Creating a Walk Cycle in Cascadeur

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  • Опубликовано: 3 фев 2025

Комментарии • 178

  • @もりただ-g2u
    @もりただ-g2u Месяц назад +7

    The English pronunciation is easy to understand, allowing non-English speakers to grasp the video without stress. Thank you.

  • @hgulgen
    @hgulgen 2 года назад +105

    Happy to see that someone try to solve animator's problems. For many years, We have used maya for animation. This tool can be future for animators.

    • @LukiGames0
      @LukiGames0 Год назад +4

      Maya is industry standard and studios won't change that due to pipeline. But for small dev studios it will be a great tool.

    • @rossdanielart
      @rossdanielart Год назад +2

      Well first we would need to be able to rig and animate Our own characters in cascadeur.

    • @LukiGames0
      @LukiGames0 Год назад +3

      @@rossdanielart We can, look at their documentation. It is also possible to create a custom rigs.

    • @ethanwasme4307
      @ethanwasme4307 Год назад +2

      @@LukiGames0 it's not difficult to retrain a team of 5-10 people on new and familiar software over a what, 2-month period?
      The question becomes why would they, maya is perfectly fine

    • @zonzillamagnus5902
      @zonzillamagnus5902 Год назад

      @@ethanwasme4307This is far better for animation than Maya and you can export fbx and also use the same rig to bring into maya like mocap

  • @Kimnn23
    @Kimnn23 7 месяцев назад +18

    I decided to learn animation out of nowhere and honestly...i tought it would be easier. Been watching this tutorial since yesterday and my walking is still a zombie walk=)) animators, you have all my respect!

    • @Papillon-Games
      @Papillon-Games 6 месяцев назад +2

      One thing to say, this is not easy, all skills are developed with knowledge and lots of practice. Great animators have spent years honing their skills and those who use Cascadeur for productivity are really efficient.

    • @MetalGearMk3
      @MetalGearMk3 5 месяцев назад +1

      I am starting to learn animation now too, I definitely understand your feelings. Respect to all the animators out there.

  • @dawidwojtaszczyk2120
    @dawidwojtaszczyk2120 2 года назад +60

    I was literally trying to find any tutorial for a walk cycle done in Cascadeur today, wishing there was an official guide. And look at that, called it! Thank you and keep up the great work!

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 2 года назад +11

      This tech is why people should stop acting like any AI is gonna ruin jobs when stuff like this just opens up many more ways for artist to set up scenes without hurting themselves in the process

    • @UhGoomba
      @UhGoomba 2 года назад +1

      Same

    • @UhGoomba
      @UhGoomba 2 года назад

      @@senritsujumpsuit6021 Wrong

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 2 года назад +4

      @@UhGoomba how is that wrong

    • @hi_to_games9017
      @hi_to_games9017 Год назад

      yup @@senritsujumpsuit6021

  • @G3neric_art
    @G3neric_art 8 месяцев назад +65

    shift + space = 2 Viewports in the latest version.
    ctrl + space = switch Isometric mode

    • @Fragcatt
      @Fragcatt 8 месяцев назад +5

      thank you

    • @SergioCavalliOfficial
      @SergioCavalliOfficial 5 месяцев назад +1

      Thanks a lot, man.

    • @Dan12-x9s
      @Dan12-x9s 2 месяца назад +1

      Thanks bro Ive been looking for this 😅😂

    • @tamamo08
      @tamamo08 2 месяца назад +1

      It took me a year to arrive at this

    • @lucarionite6538
      @lucarionite6538 Месяц назад

      Ok, cool. Thank you ✨️
      Now, how do you remove the extra viewport?

  • @bishopmediatvl.l.c.517
    @bishopmediatvl.l.c.517 2 года назад +18

    Excellent!!! Need more detailed tutorials like this.

    • @peterdavies8807
      @peterdavies8807 2 года назад +1

      Yes..totally agree!! Need new turorials related to using latest Cascadeur release!

  • @BarendCombrink
    @BarendCombrink 2 года назад +4

    Thank you so much! Please keep these coming, we really appreciate these types of tutorials.

  • @WeslomPo
    @WeslomPo 2 года назад +7

    Such a great tutorial. Very, very informative. Love, how many small details are explained.

