Just brilliant! Absolutely brilliant! As per your walk cycle tutorial, with your help, at 61 years of age, I now feel confident to create my first ever run cycle. Both a walk and run cycle animation are on my bucket list. So, you have helped an old guy to achieve one his dreams. Thank you so much for your help! Dg
I took an intro to animation course in college and we didn't even come close to learning this much. I finally have a character which looks great running! Thanks!
The difference between walking and running is that when you walk, one of your feet is always touching the ground while when you run, your body is entirely in the air in between two contacts
WOW! Just wow! This was one of the most fun things I've learned in my career. Been doing light modeling (hard surface) and creating still renders of interiors and objects for the past 7 years. Finally decided to give animation a shot because it always seemed SO MUCH WORK but it's actually not. You helped break it down perfectly and I can't thank you enough. Please come back and make some more! Thanks!
What a great story! Good for you for stepping forward into something new! Really happy my videos are helping you. Thanks for sharing! Yes will be making many more videos. Will be back at it soon:)
That's good to hear, thanks for the note Sohail! I checked out your dancing robot and it looked great! COG means Center of Gravity. That main control that affects your upper and lower body, minus your foot controls. I'll do better explaining terms like COG in future videos so everyone understands the meaning.
Thank you for awesome tut,... Gizmos Orientation does not change on 28:31 you need to put Orientation to "Default" in Properties - Tool panel or upper right corner of 3d window.... Yours was on Normal Orientation.
Do you also teach how to model a character to be used for animation? Most of the tutorials in youtube are so hard to understand, you explain way much better😊
I don't sorry! If I come across something like that I'll link it back here. Or, if/when I am making some characters for a short film I can share my process.
Thank you so much for the tutorial, it was a huge help for me as a person who just started Blender animation. I'm slowly following all the steps now. thanks for the sharing your tips and skills!!
I went over the tutorial again and you did a great job. Thanks again. It is suggested that you can open a Paerton appropriately and charge some fees every month, I think the people who support you will be very happy to do so.😁
That is awesome, Thanks Yi! It's a good suggestion! What do you think people would rather. Use a site like Patreon? Or, buy courses from my own site? Much appreciated!
@@alexonstory I think you could simply do a video poll and let's see if more people prefer to subscribe or buy by series. Anything I say is fine. One of my favorite channels, @CGDive, does it both ways😃
Thanks Nabin! Yes for sure I'll continue to make full body action shots. I have done one so far, but will make more. Thanks for the note :) ruclips.net/video/qTe80olHYSg/видео.html
Hey Alex ¡¡ Saw your walk cycle and full body motion tutorial… which is great and it is premium level and I would really love to see some facial animation tutorials …. Thank you love from India ❤
I always wanted to learn realistic animations and just found the right person ,your tutorials are really unique ❤ Can you please do realistic animations with clothes physics❤
Sir thanks for your video, which literally awesome. Sir I want video regarding turnaround of character and many other positions of a character. Thank you.
@@alexonstory poses being built will be better if possible. If there is any problem, we can manage with the key poses. Thanks for replying. Have nice day❤❤.
For sure I can do that! As I make more tutorials I'll continue to focus on posing. In the future I'll make a video just about posing. Going into more detail about my process. Thanks for the request!
Alex, I discovered your channel the same day you posted your walk cycle tutorial. As soon as I finished watching the same video I could do nothing but subscribe. I have been animating in Source engine for years now and lately I started to learn animating in Blender as well in order to be accepted by industry. Even though I am capable to animate walk/run cycles without any issues you made me realize I know almost nothing with those crucial tips and tricks you explained in both videos. Much respect for that and thank you for taking your time to explain everything from the zero! Both tutorials are so easy to understand and follow along. Is there any chance that we can have a tutorial for rendering our animations? Including lighting and camera tricks in order to make our cycles presentable for portfolios? Thanks in advance!
