I love that this just immediately resulted in six people being in a VI-Claim-Chat, and, like, one of the actual ones wasn't even in that group by the second day. What the hell? Pure, unfiltered chaos. As expected with a character like that, AND Patters in game. I'm sure that's not going to be the norm with VI-games, but still. Wow. I bet it can be super helpful, but like THIS it seems nothing actually gets around. Also love that Patters was VERY preoccupied keeping his own little mario in line, but no one ever bothered to tell the ACTUAL mario anything. Just, let them keep going on their own, that's fine.
I don't mind Ben accidentally giving Ri accurate information. You can't meta a story teller who is confused about what role you are. That's much more drunk information
I watched this one on stream - it was extremely entertaining, but I felt that good had pretty much no good/sober info to work with. Marionette + Philo drunk + Idiot drunk + Puzzle drunk + Poisoner in one game seems insane lol
They definitely had enough info to work with, if they made the right call to ignore VI and listen to Philo VI, while keeping who the Philo is hidden. There's solid reason to believe Philo VI info is correct. Additionally: they know there is 4 potential sources of droison for VI, with 2-3 being far more likely (philo, VI drunk and widow/poisoner. Puzzledrunk VI is very unlikely), given philo, correct outsider count and no harpy madness. In other words; they know for certain that 2 VIs are drunk. they know there's a reasonable chance a 3rd is poisoned. Evil team coordinating to actually obscure who they are in the face of so much certainty would require pretty extraordinary coordination on Evil's part. I think this setup just appeared to be in Evil's favour because the players are relatively new to VI. Give 'em a few games to work out how to solve VI droison, and VIs will be *incredibly* powerful for the good team.
I really like the idea of an Amne Ability being "This a Legion Game, all Legion members think that they are X Role" 😂 especially if they each get A day/night of actually being that role/learning that roles information
Ben: "Evil are kind of running away with this one (from all the misinformation).We couldnt really have factored in the philo making another idiot drunk." Also Ben: *previously threw in the philosopher, specifically mentioning/hoping they would choose village idiot* 😂
Played a few games with the VI last week and i think it's my new favorite character. The peak moment was when 5 separate players were hard-claiming Village Idiot and not backing down: two minions, a Pixie, and two real VIs. So of 5 claims, only one was a good player getting good info. But if town had managed to figure out who, it was completely game solving info.
Already watched on twitch but glad its here to watch again. Patters and Emma on the evil team is always an utter joy but this was one of the funniest games I've seen in a long time. Wonderful stuff
I just remember village idiot from ONUW. Imagine the story telling nightmare if the village idiot's ability was to rotate everyone's character clockwise or counterclockwise.
My goodness, Patters is so consistently good at being evil. I would find it hard not to just execute him first every game and accept any reracks that result.
What I don't get is why Ri didn't just out the 2 evils when she stopped believing she was a marionette. The Puzzle Master would have almost certainly picked her because the information was all over the place and they would have learned who the demon was. I find this in my games. Someone good learns something vital in such a way as to win the game, then never says anything and loses.
Really feel like Ben moving the drunk token put good in a horrible spot. I know you can't know the philo will pick village idiot...but you did discuss that possibility beforehand. It wouldn't have been horrible to have a drunk/poisoned village idiot in any scenario.
Something they said here gave me an idea for an Amnesiac ability: "one legion thinks they are the amnesiac. Their team don't learn who they are." But then when the legion asks for clues, you act as if THEY have the ability.
Actually means loner who does not concern themselves with the matters of the polis, i.e. an apathetic, asocial person. From etymonline: early 14c., "person so mentally deficient as to be incapable of ordinary reasoning;" also in Middle English "simple man, uneducated person, layman" (late 14c.), from Old French idiote "uneducated or ignorant person" (12c.), from Latin idiota "ordinary person, layman; outsider," in Late Latin "uneducated or ignorant person," from Greek idiotes "layman, person lacking professional skill" (opposed to writer, soldier, skilled workman), literally "private person" (as opposed to one taking part in public affairs), used patronizingly for "ignorant person," from idios "one's own" (see idiom). In plural, the Greek word could mean "one's own countrymen."