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 2 года назад +1

      It will really help once I get the software on a decent PC for it

  • @ahmad1080p
    @ahmad1080p 2 года назад +9

    yeah this is an amazing tutorial, we need more, especially for creatures .

  • @pedroricojr
    @pedroricojr Год назад +3

    If only Unreal Engine had video tutorials as great as this 🎉

  • @redxivmods
    @redxivmods Год назад +3

    I love thiiiiiiiiisssss I'm having way much fun with this software and this class just worked perfectly for what I wanted to create, a backwards walking animation ♥
    Cascadeur 1000 out of 10, also this video is amazing, love how everything is explained and shows why and how and when.

  • @Samarium97
    @Samarium97 Год назад +1

    One of the best Tutorials I've ever watched

    • @DudeBro50000
      @DudeBro50000 11 месяцев назад

      How's your progress so far? Would you say it's worth it? Asking because I want to get into game animation but I'm afraid tbh

  • @hhbi
    @hhbi Год назад +2

    Thank you! It's kinda very impressive! You just saved me with this program for complex animations!

  • @SheriffWiggins
    @SheriffWiggins 2 года назад +3

    You guys are literally the best

  • @KulTheSwordsman
    @KulTheSwordsman Год назад

    Had problems with smoothing between last and first keyframe; thanks for this 17:05, now my animation(s) is cycling correctly.

  • @kervala
    @kervala 2 года назад +4

    Amazing tutorial, thank you so much :3

  • @evilness3862
    @evilness3862 2 года назад +2

    Soooo much helpful !!! Need more tutorials like this

  • @noadr5gon
    @noadr5gon 6 месяцев назад

    This program is incredible! Thanks!!

  • @RodieOsc
    @RodieOsc Год назад +1

    YOO THIS IS INSANE !!!
    PLEASE MORE TUTORIALS

  • @sharanpmannur
    @sharanpmannur 2 года назад +4

    So informative , thank you so much .
    Can u please make a video on acting animation.
    So that we can understand, how auto physics will work .

  • @wolfen69
    @wolfen69 Год назад +3

    Great tutorial. But I missed that little mode switch at 10:55 and it had me going crazy for a good hour.

    • @felixpias2047
      @felixpias2047 Год назад +1

      Thank you for pointing that out!!! Marking all in "point controller Mode" to apply the "Mirror on Interval" was saving me that hour !!! :)

    • @Mittzys
      @Mittzys Год назад

      Same! Thank you for saving me!

    • @pierrenoel6878
      @pierrenoel6878 6 месяцев назад

      That had me going crazy for a good two hours XD . Thanks you so much.

  • @containedhurricane
    @containedhurricane Год назад +2

    It's good to see how a walk cycle is done with AutoPhysics in Cascadeur, but I think you'd better make step-by-step tutorials about complex body-mechanic animations. I saw your examples of parkour, side flip, heavy weapon, circus trapeze swing, animal, multi-character and hit animations

  • @salmanramezani4784
    @salmanramezani4784 Год назад

    very nice - thanks for sharing your animating Science for free

  • @Onward4theLight
    @Onward4theLight Год назад

    Cool software, removes the tedious nature of animation, thanks for making it free to play with.

  • @ranilaxmibaianimators
    @ranilaxmibaianimators 2 года назад +1

    Welcome sir! Nice

  • @ThungStudios
    @ThungStudios Год назад +3

    Needing to hold/drag the middle mouse button at 10:45 pretty much stops anyone using a touch pad in their tracks, and this doesn't seem to be something that can easily be switched in the input/hotkey settings

  • @pawpotsRS
    @pawpotsRS 2 года назад +2

    I'm using Chibi sample, and I just use the enforce because no matter what number I put in the Fulcrum the color of the bar doesn't change from red to yellow or to green and the other foot was using default fulcrum

  • @xGamecoolx
    @xGamecoolx 2 года назад +1

    Finally! Thank you!

