Recreating Classic 2D Effects by Simulating Them in 3D

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  • Опубликовано: 29 сен 2024
  • TY ‪@_ODDEEO_‬ for the example animation cells!
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Комментарии • 426

  • @unitzer07
    @unitzer07 24 дня назад +15

    Just wanted to note, with the deprecation of support for Eevee's bloom feature, you can still achieve this effect. You just have to use the Glare node in the compositor set to "fog glow" and then add the effect back on to your comp.

  • @RubberRoss
    @RubberRoss Год назад +2233

    This is a fun way of doing this. Combined with Grease Pencil in Blender this could look neat.

    • @Dantti
      @Dantti Год назад +45

      This totally works with Grease pencil!
      You can try to add some glow fx and rim fx with high blur to sell the effect better :)

    • @scrunky8683
      @scrunky8683 Год назад +6

      hey ross!

    • @thiagodasilva3022
      @thiagodasilva3022 Год назад +6

      What does grease pencil do?

    • @xguitarist_
      @xguitarist_ Год назад +28

      @@thiagodasilva3022grease pencil is blender’s 2d drawing tool. Cool thing it does is your strokes are actually in 3d so you can create like a hybrid 2d/3d workflow and put your drawings “in” a 3d scene

    • @thiagodasilva3022
      @thiagodasilva3022 Год назад +9

      @@xguitarist_ thank you, blender is very complex and it seems that behind every feature a whole world awaits.

  • @Fever_Dream
    @Fever_Dream Год назад +1216

    This is basically how a lot of modern 2D platformers render themselves in engine! Hollow Knight and Shovel Knight for example are both games that technically run on a 3D engine, but with multiple overlapping 2D planes, to achieve a parallax scrolling effect.

    • @MorganWable
      @MorganWable Год назад +73

      check out the video about shovel Knight on boundary break - even though the background layers are set up in 3D space, the camera is actually orthographic... meaning it renders them completely flat with no perspective. they still move the background layers manually in the code to get the parallax effect. I think I remember them saying this was done both to visualize the parallax while editing levels, as well as to aid in rendering the effect in 3D on the 3DS

    • @NyanCoder
      @NyanCoder Год назад +11

      I'd say there's no much difference between 2d and 3d when it comes to rendering, the only difference is which matrix you put to the shader (perspective or orthogonal, or you could calculate your own projection matrix if you want, i recently made isometry matrix, for example, it totally differs from main ones but its 100% 3D, even without perspection), so technically only matters how many dimentions do you use (some people would say if the depth nap used, but i'd say there's some sprite based "2D" games using depth maps at least to render light). Some people'd say UI elements are 2D, and obviously they're right, but what if i say in most times those drawn in the same render pass and only difference is the matrices (so, technically they're 3D)?
      Also the bloom effect a lot people tends to say that it's 3D effect, but actually it's just 2D postprocessing effect (like the most screen-space techniques, like screenspace reflection (a.k.a. SSR), screenspace ambient occlusion (a.k.a. SSAO), etc.). Ofc you could make true 3D bloom effect with ray-marching, but it worth only in rendering solutions like blender, cinema4d, etc. It's not worthy to do that in realtime rendering situations like games cuz it takes too much computing time and the result not much differs comparing to 2d method, so "why bother to do extra heavy computing that doesn't matter at all?"

    • @inv41id
      @inv41id Год назад +4

      ​@@NyanCoder Isometric projection is actually just orthographic projection with very specific parameters.

    • @MINIMAN10000
      @MINIMAN10000 Год назад +4

      I mean the main reason we have to separate them at all is simply because overlapping 2D results in z-plane fighting where the order in which they are drawn is unspecified and it's just a mess. You can also just use data to specify the draw order of overlapping objects but because simply having physically separate assets works out of the box, typically that's what is done.

    • @_Pawelski
      @_Pawelski Год назад +4

      Unity is always 3d even when making completely 2d game so theres that

  • @angledcoathanger
    @angledcoathanger Год назад +3254

    Building parts of a physical animation studio in 3d animation software has got to be the most meta thing I've ever heard of

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 Год назад +113

      have you ever seen sirrandalot’s camera?

    • @PauLtus_B
      @PauLtus_B Год назад +87

      Look up "make your renders unnecessarily complicated."