Thank you for the note! Very cool that your making films! The tool is always less important then the art. As all of us improve our skills we take our with us from software to software. What the tool does is shape our results. And hopefully with any good tool allow us to focus more on executing our vision. Blender, I think does that very well. Don't know much about Source engine, but it's sweet you can use a game engine for film making. I'll be diving into Unreal in a bit. Yes I can share some of the things I do to present my work. That video hopefully will come some time in May.
@@alexonstory thank you very much for your response, definitely looking forward to see more content from you! Source engine was where I started to learn animating and get familiar with graph editor. I sent out my portfolio to some people I know from industry and they told me to switch over Blender or Maya in order to get accepted when I apply for a job which makes sense since those tools are considered as industry standard. That is the main reason I am switching to Blender and so far I can easily understand what I am doing thanks to the graph editor. Your videos are helping me to get one step closer to my dream!
@@CozyChicken That is awesome to hear! You just keep putting in the work and you will for sure get there! Maya is what pretty much all studios use for animation. But like I said the tool is less important. Make a sweet looking 35 second animation reel. That's what matters. I would say as you get close to finishing your reel and applying to places download the free Maya student version so you can at least do some rough tests for yourself so you have a very basic ides of the buttons. When you do become a pro you'll just learn more on the job! People will help you. Someone should show you the pipeline and tools and you can just keep bugging them with questions. Ask if they can show you how to set up a scene from scratch. That's the best way to learn. Good luck!
So, next I would like to see where do you actually use your Animation run and walk cycles apart from games ofcourse, like in animated movies, do these actually help?
Cycles are used for sure in both TV and film. Walks and runs save a lot of time for the team. Cycle animation also is useful in pre-production to help establish the personality of different characters. I was planning on doing an action shot with the Mario run cycle to show how I would use it and break out of the cycle. I still will but it'll be about 3 months from now till I get to it. Thanks for your question!
We use the foot contract on the ground to inform the Move all speed forward. I have a demo of that here on the walk cycle. ruclips.net/video/MzJZ7yEEgRA/видео.html Hope that helps. Once you past the key. If the body is moving backwards. Just scale the key value by -1 so the character then moves forward. Let me know if your still having issues with that.
u r amazing because i think u r the only one who teaches animation of a character step by step... bt could u please help me on one thing i don't know why but in my case some bones of my character don't rotate symmetrically .. like the fingers bones don't react symmetrically and i would hv to pose them one by one ... any idea how could i fix that ??
Thanks for your note! :) That's really annoying! I have not coming across that yet. I tried to break the mirroring function when posing but I could not get it to break. What character are you using? If I do come across that issue and fix I will reply back here.
Hello! first off i want to thank you for all these great tutorials. gotta say that you are an amazing teacher. i was wondering if i wanted to move my character in space, would i do it the same way as in the walk cycle vid or is it another way? when i did it in the run cycle using the walck cycle method the foot was slipping. is there a way i can fix that?
Bro I don't understand at 33:50 there is a key on frame 15. why you added that key??? I am Really confuse because of this? Just completed the full Run Cycle and that is amazing bro... Thank you 🥳
Hey nice job!!! Good for you! Yes I should have explained it in the video. Thanks for asking about it. What I did is add 2 more frames to the run cycle. 1 frame more each time Mario is up in the air. Those 2 extra frames just helps slow things down a bit so we can read the run better.
i have many things controls in the pose mode how to show the main once u using bcz they confusing me when working + thanks so much for the video sooo helpfull
Thanks for the request Phil! I can for sure do a skip cycle. I'll be working on 3 video about animation workflow. Then hopefully after that I'll do a skip and an animal cycle.
Thanks for sharing! I am making some animations for a game project. If I want to have the animations at 60 fps then I should do the animation 30 frames long? I ask because if I am not worng you made it at 24 frames per second and the animation is 12 frames long, so half second, right? Sorry this is still a bit confusing to me. I should make every animation at the same fps for a game?
