Just wanted to note, with the deprecation of support for Eevee's bloom feature, you can still achieve this effect. You just have to use the Glare node in the compositor set to "fog glow" and then add the effect back on to your comp.
@@thiagodasilva3022grease pencil is blender’s 2d drawing tool. Cool thing it does is your strokes are actually in 3d so you can create like a hybrid 2d/3d workflow and put your drawings “in” a 3d scene
This is basically how a lot of modern 2D platformers render themselves in engine! Hollow Knight and Shovel Knight for example are both games that technically run on a 3D engine, but with multiple overlapping 2D planes, to achieve a parallax scrolling effect.
check out the video about shovel Knight on boundary break - even though the background layers are set up in 3D space, the camera is actually orthographic... meaning it renders them completely flat with no perspective. they still move the background layers manually in the code to get the parallax effect. I think I remember them saying this was done both to visualize the parallax while editing levels, as well as to aid in rendering the effect in 3D on the 3DS
I'd say there's no much difference between 2d and 3d when it comes to rendering, the only difference is which matrix you put to the shader (perspective or orthogonal, or you could calculate your own projection matrix if you want, i recently made isometry matrix, for example, it totally differs from main ones but its 100% 3D, even without perspection), so technically only matters how many dimentions do you use (some people would say if the depth nap used, but i'd say there's some sprite based "2D" games using depth maps at least to render light). Some people'd say UI elements are 2D, and obviously they're right, but what if i say in most times those drawn in the same render pass and only difference is the matrices (so, technically they're 3D)? Also the bloom effect a lot people tends to say that it's 3D effect, but actually it's just 2D postprocessing effect (like the most screen-space techniques, like screenspace reflection (a.k.a. SSR), screenspace ambient occlusion (a.k.a. SSAO), etc.). Ofc you could make true 3D bloom effect with ray-marching, but it worth only in rendering solutions like blender, cinema4d, etc. It's not worthy to do that in realtime rendering situations like games cuz it takes too much computing time and the result not much differs comparing to 2d method, so "why bother to do extra heavy computing that doesn't matter at all?"
I mean the main reason we have to separate them at all is simply because overlapping 2D results in z-plane fighting where the order in which they are drawn is unspecified and it's just a mess. You can also just use data to specify the draw order of overlapping objects but because simply having physically separate assets works out of the box, typically that's what is done.
Blender being used for things like this is truly one of my favorite things to watch. When art tries to pass and vintage or retro without paying attention to the tiny artifacts created from old production pipelines, I think most people can feel the difference, whether they're aware of these details or not. Going the extra mile to have the light actually come from a strong light source leaking out of a masked background made all your examples look so authentic! I would love to play around with this. Artists like you posting discoveries like this really elevate Blender from an open source program to a open source artistic community, thank you.
Regarding the end - realizing that I could "sketch in Blender" where I make a rudimentary setup of the scene in Blender, then cover over it with 2D, is maybe one of the most important things I've learned to do as a creative, I think. The fact that you can decide on a perspective and then immediately change that perspective to get a better feel is pretty huge I think I'm overall still a beginner at Blender, I've made very few things and I have a long way to go and I want to get better at it because you can express a lot in 3D, but as a beginner I would also recommend leaning the basic of Blender to anybody, including 2D artists
this is rad, the multiplane/2.5d effect feels way better in blender than just doing it in after effects. feels like you're filming a real model. love that authentic artificiality
Blender novice here-Do you have any advice for how to process the feelings of guilt after sacrificing the default cube? I've tried telling myself it's what the cube would have wanted but it hasn't worked for me. Any tips would be helpful, thanks!
For emissive effects like at 1:44 I’m pretty sure you can just straight up use the emissive material with grease pencil strokes, so you can just hand draw your 2d animation effects in blender without having to jump between programs
Okay but like… This could be something truly transformative. I’m no coder, but there’s DEFINITELY a potential pipeline for turning a digital animation output into a transparency-enabled video file of some kind. From there, you could place it into a 3D rendering software, adjust its properties to match that of a drawn animation cell, light it as it would have been lit, then run it at a pre-set framerate and “record” it using the 3D rendering camera. Throw in some advanced caustics, refraction, and other light-transport rendering techniques to approximate the other idiosyncrasies of the old animation recording process, and you could more or less *bottle in code* the entire process of 2D classical animation. Replicating the effect at a near mathematically perfect level. And allowing for the “lost style” of old-school 2D animation to be replicated through completely digital means. With enough programmers and enough will, you could re-de-revolutionize 2D animation in nothing more than a handful of config files, and a single executable.