    • @minuteman1043
      @minuteman1043 Год назад +31

      @@PauLtus_B WOW! That's awesome. Puts "physically based rendering: to shame. :D

    • @PauLtus_B
      @PauLtus_B Год назад +21

      @@minuteman1043 I'm amazed it actually works.
      But it does make it oddly believable.

    • @alephmale3171
      @alephmale3171 Год назад +6

      You should see how they make South Park!

  • @JayTheDevGuy
    @JayTheDevGuy Год назад +218

    Blender being used for things like this is truly one of my favorite things to watch. When art tries to pass and vintage or retro without paying attention to the tiny artifacts created from old production pipelines, I think most people can feel the difference, whether they're aware of these details or not. Going the extra mile to have the light actually come from a strong light source leaking out of a masked background made all your examples look so authentic! I would love to play around with this.
    Artists like you posting discoveries like this really elevate Blender from an open source program to a open source artistic community, thank you.

    • @svnsetexe7326
      @svnsetexe7326 Год назад

      🏆 3:58 The song? Would you have the name kindly 🏆Thank you'

    • @Hella_Animations
      @Hella_Animations Год назад

      @@svnsetexe7326 firefray by jam2go

  • @MaxwellNichols
    @MaxwellNichols Год назад +103

    this is rad, the multiplane/2.5d effect feels way better in blender than just doing it in after effects. feels like you're filming a real model. love that authentic artificiality

    • @sycration
      @sycration Год назад +5

      I swear there's a way to do this really realistic in Nuke, but it has escaped me

  • @TheDefinetlyIgnorant
    @TheDefinetlyIgnorant Год назад +12

    Truly wild coincidence but I know EXACTLY where that skybox for the daylight scene was taken! I have been there a couple times to walk down to the bay thats below it, but its just a random bit of mountainside in Cape Town. Shot out out of my seat in surprise when I saw it haha

    • @Jam2go
      @Jam2go  Год назад +5

      Wtf that’s so wild!

  • @ekki1993
    @ekki1993 Год назад +10

    "Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided. It’s the sound of failure: so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart. The distorted guitar sound is the sound of something too loud for the medium supposed to carry it. The blues singer with the cracked voice is the sound of an emotional cry too powerful for the throat that releases it. The excitement of grainy film, of bleached-out black and white, is the excitement of witnessing events too momentous for the medium assigned to record them." - Brian Eno

  • @abrahamsanchez5509
    @abrahamsanchez5509 Год назад +3

    Creating a paralax animation in blender is so sureal, but I like it a lot! A lot of missed oplortunity with blender animation that I am now going to be trying. Thank you!

  • @wiffywiffy7896
    @wiffywiffy7896 Год назад +3

    You are seriously talented and immensely creative, you're very impressive

  • @eddiec9756
    @eddiec9756 Год назад +2

    Wow this is the ultimate look how far technology has come moment for animation

  • @gamarad
    @gamarad Год назад +3

    It's funny how I just saw this on twitter and thought it was kind of neat and then this randomly popped up in my sub feed. I didn't even realize I was following you but it must have been for the state bird video.

  • @no-ld3hz
    @no-ld3hz Год назад

    the parallax effect with the deer was sick ngl

  • @Torantes
    @Torantes Год назад +1

    dude you're literally a genius

  • @adri.progression
    @adri.progression Год назад

    Wow, thank you for sharing!! I love seeing the bloom and the cohesive look and feel 💫

  • @regal-27
    @regal-27 Год назад +1

    That was super cool to watch, ty for making this

  • @tombuster
    @tombuster Год назад +1

    I've been using blender to do this and other effect and make better alpha layers for watermarks in a more interesting way. It's pretty cool how this actually simulates how the cells were stacked on top of eachother, and the light would shine through the stack and get natural bloom on film!

  • @ARDIZsq
    @ARDIZsq Год назад

    I’ve messed a lot with Blender, and I’ve hand painted cels for my collection. I never really thought about combining the two this way. Really cool results.

  • @Insomnijac
    @Insomnijac Год назад +1

    This video of yours inspires me so much that I want to try these effects in my art! Please make more content like this one!

  • @prestonowens4594
    @prestonowens4594 Год назад +1

    I’m a painter that’d love to make movies like those old 90s anime, they’re partially what inspired me to draw in the first place. But honestly trying out blender just completely overwhelmed me. I’m not animator. As a 2D artist, would blender really offer much? Are there any artists that use it that aren’t animators? If so, how has it benefited your imagery?
    Thanks for your time.

