Nice breakdown, Sir! This has made me realize how many names we have for key poses: golden pose, story, pose, key pose, main key, etc. I'd love to hear your take and break down when you animate straight ahead in spline mode. What do you like to focus on in that workflow, etc.
I'm SOOO glad I found your channel! 🤩I am currently studying animation at uni and OMG MY BRAIN HAS LEFT ME 😂 You help me so much to understand certain aspects of animation that initially confuzzled me so thank ya very much!
hey dude, thx for making this, this was super helpful. I especially like the idea of making breakdowns for specific parts of the body, that's something that I will definitely be using from now on.
Recently I've had assignments of navigation with parkour, not the thing I'm really used to, but by working on them I have learned a lot, and wow, this video could have been really useful. Still, I REALLY hope you do that parkour video
You can get a pretty good motion capture app for iPhone call TDPT....there us some online places that do body motion capture too... I know you're a professional why aren't you using any of these tools to speed up your workflow...they work pretty good...is this faster/better once you understand the mechanics and can do it efficiently?
I think this is the best video you have made till now(at least for me)! great advices the tip you mentioned at this video was my problem for one year of animating , my animation always looked mechnical and stiff, the solution is first you should put enough information into your animation and not just bunch of key poses and letting the computer do the inbetweens , you should create enough break downs and second put the over laps or follow throughs into your poses on blocking pass not in spline or polish pass! these are the tips I recently learned and I'm going to try them out
My method is similar... first I do poses that will tell what is happening (mostly focusing on main body part), then with different colours I mark arms and legs, then another colour for smaller things. I don't go into spline until whole animation looks right. Other thing is i don't use step, but linear before splining. Also... resist urge to spline things too fast, you need to be patient.
This is...exactly what I do all the time... My animations are still pretty lacking imo. Would you consider making a video bout blocking to spline workflow after this? I think thats where I need to improve and would love to see your approach
Hey! I'd love some more advanced animation tips! Maybe tips on how to really push exaggeration to give your animations more of that cartoony feel rather than going more of a realistic route.
This is not a tip per say, but you could study the Hotel Transylvania movies! They have an amazing cartoony style with lots of pushed poses, studying them would definitely help you!
@@scobary5982 I'd also reccomend the Lupin III: The First movie. Their goal was to "transfer 2D magic into 3D" (like 2D exaggeration/stylization), and they did it really well.
Very informative video! I think the jump and the link breakdowns really helped get a feel for both action and regular movements. I'm fairly new to animation and I use Daz 3D and Blender, not Maya, but I've been watching a lot of your videos and learning a lot that's helping me get a better grasp of how to make my stuff better as I come from a filmmaking background but love having full control of the world I'm creating through animation, and not needing millions of dollars to make what I want to do come true lol. I'm going to check out that other video you recommended that you did about acting and blocking earlier on in the video next. Thanks so much!
Would love to watch a parkour video! Never seen that sort of perspective from an animator who has actually had experience so it would be awesome to see
Hi Sir Wade, I'm having problems with moving from blocking to advanced blocking and my arcs on motion trail are not working well. Can you do a tutorial on that please, or a 90 degrees turn tutorial? If you can or already have, that would be cool. Thank you for your awesome animation content so far!🤗
Really good and informative video! Btw I'd love to see you animating in Blender:) Unfortunatelly, there is not much advanced content about it in Blender. A detailed workflow of working with graph editor for animating a character or something like that would be really really appreciated by the community for sure :)
great video thank you! but if you wanted a more choppy looking anime style fight, then wouldn't it be best with more pose to pose, as anime fights are not as smooth usually!
Hey i love your work man! Do you model and rig your characters to animate or do you get them somewhere, id like to animate some but i dont know where, sorry for my english
When you're animating in Maya, how do you differentiate between a golden pose/key frame vs a break down or inbetween, when all of the red lines look the same? Is it something you just "see" or you write down?
Good question, you sort of just memorize where they are- but you can totally write them down too! Sometimes you may re-time where those keys are, so use a pencil so you can adjust :P But there is a "breakdown key" in Maya that makes a green line instead, but it does a few things differently. It's pretty uncommon to use. And animbot gives a 'keyframe color tint' function if you *do* want to try organizing things with more than just the red lines. Ultimately though, it's sort of just keeping mental track of where things are, and being able to go to that frame and look at the pose should be enough to go "oh yeah, that's an important pose" or "right, right. that's a breakdown"
Can I convert you to centre grip shield fanaticism as opposed to strapped ones? Centre grip is infinitely better. I'd like to spread awareness so we don't get another Assassin's Creed Vikings with strapped shields. Vikings didn't strap their shields and Ubisoft should have known if they did a minute's worth of research.