Does anyone know if any if the experimental characters are ever going to be in official scripts? In the rulebook they mention some extras that weren't in the box and I was wondering if they were gonna be made from experimental characters or all new ones if they are still being made.
Yes, we don't know exactly which characters will be in which scripts but the future official editions will definitely be comprised of characters we already have. Case in point, Leviathan is definitely on Garden of Sin.
to expand on what Nitrorev said: there is currently planned to be a total of 6 official script. The three we have now, and 3 more, called Garden of Sin, The Tomb, and Midnight in the House of the Damned These will, of course, be full scripts, and they will be made up entirely of characters currently called 'experimental'. I don't think any two official scripts will share any characters, they will each have their own unique set, but I could be wrong about that Additionally, there will still be another category called Greatest Show on Earth, which rather than being a script, will essentially be like experimental roles are now: a collection of roles that dont belong to any of the official scripts, but that you can use in your script creation.
Apparently, when they release the remaining scripts, they want about half the characters to have never been seen before and the other half to be known experimental characters, and at the rate we’re going I’m hoping for the expansion scripts to be released next year
@@VGV1deo My long-shot dream is that the finale of the NRB plays BoTC season that was just announced yesterday will feature a complete edition. I love the infinite variety of scripts we have but it would be so nice to have even just 1 more official script that the community can kinda stabilise around. Would also mean Cult of the Clocktower season 4 could kick off proper.
Village Idiot! Very entertaining. On behalf of the comment section on any RUclips video, it feels nice to have character representation and feel seen. An excellent, albeit pandering, character showcase! If 1 out of 3 comments disagree, they might just be drunk.
What a great demo game.! It was also an ideal opportunity to do a launch game excluding the new character, though - plenty of people would have claimed it regardless.
Meme-worthy, but I'd limit it to twice. Having 11 people nominate the amnesiac, then amnesiac nominate 11 people would suck. And just when you'd think it's over, the amnesiac would nominate themselves. No. Twice might be interesting. Three could even be tolerable. More than that would get old.
That's a cool idea. I wonder how we'd make that actually discoverable though. Most people don't accidentally nominate twice, so this would likely go all game without being used once.
@katherinek6166 i personally would extend the twice nom and be nom to everyone call it two bites at the apple good for good because evil isn't safe after one nom
Thought about an amni nomination ability, something like “outsiders can be nominated multiple times in a day” might be a fun one. Would fly under the radar first, would eventually help good by confirming some players if amni gets a bingo, simple enough to guess but still challenging to pinpoint? And very obviously amni bs once people start noticing it.
Since each Village Idiot can add up to two Village Idiots, could all good players be Village Idiots, with at least half being sober? Would it be more correct to change it to [1 to 3 Village Idiots are in play, if more than 1, 1 is drunk]
No. The Drunk has no ability and doesn't gain one by becoming drunk. Think of it like this - you can't make a drunk sober by giving them more booze! - Ben
@@BloodontheClocktower Thanks for clarifying. Though, I'd always thought of the drunk as a professional [whatever they think they are] whose skills were hampered by their alcoholism. The philosopher could steal their booze or something, to make them better.
I was evil and bluffed as a village idiot, real one immediately declared themselves drunk and executed a bunch of town, evil won against all odds (as the script was "whose cult is this anyway?", It was lil monsta, I was a goblin with a cerenovirus that cerenovirused the noble to pretend to be the noble whole game without us realising lmao
Kazali Village Idiot and all roles that are bluffing or will someone make bluff/mad Now a Legion in and maybe a Vortox just for false info and to have 1 non random Outsider Count Damn this Character leads to beautiful Script possibilities
Frustrating game for good, only Shugenja had good info! The Philo did too but for some reason they couldn't corroborate their info. Every other townsfolk was either drunk or poisoned!
From the presentation of the character, I can only see one issue with it. Targeting by the storyteller. What I mean is that when there's more than one Village Idiot, the storyteller might have someone they almost always make drunk, because it's funny.
I feel like when designing characters it's almost impossible to account for all things someone could do in bad spirit. I also think that's the case for any of the drunkenness/poisoning/detrimental characters. You have to assume good faith with these things to an extent.
…now I’m gonna wait for that exact “oops all village idiots” scenario to show up on a Patters stream, thank you
Village Idiots vs Legion needs to happen at some point lol
"Legions of idiots"
In a small game you could feasibly have every player claim village idiot
I played it and I hated it. The only good players were 3 idiots and a lunatic.