Great question! Yes I would work in 60fps when creating your cycle. You got the right idea. For a generic walk 24fps would be 60fps. With the first foot contact being frame 1. Second foot contact would be 31. Then the first foot contact would be 61, which is the same pose as frame 1. For a generic run 12fps would be 30fps. First foot contact would be frame 1. Second foot contact would be frame 16. First foot contacting again would be frame 31, which is the same pose as frame 1. With a run the contacts can be more forgiving in terms of timing and when you'r contacting the ground based off style. Hope that helps and good luck with your game!
I got a very interesting question, when looking at the animgraph, why have the space in between your two halves of animation at frame 13 rather than ending your animation at 23 and following through at 24 with the beginning pose? What does that gap do if anything?
Hey! I am not sure I fully understand your question. As it's a cycle there shouldn't be a gap. For a typical run it's 12 frames long. The 13th frame is a duplicate of frame 1. For a walk it's the same idea just longer. With each half being 12 frames long. Frame 13 being the start of the second half. Frame 24 like you said would be the repeating frame.
Thanks for your note! I am working on a performance scene now, which will have some facial animation. After I can work on a video focusing just on the face though.
Thanks! Cycles are not easy. But little by little you get better. Find that posing that fit's the personality of your character then things fall into place a bit easier.
Hey , for some reason the animation bar/ timeline doesn’t appear when I load up Mario . ( this rig ) and I’ve tried putting my mouse in the corner and pulling it up but it dosent exist
That is funky! I just loaded the Mario rig file and yes it's not there when loading up. Try going up to the Animation Workspace. Hopefully that does it for you. From there you should be able to pull up your time line.
I am very new to animation, and i started following this video and i am having trouble understanding how you easily switch between IK and FK. How do i switch them?
Nice! Are you using the Mario rig? The armature has rig options when hitting N on your keyboard. Each rig is a bit different. Looks like the Mario rig came in FK by default. Switching happens in the options menu. For the Mario rig it's under RIG UI. Select each hand/arm and drag the FK-IK slider. ibb.co/xL4MpYL Hope that helps! Often times I switch it at the start to what I need then stick with those options for the rest of the shot.
@@alexonstory thank you for taking the time to read my comment and going out of your way to help me with references :) Could be maybe do a small tutorial say "tips before starting to animate a shot" for example which controllers would you have in IK or FK. From your video I understood that you keep stuff thats in contact with the ground in IK. It sure would help me a lot :P
@@merwinatticus Great suggestion! Yes I'll make a video all about scene setup, things you want to consider before animating. Yes that's right, feet are a good idea to keep in IK for most all animation. I like FK for most of my arm animation.
literal godsend for animation in blender
I appreciate that! So happy I gave Blender a try. What a great tool!
...just look at the production value in Archer !
Soo good!!
*Figurative
Just brilliant! Absolutely brilliant! As per your walk cycle tutorial, with your help, at 61 years of age, I now feel confident to create my first ever run cycle. Both a walk and run cycle animation are on my bucket list. So, you have helped an old guy to achieve one his dreams. Thank you so much for your help! Dg
That is fantastic! Thank you so much for the note! I am happy my videos have helped you achieve a dream of yours. Keep going:)
Im really proud of you and very inspired by you hope u tick off all your bucket list
wow, you inspire sir. I started taking animation seriously toward last year end and now I have enough reason to get serious-er
Your Animation sir
I took an intro to animation course in college and we didn't even come close to learning this much. I finally have a character which looks great running! Thanks!
That's so awesome, good for you!
Thanks for your note!
There is no youtuber teaching every steps of animation like this❤ Literally no one. Thanks for the great videos sir.
Thank you for the comment! Happy the video is helping you. Will be posting more soon!
The difference between walking and running is that when you walk, one of your feet is always touching the ground while when you run, your body is entirely in the air in between two contacts
That's right!
ruclips.net/video/pIrfIIiQvrg/видео.html
The explanation is so calming, it's like listening to the Bob Ross of animation.
