First off want to say, this is my favorite podcast right now. But hot damn I love Dorki but he has got to let people speak at some point and not talk over them. Max has actually gotten so much better at that.
Agree, on all of this. Loving the podcast (especially 'cause it filled the void Titanforged left really well), and on Dorki not talking over people. I get Max improving too, 'cause he is definitely a lot more image conscious and cares about feedback and appealing to viewers (or at least listening to their feedback), while Dorki is way more laid back and lackadaisical and kinda just shooting the shit. Love him, but Max and Dratnos definitely have that stronger "professional" side to them.
ngl there is a devil's advocate take to this. i get what you mean but him not having a webcam on means he has to just try talking to get through cause they can't see him trying to talk.
Dratnos described how I like to play the game, except I don't expect people to carry me! lol I queue up for appropriate content for my gear on that toon and do the regular climb on each toon
I think an interesting change id like to see is the last boss or maybe the last 2 bosses of the raids drop the next higher up crest, to help people get into the next raid tier. So like Heroic Fyrakk drops aspect crests. Gives people incentive for helping out their friends/guildmates as well.
Lol this is the correct take. The video sections say Ele shaman flame and Hunters dooming but at least hunters got a note that said "changes are on the way". All Shaman are dooming right now
@@Applesaus_Games Hunters were told changes in Alpha. The main issues was 0 communication or feedback while the same 5 classes got updates every week. Specifically classes that already had reworks in DF. Hunters have every right to be salty. Y'all are next, chill.
There are a couple issues with the aspect changes, its going to make them more "grindy" to get, they are already annoying enough to grind out, especially since you only get 12 for a timed key, so you have to run at minimum 2 keys to get one upgrade lvl, which is going to feel a lot more time consuming at a 9 vs a 6, you may not have trouble timing a 9, but it will still take longer then a 6 would. Two, this severely limits casuals ability to get aspects for their gear, you need 30 aspects per hero track piece of gear to lvl it up from lvl 4 to lvl 6, having aspects come from a 6 may have made it possible for a decent amount of casual people in this range to upgrade their gear in a timely manner and maybe get a couple aspect crafted pieces of gear, yes you will be able to convert wyrm crests to aspects (assuming they keep that system), but its still a 6-1 conversion, so it will take significantly longer to fully upgrade your hero gear by just farming wyrms if you are a player that primarily did 6-8 lvl keys in season 4. Like Dratnos said, this does not affect people who are doing high lvl keys, however, it will heavily impact a certain range of more casual players, which I feel will be more harmful then good. Three, this makes playing alts incredibly more difficult, assuming there isn't a giga catch up system coming with Warbands that will expedite or allow you to skip the aspects grind, something I HIGHLY doubt they would do, it will take significantly more time to catch up on aspects on alts having to run 9's instead of being able to do 6's, to the point where it will deter people from making alts in an expansion that is marketed as the most alt friendly expansion yet.
My hopes and dreams are that this podcast slowly devolves into wild stories, tangents, and insults (playful) thrown at eachother that get more and more insane each week, while the base of the show is just barely held together with a few pieces of old, worn out wow duct tape
Here’s some air conditioning replacement tech for those who can’t handle or afford it: If you buy any bottled drinks, keep the bottle, fill with water and freeze, put in front of your fan (in a bucket or bowl to catch condensation, if needed). The bigger the bottle(s), the better and longer lasting.
this... so much this, i wish i could just brain afk my way through a 10 while reading chat but sadly pug life means (like my key yesterday you deplete a +8 uldaman by almost 10 minutes because your 526 ret paly presses 1 BR in the whole key, the hunter and ret both wearing sark cloak and the healer just having the hardest time keeping the 498 tank alive while having to deal with both ghosts (because the ret of course doesn't) and 3 out of 5 people keep standing in every aoe ever) we wiped 5 times to the last boss because the ret just died the moment they got the DoT on them
@@AkioHaRdCoReI just want to make an important point regarding your story. When new seasons of wow drop it is very much a race to play with and stay with the better players. If you can push 10s on week 1 of war within season 1 then you will find SIGNIFICANTLY less bad players screwing up basic mechanics. Now, this does bring the increasingly awful problem that is leavers. Higher key pushers tend to leave keys after one wipe 10x more often than lower key pushing players. My point here is that if you feel like the pugs around you suck too often then you can try pushing harder right away so that you have the gear and respectable io rating to get better groups more often. This is my only option as I don’t have any core group of friends to run keys with. Obviously not everyone has the time or drive to play in bursts, but I pretty much just sub for one or two months at the start of a season, go hard af, then stop playing bc the only other thing for me to do is mythic raid but too many guilds don’t do more than half the raid over the whole season duration and that is way too much of a time and subscription sink for me to maybe not get CE
when we are talking about beta we need to bring a healer perspective to poddyc. we talk about dps and tanks... we dont even recognize healers. Feelsbadman
Tank Trinkets. back in my day.. we had things called stats.. each role had their own kinds of stats.. that the other roles didn't want.. I wonder why that was..
Great poddy. One thing I was waiting to hear at 49:55 what truly sucks about the crest system is you get your new alt into your guild’s AotC reclear and before you can even start upgrading all the new tier and heroic pieces you need blue wrym crests. Like you guys mentioned I find it fun to grind 7-8s to learn my class and role before attempting 11’s and 13’s. But doing absolute shitter content as a 510ish ilvl is almost as bad as running 2’s for valor. I adore the podcast and I adore the crest system. But Blizz is just on the cusp of making a good system GREAT. and I hope they don’t fumble this easy lay up in true blizzard fashion. 😭😭
as someone who only does up to 10s (for portals once and then just minimum for myth track vault) i'm very annoyed by that crest change because it is already such a pain in the butt to pug enough keys currently to farm aspect crests/vault slots, especially for crafting gear instead of being able to do just chill 6s i now have to do sweaty 9s... which is worse enough to get into a group for, let alone find one that makes it not very hard edit: and yes i would rather farm easy 6s for crests and just blast through them for upgrading gear than doing actually challenging content in 9s or whatever dorki thinks is appropriate when he said he wants it to be even higher... edit 2: german here i bought a portable AC last year in summer... the box is still unopened xD we just grew up with fans and we're fine with it
Took a while, but finally someone sees it. The ones being harmed by the early access aren't the people paying for it, its the people who end up paying 100-200k to someone else just to craft an item. Being early to cap means having the possibility of controlling markets and charging outrageous prices .
Think if you just wait to craft anything this wont be a problem. If you try to rush craft for no real reason other then to get ahead of course you will pay a premium.
@@garrettponte5542 Hope so! Though I remember crafting prices stuck for a really long time early DF. On my server someone had to go out of his way to break the cartels (by charging reasonable prices), but this was already after progression was over. Nice for alts, but people had already forked over for mains.
On top of the meta problem, you guys really underestimate how bad even the middle tiers of players are. When some of my guildies switch specs its like playing with a toddler
"Gatekeeping Gear to make You Play Longer" Oh, you boys are becoming brave aren't you? I want an entire PoddyC about this subject. This is why I do not have a DPS alt lmao. I cannot gear a DPS alt, it is such torture, over the long term. I like how he says "staring down the barrel" deliberately. We want Blizz to know how it feels. A video game should not feel like that.
