It was a Geneva war crime that they buffed darkness in 5 mans for DH who already brings so much to dungeons but left rally in its nerfed state for raid and 5 mans.
whenever they buffed it DHs were in a horrible spot to be fair. The changes to player health / enemy damage / healing done in s2 absolutely gutted DH's survivability, since DH's only real claim to being a super hard to kill class before was leech. Not only had that been nerfed this expansion, but it was not buffed in s2 to compensate for the extra health like every other class had their off-healing and survivability buffed. So rot damage or staggered large hits were suddenly an issue. This meant that even on a 20 fort freehold, if you werent immediately topped off by the healer after the first shout, given an external defensive, or had an aug when pulling the double shout dudes you could be killed through blur. Just before s2 they also nerfed Blur to have a 20s longer CD, so now there's fewer uses of your one (coin-flip) personal defensive.
@@hugofreitas6799 yeah it was rough. I mained DH in s3 and 4 of SHADOWLANDS back in the dark times of sinful brand > eye beam > spam chaos strike, repeat for all content for mediocre damage and even i was like "im not playing this for another season if they dont do something." Because this was 10x more effort than my pally or warrior for less damage (or about the same as the war, cant quite remember) and infinitely less survivability in keys. I go into a key on dh, all the problems above. Meanwhile spell reflect go brr.
The thing is, they need to have that many stops from the amount of casts in dungeons this expansion, either all tanks should have that many stops, or they shouldn't have so many casts going off in dungeons, which means that many stops aren't needed
I just wanted the first mail tank in the game, and it could have been soo cool to have a magic dragon tank using black dragon earth magic to defend themselves
I'm not sure if it would help enough, but maybe reduce the power of all raid buffs when not in a raid? still a benefit but not as impactful? for example, drop the 5% bonuses down to 2%, and the 3% vers down to 1%, something like that. then they're closer tuned to racial bonuses
The GOAT OG tank trinket: Moreos lucky pocket watch. Also thematically superb. For whatever reason a tank can pull out the device to buy time or stop time. As a young tank it was your ace in the hole. For me on my rogue it was my PvP evasion part deux😁
what if like keys stopped scaling at a certain point and key levels higher than that like reduce the total time you have to complete the key. I feel like that would make it less one shotty all the time and incentivize creative routing and pulls
The problem is trying to support this game mode in a game which isn't built for it. Notice how they just took the timer AWAY from half the dungeon runners and squished M+ up higher into the gear progression. Timers are cancer for 99% of players. People would much rather progress against hard content raid-style, where they're allowed to fail, and try again.
@@DarkScreamGames like it takes the creativity away from how u pull the dungeons without the pressure of the timer. It’s like people who say remove affixes. Without them there’s no variation to how u play the dungeon it would get boring
On the cheat death trinket topic, thats why paladin tanks were so OP in wotlk and wotlk classic. They just had a built in cheat death passive in their talent tree. In cata they reworked it to be an active ability where you had to predict when you were in danger of dying.
@@akashaedge1379 I can ensure you it very much is. After just a couple of hours you can master the rotation and then it's only about how good your party members are at using it. Healers have a harder time dps:ing than Aug
@@AlexanderForsman bold claim for someone that is definetly not playing at a world first level. aug or not. notic i dint say "raid world first" i said plays on that level. i also can play frost mage or destro lock and be at 90% in a couple of hours. you also kind of outed yourself. dpsing is easy on every class, what about the 30 different utility spells you get on aug? knocks, saves and group defs? what about rotating the buff on the perfect target at any given point in a raid encounter? yeah there is no way you are even close to master any of this in a couple hours.
@@akashaedge1379 Ar you sure you are answering the correct person? You just said "no" to my statement. Mastering is more than just knowing the correct buttons to press, its about being able to press them correctly without having to think about it. As for utility it's not that much. I have more than 30 keybinds when i play mistweaver.
@@AlexanderForsman how did my last answer not directly adress the statement you made? "I hate how the only difficulty comes from how good your friends are."
Season 2 was also the sporecloak. We had a DH refuse to take off his heroic sarc cloak during prog despite dying constantly, he could have put a spore cloak.
The problem with cheat death trinkets is that if you are capable of dying, then a single cheat death is only going to delay that. If you're doing a raid boss, for example, and you need a cheat death trinket to survive, a trinket that usually has a 5-8min "CD" ... that cheat death is either going to pop early and then the next time you need it, its on CD ... or you're not going to need it. It's only useful for when you screw up. The rest of the time it's not doing anything because all its value is on that cheat death effect. It's incredibly rare that there's one moment every 8 minutes of content that you are at risk of dying. You're either always at risk of dying, or never. And if you had a different trinket, you can reduce that risk of dying. The absorb trinket from fyrakk, for example. Huuuuge absorb a 90 sec CD on use effect - entirely controllable. The DOTI trinket is kinda better than average because it also reduces the damage mobs do to you by 20% - assuming they were responsible for killing you, so again, useless for groups, but again, it's on an 8min CD. As soon as its activated, it's literally useless for 8mins. You'd be better off just not being at risk of dying in the first place. For example... a cheat death trinket 'might' save you from screwing up rashok's tank swap mechanic. Then it's on CD for the rest of the fight. Sure that stops you from wiping that pull, but not if you screw up again or if you just don't screw up in the first place.
