I love that you respect the viewer's time by not making this reach 10 minutes (just because) with fillers using paragraphs of reasons the history of rigging and why it's import more than ever, blah blah blah. If people complain you talk too fast, there's always that settings button (cog wheel) bottom right of the video > playback speed and set it to .75 or .6. +1 @Critical Giants.
I don’t know why people say this, I’m sure he worked really hard making this video and if reaching the 10 minute mark helps his channel out then go for it, there’s much lower quality videos out there that put extra minutes when there doesn’t need to be but I think this guy deserves those extra minutes.
@@Vrx-yp1eu it’s not free, companies buy slots of spectator attention to show ads, and content creators are compensated for garnering that attention If anything, we spectators are providing our attention (and time) to advertisers free of charge in exchange for access to interesting and/or quality content, we may as well demand that it isn’t plagued by filler portions, just like advertisers make demands about what kind of content their ads are linked to, for example
blender really does have the best automatic skinning. i even exported my skeleton from maya to blender just so i can used their automatic skin and fixed the rest in maya.
I've found that to be the case for very simple geometry. More complex geometry, especially with detached pieces, I've found blender to be really bad at handling. Maya's geodesic voxel method is much better in those instances.
Thank you for showing how to create your own controls to the rigs. Every other youtube tutorial just follows an automatic addon and it doesn't help if you have a very specific customized character to work with. It's not like rigify has a griffin or a dragon or even a spider rig. I am grateful to have found your tutorial 🙏
God I was always so intimated by rigging especially because they just dump so much information so slowly it's just uncomfortable to watch, this is so perfectly paced for rewatching and learning, thank you!
I've waited years for a tutorial like that! Last time I tried making a quad skeleton I was stuck with a very stiff spine and could not find anywhere (that's not maya) that explain how to add more control to add more control to how body bends.
This is a nice introduction tutorial indeed! However, in case your automatic weightpainting doesn't work one has to dive deep into the rabbit hole that is rigging and fixing some issues. I had to learn the hard way that weightpainted vertex groups should not overlap - otherwise deformations will break and scale your mesh in a weird way.
you need to advise your viewers when you are switching between modes when you are working. Pose Mode, Edit etc,, can be a slight annoying, but I happened to figure it out and still am appreciative for your vids. Thank You for sharing bruh
So despite it being an absolutely integral part of the video, to weight paint AND have the armature selected you must ctrl+select in the outliner tab to select specifically the model. Also to have both pose mode and weight paint mode you have to cntrl+tab to do that. You have to watch at .25 speed to catch it
Straight to the point, easy to understand, enough info to explain what's going on without overwhelming a newbie like me. 11/10 I wanna make a dinosaur now
WOW! I have JUST decided to try out blender today. I am working on a project that I have decided to finally animate, instead of trying AI, and I need to animate a T-Rex, and I found this! Thank you, I can't wait to get started, but am a newbie to all animation products. Here comes the steep learning curve.
Halfway during the video I was like "Wait a minute... scientific accuracy... what sorcery is this??"! I also love the fact that there are lips present in his model.
IF ANYONE HAS: BONE HEAT WEIGHTING FAILED TO FIND SOLUTION FOR ONE OR MORE BONES then step 1. make sure you don't have random stuff intersecting (like hair or teeth) step 2. try applying all transorms with CTRL + A > Apply All Transforms AND FINALLY STEP 3. try scaling your model up 10X and hitting CTRL + A > Apply All Transforms again. this solution worked for me after an hour of trial and error, for some reason the weighting doesn't work properly at some scales. hope this helps.
In my case, after changing pole angle the knee is pointing in good direction, but the foot is not. When I uncheck "inherit rotation" from the foot then it points correctly, but it is not moving when I move hipIK. It looks like my foot inherits rotation from the hip but it should from the knee. Foot is a child of a knee and knee is a child of a hip.
I had two problems. The first one was, I couldn’t perfectly align them the gizmo on the bones to the axes. And the second problem I had was when I wanted to skin the bones in the skin I didn’t even have this set parent menu, and I try to just join them, but then a message came up that there is no mesh data to join
Dude, this is awesome! The dino looks epic, and your teaching is just straight to the point. I have a hard time understanding complex tutorials, but this one was just great, i'm about to try doing this for my project! Thanks a lot, subbed!
but how return into your bin pose ? with this technic, the valu in translate, rotate and scale are changing... we needs contoleur with neutral value ! how do make this ?
