This is exactly the type of video i needed to understand the software. All other tutorials go into specifics way to fast but now I finally understand how to work from nothing to something. Underrated channel
when i was exploring your channel for more videos and i found only few videos, i started screaming MOOOOOOOOORE MOOOOOOOOOOOOOOOOORE like in the star wars meme
Cheers for the tutorial. New to texturing and your gumroad assets are SOO reasonably priced... just had to pick them up to better understand workflow. Thanks
extremly well made videos. awesome. as someone who is working with zbrush and substance for many years now, these videos still help. thx a lot. awesome artstation! watching this video for the second time now, its really that good
Hey, Nice vid, If you want to keep only one channel on your fill layer, like for example the base color, you can press « alt +click on the channel you want » it will automatically keep the channel you selected and remove the others
Thanks! Yep baked to a low poly before texturing, with this model I didn't go super low poly each brick is still an individual cube but with beveled edges.
@@dynastykingthereal baking is when you add details from a high poly to a lower poly version of the mesh to add details through textures maps and optimise polycount
Hey Sebastian, yeah for sure, as long as you have good clean bakes this process should work on very low poly models no problem as it mostly relies on curvature and Ambient occlusions masks :)
It was simple with clear steps!! can you try making a stylized video of trimsheet as well, Would love to see that!! (if possible maybe sculpting in blender :) )Thanks
Thanks! yes these are both on my list to make, trim sheets and blender sculpting :D I've been getting requests for a video on high to low poly optimization and baking though so I will be working on that first
Hey Brollow, have you checked if the curvature map is plugged in under Texture set settings -> Mesh Maps on the right hand panel. Or if you haven't yet baked a curvature map from a high polygon model?
Hey, Creating a production ready game asset in a free software pipeline is on my list to do! but it may take a while to get round to it, you can check out armour paint or quixel mixer in the meantime which are both free texturing package alternatives to substance painter that look promising
can someone pls help me, you'd give you MONEY its been a WEEK AND NO PROGRESS i cant see the curvature map on bitmap, and I don't know how to bake in blender, literally about to cry and quit blender forever, pls im so desperate and crying on my keyboard
Hey, If you purchased the asset files from my gumroad the maps should be already baked in the substance file. If you are using your own assets though, make sure you have a high poly sculpt and a low poly optimized mesh, you can then bake your curvature and other necessary maps directly in substance painter, check out the official substance channel on how to do this: ruclips.net/video/hYtHp4IXvsM/видео.html
This is exactly the type of video i needed to understand the software. All other tutorials go into specifics way to fast but now I finally understand how to work from nothing to something. Underrated channel
yah, perfect scale of project too.
@@audiogus2651 i wanted to make a stylized rock thing LIKE THAT yes
Sammmmmmmmmmmmmmmmmmmme
Please come back bro, your tutorials are damn good.
Now that is a great tutorial. I wish I had this when first learning substance. A+
Thanks man! :) appreciate the support
when i was exploring your channel for more videos and i found only few videos, i started screaming MOOOOOOOOORE MOOOOOOOOOOOOOOOOORE like in the star wars meme
haha thanks man, I hope to get back to making more video's :D I had a lot of fun making these just ended up getting too damn busy the last few months
@@StylizedSchools Thank you for the great content you're providing
Hello fellow Jacob, thank you for this tutorial!
this was so useful man thank you
Glad you liked it! :) I will be uploading more again in the next couple weeks
Cheers for the tutorial. New to texturing and your gumroad assets are SOO reasonably priced... just had to pick them up to better understand workflow. Thanks
Thanks for the support! Glad you liked it :)
Awesome tutorial! Thank you for sharing your technique!
If i had money i would definitely support you, Such good tutorial, keep doing these detailed tutorials and it will pay off someday, Great video.
extremly well made videos. awesome. as someone who is working with zbrush and substance for many years now, these videos still help. thx a lot. awesome artstation!
watching this video for the second time now, its really that good
Thanks for the kind comment lawrence :D appreciate the support!
