This is wonderfully perfect! I've just begun messing around with anime nature scenes and this came at the perfect time. Can't wait to sit down and watch through this
Whoever wants to make work on cycles just add a "set hair curve profile" set the radios to .03 , shape to .05 , change the curve back to strand in the render settings and you got it!
@@afellowhuman8944 Late reply but for those wanting the answer its check the materials tab on the new cube and apply the same material you created for the first one. That carries the shaders over.
Wow... just wow 😱😱 This is amazing, I am always blown away when I get to see another one of your videos. This grass is so beautiful! Keep up the incredible work!!
4.2 and Onward! - Shading will be weird if you don't turn off shadows in two different places now. You have to go into your material settings and tick ON "Transparent Shadows" in the "Surface" section. You must ALSO add a few extra nodes. Between the Diffuse and Shader to RGB, you need a Mix Shader node with the Diffuse BSDF going into Shader A, a Transparent BSDF going into Shader B, and then the "Is Shadow Ray" from a Light Path node going into the factor of the Mix Shader. It sucks. Its so many extra steps. NPR shaders are getting pretty busted in EEVEE Next.
On the Vector Rotate node you need to increase the value of the center field by a little if you get the same problem I do where the grass clumps up on itself
Hmmm, I think that version 4.1.1 works differently. I have redone the tutorial several times making sure to use your values, and my grass remains long, thin, and curved. Plus when I try to scale the plane the grass grows in size with the plane. I will download version 4.1.0 and try it again. Great video by the way, I love how you figured this out.
I absolutely love this tutorial and got great results following this , this got me out of the limbo is was stuck on a project . thank you so much cant wait to get more tutorials from u one question though how would u make this animation into a loop??
Thank youf for making this truly amazing, easy to follow, informative video tutorial. I onlyhope to understand how to grasp the concepts in Geo nodes inorder to create this process.
Great tutorial, except for one thing. I'm using 4.2 and can't fidn the blend mode for my grass materials. Where can I find it because I've serached all over and still can't find it.
I ran into the same issue. As for the shadows--turning them off in the object properties seems to create a similar effect. But dunno where the blending mode disappeared to in 4.2
Hi hi! I had a question/ Am experiencing a problem. At 5:50 when you say to plug the Align Euler to Vector into the Mix Rotation node, The bars become red and it does not work? do you know why?
this grass is very beautiful. thank you for making this tutorial. I've been thinking for a long time how to make waves on the grass. but this method is very poor in performance, I couldn’t implement it on my laptop, blender crashed every time I tried to add a node.
Is there a simple way to adjust the shader and render engine settings to catch shadows without casting with the eevee changes in blender 4.2? I can turn off the sun light source shadows but then the cube does not cast any shadows and it seems that light groups are still cycles only
thank you for video! Would love to get information on cycles render engine and some of the changes that need to go in place when using it in the future :)
The video is amazing..the grass looks amazing, and i just got in to Blender so i feel dumb as a mule, But i love it. Where do you learn all this combos?
This was an awesome video since i'm thinking of making an animation video of my own and your video was the one that i was looking for but a humble request that can you combine two of your videos such as the rain splash and stylized grass to give the grass a sparkly crystal effect. Coz the geometry nodes looks like my mom. And Thanks a Lot !!!!
Hi, I love your video. Thank you for sharing your knowledge. I have a question. Is there anyway to apply the wind effect on a scatter grass mesh without using Hair Curves? Currently I'm working on project using realistic grass. Hope I can get answer from you.
I think I mighta messed up because the grey gradient wind is a straight line across for me while yours seems to have more like.. waves to give the wind less uniform shape
my grass has only the usual simple green color without shadows and overflows into other colors, despite the fact that everything looks the same to me as in the video
How to change the geometry of the grass, maybe not generate it but choose a ready-made object? What if I don't want a solid monotonous grass, but much more diverse? The grass in the video looks like a perfectly mown lawn, which only happens near a house, in the wild it does not happen.
