Drawbridge mechanism rig in Blender

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  • Опубликовано: 19 дек 2024

Комментарии • 48

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  3 года назад +1

    🔥🔥 Discover my new animation course in Blender 👉
    p2design.gumroad.com/l/Alive_Blender_animation_course
    00:00 Intro
    00:28 Modeling the chain
    04:49 Rigging the chain
    09:47 Rigging the door and pulley

  • @方エデン
    @方エデン 3 года назад +2

    I only started learning Blender in May this year, and I also purchased two courses from the P2. I am still studying hard. Thank you for sharing.

  • @noamdubois
    @noamdubois 3 года назад

    Je pense que je viens de trouver la chaine parfaite pour continuer a progresser ! 😁

  • @Micromation
    @Micromation 3 года назад +7

    Notification Squad, assemble!

  • @Alex-tn7pv
    @Alex-tn7pv 3 года назад +1

    Holy shit! Dude, I was trying to make one yesterday! No joke!!!!

  • @andrea_ciani
    @andrea_ciani 3 года назад

    Magic tutorial about rigging rotation with bones and array+deform curve, thank you very much!

  • @Leukick
    @Leukick 3 года назад +8

    I personally have been finding that some of the best CGI artists in the world are people who speak French. Another reason I'm honored to be learning from your courses. And I've learned the world of CGI extremely, extremely quickly. Within 4 months of first learning Blender I started doing paid work. I also understand/speak a bit of French...
    I wonder.

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 2 года назад

    Amazing tips, i like these small, but for beginners, very valuable info.

  • @GERMZ-GAMING
    @GERMZ-GAMING 3 года назад

    AGAIN!! you are the best !!!!!

  • @oversalt4713
    @oversalt4713 2 года назад

    As always, useful, concise and fun. Thank you.

  • @dimitrik3d820
    @dimitrik3d820 Год назад +1

    One bit though looks off. Chain should wind onto pully, but instead it threading on like a snake. To make it more realistic the curve itself has to be deformed rather than chain sliding on the curve.

  • @lilialee7637
    @lilialee7637 3 года назад

    I really like your series~

  • @drtringuyenzmc
    @drtringuyenzmc 2 года назад

    15.51 you can simply choose parent and keep Transform, they won't recalculate the origin of the object -> no more shifting

  • @muviing5427
    @muviing5427 3 года назад

    Awesome always, and thank you .... :) !!!!!!

  • @antoinelemaitre8831
    @antoinelemaitre8831 3 года назад

    Merci pour ces vidéo !

  • @bomb7388
    @bomb7388 3 года назад

    Quality tutorial as always..
    🔥

  • @madhumad1397
    @madhumad1397 3 года назад

    Wonderful.. thanks 🙏👍❤️

  • @zaunslosthope4327
    @zaunslosthope4327 3 года назад

    awesome stuff

  • @ahmedmosaad3701
    @ahmedmosaad3701 3 года назад

    could you please make a course about everything about VFX

  • @yalcinment.
    @yalcinment. 3 года назад

    Love it thank you. 11:30 this twist error looks natural to me :), maybe it can be part of rig with simple deform or extra twist control rig.

  • @KG_Toronto
    @KG_Toronto 3 года назад

    Amazing!

  • @lakvfx
    @lakvfx 3 года назад

    Awesome keep it up

  • @blenderstuffs
    @blenderstuffs 3 года назад

    Amazing 😍😍.

  • @aloisagboglo52
    @aloisagboglo52 3 года назад

    Magnifique comme d'hab 😊😊😊

  • @denischetyrin6980
    @denischetyrin6980 10 месяцев назад

    does the chaing animation get baked for exporting?

  • @kolupsy
    @kolupsy 3 года назад +1

    i really like prop rigging. there is something about the unique problems you will encounter every time that makes it exciting. Also do you need to hook all the curve points to pose bones? isnt hooking only the 'bone-01' enough?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 года назад

      No, but it seems you can hool all the pulley controller point to one single bone

  • @NycroLP
    @NycroLP 3 года назад +2

    I assume this can't be exported to a game engine since it makes use of the curve modifier.

  • @murrowboy
    @murrowboy 3 года назад

    Will you ever plan on making a course about material shaders in Blender?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 года назад +1

      I don’t think so. There are already plenty of resources on this topic

    • @murrowboy
      @murrowboy 3 года назад

      @@PierrickPicaut_P2DESIGN I went through the one you recommended by Yekaterina Bourykina but it's not as thorough. Do you know if there is a course that'll help you understand how to build entire node networks for materials?

  • @mashonoid
    @mashonoid 2 года назад

    How can I bake this animation to bring it to UE4? Seems like modifiers are not recognized by blender's animation baker.

  • @mohsen8d143
    @mohsen8d143 3 года назад

    the best

  • @ExoticAnimation
    @ExoticAnimation 3 года назад

    goood work

  • @CryBlend
    @CryBlend 3 года назад

    the lesson is very valuable, but it is a pity that the chain will not work in unity

  • @DvirElisha
    @DvirElisha 3 года назад

    Where can I download the castle file?

  • @drivindonesia
    @drivindonesia Год назад

    i cant assign (hook modiefier)

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Год назад

      You have to be in edit mode

    • @drivindonesia
      @drivindonesia Год назад

      @@PierrickPicaut_P2DESIGN done bro. i want to ask again when i move the bone01, the other bone not moving too, you know how to fix it?

  • @wheany
    @wheany 3 года назад

    Alt-shift-left click for select menu:🤯

  • @Natalia-t4i6e
    @Natalia-t4i6e 5 дней назад

    ruclips.net/video/hKXDXLbtRzk/видео.html
    Thank you

  • @dannymorales787
    @dannymorales787 2 года назад

    Now do another one in MAYA. Plenty of Maya users here

  • @EzLevi
    @EzLevi 3 года назад

    :D

  • @merlin1209
    @merlin1209 2 года назад

    unnecessarily complicated and an unclean explanation