Thanks! texturing vid will be out Monday :D wont be going over the lighting on this one unfortunately, but I plan to do a whole video on lighting and presentation in the future :)
Great tutorial! Due to adjusting the edges of the boards, I assume you'll have to retopologize this, no? In your texturing video, it looks like you are just texturing directly onto the high poly without doing any low/high bakes, so I'm wondering if I'm misunderstanding or if you retopologized between videos? I'm curious what the best way to retopologize something like this would be, as I feel like it's simple enough that maybe just using decimation master could be enough? Thanks!
Thanks, it is actually a low poly model! I did indeed retopologize in between videos :) These videos where more focused on how to achieve a stylized look with sculpting and texturing rather than then overall 3D art workflow so I didn't include the usual tasks you have to do with any model. I seem to get a lot of requests for the retopology and UV unwrapping workflow anyway :D haha. Maybe at some point I will create a video explaining my workflow for those tasks. You can decimate it if you like I do it with a lot of stuff that doesn't need animating if im in a rush and hand retop would take too long but for these wood planks it is actually retopolgized by hand. Here is an image showing the topology for the planks imgur.com/a/RIRs9Zl
@@StylizedSchools Thanks for the reply! Yeah seeing the topology makes it clear that this was certainly an easy case for hand retopology, which makes a lot of sense! Thanks for sharing!
hi jacob i have a question, HOW THE HELL DO U MAKE THOSE LINES SO GOOD, i myself have a pen display but when i try achieve the same wood lines as you do it just looks rly bad and im not getting wavy sharp lines, can u help :(
Hey, thanks for the comment. Are you perhaps not activating lazy mouse from the stroke menu in zbrush? Beyond that and what I show in the video I'm not sure how to help :D slow smooth strokes with lazy mouse activated and applying pressure then easing off the pen throughout the stroke to get width variation is all I do for it. It did take some practice to get them to be less wobbly at the start
Hey there Jacob, I,m trying to make a ladder using this technique for my planks, i have 7 planks on there + 2 support planks and I have a total of 11.4 million points. My question is: is this too many or is it fine? I subdivided 8 times because otherwise my brushstrokes were pixelated. Is there a rule on how many points is too much or is this ok? If there is, how could i reduce those without losing quality?
Hey Jens, so for sculpting you can use as many as you need, but instead of subdivisions you might be able to lower the points using the dynamesh feature when sculpting. This will just help with performance if you are lagging while sculpting and maintain quality. If you want to take this in to substance painter or texture it/use it in any way after though, look into retopology, uv unwrapping and baking. I would estimate a count of around 500-1000 tris if not less depending on the complexity of the ladder for the final mesh.
Hi Jacob!! Loving your videos!! Would love to see the process from Dynamesh to retopology. Did you use Zremesh or manually retopology it and then project the high poly details? Im still learning, so would be amazing to clarify that process from a sculpt in Dynamesh and taking it to Substance Painter.
Hey carlos! thanks and I have been getting this request a lot so my next video is going to be on my process for high to low poly and all that stuff :D stay tuned!
@@StylizedSchools You earned my sub dude, love the memes between the videos haha!! And the way how you make look everything easy makes me knows your high skill level.
Great video! Do you have any tips for creating those strokes with a mouse and keyboard? Unfortunately I don't have a wacom and I can't change brush pressure mid stroke like you can...
Thanks! It's actually an original image I created for an article I wrote for gameartists.co.uk. The pinterest button is just a pinterest quick save plugin I added to my browser. You can find the article here: gamesartist.co.uk/stylized-wagon/
Yes definitely! you can even get the brush pack I used for this tutorial for blender search "orb brush pack blender" in google and you can download it.
I do indeed! cant imagine sculpting without one. I use a Wacom Intuos Pro now, but back when I recorded this I used a cheap 80 euro Huoin tablet. TBH I barely feel a difference so a cheap tablet will do you just fine
@@ralphhleihel5079 Well...I would recommend getting one :D it feels awkward at first but after you get used to it you will wonder how you did without it. Sculpting without pen pressure, no variation in line width or depth is gonna make it challenging to get cool results. you can pick them up pretty cheap
Finally I can sculpt my wood and be proud of it ^^
amazing, this video helped me create my first wooden plank :) i would love to see more of these zbrush tutorials!!
Thanks! I'm glad you found it helpful :) another video coming in a couple days!
I wood love to see more of these!
Thanks! More coming soon! :D
Awesome video, can’t wait to see the texturing and lightning 👏
Thanks! texturing vid will be out Monday :D wont be going over the lighting on this one unfortunately, but I plan to do a whole video on lighting and presentation in the future :)
Amazing tutorial,cant wait for more :D
thank you for video and brushes
amazing video! thank you so much!!!!
Thanks! glad you found it helpful
Great tutorial! Due to adjusting the edges of the boards, I assume you'll have to retopologize this, no? In your texturing video, it looks like you are just texturing directly onto the high poly without doing any low/high bakes, so I'm wondering if I'm misunderstanding or if you retopologized between videos? I'm curious what the best way to retopologize something like this would be, as I feel like it's simple enough that maybe just using decimation master could be enough? Thanks!
