90's Anime in Blender - Tutorial

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  • Опубликовано: 1 июн 2024
  • In this video I go over my process for creating digital art inspired by some of the classic anime of the 90's, let me know in the comments if you're interested in more art style videos :)
    DOWNLOAD LINKS:
    BLENDER ANIME/NPR MASTER PACK:
    veryveig.com/products/blender...
    FREE FILM & VHS OVERLAYS:
    cinepacks.store/collections/f...
    SOCIALS:
    Instagram: / jackmcv.art
    Twitter: / jackmcveighart
    TikTok: / jackmcv.art
    Foundation: foundation.app/@jackmcveigh
    Timestamps:
    0:00 Intro
    4:35 Composition & Setup in Blender
    11:16 Parallax & Movement
    14:26 2D & 3D Assets
    15:45 Colour, Linework & Post effects
    22:34 Frame Rate
    Music:
    Esprit - Summer Night
    Kenji Kawai - Patlabor 2 - Unnatural City I & II (1 hour)
    All rights reserved to their respective owners
    ©1988, 2017. Akira Committee
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Комментарии • 1,3 тыс.

  • @JanScottFrazier
    @JanScottFrazier 2 года назад +4450

    Thank you for making this! I am new to Blender (2 months) but worked in the anime industry in Japan in the 90s, including at Production IG for Ghost in the Shell, Blood the Last Vampire, etc. Your video helps me think about using my new tools with my old skills and techniques together. When we first shifted to digital production, the worst problem was backlighting (all those glows). There was no tool for it and it took a good deal of work to get it close to what we could do in the camera room. Even then, in camera we had to shoot the scene, run it back, change the camera so it had a light under a frosted glass pane on the camera stand, then shot cels with everything blacked out but the light areas superimposed over the original scene. It was slow and expensive and there was no preview but looked so good. Things are so much better now! :) fwiw we used to shoot everything on camera with diffusion filters, ranging from very light to heavy, and the change to digital made everything a lot sharper. Adding in scratches and VHS glitches is funny to me because we worked so very hard to make that not happen. Thanks again for this video!

    • @kickheavy8982
      @kickheavy8982 2 года назад +319

      Man this is gold! Thanks for sharing your experience. There's so much that goes into the aesthetic that those old school anime's had so it's so interesting hearing about how things were handled. I laughed at the end of your comment when you said how people are deliberately adding those scratches and imperfections in when the whole purpose back in the day was to keep them at a minimum. It's crazy how much imperfections can make things perfect.

    • @veryveig
      @veryveig  2 года назад +414

      Thanks for your insight, Sounds like a lot of delicate work but I think that's why the end result always look so crafted and beautiful!

    • @joseruano539
      @joseruano539 2 года назад +72

      Your comment is pure gold!!! and the last comment made me laugh a lot hahaha thanks for the inspiration! you should consider make a video telling this kind of things.. like "how anime were made in the 90's" idk, personally I'd love to hear more stories and understand the process that were used, maybe with that knowledge new artists can get inspiration.. it's just an idea, anyway hope you can make great Art in Blender!!

    • @ShiroCh_ID
      @ShiroCh_ID 2 года назад +29

      good to hear from the OGs animator back then,well i prefer 2000's style wehre they kinda shifted to digital but not too much 3Ds since i think the 3Ds ruined the consistencies of what we called "Anime",anyway i also laughed that old days tried to remove that imprfection while we re adding it,same as how we re added 3d glitches on newer games to looks like ps1 games

    • @yuwish6320
      @yuwish6320 2 года назад +9

      I find the adding of defects to be pretty ironic, considering how much effort studios put into removing them. To this day I still get a kick out of seeing a big ol' hair in a scene for just one frame. But I don't miss defects in newer productions.
      afa digital works, I think the Berserk remake featured here is a prime example of exactly how not to do 3D anime. I was cringing for that entire scene. I've been watching anime since the 70s, and have always preferred it to anything from the west, and I still prefer 80s and 90s anime to most productions from the last 10-15 years. So I truly value getting little insights like this.

  • @ayylmao.mp3
    @ayylmao.mp3 2 года назад +2569

    This feels like a part of a course that'd go for $249, incredible.

    • @x-Machina
      @x-Machina 2 года назад +71

      The best things in life are free 😉

    • @linecraftman3907
      @linecraftman3907 2 года назад +117

      the author of the video is now sitting like, ah fuck, shoulda sold it

    • @MadsenTheDane
      @MadsenTheDane 2 года назад +3

      So youre saying his goood but not that good haha

    • @sebastianatkinstall993
      @sebastianatkinstall993 2 года назад

      legit

    • @sccp1997
      @sccp1997 2 года назад +9

      Well, 1000 views equal 7 bucks.
      This video has 400.000 + views.
      He actually received $ 2800 + - in this video.
      This is the best thing about sharing.

  • @EQuivalentTube2
    @EQuivalentTube2 2 года назад +241

    Couple words on framerate:
    Notice how on those old animations, different objects have different framerates! For example, the main character has 24-30 FPS, while the midground and surrounding junk might have 20 or 16. This is very important in that it points attention, highlights objects and helps to convey different materials properties.