I hate aug because they deal 20% more dps than the next highest spec and nobody even knows because they also break every way of tracking damage. I don't even know if Blizzard is aware of how overpowered aug is.
Also "fix log hooks" is not a trivial action. They had log hooks working during Aberrus. They all broke immediately during Amidrassil PTR and have not worked since. Even if they get them working they're just going to break again the next time they make major changes to classes.
Here's an idea to fix the issue of Blood DK's getting-1-shot in High-Keys: Give Blood DK a new Capstone-level Spec Talent that does something like: [Will of the Undying: All damage you take is reduced by (~30%-50%), but (~the same percent) of all damage you take applies a Healing-Absorb for 100% of that amount.] In other words: It would drastically reduce the amount of incoming damage, but the Blood DK would still require just as much Healing as if they had actually taken the damage that was reduced. The end result is a Net-Neutral change in the amount of HPS the Blood DK requires to survive, but it just spreads out that required HPS without making them infinite-health-Gods. Edit: I made a Post on the WoW Death Knight Forums going into better detail about the idea. I think my comment will get removed automatically if I link it directly here, but searching for "A Blood DK idea to fix the issue of them getting 1-shot in High-End-Content" should pull up the Post. Since people seem to like the idea more attention on the Forums couldn't hurt. It makes little difference to me either way since I haven't played DK since Season 1 and I'm a Paladin Main.
@@Twin512bass Yea exactly. I made a WoW Forum Post in the DK Forums going into more detail, and in that post I said: "Think of it like a cross between Will of the Necropolis and Monk's Stagger". Which also made me realize that the Talent could replace Will of the Necropolis entirely. It works both alongside Necropolis, or could completely replace it without skilled DK's losing any survivability.
@@zinkist the potential of this DMG reduction replacing WotN isn't a bad take as well, I'd be okay with that too. Also, side note: I'm hoping the 2 new NYI talents will be an upgrade, bc they both lead to Iron Heart, so for pathing reasons only I hope at least one is worth the spend.
You guys should add a comment of the week segment from the previous weeks comments. This weeks winner is 100% Poddy C replying to a dratnos compliment with ‘nah he’s mid’
Sark cloak in s2 was crap because we had that craftable cloak that had HUGE defensives... also, luminous barrier shows up on meters and PWbarrier does not.. so i always use luminous
I wore the cloak for about two weeks before realizing it had no stamina lol. It is just one of those things where cloaks always have stamina so it is not a stat I would ever have thought could not exist on one.
I genuinely think aug would be fine if they just tweaked a few things. First of all they need to fix the logs so everything isn't broken completely for everyone else. That's the number one concern. Other than that I think they can do many more qol changes like they have begun to do recently. For example, letting you choose 4 set people where your buffs go at the start of each pull. I think that would help the 90% of players. And third they probably need to add more support specs
26:00 I didn't realize Sark cloak had no stamina until I heard you guys talk about it. I just assumed Blizzard wouldn't be stupid enough to make a "very rare" item literally worse than a regular cloak. None of the other "very rare" items work like that. The Nymue staff doesn't have any less stats than a regular staff, it has a bonus active effect. By the way, having rare items be on the bullion vendor at the same price as other items is pretty dumb aswell.
Augmentation should have been a tank spec! While holding agro, buff your allies to do more damage and no one will care that you are at the bottom of the dps meter because you're a TANK!
The problem I have with the cantrip weapons/rings this expansion is that there is no sacrifice of stats (I believe the Sarkareth cloak is the exception), they just have a bonus effect. I think items with bonus effects wouldn't be problematic if they actually had a reduced stat budget, making it an interesting choice instead of just always better.
40 year old boomer washed up mythic raider here, the aug evoker is the perfect spec for those clinging on to our golden days. We are able to help the team, live thru the content and get cutting edge. I know people hate it for a lot of us old folks its a perfect spec.
I like Aug and its nice to just chill my way through a key. And then go Dev and DPS on other keys. I'm 48 and I get why some people hate it. But most of those reasons are things Blizzard has fix.
I wish they would try more effects caused by different combinations of abilities. Like how shamans can combo a frost shock with an earth shock to trigger a root instead of just a slow, etc
I wonder if sometimes the hate on aug doesn't come from a mindset where casual players thought they could have a nice niche of buffing their allies without having to care about their dps but the fact is that if you're a bad aug even for casuals they prefer a bad dps and for top tier players it's so hated because of what you guys said in the podcast. In raid they're probably one of the best things you can bring , in m+ they're not that great they're just there to be sure you can survive some mechanics.
How much is Aug BiS DPS by? I keep hearing this from top players saying things like "it's not even close", "Aug is the best DPS by far", but I haven't seen anyone giving hard numbers. @Max: Can you get all 20 of your raid members (2 Devs instead of Aug) to hit a target dummy for 5 minutes, then swap the 2 Devs to Aug so we can actually have some hard numbers? This will help in 2 ways: it will tell Blizz how much to nerf them by and it will help WarcraftLogs be able to figure out how far they are from their actual performance on logs. 43:30
For the cheat death trinket bit . Class discords still call you bad if you are using cheat death . But they cover their ass and say unless you are doing rank 1 keys lol.