  • @ianrash4944
    @ianrash4944 Год назад +1

    I saw the thumbnail and was like, "Yo is that oddeeo?" Miss that dude hope he makes more music soon.

  • @nothereanymore3941
    @nothereanymore3941 Год назад +3

    I always wondered how to reproduce the shimmery effect they put in the background of the sailor moon transformation scenes. Like, i know it was a method similar to this, but i keep wondering what is it that they put behind the cells

  • @IDGs_space
    @IDGs_space Год назад +1

    yeahh i saw this on twitter, glad this is in video form now!!

  • @istaynoided5298
    @istaynoided5298 Год назад +1

    Yo I saw that twitter post the other day! I didn't know it will become a youtube video!

  • @Povilaz
    @Povilaz Год назад +1

    Very interesting!

  • @Klosterhasi
    @Klosterhasi Год назад +1

    wtf i saw this on twitter this is a wild connection

  • @pfannkuchengesicht42
    @pfannkuchengesicht42 Год назад

    recreating this effect in the compositor would yield the same result at a lower cost and you can save yourself setting up a 3D scene.

  • @HANIMEME
    @HANIMEME Год назад +1

    dang i remember watching your previous video and then now im seeing this because of a random thread on twitter, what a coincidence

  • @maokus
    @maokus Год назад +1

    This effect is pretty neat!!

  • @AnimeAatma-cc5ov
    @AnimeAatma-cc5ov 6 месяцев назад +1

    you have solved mine huge problem in few mnutes

  • @PandaPotPies
    @PandaPotPies Год назад

    this is absolutely crazy

  • @SerGreeny
    @SerGreeny Год назад

    Thanks for the tips, Vaati! Can't wait for more Blender deepest lore.

  • @m00ki_i
    @m00ki_i Год назад +1

    thnak yoy so much! this brings me one step closer to making my ideas real !

  • @someasiandude4797
    @someasiandude4797 Год назад +1

    Now your thinking in 3 dimensions

  • @BagelCollector
    @BagelCollector Год назад

    I shared about the bloom cutout thing a few years ago, it was such a happy accident when I found it

  • @Goblin_Wizard
    @Goblin_Wizard Год назад +1

    legend right here^

  • @افتتاحمجموعةقنواتالمجدالفضائية

    REAL ARTIFICIAL INTELLIGENCE

  • @bone_meal
    @bone_meal Год назад

    you are a fuckkking inspiration bro. ty

  • @K-o-R
    @K-o-R Год назад +1

    Wait, what? "Sacrifice the default cube"?

  • @ENDESGA
    @ENDESGA Год назад +1

    I love this so much

  • @hageby123jean1
    @hageby123jean1 Год назад

    This. Is. So. SICK! Incredible!

  • @lopetap
    @lopetap Год назад +1

    ive watched this video 5 times

  • @dorjedriftwood2731
    @dorjedriftwood2731 Год назад

    This is beautiful but a compositing programs were basically conceived to do this layering animations.
    All the same I can see where the camera control can be more obvious but.
    But I would prefer to use a targa file with transparency rather then have to manually cut out every frame in a photo editor. You can just render the transparency of any effect as a targa and then compile it as a movie in a compositor and use a blur effect to get the light to spread.
    Again your way is much more dynamic I am merely thinking of how much less streamlined the process is and how much more time it would take. Blender gives you far more creative options but at the cost of a lot more labor. Considering South Park used Maya when they could have used a compositor obviously it has to do with the artist.
    Again the selling point for me is the camera and animation dynamics being able to drag things to create keys is very cool.

  • @codienecrazy
    @codienecrazy Год назад

    this is genius

  • @Arcademan09
    @Arcademan09 Год назад +2

    This activated my neurons like nothing else, i love that light effect on classic anime

  • @vyldim3401
    @vyldim3401 Год назад

    I remember this tweet

  • @illhob
    @illhob Год назад

    This reminds me of Enter the Gungeon which renders everything in 3D but at an angle that makes it look 2D so it can make use of lighting (and probably other) effects. Actually Octopath Traveller is probably a more famous example but it's more obviously a 3D scene

    • @NorthSudan
      @NorthSudan Год назад

      hollow knight is also all in 3d , mainly for the parallax though

  • @attilanagyjozsef4314
    @attilanagyjozsef4314 Год назад

    you sacreficed the default (companion) cube you Monster

  • @wiegraf9009
    @wiegraf9009 Год назад

    Reminds me of creating a camera obscura in Minecraft RTX by using the ray tracing light physics :)

  • @fortysvideoarchive
    @fortysvideoarchive Год назад

    I wonder if i could pull of some similar doo hickory in sfm?