    • @Unixety
      @Unixety 10 месяцев назад +20

      I was about to say that, some objects and things go at a normal 24 frames while others go at 12 frames. It's very easy not to notice, but it can go a long way if you're trying to go for the 2d animation feel in your 3d animations.

    • @willuigi64
      @willuigi64 6 месяцев назад

      Well, commonly characters have lower frame rates. Seeing the immense workload to do each frame because they're dynamic and constantly updating, while the backgrounds can update more regularly because of their static nature, but I do understand what you mean and it's a valuable aspect to point out.

  • @anon8373
    @anon8373 2 года назад +1270

    90's japanese animation quality was the height of 2D animation that hasn't been seen again in 20 years. The animators during that time were masters.

    • @IyeViking
      @IyeViking 2 года назад +132

      Not only were the old animators good animators, they were all smart and really clever, think of all the tricks, methods and work arounds they invented

    • @turntup1234
      @turntup1234 2 года назад +39

      1990 was 30 years ago

    • @Lenak_
      @Lenak_ 2 года назад +53

      @@turntup1234 the 90s ended in 2000 aka almost 20y ago

    • @whocars
      @whocars 2 года назад +14

      @@Lenak_ almost?

    • @Lenak_
      @Lenak_ 2 года назад +4

      @@whocars yeah almost isn't the right word

  • @darksylinc
    @darksylinc 2 года назад +118

    Amazing.
    Btw if someone is wondering why the 12fps train at the end looks so choppy while traditional animation typically does not, it's because it's missing line strokes to convey sense of motion (i.e. it acts as some sort of motion blur, though it's not technically blur).
    These strokes are very common in manga to depict motion in still images. But they're also present in animations. Sometimes the shape gets deformed or the light leave a streak for a strong effect.
    The train at the end lacked those, thus the only way to know it's moving is by looking at the animation, and since that's the only reference, at 12 fps it looks choppy.

    • @jaedekdee
      @jaedekdee 10 месяцев назад +2

      thanks i was looking for this comment. i wonder if its possible to simulate that using 3d. that would be rad

    • @VarleyGGz
      @VarleyGGz 9 месяцев назад +1

      @@jaedekdee If not in the 3D app, likely in post (After Effects or Davinci maybe). Or a mix of the 3D renderer with some post. Just guessing.

    • @scush
      @scush 6 месяцев назад +3

      that train is moving far to slow for motion lines to make any sense

  • @Strelokos666
    @Strelokos666 2 года назад +149

    So I wasn't the only one seeing this 90's imagery aesthetic. Night cities are the best so far... glowing windows at the distance make me feel isolated and surreal. This is why I consider all the 90's titles I watched being highly psychodelic

  • @gatinha
    @gatinha 2 года назад +389

    Another thing that is game changer is ink bleed in strokes, mask/keyed to a grunge texture layer.
    You make a parallel node to the stroke, displace it a little bit and add a bit of outer glow to it and then put a grunge texture set to screen blending mode but with It masked to the Outer glow.
    It looks incredible, also a ortographic camera in some cases can really sell a 2d look

    • @Amfortas
      @Amfortas 2 года назад +15

      Literally what are you talking about

    • @georgehill6098
      @georgehill6098 2 года назад +12

      @@Amfortas I think he's talking about the node workflow in the compositing tab

    • @SonicTheCat
      @SonicTheCat 2 года назад +5

      got any pics of this technique in action?

    • @peterlustig9089
      @peterlustig9089 2 года назад +2

      i am also very interested in this. i am sega saturn 90s homebrew dev. are you on any discords or forums, where we could exchange notes :)

    • @ZeranZeran
      @ZeranZeran 2 года назад +11

      @@Amfortas he's giving valuable advice on how to make something look realistically vintage, and what makes it look so nice
      Literally what are you doing with your life

  • @mndlessdrwer
    @mndlessdrwer 2 года назад +162

    The interesting thing about comparing traditional and 3D animated workflows is that for traditional workflows, you end up with a pretty consistent amount of workload throughout the entirety of the production process, from the pre-production storyboarding and initial character reference sheets, through to the week-to-week animation workflows. With the 3D workflow, you have a larger initial time investment in creating character models and environments, adding skeletons for animating, and determining lighting, shaders, materials, etc. So you typically end up with more initial workload that you can do before the show starts airing, and then there's less that you need to actually make during the production, so you can focus more on just animating the existing resources instead of needing to redraw vast amounts of keyframes per episode, and potentially have to repaint entire background and environmental panels multiple times to cope with changing camera perspectives. I have a lot of nostalgia for 2D hand-drawn or hand-painted animation, because it has just so much unique character to it, but I do believe that 3D animation will reach a point in the near future where it will become almost indistinguishable from it if that is the desired art direction.