Max putting on his shill pants so hard this ep. “Don’t criticize raid buffs, don’t criticize not getting class reworks, DONT criticize hero talents, don’t criticize key level crest changes, it’s still a good game because none of it affects me personally” Can’t wait for the cope about the new affixes next episode.
Just my take, idc who gets an advantage from it. But as a working adult, the expansion early access over the weekend is HUGE. I can enjoy the expansion and not burn PTO to level with my friends.
48:05 Max, im 99% percent sure, that not a lot of people enjoy gearing up alts from 0, thinking "oh cool, i can learn my class as i get gear". Im pretty sure that even ppl who cant play jackshit of their alts (or even their mains) wish they could be geared enough to do the same lvl of content their mains do
I feel like crest acquisition issue is even worse for the average player with a job and what not. I play a decent amount and I can cap on my main every week, but I don't even have enough time to fill my alt's vault completely every week usually. It actively prohibits me from playing alts because it takes weeks if not months to gear up an alt.
Gonna be honestly, I love all the items that have extra effects. Being able to see their damage isolated vs going up a couple of ilvl and not really seeing shit is good imo
I appreciate Max's take a la "Hunters, chill out, you'll obviously be heard, just give them feedback" - but it really feels pointless when you're told that as a Hunter who has been progressively not only getting nothing, but in fact has become more and more shit and stupid and precisely the opposite of what you wanted for the better part of a decade now. Like, the notion of "just stay positive and give feedback, Blizzard really do be listening" can really only come from someone who's not at all attached to anything in the game. I mean, the guy himself saw how long it took for them do do *anything* about WW monks... but I reckon it's not like he really cares because it's not like he's playing the game much at all, let alone would he be mad about rerolling to like 5 other classes if he had to. Just ask the Aff Locks constantly telling them how shit MR feels for years now how being patient and giving feedback does. Just ask the Demo Locks who keep getting Shadow Bolt pushed into their spec. Just ask the Shamans how being patient works out for them. Not everyone is in the lucky position of Mages or Shadow Priests where they're getting 7 reworks every 2 months. The reason Hunters are constantly dooming, even when being promised attention... is that there's no reason to believe that anything is gonna be different this time around. But hey, I'm sure a bunch of talents are gonna go from 2 nodes to 1... that is totally gonna change BM having absolutely 0 skill expression, MM ignoring half of its kit and overcapping on everything during its CDs... and no one in general ever playing SV. And ho boy can't I wait for Pack LEader to add a passive where you randomly summon an extra pet, Dark Ranger randomly adding a shadow dot to your autos and Sentinel being whateverthefuck Sentinel even is supposed to be.
Not being able to play with my friends on "real launch" because half of them are doing early access and half aren't is the worst part of EA. It's a greedy money grab that just ruins a time that only happens once ever few years. Really disappointed.
I enjoy pressing buttons and seeing number go up. I geared every single class to max gear in S3, but didn't play anything above 20s on most characters. I played 25s on my few main classes.
pre purchase is actually not the worst for people who don't buy it bc not every single person who plays is in the same zones at the same time. If you buy the early release, ty for beta testing the new zones
I think a logical next step to consider for aspects is making wyrms and under faster to acquire and leaving/making aspects slow comparably. This way players can feel that sense of completion when they’ve geared out a character in max heroic track, and myth track is the slower but consistent season-long endeavor. It’s the feeling of “you’re not bis because you can still get titanforge” but you can make progress on reliably without the bs rng
54:45 - Dratnos is 100% on point here. Dorki is completely underestimating how many players will stop playing after getting powerful enough. I enjoy going from total barebones character with low ilvl, trying to get into dungeons and raids and then when I "beat the game" = can clear HC raid and got high enough gear, I just go to another char.
IMO. The best scenario for M+ healer situation is for blizz stop focusing on one hit and focus on HPS. (Trying to explain the idea) The health of a player should never be 100%. There should be constant damage + spike damages that will triggger cds. If we create a big health pool and reduce the ammount of survivability all dps classes have, we arive in a situation where the healer is constant healing and the APM + HPS is the most important metrics. If you take damage, it should not kill you instantly, but require extra HPS for healer. To avoid the (blame the healer) situation that would appear, Blizz should add a "tag" to all avoidable damages and explicit show if the that killed the DPS were or not avoidable. This would probably set the limits for M+ to a higher stake and the limits would be DPS + HPS instead of precision reaction only.
From a healer PoV, the trinket change is garbage. Over the past 2 xpacs, they have been hard nerfing healer damage. There is no reason to take a healing trinket because the healers are designed with enough throughput. Blizzard doesn't design "healer" trinkets with this fact in mind, this makes it so healers use dps trinkets. Pressing damage buttons as a healer and doing basically negligible damage feels bad. Like if their vision for healing is to make it so they don't do any damage, just do it.
We gonna pretend that Panda Remix didn't just happen that gave a big benefit to people who got to play and exploit early? But sure early access doesn't matter
@@MrCarlWax Panda remix was old content, and not even those well known problems were fixed. War Within is entirely new content that can be broken in lots of new ways. Where are you getting your optimism from that it won't be broken?
I thought it would be pretty obvious that the season 1 sets for WW would be as boring as they were, there's no point in having brand new hero talents and having some crazy op tier sets take the spotlight from them
Wanna weight in on the early access thing. For an gamer that work 9-10 hours every week day, getting the expansion 3 days earlier would probaly mean I can enjoy it in the weekend? Because I have for 15 years taken like 2--3 days off mid week to play and have insane fun. This would 100% resolve things for people that are in the same situation where days off is hard to get. Having to pay money for it is shit, but I loose more money by it releasing mid week :D
Paid early access is grimy, but the launch day server issues for big releases also suck. I can understand the point of staggering players to keep things stable and fun on launch days. If it's not a paid approach, then I do wonder how they should determine who gets to enter when. It's a bit of a catch 22. Paid early access on a single player game is downright scummy behavior and any dev pulling that shit should be slapped down.
How does early access on a single player game even affect anyone?! Just don't buy this nonsense. There are hundreds of great games on Steam alone, you have never played. Why even focus on new releases?!
TBH i just think crest acquisition being so slow coupled with a weekly cap is just overkill, not to mention gear is upgrade capped based on source as well. Like they have so many limitations on how quickly we can upgrade ilvl, we aren't going to be exploding in power, why not just let us farm crests cap fast, or hell just give us the crests for free every week like the tier catalyst? Also flightstones are pointless, wish they would just remove them or have us use gold instead, the system is already needlessly convoluted, do we really need to juggle 5 different currencies with vague names for the upgrade system to work as intended?
12:35 - Professions are unimportant, they are not the source of the gold. The people who make milions in the start do so through 2x4 material farms with hyperspawns. If you get enchanting + tailoring, you can get bonus drops, but its still mega profitable without it. The first 3-4 days, its usually upwards of 500k per hour, then it drops off but is still like 100-200k per hour.