:D haha thanks!
WOW! Just wow! This was one of the most fun things I've learned in my career. Been doing light modeling (hard surface) and creating still renders of interiors and objects for the past 7 years. Finally decided to give animation a shot because it always seemed SO MUCH WORK but it's actually not. You helped break it down perfectly and I can't thank you enough. Please come back and make some more! Thanks!
What a great story! Good for you for stepping forward into something new! Really happy my videos are helping you. Thanks for sharing!
Yes will be making many more videos. Will be back at it soon:)
once again detailed, easy-to-follow, and well-explained tutorial. You are now my favorite teacher and you are a legend. sir COG what stands for.
That's good to hear, thanks for the note Sohail! I checked out your dancing robot and it looked great!
COG means Center of Gravity. That main control that affects your upper and lower body, minus your foot controls.
I'll do better explaining terms like COG in future videos so everyone understands the meaning.
this is the 900 th time this video saves my life love you man !
Thank you for awesome tut,... Gizmos Orientation does not change on 28:31 you need to put Orientation to "Default" in Properties - Tool panel or upper right corner of 3d window....
Yours was on Normal Orientation.
Happy to hear that! Thanks for letting me know about the orientation :)
5:34 you can also assign Move and Rotation quick favorites and access them pressing Q
That's a great point! Thank you for sharing that!
I've stumbled upon a few of your videos and I immediately subscribed, absolute best videos on animation in Blender, thank you Alex!
I am fan you , your blender skills are appreciated. I want to learn blender through you.
Thank you, that's awesome!
That's great. What would you like to learn?
I'll be posting much more soon.
Just a note -keying sets can be changed from the keying menu on the timline as well so you get rid of the menu
Very cool! I just gave it a try. Thanks for the note!!
Do you also teach how to model a character to be used for animation? Most of the tutorials in youtube are so hard to understand, you explain way much better😊
Thanks Jearbear! I can model enough so I get done what I need to for my projects. But I am not a pro. I would do a disservice to that aspect of 3D.
@@alexonstory do you have a tutorial on modelling a character to baking the texture then animating it? 🙏
I don't sorry! If I come across something like that I'll link it back here. Or, if/when I am making some characters for a short film I can share my process.
Love your tutorials so much, you are a master of animation, thanks for sharing Alex.🥰
Thank you Yi! Working my way there slow and steady. Thanks for the note!
Thank you so much for the tutorial, it was a huge help for me as a person who just started Blender animation. I'm slowly following all the steps now. thanks for the sharing your tips and skills!!
That's awesome! Good for you, happy it's helping and your getting it.
Thanks for your note!
I always come back to this video to watch the mirror part of the legs ahaha it's very nice.
😁 haha yeah I like that part also!
I went over the tutorial again and you did a great job. Thanks again. It is suggested that you can open a Paerton appropriately and charge some fees every month, I think the people who support you will be very happy to do so.😁
That is awesome, Thanks Yi!
It's a good suggestion! What do you think people would rather. Use a site like Patreon? Or, buy courses from my own site? Much appreciated!
@@alexonstory I think you could simply do a video poll and let's see if more people prefer to subscribe or buy by series. Anything I say is fine.
One of my favorite channels, @CGDive, does it both ways😃
@@YiXiaoArt Thanks for the reference :) Good suggestion again! I'll look into these options and start exploring them over the summer.
This is good, learnt a lot not just about run cycles but animation in blender in general. Keep it up!!
That's great, thank you for the note!
Thanks Alext for sharing your experience!
I'm happy to, thanks for the note Mohammad!
Thanks man. I recently followed your tutorials and they are amazing. I hope you can make tutorials about body mechanics.
Thanks Nabin! Yes for sure I'll continue to make full body action shots.
I have done one so far, but will make more. Thanks for the note :)
ruclips.net/video/qTe80olHYSg/видео.html
Brilliant!! Eternal Thanks, my Bro.