  • @FishuaJo
    @FishuaJo Год назад

    What if you filmed yourself in front of a green screen, used Joel Haver’s technique to make yourself look rotoscoped, and then edited out the green screen with a 3D/2D background using this technique?! Extra meta. Could be cool.

  • @jecryn
    @jecryn Год назад +1

    bro i just saw the tweet thread about this

  • @personpersonson1771
    @personpersonson1771 Год назад +1

    What is the character at 0:03 from?

  • @davidpotts7116
    @davidpotts7116 Год назад

    What anime is being replicated at the start of the video? I keep thinking it's from Macross Frontier, but I don't remember a scene like that

  • @drdesten
    @drdesten Год назад +1

    Bloom is a 2d effect.

  • @SharkVisionStudio
    @SharkVisionStudio Год назад

    OMG you have no idea how hard it is to find info like this ive been trying to recreate these effects in analog and its such a bitch

  • @CheapFlashyLoris
    @CheapFlashyLoris Год назад +470

    Blender novice here-Do you have any advice for how to process the feelings of guilt after sacrificing the default cube? I've tried telling myself it's what the cube would have wanted but it hasn't worked for me. Any tips would be helpful, thanks!

    • @Jam2go
      @Jam2go  Год назад +268

      I always sacrifice the cube as quickly as possible, and try not to think about it at night.

    • @idiotcube
      @idiotcube Год назад +60

      As a cube myself, I can tell you that the default cube is a rat bastard who 100% deserves the pain of being deleted and reborn a million times over.

    • @grizzlymelon8376
      @grizzlymelon8376 Год назад +37

      You should realize it's either the cube or you. No need to feel guilty since it was simply survival of the fittest

    • @xaf15001
      @xaf15001 Год назад +2

      Don't worry. It's just a useless shape in your grandpa's Blender.

    • @schwa4883
      @schwa4883 Год назад +7

      Don’t let this person play Portal, guys…

  • @BobTheTacocat
    @BobTheTacocat Год назад +403

    Regarding the end - realizing that I could "sketch in Blender" where I make a rudimentary setup of the scene in Blender, then cover over it with 2D, is maybe one of the most important things I've learned to do as a creative, I think. The fact that you can decide on a perspective and then immediately change that perspective to get a better feel is pretty huge
    I think I'm overall still a beginner at Blender, I've made very few things and I have a long way to go and I want to get better at it because you can express a lot in 3D, but as a beginner I would also recommend leaning the basic of Blender to anybody, including 2D artists

    • @svnsetexe7326
      @svnsetexe7326 Год назад +2

      🏆 3:58 The song? Would you have the name kindly 🏆Thank you'

    • @jordanmynes2638
      @jordanmynes2638 Год назад

      ​@@svnsetexe7326also curious for the song, but probably should be a top level comment, instead of threaded

    • @TokyMiku
      @TokyMiku Год назад

      ​@@svnsetexe7326 Jam2go - FireFray
      as a fellow dnb producer i noticed its his own muisc :D

  • @Kevroa1
    @Kevroa1 Год назад +134

    Damn that bloom looked really good. Somehow it never really occurred to me that you could just recreate some practical effects like that

  • @xguitarist_
    @xguitarist_ Год назад +57

    For emissive effects like at 1:44 I’m pretty sure you can just straight up use the emissive material with grease pencil strokes, so you can just hand draw your 2d animation effects in blender without having to jump between programs

  • @confuseatronica
    @confuseatronica Год назад +32

    what if when you die, you wake up in another place along with all the default cubes you killed in your life

  • @nightfr09
    @nightfr09 Год назад +7

    I sacrificed the default cube 😂😂😂

  • @thesoupbird
    @thesoupbird Год назад +43

    Every time I see a video like this I'm shocked by how versatile blender is! I need to try this myself

  • @emperorsmash
    @emperorsmash Год назад +28

    As an animator whos been trying to also recreate the look of old back lit animation bloom I gotta say this is a genius approach

  • @Hersatz
    @Hersatz Год назад +20

    Love that more and more 2D artists uses the benefits of a 3D software.
    We shouldn't limit ourselves to one medium. Arcane and Spiderverse showed us just how much quality we can get out of mix and mashing both 2D and 3D to create splendid results.

