the channel you want » it will automatically keep the channel you selected and remove the others

  • @TheGFraga
    @TheGFraga Год назад +1

    Awesome! Thanks for not skipping steps

  • @Blorg687
    @Blorg687 Год назад

    Love the style looks alot like the style sea of thieves uses

  • @wwe4799
    @wwe4799 Год назад

    that's sick, need more lessons!

  • @diedaysp
    @diedaysp Год назад +1

    Good work! Do you use the high poly as a final result to texture, or do you bake it before? Thanks!

    • @StylizedSchools
      @StylizedSchools  Год назад +2

      Thanks! Yep baked to a low poly before texturing, with this model I didn't go super low poly each brick is still an individual cube but with beveled edges.

    • @dynastykingthereal
      @dynastykingthereal 10 месяцев назад

      what is baking

    • @puellavampirina
      @puellavampirina 8 месяцев назад

      @@dynastykingthereal baking is when you add details from a high poly to a lower poly version of the mesh to add details through textures maps and optimise polycount

  • @PierceTH
    @PierceTH Год назад

    You’re the man! Thank you

  • @father924
    @father924 Год назад

    Great tutorials!

  • @driko_chiko_briko
    @driko_chiko_briko Год назад

    Waiting video about making cool stylized metal

  • @driz3463
    @driz3463 Год назад

    amazing video

  • @sebastianfdelrio
    @sebastianfdelrio Год назад

    GReat tutorial! It this work with a super low poly model (3 pieces)? You can still do the same texturing process?

    • @StylizedSchools
      @StylizedSchools  Год назад +1

      Hey Sebastian, yeah for sure, as long as you have good clean bakes this process should work on very low poly models no problem as it mostly relies on curvature and Ambient occlusions masks :)

  • @GonzaVerde
    @GonzaVerde Год назад

    Bruh this is amazing, any chances of you doing metal next?

  • @_TetKaneda
    @_TetKaneda Год назад

    Great contribution. Great tutorial. You have my like and my subscription. Thank you so much. Greetings

  • @manishnaazare2068
    @manishnaazare2068 Год назад

    It was simple with clear steps!! can you try making a stylized video of trimsheet as well, Would love to see that!! (if possible maybe sculpting in blender :) )Thanks

    • @StylizedSchools
      @StylizedSchools  Год назад +3

      Thanks! yes these are both on my list to make, trim sheets and blender sculpting :D I've been getting requests for a video on high to low poly optimization and baking though so I will be working on that first

    • @manishnaazare2068
      @manishnaazare2068 Год назад

      @@StylizedSchools Thanks for the information looking forward to it!😄

  • @skmsonic
    @skmsonic Год назад +1

    Pretty good tutorial but how do we texture stylized metal tho? 😄

    • @StylizedSchools
      @StylizedSchools  Год назад +1

      Thanks! :D glad you like it. 5:55 goes over a basic metal texture for the chains

  • @keoshi
    @keoshi Год назад

    great work! :) we need more and more please! maybe some metal?

  • @Thedirtinyoureye
    @Thedirtinyoureye Месяц назад

    3:00 i can't find those edge highlights

    • @StylizedSchools
      @StylizedSchools  Месяц назад

      Bake from your highpoly model to the low poly model to get your curvature map.
      helpx.adobe.com/substance-3d-bake/getting-started/what-is-baking.html

  • @BrollowDev
    @BrollowDev Год назад +1

    for some reasons, i cant see the curvature map on bitmap, im new to substance, any help is apreciated :)

    • @BrollowDev
      @BrollowDev Год назад

      nevermind, asked ChatGPT and it gave me a great answer

    • @StylizedSchools
      @StylizedSchools  Год назад

      Hey Brollow, have you checked if the curvature map is plugged in under Texture set settings -> Mesh Maps on the right hand panel. Or if you haven't yet baked a curvature map from a high polygon model?

    • @BrollowDev
      @BrollowDev Год назад +1

      @@StylizedSchools i havent baked a curvature map, but i figured it out after all! thanks

  • @iSandMan89
    @iSandMan89 6 месяцев назад

    Why are you not making any videos

  • @MarioFernando17
    @MarioFernando17 Год назад

    Did You rendered with substance or marmoset?

    • @StylizedSchools
      @StylizedSchools  Год назад

      Rendered in marmoset toolbag 3! still havent upgraded to 4 yet :D

  • @peabrainz
    @peabrainz Год назад

    is there anway we can do this without substance painter

    • @StylizedSchools
      @StylizedSchools  Год назад +1

      Hey, Creating a production ready game asset in a free software pipeline is on my list to do! but it may take a while to get round to it, you can check out armour paint or quixel mixer in the meantime which are both free texturing package alternatives to substance painter that look promising

    • @peabrainz
      @peabrainz Год назад

      @@StylizedSchools Thank you very much for responding! I will definitely check it!

  • @dynastykingthereal
    @dynastykingthereal 9 месяцев назад +1

    i dont have the curv mapppppppppppppppppp

    • @farestamimi6580
      @farestamimi6580 3 месяца назад

      did you find it ?
      if you find it pls tell me how you found it

  • @jio3863
    @jio3863 7 месяцев назад

    I don't understand why you use fill layer > curvature > levels instead of curvature generator and why you use gradient layer instead of position mask

    • @StylizedSchools
      @StylizedSchools  7 месяцев назад

      Personal preference, feel free to use whatever method suits you best!

  • @Kash.mp3
    @Kash.mp3 Год назад

    can someone pls help me, you'd give you MONEY its been a WEEK AND NO PROGRESS
    i cant see the curvature map on bitmap, and I don't know how to bake in blender, literally about to cry and quit blender forever, pls im so desperate and crying on my keyboard

    • @StylizedSchools
      @StylizedSchools  Год назад

      Hey, If you purchased the asset files from my gumroad the maps should be already baked in the substance file. If you are using your own assets though, make sure you have a high poly sculpt and a low poly optimized mesh, you can then bake your curvature and other necessary maps directly in substance painter, check out the official substance channel on how to do this: ruclips.net/video/hYtHp4IXvsM/видео.html