I love that this just immediately resulted in six people being in a VI-Claim-Chat, and, like, one of the actual ones wasn't even in that group by the second day. What the hell? Pure, unfiltered chaos. As expected with a character like that, AND Patters in game.
I'm sure that's not going to be the norm with VI-games, but still. Wow. I bet it can be super helpful, but like THIS it seems nothing actually gets around.
Also love that Patters was VERY preoccupied keeping his own little mario in line, but no one ever bothered to tell the ACTUAL mario anything. Just, let them keep going on their own, that's fine.
I see you got the Skutters in the base game, Father Benjamin
He did say he based some of the abilities for his homebrew on unreleased characters.
I loved that "im sorry what"
He really worked hard for that win :'D
Gotta love chat at 18:26 - "Christine is surrounded by idiots" lol
I don't mind Ben accidentally giving Ri accurate information. You can't meta a story teller who is confused about what role you are. That's much more drunk information
He gave Ri correct info, bc shes drunk and meant to get one false info aswell
Love the "Ri, your info is weird, patters must be the politician" in the presence of the puzzle master.
I watched this one on stream - it was extremely entertaining, but I felt that good had pretty much no good/sober info to work with. Marionette + Philo drunk + Idiot drunk + Puzzle drunk + Poisoner in one game seems insane lol
good for a stream game but not as good for a regular game
They definitely had enough info to work with, if they made the right call to ignore VI and listen to Philo VI, while keeping who the Philo is hidden. There's solid reason to believe Philo VI info is correct.
Additionally: they know there is 4 potential sources of droison for VI, with 2-3 being far more likely (philo, VI drunk and widow/poisoner. Puzzledrunk VI is very unlikely), given philo, correct outsider count and no harpy madness.
In other words; they know for certain that 2 VIs are drunk. they know there's a reasonable chance a 3rd is poisoned. Evil team coordinating to actually obscure who they are in the face of so much certainty would require pretty extraordinary coordination on Evil's part.
I think this setup just appeared to be in Evil's favour because the players are relatively new to VI. Give 'em a few games to work out how to solve VI droison, and VIs will be *incredibly* powerful for the good team.
Tbf, the demon basically only had one minion, because Shade wasn't informed
@@Moleoflands She still gave false info to town. Which in turn made the Puzzlemaster guess her and get wrong info. So she still helped Evil.
Not Ben's fault that the Philo day 1 picked Village Idiot, and then the Poisoner day 1 picked a Village Idiot.
I really like the idea of an Amne Ability being "This a Legion Game, all Legion members think that they are X Role" 😂 especially if they each get A day/night of actually being that role/learning that roles information
Ben: "Evil are kind of running away with this one (from all the misinformation).We couldnt really have factored in the philo making another idiot drunk."
Also Ben: *previously threw in the philosopher, specifically mentioning/hoping they would choose village idiot*
😂
Played a few games with the VI last week and i think it's my new favorite character. The peak moment was when 5 separate players were hard-claiming Village Idiot and not backing down: two minions, a Pixie, and two real VIs. So of 5 claims, only one was a good player getting good info. But if town had managed to figure out who, it was completely game solving info.
Already watched on twitch but glad its here to watch again. Patters and Emma on the evil team is always an utter joy but this was one of the funniest games I've seen in a long time. Wonderful stuff
Appreciate the kind words!
I just remember village idiot from ONUW. Imagine the story telling nightmare if the village idiot's ability was to rotate everyone's character clockwise or counterclockwise.
The only issue I can see with that would be the fact the demon and minion roles would swap lmao
"we allow idiot and virgin" - Ben Burns, 2024
also you forgot "fool"
Shade's "I'm sorry, WHAT?!" was so cathartic lol
This game was perfect, but personally, the best moment? 1:37:40. Truly the best reveal. ^_^
Surely the Village Idiot has already peaked here. That was perfect. Utter chaos.
Village idiot legion bluff, all village idiots atheist game. I feel like this could still be more chaotic 😂
The Cultist demon: 3 Demons, no minions, they each think they are village idiot and are actually voting who dies each night.