They discuss problems that probably only the top 0.1% of players have. All suggested solutions contain interactions that already work on lower keys. If this worked the same way for their key level, you would quickly get over this problem and be faced with the same one-shot problem again in slightly higher keys.
With regards to the tank discords being completely unhinged regarding 2% dps increase vs living: From the BDK discord, everyone there ridicules you and chases you out with sticks if you play Umbilicus Eternus (gives like 2-5m absorb after Vampiric Blood). However, if you go and look at the top 20 BDK players in m+, like 80% of them are running it lmao
If all tanks get the level of control that current VDH has...5 tank M+ META inc? Glad the doggo is doing well. Hand towel is certainly not something you want to bank on her "pushing" out.
got back into the game at the end of june, hadn't played since legion, but super missed mythic plus dungeons, got my first bullion and cape was one of my worst items so i bought it absolutely not noticing the lack of stam, thankfully someone told me a few days later
the new meta is insane, everyone uses a cheat death trinket with 20%haste on proc, and u pop bl after everyone dies to a damage event, one less cd needed and u get crazy burst.
31:00 I like the idea of the procs but it all comes back to the same thing which is that It's annoying as heck to get all the items on alts you want to play. Or if you are an M+ player, to get them even once. Somehow all these OP items show up in the raid and are just never accessible to the M+ player base and it's super frustrating.
I might be getting this wrong if so someone please explain to me, but the reason aug evoker is hated because their damage logs don't properly represent their contribution to the group, people felt they had to bring them to raids because the damage boost they give to someone else, and the skill ceiling of the class. I'm just trying to understand because i got flame for even mentioning i wanted to play the class to people.
If you say that super high-end people don't enjoy minmaxing Aug either, perhaps a solution could be that they would work like a windfury totem - you would just put them in a party with four people and those people would always get buffed. No possibility to buff other people in the raid, even through Prescience. Would make it much closer to the dungeon experience, and entirely remove the spreadsheeting.
I keep saying this but, look at other games with support classes. They ALL do respectable personal damage and contribute way less in buffs to allies. They are distinguished as a DPS but do close to zero actual dps. If 100% equals the total of a normal DPS spec, the Damage-Buff ratio needs to be more like 70-30 not 10-90 like it is now
This aug thing is gonna be massive for mid level CE augs like me, during early prog of a hard boss youre gonna be able to pay way more attention to the fight and still do decent damage, instead of just figuring out who gets what when.
As much as i like the "dh feels good now cause they feel like they're in control" take, i have to still state i feel like even DH feels a bit iffy to play atm. In SL, i felt like i had ALOT of control as any tank, cause there was enough going on to where one person could deal with everything that was extremely important. The reason other tanks dont feel as in control now compared to DH, is the amount of stuff going on. I think tuning down DH control, and tuning down the amount going on accordingly, and biringing other tanks UP to that same level would be a better state for tanks, than what current DH feels like
"Ok I gotta survive this extremely scary pull but at the same time I gotta Fear Sigil and I gotta Grip and I gotta Silence and by the time you used all your utility sigils you actually end up being dead." Oh yes brother.
I absolutely agree that everything one-shotting you is incredibly annoying in M+, but I also remember when the timer was the real boss and people would just leave after a single wipe and I fucking hated that so much more. Especially when I just wanted to get my weekly chest ready and you would do like three dungeons that people refused to finish and after two hours you were exactly no closer to having your vault ready.
something they need to work on in dungeon mob design and it will be certainly a difficult task is it shouldn't be required to sit in a spot that is considered los to avoid getting one shot or having to move. it encourages only ranged comps to be really on top. biggest offender last season was AD saurid spot. this season its poles in nokhud, book in av and top of rock and top of poles and rock in bracken to avoid lashers deleting you, also outranging the last miniboss of halls to avoid getting one shot(some melee specs just hit a wall in living inundate). i'm sure there are more things this season that we will see in tgp. so long as aug exists in its current state and arcane intellect buff is as strong as it is, i almost cant see these 2 classes/specs leaving the meta in m+. the overlap of these buffs is way too strong.
Infinate scaling will always present issues. Eventually a wall will occur. And the two ones being not having enough damage to time the key or the mobs doing so much damage they effectively one shot you. Either one can create a god comp, but i do feel it is healthier if you mistime a key because you lacked damage rather than you just died because you didnt stack defensive cooldowns and buffs to survive being one shot. But maybe thats just me
for blood dk, for example, they could make a skill called blood sap or something, that disorientates for 2 sec, and pulls a little bit of hp from each mob, such that if you need to deathstrike in an aoe pack, you dont get as much hp back in a small pack, but u can realistically use it anyway, for other tanks they could also get some more abilities 1 or 2 max, that jives well with their class, doesnt have to be massive, a little goes a long way if the cd is like 30 sec- a min. the utility doesnt need to be exactly the same, prot warr for example has much better dps than vdh, it doesnt need to catch up completely to be viable at the same key level. and all of this would also be solved by more of the dungeon not being as sensitive to aoe stops, by means i touch upon a little bit bellow.