Regarding crests, I think Dorki (and maybe all 3 of you) underestimate how many players just want to have alts where they can get a vault on that character and not necessarily play alts at the highest level possible relative to their skill level like they would with their main. I'm in an AOTC only guild, but we have some people who push keys, but they only push on one character (MAYBE two throughout the duration of a season) and then on alts they just do their vault caps with whatever level keys provide an upgrade for that character and they move on. They're not pushing keys on multiple characters which is what I assume (perhaps incorrectly) is the argument for feeling like you need to farm mega amounts of crests on alts.
as usual, hard disagree with the idea blizzard needs to delete individual character progression so folks can fotm swap at the drop of the hat without feeling like you have to progress anything. You're not supposed to be able to jump around to every class and role willy-nilly. Dorki got it right. The easier it is to re roll, the easier it is to be replaced. I'm not saying it needs to be harder, but damn, we don't need this shit any easier than it already is. I dunno about Dorki's choice of streaming attire though..
About the crest system, imo it doesn’t necessarily need an alt catch-up system IF they had an Azerote Knowledge kind of catch up thing. The later in the season we are, the more everybody drops crests. That’s as simple as that, and that also helps people starting late.
The disconnect between Dorki's takes and the casual player base is almost funny. Absolutely zero consideration for people who don't play the game 24/7. =)
Well everyone has their own opinion and that opinion is formed by how they interact with the game. Also when asking for and discussing problems/changes everyone will vote for what will be good for them, even if it's in benefit of a small community
@@cosmicwonderer6269 I mean everyone knows that, and none of what you said is an argument to the initial point. He really is extremely disconnected. And that's fine, but it's true too. I'm only responding this way, because it sounds like you are trying to make excuses on his behalf. But he doesn't have to apologise. He is who he is. And also people can point out that stuff too. It's all good
Lets be honest, Dratnos is the one doing the thinking outside of the box and his comfort zone, Max questions on behalf of two binary player segments - them and the "vast majority" and Dorki goes 100 mp/h one lane eyes closed.
@@TheSilverwing999 that's not what I'm doing. My point was that saying it is pointless because of course he is disconnected. Every single content creator is disconnected from the average player. If you're watching content on a game, you're in the minority. Saying he is even more disconnected than you or I is moot
Easier Gearing = Expected Meta. this is just simply a fact.. any time something becomes convenient enough that you have no excuse to not be doing it.. like showing up to work on time. like showering every day. like deodorant. like going to school. like surviving as a human being. once it becomes easy.. you're expected to do it. being max level in wow is expected, because its easy. being max level in runescape will never be expected, because that's insanity.
1:03:40 It's because most of our houses are too old to have proper insulation, so AC units are too expensive to run and the heating is often very expensive too. It's actually a pretty big problem in the UK as most people live in Victorian-era houses.
UK houses were historically built to retain heat so we get 'warmer' for the same weather as some other houses which want to radiate heat outwards. The latter are also the kind to have air conditioning as that's what the climate is. That's why the UK gets hit hard with 'heat waves' that aren't too significant elsewhere in the world, as the buildings cannot radiate the heat out effectively.
@@rjm_9595 Yes, but the insulation they provide is so much worse than insulation in modern homes. Insulation is a two-way thing. In my experience, the victorian house I live in now is always the same temperature inside as outside unless I have the heating on, but when I turn it off the temperature matches the outside again in a couple of hours. This doesn’t happen in modern homes.
1:04:00 - ok so AC in Europe, theres a multitude of reasons 1. for quite a few people ,its just trying to be concious about the climate change. The AC units usually make the streets of cities borderline unlivable. And Europe, for the most part, prides itself on walkable cities. Noone in the US gives a fuck about that since you guys will drive 3 blocks since walking is more dangerous than entering a lion pit covered in peanut butter. 2. Historically, AC units were not necessary, not even 20 years ago. Never mind 50 years ago. Most residential buildings are older than that. I am 25 and the weather conditions in my city when I was a child were MASSIVELY different than they are now. The overall temperature has risen by like 10°C at all times. We dont get snow anymore in winter (maybe 2 weeks if we are lucky). We used to have it for like 4 months straight. Springs and Falls were still kinda cold but sunny. Summers were nice but you had really hot temps for maybe like 3 weeks out of the entire summer? And you werent gonnna have an AC for 3 weeks in a year, because you literally couldnt make use of it the rest of the year. 3. The logistics and costs - most stuff isnt built with AC in mind so incorporating it in later is more challenging, so the price gets quite high. The ones that you can stick out of your window will not work for quite a few buildings due to regulations of what can hang out onto the street etc. AC is standard in newer buildings, but we dont get many of those. It will be more popular going forward, but Europe needs to do it way smarter, the US strategy wont work here.
Here's my idea that I posted on forums too, unfortunately no response.... Start with changing each ilvl rank upgrade requires 10x Crests Each timed key run gives 10x crests Each untimed but completed run gives 5x crests When it comes to Raids, since they can have different number of bosses, make it either 10x or even 15x crests from each boss. You don't and shouldn't have to kill every single raid boss to cap weekly crests if you are not into key runs. Make this crests drop BS streamline, rather than stupid dangling carrot, it's idiotic to have 12/5 crests drop when upgrade requires 15. Just forcing people to mostly stay uneven numbered with crests is suck a nonsense 20 years old concept.
To add something onto the Tank & Healer Trinket Change section that I've thought of as a DPS player and I'm sure many other DPS will recognize, is that the awkward part with raw damage trinkets is that for certain specs, you will just look at a trinket's text, see a large number and be like "Yeah, I'm never putting this on" because a lot of DPS specs will typically just scale better with trinkets that offer secondary stats instead, especially when it comes to AoE scenarios due to stats scaling much better into AoE. I wouldn't be surprised if part of the reason why Blizz made this change is so that they can make raw damage trinkets be a bit more appealing to classes that don't typically use them, but then again they might then end up being too good for the usual Vers stacking specs or otherwise beneficiaries of flat damage effects. Sidenote, I completely agree that Vers should just be deleted at this point, it's just an unhealthy stat because it's either so good that some DPS will stack it or most tanks will for sure stack it, or if balanced poorly, isn't worth taking (since it already gives less % per point than the other stats excluding mastery obv). When was the last time they revamped secondary stats? Legion launch?