My goodness, Patters is so consistently good at being evil. I would find it hard not to just execute him first every game and accept any reracks that result.
What I don't get is why Ri didn't just out the 2 evils when she stopped believing she was a marionette. The Puzzle Master would have almost certainly picked her because the information was all over the place and they would have learned who the demon was. I find this in my games. Someone good learns something vital in such a way as to win the game, then never says anything and loses.
Really feel like Ben moving the drunk token put good in a horrible spot. I know you can't know the philo will pick village idiot...but you did discuss that possibility beforehand. It wouldn't have been horrible to have a drunk/poisoned village idiot in any scenario.
Something they said here gave me an idea for an Amnesiac ability: "one legion thinks they are the amnesiac. Their team don't learn who they are."
But then when the legion asks for clues, you act as if THEY have the ability.
milk being like: RANDOM BULLSHIT GO! is just amazing
16:00 you mean, a philoge idiot?
How does one find the unofficial discord to take part in the script competition?
Philo Idiot seems like a really bad choice. I don’t see how it benefits good at all?
The Philosopher gets guaranteed sober information.
I would agree that it's not optimal play, however it is fun. It's less stupid fun than "I'm a philosopher goon"
@@patrickcampbell7255 unless, of course, they are the Drunk or Marionette…
@@q-tuber7034 Sure but then they were never the Philosopher so is irrelevant to Reojoker's question :P
Too bad Nicky was not in this game
He totally would have given Nicky one.
That "wait what?" from Shade as he realized he won at the end
It's so coool that ECG players are here with the usual TPI people
FUNFACT: Idiot stems from Ancient Greece and actually means to be "uneducated"
Actually means loner who does not concern themselves with the matters of the polis, i.e. an apathetic, asocial person.
From etymonline:
early 14c., "person so mentally deficient as to be incapable of ordinary reasoning;" also in Middle English "simple man, uneducated person, layman" (late 14c.), from Old French idiote "uneducated or ignorant person" (12c.), from Latin idiota "ordinary person, layman; outsider," in Late Latin "uneducated or ignorant person," from Greek idiotes "layman, person lacking professional skill" (opposed to writer, soldier, skilled workman), literally "private person" (as opposed to one taking part in public affairs), used patronizingly for "ignorant person," from idios "one's own" (see idiom).
In plural, the Greek word could mean "one's own countrymen."
Does anyone know if any if the experimental characters are ever going to be in official scripts? In the rulebook they mention some extras that weren't in the box and I was wondering if they were gonna be made from experimental characters or all new ones if they are still being made.
Yes, we don't know exactly which characters will be in which scripts but the future official editions will definitely be comprised of characters we already have. Case in point, Leviathan is definitely on Garden of Sin.
to expand on what Nitrorev said: there is currently planned to be a total of 6 official script. The three we have now, and 3 more, called Garden of Sin, The Tomb, and Midnight in the House of the Damned
These will, of course, be full scripts, and they will be made up entirely of characters currently called 'experimental'. I don't think any two official scripts will share any characters, they will each have their own unique set, but I could be wrong about that
Additionally, there will still be another category called Greatest Show on Earth, which rather than being a script, will essentially be like experimental roles are now: a collection of roles that dont belong to any of the official scripts, but that you can use in your script creation.
Thanks for the quick replies! This is exciting news!
Apparently, when they release the remaining scripts, they want about half the characters to have never been seen before and the other half to be known experimental characters, and at the rate we’re going I’m hoping for the expansion scripts to be released next year
@@VGV1deo My long-shot dream is that the finale of the NRB plays BoTC season that was just announced yesterday will feature a complete edition. I love the infinite variety of scripts we have but it would be so nice to have even just 1 more official script that the community can kinda stabilise around. Would also mean Cult of the Clocktower season 4 could kick off proper.
I was rooting for Ri the whole time what a complicated but really really awesome game with this beautiful script
already imagining a wonderful teensyville script with this and leviathan.
Village Idiot! Very entertaining.
On behalf of the comment section on any RUclips video, it feels nice to have character representation and feel seen. An excellent, albeit pandering, character showcase!
If 1 out of 3 comments disagree, they might just be drunk.
What a great demo game.! It was also an ideal opportunity to do a launch game excluding the new character, though - plenty of people would have claimed it regardless.