  • @AmbientMood
    @AmbientMood 2 года назад +6

    This is great! I always felt that seamless looping was a missing feature, or at least i couldn't find any good tutorials on it. Only question i have now is how to make it work with root motion. I guess i could just "bake" the frames after fallowing this and then try to move that character so that the feet stay put but I'm wondering if there is a smarter or more "proper" way to do it? Either way, good job! Love the way this software is progressing :)

  • @Thecreekysailboat
    @Thecreekysailboat Год назад +1

    If the mirroring tool is half assing its function. Try using it while in box controller mode

  • @sora-non
    @sora-non 2 года назад +3

    a jog cycle would also be nice ^^

  • @codevaporReal
    @codevaporReal 8 дней назад

    i find it hard to make corrections, when i move his arm straight at 6:40 it just resets back to the spot i moved it from

  • @ancientnestsoftware
    @ancientnestsoftware Год назад +1

    this is great

  • @mylogic156
    @mylogic156 8 месяцев назад +2

    shift + Spacebar to split windows

  • @AndySirski
    @AndySirski 20 дней назад

    блин спасибо тебе большое капец ты крут!!!

  • @HampsterGirl
    @HampsterGirl Год назад +1

    There is a bug when pivoting around the toe with the blender input settings 8:36 - 8:45

  • @A-D-S-P
    @A-D-S-P Год назад

    Dommage que ce soit toujours aussi compliqué pour un cycle de marche il y a quand même pas mal d'étapes juste pour mettre un pied devant l'autre mais je dois reconnaître que c'est un excellent tutoriel et un excellent logiciel 👌🏻

  • @NIXO3D
    @NIXO3D 2 года назад +1

    Thank you for the tutorial.
    When do we get a Mac version?

  • @coner47
    @coner47 2 года назад +4

    I have had such a difficult time with this software

  • @MetalGearMk3
    @MetalGearMk3 5 месяцев назад +1

    need a update to this tutorial, the current version of this aoftware snaps alot during the same autopose tweaking when you follow the steps.

  • @vanerorg
    @vanerorg 2 года назад +5

    Is there any way to import keyframes from Blender to Cascadeur just to apply Autophysics to it?

    • @tuatec
      @tuatec 2 года назад

      I guess that might help you, ruclips.net/video/1Dw9ktEh2E0/видео.html & ruclips.net/video/qV-3pd-JVYs/видео.html.

    • @vanerorg
      @vanerorg 2 года назад +1

      @@tuatec thank you, I appreciate it

    • @tuatec
      @tuatec 2 года назад +1

      @@vanerorg you're welcome!

    • @neogiu000
      @neogiu000 2 года назад +3

      I'd like to know too

  • @Piousai
    @Piousai 2 года назад +1

    Expect to have switches that quickly switch forward loops, and in-place cycles.

  • @littledemo3605
    @littledemo3605 Год назад +1

    please add tutorial for 8 direction movement for games with just two poses and auto physics complete .

  • @SLaKMaNiTy
    @SLaKMaNiTy Год назад

    When I try to add FK to the interpolation at 5:29 it only adds to the keyframes (dark blue part). What am I doing wrong? The arms still bend at the elbow.
    Also when I select a point (e.g. wrist) then select several frames, it shows the trajectory for the wrong point (e.g. foot).

    • @Litruv
      @Litruv Год назад +1

      Hey, I had the same issue, there's a button further to the right, idk what the left ones do, but selecting the bit in the middle and pressing FK did it for me (one next to the bezier curves)

    • @SLaKMaNiTy
      @SLaKMaNiTy Год назад

      @@Litruv Thanks man I'll try that

  • @sarahashemi6521
    @sarahashemi6521 Год назад +1

    Thank you very much for your great tutorials 💖👌 i want to fly a bird using this software. Is it possible? Could you please release a tutorial about this? Thank you very much 🤗🤗💖💖

    • @ElenaLanovaia
      @ElenaLanovaia Год назад

      Hello! Of course, nothing prevents you from animating different movements, including flying! But the only limitation - auto physics does not work with aerodynamics, so such animations should be done without the main physical corrector

  • @readyplayerzack
    @readyplayerzack Год назад +1

    would have been nice if the video showed you how to go into rotation mode?

  • @ethanwasme4307
    @ethanwasme4307 Год назад

    Would have been good to initiate the tutorial following on from a start walk animation so we can see how to start our looping animation in the right pose

  • @onewayroad3765
    @onewayroad3765 2 года назад +2

    Can you make walk upstairs and downstairs animation?