On gear acquisition from a king of casuals who does 18-22 keys, heroic raid and maaaybe first 3 myth, on why your character is done when you gear it. When you play without a fixed group and gaming schedule, which is the case for majority of people, going for wf keys, top io, or CE is impossible. So you gear your main, get your ksm or portals, and you start fooling around with alts. Also, alot of, if not most of people would rather do loads of timed 18s then fail a bunch of 27s. Key depletion is a huge deterrent for majority of players, as it feels like a huge waste of time, even the game itself tells you that you get nothing for doing it. 99% of playerbase will never ever say "oh boy, when I get home from work I got 2 hours to play, can't wait to grind useless keys so we can attempt that 27 again tomorrow"
I've been thinking for a while that it would be cool if with healer mastery, they add a damage component at half strength, themed the same way as the healing, like how damage reduction with versatility is half of the damage done part. This would help stop the situation where mastery becomes a dead stat for healers pushing damage in the upper half of key levels. May also help make mastery trinkets become a little more interesting for healers, who often (but not always) avoid them So using resto druid as an example: Everyone knows mastery is the king stat for healing, but for many seasons, theyve been running haste-verse in dungeon content. So with this idea: A druid running 20% mastery does "20% increased healing for each hot on the target", so in this case their dots would do 10% more damage for each dot on the target. Then just tune to that level. Shaman and Evoker get a little bit of an execute effect Monk and Holy priest gets some echoing effects after their kicks Disc can do more damage to targets with schism on it already, maybe this can scale more with mastery? Holy paladin might be difficult, maybe their mastery adds range to their abilities, could be workshopped
Max has waaaay too much faith in the devs to fix specs who are looking like dogwater. We've all seen certain specs go live looking horrid, and it's gonna happen again
8:47 thanks for clarifying, as long as people dont get unfair advantage, but having said that, this kind of practise is still shitty and needs to stop.
My brother is completely done with the season as soon as his character is "geared". Not even full sockets + all myth track, just like mostly upgraded hero and some myth. I am like 526.9 equipped right now and my brother was done at like 520. Zero interest in playing when there is no upgrade path aside from lucky vaults etc.
i understand him... i'm 522 and i just do 1-4 keys a week for vault (do some lfr or so to get a 3rd vault slot in case i gotta take sockets) and i don't even want to go for portals because with 8 hours shared cooldown between all of them it's not even worth getting for mount/transmog farm
I'm using those with early access to view how War Within goes to decide if I'm going to buy the expansion at all. its great! (classic enjoyer wanting to enjoy retail here)
Realize I'm several weeks late for commenting on this, but for the Patreon question... didn't they already do that previously, and revert back to the current "classes have unique buff that only they can bring" model because classes started feeling under-valued? IIRC there were basically buff "groups" that multiple sources could provide, so you wanted to make sure you had the 5 or 6 buffs covered and then the remaining roles were just "bring who you like".
Running +8 and +9 is the only way I and a lot of players will get myth track gear and that is from vault. If I run +6 or above I can at least upgrade my heroic gear to max and the myth track gear from vault. With the new change that wont be the case. Good luck upgrading gear especially when failing a dungeon rewards less crests. The current system is nice bc you can upgrade your gear with crests to try harder key levels. If it is harder to upgrade your gear, less people will be able to push higher. It stunts player progress.
regarding tank trinkets itd be nice if there were more that were always active, like the lady ashvane and queen's court trinkets from eternal palace. having a solid active defense trinket could allow you to talent into more offensive based abilities, rather than just having a shield trinket on a 2 min cd that does some damage when it pops.
Honestly, the aspect crest grind was eased a lot last season by playing an offspec for me, that way i was learning to heal while getting main specc progression
Have to go with Dorki. Spamming low keys with your alt to get the crests is so annoying. If I could just go on 8 / 9 / 10 directly to get all crests im more in. But running lowkeys is currently shying me away from playing more alts.
Sunburns are insanely RNG, I play sports and rarely get sunburnt after being outside for 4-6 hours, but once I was wearing a tank top and was outside for maybe 45 minutes. I woke up the next day with the worst sun poisoning of my entire life on only one shoulder, like actual open bleeding wound levels of destroyed skin. It took like a month to fully heal and is still scarred to this day. Literally nothing else was even slightly sunburnt. TLDR; the sun is sentient and will cook you whenever it feels like
It would be nice if you earned X crests on your main and a certain amount would be added to your warbank so that you can spend it on any of your alts. Like X/2 * amount of alts above level 70 or something like that.
there's huge overlap with raid buffs in Cata Classic right now, it's a really good way to go imo, and can still be thematic (for example, pally blessing of kings and druid mark of the wild give the same buff)
I work outside. I am in direct sunlight for 10 hours a day. My house has blackout curtains. I hate the sun Also the economy gets turbo fucked by the early access. That's really the only actual in game issue besides the fomo. I literally couldn't imagine not having air conditioning. I refuse to not be comfortable. "We don't have air con" Then get some holy shit, no amount of money is worth being sweaty and miserable. Get a fucking window unit of Amazon for like $150 it'll last for years and you'll be comfy. (If you're gaming and playing wow, you can afford a window unit.)
I’m glad Dratnos said, “Let me talk, let me talk!”
Dorki kept interrupting him
It happened to Dorki awhile back too with Max interrupting him. Shit happens
First off want to say, this is my favorite podcast right now. But hot damn I love Dorki but he has got to let people speak at some point and not talk over them. Max has actually gotten so much better at that.
Yep, couldn't agree more.
Agree, on all of this. Loving the podcast (especially 'cause it filled the void Titanforged left really well), and on Dorki not talking over people. I get Max improving too, 'cause he is definitely a lot more image conscious and cares about feedback and appealing to viewers (or at least listening to their feedback), while Dorki is way more laid back and lackadaisical and kinda just shooting the shit. Love him, but Max and Dratnos definitely have that stronger "professional" side to them.
ngl there is a devil's advocate take to this. i get what you mean but him not having a webcam on means he has to just try talking to get through cause they can't see him trying to talk.
9:11 Fronk straight out unalived Dratnos
LMAOOO
Get fucking owned xD
i always forget he gets the last laugh on these things...
i thought they were gonna pull out that other squidward meme where his toenail gets ripped off 😂😂
had to laugh double cause your timestamp is 9.11 aswell xD
Very little blue collar perspective, bless Dratnos for trying.
Dratnos described how I like to play the game, except I don't expect people to carry me! lol I queue up for appropriate content for my gear on that toon and do the regular climb on each toon
I think an interesting change id like to see is the last boss or maybe the last 2 bosses of the raids drop the next higher up crest, to help people get into the next raid tier. So like Heroic Fyrakk drops aspect crests. Gives people incentive for helping out their friends/guildmates as well.
I do enjoy Max coping out of his mind that there actually is a shaman dev working at blizzard
Shout out to the singular intern that sneaks his way into the dev office to change shaman numbers once every 8 months
Lol this is the correct take. The video sections say Ele shaman flame and Hunters dooming but at least hunters got a note that said "changes are on the way". All Shaman are dooming right now
@@Applesaus_Games Hunters were told changes in Alpha. The main issues was 0 communication or feedback while the same 5 classes got updates every week. Specifically classes that already had reworks in DF. Hunters have every right to be salty. Y'all are next, chill.
Dorki full of bad takes
absolutely insane max would leak the krabby patty secret formula like that
Fronk edits are legendary
There are a couple issues with the aspect changes, its going to make them more "grindy" to get, they are already annoying enough to grind out, especially since you only get 12 for a timed key, so you have to run at minimum 2 keys to get one upgrade lvl, which is going to feel a lot more time consuming at a 9 vs a 6, you may not have trouble timing a 9, but it will still take longer then a 6 would.
