this is the first tutorial in 1-2 hours of scrolling that i have seen someone actually animate a open/close door themselves without using Add ons to auto do it. like bruh im just trying to make a simple door for a house
the moment that door laughed like the count from sesame street that's when i knew the tutorial would be fire lol. awesome video man, this helped a lot.
I think I'm going to try this on a bay door that rolls up (eg like the bay doors in a garage). I had no idea you can extrude an armature just like a vertex, an edge or a face. Brilliant! Thank you thank you thank you!
So did I get this straight ? -You created a certain movement (ShipDoorAction) for your bones in the Action Editor over a certain number of frames (160 in that case), so each frame in the frame range 0 -> 160 matches a specific position of the bones. -Creating an Action Bone Constraint with the Empty as the target kind of "engages" the Empty's Z position as the new controlling parameter instead of the flowing time (the possible positions of your bones available over the frame range 0 -> 160 for ShipDoorAction being controlled by the Empty's Z position over the range 0 -> 5)
with it in a few weeks or months if I pour enough ti and effort into it. I'll be watcNice tutorialng many more of your videos for tips and inspiration.
I tNice tutorialnk he does teach very well but....... it's very complicated for a complete beginner. I have been seeing tutorials for the past week and
The one tNice tutorialng I would like to do (and tNice tutorials will completely convert ) is to copy and paste items from one project to another, it just doesn't
I'm not really good at rigging so I parented my objects to empties and put the action constraints on my empties but it keeps offsetting their location or messing with the scale. Should I just learn how to rig or am I doing something else wrong
tNice tutorialngs work. I do read so stuff in the manual but there is a lot, or I try to find tNice tutorialngs on youtube. So more help will be appreciated.
Complicated topic, but your explanation make it way easier!
this is the first tutorial in 1-2 hours of scrolling that i have seen someone actually animate a open/close door themselves without using Add ons to auto do it. like bruh im just trying to make a simple door for a house
Ive found like 7 today
@@JasonH-i5t same, a couple days ago all of the sudden i found like 8 in a row
the moment that door laughed like the count from sesame street
that's when i knew the tutorial would be fire lol.
awesome video man, this helped a lot.
Probably my favorite blender rigging tutorial ever, I've had to watch it a few times but I really deeply appreciate this one
precisely the tutorial I needed for a rover I am working on! Thank you for making it so simple!
You're very welcome!
I must've said "Sick" 20 times watching this. Its so much fun watching ypu have fun
In the first 8 seconds I knew this was going to be a fun tutorial
i really need to know more basic blender time saving tricks like this, and this tutorial was a life saver.
I think I'm going to try this on a bay door that rolls up (eg like the bay doors in a garage). I had no idea you can extrude an armature just like a vertex, an edge or a face. Brilliant! Thank you thank you thank you!
well, I am glad that I taught you something lol
the joke at the start made me an instant subscriber
😂 the talking door lol.
Thanks for the tutorial, been looking forward to this one
lol, yeah, nothing quite like making a puppet out of a ship
@@Markom3D the world needs a “tales of the ship” series
Great tutorial #Markom3D, thanks for sharing!
God sent
i did NOT know we could do that in blender..so cool! :)
You're the best!! Hi from Russia!
I love you. 😅you are a very good teacher 😂❤
I am very glad that I stumbled upon your video
Lol, so am I. Thank you for watching.
Another great video and tutorial. Thank you.
You are more then welcome
Thanks!
No problem!
Thanks Marko for another great tutorial!!
Very informative tutorial.
Ending killing xD
thanks! great tutorial!!
You are more than welcome
So did I get this straight ?
-You created a certain movement (ShipDoorAction) for your bones in the Action Editor over a certain number of frames (160 in that case), so each frame in the frame range 0 -> 160 matches a specific position of the bones.
-Creating an Action Bone Constraint with the Empty as the target kind of "engages" the Empty's Z position as the new controlling parameter instead of the flowing time (the possible positions of your bones available over the frame range 0 -> 160 for ShipDoorAction being controlled by the Empty's Z position over the range 0 -> 5)
pretty much
this was hilarious and really useful - thanks!
with it in a few weeks or months if I pour enough ti and effort into it. I'll be watcNice tutorialng many more of your videos for tips and inspiration.
nice tutorial and funny at the end😂 subscribed
thanks a lot, this really helped, video is favorited and I'm subscribed to the channel now
Thanks this helps a lot!
Top. Thanks!
Nice one 👌 what's about things that can stretch? Let's say I do a crossbow and the strings should bend that way?
I would be using shape keys for that.
@@Markom3D but how can I add it to the current Animation clip of the armature? To use the Clip in a game engine
HHaha this is brilliant
Awesome tutorial! Does this method also work with multiple action modifiers, empty’s and animated actions? Thanks in advance! :D
que graannndeeee...me encantaa!!!!!
9:44 up til the end l cringed so hard, but ty for the tutorial
3:58 made me die laughing, "sIIIIck''
siiick
Clever :)
cheers mate
I tNice tutorialnk he does teach very well but....... it's very complicated for a complete beginner. I have been seeing tutorials for the past week and
Does this work for making a dome open with the armatures being in the same place, not touching the actual mesh pieces?
All of my computers got the softwares here. I first install them on virtual environnt to make sure they're not malware. So I can assure
Did bro had taco bell at 0:52?
Bahhahahaha never having it before, that is guessing what It would sound like
Cool!!!
Since when did captain falcore do blender?
I have followed these steps but it doesn’t seem to be working
For some reason me being left handed I find all the hot keys extremely frustrating every time I have to use Blender. :/
😂 Nice tutorial, thanks
cheers mate
The one tNice tutorialng I would like to do (and tNice tutorials will completely convert ) is to copy and paste items from one project to another, it just doesn't
I'm not really good at rigging so I parented my objects to empties and put the action constraints on my empties but it keeps offsetting their location or messing with the scale. Should I just learn how to rig or am I doing something else wrong
Appears the default is the distorted app wNice tutorialch softed terrible.
tNice tutorialngs work. I do read so stuff in the manual but there is a lot, or I try to find tNice tutorialngs on youtube. So more help will be appreciated.
detail because U was so lost, I still am but not as much haha
😅👌
interest please let know ahead of ti
.
Sa
Something similar can be done with shape keys, yeah?
yeah, but you need to use drivers, something like this ruclips.net/video/iO7Ji6HDEyg/видео.html
Noice