  • @GeneralEverywhen
    @GeneralEverywhen Год назад +8

    Okay but like… This could be something truly transformative. I’m no coder, but there’s DEFINITELY a potential pipeline for turning a digital animation output into a transparency-enabled video file of some kind. From there, you could place it into a 3D rendering software, adjust its properties to match that of a drawn animation cell, light it as it would have been lit, then run it at a pre-set framerate and “record” it using the 3D rendering camera. Throw in some advanced caustics, refraction, and other light-transport rendering techniques to approximate the other idiosyncrasies of the old animation recording process, and you could more or less *bottle in code* the entire process of 2D classical animation. Replicating the effect at a near mathematically perfect level. And allowing for the “lost style” of old-school 2D animation to be replicated through completely digital means.
    With enough programmers and enough will, you could re-de-revolutionize 2D animation in nothing more than a handful of config files, and a single executable.

    • @ultimaxkom8728
      @ultimaxkom8728 Год назад

      Or with enough AI and data.

    • @gibsonflyingv2820
      @gibsonflyingv2820 8 месяцев назад

      There's hundreds of videos doing this and it never looks like old 2D style animation. Look it up, its always digital looking to an extent. The reason for that being its irrelevant, the layers of complexity you're adding don't change the fundamental fact.
      This is a digital medium, and a completely different visual phenomenon than something which is produced in real life. There's no "mathematically perfect level" to where it looks identical because its not about caustics, refraction, light transport rendering or anything like that. It's the difference between pixels of light and actual electromagnetic radiation bouncing off of physical matter. Stop being lazy and just use analog tools if you want to "re create" the old way, because its the only way how.

  • @devzozo
    @devzozo Год назад +2

    I DESPISE and REVILE the animators that threw away the lightbox bloom effect after moving to digital.

  • @mark009vn
    @mark009vn Год назад +8

    In general, modern anime use after effects for much of their "撮影" processing, including these kind of light effects (like the T-光 effect shown here) and multiplane, 3d multiplane is a built-in feature of AE iirc and there are a lot of anime-specific plugins that are industry-used. Blender could be used for such a purpose but if you have the option to, definitely give AE a try since much of the support for these kind of 2d effects are centralized there.

  • @JLCL01
    @JLCL01 Год назад +7

    It's eerie how this suddenly appeared after I've been trying to find a way to simulate the effect.
    Have you tried replicating any other effects like the registration being slightly off or shaking? Or replicating the dropshadow?
    Also for replicating the 2d glow effect, would it be viable to do so using Eevee?

    • @quantumblauthor7300
      @quantumblauthor7300 Год назад +1

      The algorithm's been getting better, slowly

    • @Jam2go
      @Jam2go  Год назад +2

      Eevee was what I used for the glow effect! I tried some shaking effects and it works pretty well as long as you keep it subtle.

    • @JLCL01
      @JLCL01 Год назад

      ​@@Jam2go is there a video or text on how to do the shaking effect? I know you're busy with other stuff so you don't have to explain all the details lol.

    • @Jam2go
      @Jam2go  Год назад +1

      @@JLCL01 you can just animate the location of the plane, there's a way to add noise to the keyframes as well in blender which would make it looks shakey.

  • @fishsmellbad1862
    @fishsmellbad1862 Год назад +2

    I came across the twitter thread like a week ago and it felt like discovering stonehenge or the pyramids.

  • @_Rafael04
    @_Rafael04 Год назад +5

    The wording of "sacrificing" the default cube had me laughing harder than it should have

  • @bigscheesy4982
    @bigscheesy4982 Год назад +26

    Maaan, i literally talk all the time about how bloom from cel animation looks amazing because it is capture in camera and how modern digital 2d compositing often doesnt look as good. I need to try this now this is awesome.