Two, this severely limits casuals ability to get aspects for their gear, you need 30 aspects per hero track piece of gear to lvl it up from lvl 4 to lvl 6, having aspects come from a 6 may have made it possible for a decent amount of casual people in this range to upgrade their gear in a timely manner and maybe get a couple aspect crafted pieces of gear, yes you will be able to convert wyrm crests to aspects (assuming they keep that system), but its still a 6-1 conversion, so it will take significantly longer to fully upgrade your hero gear by just farming wyrms if you are a player that primarily did 6-8 lvl keys in season 4. Like Dratnos said, this does not affect people who are doing high lvl keys, however, it will heavily impact a certain range of more casual players, which I feel will be more harmful then good.
Three, this makes playing alts incredibly more difficult, assuming there isn't a giga catch up system coming with Warbands that will expedite or allow you to skip the aspects grind, something I HIGHLY doubt they would do, it will take significantly more time to catch up on aspects on alts having to run 9's instead of being able to do 6's, to the point where it will deter people from making alts in an expansion that is marketed as the most alt friendly expansion yet.
I agree completely. I wish I had seen your post before writing one of mine. Well said
My hopes and dreams are that this podcast slowly devolves into wild stories, tangents, and insults (playful) thrown at eachother that get more and more insane each week, while the base of the show is just barely held together with a few pieces of old, worn out wow duct tape
Held together by Dratnos
Here’s some air conditioning replacement tech for those who can’t handle or afford it: If you buy any bottled drinks, keep the bottle, fill with water and freeze, put in front of your fan (in a bucket or bowl to catch condensation, if needed). The bigger the bottle(s), the better and longer lasting.
Poor(s) unite
@@BryanHinderer /highfive
I really enjoy Dratnos' takes on almost everything, and Max's for the most part, but ouch, so many of Dorki's really sting. 😢
Bruh I've gotten absolutely ROASTED in like 45 minutes , in 4 hours I'd be in the hospital.
Pro-gamer take on 6s vs 9s. 6s and 9s are a huge difference in pug-life and aspects will be so much harder with the number of depletes at 9s
this... so much this, i wish i could just brain afk my way through a 10 while reading chat but sadly pug life means (like my key yesterday you deplete a +8 uldaman by almost 10 minutes because your 526 ret paly presses 1 BR in the whole key, the hunter and ret both wearing sark cloak and the healer just having the hardest time keeping the 498 tank alive while having to deal with both ghosts (because the ret of course doesn't) and 3 out of 5 people keep standing in every aoe ever) we wiped 5 times to the last boss because the ret just died the moment they got the DoT on them
I mean, I agree with most of their takes, but they're clearly in their own little top 0.1% bubble lol
i mean u dont know what the scaling will be like though. a 9 next season isnt necessarily the same as a 9 this season
@@AkioHaRdCoRe what a disaster :(
@@AkioHaRdCoReI just want to make an important point regarding your story. When new seasons of wow drop it is very much a race to play with and stay with the better players. If you can push 10s on week 1 of war within season 1 then you will find SIGNIFICANTLY less bad players screwing up basic mechanics. Now, this does bring the increasingly awful problem that is leavers. Higher key pushers tend to leave keys after one wipe 10x more often than lower key pushing players.
My point here is that if you feel like the pugs around you suck too often then you can try pushing harder right away so that you have the gear and respectable io rating to get better groups more often. This is my only option as I don’t have any core group of friends to run keys with.
Obviously not everyone has the time or drive to play in bursts, but I pretty much just sub for one or two months at the start of a season, go hard af, then stop playing bc the only other thing for me to do is mythic raid but too many guilds don’t do more than half the raid over the whole season duration and that is way too much of a time and subscription sink for me to maybe not get CE
that aspect change is going to lower participation in m+ I imagine. so if that's their goal, it's a good change
when we are talking about beta we need to bring a healer perspective to poddyc. we talk about dps and tanks... we dont even recognize healers. Feelsbadman
Dratnos is the healer perspective LOL
Tank Trinkets.
back in my day..
we had things called stats..
each role had their own kinds of stats..
that the other roles didn't want..
I wonder why that was..
The squidward meme 💀
Great poddy.
One thing I was waiting to hear at 49:55 what truly sucks about the crest system is you get your new alt into your guild’s AotC reclear and before you can even start upgrading all the new tier and heroic pieces you need blue wrym crests. Like you guys mentioned I find it fun to grind 7-8s to learn my class and role before attempting 11’s and 13’s. But doing absolute shitter content as a 510ish ilvl is almost as bad as running 2’s for valor.
I adore the podcast and I adore the crest system. But Blizz is just on the cusp of making a good system GREAT. and I hope they don’t fumble this easy lay up in true blizzard fashion. 😭😭
Can’t you just sub out ur aspects or do normal for the 2 track levels you need it before it’s aspects?
@@TheLegolasblk you can. But I mean Aspects are more important for crafting than down ranking for blue. Best just to pug the 1st 6 bosses.
@@Lyscian420 I mean how many pieces are you crafting tho
Four hours in the sun for the average WoW player is more than we get in our entire lifetimes.
"we don't want tier sets to lock you into hero specs"
Meanwhile the announced affixes absolutely lock some classes into hero specs
as someone who only does up to 10s (for portals once and then just minimum for myth track vault) i'm very annoyed by that crest change because it is already such a pain in the butt to pug enough keys currently to farm aspect crests/vault slots, especially for crafting gear instead of being able to do just chill 6s i now have to do sweaty 9s... which is worse enough to get into a group for, let alone find one that makes it not very hard
edit: and yes i would rather farm easy 6s for crests and just blast through them for upgrading gear than doing actually challenging content in 9s or whatever dorki thinks is appropriate when he said he wants it to be even higher...
edit 2: german here i bought a portable AC last year in summer... the box is still unopened xD we just grew up with fans and we're fine with it
Pooropean yapping
Wtf is the ozone layer 🦅 🇺🇸 🎆 🦅
Took a while, but finally someone sees it. The ones being harmed by the early access aren't the people paying for it, its the people who end up paying 100-200k to someone else just to craft an item. Being early to cap means having the possibility of controlling markets and charging outrageous prices .
Talking about responsibilities.
Just don't buy at high price.
That "problem" is gone like 1 week later.
Think if you just wait to craft anything this wont be a problem. If you try to rush craft for no real reason other then to get ahead of course you will pay a premium.
@@garrettponte5542 Hope so! Though I remember crafting prices stuck for a really long time early DF. On my server someone had to go out of his way to break the cartels (by charging reasonable prices), but this was already after progression was over. Nice for alts, but people had already forked over for mains.
On top of the meta problem, you guys really underestimate how bad even the middle tiers of players are. When some of my guildies switch specs its like playing with a toddler
Yeah the "average" player is absolute dogshit. Just by watching wow content and looking up a build, you're actually above average
Please let dratnos have his say when he wants to talk, he nearly always has good takes!
1:01:30 - Ahh now Dorki's picture makes sense!