Much appreciated! My pleasure :)
Very well presented and thoughtfully explained. Subscribed!
Awesome!! Great to hear thank you for letting me know!
Your tutorial is so helpful ! I'm much much clear how to work on my walk cycle now. thank you so much, Alex ! you are so good.
Thank you! Really happy your feeling better about the walk cycle!
I'll be making more videos in a bit that hopefully will also be helpful :)
amazing work
Thanks Billa!
Thank you, so much! Just done my first run cycle. So awesome!
That is awesome, good for you!!!
Thanks for your note!
Hey Alex ¡¡ Saw your walk cycle and full body motion tutorial… which is great and it is premium level and I would really love to see some facial animation tutorials …. Thank you love from India ❤
Thanks for the note and request Jaga!
The next tutorial that's coming out will have some facial animation :)
@@alexonstory thank you very much !!
fell in love with this channel
Thanks for that awesome note :)
Wow all i can say is thank you you are really a good teacher 👏👏👏
Thank you for your note!!
I always wanted to learn realistic animations and just found the right person ,your tutorials are really unique ❤ Can you please do realistic animations with clothes physics❤
That's awesome thanks Martin! That is a good idea. Will brush up on my simulations and when I do I'll look to make a video including it.
Will be looking forward to same. You gain one more subscriber .
Thank you souch, you help me a lot for character animation, god bless you brother
I'm happy to hear that, thanks for the note!
Best tutorial i've come across
Happy to hear that:) thanks for the note!
Great tutorial. Thanks a lot.
Happy to hear that, thanks for the note!
thank you, helped me made my first animation ever in Blender
Nice job!
That's awesome, thanks for the note!
Bravo bro
Thanks!
Thank you godness! You've helped so much! Really liked your technics
I'm happy to hear that!
Thanks for your note!
Could you teach us how you made the background / camera animation in the final result?
Yes for sure I can!
I'll be doing some more cycle animation in a bit. I can go over the lighting/camera/render setup in that video.
Amazing, wonderful, and impressive
Thank you so much 😀
You're welcome pal
thank you Alex for this well of knowledge.
It's my pleasure, thanks for your note!
Subbed!
Happy your here! Thanks Phal!
what an amazingly relaxed, informative, helpful and motivational video! amazing
Glad to hear that! Thanks for your note!
❤️Very useful, Most importent is walk cycle
Thanks :) Yes I would say so also.
For action you really do want an aggressive run cycle.
This is awesome, thank you!
Happy to hear that! Thanks for the note!
I was very impressed and touched by the video.
I'm happy to hear that, thanks for your note!
love it thank you
Awesome! Thanks for the note!
Thanks for this tutorial, is great
Thanks for the note, happy to!
Thanks for answering my request . Great job sir
Thank you for making it! Happy to :)
Thank you so much Alex!!
My pleasure! Thanks for the note!
Спасибо за урок, Алекс, ты очень круто объясняешь! Надеюсь, скоро и у меня выстроится такой же системный подход❤
Thanks!!
You got this! Start with strong posing and then play with timing.
The Bob Ross of Animation
" you start to see how extreme it starts to get, maybe it to much, and you judge that."
haha thanks for the note!
is that something I said in the video? :)
Hello Alex, thanks for the video. Could you do a rigging tutorial, it has always been a problem to me
Thanks for the question! I am not a pro rigger so I hesitate to put things out there on that topic.
Will looking into it though :)
Awesome as usual. Like it
Thank you Ibra!
Thanks brother ❤️
Happy to, thanks for the note!
@@alexonstory BTW brother
Please make a sci-fi robotic action animation course for us brother ❤️
Great idea! I do have a fun concept for a robot and some ideas for animation. Thanks for the suggestion! Will try to get to it later this summer.
@@alexonstory Thanks Brother
Amazing video!
Thank you so much.
