Tentacle rigging in Blender - Complex rig for complex animation

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  • Опубликовано: 28 июл 2024
  • Learn how to create an advanced tentacle rig in Blender with IK controllers and bone tweakers that can work in game engines.
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    00:00 intro
    00:29 Noara’s Rigs overview
    02:33 “Simple” Tentacle rig
    06:12 Advanced IK rig
    11:20 Controlling the BBone chain
    16:08 Make it works for games
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Комментарии • 170

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  2 года назад +13

    🔥🔥 Discover my courses : www.p2design-academy.com/

    • @michaelwerkov3438
      @michaelwerkov3438 2 года назад

      god DAMN i love that you are in this world.

    • @ChernobylComedyAndWings
      @ChernobylComedyAndWings 6 месяцев назад

      No

    • @Nano.virus.2.0
      @Nano.virus.2.0 2 месяца назад

      Dont give Up, we are almost done!! Killed me. Im in a second day trying to finish a 26 bone robotic tentacle.. tomorrow could be the day

  • @soirema
    @soirema 5 месяцев назад +7

    i bought your rigging course a while ago, I still use it and go back to it, you are the best rigger i have ever seen, and a wonderful human being for sharing all this

  • @fittyyen
    @fittyyen 2 года назад +28

    Oh boy I'm looking forward to wrapping my brain around this. I'm slowly working my way through art of effective rigging but I think I'm getting it. It's so much complicated front loaded work but it's neat to work through.

  • @Eridian757
    @Eridian757 2 года назад +35

    Your rigging course was easily the best thing I’ve found for animation Pierrick. Love your content dude, ty so much and keep it up.

  • @kkgaminPC
    @kkgaminPC 2 года назад +16

    This is one of the most complex rig i have ever seen!!
    Great work Pierrick
    Thanks for the awesome knowledge.

  • @w.a.l.l.a.c.e.
    @w.a.l.l.a.c.e. 2 года назад +6

    Your work is such an inspiration, I can’t wait to try your rigging course over the winter break

  • @krysidian
    @krysidian 2 года назад +3

    Thank you so much, you give such great insight to rigging and animation for blender that I simply cannot find anywhere else. And this is a great way to bake bendy bones animation for game engines!

  • @MrTalixx
    @MrTalixx 2 года назад +1

    I love your animation courses. I bought the Alive course and I am working my way through it. I enjoy all your videos, Amazing!

  • @gonderage
    @gonderage 2 года назад +7

    It's quite an involved tutorial, and I don't think I'll need a rig like this in the foreseeable future, but it is such an interesting set up with BBones, which I havent used before! 🦑

  • @rrahll
    @rrahll 2 года назад +2

    Thanks Pierrick! As always awesome tutorials!

  • @WaterShowsProd
    @WaterShowsProd 2 года назад +3

    That controller to drive the Ease-In is a very interesting idea. I can see that woud be quite useful.

  • @MelvilleG
    @MelvilleG Год назад

    Thank you so much. Recently spent a week trying to make a bendy appendage rig and thought that was tedious. After your lesson on this tentacle - I see what is REALLY tedious. If someone says to me that a rig can be done automatically nowadays - I will show them your video.

  • @jadonmullinex9389
    @jadonmullinex9389 10 месяцев назад +2

    This is SO packed full of useful tips for rigging! Perrick you've made it so fun to learn rigging and I'm really enjoying your full courses 🦑🐙

  • @Micromation
    @Micromation 2 года назад +2

    After this I fully expect for some tentacle action to start sprouting on the HUB 😂👌

  • @sultanthe2nd
    @sultanthe2nd 2 года назад +1

    Thanks for making this, its like you read my mind! I was quite sad to hear in the previous video that you had a low budget for this production... because with your expertise and fountain of knowledge, I really hope you are being payed well! But once again, thank you so much! 🦄🐙

  • @10weslleynereu
    @10weslleynereu 2 года назад +1

    Amazing technique! I would never know what this armature constraint does - so nice! Thanks for all good information!

  • @nostolgiagore
    @nostolgiagore Год назад +2

    this tutorial took years out of my life, thank you so much!

    • @nostolgiagore
      @nostolgiagore Год назад +2

      Also how do I parent this rig to mesh?

  • @mszczesnik
    @mszczesnik 2 года назад +1

    Love your tutorials Pierrick!

  • @user-sk3ef2ny3l
    @user-sk3ef2ny3l Год назад

    당신은 정말 좋은 설명을 해주는 선생님입니다, 감사합니다! - You are a very good teacher who explains well, thank you!