    • @jmalmsten
      @jmalmsten 2 года назад +25

      Yeah, I have somewhat thought that this is kind of the major pitfall of most 3D shows. That they kind of think that most of the work is done when all assets are modeled and rigged. With 2D. You are forced to reconsider the model for each and every frame. With 3D, they just hand over the rigged model and the animators push the rigs around to meet the ever shortened deadline as producers think that you just have to move the keyframes into place and press render.
      The productions I have seen that have handled CG exceptionally. Like the shots in Kill la Kill where you go "wait THAT was CG?!?!" they basically had to remodel all assets for each shot. Sometimes swapping in completely different "smear-frame" models for a few frames. Those smear frames had to be modeled separately. Basically. If you want CG to be seamlessly integrated into a 2D show... you need to treat it like 2D... and that takes just as much time as making it 2D... defeating the time-saving producers wanted from making it CG in the first place.

    • @mndlessdrwer
      @mndlessdrwer 2 года назад +5

      @@jmalmsten it's also down to which shaders they use and how they handle "flattening" the frames to mimic hand-drawn. It also helps if it's a series that has frequent costume or outfit changes or whose outfits or hair give the animation physics software a hard enough time that an animator has to step in and manually tweak the rigging for each to make the keyframes make sense. It forces them to treat it like 2D animation, which is why it more closely resembles in in the end.
      Also, Kill La Kill is a fantastic series with impeccable art direction and animation. Plus the sound design is so iconic. It's definitely one I recommend to people who don't mind a fair amount of fan-service if the plot is actually good enough to stand on its own, because Kill La Kill has that.

    • @vasim495
      @vasim495 2 года назад +9

      Would partially agree. Even after creating assets in 3d, the amount of work needed for animation is not that much different from traditional 2d, if not more. Especially when you take into consideration the work technical artists put in simulating every little rigid body and fluid sims and special effects. 3d is a lot more work. Where it all pays off is 3d is A LOT more iterative. Need a wider camera lens for that shot? Sure, no problem. How about we make the hero blonde instead? Sure, no problem. Having the freedom to iterate is a huge deal in all art disciplines, from writing to music to animation.

    • @mndlessdrwer
      @mndlessdrwer 2 года назад +8

      @@vasim495 not to mention the fact that setting a scene is made significantly easier when you don't need to redraw backgrounds because you've got a fully modeled 3D environment with movable lighting and a skybox.

    • @vasim495
      @vasim495 2 года назад +8

      @@mndlessdrwer Very true, once you've created something once, it's much easier to tweak, re-use and even drastically modify without losing a huge chunk of time and labor that's already been put in. Whereas such iterations in traditional 2d in most cases means discarding work and time already expended and starting from scratch.

  • @Vanisher
    @Vanisher 2 года назад +438

    This one going straight in my best tutorials playlist, thank you for being a part of this community

    • @chediakmusic
      @chediakmusic 2 года назад +8

      i'd love to see that playlist

    • @donotdiezyt7503
      @donotdiezyt7503 2 года назад +1

      yeah can we see that playlist perhaps

    • @pchris
      @pchris 2 года назад

      @@chediakmusic It's public on his profile: ruclips.net/p/PLdLBndHd9gKVmB7jXjgRn25UmSPmzWkk_

    • @pchris
      @pchris 2 года назад

      @@donotdiezyt7503 See my above comment

    • @huntingyou5098
      @huntingyou5098 2 года назад

      share the playlist

  • @eilonwy8105
    @eilonwy8105 2 года назад +338

    Awesome video! Stuff like this is what makes me so pumped up and excited bout doing 3D

  • @BenLevin
    @BenLevin 2 года назад +325

    This was so inspiring!

    • @lavbas2107
      @lavbas2107 2 года назад +4

      o shit wuts going on Ben
      didn't know you're one of the weebs like us

    • @darltrash
      @darltrash 2 года назад +3

      oh my god, it's ben!

    • @MarkDavidTeo
      @MarkDavidTeo 2 года назад

      Ben Levin! Wowweeee XD Weeb power!!!

    • @coversauce4786
      @coversauce4786 2 года назад

      You got me into blender. Thanks, Ben

  • @niks660097
    @niks660097 Год назад +14

    Original 12FPS is very important, because pen and paper artists at that time would blend motion blur or other exaggerated deformations into each drawings(some studios did it using computers in post-production, but most old school ones like Studio Ghibli didn't) so some kind of motion downscaling/reverse interpolation would be closer to original intended art style..

  • @pimt.5843
    @pimt.5843 2 года назад +23

    The moment I scream in fangirl. Can't say THANK YOU enough for sharing your talent.

  • @VarleyGGz
    @VarleyGGz 9 месяцев назад +3

    I love how trying to copy anothers art you fall upon techniques that end up giving it your own style. I bet the more you study in this way, the more you find what feels your own.

  • @kickheavy8982
    @kickheavy8982 2 года назад +111

    I have these discussions about old school 80s and 90s anime all the time so this video was extremely refreshing. Not only was your thought process and breakdown very thoughtful but you also kept the 90s aesthetic going for this actual youtube video as well. The stone/granite backgrounds with the thick bevels on the graphic/text portions of the video were a nice touch! Very detailed. Along with the music and everything of course. Dope video. So thoughtful!

