Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)! All the resources in the video description!
Great tutorial! I really appreciate the effort you put into making this and other materials. That’s great that you explain everything precisely. I like such long and informative videos for a specific topics. I am using blender for a few years now and still I found some useful tricks in your vid. Thanks for your job here!
@@agustin_honnun One thing to keep in mind, I am trying to follow along and the recording is so fast that I am using the slowest speed (0.2 in Pot Player) and I can't see some of the steps.
@momosietube I apologize for that, I try to avoid videos to be too long since the original is 4+ hours but maybe in the future I'll release in other platforms videos in full speed
Hello Agustin ! Thank you very much for this tutorial. I’m new to Blender and I love your UI setup (colors and window arrangement) and the style of your solid mode with what seems to be like ambient occlusion and vignette, so stylish ! Could you give me some clues to how I could recreate that for my setup ? Thank you again and keep up the good work, cheers !
Hello, it is very easy, first you need to enable Cavity using world type, then tweak the options. Cavity is located into the viewport shading menu on top right, besides xray view and wire frame, using the arrow ⬇️ For background, there is a gradient with 2 colors to mimic vignette, you can modify those colors in Edit, preferences, Themes, 3D viewport, at the end of the menu Theme Space, Gradient Colors, and there you can change it :)
I have this problem where my rocks doesn't get that smooth but crips corner. It rather breaks lots of smaller edges where i want the edge. Is there a way to avoid that?
@@agustin_honnun Well you get smooth and charp corners where you want. While mine tend to break up to several edges following the edge line paradelle. I don't think i can explain this well enough with words.
Hey, i was wondering, do you have a blender theme/settings video? my blender looks a little different from yours and I really like the way yours looks and feels. Thanks a lot! edit: (one thing I'm curious about is how you get the lightened edges, it looks really nice, lol sorry I'm a blender noob)
I'm having an issue remeshing, every time I remesh the geometry gets distorted, like some of the edge loops get inverted and overall the shading looks weird.
@@rippincali I’m having the same issues but it’s because I wasn’t paying attention and made the model humongous so I have like 30mil faces and vertices😅
Hello, I'm not sure if this is your problem but is the most common one when Remeshing. Make sure the entire model to Remesh is closed, with no open faces or inverted normals. If you have, then when you remesh all the model will get distorted and create holes
Would you bake lighting for rock that can be placed in different rotations? I've made one and idk if I should keep lighting on, or maybe make different versions with the same model
Hello. This method works fine for it since lighting isn't to make it look illuminated, it is more like an artistic way to do some parts pop out more. If you bake the light from top view center to the bottom you shouldn't have too much lighting on sides, and it won't affect that much for rotation variations. Btw this method works fine for pbr workflow, but to make the texture more like handpainted unlit, then lighting should be strategically placed since there are no light interactions
@@agustin_honnun Well, after some testing, I figured with pbr workflow it looks good without baked lighting, but for things like seamless rock texture I just put light straight from top and it just added that umph. Also, great video I've learned so much, thanks!
Thanks for watching, and sorry for my English! I promise I'll do my best to improve it for future videos :) Leave a like and subscribe for more videos like this! :)!
All the resources in the video description!
Your English is perfect!
Your English is just fine, don't worry about it. I could understand everything you were saying.
Great tutorial! I really appreciate the effort you put into making this and other materials.
That’s great that you explain everything precisely. I like such long and informative videos for a specific topics. I am using blender for a few years now and still I found some useful tricks in your vid.
Thanks for your job here!
Hey, thank you, I appreciate your comment 😁
your English is excellent
here in UK nobody would have the slightest problem understanding you
great job
Hey I appreciate your kindness, thank you !
omg this is the exact tutorial I been looking for! thank youuu
I Hope it helps! :D
For anyone having issues with remesh shortcut: After 3.5 vesion it's just R key.
Thanks for the useful tip! :D
Insta sub! Good job, Agustín. Watched some of your other videos in the past, but your explanations on this one are awesome!