  • @MeinCouch123
    @MeinCouch123 2 года назад +2

    Really amazing rig, I'm a bit taken aback by the amount of bones in it, but I'll take it slowly

  • @ozvasquez3891
    @ozvasquez3891 Год назад

    Such an amazing tutorial, thank you so much. I'm working on animating a snake but most tutorials use a curve to animate the snake. I want to create a snake that's hovering in the air, like a Chinese dragon and this tutorial is the perfect thing. I'm gonna watch it a bunch of times till I get it right. 🎉 I'll tag you when I upload my snake video.

  • @thesaviorofsouls5210
    @thesaviorofsouls5210 Год назад +1

    You are absolutely amazing dude, thank you so much

  • @AlexPiotrowski
    @AlexPiotrowski 2 года назад

    Thank you! Hope to learn more from you!

  • @whatTheblue
    @whatTheblue Год назад

    Seriously!! This guy is the best on market (and this is no exaggeration) ❤️❤️

  • @juanmarcos4636
    @juanmarcos4636 Год назад

    this is gold thank you very much!

  • @ryanpxl
    @ryanpxl 2 года назад

    Genius Level Rigging! 🐙 I've never seen anyone use the Armature Constraint before.

  • @krazyton1380
    @krazyton1380 2 года назад

    Your work is mind blowing. 🔥

  • @OkaminoShikon
    @OkaminoShikon 2 года назад +1

    Geez your video always makes me
    surprised how much i dont know about Rigging XD Great video THX!♥

  • @choo_choo_
    @choo_choo_ 2 года назад +2

    Finally, someone posting Blender tuts that actually knows their shit and works in actual productions.
    It gets a bit hard to follow at times (especially with the accent, and the CC is a bit off at times), but there's enough there to get the main idea if you've been around the block a bit and have dabbled in rigging.

  • @anandhg4286
    @anandhg4286 2 года назад

    Perfect!..As usual..Pierrick!

  • @AhmadHassan-hg3tf
    @AhmadHassan-hg3tf 2 года назад

    awesome tutorial bit complex but covers alot

  • @Agvart28
    @Agvart28 2 года назад +1

    Wow!! 🤯 it was a lot but very well explained and broken down! Love your work!!! Thank you!!

  • @dominomaniac2342
    @dominomaniac2342 19 дней назад

    Incredible Tail/Tentacle Rig! Perfect level of complexity I was looking for 💯 And while it may LOOK daunting at first, the speed and the way you explained the process made it really approachable 🫶 (I also loved your video about the quadruped Leg Rig)

  • @dampsz1
    @dampsz1 2 года назад +2

    Oh nice, I did not know I can add armature constrain and drive them using bendy bones !!! :O

  • @shankark3250
    @shankark3250 2 года назад

    Thanx....waiting for this episode

  • @nahuelgees1186
    @nahuelgees1186 2 года назад +1

    very good ! keep going!

  • @Jimpouski
    @Jimpouski 2 года назад

    Pierric really rules!! 🦑 Really, thanks for this tutorial 🐙

  • @RoshAnim1985
    @RoshAnim1985 Год назад

    You have a great knowledge of rigging and animation in Blender. Thanks, it was helpful! will buy your course soon.

    • @RoshAnim1985
      @RoshAnim1985 Год назад

      what if we have multiple tentacles and we want to animate them with fewer controls or together (like jellyfish tentacles), could be helpful if you made tut on the same

  • @StriderWolf
    @StriderWolf 2 года назад

    🦑 your rigging tutorials are the best

  • @PhoniczKidBubz
    @PhoniczKidBubz 12 дней назад

    Incredible stuff 🦑

  • @kolupsy
    @kolupsy 2 года назад

    Oh my god 😳🐙 what did I just witness? That’s insane!

  • @animation_skillmovie
    @animation_skillmovie 8 месяцев назад

    Thank you for your lessons . You are a very good teacher and everything is very clear. Whereas others explain things in a very unclear way, people have different logic :). You are the best teacher. Thank you for everything you do. Someday I would love to cooperate with you. You are wonderful.

  • @leongachuiri3626
    @leongachuiri3626 2 года назад

    🐙 I love how you teach

  • @MrEmilable
    @MrEmilable Год назад +1

    🐙🦑
    I have been jawing this for Neck rigging no Joke, works really good for that.

