Just got the model and will definetly play around with it in the following days. While I am pretty new to 3D animating, I can give a little bit of info and konstructive criticism on the walk cycle itself. I am also doing this as kind of a reminder for my own animation in the following days. First of all - great job overall! I don't need to tell that to a pro but the basics are there and the gait feels slow and heavy. Perfect for a big theropod! Hoever there are quite a few things about locomotion that got lost in the translation to the model, both considering non avian dinosaurs in particular and some biomechanical generalities. The first and main thing is that the head is swinging and swaying very strongly. While some movement is natural, like impact shakes, the basis for a stable picture in all animals is to hold the eyes as still and stable as possible. There is two ways of doing so that work together in many animals in varying ratios, the optokinetic head- and eye movements. Both work after a similar manner, parted into "quick jumps", called saccades and smooth pursuit where the eye (or head) smoothly follows a moving object or homes in on a still object. But both responses are at work to stabilize your gaze as much as possible. For the T-rex that would mean that, while the impact of the walking would be mostly absorbed by its neck, its head would neither move nor rotate while walking in a straight line. The vertical head bobbing of humans is also removed by a dinosaurs horizontal spine and neck absorbing any vertical bobbing or horizontal swaying that might occur. In the end, the head should be nearly stationary. Next is the tail - while i love the expressive sway of the tail, it is not completely "realistic", as the tail works as a counterweigt to the head and is rather rigid and stable to absorb shocks in any direction that come from stepping down or in running. When Rexy steps down, the tail tip should be on the opposite side of the stepping foot, similar to how our arms move when walking to counteract the lateral force of stepping down. In that matter, the tail is the best analogue to use for arm movement, following the same principals. A soft, relaxed swing when walking and a firm, flexed counterweigt when running. Lastly we have the legs. First of all, a problem I have often seen and even games like "the Isle" get wrong - theropods stepped inwards, with their footprints nearly representing a perfect line rather than stepping outwards in a swing and high step. With that, the center of mass doesn't sway from side to side since the movement of foot-under-center of mass is way more energy efficient than the other way around. The step is also a little too high. The most interesting part of studying animal "walk cycles" to me was learning just how low the feet stay on a relaxed, slow walk. The faster any animal runs, the more the foot movement represents a half circle since it becomes the more energy efficient arc of the foot the faster an animal goes. And with the foot lower, the leg does not need to be pulled upwards so much, further decreasing the air time and swinging the whole body has to do. While the weight of a creature is shown best by the amount of shock absoption the body does even in small movements (like you very nicely did), the "obvious" steps you took convey the same thing, but they pull the creature in a more clumsy direction as the weight seemingly is not managable by the creature. Still, a great animation, especially for the comparably short time that was put in there, considering the length of the speed animation!
@@Wondercool923just start, it's that easy. Look up whenever you need to know something new on the internet and learn from trying, trying and trying again
Can you also make a video about adding secondary animation on top of it ? Like soft body physics, hair and stuff like that ? Would be also cool if you'd go extra and add some wrinkle maps as well (Bad normals has a really good video about it)
I have 4 years of animating experience. Mostly animate cubes , but the T -rex was something difficult to me. Anyway , thank you for the tutorial I appreciate it :)!
I watched your video of making the model and making topology for it. I have the topology finished, but I dot know how to make it a part of the model (?) Without it I can't use the pose mode without it lagging out, could you tell me how to do it? I couldn't find that part in the video itself
Here’s the thing, say I wanna animate the legendary Godzilla walking but the issue is have is the tail, I want it to basically drag along the ground, is there like a physics thing I gotta do?
Looks good. Personally, I think the head could bob a bit more (forward and backward) instead of being almost static compared to the bodies up and down movement. But otherwise, good job.
How did you make IK of head that follow movement of a main hip bone, when i am making one i had to move it both and it destroying my animations, pls help
Hey, I'm new to your channel Super big paleo nerd, but I'm relatively new to Blender and am not as advanced as most of the people watching this video, that said would the full unedited video of your sculpting the T rex be useful for a newbie like me to just follow along and copy each step combined with these video's?