Hey, I appreciate your comment! I'm happy the video did help you :D
I Love you brother cant express my gratitude 😭😭🙌
I'm glad it helped you ☺️
Amazing tutorial brother ❤
Thanks mate! I'm starting with it haha
Thanks!!!!!!!!! 🎉 Perfect tutorial 👍
Thanks! :D
I really like the content you provide, I will make sure to subscribe and support for the effort 👍🏻
I appreciate it !
great content here. thank you!
Thank you :D
@@agustin_honnun One thing to keep in mind, I am trying to follow along and the recording is so fast that I am using the slowest speed (0.2 in Pot Player) and I can't see some of the steps.
@momosietube I apologize for that, I try to avoid videos to be too long since the original is 4+ hours but maybe in the future I'll release in other platforms videos in full speed
Hello Agustin ! Thank you very much for this tutorial. I’m new to Blender and I love your UI setup (colors and window arrangement) and the style of your solid mode with what seems to be like ambient occlusion and vignette, so stylish !
Could you give me some clues to how I could recreate that for my setup ?
Thank you again and keep up the good work, cheers !
Hello, it is very easy, first you need to enable Cavity using world type, then tweak the options. Cavity is located into the viewport shading menu on top right, besides xray view and wire frame, using the arrow ⬇️
For background, there is a gradient with 2 colors to mimic vignette, you can modify those colors in Edit, preferences, Themes, 3D viewport, at the end of the menu Theme Space, Gradient Colors, and there you can change it :)
@@agustin_honnun you rock (pun intended), thank you mate and all the best !
Awesome video
Hey thank you :D
high quality content
Thank you :D
I have this problem where my rocks doesn't get that smooth but crips corner. It rather breaks lots of smaller edges where i want the edge. Is there a way to avoid that?
I don't exactly understand your issue there 😕
@@agustin_honnun Well you get smooth and charp corners where you want. While mine tend to break up to several edges following the edge line paradelle. I don't think i can explain this well enough with words.
Hey, i was wondering, do you have a blender theme/settings video? my blender looks a little different from yours and I really like the way yours looks and feels. Thanks a lot!
edit: (one thing I'm curious about is how you get the lightened edges, it looks really nice, lol sorry I'm a blender noob)
Hello, i don't have a video for it. Maybe I'll do a quick short soon to show this
There is another comment in this video where I did explain how to achieve the UI theme
@@agustin_honnun OH, yessir i just noticed that, thanks man :)
thx for tutorial buddy , do you like before sculpting and than retopo approaching the mesh or you prefer always before blockout and than sculpting ?
Hello, first sculpt and then retopo or decimate, since you can freely modify the silhouette of your model with brushes
I'm having an issue remeshing, every time I remesh the geometry gets distorted, like some of the edge loops get inverted and overall the shading looks weird.
I had the same issue, just did it through the modifier.
@@whiskey3689 yeah same, still causes same issues
@@rippincali how many faces does it say you have
@@rippincali I’m having the same issues but it’s because I wasn’t paying attention and made the model humongous so I have like 30mil faces and vertices😅
Hello, I'm not sure if this is your problem but is the most common one when Remeshing. Make sure the entire model to Remesh is closed, with no open faces or inverted normals. If you have, then when you remesh all the model will get distorted and create holes
Would you bake lighting for rock that can be placed in different rotations? I've made one and idk if I should keep lighting on, or maybe make different versions with the same model
Hello. This method works fine for it since lighting isn't to make it look illuminated, it is more like an artistic way to do some parts pop out more. If you bake the light from top view center to the bottom you shouldn't have too much lighting on sides, and it won't affect that much for rotation variations.
Btw this method works fine for pbr workflow, but to make the texture more like handpainted unlit, then lighting should be strategically placed since there are no light interactions
@@agustin_honnun Well, after some testing, I figured with pbr workflow it looks good without baked lighting, but for things like seamless rock texture I just put light straight from top and it just added that umph.
Also, great video I've learned so much, thanks!
Glad to hear it!
What is the music used in the backgroun dpls?
Hey 👋 It is in the description below 😁
How did you get your UI to look so sexy?
Default UI looks like it's from mid 90s.
Hello. I think I did explain it in another comment in this same video, take a look