  • @rptechnology
    @rptechnology Год назад

    Can you make some more tutorials on quadrupted walk cycle, run cycle , jump, attack etc? I am studying on tiger / lion movements .

  • @catLoverNimga
    @catLoverNimga Год назад +2

    this object doesnt support global rotation around itself??

  • @frankseu
    @frankseu 7 месяцев назад +1

    Anyone know how to enable those green fulcrum squares? They don't show at all for me at the start of using autophysics.

    • @frankseu
      @frankseu 7 месяцев назад +2

      I found out how, I needed to enforce fulcrum points on my feet point controllers, I am using a different model than in the tutorial. Although, the fulcrum areas are not areas, just green squares around the points I enforced fulcrum on, but the result was similar.

  • @Amelia_PC
    @Amelia_PC 11 месяцев назад

    I've noticed that the tutorial covers the TECHNICAL aspect of using Cascadeur, but not the animation process per se. If you want to animate a walk loop, I strongly suggest observing keyframe positions from real-life reference videos. Cascadeur automates part of the process, but the correct keyframe positions are crucial for the best results.
    (complaining about "how bad this animation is" is beyond the scope of this tutorial. There's a HUGE difference between a technical tutorial to show how the program works from a tutorial that teaches how to animate something. While Cascadeur can undoubtedly accelerate the process, it's not intended to replace the entire animation process with a single click.).

  • @buddiepal12
    @buddiepal12 Год назад +1

    I can't add the track with the arms. I selected all the arm parts, I clicked add track, but nothing happens, I don't get the track with the arms. All I have is , UE5 _manny, I don't even have Body, Head, Legs, Like you have. What could I be doing wrong?

  • @DanDanceMotion
    @DanDanceMotion 9 месяцев назад

    11:48 physics 점프 fulcrum point

  • @frankseu
    @frankseu 7 месяцев назад +1

    My model became completely black in the left viewport when I chose mirror tootl->mirror on current frame(frame 0). Anyone know why?

    • @comradchannel2143
      @comradchannel2143 7 месяцев назад +1

      maybe there is enabled the silhoette mode?

    • @frankseu
      @frankseu 7 месяцев назад

      @@comradchannel2143 That is what happened, thank you!

  • @ForgottenMovieGems
    @ForgottenMovieGems 5 месяцев назад

    My animation tracks don't display any names. Any idea how to fix that?

  • @bridge1444
    @bridge1444 2 месяца назад

    My character is jumping 4 meters in the air, then back. Any idea?

  • @Romka_Motion
    @Romka_Motion 2 года назад +2

    does anyone know when cascadeur will be available for mac?

  • @mattutterback95
    @mattutterback95 Год назад +7

    The problem is this does not work well with custom rigs

    • @razvansky9z479
      @razvansky9z479 Год назад +1

      Animations can usually be translated to different rigs

    • @Minecarftable
      @Minecarftable Год назад

      Retarget animations with an IK Rig, once you make a retargeter you can just reuse it as many times as you need

    • @lil.shaman6384
      @lil.shaman6384 Год назад

      It's tedious to set up but it's actually pretty good once it's done

  • @Berlioz1991
    @Berlioz1991 2 года назад +1

    This is cool but what about face animations? What pipeline we need for body animation in cascadeur and then face in maya? Should it be two rigs, one for body and one for face?

  • @ArtjbdkaSDAS
    @ArtjbdkaSDAS 8 месяцев назад

    How to split and use two viewing sides?

  • @Ikxi
    @Ikxi Год назад

    2:40 you mean to the left?

  • @StaviArt
    @StaviArt 11 месяцев назад

    Hi! How turn off secondary motion to the arms that I selected?

  • @dollygarden8524
    @dollygarden8524 Год назад

    Thank you for the tutorial. I don't feel it's easier than making a walking cycle in maya by keyframe. When moving one part, the other part will be affected. After the auto animation was generated, you still need to fix the pose and add details by hand-key. It's still 8 frames.

  • @catLoverNimga
    @catLoverNimga Год назад

    when I try to rotate the sholders it gives an errror saying, this object doesn't support global rotation around itself?
    what am I suposed to do here?