Just as an FYI Luminous Barrier is so woefully undertuned that 400% stronger LB is less than a 20% hp absorb shield. In weekly keys itll be nice bc pugs never actually stack in the barrier, but in high keys you will still play barrier 100% of the time. 400% strength LB is basically 2 power word: shields worth of absorb. On a longer CD than mass barrier btw. LB is so undertuned that it was only useful once this entire expansion, on zskarn, due to being unable to stack in a barrier during any of the higher damage moments (due to knockback and/or tactical destruction both forcing the raid out), and even then was arguably not worth just putting the point somewhere else.
Im actually surprised at how many people play Vakash at the high end. We really don't play that much this season and were just getting into one-shot territory and my SP has already killed himself with it twice
It’s so hated because it’s to only support spec. Personally I would love to see more support specs only with the caveat that an actual “support role” is made, give us 6 man dungeons
I dont have a problem with infinite scaling / 1 shots as a healer main. The issue I have is that its not avoidable. Been playing a lot of Diablo S4 and everything one shots at a certain level but you can avoid all of it. Same you should be able to outrange or LOS or turn your back etc. There shouldn't be 1 shot mechanics you cant avoid.
I think he's seriously underestimating how dull Augmentation is if you're not choosing who to buff. There's no way that CE augs are just sitting there buffing the same people the whole fight, they'd die of boredom.
There's probably something I'm missing here but I can't relate at all to the "M+ is broken" school of thought. I EXPECT it to be busted beyond 10. I doubt the devs even bother to balance that level because most people will stop when gear doesn't get better for them. I don't think this is a serious issue. Balance for 10. Anything beyond that, play at your own risk. Wild west.
How long do you think Aug is going to go on existing as it does before they just rework it to be a normal dps? I see either that being the outcome or them adding more support specs through either a new class or reworking other specs such as disc priest
Fronk cutting that bit out with Dorki is truly unbelievable. Smh my head
Dorki's '..wait what did you say?' in response was peak comedy
smh head head
Rip in piece
Dratnos is one of the best podcasters of all time. Literally built to podcast DRATTY
DaddyDratty is the best. Loved him in Titanforge, love him here
nah he's mid
I here for Dratnos. Boo max he loses a race with a head start. Let down the whole country :(
I mean he's nice, but like.. have you *heard* some of the best podcasts out in the world?
He is definetly a podcaster of all time.
It was a Geneva war crime that they buffed darkness in 5 mans for DH who already brings so much to dungeons but left rally in its nerfed state for raid and 5 mans.
Dh really didn’t bring a huge amount before the rework. Warrior needs a complete rework and long arms and target cap removal for fury.
whenever they buffed it DHs were in a horrible spot to be fair. The changes to player health / enemy damage / healing done in s2 absolutely gutted DH's survivability, since DH's only real claim to being a super hard to kill class before was leech. Not only had that been nerfed this expansion, but it was not buffed in s2 to compensate for the extra health like every other class had their off-healing and survivability buffed. So rot damage or staggered large hits were suddenly an issue. This meant that even on a 20 fort freehold, if you werent immediately topped off by the healer after the first shout, given an external defensive, or had an aug when pulling the double shout dudes you could be killed through blur. Just before s2 they also nerfed Blur to have a 20s longer CD, so now there's fewer uses of your one (coin-flip) personal defensive.
@@zuralani1yeah dh was the worst class in the game b4 the rework. You only brought in raid for the Chaos Brand.
@@hugofreitas6799 yeah it was rough. I mained DH in s3 and 4 of SHADOWLANDS back in the dark times of sinful brand > eye beam > spam chaos strike, repeat for all content for mediocre damage and even i was like "im not playing this for another season if they dont do something." Because this was 10x more effort than my pally or warrior for less damage (or about the same as the war, cant quite remember) and infinitely less survivability in keys. I go into a key on dh, all the problems above. Meanwhile spell reflect go brr.
"Healers have it pretty good" is an insane statement
I assume the Aug dev guy quit the moment they broke the hooks for the first time because he realised that fixing the hooks would be his job forever.
The thing is, they need to have that many stops from the amount of casts in dungeons this expansion, either all tanks should have that many stops, or they shouldn't have so many casts going off in dungeons, which means that many stops aren't needed
That moment when dorki says I play with very specific settings and then never says what they are cause the discussion got knocked out of orbit.
Did you find them? Are they linked on his twitch channel?
If you got to his stream and type "!ui" it'll give you the settings.
I made a Timerunner called Ketchupslurp in honour of the Poddy
solo Dratnos camera = bad news, confirmed.
Dratnos could solo me 🥵
I just wanted the first mail tank in the game, and it could have been soo cool to have a magic dragon tank using black dragon earth magic to defend themselves
.... and what niche would that tank have, that is not currently served by the other 6 tanking classes?