There's hundreds of videos doing this and it never looks like old 2D style animation. Look it up, its always digital looking to an extent. The reason for that being its irrelevant, the layers of complexity you're adding don't change the fundamental fact. This is a digital medium, and a completely different visual phenomenon than something which is produced in real life. There's no "mathematically perfect level" to where it looks identical because its not about caustics, refraction, light transport rendering or anything like that. It's the difference between pixels of light and actual electromagnetic radiation bouncing off of physical matter. Stop being lazy and just use analog tools if you want to "re create" the old way, because its the only way how.
Love that more and more 2D artists uses the benefits of a 3D software. We shouldn't limit ourselves to one medium. Arcane and Spiderverse showed us just how much quality we can get out of mix and mashing both 2D and 3D to create splendid results.
Truly wild coincidence but I know EXACTLY where that skybox for the daylight scene was taken! I have been there a couple times to walk down to the bay thats below it, but its just a random bit of mountainside in Cape Town. Shot out out of my seat in surprise when I saw it haha
I saw this blowing up on twitter the other day and really wish I had a project I could use it on. Also really cool other projects and ideas you've got going on here. I feel like 2D, traditional animation inspired and paper craft like effects are really overlooked in blender considering how easy they are to pull off.
"Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided. It’s the sound of failure: so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart. The distorted guitar sound is the sound of something too loud for the medium supposed to carry it. The blues singer with the cracked voice is the sound of an emotional cry too powerful for the throat that releases it. The excitement of grainy film, of bleached-out black and white, is the excitement of witnessing events too momentous for the medium assigned to record them." - Brian Eno
In general, modern anime use after effects for much of their "撮影" processing, including these kind of light effects (like the T-光 effect shown here) and multiplane, 3d multiplane is a built-in feature of AE iirc and there are a lot of anime-specific plugins that are industry-used. Blender could be used for such a purpose but if you have the option to, definitely give AE a try since much of the support for these kind of 2d effects are centralized there.
That's so cool. I was using familiar methods to animate my illustrations and make them look like they have depth. Especially the method from 2:06. It's so fun to see people using blender in such creative ways.
oh man finally someone recreating 2d cel animation by simulating the "3d" or i guess real world process. ive been wondering about this for months and this backlight effect 2D does has always been my go to example how Cel animation's visuals can theoretically come back without using the environmentally unfriendly cels. you can simultate the light in 3D and put them under flat planes
Maaan, i literally talk all the time about how bloom from cel animation looks amazing because it is capture in camera and how modern digital 2d compositing often doesnt look as good. I need to try this now this is awesome.
I dont know much about animation so I dont know how complicated what you do really is (the way you explain it it sounds simple), but your animations are super dope.
Oh this is fantastic! I'm an animation student and I'm always trying to replicate older techniques with my stuff! Your setup in blender is almost exact to how it would've originally been done give-or take the differences between digital and analog-one of my professors used to be a camera operator for cels, and when I asked him how they got the lighting effect he said the exact same thing!
bro for the life of me I couldn’t figure out the name of that light technique that was of the 90s-2000s era, nd now that I know it, especially going into 3d animation, I’m extremely grateful for this video. That effect just get off a homey-comfy type of feel that you can’t describe. Loved it in bleach nd neon genesis evangelion. Perfect.
Creating a paralax animation in blender is so sureal, but I like it a lot! A lot of missed oplortunity with blender animation that I am now going to be trying. Thank you!
Using 3d software for animation opens up so many possibilities, like a dynamic sequence in a large area, the animation can still be 2d, but the scenario can be 3d to be more dynamic.
I love this! I don't know much about working in 3D, but I suppose using this method is much like using layers. It's all so really cool being able to manipulate a camera in a 3D space, though!