  • @daanp4135
    @daanp4135 Год назад +1

    yea this looks mega intense 😂 This is far from what I am able to do right now. Although the spine/tail/chain video helped a little bit but I made mine very VERY basic lol

  • @janzivocky1142
    @janzivocky1142 2 года назад

    Excellent :D

  • @quincy3d69
    @quincy3d69 2 года назад

    Excellent tutorial !
    it is also interesting for Cartoon Character Rigging
    maybe you want to at this keywords to this video ( Bendy Limbs / Rubber-hose / Toon rigging )

  • @venomtang
    @venomtang Год назад

    amazing

  • @Kruku666
    @Kruku666 2 года назад +1

    rly solid work i still rely on riggify most of the times but this as much as you can get out of blender ;) this is the 100% control way XD was wondering is it more or less convenient compared to other apps max maya ect ?

  • @UncleTiaoTiao
    @UncleTiaoTiao 2 года назад

    great~

  • @Burnzs
    @Burnzs Год назад

    this is crazy

  • @artsiom.savelyeu
    @artsiom.savelyeu 2 года назад

    Wow! ❤️🔥🦾

  • @VitusPolikarpusSM
    @VitusPolikarpusSM Год назад

    I like this tutorial

  • @stevegoodman4290
    @stevegoodman4290 7 месяцев назад

    I've been writing a script to automate this; will soon hit 200 lines of code for just the simple rig!
    I can have as many as 26 bones {'a' to 'z'} in a tentacle and can scale bones & total tentacle length.

  • @ba4ebar
    @ba4ebar Год назад

    genius!

  • @Zuneku13
    @Zuneku13 Год назад +1

    I've been watching this video over and over and over to learn the intricacies of this rig and to learn how to properly create this rig.
    I have a character with a tail and this rig perfectly fits how I want to manipulate their tail.
    They also have hair that, basically, have the shape of 'simple tentacles', but are textured to look like hair, so I want to implement this rig to help create a good hair rig
    But for now, Still watching and still learning!
    🐙

    • @jadonmullinex9389
      @jadonmullinex9389 10 месяцев назад +1

      If you're serious about rigging, you'd defintely benefit from Perrick's rigging course. It makes all of this pretty easy to understand

    • @Zuneku13
      @Zuneku13 10 месяцев назад +1

      @@jadonmullinex9389 i mean... That's... Why... I watch his vids... Um...

    • @jadonmullinex9389
      @jadonmullinex9389 10 месяцев назад +1

      @@Zuneku13 I'm talking about his course "The Art of Effective Rigging" which goes a lot deeper than his RUclips videos

    • @Zuneku13
      @Zuneku13 10 месяцев назад

      @@jadonmullinex9389 and I would have if I had the money for it... But unfortunately I don't, so RUclips it is.

  • @sagaevan9641
    @sagaevan9641 Год назад +1

    this video taught me about the armature constraint... has it always been there? i've been soo foolish

  • @khealer
    @khealer 2 года назад

    19:13 beautiful!

  • @NargaCat
    @NargaCat Год назад

    Why yes I am certainly using tentacle animation for cool action scenes.
    And nothing else.

  • @Skyerzen
    @Skyerzen Год назад

    holy shit that was good

  • @agapitoliria
    @agapitoliria Месяц назад

    This is incredibly useful, thanks! I'm just baffled, how do you come up with such an advanced rig? I always try to simplify, this just so far out there, I'm a bit lost at the parents of parents of... well, thanks a lot for this tutorial! Really considering the course now.

  • @fatemehfaraji7976
    @fatemehfaraji7976 2 года назад

    Well👌👌

  • @Visualcodex1
    @Visualcodex1 Год назад

    Thanks for the great video! (Also I emphasise with you having a cat, luckily ours attacks only my old gamer chair! :)

  • @yonlaycabrera4431
    @yonlaycabrera4431 Год назад

    And that is my grandson why we use to hire people to make those colorful arrows you use to move your hands.

  • @kordaling
    @kordaling 2 года назад +1

    Huge thanks Pierrick, i'v watched 'the art of effective rigging' and learned a lot, but regarding the mouth, yes you go over the falloff mechanims but you don't go as much in depth to being able to make these expressions 1:40. Wich i suppose is another mechanism, will you make a tutorial about that one day? Thanks

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +2

      I do explain it in the art of effective rigging, using action constraint when building phonems. Here, I just posted the poses further. It’s about the par not the method.

  • @LLIyPNk
    @LLIyPNk 2 года назад

    Hi, could you please advise me how to scale this bone chain properly to match my tentacle scale? I did test bone chain, now i want to scale it, in edit mode its scales good but in pose mode there is wrong scales for most bones. And it is pretty complicated for me to understand which constrain do it.ty.