I thought that was pretty clear. The ability to wear mail.@@vincenthamel3420
@@vincenthamel3420 Maybe being able to do it from range? Like surv hunter?
@@vincenthamel3420 Implying a new spec needs to fill a niche is dumb. If we wanted that boring shit we would have like 10 total specs
There isnt a proper caster tank yet@@vincenthamel3420
That was a $15,000 hand towel. Yikes!
That dratty bicep reveal should have been a patreon exclusive
So glad Ella is doing better. Our dog did the same thing with a bottle cap a few weeks ago. He's fully recocered as well. ❤
The last 20 minutes of the podcast are gold. Don't skip them!
I know you guys think that talking about raid buff, aug and defensives is bad content but I could listen to it all day.
Raid buffs should be raid only. Change my mind
I'm not sure if it would help enough, but maybe reduce the power of all raid buffs when not in a raid? still a benefit but not as impactful?
for example, drop the 5% bonuses down to 2%, and the 3% vers down to 1%, something like that. then they're closer tuned to racial bonuses
The GOAT OG tank trinket: Moreos lucky pocket watch. Also thematically superb. For whatever reason a tank can pull out the device to buy time or stop time. As a young tank it was your ace in the hole. For me on my rogue it was my PvP evasion part deux😁
You should change the name of the podcast to either “cogi-load” or “delete defensives/buff stamina”
dratty was definitely out in the sun for like 45 minutes. hes got that gamer skin for sure
Firedup only watching Air Bud and Air Bud specifically is the most Firedup thing ever.
what if like keys stopped scaling at a certain point and key levels higher than that like reduce the total time you have to complete the key. I feel like that would make it less one shotty all the time and incentivize creative routing and pulls
opinion = wrong
@@offed_ what would u do then
The problem is trying to support this game mode in a game which isn't built for it. Notice how they just took the timer AWAY from half the dungeon runners and squished M+ up higher into the gear progression. Timers are cancer for 99% of players. People would much rather progress against hard content raid-style, where they're allowed to fail, and try again.
@@DarkScreamGames idk how it’s even hard at that point taking away the timers.
@@DarkScreamGames like it takes the creativity away from how u pull the dungeons without the pressure of the timer. It’s like people who say remove affixes. Without them there’s no variation to how u play the dungeon it would get boring
Hope the doggo is doing well in her recovery!
On the cheat death trinket topic, thats why paladin tanks were so OP in wotlk and wotlk classic. They just had a built in cheat death passive in their talent tree. In cata they reworked it to be an active ability where you had to predict when you were in danger of dying.
I hope they make aug more complex to play, so its not so damn boring to play.
I hate how the only difficulty comes from how good your friends are.
yeah no, thats def not the case.
@@akashaedge1379 I can ensure you it very much is. After just a couple of hours you can master the rotation and then it's only about how good your party members are at using it.
Healers have a harder time dps:ing than Aug
@@AlexanderForsman bold claim for someone that is definetly not playing at a world first level. aug or not. notic i dint say "raid world first" i said plays on that level.
i also can play frost mage or destro lock and be at 90% in a couple of hours.
you also kind of outed yourself. dpsing is easy on every class, what about the 30 different utility spells you get on aug? knocks, saves and group defs? what about rotating the buff on the perfect target at any given point in a raid encounter? yeah there is no way you are even close to master any of this in a couple hours.
@@akashaedge1379 Ar you sure you are answering the correct person? You just said "no" to my statement.
Mastering is more than just knowing the correct buttons to press, its about being able to press them correctly without having to think about it.
As for utility it's not that much. I have more than 30 keybinds when i play mistweaver.
@@AlexanderForsman how did my last answer not directly adress the statement you made? "I hate how the only difficulty comes from how good your friends are."
24:18 Season 2 was also the era of sporecloak which most guides suggested.
I don't think adding stops to more tanks is much of an issue; the issue is how frequently you have to use them, that should be the tuning point.
Season 2 was also the sporecloak. We had a DH refuse to take off his heroic sarc cloak during prog despite dying constantly, he could have put a spore cloak.
The problem with cheat death trinkets is that if you are capable of dying, then a single cheat death is only going to delay that. If you're doing a raid boss, for example, and you need a cheat death trinket to survive, a trinket that usually has a 5-8min "CD" ... that cheat death is either going to pop early and then the next time you need it, its on CD ... or you're not going to need it. It's only useful for when you screw up. The rest of the time it's not doing anything because all its value is on that cheat death effect. It's incredibly rare that there's one moment every 8 minutes of content that you are at risk of dying. You're either always at risk of dying, or never. And if you had a different trinket, you can reduce that risk of dying. The absorb trinket from fyrakk, for example. Huuuuge absorb a 90 sec CD on use effect - entirely controllable. The DOTI trinket is kinda better than average because it also reduces the damage mobs do to you by 20% - assuming they were responsible for killing you, so again, useless for groups, but again, it's on an 8min CD. As soon as its activated, it's literally useless for 8mins. You'd be better off just not being at risk of dying in the first place.
For example... a cheat death trinket 'might' save you from screwing up rashok's tank swap mechanic. Then it's on CD for the rest of the fight. Sure that stops you from wiping that pull, but not if you screw up again or if you just don't screw up in the first place.