Oh the 2d planes in blender is exactly how I've been animating recently! I love that technique, it's really fun to draw the individual layers and see them come together :)
It's funny how I just saw this on twitter and thought it was kind of neat and then this randomly popped up in my sub feed. I didn't even realize I was following you but it must have been for the state bird video.
It still looked like digital anime to me anyway, but it also helped a lot that he used shots from real anime cels. That wouldn’t be achievable without the analog reference obviously.
This video made me less scared of blender, i think imma actually try it. I love mixing techniques and mediums so this sounds PERFECTTTTT Ps you earned yourself a new sub
Technically, this is the same but digital. In traditional means, they are still laying a 3D object over another to create an effect. Here, you are doing the same, but in a digital space. So cool
This technique is a good way to getting around the issue of reusing animations without it looking cheap or stolen. It lets you use other animations sort of as a preset. The body movements are mostly the same as the other animation but the execution on paper is going to be unique (since none of the original lines are being traced).
I've been using blender to do this and other effect and make better alpha layers for watermarks in a more interesting way. It's pretty cool how this actually simulates how the cells were stacked on top of eachother, and the light would shine through the stack and get natural bloom on film!
I love you bro, thanks for changing my workflow process forever 🤝 I admire your brain so much, it seems everything you touch in concept turns to idea gold (and thanks again for the shoutout!)
I’ve messed a lot with Blender, and I’ve hand painted cels for my collection. I never really thought about combining the two this way. Really cool results.
This was really helpful, I was kinda hoping to find something like After Effects & I heard Blender could do that but I was a little nervous cause it looked hard to mess with things I should probably just look for a tutorial
I’ve been wanting to do this for some time. In real-time 3D it might make sense to use a stencil buffer to expose the backlight layer for the transparency prior to bloom
I’m a painter that’d love to make movies like those old 90s anime, they’re partially what inspired me to draw in the first place. But honestly trying out blender just completely overwhelmed me. I’m not animator. As a 2D artist, would blender really offer much? Are there any artists that use it that aren’t animators? If so, how has it benefited your imagery? Thanks for your time.
You should do a test to see if there's any decernable difference between using the light plane method depicted here, and simply using a emmisive mask in the material of the cel itself. Not sure if there would be a difference, but would be interesting to see.
It's eerie how this suddenly appeared after I've been trying to find a way to simulate the effect. Have you tried replicating any other effects like the registration being slightly off or shaking? Or replicating the dropshadow? Also for replicating the 2d glow effect, would it be viable to do so using Eevee?
@@Jam2go is there a video or text on how to do the shaking effect? I know you're busy with other stuff so you don't have to explain all the details lol.
@@JLCL01 you can just animate the location of the plane, there's a way to add noise to the keyframes as well in blender which would make it looks shakey.
I remember wondering if this was possible a while back, I thought it would require a whole new program. Pretty cool that blender was the answer all along!
Just wanted to note, with the deprecation of support for Eevee's bloom feature, you can still achieve this effect. You just have to use the Glare node in the compositor set to "fog glow" and then add the effect back on to your comp.
This is a fun way of doing this. Combined with Grease Pencil in Blender this could look neat.
This totally works with Grease pencil!
You can try to add some glow fx and rim fx with high blur to sell the effect better :)
hey ross!
What does grease pencil do?
@@thiagodasilva3022grease pencil is blender’s 2d drawing tool. Cool thing it does is your strokes are actually in 3d so you can create like a hybrid 2d/3d workflow and put your drawings “in” a 3d scene
@@xguitarist_ thank you, blender is very complex and it seems that behind every feature a whole world awaits.
Building parts of a physical animation studio in 3d animation software has got to be the most meta thing I've ever heard of
have you ever seen sirrandalot’s camera?
Look up "make your renders unnecessarily complicated."
@@PauLtus_B WOW! That's awesome. Puts "physically based rendering: to shame. :D
@@minuteman1043 I'm amazed it actually works.
But it does make it oddly believable.
You should see how they make South Park!