Bro, you're amazing, hope u bring to us more useful tutorials
Awesome tutorial! please keep doing stylized textures like this
Tutorial is pretty nice and informative. Thanks.
Underrated
Hey, Nice vid, If you want to keep only one channel on your fill layer, like for example the base color, you can press « alt +click on the channel you want » it will automatically keep the channel you selected and remove the others
Awesome! Thanks for not skipping steps
Love the style looks alot like the style sea of thieves uses
that's sick, need more lessons!
Good work! Do you use the high poly as a final result to texture, or do you bake it before? Thanks!
Thanks! Yep baked to a low poly before texturing, with this model I didn't go super low poly each brick is still an individual cube but with beveled edges.
what is baking
@@dynastykingthereal baking is when you add details from a high poly to a lower poly version of the mesh to add details through textures maps and optimise polycount
You’re the man! Thank you
Great tutorials!
Waiting video about making cool stylized metal
amazing video
GReat tutorial! It this work with a super low poly model (3 pieces)? You can still do the same texturing process?
Hey Sebastian, yeah for sure, as long as you have good clean bakes this process should work on very low poly models no problem as it mostly relies on curvature and Ambient occlusions masks :)
Bruh this is amazing, any chances of you doing metal next?
Great contribution. Great tutorial. You have my like and my subscription. Thank you so much. Greetings
It was simple with clear steps!! can you try making a stylized video of trimsheet as well, Would love to see that!! (if possible maybe sculpting in blender :) )Thanks
Thanks! yes these are both on my list to make, trim sheets and blender sculpting :D I've been getting requests for a video on high to low poly optimization and baking though so I will be working on that first
@@StylizedSchools Thanks for the information looking forward to it!😄
Pretty good tutorial but how do we texture stylized metal tho? 😄
Thanks! :D glad you like it. 5:55 goes over a basic metal texture for the chains
great work! :) we need more and more please! maybe some metal?
3:00 i can't find those edge highlights
Bake from your highpoly model to the low poly model to get your curvature map.
helpx.adobe.com/substance-3d-bake/getting-started/what-is-baking.html
for some reasons, i cant see the curvature map on bitmap, im new to substance, any help is apreciated :)
nevermind, asked ChatGPT and it gave me a great answer
Hey Brollow, have you checked if the curvature map is plugged in under Texture set settings -> Mesh Maps on the right hand panel. Or if you haven't yet baked a curvature map from a high polygon model?
@@StylizedSchools i havent baked a curvature map, but i figured it out after all! thanks
Why are you not making any videos
Did You rendered with substance or marmoset?
Rendered in marmoset toolbag 3! still havent upgraded to 4 yet :D
is there anway we can do this without substance painter
Hey, Creating a production ready game asset in a free software pipeline is on my list to do! but it may take a while to get round to it, you can check out armour paint or quixel mixer in the meantime which are both free texturing package alternatives to substance painter that look promising
@@StylizedSchools Thank you very much for responding! I will definitely check it!
i dont have the curv mapppppppppppppppppp
did you find it ?
if you find it pls tell me how you found it
I don't understand why you use fill layer > curvature > levels instead of curvature generator and why you use gradient layer instead of position mask
Personal preference, feel free to use whatever method suits you best!
can someone pls help me, you'd give you MONEY its been a WEEK AND NO PROGRESS
i cant see the curvature map on bitmap, and I don't know how to bake in blender, literally about to cry and quit blender forever, pls im so desperate and crying on my keyboard
Hey, If you purchased the asset files from my gumroad the maps should be already baked in the substance file. If you are using your own assets though, make sure you have a high poly sculpt and a low poly optimized mesh, you can then bake your curvature and other necessary maps directly in substance painter, check out the official substance channel on how to do this: ruclips.net/video/hYtHp4IXvsM/видео.html