Thanks! Glad you liked it!
Super! Let's us more this-like tutorials and courses about characters :)
Thanks! Sounds good will keep with it :)
Chef’s kiss
:) thank you!
10:35 that was awesome dude...
Thanks! Yeah working a pose like that can be very powerful.
subcribed, thanks for the tutorials
Awesome!
Happy to :)
Killer content bro 🙏
Appreciate that, thank you for the note!
Man I freaked out when I saw your channel didn't show up for two days. Hope everything is ok!
haha thanks!
Yeah RUclips deleted my channel and I appealed. Something about spam. I'll be making more videos starting next month:)
@@alexonstory Glad everything worked out. Can't wait for more videos. Currently following the Baqir video. Thanks!
@@gnome3d750 Thanks!
That's awesome! If you have a clip you want to share, I'd be happy to have a look :)
We are looking forward to new videos)
Thanks Billa! About another month and I'll start posting again :)
thank you, very helpful!
Very happy to hear that! Thank you for your note!
Thank you very much Bro ❤❤
My pleasure, happy to. Thank you for the note!
Brilliant!!!!!!
Could u create a rig and control tutorial?
Not everyone makes the controlers part
Thanks for the note!
It'll be a little while till I get to some rigging but yes I can.
Sir thanks for your video, which literally awesome. Sir I want video regarding turnaround of character and many other positions of a character.
Thank you.
Thank you for the note! Do you want to see those key poses so you can draw them, or so you can see poses being built?
@@alexonstory poses being built will be better if possible. If there is any problem, we can manage with the key poses. Thanks for replying. Have nice day❤❤.
For sure I can do that! As I make more tutorials I'll continue to focus on posing. In the future I'll make a video just about posing. Going into more detail about my process. Thanks for the request!
Alex, I discovered your channel the same day you posted your walk cycle tutorial. As soon as I finished watching the same video I could do nothing but subscribe. I have been animating in Source engine for years now and lately I started to learn animating in Blender as well in order to be accepted by industry. Even though I am capable to animate walk/run cycles without any issues you made me realize I know almost nothing with those crucial tips and tricks you explained in both videos. Much respect for that and thank you for taking your time to explain everything from the zero! Both tutorials are so easy to understand and follow along.
Is there any chance that we can have a tutorial for rendering our animations? Including lighting and camera tricks in order to make our cycles presentable for portfolios? Thanks in advance!
Thank you for the note! Very cool that your making films! The tool is always less important then the art. As all of us improve our skills we take our with us from software to software. What the tool does is shape our results. And hopefully with any good tool allow us to focus more on executing our vision. Blender, I think does that very well. Don't know much about Source engine, but it's sweet you can use a game engine for film making. I'll be diving into Unreal in a bit.
Yes I can share some of the things I do to present my work. That video hopefully will come some time in May.
same!
@@alexonstory thank you very much for your response, definitely looking forward to see more content from you!
Source engine was where I started to learn animating and get familiar with graph editor. I sent out my portfolio to some people I know from industry and they told me to switch over Blender or Maya in order to get accepted when I apply for a job which makes sense since those tools are considered as industry standard. That is the main reason I am switching to Blender and so far I can easily understand what I am doing thanks to the graph editor. Your videos are helping me to get one step closer to my dream!
@@CozyChicken That is awesome to hear! You just keep putting in the work and you will for sure get there!
Maya is what pretty much all studios use for animation. But like I said the tool is less important. Make a sweet looking 35 second animation reel. That's what matters. I would say as you get close to finishing your reel and applying to places download the free Maya student version so you can at least do some rough tests for yourself so you have a very basic ides of the buttons. When you do become a pro you'll just learn more on the job! People will help you. Someone should show you the pipeline and tools and you can just keep bugging them with questions. Ask if they can show you how to set up a scene from scratch. That's the best way to learn. Good luck!
@@alexonstory thank you Alex! It is so motivating to hear!
thanks , this is really very helpful ♥
Happy to :) thanks for the note!