I hate aug because they deal 20% more dps than the next highest spec and nobody even knows because they also break every way of tracking damage. I don't even know if Blizzard is aware of how overpowered aug is.
Also "fix log hooks" is not a trivial action. They had log hooks working during Aberrus. They all broke immediately during Amidrassil PTR and have not worked since. Even if they get them working they're just going to break again the next time they make major changes to classes.
‘Member when Fronk wasn’t a slave
Pepridge farm remembers.
Fronk is clearly the one with the power, he just allows them to believe they are in control. ;)
Here's an idea to fix the issue of Blood DK's getting-1-shot in High-Keys:
Give Blood DK a new Capstone-level Spec Talent that does something like:
[Will of the Undying: All damage you take is reduced by (~30%-50%), but (~the same percent) of all damage you take applies a Healing-Absorb for 100% of that amount.]
In other words: It would drastically reduce the amount of incoming damage, but the Blood DK would still require just as much Healing as if they had actually taken the damage that was reduced.
The end result is a Net-Neutral change in the amount of HPS the Blood DK requires to survive, but it just spreads out that required HPS without making them infinite-health-Gods.
Edit: I made a Post on the WoW Death Knight Forums going into better detail about the idea. I think my comment will get removed automatically if I link it directly here, but searching for "A Blood DK idea to fix the issue of them getting 1-shot in High-End-Content" should pull up the Post.
Since people seem to like the idea more attention on the Forums couldn't hurt.
It makes little difference to me either way since I haven't played DK since Season 1 and I'm a Paladin Main.
So... Like a revamp on BrM's stagger? I kinda like this, and would REALLY love to see it replace Purg, or maybe Heartrend
@@Twin512bass Yea exactly. I made a WoW Forum Post in the DK Forums going into more detail, and in that post I said:
"Think of it like a cross between Will of the Necropolis and Monk's Stagger".
Which also made me realize that the Talent could replace Will of the Necropolis entirely.
It works both alongside Necropolis, or could completely replace it without skilled DK's losing any survivability.
@@zinkist the potential of this DMG reduction replacing WotN isn't a bad take as well, I'd be okay with that too. Also, side note: I'm hoping the 2 new NYI talents will be an upgrade, bc they both lead to Iron Heart, so for pathing reasons only I hope at least one is worth the spend.
You guys should add a comment of the week segment from the previous weeks comments. This weeks winner is 100% Poddy C replying to a dratnos compliment with ‘nah he’s mid’
every episode should have a dratnos only intro imo
always look forward to the PoddyC
we always look forward to lelandwhitehead56
Yeah try the patron question at a different spot, it does usually spark great talks
I think the WoW convos are just as good as y’all’s banter, the ketchup bit last episode last week was gold,
Just be yourselves
All these Dragonflight bosses channeling their Descartes role play
"I think you die, therefore you do"
I'm guessing that's a 17 minute sunburn on Dr. Atnos. Half hour tops.
LMAO
Give us more patreon questions! (if you have more to pull from) - Maybe one at the start or half way through, and then one at the end like normal
Time to start having player health increase with key level as well as mob health and damage.
Moving patreon question to the front actually sounds like a great idea.
Sark cloak in s2 was crap because we had that craftable cloak that had HUGE defensives... also, luminous barrier shows up on meters and PWbarrier does not.. so i always use luminous
I wore the cloak for about two weeks before realizing it had no stamina lol. It is just one of those things where cloaks always have stamina so it is not a stat I would ever have thought could not exist on one.
btw, fun to see the frontal cone doggo walking around, hope she is doing well :).
I genuinely think aug would be fine if they just tweaked a few things. First of all they need to fix the logs so everything isn't broken completely for everyone else. That's the number one concern.
Other than that I think they can do many more qol changes like they have begun to do recently. For example, letting you choose 4 set people where your buffs go at the start of each pull. I think that would help the 90% of players.
And third they probably need to add more support specs
26:00 I didn't realize Sark cloak had no stamina until I heard you guys talk about it. I just assumed Blizzard wouldn't be stupid enough to make a "very rare" item literally worse than a regular cloak. None of the other "very rare" items work like that. The Nymue staff doesn't have any less stats than a regular staff, it has a bonus active effect.
By the way, having rare items be on the bullion vendor at the same price as other items is pretty dumb aswell.
My prime sub always goes to Atrocity. That ui deserves every sub
Augmentation should have been a tank spec! While holding agro, buff your allies to do more damage and no one will care that you are at the bottom of the dps meter because you're a TANK!
The problem I have with the cantrip weapons/rings this expansion is that there is no sacrifice of stats (I believe the Sarkareth cloak is the exception), they just have a bonus effect. I think items with bonus effects wouldn't be problematic if they actually had a reduced stat budget, making it an interesting choice instead of just always better.
In Season 2 Spore-cloak existed in it's pre-nerfed state and everyone was using it which is why we didn't see as much Sark cloak usage.
40 year old boomer washed up mythic raider here, the aug evoker is the perfect spec for those clinging on to our golden days. We are able to help the team, live thru the content and get cutting edge. I know people hate it for a lot of us old folks its a perfect spec.