  • @craigbaker6382
    @craigbaker6382 Год назад +29

    I love how big the Blender community is. I am attracted to Blender for a dozen reasons, 2D animation being a major one. I am not generally a huge fan of 'anime" though the aesthetic techniques you display here have given me a new appreciation for the now nostalgic feeling I get from the olde original traditional cel animation stuff. You have brilliantly employed some very basic techniques to evoke different emotions and I really agree with your basic premise that the original medium's constraints forced a type of discipline that then became a hallmark of the style itself that requires careful consideration to re-create using modern 3D given that options are now so exponentially expanded .
    Regarding the framerate I feel it has a HUGE effect on my appreciation of what one would call"anime" The limitations and thus decisions to use as FEW frames as possible and still achieve a consistent look is key to the entire aesthetic for me. 12 fps stepped up to 24 is way preferable for me than anything too oozing silky smooth like 30ps. A main complaint I had about video vs film initially before I ever understood the effect of frame rate and the shutter speed relationship for motion was the overly creamy smoothness. 24fps is LOCKED into my skull as THE frame rate for motion picture story stuff. And the 12 fps stepped up to 24 is itself a huge part of the functional pleasing aesthetic of "anime" which, to me, has always just really meant "limited motion animation".

  • @bowlofsoup7721
    @bowlofsoup7721 2 года назад +62

    Didn't even know you could recreate such a style with this blender.
    Really shows the potential of 3D anime.
    Keep up the great work.

  • @aaronstanley6914
    @aaronstanley6914 Год назад +6

    honestly, this video is the best explanation of why generations of animation feel so different. it's a great video that even non-animators should watch to learn and appreciate the history of anime and more generally animation as a lot of the core philosophy carries over to American animation.

  • @AMNEZ1A
    @AMNEZ1A 4 месяца назад +2

    I never realized how much I needed to watch more random Blender tutorials until the last week. I've been just trying to do stuff and learn by doing, but watching tutorials makes me see that things can be way simpler if you know the goal you are trying to achieve. Thanks for this tutorial, it gave me a good slap to the back of my head, and now I am even more motivated to improve.

  • @nuclear_war_games
    @nuclear_war_games 7 дней назад +1

    All the animations and shots look like they should be continuously looping in a yt video with a slowed version of The Perfect Girl playing

  • @RogueBeatsARG
    @RogueBeatsARG 2 года назад +7

    OMG, if someone makes a game that looks like a 90s anime, but really 2D while being 3D im gonna cry... Also the "Bloom Effect" on old Cell Animes is insanely good

  • @dxviants
    @dxviants Год назад +3

    16:45 this entire part blew my mind, the level of creativity and just how simple it really is is awesome.

  • @Aranimda
    @Aranimda 2 года назад +3

    04:14 The Prince of Egypt did a wonderful job on that. And it has never been done since in that style.

  • @javisartdesign
    @javisartdesign 2 года назад +30

    Thanks man, very inspirational. I really like the 12 fps frame rate value, since it really feels like an anime movie. There are some games like Guilty Gear that uses the same techniques to skip some frames for the animations.

  • @rodneyabrett
    @rodneyabrett 2 года назад +17

    That was pretty badass. Especially since I was born in the 70s. I really got into those 80s and 90s anime masterpieces in my early 20s. I remember collecting fuzzy VHS copies from comic conventions that were copies of a copy of a copy, but still being blown away by the artistry of them so it's pretty awesome to see a super cleaned up version in Blender! Great work!

  • @jamesmorrall
    @jamesmorrall Год назад +5

    Wow. I’ve just found this channel and I’m blown away, really nice to see such sophisticated analysis of a medium and not just technical knob twiddling in swift ware for the sake of it!

  • @VarleyGGz
    @VarleyGGz 9 месяцев назад +2

    One thing I noticed was the streetlights over the original car reflected over the front window (giving the visual that the windows was completely tinted out). This gave it a more ominous mood. The use of less lights in the original also gave me the impression that the area was more desolate, despite the city in the background (also increasing the ominous mood).
    BTW, I havent seen the show, so Im just giving a visual impression. For all I know there can be looney toons style music in the original and I'm way off (lol).
    I still get that vibe from yours too, and it's a beautiful interpretation! New sub. I love the calming narration and ambient sounds too. Very easy watch comapred to people thinking they have to be overly loud or animated.

  • @blenderwizardry
    @blenderwizardry 2 года назад +9

    omg this is not supposed to be free, such a jewel

  • @soloshotfirst1118
    @soloshotfirst1118 2 года назад +7

    music used in the video itself is "PATLABOR 2 OST 12:At Parting"
    Has such a great cyberpunk-ish vibe to it.

  • @Spamkromite
    @Spamkromite Год назад

    CTRL + ALT + NUMPAD-0 will position your camera towards whatever you are viewing in the focused viewport. That way you just navigate through the viewport until finding a good spot, summon the camera to that place with the shortcut and you are set. No need to "eyeball" the position of the camera by dragging it and moving it around. Just my two-cents for whoever finds it useful.
    Awesome tutorial by the way. Learnt a ton, specially how to achieve the same NPR but in UE5.

  • @alejmc
    @alejmc Год назад +1

    Good god… I only saw the first 20 seconds and already put it on a “Blender Mindblown” personal playlist and subbed. I KNOW it won’t disappoint, if only as a reference at the least.

