Thank you so much, im new to 3d modeling/sculpting and your videos are a life saver. I hope you make a video showing the retopology/high to low poly methodology.
Very well made, could you please make a part 2 of this tutorial where you make this asset game-ready? Would love to see the process of baking and poly optimization. Keep up the good work!
Hey George, Thanks for the comment. I didn't record anything on that for this one but I will keep it in mind for a video! maybe an extra video after I edit the texturing
Hi, I love your work! Quick question, are you texturing the high poly from zbrush or are you baking the high into a low version then texturing? If you are baking a high into a low, I would love a video on how you do it! I know the theory behind it but in practice it's always a bit tricky to pull off properly, at least on my experience. Thank you so much for these tutorials! Keep it up!
Hey! Thanks for the comment, I am indeed baking from high poly to low poly. I wasn't planning on covering that part on this asset but I have had a few people request a tutorial on optimizing and baking a game asset already so I will make a video on my process for that next! I will also hopefully make some tutorials on more specialized assets/props in the future that will walk through the whole process from blockout to final lighting and presentation including the optimization and baking aspects.
@@StylizedSchools Awesome! I love these tutorials already but tutorials that cover the more technical side for games would be really appreciated too! Will be waiting for those! Bell is on.
Thanks! same to you :D the building generator is really cool, it's possible to input custom meshes? I could see it being really useful for game dev. Still havent managed to get into learning geometry nodes :D but this is tempting me haha
@@StylizedSchools this is just the start. I'm going to make it better and better . Of course you can put any models you like just make sure to put them in the same dimensions like the originals But if you like to put different dimensions Make sure to go to the Geometry nodes tree and play around with tha multiply math node. Its really easy just move the values until you see it good . I know this Generator node the best because i don't have time to finish it up and make it perfect , I'm quite sick and can't use my computer .
Can you help me figure out what the steps are after sculpting my dynameshed object? I just cant figure it out, I tried following your workflow but I cant seem to figure out what I need to do with my lowpoly and highpoly mesh... I made a blockout in blender, imported it into zbrush with GOB, I remeshed it and then dynameshed it. Added my details, duplicated the mesh and then zremeshed one down for my lowpoly model. Then I uv unwrap the low one in blender go to substance, start project with my low and bake my high mesh onto it but I just dont get the effect you had in your wood tutorial. It felt like it got no depth in the cuts...
Hey Michiel, DM me on my artstation or twitter (links on my channel) and we can go through your files together and see if I can help in anyway to get the result you are looking for.
you're going to export the sculpted model it will become a high poly model, and then in blender you can bake the high poly model onto your low poly model, and you can do the rendering inside blender.
Thank you so much, im new to 3d modeling/sculpting and your videos are a life saver. I hope you make a video showing the retopology/high to low poly methodology.
Very well made, could you please make a part 2 of this tutorial where you make this asset game-ready? Would love to see the process of baking and poly optimization. Keep up the good work!
Hey George, Thanks for the comment. I didn't record anything on that for this one but I will keep it in mind for a video! maybe an extra video after I edit the texturing
Один из лучших уроков по стилизации, без ускорение и прочего, большое спасибо за ценную информацию
Спасибо! Рада что вам понравилось
Learning so much from your tuitorials. Keep up the good work
This is a really cool channel Thx Jacob !
Would love to see more zbrush tutorials like these. Been a good while and I am currently in a huge need brushing up my skills 😅
awesome man, keep making these zbrush tutorials, im learning so much :D
amazin job! I'll try to follow this on Blender and see how it turns out
That is so cool
Keep up!! Love your work ❤
Another great tutorial!
Hi, I love your work! Quick question, are you texturing the high poly from zbrush or are you baking the high into a low version then texturing? If you are baking a high into a low, I would love a video on how you do it! I know the theory behind it but in practice it's always a bit tricky to pull off properly, at least on my experience. Thank you so much for these tutorials! Keep it up!
Hey! Thanks for the comment, I am indeed baking from high poly to low poly. I wasn't planning on covering that part on this asset but I have had a few people request a tutorial on optimizing and baking a game asset already so I will make a video on my process for that next!
I will also hopefully make some tutorials on more specialized assets/props in the future that will walk through the whole process from blockout to final lighting and presentation including the optimization and baking aspects.
@@StylizedSchools Awesome! I love these tutorials already but tutorials that cover the more technical side for games would be really appreciated too! Will be waiting for those! Bell is on.
excellent meme usage
Nice tutourials
Thanks! same to you :D the building generator is really cool, it's possible to input custom meshes? I could see it being really useful for game dev. Still havent managed to get into learning geometry nodes :D but this is tempting me haha
@@StylizedSchools this is just the start. I'm going to make it better and better .
Of course you can put any models you like just make sure to put them in the same dimensions like the originals
But if you like to put different dimensions
Make sure to go to the Geometry nodes tree and play around with tha multiply math node. Its really easy just move the values until you see it good .
I know this Generator node the best because i don't have time to finish it up and make it perfect , I'm quite sick and can't use my computer .
Can you help me figure out what the steps are after sculpting my dynameshed object? I just cant figure it out, I tried following your workflow but I cant seem to figure out what I need to do with my lowpoly and highpoly mesh... I made a blockout in blender, imported it into zbrush with GOB, I remeshed it and then dynameshed it. Added my details, duplicated the mesh and then zremeshed one down for my lowpoly model. Then I uv unwrap the low one in blender go to substance, start project with my low and bake my high mesh onto it but I just dont get the effect you had in your wood tutorial. It felt like it got no depth in the cuts...
Hey Michiel, DM me on my artstation or twitter (links on my channel) and we can go through your files together and see if I can help in anyway to get the result you are looking for.
I have send you a message on artstation, ty 🙏@@StylizedSchools
what is the red line at 1:40 as you go along the edges?
its the lazy mouse indicator (smoothing your strokes) I just turned on in the stroke menu. 1:28 to 1:35
@@StylizedSchools Whoops missed that part. Appreciate it
so this sculpt no need to do retopology?
Depends, if you want to texture and use it in a game engine or something then yeah you would have to retopo it
WHAT about the way you render these assets, when gonna show us this😅😅😅😅
you're going to export the sculpted model it will become a high poly model, and then in blender you can bake the high poly model onto your low poly model, and you can do the rendering inside blender.
@@cantcode023 JUST the rendering setup
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