  • @The_Industry
    @The_Industry Год назад

    Followed the tutorial exactly, and got good results, but for some reason on one frame the direction controllers on the head and torso rotated 90 degrees to one side. Don't know why this happened, and I couldn't fix it, leaving a strange jitter in the final result. Any advice?

  • @xXxCaTxXx13
    @xXxCaTxXx13 Год назад

    Rig starts going up and floating when I activate the peliv rotation key... what's wrong?

  • @sri-vishnurajagopal1990
    @sri-vishnurajagopal1990 Год назад

    Hello, I followed your tutorial on the walking cycle, I met at the end a problem when I had to polish the animation to try that the movements feet and hands did not want to change position, I do not understand the problem.

  • @Madsen997
    @Madsen997 Год назад

    why i dont have a "max distance", "Max height" sliders and "fulcrum state" buttons in my Fulcrum point tab? (13:55)
    i only have a checker "interpolate" then.
    ответить можно на русском)

    • @Madsen997
      @Madsen997 Год назад

      Нашел решение - надо в строке, где написано "object properties" нажать серую кнопочку "All component type visible", выглядит как буква Ф

    • @watesub4517
      @watesub4517 Год назад

      @@Madsen997 Благодарю

  • @bioxoid
    @bioxoid Год назад

    Casc doesn't render the last frame when I export seq as a video file

  • @iredefined26
    @iredefined26 Год назад +1

    we are going through the end of work force! RIP TRADITIONAL ARTISTS-ANIMATORS-VID EDITORS-VFX ARTISTS.

    • @_casg
      @_casg Год назад +1

      Aight let me see your animation work,

    • @iredefined26
      @iredefined26 Год назад

      @@_casg I won't show my work to ai guys 😁✌️

  • @OutFinity374
    @OutFinity374 9 месяцев назад

    How can we export the created animation to unreal engine?

  • @BLZ-bp8qv
    @BLZ-bp8qv Год назад

    I have a question. Can I animate my models in blender then import them to cascadeur then export the final animations back to blender?

  • @Imranqasim-v1j
    @Imranqasim-v1j 7 месяцев назад

    coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool

  • @dreamz2134
    @dreamz2134 Год назад

    Whenever I select a track and go to Enable FK interpolation nothing happens, it still shows as IK. They keyframes will change to FK but the interpolation in between keyframes still shows as IK and wont let me change. Am I missing something?

    • @shpenn
      @shpenn Год назад

      I had the same problem. You're enabling FK for the keyframe (which is the menu on the left side of the timeline), when you need to enable FK for the interpolation (which is more towards the center of the timeline). Also make sure you didn't accidentally lock any of the hand points (they'll be blue in the autoposing view), as I accidentally did this and changing to FK had no effect. Good luck :)

  • @yaoling_XR
    @yaoling_XR 2 года назад +1

    How to change this into not walking in place?

    • @zonarde
      @zonarde Год назад +1

      i box select the whole person and manually move them forward every keyframe, paying attention to the feet to make sure they don’t slide unnaturally. doesn’t take too long

  • @plowshares1458
    @plowshares1458 Год назад

    How to activate trajectories?

  • @fauzrukendworld1633
    @fauzrukendworld1633 Год назад

    Great tutorial! Though I don't understand why but it seems like when I try to update the position event a little at the end after the auto physics, the whole body makes some drastic movement. Any ideas why this is doing that?

    • @ElenaLanovaia
      @ElenaLanovaia Год назад

      It is probably because of the Auto Posing - this is how it works. You can activate all the necessary point first or you can just use the regular point controllers! It's hard to say more accurately without seeing your scene.

  • @rodolfolorote9059
    @rodolfolorote9059 22 дня назад

    Wait there is no fulcrum points in mine, wtf?

  • @wildhearts9006
    @wildhearts9006 10 месяцев назад +1

    how to delet the keyframe

  • @kool-movies
    @kool-movies 2 года назад

    is it possible to make the ground plane/ grid larger ?

  • @fs6783
    @fs6783 2 года назад

    Can we do rigging in Cascadeur?

  • @yongshaochen3559
    @yongshaochen3559 Год назад

    how to delete a single key, when i press "delete" key from keyboard, it will delete the skeleton.