This is basically how a lot of modern 2D platformers render themselves in engine! Hollow Knight and Shovel Knight for example are both games that technically run on a 3D engine, but with multiple overlapping 2D planes, to achieve a parallax scrolling effect.
check out the video about shovel Knight on boundary break - even though the background layers are set up in 3D space, the camera is actually orthographic... meaning it renders them completely flat with no perspective. they still move the background layers manually in the code to get the parallax effect. I think I remember them saying this was done both to visualize the parallax while editing levels, as well as to aid in rendering the effect in 3D on the 3DS
I'd say there's no much difference between 2d and 3d when it comes to rendering, the only difference is which matrix you put to the shader (perspective or orthogonal, or you could calculate your own projection matrix if you want, i recently made isometry matrix, for example, it totally differs from main ones but its 100% 3D, even without perspection), so technically only matters how many dimentions do you use (some people would say if the depth nap used, but i'd say there's some sprite based "2D" games using depth maps at least to render light). Some people'd say UI elements are 2D, and obviously they're right, but what if i say in most times those drawn in the same render pass and only difference is the matrices (so, technically they're 3D)?
Also the bloom effect a lot people tends to say that it's 3D effect, but actually it's just 2D postprocessing effect (like the most screen-space techniques, like screenspace reflection (a.k.a. SSR), screenspace ambient occlusion (a.k.a. SSAO), etc.). Ofc you could make true 3D bloom effect with ray-marching, but it worth only in rendering solutions like blender, cinema4d, etc. It's not worthy to do that in realtime rendering situations like games cuz it takes too much computing time and the result not much differs comparing to 2d method, so "why bother to do extra heavy computing that doesn't matter at all?"
@@NyanCoder Isometric projection is actually just orthographic projection with very specific parameters.
I mean the main reason we have to separate them at all is simply because overlapping 2D results in z-plane fighting where the order in which they are drawn is unspecified and it's just a mess. You can also just use data to specify the draw order of overlapping objects but because simply having physically separate assets works out of the box, typically that's what is done.
Unity is always 3d even when making completely 2d game so theres that
Blender being used for things like this is truly one of my favorite things to watch. When art tries to pass and vintage or retro without paying attention to the tiny artifacts created from old production pipelines, I think most people can feel the difference, whether they're aware of these details or not. Going the extra mile to have the light actually come from a strong light source leaking out of a masked background made all your examples look so authentic! I would love to play around with this.
Artists like you posting discoveries like this really elevate Blender from an open source program to a open source artistic community, thank you.
🏆 3:58 The song? Would you have the name kindly 🏆Thank you'
@@svnsetexe7326 firefray by jam2go
Regarding the end - realizing that I could "sketch in Blender" where I make a rudimentary setup of the scene in Blender, then cover over it with 2D, is maybe one of the most important things I've learned to do as a creative, I think. The fact that you can decide on a perspective and then immediately change that perspective to get a better feel is pretty huge
I think I'm overall still a beginner at Blender, I've made very few things and I have a long way to go and I want to get better at it because you can express a lot in 3D, but as a beginner I would also recommend leaning the basic of Blender to anybody, including 2D artists
🏆 3:58 The song? Would you have the name kindly 🏆Thank you'
@@svnsetexe7326also curious for the song, but probably should be a top level comment, instead of threaded
@@svnsetexe7326 Jam2go - FireFray
as a fellow dnb producer i noticed its his own muisc :D
this is rad, the multiplane/2.5d effect feels way better in blender than just doing it in after effects. feels like you're filming a real model. love that authentic artificiality
I swear there's a way to do this really realistic in Nuke, but it has escaped me
Damn that bloom looked really good. Somehow it never really occurred to me that you could just recreate some practical effects like that
Blender novice here-Do you have any advice for how to process the feelings of guilt after sacrificing the default cube? I've tried telling myself it's what the cube would have wanted but it hasn't worked for me. Any tips would be helpful, thanks!
I always sacrifice the cube as quickly as possible, and try not to think about it at night.
As a cube myself, I can tell you that the default cube is a rat bastard who 100% deserves the pain of being deleted and reborn a million times over.
You should realize it's either the cube or you. No need to feel guilty since it was simply survival of the fittest
Don't worry. It's just a useless shape in your grandpa's Blender.
