Me encanto mucho tu técnica, soy nuevo en zbrush trate de replicarla pero aún me pierdo ne el manejo del programa GRACIAS POR TU AYUDAAAA, SUBE MUCHOS MÁS TUTOS ESTAN GENIALES
Usual workflow from Zbrush: - Once you have your high poly sculpt (from this video), you decimate it to a lower polycount (make sure you don't decimate too much, you want to avoid any artifacts) and export it to your 3D modeling software - In your 3D modeling sofware you retopologize it to an optimized low poly mesh - You then UV unwrap that low poly optimized mesh - Then you bake your high poly / decimated mesh onto your optimized low poly mesh in for example Substance Painter, Marmoset, or Blender - Once you have baked the normal map, AO etc. you can texture your asset (the better your UVs & bake the easier this becomes) - You can then import your low poly model and your textures to your game engine of choice, and set up a material which you can apply to your low poly model - Et voila! You can now enjoy your beautiful sculpt in all it's glory inside your game engine :D
Amazing tutorial! This has really helped me out in a pinch, please keep making more :)
Super huge thanks for this!
Awesome Techniques! 5:14 I didnt know the Orb flatten + alt would help so much with keeping everything so sharp
yeah so usefull ! also the trim smooth border and planar can be awesome to in the same purpose
Me encanto mucho tu técnica, soy nuevo en zbrush trate de replicarla pero aún me pierdo ne el manejo del programa GRACIAS POR TU AYUDAAAA, SUBE MUCHOS MÁS TUTOS ESTAN GENIALES
This is so amazing I really want to learn that, will make attempts on it tomorrow!
This is so amazing I really want to learn that.
Amazing tutorial!! Thanks :D
This was a great tutorial and you went over some techniques that I completely missed XD..
Great Tutorial! Love the wood :)
thanks so much for making the tutorial!!
im waiting for next stylized tutorials! :)
Great tutorial! I'm looking to start using zbrush for sculpting and this made me jump right into it!
i love you for this tutorial!
+ sub
thanks you! Good tutorial
amazing thx !!
👍very useful
Amazing !
Круто! Спасибо )
Thank you so much for this! Amazing work. I'd love to see an example of your birch bark sculpt! Looked great.
Bro, you have to share how to convert high poly models to low poly models with us. I think this process is important too but thank you of course.
6:30 My orb cracks brush does not carve like yours. Mine is very round but yours is almost like V shape carves. Could you help me with that?
How do you make this a gaming ready mesh now? :) This was a great recording my friend and very clear!!
Usual workflow from Zbrush:
- Once you have your high poly sculpt (from this video), you decimate it to a lower polycount (make sure you don't decimate too much, you want to avoid any artifacts) and export it to your 3D modeling software
- In your 3D modeling sofware you retopologize it to an optimized low poly mesh
- You then UV unwrap that low poly optimized mesh
- Then you bake your high poly / decimated mesh onto your optimized low poly mesh in for example Substance Painter, Marmoset, or Blender
- Once you have baked the normal map, AO etc. you can texture your asset (the better your UVs & bake the easier this becomes)
- You can then import your low poly model and your textures to your game engine of choice, and set up a material which you can apply to your low poly model
- Et voila! You can now enjoy your beautiful sculpt in all it's glory inside your game engine :D
@@Rhyff thanks for the detailed explanation!
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