hello owen, do you have the full version of this video... at times I have the impression of not understanding what you are doing. thank you very much for what you do.
could you please please please make a video showing how to incorperate a run cycle into an animation sequence. How do you do the blocking for an animation where you know a run will take place at some point? Do you do it over manually or can you use a pre-existing run cycle?
this is so good i dont know why it has so few views..it deserves more!! 4 min in and there is so much information...although i have to admit that im manually "mirroring" the poses because i dont have animbot..does anyone know of any good alternatives?
For some reason when i do the trick with the master control in the anim layer to add the translate z to constant it doesn't make him walk forward he just keep lagging back to the original position. Do you know what could be causing this by any chance? Also when i do just the constant for post infinity nothing happens
Thank you for the video! This is helpful to my workflow. I have encountered an issue though. When I close and reopen the file, the character's geometry is invisible (original and duplicates). The character is referenced in. Any of the character's geometry I did not duplicate (extra bits that are part of a different character using the same rig) are still visible.
@@owenferny I'm glad it saves the animation data. That's what matters most. So I was able to figure out what worked for me... the geo in my rig was in a group, if i selected the group for duplicate special instead of the actual geo-everything worked great!
Extra helpful!! Especially the instance geo feature, mind-blowing! Thank you!
he's back!
hiii sir big fan sir i am also your subscriber 🤩🤩
just trying to bring you out of retirement
@@owenferny 👀
@@owenferny here here ;D
Someday we're gonna type the same text on your channel, Chester
your how to study reference video changed my life 😩
Glad it helped :)
hello owen, do you have the full version of this video... at times I have the impression of not understanding what you are doing. thank you very much for what you do.
could you please please please make a video showing how to incorperate a run cycle into an animation sequence. How do you do the blocking for an animation where you know a run will take place at some point? Do you do it over manually or can you use a pre-existing run cycle?
Great idea!
@@owenferny Im also curious about that, how do you do it? thanks your videos are amazing!
great video. I was inspired to make a blender response video "animating faster with mirroring poses and walk cycles in blender"
subscribed. why the intro got me like "You damn right, sir."
Awesome video man! Great stuff.
Thanks mate!
this is so good i dont know why it has so few views..it deserves more!! 4 min in and there is so much information...although i have to admit that im manually "mirroring" the poses because i dont have animbot..does anyone know of any good alternatives?
Thanks so much!
You could always check out aTools, its the previous version of Animbot, which was free, I remember the mirror tool working well
Great video! Thanks for sharing!
are u using a wacom intuos for animation? do you feel it to be more efficient as compared to animating with mouse?
Yes I'm using a wacom, I think I'm faster with it and I can definitely animate for longer before my wrist starts to hurt compared to a mouse!
W in the chat for Rotate X
definitely in the top 3 rotates of all time
w in the chat for old minecraft intro community
@@HeySamet Miss that
For some reason when i do the trick with the master control in the anim layer to add the translate z to constant it doesn't make him walk forward he just keep lagging back to the original position. Do you know what could be causing this by any chance? Also when i do just the constant for post infinity nothing happens
How strange, you've turned infinity constant on and it doesn't work? you don't have a stray key somewhere? did you end up fixing it?
Lovely to see you
Great video as always !
Thanks a lot!
Thank you for the video! This is helpful to my workflow. I have encountered an issue though. When I close and reopen the file, the character's geometry is invisible (original and duplicates). The character is referenced in. Any of the character's geometry I did not duplicate (extra bits that are part of a different character using the same rig) are still visible.
Yeah I usually delete the instances before I save to avoid issues like this, you might have to transfer the anim to a new rig to fix it
@@owenferny I'm glad it saves the animation data. That's what matters most. So I was able to figure out what worked for me... the geo in my rig was in a group, if i selected the group for duplicate special instead of the actual geo-everything worked great!
oh those popping knees))
In the right side what are this function this function are not in my maya
Dreamwall Picker
@@owenferny is that extension Or plug-in ?
Run Cycle Next??
great video sir love from india❤❤
Thank you!
Please, RUclips needs run cycle guidence too?
Just made one :)
@@owenferny Thank you🥳
This rig doesn't work in maya at all
did you install mgear? that tends to be the problem people have.
Me in blender not knowing what the heck is going on