  • @weebandkeeb1834
    @weebandkeeb1834 2 года назад +11

    I’m quite into 90’s anime recently and I know nothing about blender. However, the content of the video really inspires me to get into blender. Thanks for your informations.

  • @YVZSTUDIOS
    @YVZSTUDIOS 2 года назад +4

    This is probably one of the best & comprehensive explanation/intro to emulating the classic anime style 👌

  • @giustyyt
    @giustyyt Год назад +2

    I opened this video with the intent of watching a few minutes and then saving it for later because it was late, but I ended up watching all of it because it was so well done. I love the style of 90s anime and have been always intrigued by the concept of mixing 3d and 2d animation. Also this video doesn't feel like other tutorials where they just tell you what to do step by step, but you actually explain your thought process as well as showing how you achieve the result you're looking for. To me it felt more like a course or a documentary rather than a simple tutorial. Thank you so much for sharing your knowledge and resources

  • @kittenburger_prime
    @kittenburger_prime Год назад +5

    Figuring out how 2d games and animation used parallax to represent 3d camera movement as a kid was a really cool way to learn.

  • @lasvador
    @lasvador 2 года назад +8

    Mind-blowing. This is fulfilling my "Every frame a painting" gap. Lovely narration and detail for audiences with less experience. Subscribed. Thank you for going so in-depth and showing multiple examples of the technique. So much was learned from one tutorial.

  • @ericlotze7724
    @ericlotze7724 Год назад +3

    This is a really neat mix of Film/Art Analysis and Blender Tutorials on Neat Things to Try.
    (Some of my Favorite Things!)

  • @nh8444
    @nh8444 Год назад +5

    This was not only beautiful and inspiring, it reinforced my love for the blender and animation communities. You guys are such awesome people. I recently started reading Framed Ink to further understand visual storytelling and you make some amazing points. I grew up on these films and absolutely loved seeing how you did this. I’m only half a year into learning blender and two years into studying 2D as a hobby. Even if I don’t make money from it, this stuff is so cool to try and make. Cheers.

  • @Ovundah1
    @Ovundah1 5 месяцев назад +1

    This was literally the best video ever: informative, reminiscent, cool, funny, chill, creative. You truly know your stuff as well as how to present everything in a unique, understandable, and entertaining way. Thank you for this video🙏

  • @katsuyaki7605
    @katsuyaki7605 Год назад +7

    The technique of using layers is what used to be called a multi-planar camera shot. (Created -- or at least popularized -- by Disney for "Snow White", I believe.)

  • @Avsword
    @Avsword 2 года назад +3

    Holy crap, the QUALITY here is astounding. I love the style and will definetly get back to this video atleast 6 times this next month. Amazing video, so much effort and really helpful❤️

  • @vintageclouds9510
    @vintageclouds9510 2 года назад +16

    This is absolutely gorgeous and fit right in to my aesthetics. Your slow voice over, that silent hill 2 like music (intro sounds like White noiz), the sheer craftmanship of using blender in a more fun way and rare screen projection in digital art! I mean it seems this tutorial is made with everything I love and everything that inspires me. Thank you so much for this super cool tutorial. Subscribed!

    • @devondetroit2529
      @devondetroit2529 Год назад

      Wheres your videos then? If he is using your 'aesthetics' surely you have a video using them first? Or is what you are saying is that you like his video, and plan to copy it..
      smh

  • @lumencg
    @lumencg Год назад

    Thank you so much for making this.
    I really appreciate that you went in depth into the stylistic aspects of the originals (and remakes) rather than just pure blender.

  • @cha8802
    @cha8802 2 года назад +3

    been in a bit of a creative rut recently, this has just given me so much inspiration and got me excited to make things again so thank you

  • @warrenayiss3012
    @warrenayiss3012 Год назад +7

    This video is very interesting, it feels more like a documentary than a tutorial, I'm an intermediate artist and I have thoughts of putting all more of my workflow in blender. Plus learned a lot about Art and some of your insight in studying old anime, camera movements are great but static cameras should not be forgotten, this give me another weapon to share my visions. Thanks for the video.

  • @Popviz
    @Popviz 2 месяца назад

    Thankyou, this is soo good. The sheer versatility of blender is incredible...

  • @Bealzabub
    @Bealzabub Год назад +2

    It's actually really interesting seeing how you build the set for your scenes because they're actually very very similar to how they would be constructed in a film soundstage or for a stage production! And I think recreating some of the constraints from that era helps invoke the feel of it.
    A lot of mediums have become iconic because of the limitations placed on the technology of the time and traditional animation is no different.
    Love this!

  • @danieldouglasclemens
    @danieldouglasclemens Год назад +11

    I am absolutely blown away by your work. Please keep it up! I especially like the fact, that you point out to use the modern tech scarcely as not to lose the original intent and mood of the scene. Three thumbs up (if I could)! You have got another subscriber to your channel!

  • @Ryfryrice
    @Ryfryrice Год назад +3

    One of the best tutorials I've seen so far in my time learning blender, well done ser!

  • @ReasonablySkeptic
    @ReasonablySkeptic Год назад +1

    You sir ARE A GOD. Creating worlds. AMAZING!