I love your tutorials 😊 👍
Thank you :)
Wowee! got though this one by the skin of my teeth, but glad I could follow along :D
I'm happy you did, nice job! Thanks for the note! If there was anything that I was unclear on or you would like more focus on. Just let me know :)
So, next I would like to see where do you actually use your Animation run and walk cycles apart from games ofcourse, like in animated movies, do these actually help?
Cycles are used for sure in both TV and film. Walks and runs save a lot of time for the team.
Cycle animation also is useful in pre-production to help establish the personality of different characters.
I was planning on doing an action shot with the Mario run cycle to show how I would use it and break out of the cycle. I still will but it'll be about 3 months from now till I get to it.
Thanks for your question!
@@alexonstory Quiet excited for it, will be waiting
Will there be plans to make a tutorial on animation of a small shot with acting?
Yes for sure. Wanting to get an action shot out. Then the next one will be a performance scene.
Thank you. Please tell me how to run long without slipping
We use the foot contract on the ground to inform the Move all speed forward.
I have a demo of that here on the walk cycle.
ruclips.net/video/MzJZ7yEEgRA/видео.html
Hope that helps. Once you past the key. If the body is moving backwards. Just scale the key value by -1 so the character then moves forward. Let me know if your still having issues with that.
bro thankyou so much
My pleasure, thanks for your note!
27:08 man YOU ARE AN ANGEL
:D thanks for the comment!
Could you do a tutorial on lip sync with character movement?
Yes for sure! The next tutorial coming out will be a full body acting shot with facial animation.
9:18
13:14 flip paster
26:20 vị trí đặt nhún nhảy
39:15 tay
Hope you liked it :)
@@alexonstory Your videos are amazing
Thank you!
u r amazing because i think u r the only one who teaches animation of a character step by step... bt could u please help me on one thing i don't know why but in my case some bones of my character don't rotate symmetrically .. like the fingers bones don't react symmetrically and i would hv to pose them one by one ... any idea how could i fix that ??
Thanks for your note! :)
That's really annoying! I have not coming across that yet. I tried to break the mirroring function when posing but I could not get it to break. What character are you using? If I do come across that issue and fix I will reply back here.
Great video, tbh this is my best animating channel. Keep going on 👍🏻🥷🏻
Thanks Allawi! That is great to hear :)
3.41k subscribers and less then 24 hours 3.8k views wooow youtube loving you sir.
Yeah, I am shocked also!!
Request the viewers who watching without subcription to subcribe your channel and hit like button.
:) I still feel funny about that. But, yes I am sure I will as I continue.
rare but most wanted
Nice, happy to hear that!
Hello! first off i want to thank you for all these great tutorials. gotta say that you are an amazing teacher. i was wondering if i wanted to move my character in space, would i do it the same way as in the walk cycle vid or is it another way? when i did it in the run cycle using the walck cycle method the foot was slipping. is there a way i can fix that?
Bro I don't understand at 33:50 there is a key on frame 15. why you added that key??? I am Really confuse because of this?
Just completed the full Run Cycle and that is amazing bro... Thank you 🥳
Hey nice job!!! Good for you!
Yes I should have explained it in the video. Thanks for asking about it.
What I did is add 2 more frames to the run cycle. 1 frame more each time Mario is up in the air. Those 2 extra frames just helps slow things down a bit so we can read the run better.
i have many things controls in the pose mode how to show the main once u using bcz they confusing me when working + thanks so much for the video sooo helpfull
Subscribed
Sweet! It's nice to have you dani!
Do you think you could do a skip cycle in blender next?
Thanks for the request Phil!
I can for sure do a skip cycle.
I'll be working on 3 video about animation workflow. Then hopefully after that I'll do a skip and an animal cycle.
@@alexonstory That sounds awesome I can’t wait for the videos to come out!!