Thanks, it is actually a low poly model! I did indeed retopologize in between videos :)
These videos where more focused on how to achieve a stylized look with sculpting and texturing rather than then overall 3D art workflow so I didn't include the usual tasks you have to do with any model.
I seem to get a lot of requests for the retopology and UV unwrapping workflow anyway :D haha. Maybe at some point I will create a video explaining my workflow for those tasks.
You can decimate it if you like I do it with a lot of stuff that doesn't need animating if im in a rush and hand retop would take too long but for these wood planks it is actually retopolgized by hand.
Here is an image showing the topology for the planks imgur.com/a/RIRs9Zl
@@StylizedSchools Thanks for the reply! Yeah seeing the topology makes it clear that this was certainly an easy case for hand retopology, which makes a lot of sense! Thanks for sharing!
I've just sculpted the best planks in my entire life
Thanks Jacob! This is a great tutorial on making stylized wood. Insta sub + bell
hi jacob i have a question, HOW THE HELL DO U MAKE THOSE LINES SO GOOD, i myself have a pen display but when i try achieve the same wood lines as you do it just looks rly bad and im not getting wavy sharp lines, can u help :(
Hey, thanks for the comment. Are you perhaps not activating lazy mouse from the stroke menu in zbrush? Beyond that and what I show in the video I'm not sure how to help :D slow smooth strokes with lazy mouse activated and applying pressure then easing off the pen throughout the stroke to get width variation is all I do for it. It did take some practice to get them to be less wobbly at the start
thx for the reply, i actually dont use zbrush i use blender but blender also has the lazy mouse mode so ill try, thx :D@@StylizedSchools
You're an angel
Hey there Jacob, I,m trying to make a ladder using this technique for my planks, i have 7 planks on there + 2 support planks and I have a total of 11.4 million points. My question is: is this too many or is it fine? I subdivided 8 times because otherwise my brushstrokes were pixelated. Is there a rule on how many points is too much or is this ok? If there is, how could i reduce those without losing quality?
Hey Jens, so for sculpting you can use as many as you need, but instead of subdivisions you might be able to lower the points using the dynamesh feature when sculpting. This will just help with performance if you are lagging while sculpting and maintain quality.
If you want to take this in to substance painter or texture it/use it in any way after though, look into retopology, uv unwrapping and baking. I would estimate a count of around 500-1000 tris if not less depending on the complexity of the ladder for the final mesh.
What Settings do you use to make the engraving intensity vary when carving lines with the orb brush?
Hey, I'm using a graphics tablet to sculpt so I am just alternating the pressure I'm applying with the stylus pen to get varying intensity.
what kind of graphics tablet? @@StylizedSchools
@@ykach3 I just use a cheap Huion tablet I got for about 80 euro 5-6 years ago. Does the job. I believe its the "1060 plus"
Hi Jacob!! Loving your videos!! Would love to see the process from Dynamesh to retopology. Did you use Zremesh or manually retopology it and then project the high poly details?
Im still learning, so would be amazing to clarify that process from a sculpt in Dynamesh and taking it to Substance Painter.
Hey carlos! thanks and I have been getting this request a lot so my next video is going to be on my process for high to low poly and all that stuff :D stay tuned!
@@StylizedSchools You earned my sub dude, love the memes between the videos haha!! And the way how you make look everything easy makes me knows your high skill level.
very helpful for me. thanks!
Great video! Do you have any tips for creating those strokes with a mouse and keyboard? Unfortunately I don't have a wacom and I can't change brush pressure mid stroke like you can...
How did you made the basic shapes? Can i just export a basic plank without subdividing from blender into z brush?
@StylizedSchools do flower and leaves please
Thx
Where did you find those Pinterest wood patterns? It would be cool if you sourced them, other than that a very cool vid
Thanks! It's actually an original image I created for an article I wrote for gameartists.co.uk. The pinterest button is just a pinterest quick save plugin I added to my browser.
You can find the article here: gamesartist.co.uk/stylized-wagon/
I have no money for zbrush, is blender enough for sculpting ?
Yes definitely! you can even get the brush pack I used for this tutorial for blender search "orb brush pack blender" in google and you can download it.
hl sr which pen tab you use
Do you use a drawing tablet ?
I do indeed! cant imagine sculpting without one. I use a Wacom Intuos Pro now, but back when I recorded this I used a cheap 80 euro Huoin tablet. TBH I barely feel a difference so a cheap tablet will do you just fine
@StylizedSchools i still use a mouse i don't have a drawing tablet
@@ralphhleihel5079 Well...I would recommend getting one :D it feels awkward at first but after you get used to it you will wonder how you did without it. Sculpting without pen pressure, no variation in line width or depth is gonna make it challenging to get cool results. you can pick them up pretty cheap
Can I do that in Blender?
yep absolutely, you can even get the orb brush set for blender for free too
@@StylizedSchools Oh thenk you so much!😁