  • @CreativeProgramTutorials
    @CreativeProgramTutorials Год назад +1

    Thank you so much for posting this. This will be integral for my short film when I’m done with the storyboards. Much appreciated as someone who loves the ‘90s era particularly when it comes to animation

  • @bhris001
    @bhris001 2 года назад +8

    this is the best video to date on this topic, beautiful breakdowns on the scenes and composition

  • @apeeatape
    @apeeatape 2 года назад +9

    Wow! That was unexpected! Great indepth look at not only blender process and thought process but an analysis of style I cherish so much to boot. Thank you!

  • @astorothcr
    @astorothcr 10 месяцев назад +1

    Regarding the framerate, 12 fps (or, in professional terms, "on twos") is not solely a budget issue. 12 fps animation has its own design properties, a whole bunch of tricks and know-hows to make the sequence look the way it does, utilizing methods like shape warp and fake motion blur. On a technical level, It's almost a different art form from animation on ones (24 fps), in the same sense that movies (24 fps) are different from TV commercials (30 fps). I think the demo got most of the aesthetics right, just missing a tad on the 12 fps charm (which I absolutely have no idea how to recreate without actually manipulating each frame by hand), and thank you for the incredible analysis and tutorial!

  • @ProfessorSquid
    @ProfessorSquid Год назад +2

    iv learnt so much that i will soon forget so i will return when i require them

  • @uoassist82
    @uoassist82 2 года назад +8

    The Summer Night at the end was a pleasant surprise, especially pleased that the title was included in the description of the video. Thanks for sharing some interesting techniques!

  • @agmund
    @agmund 2 года назад +3

    thank you for this one!

  • @hawshimagical
    @hawshimagical 2 года назад

    im so glad you address the thing about traditional inking and painting! its true, the classic asthetic is about the concious artistic decisions, not about whether theyre using real paint vs a computer. thank you very much

  • @adri.progression
    @adri.progression Год назад +1

    Wow! This is amazing + I appreciate the depth, clarity, and pacing at which you showed us your process!

  • @xx_PCCR_xx
    @xx_PCCR_xx Год назад +2

    These tips are gold. Thanks for sharing

  • @manmadeartists
    @manmadeartists 2 года назад +3

    Thank you for sharing your knowledge. This video itself is so well made with all the details of blender workflow, comparing two images and how changes effect the outcome. Thanks 🙏🏻

  • @holzwurm_hd7029
    @holzwurm_hd7029 6 месяцев назад +2

    Could you make a list of your favourite 90s Anime?
    Youve really got a great taste and as a Y2k im pretty sure ive missed quite a bit of the good stuff.

  • @nickscott8922
    @nickscott8922 2 года назад +4

    Phenomenal video, I’ve been trying to nail down a stylized 3D feel and this is great

  • @NoName-dm6mj
    @NoName-dm6mj 2 года назад +8

    1. This video is so unbelievably insightful and incredibly well made, thank you for this as someone who enjoys this sort of stuff
    2. You have completely changed the way I though about how the camera can be used in a work of art
    3. what is the ambient track played throughout most of the video, it really helps the entire vibe of the video.

  • @nelsonduarte3573
    @nelsonduarte3573 2 месяца назад

    uau amazing breakdown, loved it

  • @jayxreeves
    @jayxreeves 2 года назад +2

    I could watch this video like a film, even without a huge knowledge of animation and modeling this is crazy entertaining

  • @PimzDigital
    @PimzDigital 2 года назад +5

    The level of thought and detail that went into how you presented this was absolutely incredible. Thank you for taking the time to genuinely talk about the reason for making style choices and not just throwing your node setup out there with no preamble or reasoning. This is super inspirational and really helped me get a better idea how to develop a style I've been chasing for the past 6 months.

  • @snip3d
    @snip3d Год назад +2

    Love the style. I'm amazed at how much the framerate impacts the "traditional anime" look and feel. Great content.

  • @tdog3753
    @tdog3753 2 года назад +2

    I've been looking for something like this for so long, this is amazing. Thank you so much for teaching us these tips and tricks

  • @SIMUL4CR4
    @SIMUL4CR4 2 года назад +1

    The quality of this video and the depth of your analysis is staggering. I'm not an illustrator or visual artist, but I found this gripping.

  • @elastickeyframe374
    @elastickeyframe374 2 года назад +4

    This is gold! Great information and explanation

  • @CEMONFIRE
    @CEMONFIRE 2 года назад +3

    Love your Tutorials broo

  • @justpoppinthings
    @justpoppinthings Год назад +1

    Can't wait to try this, amazing work.

  • @SaarN1337
    @SaarN1337 2 года назад

    Gee, the tech behind this is amazing, and so are your skills of actually using those features, like choosing the right triggers etc.

  • @AndyCropperArt
    @AndyCropperArt 2 года назад +3

    Absolutely phenomenal work and info, and incredibly generous of you too. Thank you. I'm a painter of city scenes looking at stretching my legs into using Blender to recreate my visions in some way but I've been having trouble visualising something that would work within what I'm doing. Thank you for giving me a way in.