Sir plz can you make a video on how to combine different actions of a character in NLA editor
Yes for sure, adding that to my list of videos. Thanks!
Thanks for sharing! I am making some animations for a game project. If I want to have the animations at 60 fps then I should do the animation 30 frames long? I ask because if I am not worng you made it at 24 frames per second and the animation is 12 frames long, so half second, right? Sorry this is still a bit confusing to me. I should make every animation at the same fps for a game?
Great question! Yes I would work in 60fps when creating your cycle. You got the right idea.
For a generic walk 24fps would be 60fps. With the first foot contact being frame 1. Second foot contact would be 31. Then the first foot contact would be 61, which is the same pose as frame 1.
For a generic run 12fps would be 30fps. First foot contact would be frame 1. Second foot contact would be frame 16. First foot contacting again would be frame 31, which is the same pose as frame 1.
With a run the contacts can be more forgiving in terms of timing and when you'r contacting the ground based off style.
Hope that helps and good luck with your game!
Mario cool 😀👏
Yeah He's a sweet character rig!
@@alexonstory 😉👍
I got a very interesting question, when looking at the animgraph, why have the space in between your two halves of animation at frame 13 rather than ending your animation at 23 and following through at 24 with the beginning pose? What does that gap do if anything?
Hey! I am not sure I fully understand your question.
As it's a cycle there shouldn't be a gap. For a typical run it's 12 frames long. The 13th frame is a duplicate of frame 1.
For a walk it's the same idea just longer. With each half being 12 frames long. Frame 13 being the start of the second half. Frame 24 like you said would be the repeating frame.
Please make tutorial on facial animation.
Thanks for your note! I am working on a performance scene now, which will have some facial animation. After I can work on a video focusing just on the face though.
thanks!!
can you make a video where the character moves through space instead of a treadmill cycle
Yes for sure!
As I get back into cycle animation I'll be doing some videos on that. Thanks for the question!
How you do that omg that so amazing
Thanks!
Cycles are not easy. But little by little you get better. Find that posing that fit's the personality of your character then things fall into place a bit easier.
Oh i see
Well Actually i really want like that too editing character
(I wish you understanding me,
Sorry i talking to much)
please make 1,000 youtube shorts CTRL + TAB is pose mode, spend 2 hours searching for this
ohh no! I am glad you found it! That's a good idea. Thanks for the note.
- was looking for a tutorial to do mario
- tutorial guy uses mario
- perfect
:D happy it worked out!
Hey , for some reason the animation bar/ timeline doesn’t appear when I load up Mario . ( this rig ) and I’ve tried putting my mouse in the corner and pulling it up but it dosent exist
That is funky! I just loaded the Mario rig file and yes it's not there when loading up.
Try going up to the Animation Workspace. Hopefully that does it for you. From there you should be able to pull up your time line.
Ok thanks
Bro be blessed.
I am very new to animation, and i started following this video and i am having trouble understanding how you easily switch between IK and FK. How do i switch them?
Nice!
Are you using the Mario rig?
The armature has rig options when hitting N on your keyboard. Each rig is a bit different.
Looks like the Mario rig came in FK by default.
Switching happens in the options menu. For the Mario rig it's under RIG UI.
Select each hand/arm and drag the FK-IK slider.
ibb.co/xL4MpYL
Hope that helps!
Often times I switch it at the start to what I need then stick with those options for the rest of the shot.
@@alexonstory thank you for taking the time to read my comment and going out of your way to help me with references :) Could be maybe do a small tutorial say "tips before starting to animate a shot" for example which controllers would you have in IK or FK. From your video I understood that you keep stuff thats in contact with the ground in IK. It sure would help me a lot :P
@@merwinatticus Great suggestion! Yes I'll make a video all about scene setup, things you want to consider before animating.
Yes that's right, feet are a good idea to keep in IK for most all animation. I like FK for most of my arm animation.
@@alexonstory thanks a lot :)
@@merwinatticus For sure!