How to make Stylized Rocks For Games In Blender (Full Workflow Tutorial)

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  • Опубликовано: 8 фев 2025

Комментарии • 57

  • @agustin_honnun
    @agustin_honnun  4 месяца назад +2

    Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)!
    All the resources in the video description!

    • @raycontreras2956
      @raycontreras2956 4 месяца назад +3

      Your English is perfect!

    • @momosietube
      @momosietube 3 месяца назад +1

      Your English is just fine, don't worry about it. I could understand everything you were saying.

  • @rejsrejsiasty4446
    @rejsrejsiasty4446 19 дней назад +3

    Great tutorial! I really appreciate the effort you put into making this and other materials.
    That’s great that you explain everything precisely. I like such long and informative videos for a specific topics. I am using blender for a few years now and still I found some useful tricks in your vid.
    Thanks for your job here!

    • @agustin_honnun
      @agustin_honnun  19 дней назад +1

      Hey, thank you, I appreciate your comment 😁

  • @samdavepollard
    @samdavepollard 2 месяца назад +4

    your English is excellent
    here in UK nobody would have the slightest problem understanding you
    great job

    • @agustin_honnun
      @agustin_honnun  2 месяца назад +1

      Hey I appreciate your kindness, thank you !

  • @Mo-fn9ge
    @Mo-fn9ge 4 месяца назад +2

    omg this is the exact tutorial I been looking for! thank youuu

  • @rejsrejsiasty4446
    @rejsrejsiasty4446 19 дней назад +1

    For anyone having issues with remesh shortcut: After 3.5 vesion it's just R key.

  • @gonzalocarreteromartinez5046
    @gonzalocarreteromartinez5046 4 месяца назад +1

    Insta sub! Good job, Agustín. Watched some of your other videos in the past, but your explanations on this one are awesome!

    • @agustin_honnun
      @agustin_honnun  4 месяца назад

      Hey, I appreciate your comment! I'm happy the video did help you :D

  • @SAINT23
    @SAINT23 3 месяца назад +1

    I Love you brother cant express my gratitude 😭😭🙌

  • @evansharma7248
    @evansharma7248 4 месяца назад +1

    Amazing tutorial brother ❤

    • @agustin_honnun
      @agustin_honnun  4 месяца назад

      Thanks mate! I'm starting with it haha

  • @Noe-fj9pi
    @Noe-fj9pi 3 месяца назад +1

    Thanks!!!!!!!!! 🎉 Perfect tutorial 👍

  • @AlUser3460
    @AlUser3460 3 месяца назад +2

    I really like the content you provide, I will make sure to subscribe and support for the effort 👍🏻

  • @momosietube
    @momosietube 3 месяца назад +1

    great content here. thank you!

    • @agustin_honnun
      @agustin_honnun  3 месяца назад

      Thank you :D

    • @momosietube
      @momosietube 3 месяца назад +1

      @@agustin_honnun One thing to keep in mind, I am trying to follow along and the recording is so fast that I am using the slowest speed (0.2 in Pot Player) and I can't see some of the steps.

    • @agustin_honnun
      @agustin_honnun  3 месяца назад +1

      ​@momosietube I apologize for that, I try to avoid videos to be too long since the original is 4+ hours but maybe in the future I'll release in other platforms videos in full speed

  • @nicolasalarcon5538
    @nicolasalarcon5538 4 месяца назад +4

    Hello Agustin ! Thank you very much for this tutorial. I’m new to Blender and I love your UI setup (colors and window arrangement) and the style of your solid mode with what seems to be like ambient occlusion and vignette, so stylish !
    Could you give me some clues to how I could recreate that for my setup ?
    Thank you again and keep up the good work, cheers !

    • @agustin_honnun
      @agustin_honnun  4 месяца назад +5

      Hello, it is very easy, first you need to enable Cavity using world type, then tweak the options. Cavity is located into the viewport shading menu on top right, besides xray view and wire frame, using the arrow ⬇️
      For background, there is a gradient with 2 colors to mimic vignette, you can modify those colors in Edit, preferences, Themes, 3D viewport, at the end of the menu Theme Space, Gradient Colors, and there you can change it :)

    • @nicolasalarcon5538
      @nicolasalarcon5538 4 месяца назад

      @@agustin_honnun you rock (pun intended), thank you mate and all the best !