  • @htttps_trippy
    @htttps_trippy Год назад +15

    One thing that I feel could also be helpful when trying to replicate this style is the lens you choose to shoot the scene with. A lot of objects in 90s, especially the cars, aren't very forshortened. So using a more shallow lens like a 75 mm will help give the scene a more flat look

  • @asherqureshi4869
    @asherqureshi4869 Год назад

    I just started learning blender and randomly clicked on this video and boy did i have fune! You're voice is soft and comfortable paired with the bg music and as an artist I leanred a lot about scenes and lighting and everything!

  • @imsoawesomegetoverit
    @imsoawesomegetoverit 2 года назад

    you've hit the nail on the head in terms of how to think about creating something in this style. Not allowing yourself to be constrained by having to think of the scene as a 3D environment but instead on how each element needs to appear in 2D allows scenes to be created with the same mindset as in 2D animation, but with (as you say) all the benefits of 3D.
    Really great video. I feel like this is such an original take, you've explained so eloquently why it's important and why it works. Amazing!!!

  • @3lihsn367
    @3lihsn367 2 года назад +3

    Thank you so much for this. Hope you have a good day.

  • @victorwidell9751
    @victorwidell9751 2 года назад +25

    You could experiment with mixed framerates. Background mattes were often moved smoothly, while any movement in 3d was 12 fps max.

    • @Kio3360
      @Kio3360 2 года назад +2

      You can use stepped interpolation to achieve this effect.

    • @Wingnut353
      @Wingnut353 2 года назад

      @@Kio3360 Heh...many were probably using stepped interpolation to get to 12fps.

    • @Kio3360
      @Kio3360 2 года назад

      @@Wingnut353 Were? Is there a better alternative? Aside from keying by hand?

    • @showalk
      @showalk Год назад +1

      @@Kio3360 Stepped interpolation may be useful in some cases, but hand-keying will achieve a much better effect. One of the important parts of anime is that the frames are often specifically chosen to accentuate the important parts of a motion. Part of the reason 3D in anime sometimes looks weird is because this isn't taken into account. Every single movement is equally "weighted" in terms of how many frames it gets, and you lose the dynamism of 2D animation. It ironically ends up looking less natural, or like a poorly optimized video game.

  • @aaliyan2
    @aaliyan2 Год назад +2

    This is one of the greatest tutorials! Loved how you explain every thing.

  • @vliase8451
    @vliase8451 2 года назад

    As a person who has just gotten into the modeling part rather than just stylizing pre-made objects within blender I find this super cool to learn about! You just earned another subscriber:))

  • @glittalogik
    @glittalogik 2 года назад +12

    I'm brand new to Blender (got instantly obsessed with geometry nodes, haven't even made my first donut yet) and I've been trawling tutorials for cool stuff to eventually try. THIS IS THE COOLEST, no idea how it doesn't have a million views already. The presentation, exposition, and context/comparisons are all stellar, and your love for the style and artform shines through at every stage.
    Question: How does the computational/rendering load of this style compare to the more modern 3D-focused Blender content we usually see? I'm struggling along with a GTX1650S until RTX pricing insanity dies down, so being able to try new stuff without melting my PC would be a plus 😅

    • @veryveig
      @veryveig  2 года назад +6

      Ty for the kind words! Because most of my scenes and shader setups are relatively simple I find the rendering in both Eevee and Cycles is pretty instant (for context i'm using an RTX 2080 but I think it would definitely still be manageable with an earlier gen graphics card like a GTX1650S)
      The slowest part is the 'Freestyle' pass which can sometimes take as long as 2 minutes per frame - And from what i've researched I don't think computer specs make much of a difference as it's just the nature of how Blender calculates the lines!

    • @glittalogik
      @glittalogik 2 года назад +2

      @@veryveig Good to know, thanks :) I've got a ton to learn still but I'm keen to attempt something like this with some of my old favourites. There are a couple of great shots from Serial Experiments: Lain that I reckon would work... As good an excuse as any for a rewatch, at any rate.

  • @damianthompson1591
    @damianthompson1591 2 года назад +6

    Wow. Absolutely love the look of the old anime. Would like to see more, even a small tutorial from start to finish would be amazing.

    • @pchris
      @pchris 2 года назад

      yeah I'd love to see the whole process behind any one of these

  • @xxdannyxanny420
    @xxdannyxanny420 Год назад +1

    this video could’ve been a simple tutorial, but you went in depth about the style and explained it really well, i ended up learning more than what i expected

  • @leradmuiel7634
    @leradmuiel7634 2 года назад

    Always appreciate a good artist.

  • @Arckanda
    @Arckanda 2 года назад +7

    Being fairly new to blender, this video is an awesome treasure to be found... Any chance you'll consider making a whole series? Maybe including a video on materials or things like that?

  • @SamTheComicMan
    @SamTheComicMan 2 года назад +3

    Fantastic video, I'm just now jumping into all that blender can do. It honestly blows my mind, just 20 years ago this kind of tech and education would have cost thousands... Hopefully, i can come to grips with the software, made my first doughnut yesterday so that's a start lol

  • @jaaanai
    @jaaanai Год назад +1

    This is just beautiful

  • @daklr2501
    @daklr2501 2 года назад +2

    I honestly thought it would be impossible to recreate the style of animation we saw then today with the death of the traditional methods that made it all possible, but this gives me a lot of hope for the future, thank you!