  • @MultiMonkey1986
    @MultiMonkey1986 5 месяцев назад

    Love this, but struggling to actually attach a model to it. all the bones are deforming bones?

  • @thefooltouchstone3569
    @thefooltouchstone3569 2 года назад

    🦑🐙best tentacle rigging tute...ever! \ 🐙/

  • @FyresGames
    @FyresGames 2 года назад

    One hell of a rig to make, but will be perfect with my monster lady who got a dozen of tenticles as legs. Will combine that with the snake following the ground. One thing might be missing. Scaling up and down the rig disform the bones. Is there something I'm missing?

  • @stevegoodman4290
    @stevegoodman4290 8 месяцев назад

    🐙On to Advanced! Simple Success.

  • @adsate9555
    @adsate9555 Год назад

    I made this rig for a braid, how do I make it animate automatically (respond to game physics)

  • @murrowboy
    @murrowboy Год назад +1

    The first rig didn't need a damped track? I have your art of effective rigging course, you always used the two together. Did you decide to take it out later?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Год назад +1

      Hi, This was fixed in a later version of Blender. They modified the stretch to constraint and it no longer needs a damped track to prevent excessive twisting

  • @StarLightFIlmProductions
    @StarLightFIlmProductions Год назад

    I’m working on a game myself and I want to learn how to rig my characters still I don’t know what’s wrong with my mesh or I missed a couple steps I tried many tutorials

  • @Nonorama
    @Nonorama 11 месяцев назад

    🦑🐙 First time having to rig something.... and it is a creature with some kind of tentacles on it... so at least I made it through the simple tentacle rig variant for now, which is already very helpful. Thank you.

  • @lensterRU
    @lensterRU Год назад +1

    Is there a reason why you switch from "Copy scale contraint without X and Z" like in your old videos, to "adding extra bone for copy scale and after parenting to them"? A_MCH_INT_BBONE_SCALE

  • @Skyerzen
    @Skyerzen Год назад +1

    I have one dumb question which I'm sure you have probably covered in another video.
    In the property editor.... how are you affecting multiple objects at once when you change values on it?
    My blender doesn't do that.

  • @HelroyDelano
    @HelroyDelano Месяц назад

    Weird issue, my bone with the 2 armature constraints flies off when rotating the root bone. Which I need to do to attach this to a full rig.
    Any help would be great.

  • @cya7615
    @cya7615 2 года назад

    Hello,
    Why are your courses not available on udemy?

  • @AdredenGaming
    @AdredenGaming 2 года назад

    I feel like I have just been shown the secret to a magic trick. Amazing, but I need more time to absorb and truly understand the magic.

  • @trystonkincannon8320
    @trystonkincannon8320 Год назад

    Doesn't work with 3.4.0 not the bone selection at least, but I may have something messed up.

  • @DatBoiRacc
    @DatBoiRacc Год назад

    Is there anywhere I could download this project? I followed the tutorial as carefully as I could and it's completely broken so I wanna know what I did wrong lol. Thanks in advance

  • @mridulsharma637
    @mridulsharma637 2 года назад

    Hi petrick just Kean to km w how to make a hand with both bendy and straight boness

  • @hamdullahguclu9743
    @hamdullahguclu9743 Год назад

    I'm looking for an effect where octopus arms grow with tentacles just like a tree branch. Is there a tutorial. Thank you in advance 😐

  • @travelertrapped2011
    @travelertrapped2011 Месяц назад

    shift+ctrl+alt+s worked for me instead of ctrl+alt+s

  • @deiniou
    @deiniou Год назад +3

    My... Brain.. Hurts

  • @da_drood-digitalart
    @da_drood-digitalart Год назад +1

    Hey Pierrick, thanks so much for sharing your knowledge on RUclips! I also bought already the art of rigging and Alive courses last year, though i struggled at times and put them on standby as i was learning other stuff back then. I recently came back to animation with Blender and found this tutorial of yours (is it taken from the course or is it a brand new clip?) which seems perfect for what i currently need. But i have a simple question: i noticed when you timelapse the creation of the custom shapes for the bones you multiselected all the three bones and assigned the sphere empty to all of them at once. Why when i try that only the active selection gets the custome shape and not all of them? I hope you can help. It's no big deal but as i have a bone chain of about 16 bones it would be handy for the future as well. Thanks so much and sorry for the extremely long logorrheic post XD