I would think you can copy the geometry node, and with the second one just adjust the length, width, colour and density a bit. It'll add some diversity to your grass.
this is so cool. i still dont understand an of geometry math but still this tut is so helping me. and btwdo you know how to fix stylezed shader in 4.2?
mine dont work like yours and i did the exact same thing :( rotation node for some reason rotates the root of the grass not the actual tip and i give up
I want to make the grass appear on only the grass textured terrain, since I also have a terrain in the middle that's supposed to be dirt (devoid of grass). How do I make the grass not be on the center of the field?
I love it! It looks so good in the eevee render engine. Do you know if theres a way to get that shade-less look to work in cycles? The same normal trick doesn't seem to function the same in cycles.
spline parameter doesn't make that gradient. i have the nodes matching your setups in the video. any idea what could be wrong? great tutorial regardless. appreciate your energy and humor. thank you very much.
Thanks for the video, I have learned a lot, and the nodes may look complex at the beginning, but what you say is true, as I practice, I gain confidence, but I have a question, how did you do it so that in the end the grass has that shape? They look like cones, they look good, you don't explain that in your video
It is probably because he is using a different version of blender named goo engine made by proff goo (name on yt) and team , this version is specifically made for anime style render and all..
Great video, however my grass doesn't have the same randomness as yours during the wind blowing animation, its more like bands traveling from one corner to the next, I have double checked everything, using blender 4.3
but what next? for example, I created a location and I want to add grass to certain areas of the area, say in the corners of buildings, a little in a vacant lot, what if I want the grass to be somewhere higher, somewhere lower. How can I use this method? How many computer resources does this method consume? But what if there are also animating flags and water in my location? Is this method optimal or is it just a way to create grass without the ability to use it later?
Im at 2:05, and for some reason my hairs are much longer (even at the same size than yours) than yours and much less dense, even if i exactly copy your settings
It looks nice on your thumbnail, but in reality this is all it works for. Some small scene with a very narrow purpose. Trying to set it up in a bigger scale will crush the app. You wouldn’t even be able to see it, let alone try and play the animation.
why does my hair curves, at the same settings as yours, look different? right after you adding the generate hair curves node, the plane is almost populated, while mine isnt? also, the height of the default setting grass is so tall for me? any thoughts? tyia
Could someone help me please with adding a attribute node in the geometry nodes to assign the grass to a vertex group or be able to weight paint the grass (I tried messing around but I couldn’t figure it out), also when I rotated the wind in geometry nodes the texture of the grass didn’t rotate so the wind highlights are blowing backwards lol.
I'm not sure about Unreal Engine. It uses a different renderer than Blender, but I think it is possible. 👍 You definitely have to write some code or Unreal blueprints for it.
i love your tutorials but for some reason I did mine and the colour looked dim like there was no light. i have the sun light but everything is dark as if there isn't any. it isn't as vibrant as yours for some reason
Hey! Excellent tutorial :D My only questions is how you get the grass to go from flat strips into more of a grass shape. I couldn't see a step for that in the tute and everything else works for me except they look like streamers. I tried to download the tutorial files too check out your node setup, but there doesn't seem to be one for this project, it looks like it only part of your patreon bundle :(
You want to convert the curves into meshes? In geometry nodes you can do that 👍 You can use the Curve to Mesh node and give it a circular Curve Profile to convert the grass into mesh
Some tings changed in 4.2
5:08 - the node "Align Euler to Vector Node" to has changed to "Align Rotation to Vector Node"
tysm
This is wonderfully perfect! I've just begun messing around with anime nature scenes and this came at the perfect time. Can't wait to sit down and watch through this
Whoever wants to make work on cycles just add a "set hair curve profile" set the radios to .03 , shape to .05 , change the curve back to strand in the render settings and you got it!
Does anyone know how to properly copy and paste the nodes to another plane, mine doesnt show up
@@afellowhuman8944 Late reply but for those wanting the answer its check the materials tab on the new cube and apply the same material you created for the first one. That carries the shaders over.
Wow... just wow 😱😱 This is amazing, I am always blown away when I get to see another one of your videos. This grass is so beautiful! Keep up the incredible work!!
Wah Thank you so much Comfee! ❤️❤️
4.2 and Onward! - Shading will be weird if you don't turn off shadows in two different places now. You have to go into your material settings and tick ON "Transparent Shadows" in the "Surface" section. You must ALSO add a few extra nodes. Between the Diffuse and Shader to RGB, you need a Mix Shader node with the Diffuse BSDF going into Shader A, a Transparent BSDF going into Shader B, and then the "Is Shadow Ray" from a Light Path node going into the factor of the Mix Shader.