  • @thegoldenblob69
    @thegoldenblob69 3 месяца назад +1

    Technically, this is the same but digital. In traditional means, they are still laying a 3D object over another to create an effect. Here, you are doing the same, but in a digital space. So cool

  • @Hobojimmeh
    @Hobojimmeh Год назад +7

    Animation is so damn cool

  • @cheddar204
    @cheddar204 Год назад +2

    what is the character's (from the beginning (with the green hair and eyes)) name and where is it from?

    • @cloudstrife6579
      @cloudstrife6579 Год назад

      i was actually wondering the same thing, but i found that he commented this on another comment, "It’s the vocaloid GUMI drawn by Oddeeo"

  • @MrSparkefrostie
    @MrSparkefrostie Год назад +1

    No idea why I am watching this, not an artist in anyway but I guess I am a sucker for awesome lighting. One day somebody will make an awesome game like this, possibly incorporate ray/path tracing, again, can hope

  • @HappySlappyFace
    @HappySlappyFace Год назад +4

    Bounce2me clip made me subscribe, please never stop making tutorials, be the next blender legend on youtube

  • @yunglaff666
    @yunglaff666 Месяц назад +1

    this is amazing and you’re so talented, thanks for sharing 💫💫💫

  • @CananaMan
    @CananaMan Год назад +5

    Oh the 2d planes in blender is exactly how I've been animating recently! I love that technique, it's really fun to draw the individual layers and see them come together :)

  • @tbmcqueen4259
    @tbmcqueen4259 Год назад +1

    Forgive my ignorance, but would it not work the same to just make the cutouts white and adjust the bloom threshold?

  • @PuppyPlimby
    @PuppyPlimby Год назад +1

    It's cool to see a video made about a tweet that i've seen

  • @dumpworth9473
    @dumpworth9473 Год назад +2

    your music is so good man

  • @wtfwasthat16
    @wtfwasthat16 Год назад +1

    Everything Jam does is quality!

  • @totaled_camry
    @totaled_camry Год назад +1

    Saw this discovery happening live on twitter 😂

  • @crimsoncuttlefish8842
    @crimsoncuttlefish8842 Год назад +1

    Why not use the 2D bloom effect in most video processing programs?

  • @stevefan8283
    @stevefan8283 Год назад +2

    that d'n'b BGM slays fam

  • @DoctorPotassium
    @DoctorPotassium Год назад +1

    It took me waaay to long to realise this video is in 4:3

  • @nightslasher9384
    @nightslasher9384 Год назад +2

    Cubes: 😢 0:45

  • @SpikeTheBear
    @SpikeTheBear Год назад +1

    The sacrifice the defauly cube line had me sub

  • @DanStormVO
    @DanStormVO Год назад +4

    FINALLY SOMEONE DID THIS! I've been wondering if this sort of technique was possible to create an authentic cell animation look. It's fantastic

    • @gibsonflyingv2820
      @gibsonflyingv2820 8 месяцев назад

      It still looked like digital anime to me anyway, but it also helped a lot that he used shots from real anime cels. That wouldn’t be achievable without the analog reference obviously.

  • @busta8694
    @busta8694 11 месяцев назад +2

    bro for the life of me I couldn’t figure out the name of that light technique that was of the 90s-2000s era, nd now that I know it, especially going into 3d animation, I’m extremely grateful for this video. That effect just get off a homey-comfy type of feel that you can’t describe. Loved it in bleach nd neon genesis evangelion. Perfect.

  • @NotSoMax
    @NotSoMax Год назад +1

    I saw this happen on twitter, such a clever solution

  • @baconlabs
    @baconlabs Год назад +1

    "Sacrificed the default cube" lol

  • @rainxcanndy
    @rainxcanndy Год назад +2

    just watched this on Tiktok, but wanted to comment here for algorithm purposes!!! amazing job and incredibly informative!!!

  • @williammememan6002
    @williammememan6002 Год назад +1

    I fujkcign love this so much

  • @snakegamingsfilmstablet3132
    @snakegamingsfilmstablet3132 Год назад +1

    The cubes sacrifice will be remembered 😞

  • @solarfilmofficial
    @solarfilmofficial Месяц назад +1

    this puts after effects to shame

  • @Kenshin6321
    @Kenshin6321 Год назад +2

    This guy is a legend. I don't have any artistic ability, but I feel like I could watch these all day.

  • @zolthorg
    @zolthorg Год назад +1

    saw the tweets now saw it all together on yt

  • @f11bot
    @f11bot Год назад +1

    Blender for everything!!