I’m old and washed and I hate Aug for this exact reason
I like Aug and its nice to just chill my way through a key. And then go Dev and DPS on other keys. I'm 48 and I get why some people hate it. But most of those reasons are things Blizzard has fix.
So all Aug evoker are boomers. Heard.
I wish they would try more effects caused by different combinations of abilities. Like how shamans can combo a frost shock with an earth shock to trigger a root instead of just a slow, etc
I kinda miss SL M+. Not sure if it had to do with covid, or the dungeons.. or no aug. But it was way funner.
I wonder if sometimes the hate on aug doesn't come from a mindset where casual players thought they could have a nice niche of buffing their allies without having to care about their dps but the fact is that if you're a bad aug even for casuals they prefer a bad dps and for top tier players it's so hated because of what you guys said in the podcast. In raid they're probably one of the best things you can bring , in m+ they're not that great they're just there to be sure you can survive some mechanics.
How much is Aug BiS DPS by? I keep hearing this from top players saying things like "it's not even close", "Aug is the best DPS by far", but I haven't seen anyone giving hard numbers.
@Max: Can you get all 20 of your raid members (2 Devs instead of Aug) to hit a target dummy for 5 minutes, then swap the 2 Devs to Aug so we can actually have some hard numbers?
This will help in 2 ways: it will tell Blizz how much to nerf them by and it will help WarcraftLogs be able to figure out how far they are from their actual performance on logs.
43:30
For the cheat death trinket bit . Class discords still call you bad if you are using cheat death . But they cover their ass and say unless you are doing rank 1 keys lol.
Is this video in 4k or did my Graphics card get an update?
Dratnos looking sweet in High-res!
They discuss problems that probably only the top 0.1% of players have.
All suggested solutions contain interactions that already work on lower keys. If this worked the same way for their key level, you would quickly get over this problem and be faced with the same one-shot problem again in slightly higher keys.
With regards to the tank discords being completely unhinged regarding 2% dps increase vs living:
From the BDK discord, everyone there ridicules you and chases you out with sticks if you play Umbilicus Eternus (gives like 2-5m absorb after Vampiric Blood). However, if you go and look at the top 20 BDK players in m+, like 80% of them are running it lmao
If all tanks get the level of control that current VDH has...5 tank M+ META inc?
Glad the doggo is doing well. Hand towel is certainly not something you want to bank on her "pushing" out.
I watch the entire video so it doesn't matter where Patreon quest is
got back into the game at the end of june, hadn't played since legion, but super missed mythic plus dungeons, got my first bullion and cape was one of my worst items so i bought it absolutely not noticing the lack of stam, thankfully someone told me a few days later
1:14:32 Did people become ok with ads or did they just stop watching? Because i just don’t watch on Twitch anymore.
the new meta is insane, everyone uses a cheat death trinket with 20%haste on proc, and u pop bl after everyone dies to a damage event, one less cd needed and u get crazy burst.
31:00 I like the idea of the procs but it all comes back to the same thing which is that It's annoying as heck to get all the items on alts you want to play. Or if you are an M+ player, to get them even once. Somehow all these OP items show up in the raid and are just never accessible to the M+ player base and it's super frustrating.
I might be getting this wrong if so someone please explain to me, but the reason aug evoker is hated because their damage logs don't properly represent their contribution to the group, people felt they had to bring them to raids because the damage boost they give to someone else, and the skill ceiling of the class. I'm just trying to understand because i got flame for even mentioning i wanted to play the class to people.
If you say that super high-end people don't enjoy minmaxing Aug either, perhaps a solution could be that they would work like a windfury totem - you would just put them in a party with four people and those people would always get buffed. No possibility to buff other people in the raid, even through Prescience. Would make it much closer to the dungeon experience, and entirely remove the spreadsheeting.
Hot take: raid buffs need to be nerfed. Not to where they are negligible, but at least to a point where missing one no longer makes fights unkillable
Dungeon healing is way more interesting to me than raid healing.
I keep saying this but, look at other games with support classes. They ALL do respectable personal damage and contribute way less in buffs to allies. They are distinguished as a DPS but do close to zero actual dps. If 100% equals the total of a normal DPS spec, the Damage-Buff ratio needs to be more like 70-30 not 10-90 like it is now
I'll take my chances with the cloak as a Frost DK, but on like a Shaman I'd not want to risk it.
This aug thing is gonna be massive for mid level CE augs like me, during early prog of a hard boss youre gonna be able to pay way more attention to the fight and still do decent damage, instead of just figuring out who gets what when.
As much as i like the "dh feels good now cause they feel like they're in control" take, i have to still state i feel like even DH feels a bit iffy to play atm. In SL, i felt like i had ALOT of control as any tank, cause there was enough going on to where one person could deal with everything that was extremely important. The reason other tanks dont feel as in control now compared to DH, is the amount of stuff going on. I think tuning down DH control, and tuning down the amount going on accordingly, and biringing other tanks UP to that same level would be a better state for tanks, than what current DH feels like
"Ok I gotta survive this extremely scary pull but at the same time I gotta Fear Sigil and I gotta Grip and I gotta Silence and by the time you used all your utility sigils you actually end up being dead." Oh yes brother.