Great job! I have one problem: I have a rigged low poly version of a model that was originally high poly. With the same rig, how can I transfer the weight paint from the low poly model to the high poly model? There’s a way to do it involving transferring weights but I can’t seem to get the right settings for this. Could you possibly help out?
It will be difficult to animate a high poly model, you probably want to transfer the detail from the High Poly mesh to the Low Poly mesh by baking the detail into a texture
4:00 you can also just select the mesh and armature before going into weight paint mode rather than changing the settings, though I thought it was shift click to select which bone was selected
3:50 Even though I "uncheck" Lock Object Mode, it won't let me see the armature through the mesh. Can I get some help me with how to view the armature through the mesh in Weight Mode?
Great. but tried the parenting and it did not work. Can you make a video about things that can go wrong? and also .. What does is mean exactly to weight paint your meshes? How are the red areas now different, from the yellow, from the green? etc.
Weight paint mode is atrocious in blender wtf. It keeps mirroring every paint I apply to one shoulder on to the other one even though they're completey seperate bones
Great video! I had some vague familiarity with weight painting, but I'm starting to understand how everything ties together now...I had been using FK to animate all my limbs, since I didn't know IK was so easy to set up. This makes everything much faster and easier, thanks!
I've looked this up in so many turoials and it simply just doesn't work for me. When I move the rig in object mode the body follows but when I move the bones in pose mode simply nothing happens... I don't know why and I don't know how to fix it :/
1:29 "But I like to have all my bones connected"
Words to live by.
Literally the only blender tutor that respects time, and gets to the EXACT questions, and techniques someone would ask about without wasting a moment
Finally a rigging tutorial that shows you how to set up those shapes! I've been searching for ages for something like this!
glad i wasnt the only one
Yeah! i really wanted to do it without the help of a tool that does it automatically.
yo like why does every animating/riogging tutroail have it setup and just not mention it. Ive been looking for so long XD
My thoughts exactly. I've always kept animating the actual bones up until now.
there's a really good addon for this! I forgot what it was called, but it was something about easy rigging
Congratulations, you are the first tutorial I've seen that actually shows how to manually create controllers. Thank you.
tip:
you can turn on snapping > volume, make a lot easy when placing the bone
GOLD omg, i had seen this in houdini, didnt know that its possibl in blender too, its perfectly centered, thx so much!
@@bUildYT yeah
I love that you respect the viewer's time by not making this reach 10 minutes (just because) with fillers using paragraphs of reasons the history of rigging and why it's import more than ever, blah blah blah. If people complain you talk too fast, there's always that settings button (cog wheel) bottom right of the video > playback speed and set it to .75 or .6. +1 @Critical Giants.
The youtube monitization time was set to 8 minutes recently. By him setting his video to 7 minutes is MAD RESPECT.
I don’t know why people say this, I’m sure he worked really hard making this video and if reaching the 10 minute mark helps his channel out then go for it, there’s much lower quality videos out there that put extra minutes when there doesn’t need to be but I think this guy deserves those extra minutes.
@@preciseb-list1784 totally agree, just a bunch of whinny entitles babies that complain about free content.
@@Vrx-yp1eu it’s not free, companies buy slots of spectator attention to show ads, and content creators are compensated for garnering that attention
If anything, we spectators are providing our attention (and time) to advertisers free of charge in exchange for access to interesting and/or quality content, we may as well demand that it isn’t plagued by filler portions, just like advertisers make demands about what kind of content their ads are linked to, for example
Would have loved to get learnt on some history of rigging.
blender really does have the best automatic skinning. i even exported my skeleton from maya to blender just so i can used their automatic skin and fixed the rest in maya.
I've found that to be the case for very simple geometry. More complex geometry, especially with detached pieces, I've found blender to be really bad at handling. Maya's geodesic voxel method is much better in those instances.
But what about editing already existing skeleton? You need to calculate manually, I'm using vertex groups method as the universal one.
Thank you for showing how to create your own controls to the rigs. Every other youtube tutorial just follows an automatic addon and it doesn't help if you have a very specific customized character to work with. It's not like rigify has a griffin or a dragon or even a spider rig. I am grateful to have found your tutorial 🙏
God I was always so intimated by rigging especially because they just dump so much information so slowly it's just uncomfortable to watch, this is so perfectly paced for rewatching and learning, thank you!
I've waited years for a tutorial like that! Last time I tried making a quad skeleton I was stuck with a very stiff spine and could not find anywhere (that's not maya) that explain how to add more control to add more control to how body bends.
Hello, my friend, it's obvious that you love toy making and want to make a beautiful game, right?