Don’t let this person play Portal, guys…
For emissive effects like at 1:44 I’m pretty sure you can just straight up use the emissive material with grease pencil strokes, so you can just hand draw your 2d animation effects in blender without having to jump between programs
Thanks!
Okay but like… This could be something truly transformative. I’m no coder, but there’s DEFINITELY a potential pipeline for turning a digital animation output into a transparency-enabled video file of some kind. From there, you could place it into a 3D rendering software, adjust its properties to match that of a drawn animation cell, light it as it would have been lit, then run it at a pre-set framerate and “record” it using the 3D rendering camera. Throw in some advanced caustics, refraction, and other light-transport rendering techniques to approximate the other idiosyncrasies of the old animation recording process, and you could more or less *bottle in code* the entire process of 2D classical animation. Replicating the effect at a near mathematically perfect level. And allowing for the “lost style” of old-school 2D animation to be replicated through completely digital means.
With enough programmers and enough will, you could re-de-revolutionize 2D animation in nothing more than a handful of config files, and a single executable.
Or with enough AI and data.
There's hundreds of videos doing this and it never looks like old 2D style animation. Look it up, its always digital looking to an extent. The reason for that being its irrelevant, the layers of complexity you're adding don't change the fundamental fact.
This is a digital medium, and a completely different visual phenomenon than something which is produced in real life. There's no "mathematically perfect level" to where it looks identical because its not about caustics, refraction, light transport rendering or anything like that. It's the difference between pixels of light and actual electromagnetic radiation bouncing off of physical matter. Stop being lazy and just use analog tools if you want to "re create" the old way, because its the only way how.
Every time I see a video like this I'm shocked by how versatile blender is! I need to try this myself
As an animator whos been trying to also recreate the look of old back lit animation bloom I gotta say this is a genius approach
Love that more and more 2D artists uses the benefits of a 3D software.
We shouldn't limit ourselves to one medium. Arcane and Spiderverse showed us just how much quality we can get out of mix and mashing both 2D and 3D to create splendid results.
Truly wild coincidence but I know EXACTLY where that skybox for the daylight scene was taken! I have been there a couple times to walk down to the bay thats below it, but its just a random bit of mountainside in Cape Town. Shot out out of my seat in surprise when I saw it haha
Wtf that’s so wild!
I saw this blowing up on twitter the other day and really wish I had a project I could use it on. Also really cool other projects and ideas you've got going on here. I feel like 2D, traditional animation inspired and paper craft like effects are really overlooked in blender considering how easy they are to pull off.
"Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided. It’s the sound of failure: so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart. The distorted guitar sound is the sound of something too loud for the medium supposed to carry it. The blues singer with the cracked voice is the sound of an emotional cry too powerful for the throat that releases it. The excitement of grainy film, of bleached-out black and white, is the excitement of witnessing events too momentous for the medium assigned to record them." - Brian Eno
Mind blwon
The wording of "sacrificing" the default cube had me laughing harder than it should have
In general, modern anime use after effects for much of their "撮影" processing, including these kind of light effects (like the T-光 effect shown here) and multiplane, 3d multiplane is a built-in feature of AE iirc and there are a lot of anime-specific plugins that are industry-used. Blender could be used for such a purpose but if you have the option to, definitely give AE a try since much of the support for these kind of 2d effects are centralized there.
1:35 That _quick and dirty_ lightning. Just WOW!! 😲🤯
That's so cool. I was using familiar methods to animate my illustrations and make them look like they have depth. Especially the method from 2:06. It's so fun to see people using blender in such creative ways.
0:38 R.I.P. Default cube. Gone but never forgotten! 🫡
what if when you die, you wake up in another place along with all the default cubes you killed in your life
Thank you for exporting your 4:3 videos in 4:3. Nothing hurts more than putting a 4:3 video into fullscreen and getting black bars on every side
You are seriously talented and immensely creative, you're very impressive
oh man finally someone recreating 2d cel animation by simulating the "3d" or i guess real world process. ive been wondering about this for months and this backlight effect 2D does has always been my go to example how Cel animation's visuals can theoretically come back without using the environmentally unfriendly cels. you can simultate the light in 3D and put them under flat planes
Maaan, i literally talk all the time about how bloom from cel animation looks amazing because it is capture in camera and how modern digital 2d compositing often doesnt look as good. I need to try this now this is awesome.