Happy to hear Ella is doing good Max.
I absolutely agree that everything one-shotting you is incredibly annoying in M+, but I also remember when the timer was the real boss and people would just leave after a single wipe and I fucking hated that so much more. Especially when I just wanted to get my weekly chest ready and you would do like three dungeons that people refused to finish and after two hours you were exactly no closer to having your vault ready.
something they need to work on in dungeon mob design and it will be certainly a difficult task is it shouldn't be required to sit in a spot that is considered los to avoid getting one shot or having to move. it encourages only ranged comps to be really on top.
biggest offender last season was AD saurid spot. this season its poles in nokhud, book in av and top of rock and top of poles and rock in bracken to avoid lashers deleting you, also outranging the last miniboss of halls to avoid getting one shot(some melee specs just hit a wall in living inundate). i'm sure there are more things this season that we will see in tgp.
so long as aug exists in its current state and arcane intellect buff is as strong as it is, i almost cant see these 2 classes/specs leaving the meta in m+. the overlap of these buffs is way too strong.
Infinate scaling will always present issues. Eventually a wall will occur. And the two ones being not having enough damage to time the key or the mobs doing so much damage they effectively one shot you. Either one can create a god comp, but i do feel it is healthier if you mistime a key because you lacked damage rather than you just died because you didnt stack defensive cooldowns and buffs to survive being one shot. But maybe thats just me
for blood dk, for example, they could make a skill called blood sap or something, that disorientates for 2 sec, and pulls a little bit of hp from each mob, such that if you need to deathstrike in an aoe pack, you dont get as much hp back in a small pack, but u can realistically use it anyway, for other tanks they could also get some more abilities 1 or 2 max, that jives well with their class, doesnt have to be massive, a little goes a long way if the cd is like 30 sec- a min. the utility doesnt need to be exactly the same, prot warr for example has much better dps than vdh, it doesnt need to catch up completely to be viable at the same key level. and all of this would also be solved by more of the dungeon not being as sensitive to aoe stops, by means i touch upon a little bit bellow.
Been saying for years: some amount of the damage scaling should be turned into a healing % reduction. One shots are out of control.
Just as an FYI Luminous Barrier is so woefully undertuned that 400% stronger LB is less than a 20% hp absorb shield. In weekly keys itll be nice bc pugs never actually stack in the barrier, but in high keys you will still play barrier 100% of the time. 400% strength LB is basically 2 power word: shields worth of absorb. On a longer CD than mass barrier btw.
LB is so undertuned that it was only useful once this entire expansion, on zskarn, due to being unable to stack in a barrier during any of the higher damage moments (due to knockback and/or tactical destruction both forcing the raid out), and even then was arguably not worth just putting the point somewhere else.
Ancestral vigor only applies to the initial target of chain heal IIRC unless they changed it
The glow on major cd is something priest should get too. That would make using PI without a weak aura so much better.
Im actually surprised at how many people play Vakash at the high end. We really don't play that much this season and were just getting into one-shot territory and my SP has already killed himself with it twice
It’s so hated because it’s to only support spec. Personally I would love to see more support specs only with the caveat that an actual “support role” is made, give us 6 man dungeons
Love this podcast and conversation about Evokers.
I dont have a problem with infinite scaling / 1 shots as a healer main. The issue I have is that its not avoidable. Been playing a lot of Diablo S4 and everything one shots at a certain level but you can avoid all of it. Same you should be able to outrange or LOS or turn your back etc. There shouldn't be 1 shot mechanics you cant avoid.
Anyone else having the timestamps not show up in the video and only in the description?
I do agree Tank has so much coggy load, unironically i like tanking keys but i get exhausted after like 2 keys when i could dps grind for days
You should definitely wear the cloak if you aren't pushing super high keys or mythic raiding.
I leave streams that have auto ads. Viewers shouldn't care about a streamer when they clearly don't care about them.
I think he's seriously underestimating how dull Augmentation is if you're not choosing who to buff. There's no way that CE augs are just sitting there buffing the same people the whole fight, they'd die of boredom.
There's probably something I'm missing here but I can't relate at all to the "M+ is broken" school of thought. I EXPECT it to be busted beyond 10. I doubt the devs even bother to balance that level because most people will stop when gear doesn't get better for them. I don't think this is a serious issue. Balance for 10. Anything beyond that, play at your own risk. Wild west.
I think it’s less evoker hate and more a meta that has required them in the highest levels of content to a certain extent.
Best podcast! Love listening to you guys.
Since you said it wasn't a long time but did still mention hours. I'm guessing it was 1 hour to 1.5 hour sunburn??
1 hour and 12 minutes for Dratnos
Shout out to Dogs :) Glad your dog is doing better Max!
Well, today i just put the episode on and mowed the lawn 🤣
How long do you think Aug is going to go on existing as it does before they just rework it to be a normal dps? I see either that being the outcome or them adding more support specs through either a new class or reworking other specs such as disc priest