  • @scottrim7216
    @scottrim7216 3 месяца назад +1

    Awesome video

  • @محمدالهلب-ص2ه
    @محمدالهلب-ص2ه 4 месяца назад +1

    high quality content

  • @dreamtutorials1015
    @dreamtutorials1015 9 дней назад +1

    I have this problem where my rocks doesn't get that smooth but crips corner. It rather breaks lots of smaller edges where i want the edge. Is there a way to avoid that?

    • @agustin_honnun
      @agustin_honnun  8 дней назад

      I don't exactly understand your issue there 😕

    • @dreamtutorials1015
      @dreamtutorials1015 8 дней назад

      @@agustin_honnun Well you get smooth and charp corners where you want. While mine tend to break up to several edges following the edge line paradelle. I don't think i can explain this well enough with words.

  • @charwie4849
    @charwie4849 4 месяца назад +2

    Hey, i was wondering, do you have a blender theme/settings video? my blender looks a little different from yours and I really like the way yours looks and feels. Thanks a lot!
    edit: (one thing I'm curious about is how you get the lightened edges, it looks really nice, lol sorry I'm a blender noob)

    • @agustin_honnun
      @agustin_honnun  4 месяца назад +1

      Hello, i don't have a video for it. Maybe I'll do a quick short soon to show this

    • @agustin_honnun
      @agustin_honnun  4 месяца назад

      There is another comment in this video where I did explain how to achieve the UI theme

    • @charwie4849
      @charwie4849 4 месяца назад +1

      @@agustin_honnun OH, yessir i just noticed that, thanks man :)

  • @alparslanklc6495
    @alparslanklc6495 4 месяца назад +1

    thx for tutorial buddy , do you like before sculpting and than retopo approaching the mesh or you prefer always before blockout and than sculpting ?

    • @agustin_honnun
      @agustin_honnun  4 месяца назад

      Hello, first sculpt and then retopo or decimate, since you can freely modify the silhouette of your model with brushes

  • @rippincali
    @rippincali Месяц назад +1

    I'm having an issue remeshing, every time I remesh the geometry gets distorted, like some of the edge loops get inverted and overall the shading looks weird.

    • @whiskey3689
      @whiskey3689 Месяц назад

      I had the same issue, just did it through the modifier.

    • @rippincali
      @rippincali Месяц назад

      @@whiskey3689 yeah same, still causes same issues

    • @whiskey3689
      @whiskey3689 Месяц назад

      @@rippincali how many faces does it say you have

    • @whiskey3689
      @whiskey3689 Месяц назад

      @@rippincali I’m having the same issues but it’s because I wasn’t paying attention and made the model humongous so I have like 30mil faces and vertices😅

    • @agustin_honnun
      @agustin_honnun  Месяц назад +2

      Hello, I'm not sure if this is your problem but is the most common one when Remeshing. Make sure the entire model to Remesh is closed, with no open faces or inverted normals. If you have, then when you remesh all the model will get distorted and create holes

  • @kiisanalt
    @kiisanalt 3 месяца назад +1

    Would you bake lighting for rock that can be placed in different rotations? I've made one and idk if I should keep lighting on, or maybe make different versions with the same model

    • @agustin_honnun
      @agustin_honnun  3 месяца назад +1

      Hello. This method works fine for it since lighting isn't to make it look illuminated, it is more like an artistic way to do some parts pop out more. If you bake the light from top view center to the bottom you shouldn't have too much lighting on sides, and it won't affect that much for rotation variations.
      Btw this method works fine for pbr workflow, but to make the texture more like handpainted unlit, then lighting should be strategically placed since there are no light interactions

    • @kiisanalt
      @kiisanalt 3 месяца назад +1

      @@agustin_honnun Well, after some testing, I figured with pbr workflow it looks good without baked lighting, but for things like seamless rock texture I just put light straight from top and it just added that umph.
      Also, great video I've learned so much, thanks!

    • @agustin_honnun
      @agustin_honnun  3 месяца назад +1

      Glad to hear it!

  • @ShrineStudios
    @ShrineStudios 2 месяца назад

    What is the music used in the backgroun dpls?

    • @agustin_honnun
      @agustin_honnun  2 месяца назад

      Hey 👋 It is in the description below 😁

  • @sumgue4964
    @sumgue4964 3 месяца назад +1

    How did you get your UI to look so sexy?
    Default UI looks like it's from mid 90s.

    • @agustin_honnun
      @agustin_honnun  3 месяца назад

      Hello. I think I did explain it in another comment in this same video, take a look