I dont know much about animation so I dont know how complicated what you do really is (the way you explain it it sounds simple), but your animations are super dope.
your music is so good man
Oh this is fantastic! I'm an animation student and I'm always trying to replicate older techniques with my stuff! Your setup in blender is almost exact to how it would've originally been done give-or take the differences between digital and analog-one of my professors used to be a camera operator for cels, and when I asked him how they got the lighting effect he said the exact same thing!
bro for the life of me I couldn’t figure out the name of that light technique that was of the 90s-2000s era, nd now that I know it, especially going into 3d animation, I’m extremely grateful for this video. That effect just get off a homey-comfy type of feel that you can’t describe. Loved it in bleach nd neon genesis evangelion. Perfect.
"sacrificed the default cube" hahaha I love it.
Creating a paralax animation in blender is so sureal, but I like it a lot! A lot of missed oplortunity with blender animation that I am now going to be trying. Thank you!
These workflow / breakdown videos are wonderful
Using 3d software for animation opens up so many possibilities, like a dynamic sequence in a large area, the animation can still be 2d, but the scenario can be 3d to be more dynamic.
I love this! I don't know much about working in 3D, but I suppose using this method is much like using layers. It's all so really cool being able to manipulate a camera in a 3D space, though!
This was suggested to me. Glad I discovered the links to your soundcloud in the description. Your music is great!
Oh the 2d planes in blender is exactly how I've been animating recently! I love that technique, it's really fun to draw the individual layers and see them come together :)
COOL UPLOAD👌🏾 IT REALLY HELPS GETTIN A DEEPER UNDERSTANDING OF ALL THE MOVING PARTS💯
Wow this is the ultimate look how far technology has come moment for animation
this is amazing and you’re so talented, thanks for sharing 💫💫💫
Woooow, this is so cool! I know less than nothing about animation and you blew my mind.
Reading my mind with this video Ive been obsessing on this kinds stuff lately! Awesome stuff dude.
It's funny how I just saw this on twitter and thought it was kind of neat and then this randomly popped up in my sub feed. I didn't even realize I was following you but it must have been for the state bird video.
This guy is a legend. I don't have any artistic ability, but I feel like I could watch these all day.
FINALLY SOMEONE DID THIS! I've been wondering if this sort of technique was possible to create an authentic cell animation look. It's fantastic
It still looked like digital anime to me anyway, but it also helped a lot that he used shots from real anime cels. That wouldn’t be achievable without the analog reference obviously.
i literally thought I started my spotify on accident XD Love the vid, love the tunes!
This video made me less scared of blender, i think imma actually try it. I love mixing techniques and mediums so this sounds PERFECTTTTT
Ps you earned yourself a new sub
That was super cool to watch, ty for making this
Technically, this is the same but digital. In traditional means, they are still laying a 3D object over another to create an effect. Here, you are doing the same, but in a digital space. So cool
This technique is a good way to getting around the issue of reusing animations without it looking cheap or stolen. It lets you use other animations sort of as a preset. The body movements are mostly the same as the other animation but the execution on paper is going to be unique (since none of the original lines are being traced).
I remember seeing this going viral on Twitter too and now YT has recommended me this video!
Pretty awesome to see it explained, thanks :)
Bounce2me clip made me subscribe, please never stop making tutorials, be the next blender legend on youtube
I'm simply amazed to see the myriad of ways of how people use blender. This blew my mind
I sacrificed the default cube 😂😂😂
Everything Jam does is quality!
Lovely. It looked so amazing on the warehouse and laser!
Wow, thank you for sharing!! I love seeing the bloom and the cohesive look and feel 💫
This is so amazing, and cool DNB in the background
That is so cool!
I am going to go do this right now.
It's so cool. I'm in a good mood now, thanks.