It sucks. Its so many extra steps. NPR shaders are getting pretty busted in EEVEE Next.
Thank you 😀
Thank you
On the Vector Rotate node you need to increase the value of the center field by a little if you get the same problem I do where the grass clumps up on itself
Hmmm, I think that version 4.1.1 works differently. I have redone the tutorial several times making sure to use your values, and my grass remains long, thin, and curved. Plus when I try to scale the plane the grass grows in size with the plane. I will download version 4.1.0 and try it again. Great video by the way, I love how you figured this out.
Hey did you have any change?
Yeah, with 4.2 it's not working
Mine is too big😭😭 im using 4.2.3
didn't work for me either in 4.2.3
Thank you for this video, you, comfee mug and CG Dash are my go to channels for anything anime or stylized
I'm following the tutorial step by step and using the very same parameters but I'm ending up with a crazy vortex when connecting the geo nodes
yeah mine became lions mane
@@TexyPanda check ypur offset value in offset point in curve. keep in negative if grass is inverted
So excited cant wait
Thank you! ❤
how good a new video was already missing learning from your videos
So satisfied the result! Thank you so much for this. Definitely subscribing.
Hello, another 2D art enthusiast 🎉📊👍
Thank you! Great work! I was waiting for a tutorial like this) Really want to see the part 2! Looks amazing
I just finished your tree tutorial and u got the grass right now?? Awesome !!
which tutorial
You are entertaining and informative! I love it!
Here from Comfee, loving your channel!! Subbed!!
Thanks for sharing. Love this technique 👍
Good job sensei, im proud of u
Thanks for tutorial!
Rotate Rotation sounds funny by the way :)
I absolutely love this tutorial and got great results following this , this got me out of the limbo is was stuck on a project . thank you so much cant wait to get more tutorials from u
one question though how would u make this animation into a loop??
Amazing tutorial. Thank you
This is what I am looking for. Thank you for this. You earn my subscription
Thank youf for making this truly amazing, easy to follow, informative video tutorial. I onlyhope to understand how to grasp the concepts in Geo nodes inorder to create this process.
Great tutorial, except for one thing. I'm using 4.2 and can't fidn the blend mode for my grass materials. Where can I find it because I've serached all over and still can't find it.
I ran into the same issue.
As for the shadows--turning them off in the object properties seems to create a similar effect.
But dunno where the blending mode disappeared to in 4.2
@@The_Horse-leafs_Cabbage I wish Blender had it addressed in their latest update at least.
4.2 is a headache I can't even use the mask option on that node other versions sure.
If you want to do the shadow part, you have to go to object properties of the grass > Visibility > Ray Visibility > un-check Shadow
I wish I was that cube rn
Hi hi! I had a question/ Am experiencing a problem. At 5:50 when you say to plug the Align Euler to Vector into the Mix Rotation node, The bars become red and it does not work? do you know why?
Update: I got it working Using Mix: Vector instead of Rotation :/
@@FizzySoba You are a saviour x
gonna subscribe because you saved a very confused me
this grass is very beautiful. thank you for making this tutorial. I've been thinking for a long time how to make waves on the grass. but this method is very poor in performance, I couldn’t implement it on my laptop, blender crashed every time I tried to add a node.
I am waiting for part 2 so I am subscribing.
This was Super helpful. Thanks
Is there a simple way to adjust the shader and render engine settings to catch shadows without casting with the eevee changes in blender 4.2? I can turn off the sun light source shadows but then the cube does not cast any shadows and it seems that light groups are still cycles only
Im having the same problem
Go to object properties instead of shader. Then go to visibility and turn off shadow under ray visibility
@@kelajuan_ BRILLIANT-- I turned the shadow cast on the sun object off, but I totally spaced on the grass object visibility properties!
thank you for video! Would love to get information on cycles render engine and some of the changes that need to go in place when using it in the future :)
This tutorial doesn't seem to work on 4.2, the blades oriantation are not following the place
The video is amazing..the grass looks amazing, and i just got in to Blender so i feel dumb as a mule, But i love it. Where do you learn all this combos?