Does the full process tutorial come with the fully rigged and textured model or do we have to buy that separate if we're just interested in learning animation?
But it's very difficult to me to make dinosaur move forward with a length synchronizing its legs' movement. The dinosaur always looks like skating. 🥲🥲🥲
finally, a tutorial that will help me bring my criticalgiantsaurus rex to life
no cap
@@gekota3xyz "none"
why did i searched criticalgiantsaurus rex on google?
Its the best dinosaur walking animation i have ever seen in a youtube tutorial.
i like the live one
So happy to have another upload from you!
Live action walking was brilliant, great videos. Inspiring works with the dinosaurs, I aim to emulate
Just got the model and will definetly play around with it in the following days. While I am pretty new to 3D animating, I can give a little bit of info and konstructive criticism on the walk cycle itself. I am also doing this as kind of a reminder for my own animation in the following days.
First of all - great job overall! I don't need to tell that to a pro but the basics are there and the gait feels slow and heavy. Perfect for a big theropod!
Hoever there are quite a few things about locomotion that got lost in the translation to the model, both considering non avian dinosaurs in particular and some biomechanical generalities.
The first and main thing is that the head is swinging and swaying very strongly. While some movement is natural, like impact shakes, the basis for a stable picture in all animals is to hold the eyes as still and stable as possible. There is two ways of doing so that work together in many animals in varying ratios, the optokinetic head- and eye movements. Both work after a similar manner, parted into "quick jumps", called saccades and smooth pursuit where the eye (or head) smoothly follows a moving object or homes in on a still object. But both responses are at work to stabilize your gaze as much as possible.
For the T-rex that would mean that, while the impact of the walking would be mostly absorbed by its neck, its head would neither move nor rotate while walking in a straight line. The vertical head bobbing of humans is also removed by a dinosaurs horizontal spine and neck absorbing any vertical bobbing or horizontal swaying that might occur. In the end, the head should be nearly stationary.
Next is the tail - while i love the expressive sway of the tail, it is not completely "realistic", as the tail works as a counterweigt to the head and is rather rigid and stable to absorb shocks in any direction that come from stepping down or in running. When Rexy steps down, the tail tip should be on the opposite side of the stepping foot, similar to how our arms move when walking to counteract the lateral force of stepping down. In that matter, the tail is the best analogue to use for arm movement, following the same principals. A soft, relaxed swing when walking and a firm, flexed counterweigt when running.
Lastly we have the legs. First of all, a problem I have often seen and even games like "the Isle" get wrong - theropods stepped inwards, with their footprints nearly representing a perfect line rather than stepping outwards in a swing and high step. With that, the center of mass doesn't sway from side to side since the movement of foot-under-center of mass is way more energy efficient than the other way around.
The step is also a little too high. The most interesting part of studying animal "walk cycles" to me was learning just how low the feet stay on a relaxed, slow walk. The faster any animal runs, the more the foot movement represents a half circle since it becomes the more energy efficient arc of the foot the faster an animal goes. And with the foot lower, the leg does not need to be pulled upwards so much, further decreasing the air time and swinging the whole body has to do.
While the weight of a creature is shown best by the amount of shock absoption the body does even in small movements (like you very nicely did), the "obvious" steps you took convey the same thing, but they pull the creature in a more clumsy direction as the weight seemingly is not managable by the creature.
Still, a great animation, especially for the comparably short time that was put in there, considering the length of the speed animation!
Uh... that was a lot of words. I also want to model but do not know where to begin, im losing hope
@@Wondercool923just start, it's that easy. Look up whenever you need to know something new on the internet and learn from trying, trying and trying again
Very well-done! 👍
Can you also make a video about adding secondary animation on top of it ? Like soft body physics, hair and stuff like that ? Would be also cool if you'd go extra and add some wrinkle maps as well (Bad normals has a really good video about it)
Thank you for this useful tutorial ! 👌👌👌
I have 4 years of animating experience. Mostly animate cubes , but the T -rex was something difficult to me. Anyway , thank you for the tutorial I appreciate it :)!