If I ever make animatics like I dream of doing one day, I’m definitely gonna use this as a reference. It’s so clever to use 3d to create 2d effects :)
Not to mention references for art!
I came across the twitter thread like a week ago and it felt like discovering stonehenge or the pyramids.
More videos like this, super interesting, and such a chill vibe throughout this whole video.
I DESPISE and REVILE the animators that threw away the lightbox bloom effect after moving to digital.
Another great banger vid, keep it up my man
I just saw this on twitter, this is so huge!!! I love how authentic you were able to get with it, amazing work!!
Shiiishhhh man! This is sick stuff! Good job!
I saw this on twitter and thought it was so cool, Thanks for showing this.
This video of yours inspires me so much that I want to try these effects in my art! Please make more content like this one!
this is so awsomeQQ
that d'n'b BGM slays fam
I saw the thumbnail and was like, "Yo is that oddeeo?" Miss that dude hope he makes more music soon.
I've been using blender to do this and other effect and make better alpha layers for watermarks in a more interesting way. It's pretty cool how this actually simulates how the cells were stacked on top of eachother, and the light would shine through the stack and get natural bloom on film!
I love you bro, thanks for changing my workflow process forever 🤝
I admire your brain so much, it seems everything you touch in concept turns to idea gold
(and thanks again for the shoutout!)
You just elevated my future editing style THANK YOU man.
I love that bloom effect.
Flipping sick ideas. Simple stuff that I would never have thought thought do :0
just watched this on Tiktok, but wanted to comment here for algorithm purposes!!! amazing job and incredibly informative!!!
this video is amazing!!!!! thats such a cool idea. um just a random comment, your pfp looks literally like Cellbit lmao even the clothes
I’ve messed a lot with Blender, and I’ve hand painted cels for my collection. I never really thought about combining the two this way. Really cool results.
I love how the best way to recreate the lighting effects of old anime is to just simulate the photographic process used in its production! Brilliant.
beautiful just beautiful.
always a treat when you upload
This effect is pretty neat!!
I've been looking for how to do this for so looooong!! Thank you so much, this effect is so iconic
The sacrifice the defauly cube line had me sub
dude you're literally a genius
This is one of the most inspiring videos I found omfg. I wanna draw..Like RIGHT NOW.
the parallax effect with the deer was sick ngl
This was really helpful, I was kinda hoping to find something like After Effects & I heard Blender could do that but I was a little nervous cause it looked hard to mess with things
I should probably just look for a tutorial
I saw this happen on twitter, such a clever solution
Thanks for the tips, Vaati! Can't wait for more Blender deepest lore.
I love that bloom effect. You must be reading my mind cause I've been wondering how to do it in Blender
I’ve been wanting to do this for some time. In real-time 3D it might make sense to use a stencil buffer to expose the backlight layer for the transparency prior to bloom
I’m a painter that’d love to make movies like those old 90s anime, they’re partially what inspired me to draw in the first place. But honestly trying out blender just completely overwhelmed me. I’m not animator. As a 2D artist, would blender really offer much? Are there any artists that use it that aren’t animators? If so, how has it benefited your imagery?
Thanks for your time.
You should do a test to see if there's any decernable difference between using the light plane method depicted here, and simply using a emmisive mask in the material of the cel itself. Not sure if there would be a difference, but would be interesting to see.
I've been watching this unfold on twitter all day. cool seeing it as a video
It's eerie how this suddenly appeared after I've been trying to find a way to simulate the effect.
Have you tried replicating any other effects like the registration being slightly off or shaking? Or replicating the dropshadow?
Also for replicating the 2d glow effect, would it be viable to do so using Eevee?
The algorithm's been getting better, slowly
Eevee was what I used for the glow effect! I tried some shaking effects and it works pretty well as long as you keep it subtle.
@@Jam2go is there a video or text on how to do the shaking effect? I know you're busy with other stuff so you don't have to explain all the details lol.
@@JLCL01 you can just animate the location of the plane, there's a way to add noise to the keyframes as well in blender which would make it looks shakey.
yeahh i saw this on twitter, glad this is in video form now!!
I remember wondering if this was possible a while back, I thought it would require a whole new program. Pretty cool that blender was the answer all along!