@@Kasper._.f.f yes i am what r u considering?
This was soo SICK, And animating? cant wait for that
This is a nice introduction tutorial indeed! However, in case your automatic weightpainting doesn't work one has to dive deep into the rabbit hole that is rigging and fixing some issues.
I had to learn the hard way that weightpainted vertex groups should not overlap - otherwise deformations will break and scale your mesh in a weird way.
This is easily the best tutorial I've seen to get beginners up and running. No BS, quick, concise, and doesn't leave out any useful information.
Was waiting for the Trex to start dancing along to the music.
you need to advise your viewers when you are switching between modes when you are working. Pose Mode, Edit etc,, can be a slight annoying, but I happened to figure it out and still am appreciative for your vids. Thank You for sharing bruh
if symmetrize not working jump back to object mode, select the armature and hit ctrl+a then apply all transforms
love u
thank you man
bc of this video i can finally make my funky creatures and creations bc theres finally a video that really helps
Best blender channel BY FAR.
Thanks, ive only started to watch ur vids and I'm rlly inspired by u
So despite it being an absolutely integral part of the video, to weight paint AND have the armature selected you must ctrl+select in the outliner tab to select specifically the model. Also to have both pose mode and weight paint mode you have to cntrl+tab to do that. You have to watch at .25 speed to catch it
I still can not make both modes work.... can you be more specific?
Straight to the point, easy to understand, enough info to explain what's going on without overwhelming a newbie like me. 11/10 I wanna make a dinosaur now
Finally, a tutorial that shows how to get those shape things!!!
Such a bloody straight to the point, clear tutorial - something I needed! You're such a legend keep up the good work!
Your channel is a gold mine.
The best rigging tutorial, concise and clear
WOW! I have JUST decided to try out blender today. I am working on a project that I have decided to finally animate, instead of trying AI, and I need to animate a T-Rex, and I found this! Thank you, I can't wait to get started, but am a newbie to all animation products. Here comes the steep learning curve.
clearly the best rig tutorial on the planet.
THIS VIDEO IS JUST INSANE ty Critical giants now i can rig my characteres from this videos omg
Great job getting the palm facing in the right direction. Too many high budget dinosaur movies/games get that wrong.
Halfway during the video I was like "Wait a minute... scientific accuracy... what sorcery is this??"! I also love the fact that there are lips present in his model.
Videos like this make me so jealous, especially animations.
How did you make the jaw bone
fantastic video, really useful and well condense information
This was exactly what I needed. Thank you!
Exatamente o que eu buscava! Muito obrigado :)
This is a jam-packed 7 minute tutorial
Holy shit , just look at that waking animation . 😳😍😍
Now how is he placing bones on a plane, how can he see the bones through the model, and how he’s able to place them so easily
this tutorial saved my life. no kidding
This is the only video that i imagined to understand, thanks
Best video I've found on this subject. Thank you!
this is the best rigging vid on yt
finally a good short video on how to rig!
One of the best tutorial i've ever seen !
I hope you are good and safe and just working with your another projects. Awesome channel. Waiting for a new content.
if anything, this just made things more daunting
AWESOME!! Everyday we learn even more! thanks to share!
Such a nice tutorial with valuable tips
Very comprehensive, thank you!
Amazing tutorial. I wish I had this last year!
You sir, are indeed a giant! Thank you for this!
Excellent breakdown, like all of your videos! Keep up the awesome work!
bro how tf do male pose mode run so smooth its takes ten years whenever i move a finger in mine
Thank you man, this is straight to the point, easy to undestand and has to most important informations!
IF ANYONE HAS: BONE HEAT WEIGHTING FAILED TO FIND SOLUTION FOR ONE OR MORE BONES
then step 1. make sure you don't have random stuff intersecting (like hair or teeth)
step 2. try applying all transorms with CTRL + A > Apply All Transforms
AND FINALLY STEP 3. try scaling your model up 10X and hitting CTRL + A > Apply All Transforms again. this solution worked for me after an hour of trial and error, for some reason the weighting doesn't work properly at some scales. hope this helps.
One of the best channel i found,keep it up man.
Dude it’s time for the animation video now!
OMG thank u so much this helped a lot 😊
If your auto-weights are failing, you have to merge the joined meshes into one single mesh.
In my case, after changing pole angle the knee is pointing in good direction, but the foot is not. When I uncheck "inherit rotation" from the foot then it points correctly, but it is not moving when I move hipIK. It looks like my foot inherits rotation from the hip but it should from the knee. Foot is a child of a knee and knee is a child of a hip.
your channel's severely underrated
I don't believe I didn't know the "shift+n" shortcut. Thanks!!
