The Cube Advantage: How Starting with a Cube Boosts Your Animation Skills

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  • Опубликовано: 10 янв 2025

Комментарии • 37

  • @owenferny
    @owenferny  Год назад +1

    Want me to review your animation work? Check out Keyframe Coach: www.keyframecoach.com/

  • @Shka_maru
    @Shka_maru 11 месяцев назад +1

    I figured this out recently so landing on this video boosts my confidence that I was on the right track. Spacing pass first before figuring out timing.
    Learning animation can be challenging, specifically the Timing and spacing from the 12 principles. Most, like you alluded to, combine both instead of separating them.
    Spacing = the Translation and/or Rotation and/or Scale an object from one key to another. Most don't explain that.
    Timing == ...timing lol. When you want those keys to hit (in terms of frames or seconds)
    When I block, I start with a Spacing pass, every 5 frames. Then I move onto a rough timing pass.

  • @ukmonk
    @ukmonk 3 месяца назад

    Great video thank you so much Owen. I think a lot of animators starting out think they absolutely have to go to spline eventually, but imo some things just look better in stepped. Depends what kind of style you are going for. For me, stepped is better for fast snappy action and spline better for acting and slower movements.

  • @ChesterSampson
    @ChesterSampson Год назад +6

    Wow the content king has returned :o

  • @Khevin997
    @Khevin997 Год назад +5

    cube was a great idea! Never thought about how spheres were probably a hold-over from 2D since it''s way faster to draw and they didn't have to worry about draftsmanship/perspective as much when the focus is learning spacing & timing.

  • @austinnguyenofficial
    @austinnguyenofficial Год назад

    hit a goldmine. criminal how this is free. wish i learned this and the Ches workflow before diving into using actual characters at those online schools

    • @owenferny
      @owenferny  Год назад

      Thanks Austin, glad it was helpful!

  • @Last0wner
    @Last0wner Год назад

    Thanks, Owen I always found it strange why schools tell you to do all these fundamental practices in spline but only character animation in step mode.
    this was mad helpful thank you.

  • @benjaminoAttano
    @benjaminoAttano Год назад

    Super video! Thanks. Definitely going to try this, I think it can match my potential workflow pretty well. I guess that to switch to spline next, with a more complex/complete character, you shall add as many key/poses as possible and it will be as great as you did with this cube :)

  • @AnimatedEntity
    @AnimatedEntity Год назад

    Owen is back! Thanks for useful content 💙

  • @buriedomasta3375
    @buriedomasta3375 Год назад

    Thanks for sharing owen.

  • @mofofii
    @mofofii Год назад

    Great video, I thinks this is a nice idea. Thanks for sharing

  • @dhairyavijay2006
    @dhairyavijay2006 Год назад

    This is my current workflow😂... i Loved this workflow. I also like to think as 2d animation, (Not a technical person).
    I first got to know about this is from a blog by Kiel figgins.
    Thank You Owen....

  • @praveen3dartist758
    @praveen3dartist758 Год назад

    Hello Owen, Thanks for making this video. And I need to know how do set hot key for favoring previous and next key using tween machine?

  • @zackk-mu7tv
    @zackk-mu7tv Год назад

    Really important information, can you do something abit in depth on this❤

  • @dirunfx577
    @dirunfx577 Год назад

    I like tutorials like this

  • @gustavohikaru
    @gustavohikaru Год назад

    Loved the video!

  • @hectorluengo8068
    @hectorluengo8068 5 месяцев назад

    This video is really helpful, love it. But as a beginner it feels a bit fast paced and hard to follow due to the plugin you are using to create in betweens. Would love to watch you make another video with a similar exercise but not using the plugin so its easier to understand how to make those in between poses instead of getting them automatically done.

  • @vatti9999
    @vatti9999 Год назад

    Do you know of a blender alternative to that tween machine feature?

    • @AshT8524
      @AshT8524 Год назад +1

      In pose mode, go between keys and press ctrl+K (I think).
      It's called breakdowner in Blender.

    • @vatti9999
      @vatti9999 Год назад +1

      @@AshT8524 Thank you.

    • @AshT8524
      @AshT8524 Год назад

      @@vatti9999 You are welcome :)

    • @sky_tails
      @sky_tails Год назад

      Is CTRL + E or just right click on pose mode

  • @fitz9915
    @fitz9915 Год назад

    I had no idea cubes could bounce

  • @Animoumou
    @Animoumou Год назад

    King

  • @LordLuigi_Rigs
    @LordLuigi_Rigs Год назад

  • @sky_tails
    @sky_tails Год назад

    I expected will be some analysis how puss in boots animation work with just used cube. And make some example.
    Well in this video already give example so yeah. But make some analysis on some animation movie or tv show is will be valuable. Next video maybe ???

  • @alexanderjones6205
    @alexanderjones6205 Год назад

    Great video, but why show beginners an exercise which is great and use animebot in your demo when almost every new person does have and still trying to figure out Maya's basic controls

    • @owenferny
      @owenferny  Год назад

      True, I should have thought about that more! The important point was not to use animbot, but to use the tweener, which is not exclusive to animbot. I threw in a tip while I was there about blending between keys, as there may be people watching who aren't complete beginners, which again is not exclusive to animbot. I think these tools should be used by beginner animators from the start.

  • @dylanduffy6195
    @dylanduffy6195 Год назад

    the KFC man!