Thankyou Tawan, You are Amazing
This was an awesome video since i'm thinking of making an animation video of my own and your video was the one that i was looking for but a humble request that can you combine two of your videos such as the rain splash and stylized grass to give the grass a sparkly crystal effect. Coz the geometry nodes looks like my mom. And Thanks a Lot !!!!
excellent tutorials and shaders. thank you! I hope someday there will be a tutorial on how to make the animated sky, stars and clouds :v
i am using 4.0 version and i am not sure if my version is the reason but this step at 5:50 doesn't work for me...
Hi, I love your video. Thank you for sharing your knowledge. I have a question. Is there anyway to apply the wind effect on a scatter grass mesh without using Hair Curves? Currently I'm working on project using realistic grass. Hope I can get answer from you.
I think I mighta messed up because the grey gradient wind is a straight line across for me while yours seems to have more like.. waves to give the wind less uniform shape
For some reason my grass texture is not visible even though all my steps are correct. And yes I am in the shading tab
amazing :)
okey but, why my blender doesn't have the empty hair and fur options in the curve section?
my grass has only the usual simple green color without shadows and overflows into other colors, despite the fact that everything looks the same to me as in the video
THANK YOU
In blender 3.6, there is no Rotate Rotation and Euler to Rotation, what should i use to change it?
Loved it
is there a way to make this grass colide with objects like hair particles do ?
Here's my question where's part 2?
how did you do the grass shape like that ? mine is big btw yours is small and looks like a real grass
apply transformation
@@psalmdaniel0 where is the transformation at?
I don’t know what to say. 🤭 🤭 🤭. This video is giving known and intimidating at the same time. How on earth do people learn all this.
thannks for the tutorial!!
bro where did u get this hdri
How to change the geometry of the grass, maybe not generate it but choose a ready-made object? What if I don't want a solid monotonous grass, but much more diverse? The grass in the video looks like a perfectly mown lawn, which only happens near a house, in the wild it does not happen.
I would think you can copy the geometry node, and with the second one just adjust the length, width, colour and density a bit. It'll add some diversity to your grass.
this is so cool. i still dont understand an of geometry math but still this tut is so helping me. and btwdo you know how to fix stylezed shader in 4.2?
when will the second part come???
tried this on 4.2 and the grass did not correct itself when I added the " curve root" node
mine dont work like yours and i did the exact same thing :( rotation node for some reason rotates the root of the grass not the actual tip and i give up
‘Deprecated’ appears above the “align euler to vector” window.
howd u make ur sky? did u draw em yourseslf?
damn man how did your grass look so good and i'm so shit 😓
Is there any method to place curve hairs along specific weight paint area?
Yes! You can use the "Named attribute" to get the Vertex paint data 👍
I want to make the grass appear on only the grass textured terrain, since I also have a terrain in the middle that's supposed to be dirt (devoid of grass). How do I make the grass not be on the center of the field?
Hi, how to make the shape of the grass taper instead of just being straight ?
I love it! It looks so good in the eevee render engine. Do you know if theres a way to get that shade-less look to work in cycles? The same normal trick doesn't seem to function the same in cycles.
Always loved your works! Tho I recently started trying Cycles. Any way to get this work with it?
@tawansunflower Love this so much!! But how to make the grass interact with the cube? Coz now my grass keeps penetrating into the cube TT
Awesome tutorial! My question is if you know whether this can be added into unreal engine with ease or not.
How did you do the cloud in the back ground
spline parameter doesn't make that gradient. i have the nodes matching your setups in the video. any idea what could be wrong?
great tutorial regardless. appreciate your energy and humor. thank you very much.
Thanks for the video, I have learned a lot, and the nodes may look complex at the beginning, but what you say is true, as I practice, I gain confidence, but I have a question, how did you do it so that in the end the grass has that shape? They look like cones, they look good, you don't explain that in your video
umm there is no shadow mode
ur pc after Shadows eneble: 💀🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥💦
Same. Did you find the answer?
It is probably because he is using a different version of blender named goo engine made by proff goo (name on yt) and team , this version is specifically made for anime style render and all..
@@learn-n5k you need to delete all of the nodes and keep only "color ramp" and "noise texture" (and "material output" of course)
OAO) wao... i follow it and works like a magic it is Sorcery ? is Geometry node is Sorcery ?