  • @EposVox
    @EposVox 2 года назад +3

    Beautiful video

  • @simogiorgi99
    @simogiorgi99 2 года назад +6

    You deserve so many more followers, great breakdown, i really loved the format and content, awesome work my dude.
    If I can ask a thing about the composition, in the last scene you realized you used the same circle road loop to make the road move, but from the perspective it doesn't look like a perfect circle, how did you manage to make it rotate and flatten the surface at the same time without making it look too round?
    Wish you a great day, thanks again for the awesome content mate.

  • @Kynatosh
    @Kynatosh 2 года назад +1

    I WAS LOOKING FOR THIS FOR SO LONG 2 YEARS AGO
    And I just get it recommended ;)

  • @caffeinatedx
    @caffeinatedx Год назад +1

    I've studied and worked with 3d for few years now, whilets my main goal being 2d animation. I'm so thankful for you. You've showed me a way moving forward in my endevours.

  • @tylerbeaumont
    @tylerbeaumont 2 года назад +23

    Anyone who says that modern 3D animation can’t be as beautiful as traditional animation clearly hasn’t tried to use xgen lol. The amount of effort that goes into a single hero model for a 3D animated movie is enormous, and the animation in movies like Frozen and How To Train Your Dragon is not only incredible, but it’s incredible because it’s in 3D. It’s easy enough to make a 2D character split into three bits and dance through a thorny bramble, but recreating that in 3D is incredibly difficult. Not to mention stuff like lighting, especially cartoony silhouettes like are seen in a lot of Disney films, which are often incredibly hard to achieve in 3D. 3D art is beautiful for an entirely different reason to 2D art, and I honestly hate when people discard 3D as easy or cheap or lazy and say it’s not equally as beautiful as it’s 2D counterpart.

    • @Hysteria98
      @Hysteria98 2 года назад +7

      There are pros and cons to both, but equally respectable and difficult to pull off. The concern is more so that 3D has seemingly completely replaced 2D when the obvious answer is that we can have both, but the insatiable budgets required are always controlled by those who seek maximum profit for the effort, so 3D has sadly become standard, which is why people are fed up of it.

  • @ZkoyllarTube
    @ZkoyllarTube 2 года назад +3

    Interesting aproach. I was experimenting with something similar and I mostly came to the same post filters. The only thing I would add is the blur on the lines, as the 90's anime are not that crisp.

  • @JacobHalton
    @JacobHalton Год назад +1

    That's super interesting at 10:30 where the static camera actually looks more engaging than the one that's moving. Great proof that adding limitations can make things more impactful. Really cool tutorial, thanks for sharing.

  • @zedfirenze
    @zedfirenze Год назад +1

    Thank you! You said it, the problem was honestly the artistic intent and effort that made alot of the continuations and remakes so lackluster. Honestly I forgot this was a blender tutorial because the beginning is starting off like a video essay which is so great to say the least. I can already tell you put alot of love and care into this.

  • @easyBob100
    @easyBob100 2 года назад +4

    A great breakdown of what makes a beautiful anime. The issue is still how easy it is to spot 3d models. Cell shading doesn't come close to looking like it's hand drawn. Maybe it's too sharp, and not 'fuzzy' like older anime....?

    • @YVZSTUDIOS
      @YVZSTUDIOS 2 года назад +1

      that's what I was gonna said. Instead of sharpening the image, it's actually better to blur the image, if the goal is to replicate the classic anime look.
      I personally like to use two blurs. First blur everything by 1 or 2px (depending on the res of the image) and then add another blur, of like 4px (or more if hi res) but only at 40% intensity.

    • @sulphurous2656
      @sulphurous2656 2 года назад

      That and also objects not sharing the same framerate. Or going around the camera in a way that makes it extremely apparent this is a three dimensional object.

  • @joeg7096
    @joeg7096 2 года назад +33

    Thanks for this lovely video Jack. I've been playing around with varying line weights/strength with lineart modifier and the noise tool, however during animation there is a lot of flickering because of it. Do you have any insight as to if there is a way to achieve this more organic, varied line weight/strength while preserving temporal coherence? The flickering/constant changing can actually be a very cool effect if desired, it just seems too visually stimulating for an entire animation.

    • @veryveig
      @veryveig  2 года назад +9

      Yeah it can be tricky to get more of an organic look that isn't too flickery! I've experimented in the past with just exporting out a clean line version that I then multiply with an animated noise texture in after effects which gave me a smoother transition between the imperfections :)

    • @Blenderislove
      @Blenderislove 2 года назад +2

      Try throwing simplify -> sample before noise modifier. this will evenly space out geometry, creating new points. Also be mindful of line compositing.. in 3.0 there is an option to project strokes towards the camera, so it does not get z-fighting with mesh

    • @joeg7096
      @joeg7096 2 года назад +1

      @@Blenderislove Thanks a lot! I will give that a shot.