"Gatekeeping Gear to make You Play Longer" Oh, you boys are becoming brave aren't you? I want an entire PoddyC about this subject. This is why I do not have a DPS alt lmao. I cannot gear a DPS alt, it is such torture, over the long term.
I like how he says "staring down the barrel" deliberately. We want Blizz to know how it feels. A video game should not feel like that.
Max putting on his shill pants so hard this ep.
“Don’t criticize raid buffs, don’t criticize not getting class reworks, DONT criticize hero talents, don’t criticize key level crest changes, it’s still a good game because none of it affects me personally”
Can’t wait for the cope about the new affixes next episode.
Just my take, idc who gets an advantage from it. But as a working adult, the expansion early access over the weekend is HUGE. I can enjoy the expansion and not burn PTO to level with my friends.
48:05 Max, im 99% percent sure, that not a lot of people enjoy gearing up alts from 0, thinking "oh cool, i can learn my class as i get gear". Im pretty sure that even ppl who cant play jackshit of their alts (or even their mains) wish they could be geared enough to do the same lvl of content their mains do
i like get most of the gear on an alt, but give up after i start upgrading it with crests.
Shoutout to dratty he's come a long way with his confidence to now being able to ask dorki to stop constantly interrupting him good on you
I feel like crest acquisition issue is even worse for the average player with a job and what not. I play a decent amount and I can cap on my main every week, but I don't even have enough time to fill my alt's vault completely every week usually. It actively prohibits me from playing alts because it takes weeks if not months to gear up an alt.
Gonna be honestly, I love all the items that have extra effects. Being able to see their damage isolated vs going up a couple of ilvl and not really seeing shit is good imo
The recording panic being nipped in the bud at about 2 minutes is very good
I appreciate Max's take a la "Hunters, chill out, you'll obviously be heard, just give them feedback" - but it really feels pointless when you're told that as a Hunter who has been progressively not only getting nothing, but in fact has become more and more shit and stupid and precisely the opposite of what you wanted for the better part of a decade now.
Like, the notion of "just stay positive and give feedback, Blizzard really do be listening" can really only come from someone who's not at all attached to anything in the game. I mean, the guy himself saw how long it took for them do do *anything* about WW monks... but I reckon it's not like he really cares because it's not like he's playing the game much at all, let alone would he be mad about rerolling to like 5 other classes if he had to. Just ask the Aff Locks constantly telling them how shit MR feels for years now how being patient and giving feedback does. Just ask the Demo Locks who keep getting Shadow Bolt pushed into their spec. Just ask the Shamans how being patient works out for them. Not everyone is in the lucky position of Mages or Shadow Priests where they're getting 7 reworks every 2 months.
The reason Hunters are constantly dooming, even when being promised attention... is that there's no reason to believe that anything is gonna be different this time around. But hey, I'm sure a bunch of talents are gonna go from 2 nodes to 1... that is totally gonna change BM having absolutely 0 skill expression, MM ignoring half of its kit and overcapping on everything during its CDs... and no one in general ever playing SV. And ho boy can't I wait for Pack LEader to add a passive where you randomly summon an extra pet, Dark Ranger randomly adding a shadow dot to your autos and Sentinel being whateverthefuck Sentinel even is supposed to be.
13:52 New World launch is a prime example of this. Launch was fkin amazing and look where that game is now.
Not being able to play with my friends on "real launch" because half of them are doing early access and half aren't is the worst part of EA. It's a greedy money grab that just ruins a time that only happens once ever few years. Really disappointed.
I enjoy pressing buttons and seeing number go up. I geared every single class to max gear in S3, but didn't play anything above 20s on most characters. I played 25s on my few main classes.
pre purchase is actually not the worst for people who don't buy it bc not every single person who plays is in the same zones at the same time. If you buy the early release, ty for beta testing the new zones
I think a logical next step to consider for aspects is making wyrms and under faster to acquire and leaving/making aspects slow comparably. This way players can feel that sense of completion when they’ve geared out a character in max heroic track, and myth track is the slower but consistent season-long endeavor. It’s the feeling of “you’re not bis because you can still get titanforge” but you can make progress on reliably without the bs rng
Dorki's gotta learn social etiquette and not just start talking midway through someone else's sentence
Take: Allowing tanks to do absurd damage while tanking is not a problem. There is always only one guy who gets hit. Let him do damage. Hurts nobody.
My god that Fronk edit was BRUTAL.
54:45 - Dratnos is 100% on point here. Dorki is completely underestimating how many players will stop playing after getting powerful enough.
I enjoy going from total barebones character with low ilvl, trying to get into dungeons and raids and then when I "beat the game" = can clear HC raid and got high enough gear, I just go to another char.
IMO. The best scenario for M+ healer situation is for blizz stop focusing on one hit and focus on HPS.
(Trying to explain the idea)
The health of a player should never be 100%. There should be constant damage + spike damages that will triggger cds.
If we create a big health pool and reduce the ammount of survivability all dps classes have, we arive in a situation where the healer is constant healing and the APM + HPS is the most important metrics. If you take damage, it should not kill you instantly, but require extra HPS for healer.
To avoid the (blame the healer) situation that would appear, Blizz should add a "tag" to all avoidable damages and explicit show if the that killed the DPS were or not avoidable.
This would probably set the limits for M+ to a higher stake and the limits would be DPS + HPS instead of precision reaction only.
From a healer PoV, the trinket change is garbage. Over the past 2 xpacs, they have been hard nerfing healer damage. There is no reason to take a healing trinket because the healers are designed with enough throughput. Blizzard doesn't design "healer" trinkets with this fact in mind, this makes it so healers use dps trinkets. Pressing damage buttons as a healer and doing basically negligible damage feels bad. Like if their vision for healing is to make it so they don't do any damage, just do it.
We gonna pretend that Panda Remix didn't just happen that gave a big benefit to people who got to play and exploit early? But sure early access doesn't matter
noone gives a flyinf fk about mop remix lil dude
That's not a good comparison. Panda remix was released at full. The 3 days ea will have restrictions
what a fucking backseat dumbass take mate :-) no offence to you but holy crap do you actually think that?
@@MrCarlWax Panda remix was old content, and not even those well known problems were fixed. War Within is entirely new content that can be broken in lots of new ways. Where are you getting your optimism from that it won't be broken?
@@karlzone2His ass.
He's pulling that optimism out of his ass.
Packleader should automatically add a 3rd pet to BM and a 2nd to Surv. Just doing that adds a ton more flavor and matches the name.
I thought it would be pretty obvious that the season 1 sets for WW would be as boring as they were, there's no point in having brand new hero talents and having some crazy op tier sets take the spotlight from them
Wanna weight in on the early access thing. For an gamer that work 9-10 hours every week day, getting the expansion 3 days earlier would probaly mean I can enjoy it in the weekend? Because I have for 15 years taken like 2--3 days off mid week to play and have insane fun. This would 100% resolve things for people that are in the same situation where days off is hard to get. Having to pay money for it is shit, but I loose more money by it releasing mid week :D
Good point actually. EA does mean a weekend release as they said it would come out on the Friday so that's a really nice thing about it
Paid early access is grimy, but the launch day server issues for big releases also suck. I can understand the point of staggering players to keep things stable and fun on launch days. If it's not a paid approach, then I do wonder how they should determine who gets to enter when. It's a bit of a catch 22. Paid early access on a single player game is downright scummy behavior and any dev pulling that shit should be slapped down.