This tutorial is great! I have a question if there is any way to pick out a particular area without grass
Yes! You can use the Vertex group to store some data and access it in geometry nodes using the Attribute node.
Great video, however my grass doesn't have the same randomness as yours during the wind blowing animation, its more like bands traveling from one corner to the next, I have double checked everything, using blender 4.3
Ah! Can you send me a video of that? Maybe on twitter or one of my contacts 👍 I'll take a look at it!
@@tawansunflower I went through the node again, I had a math node plugged into the noise texture, not a vector math node, works perfectly now.
@@tawansunflower now if we could just make it loop seamlessly XD thank you for the great video
How do I make my glass bend more? Right now it looks like a bunch of twigs
but what next? for example, I created a location and I want to add grass to certain areas of the area, say in the corners of buildings, a little in a vacant lot, what if I want the grass to be somewhere higher, somewhere lower. How can I use this method? How many computer resources does this method consume? But what if there are also animating flags and water in my location? Is this method optimal or is it just a way to create grass without the ability to use it later?
Im at 2:05, and for some reason my hairs are much longer (even at the same size than yours) than yours and much less dense, even if i exactly copy your settings
randomeness not coming after noise texture why???
how do you make the grass pointy what where is that in the vid
i do all things as excataly you tell to do but their is a lack of randomness after noise texture why ?????
It looks nice on your thumbnail, but in reality this is all it works for. Some small scene with a very narrow purpose. Trying to set it up in a bigger scale will crush the app. You wouldn’t even be able to see it, let alone try and play the animation.
why does my hair curves, at the same settings as yours, look different? right after you adding the generate hair curves node, the plane is almost populated, while mine isnt? also, the height of the default setting grass is so tall for me? any thoughts? tyia
okay ive tinkered with the Generate Hair Curve's inner nodes' Divide and Multiply to get the same results as yours. Thanks!
thank you Komi, you comment help me
Could someone help me please with adding a attribute node in the geometry nodes to assign the grass to a vertex group or be able to weight paint the grass (I tried messing around but I couldn’t figure it out), also when I rotated the wind in geometry nodes the texture of the grass didn’t rotate so the wind highlights are blowing backwards lol.
04:07 grass disappeared (Blender 4.2.1)
set the offset point in curve to -1 if that does. . . i did forgot that and the grass dissapeared
Is it possible to integrate this grass into unreal afterwards ? :o
I'm not sure about Unreal Engine. It uses a different renderer than Blender, but I think it is possible. 👍 You definitely have to write some code or Unreal blueprints for it.
I'm guessing Align euler to vector - mix - vector rotate isn't working for me cuz I'm in 4.0
Yep. I started following along in 4.0 but a couple of these nodes are new or have new functionality in 4.1 so I switched to finish.
i love your tutorials but for some reason I did mine and the colour looked dim like there was no light. i have the sun light but everything is dark as if there isn't any. it isn't as vibrant as yours for some reason
Hmm there might be something wrong with the "normal" attribute in geometry nodes or the shader as normal is responsible for the shading. 🤔
where's part 2 ?????????
part2 ):
I made deh grass and deam is it nice :) even made a video showing it
is it possible to use it in game engines like unity & unreal without causing performance issue ?
Not me watching this with absolutely 0% knowledge of blender with dreams to make animation 😂
how do you open the geometry nodes tab?
Hey! Excellent tutorial :D My only questions is how you get the grass to go from flat strips into more of a grass shape. I couldn't see a step for that in the tute and everything else works for me except they look like streamers. I tried to download the tutorial files too check out your node setup, but there doesn't seem to be one for this project, it looks like it only part of your patreon bundle :(
You want to convert the curves into meshes? In geometry nodes you can do that 👍 You can use the Curve to Mesh node and give it a circular Curve Profile to convert the grass into mesh
First time try: dafug why the wind look so dumb?
second attemp: dafug why the wind look the the video now?
thank for the great turtorial
what did you study to become pro?
I learn most of Blender from RUclips XD And now here I am. It's been about 5 years now.
@@tawansunflower thanks!
its me again, is it possible to make hills here?
If that's "simple", what's "advanced" like?