Amnesiac ability each time you may nomanate or be nominated an unlimited number of times
Meme-worthy, but I'd limit it to twice. Having 11 people nominate the amnesiac, then amnesiac nominate 11 people would suck. And just when you'd think it's over, the amnesiac would nominate themselves. No. Twice might be interesting. Three could even be tolerable. More than that would get old.
That's a cool idea. I wonder how we'd make that actually discoverable though. Most people don't accidentally nominate twice, so this would likely go all game without being used once.
@katherinek6166 i personally would extend the twice nom and be nom to everyone call it two bites at the apple good for good because evil isn't safe after one nom
I want to see a Drunk Village Idiot in a Vortox game, and a monk.
Thought about an amni nomination ability, something like “outsiders can be nominated multiple times in a day” might be a fun one. Would fly under the radar first, would eventually help good by confirming some players if amni gets a bingo, simple enough to guess but still challenging to pinpoint? And very obviously amni bs once people start noticing it.
The problem is that, unless this is known to the players they won't do it because trying to do so can be considered trying to cheat.
Is there a list of all jinxes that gets updated with new releases, just like the wiki? The most recent jinx list I've found so far is from 2022 😅
Yes, it's on the wiki.
If the Ojo picks village idiot, do all three die?
Nope, the ST picks one to die
@@VGV1deo Same as with other duplicated characters (e.g. Farmer, where the living Farmer should be the one to die if selected)
how does this ork with Ojo? only 1 will die?
Yes, one dies each time the Ojo selects it until none are alive, then it sinks
Fun game ! This character is a great new addition.
It would be funny if Ben told the town halfway through, that there was no VI.
Omg, a new char lets GOOOO
Simply because this is my one chance to say it without upsetting anyone.
What a bunch of idiots. :p
What is the amnesiac ability here? I missed it and can’t find it
Each night, you learn if any player with the village idiot token chose a player with an evil character.
Since each Village Idiot can add up to two Village Idiots, could all good players be Village Idiots, with at least half being sober? Would it be more correct to change it to [1 to 3 Village Idiots are in play, if more than 1, 1 is drunk]
Saw this game, cool character, love it
If a philosopher chooses to become a "Drunk", does an existing Drunk become what they think they are?
No. The Drunk has no ability and doesn't gain one by becoming drunk. Think of it like this - you can't make a drunk sober by giving them more booze! - Ben
@@BloodontheClocktower Thanks for clarifying. Though, I'd always thought of the drunk as a professional [whatever they think they are] whose skills were hampered by their alcoholism. The philosopher could steal their booze or something, to make them better.
shoutout to tye who is most definitely having these guys in the game
hi tye
I was evil and bluffed as a village idiot, real one immediately declared themselves drunk and executed a bunch of town, evil won against all odds (as the script was "whose cult is this anyway?", It was lil monsta, I was a goblin with a cerenovirus that cerenovirused the noble to pretend to be the noble whole game without us realising lmao
Good job Shade!
Kazali Village Idiot and all roles that are bluffing or will someone make bluff/mad
Now a Legion in and maybe a Vortox just for false info and to have 1 non random Outsider Count
Damn this Character leads to beautiful Script possibilities
Amnesiac idea for this script: Each night you wake and learn how many players learnt ‘Good’ or ‘Evil’ as part of their information.
No one:
Absolutely no one:
Ben on n1: EVIL
So... the +0 to +3 VI could mean that every VI could add up to 2 VI no? Or is it just a simplification of the full text tat says max 2 VI?
Max 3 vi in total only the original gets to add up to two others
Frustrating game for good, only Shugenja had good info! The Philo did too but for some reason they couldn't corroborate their info. Every other townsfolk was either drunk or poisoned!
I believe Sabenite should have gotten Good for Christine.
From the presentation of the character, I can only see one issue with it. Targeting by the storyteller. What I mean is that when there's more than one Village Idiot, the storyteller might have someone they almost always make drunk, because it's funny.
That's the case with the Drunk or puzzle master anyway though
I feel like when designing characters it's almost impossible to account for all things someone could do in bad spirit. I also think that's the case for any of the drunkenness/poisoning/detrimental characters. You have to assume good faith with these things to an extent.
First