How does early access on a single player game even affect anyone?!
Just don't buy this nonsense.
There are hundreds of great games on Steam alone, you have never played.
Why even focus on new releases?!
Fronk being the MVP of every ep while not saying a word is an S tier bit
Glad I finally got time to catch up on this episode, there was an emergency at the aquarium
Good episode guys! Hard agree on the patreon questions, more variety there would do nicely I think.
TBH i just think crest acquisition being so slow coupled with a weekly cap is just overkill, not to mention gear is upgrade capped based on source as well. Like they have so many limitations on how quickly we can upgrade ilvl, we aren't going to be exploding in power, why not just let us farm crests cap fast, or hell just give us the crests for free every week like the tier catalyst? Also flightstones are pointless, wish they would just remove them or have us use gold instead, the system is already needlessly convoluted, do we really need to juggle 5 different currencies with vague names for the upgrade system to work as intended?
Love how the editor is a character
thanks, i am a human being too on the side
The 15 seconds where max called the devs slurs was wild, glad they put that members only content 😂
12:35 - Professions are unimportant, they are not the source of the gold. The people who make milions in the start do so through 2x4 material farms with hyperspawns. If you get enchanting + tailoring, you can get bonus drops, but its still mega profitable without it. The first 3-4 days, its usually upwards of 500k per hour, then it drops off but is still like 100-200k per hour.
the shout out to ele shaman was hilarious lol
Regarding crests, I think Dorki (and maybe all 3 of you) underestimate how many players just want to have alts where they can get a vault on that character and not necessarily play alts at the highest level possible relative to their skill level like they would with their main.
I'm in an AOTC only guild, but we have some people who push keys, but they only push on one character (MAYBE two throughout the duration of a season) and then on alts they just do their vault caps with whatever level keys provide an upgrade for that character and they move on. They're not pushing keys on multiple characters which is what I assume (perhaps incorrectly) is the argument for feeling like you need to farm mega amounts of crests on alts.
Yeah, lets get into the MOP Remix stuff
man it would be nice if they had 1 shaman player ever on this podcast
as usual, hard disagree with the idea blizzard needs to delete individual character progression so folks can fotm swap at the drop of the hat without feeling like you have to progress anything. You're not supposed to be able to jump around to every class and role willy-nilly. Dorki got it right. The easier it is to re roll, the easier it is to be replaced. I'm not saying it needs to be harder, but damn, we don't need this shit any easier than it already is. I dunno about Dorki's choice of streaming attire though..
This episode was probably the most I've enjoyed this podcast thus far.
About the crest system, imo it doesn’t necessarily need an alt catch-up system IF they had an Azerote Knowledge kind of catch up thing. The later in the season we are, the more everybody drops crests. That’s as simple as that, and that also helps people starting late.
Fronk w/ the crazy edits as always
The disconnect between Dorki's takes and the casual player base is almost funny. Absolutely zero consideration for people who don't play the game 24/7. =)
Well everyone has their own opinion and that opinion is formed by how they interact with the game. Also when asking for and discussing problems/changes everyone will vote for what will be good for them, even if it's in benefit of a small community
@@cosmicwonderer6269
I mean everyone knows that, and none of what you said is an argument to the initial point. He really is extremely disconnected. And that's fine, but it's true too.
I'm only responding this way, because it sounds like you are trying to make excuses on his behalf. But he doesn't have to apologise. He is who he is. And also people can point out that stuff too. It's all good
I disagree. I really like his trinket take
Lets be honest, Dratnos is the one doing the thinking outside of the box and his comfort zone, Max questions on behalf of two binary player segments - them and the "vast majority" and Dorki goes 100 mp/h one lane eyes closed.
@@TheSilverwing999 that's not what I'm doing. My point was that saying it is pointless because of course he is disconnected. Every single content creator is disconnected from the average player. If you're watching content on a game, you're in the minority. Saying he is even more disconnected than you or I is moot
Easier Gearing = Expected Meta.
this is just simply a fact..
any time something becomes convenient enough that you have no excuse to not be doing it..
like showing up to work on time.
like showering every day.
like deodorant.
like going to school.
like surviving as a human being.
once it becomes easy.. you're expected to do it.
being max level in wow is expected, because its easy.
being max level in runescape will never be expected, because that's insanity.
1:03:40 It's because most of our houses are too old to have proper insulation, so AC units are too expensive to run and the heating is often very expensive too. It's actually a pretty big problem in the UK as most people live in Victorian-era houses.
UK houses were historically built to retain heat so we get 'warmer' for the same weather as some other houses which want to radiate heat outwards. The latter are also the kind to have air conditioning as that's what the climate is. That's why the UK gets hit hard with 'heat waves' that aren't too significant elsewhere in the world, as the buildings cannot radiate the heat out effectively.
@@rjm_9595 Yes, but the insulation they provide is so much worse than insulation in modern homes. Insulation is a two-way thing.
In my experience, the victorian house I live in now is always the same temperature inside as outside unless I have the heating on, but when I turn it off the temperature matches the outside again in a couple of hours. This doesn’t happen in modern homes.
1:04:00 - ok so AC in Europe, theres a multitude of reasons
1. for quite a few people ,its just trying to be concious about the climate change. The AC units usually make the streets of cities borderline unlivable. And Europe, for the most part, prides itself on walkable cities. Noone in the US gives a fuck about that since you guys will drive 3 blocks since walking is more dangerous than entering a lion pit covered in peanut butter.
2. Historically, AC units were not necessary, not even 20 years ago. Never mind 50 years ago. Most residential buildings are older than that. I am 25 and the weather conditions in my city when I was a child were MASSIVELY different than they are now. The overall temperature has risen by like 10°C at all times. We dont get snow anymore in winter (maybe 2 weeks if we are lucky). We used to have it for like 4 months straight. Springs and Falls were still kinda cold but sunny. Summers were nice but you had really hot temps for maybe like 3 weeks out of the entire summer? And you werent gonnna have an AC for 3 weeks in a year, because you literally couldnt make use of it the rest of the year.
3. The logistics and costs - most stuff isnt built with AC in mind so incorporating it in later is more challenging, so the price gets quite high. The ones that you can stick out of your window will not work for quite a few buildings due to regulations of what can hang out onto the street etc.
AC is standard in newer buildings, but we dont get many of those. It will be more popular going forward, but Europe needs to do it way smarter, the US strategy wont work here.
I think while a tank is actively tanking they should be doing 90% of a dps's dmg, either through vengence or some other mechanic
Max is literally the Tom Holland of WoW
Here's my idea that I posted on forums too, unfortunately no response.... Start with changing each ilvl rank upgrade requires 10x Crests
Each timed key run gives 10x crests
Each untimed but completed run gives 5x crests
When it comes to Raids, since they can have different number of bosses, make it either 10x or even 15x crests from each boss. You don't and shouldn't have to kill every single raid boss to cap weekly crests if you are not into key runs.