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Год назад +3

      Hold the Alt key when setting an input to apply it to all selected 😉

    • @da_drood-digitalart
      @da_drood-digitalart Год назад +1

      @@PierrickPicaut_P2DESIGN awesome! I was struggling again cause i found out that the ALT key doesn't seem to work if i click the object with the pipette instead of selecting it from the cascade menu XD Thanks again so much for answering, especially on a Sunday

  • @shankark3250
    @shankark3250 2 года назад

    Can you please make a course on realistic human face rig....in blender
    If you ready im kk to join in live paid course....please

  • @cjkalandek996
    @cjkalandek996 2 года назад

    Can you please make a tutorial on a T-Rex or Velociraptor walk cycle along with tail animation?
    Considering _Jurassic World: Dominion_ is coming out soon?

  • @sambabassesoumare1168
    @sambabassesoumare1168 2 года назад

  • @openartist7328
    @openartist7328 2 года назад

    do you have Whip Animation or you can suggest there tutorial that you seen .

  • @AdredenGaming
    @AdredenGaming 2 года назад

    Has anyone tried these rigs in Godot 3 or 4?

  • @user-kb6is9lp7h
    @user-kb6is9lp7h 11 месяцев назад

    🐙❣

  • @shalabology
    @shalabology 2 года назад

    can i hit like twice , thrice or 100 times?

  • @Tincoco_
    @Tincoco_ 5 месяцев назад +1

    tweaker bones?? I think im tweakin

  • @sheepFactory
    @sheepFactory 2 года назад

    Sweet i will get the course Rigging course from Gumroad, One question though. Is blender is the only tool used in the production of Noara Game. or Maya / Zbrush were also used. Thank you

  • @da_drood-digitalart
    @da_drood-digitalart Год назад +1

    Gash...i need help ;( it was all fine until i brought the bones back to the original position at 18:45 and as soon as i got into Pose Mode again all the rig got messed up with every single bone of the MCH_BBONE chain (with relative tweakers) inclined of like 45° along the X axis. I struggle to find where did i mess up now :(

    • @da_drood-digitalart
      @da_drood-digitalart Год назад +1

      Somewhat i fixed it by using G and moving each single MCH_BBONE snapped to the same level of the orginal bones. I hope it's allright. Anyway, thanks so much Pierre, i really need to get a grip and give your courses another try, now that i acquired a little bit more experience on the field :)

  • @LLIyPNk
    @LLIyPNk 2 года назад

    hello, great tutorial, thanks, i recreated it. But I ran into a problem - when the IK-controller moves over the chain's vertical axis, the whole chain "jumps" to another position. It is difficult to explain in words (it looks like a gibal lock visually) - it turns out that such a system is difficult to control during animation - I set the desired position using inverse kinematics - in another frame I set a different position, and if it passes through the Y - axis of the entire system - then instead of smooth movement, the tentacle jumps a long distance to the final point. Thanks, I hope I can find the answer here!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +1

      You should use a pole target to controlm your IK bending oprientation

    • @LLIyPNk
      @LLIyPNk 2 года назад

      @@PierrickPicaut_P2DESIGN oh, it is an additional bone like in elbows and knees , i complerely forgot about it, i will try, thank you and have a nice day!
      UPD: i added a standard pole target bone inbetween 2 big bones (like in a knee) but now all my system doesnt work - my tentacle always straight and cant bend. Will try to fix it. Looks like i must bend my tentacle initially a little in edit mode to make initial rotation in second part of it(bbone B) maybe it will helps

  • @fitnesslivingway2273
    @fitnesslivingway2273 2 года назад

    Hi. I am taking your course "ALIVE". please if I have a question, where should I drop it?

  • @bassplayer4212
    @bassplayer4212 Год назад +1

    Hello all, wondering if anyone could tell me how to best use animations made with this rig in unity? Since it cant handle the BBOnes am I just weighting my character to the main bones and only exporting bones A-F and the tweakers? Or do I just export it and im making this too complicated? Still very much a noob at this kind of stuff, thanks to anyone who takes the time to answer!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Год назад +2

      You just need to export the bones that deform your character. The bones with the deformation option enabled .
      The other bones won’t be exported. No worries

    • @bassplayer4212
      @bassplayer4212 Год назад

      @@PierrickPicaut_P2DESIGN awesome, thank you so much for the fast reply! These tutorials have really helped me start to grasp rigging

  • @PhilSchurz
    @PhilSchurz Год назад

    🐙