    • @zonarde
      @zonarde Год назад

      press the add keyframe button while you’re on an already existing keyframe on the timeline

  • @Hyper_ouo
    @Hyper_ouo Год назад

    thank you ;-;/

  • @jokesterthemighty227
    @jokesterthemighty227 2 года назад +3

    Why in all your videos the knees are popping like crazy, it's so much visible but never addressed

  • @restlessbohemian26
    @restlessbohemian26 11 месяцев назад +1

    Lost me at 2:28 - you did something really simple, but important that allowed you to rotate the heel and didn't include any instruction. readyplayerzack points out below in the comments below you have to use the E key shortcut to rotate the heel.

    • @voidconcepts
      @voidconcepts Месяц назад +1

      Had to Ctrl+F for this comment. Thanks!

  • @Samwidges21
    @Samwidges21 10 месяцев назад +2

    Pressing the spacebar isn't splitting my viewport...

    • @leeJuYoung76
      @leeJuYoung76 10 месяцев назад +2

      shift+spacebar

    • @Samwidges21
      @Samwidges21 10 месяцев назад +1

      @@leeJuYoung76 thank you!

  • @canttouchthis6018
    @canttouchthis6018 4 месяца назад

    hm, in here it shows max speed instead of max distance....
    Yeah failed at the most basic tutorial while trying to make a bit less conventional walk, my solution was to create the physics by hand like I do in blender.

    • @canttouchthis6018
      @canttouchthis6018 4 месяца назад +1

      For everybody who's lost like me with this tuto, Max Distance was renamed to Max Speed.
      Through logic, I don't understand why "max speed" since it's a distance thing, but that's what they went for.

  • @zonarde
    @zonarde Год назад

    does anyone happen to know where they get their music? i rly like it

  • @advice2022
    @advice2022 11 месяцев назад

    shift z dont work

  • @michadomagaa7841
    @michadomagaa7841 Год назад

    "staps" 0:16

  • @lsdrw
    @lsdrw 2 года назад

    需要汉化呀,老哥 Need a Chinese version, brother

  • @kylby36
    @kylby36 Год назад

    Great video, but throughout the video you did random things and didn't explain them. Like how to increase your working space at the bottom, and then randomly activating autopose on some body parts and also didn't explain why. Also used a shortcut to select all points in the arms at one point, then didn't explain how. Just a heads up.

  • @semaph0re
    @semaph0re Год назад +20

    Cascadeur has rather terrible UX. Like every other CGI program, they adopted their own keymaps, camera navigation, and UI elements. This way, every program in the industry has different usage paradigms. Very handy... not. One question: why is "X" used to play the timeline? In what universe is "X" a valid key to start playing anything? Whoever made that up is just playing a cruel joke on the users I'm sure. Hey, consider using "spacebar" like all the other 1000 programs in existence. C++ programmers are not right in the head.

    • @ElenaLanovaia
      @ElenaLanovaia Год назад +1

      You can always customize the hotkeys to your liking through the Settings menu

    • @semaph0re
      @semaph0re Год назад +8

      @@ElenaLanovaia I pressed the uninstall hotkey

    • @sachinp5934
      @sachinp5934 4 месяца назад +1

      @@ElenaLanovaiabut why to keep it wrong to begin with

    • @ORTyOW
      @ORTyOW 4 месяца назад

      True...

  • @gambikules
    @gambikules Год назад

    this tool not for creatnig small and easy animations.

  • @АлексейСилантьев-ф6о

    Таймкоды бы прицепить на каждый шаг, было бы совсем круто

  • @McHornet7
    @McHornet7 Год назад +1

    this software is horrible along time to do it and so much complex

    • @byEVxL
      @byEVxL Год назад +1

      does your brain work? this is the easiest animation has ever been

  • @GooInYou
    @GooInYou Год назад +1

    I'm not dumb but I'm having a really hard time following this

  • @damirregoc8111
    @damirregoc8111 Год назад +1

    Meh, you are skipping many steps in this.

  • @roseblack6089
    @roseblack6089 7 месяцев назад

    WTF,
    There's no need to speed up the animation. How are beginners supposed to learn?