Make this crests drop BS streamline, rather than stupid dangling carrot, it's idiotic to have 12/5 crests drop when upgrade requires 15. Just forcing people to mostly stay uneven numbered with crests is suck a nonsense 20 years old concept.
To add something onto the Tank & Healer Trinket Change section that I've thought of as a DPS player and I'm sure many other DPS will recognize, is that the awkward part with raw damage trinkets is that for certain specs, you will just look at a trinket's text, see a large number and be like "Yeah, I'm never putting this on" because a lot of DPS specs will typically just scale better with trinkets that offer secondary stats instead, especially when it comes to AoE scenarios due to stats scaling much better into AoE.
I wouldn't be surprised if part of the reason why Blizz made this change is so that they can make raw damage trinkets be a bit more appealing to classes that don't typically use them, but then again they might then end up being too good for the usual Vers stacking specs or otherwise beneficiaries of flat damage effects. Sidenote, I completely agree that Vers should just be deleted at this point, it's just an unhealthy stat because it's either so good that some DPS will stack it or most tanks will for sure stack it, or if balanced poorly, isn't worth taking (since it already gives less % per point than the other stats excluding mastery obv).
When was the last time they revamped secondary stats? Legion launch?
On gear acquisition from a king of casuals who does 18-22 keys, heroic raid and maaaybe first 3 myth, on why your character is done when you gear it.
When you play without a fixed group and gaming schedule, which is the case for majority of people, going for wf keys, top io, or CE is impossible. So you gear your main, get your ksm or portals, and you start fooling around with alts. Also, alot of, if not most of people would rather do loads of timed 18s then fail a bunch of 27s. Key depletion is a huge deterrent for majority of players, as it feels like a huge waste of time, even the game itself tells you that you get nothing for doing it.
99% of playerbase will never ever say "oh boy, when I get home from work I got 2 hours to play, can't wait to grind useless keys so we can attempt that 27 again tomorrow"
I've been thinking for a while that it would be cool if with healer mastery, they add a damage component at half strength, themed the same way as the healing, like how damage reduction with versatility is half of the damage done part.
This would help stop the situation where mastery becomes a dead stat for healers pushing damage in the upper half of key levels.
May also help make mastery trinkets become a little more interesting for healers, who often (but not always) avoid them
So using resto druid as an example:
Everyone knows mastery is the king stat for healing, but for many seasons, theyve been running haste-verse in dungeon content. So with this idea:
A druid running 20% mastery does "20% increased healing for each hot on the target", so in this case their dots would do 10% more damage for each dot on the target. Then just tune to that level.
Shaman and Evoker get a little bit of an execute effect
Monk and Holy priest gets some echoing effects after their kicks
Disc can do more damage to targets with schism on it already, maybe this can scale more with mastery?
Holy paladin might be difficult, maybe their mastery adds range to their abilities, could be workshopped
Max has waaaay too much faith in the devs to fix specs who are looking like dogwater. We've all seen certain specs go live looking horrid, and it's gonna happen again
8:47 thanks for clarifying, as long as people dont get unfair advantage, but having said that, this kind of practise is still shitty and needs to stop.
I'm enjoying the dark Dorki arc
My brother is completely done with the season as soon as his character is "geared". Not even full sockets + all myth track, just like mostly upgraded hero and some myth. I am like 526.9 equipped right now and my brother was done at like 520. Zero interest in playing when there is no upgrade path aside from lucky vaults etc.
i understand him... i'm 522 and i just do 1-4 keys a week for vault (do some lfr or so to get a 3rd vault slot in case i gotta take sockets) and i don't even want to go for portals because with 8 hours shared cooldown between all of them it's not even worth getting for mount/transmog farm
Dratnos has the most common sense takes . He can see both sides of the coin.
Drat is 100% on the tier bonuses becoming talents
I'm using those with early access to view how War Within goes to decide if I'm going to buy the expansion at all. its great! (classic enjoyer wanting to enjoy retail here)
Realize I'm several weeks late for commenting on this, but for the Patreon question... didn't they already do that previously, and revert back to the current "classes have unique buff that only they can bring" model because classes started feeling under-valued? IIRC there were basically buff "groups" that multiple sources could provide, so you wanted to make sure you had the 5 or 6 buffs covered and then the remaining roles were just "bring who you like".
Running +8 and +9 is the only way I and a lot of players will get myth track gear and that is from vault. If I run +6 or above I can at least upgrade my heroic gear to max and the myth track gear from vault. With the new change that wont be the case. Good luck upgrading gear especially when failing a dungeon rewards less crests. The current system is nice bc you can upgrade your gear with crests to try harder key levels. If it is harder to upgrade your gear, less people will be able to push higher. It stunts player progress.
Max is the Tom Holland of WoW leaks
regarding tank trinkets itd be nice if there were more that were always active, like the lady ashvane and queen's court trinkets from eternal palace. having a solid active defense trinket could allow you to talent into more offensive based abilities, rather than just having a shield trinket on a 2 min cd that does some damage when it pops.
Honestly, the aspect crest grind was eased a lot last season by playing an offspec for me, that way i was learning to heal while getting main specc progression
Outstanding poddyc this week gentlemen, clothed and non
Have to go with Dorki. Spamming low keys with your alt to get the crests is so annoying. If I could just go on 8 / 9 / 10 directly to get all crests im more in. But running lowkeys is currently shying me away from playing more alts.
Sunburns are insanely RNG, I play sports and rarely get sunburnt after being outside for 4-6 hours, but once I was wearing a tank top and was outside for maybe 45 minutes. I woke up the next day with the worst sun poisoning of my entire life on only one shoulder, like actual open bleeding wound levels of destroyed skin. It took like a month to fully heal and is still scarred to this day. Literally nothing else was even slightly sunburnt. TLDR; the sun is sentient and will cook you whenever it feels like
I swear the poddy c will be the reason I have to get RUclips premium. Love the content but wish ads were slightly less frequent.
It would be nice if you earned X crests on your main and a certain amount would be added to your warbank so that you can spend it on any of your alts. Like X/2 * amount of alts above level 70 or something like that.
there's huge overlap with raid buffs in Cata Classic right now, it's a really good way to go imo, and can still be thematic (for example, pally blessing of kings and druid mark of the wild give the same buff)
They did the raid buff change from wotlk to cata and its pretty perfect in cata classic at the moment with the spread of specs that bring raid buffs.
I work outside. I am in direct sunlight for 10 hours a day. My house has blackout curtains. I hate the sun
Also the economy gets turbo fucked by the early access. That's really the only actual in game issue besides the fomo.
I literally couldn't imagine not having air conditioning. I refuse to not be comfortable. "We don't have air con" Then get some holy shit, no amount of money is worth being sweaty and miserable.
Get a fucking window unit of Amazon for like $150 it'll last for years and you'll be comfy. (If you're gaming and playing wow, you can afford a window unit.)
I think it’ll end up being the same tier bonuses but applies to their corresponding counterpart in the hero talents.