Just, thanks man!
Really beautiful, William! You are eminent !
and plus you could add some details like have the head going up and down and sideways
wow! i'm very well satisfied with your results. this is what i've been saying. a tuturial with results at the end.
the live action caught me off guard xD
I have a confession, your voice is so soothing that I use it to put it on play and fall asleep!!!
Guess whos back 💥 we missed you bro, youre doin nice tutorials. Keep the work up ✌🏼
I watched your video of making the model and making topology for it. I have the topology finished, but I dot know how to make it a part of the model (?) Without it I can't use the pose mode without it lagging out, could you tell me how to do it? I couldn't find that part in the video itself
Bro next tutorial on how we can put this trex in real footage
That looks SOOOO much better than my newbie drunk looking dinosaur walk cycle
been waiting for this one! Awesome result!
nice man.
good job. 👍
Here’s the thing, say I wanna animate the legendary Godzilla walking but the issue is have is the tail, I want it to basically drag along the ground, is there like a physics thing I gotta do?
Looks good. Personally, I think the head could bob a bit more (forward and backward) instead of being almost static compared to the bodies up and down movement. But otherwise, good job.
Subscribed because of 1:43
im glad you are back :)
well, thats fucking dope really nice job
i'm not walking i'm falling with style!
could you make a tutorial helping us rig a Dino with a closed mouth
OBJECTS IN MIRROR ARE CLOSER THAN THEY APPEAR
Good evening! In your course, which can be purchased, animation is shown in detail? or as here?
Thank you sir
im struggiling making a dinosaur and connetcing pieces together.
Ooooiiiii you are baaack!!!!
how do you get the teeth to stay on the mouth of the dinosaur
awesome.
How would you go about animating muscle/flesh jiggling from the impact? Like tensing muscles in the leg, ripples in the body in the strides.
How did you make IK of head that follow movement of a main hip bone, when i am making one i had to move it both and it destroying my animations, pls help
He did it wow
My guy really rigged an animated this T. rex 8 months ago but forgot to upload this part
What font do you use in your videos? Cool videos by the way.
i just made the trex paddock scene
AWE SOME AWE SOME AWESOME GONNA SUBSCRIBE
Hey, I'm new to your channel Super big paleo nerd, but I'm relatively new to Blender and am not as advanced as most of the people watching this video, that said would the full unedited video of your sculpting the T rex be useful for a newbie like me to just follow along and copy each step combined with these video's?
The legs are a little to far apart but looks good
Where have u been bro...
I thought u gave up on this chamnel
Thank you now my dino can walk😊
Love ur content, do you have some courses or recommend anything worthy for becoming an animator?
How do you rig the dinosaur
*That looks so smooth, you don't use graph editor?*
Hi there, seems like you know Blender very well :-) Could you help me out with an unfinished blender project of a T Rex animation for my JP shortfilm?
H-how do I set the animation as cyclic so I can have it cycle within an animation state in a game engine like Unity? O:
Next jumping and biting animation 😅
2:13
Does the full process tutorial come with the fully rigged and textured model or do we have to buy that separate if we're just interested in learning animation?
This looks really good! Question: Is it animated at 24 fps? Just curious.
Is this model for download
Epic
dino is should not land on heels
Yes, and I wish the toes curled in when lifted like bird feet.
nice
How to make realy good animation like this
First step gets a good pc
Does Creature Concept Art In Blender support Korean?
yo how do u like the model i sent you bro
😀😍
Still waiting on the only fans
NOT JOKING
I think a dinosaur
But it's very difficult to me to make dinosaur move forward with a length synchronizing its legs' movement. The dinosaur always looks like skating. 🥲🥲🥲
check your email pls