THANK YOU SO MUCH man you are a life saver !
This video taught me a lot. thank you!
Instructions unclear. My T. rex is refusing to move with the joints even with connecting the mesh and the bones
I had two problems. The first one was, I couldn’t perfectly align them the gizmo on the bones to the axes. And the second problem I had was when I wanted to skin the bones in the skin I didn’t even have this set parent menu, and I try to just join them, but then a message came up that there is no mesh data to join
you never mentioned how you attached the eyes and teeth to the model.
Dude you are like a treasure or something , your tutorial really helped me at rigging!
And like all good blender youtubers, hes now dropped off the face of the earth
@@aegisgfx as long we still have the videos who cares lol. its not like rigging changed :D
Wow, thanks! So simple and clear!
Dude, this is awesome! The dino looks epic, and your teaching is just straight to the point. I have a hard time understanding complex tutorials, but this one was just great, i'm about to try doing this for my project! Thanks a lot, subbed!
HOW AM I ONLY DISCORVERING THIS CHANNEL NOW????????? I Subbed faster than ever
but how return into your bin pose ? with this technic, the valu in translate, rotate and scale are changing... we needs contoleur with neutral value ! how do make this ?
Great job! I have one problem: I have a rigged low poly version of a model that was originally high poly. With the same rig, how can I transfer the weight paint from the low poly model to the high poly model? There’s a way to do it involving transferring weights but I can’t seem to get the right settings for this. Could you possibly help out?
I think this could be useful ruclips.net/video/EuHkd61RhDs/видео.html
It will be difficult to animate a high poly model, you probably want to transfer the detail from the High Poly mesh to the Low Poly mesh by baking the detail into a texture
Bake the high poly mesh as a normal map and put it as a texture on the low poly version.
Ive done that but it still doesnt look as good as the high poly model, is there something im doing wrong? Like it still looks low poly
@@peacefulrage750 have you uv unwrapped the low poly mesh?
Thanks ❤
This is the most realistic Dinosaur I have ever seen.
4:00 you can also just select the mesh and armature before going into weight paint mode rather than changing the settings, though I thought it was shift click to select which bone was selected
3:50 Even though I "uncheck" Lock Object Mode, it won't let me see the armature through the mesh. Can I get some help me with how to view the armature through the mesh in Weight Mode?
Great. but tried the parenting and it did not work. Can you make a video about things that can go wrong? and also .. What does is mean exactly to weight paint your meshes? How are the red areas now different, from the yellow, from the green? etc.
writing this to remind myself because someone else commented it: if symetrize isnt working apply all transform in object mode with cntrl+a
I dont know how to name certain parts of the bones because if I do then they all get that name.
Having the same problem :(
うーんこれは良いチャンネル
Tanks for the video. Keep going!
Nice dinosaurus 👍👍👍
You are a godsend
For IK Rigging, just watch Ian Huberts tut on RUclips Shorts, it's as clear as it gets
WOW thank you so much when u think about animating and watch some ytbe vids of it it looks so hard but thank u for making it hsort and simple
Man, you make this look easy!
I'm confused about how to have the eyes, teeth and nails follow the model? I tried parenting to the body but that didn't do anything. Any tips?
Weight paint mode is atrocious in blender wtf. It keeps mirroring every paint I apply to one shoulder on to the other one even though they're completey seperate bones
I literally can’t concentrate on what you are saying you’ve got stunning look jesus
fantastic breakdown. keep it up
Great video! I had some vague familiarity with weight painting, but I'm starting to understand how everything ties together now...I had been using FK to animate all my limbs, since I didn't know IK was so easy to set up. This makes everything much faster and easier, thanks!
I've place glasses on my model as a different object and I want it to follow the movement of the head, but it doesn't budge even when i parent it
Thank u sir!! great tutorial. Subbed.
literally the best rigging tutorial I've seen
I've looked this up in so many turoials and it simply just doesn't work for me. When I move the rig in object mode the body follows but when I move the bones in pose mode simply nothing happens... I don't know why and I don't know how to fix it :/
It's been some time since you uploaded. I hope all is well.
You are a legend- Thank You!!
there is literally so much in this that is GOLDEN!!! had no idea about copy pasting transforms, and the mirror transform for that matter!!!!
YOU ARE BEST UNDERSTANDER FOR US
Thanks so much for this video!!
Awesome Sr.! Thanks