Stylized Wood Sculpting - Techniques

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  • Опубликовано: 27 ноя 2024

Комментарии • 25

  • @jasonmarquez1719
    @jasonmarquez1719 3 дня назад +1

    Amazing tutorial! This has really helped me out in a pinch, please keep making more :)
    Super huge thanks for this!

  • @dalittleberry
    @dalittleberry 4 месяца назад +5

    Awesome Techniques! 5:14 I didnt know the Orb flatten + alt would help so much with keeping everything so sharp

    • @Tarmunds
      @Tarmunds  4 месяца назад

      yeah so usefull ! also the trim smooth border and planar can be awesome to in the same purpose

  • @juantoro5426
    @juantoro5426 3 месяца назад

    Me encanto mucho tu técnica, soy nuevo en zbrush trate de replicarla pero aún me pierdo ne el manejo del programa GRACIAS POR TU AYUDAAAA, SUBE MUCHOS MÁS TUTOS ESTAN GENIALES

  • @mws_3d
    @mws_3d 4 месяца назад +1

    This is so amazing I really want to learn that, will make attempts on it tomorrow!

  • @shuhuaGuo-r1w
    @shuhuaGuo-r1w 2 месяца назад

    This is so amazing I really want to learn that.

  • @elisabinz
    @elisabinz 4 месяца назад +1

    Amazing tutorial!! Thanks :D

  • @timwilson7170
    @timwilson7170 3 месяца назад

    This was a great tutorial and you went over some techniques that I completely missed XD..

  • @RachaelvanRoij
    @RachaelvanRoij 4 месяца назад +1

    Great Tutorial! Love the wood :)

  • @shonk684
    @shonk684 4 месяца назад +1

    thanks so much for making the tutorial!!

  • @keoshi
    @keoshi 4 месяца назад +4

    im waiting for next stylized tutorials! :)

  • @greboge
    @greboge 4 месяца назад +1

    Great tutorial! I'm looking to start using zbrush for sculpting and this made me jump right into it!

  • @keoshi
    @keoshi 4 месяца назад +4

    i love you for this tutorial!
    + sub

  • @КурбановШерзод
    @КурбановШерзод 4 месяца назад +1

    thanks you! Good tutorial

  • @Maarck
    @Maarck 4 месяца назад +1

    amazing thx !!

  • @王强-p8p
    @王强-p8p Месяц назад

    👍very useful

  • @simon__8168
    @simon__8168 4 месяца назад +1

    Amazing !

  • @aleksandrrodan5196
    @aleksandrrodan5196 2 месяца назад

    Круто! Спасибо )

  • @gtanerd1999
    @gtanerd1999 4 месяца назад +1

    Thank you so much for this! Amazing work. I'd love to see an example of your birch bark sculpt! Looked great.

  • @pychh5949
    @pychh5949 4 месяца назад

    Bro, you have to share how to convert high poly models to low poly models with us. I think this process is important too but thank you of course.

  • @furkanzengin8298
    @furkanzengin8298 3 месяца назад

    6:30 My orb cracks brush does not carve like yours. Mine is very round but yours is almost like V shape carves. Could you help me with that?

  • @aleph-tav
    @aleph-tav 4 месяца назад

    How do you make this a gaming ready mesh now? :) This was a great recording my friend and very clear!!

    • @Rhyff
      @Rhyff 3 месяца назад +2

      Usual workflow from Zbrush:
      - Once you have your high poly sculpt (from this video), you decimate it to a lower polycount (make sure you don't decimate too much, you want to avoid any artifacts) and export it to your 3D modeling software
      - In your 3D modeling sofware you retopologize it to an optimized low poly mesh
      - You then UV unwrap that low poly optimized mesh
      - Then you bake your high poly / decimated mesh onto your optimized low poly mesh in for example Substance Painter, Marmoset, or Blender
      - Once you have baked the normal map, AO etc. you can texture your asset (the better your UVs & bake the easier this becomes)
      - You can then import your low poly model and your textures to your game engine of choice, and set up a material which you can apply to your low poly model
      - Et voila! You can now enjoy your beautiful sculpt in all it's glory inside your game engine :D

    • @aleph-tav
      @aleph-tav 3 месяца назад

      @@Rhyff thanks for the detailed explanation!

  • @kentuckyvapors464
    @kentuckyvapors464 Месяц назад

    hello sir i from india strongest country, sirs