Which blocking breakdown did you find most helpful? And which workflows would you like me to talk about next? :)
Sir can u make a walk cycle in which how we can move character Forward to one place to another place
Make tutorial how to refine Blocking animation, what aspects must be considered to make better Refine Animation.
I would suggest to make a video about arcs and how to push the graph editor.
@Sir Wade Neistadt Could you possibly do a backfilp breakdown; I would love to learn more about the anatomy of the body and how it works during motion
Blender animation!!!!
I keep staring at how perfect that Yoshi's silhouette is.
Nice breakdown, Sir! This has made me realize how many names we have for key poses: golden pose, story, pose, key pose, main key, etc. I'd love to hear your take and break down when you animate straight ahead in spline mode. What do you like to focus on in that workflow, etc.
Amazing animator and PARKOUR ENTHUSIAST, just wow!
I'm SOOO glad I found your channel! 🤩I am currently studying animation at uni and OMG MY BRAIN HAS LEFT ME 😂 You help me so much to understand certain aspects of animation that initially confuzzled me so thank ya very much!
What uni do you go to?
@@Felix-qm6fo yh
my guy
My film school sent me here! Really informative stuff, thank you!
hey dude, thx for making this, this was super helpful. I especially like the idea of making breakdowns for specific parts of the body, that's something that I will definitely be using from now on.
It would be really cool if you ever did in person lectures for a university class, as a guest speaker. Your videos are so educational!
I love guest speaking for classes :) It’s one of my favorite things!
@@SirWade Well shoot! Maybe I can petition my administration to bring you in sometime!
Best animation tutorial channel out there. Also love the blender videos ^^
Very helpful! The thing about analyzing when each extremity is at its apex was really helpful. Thank you! A parkour video would be really neat.
Recently I've had assignments of navigation with parkour, not the thing I'm really used to, but by working on them I have learned a lot, and wow, this video could have been really useful. Still, I REALLY hope you do that parkour video
Great video, Sir Wade! Love your idea of another video doing a breakdown of parkour mechanics and why they work the way they do.
You can get a pretty good motion capture app for iPhone call TDPT....there us some online places that do body motion capture too... I know you're a professional why aren't you using any of these tools to speed up your workflow...they work pretty good...is this faster/better once you understand the mechanics and can do it efficiently?
I think this is the best video you have made till now(at least for me)!
great advices
the tip you mentioned at this video was my problem for one year of animating , my animation always looked mechnical and stiff, the solution is first you should put enough information into your animation and not just bunch of key poses and letting the computer do the inbetweens , you should create enough break downs and second put the over laps or follow throughs into your poses on blocking pass not in spline or polish pass!
these are the tips I recently learned and I'm going to try them out
I definitely vote for the breakdown with parkour!
My method is similar... first I do poses that will tell what is happening (mostly focusing on main body part), then with different colours I mark arms and legs, then another colour for smaller things. I don't go into spline until whole animation looks right. Other thing is i don't use step, but linear before splining.
Also... resist urge to spline things too fast, you need to be patient.
Great video Sir, I recently subscribed to your channel and have been loving the content. Keep up the good work!
Some golden tips, that help a lot man!
This is...exactly what I do all the time...
My animations are still pretty lacking imo. Would you consider making a video bout blocking to spline workflow after this? I think thats where I need to improve and would love to see your approach
Good to reinforce the basics like this, I have a bad habit of trying to key my whole body at certain points and not keying any certain limbs.
very helpful, thank you so much, I've already send it to my animation friend
Hey! I'd love some more advanced animation tips! Maybe tips on how to really push exaggeration to give your animations more of that cartoony feel rather than going more of a realistic route.
This is not a tip per say, but you could study the Hotel Transylvania movies! They have an amazing cartoony style with lots of pushed poses, studying them would definitely help you!
@@scobary5982 I'd also reccomend the Lupin III: The First movie. Their goal was to "transfer 2D magic into 3D" (like 2D exaggeration/stylization), and they did it really well.
I'd like the parkour video! Also I have been loving the videos!
Love your videos dude.
Very informative video! I think the jump and the link breakdowns really helped get a feel for both action and regular movements. I'm fairly new to animation and I use Daz 3D and Blender, not Maya, but I've been watching a lot of your videos and learning a lot that's helping me get a better grasp of how to make my stuff better as I come from a filmmaking background but love having full control of the world I'm creating through animation, and not needing millions of dollars to make what I want to do come true lol. I'm going to check out that other video you recommended that you did about acting and blocking earlier on in the video next. Thanks so much!
Would love to watch a parkour video! Never seen that sort of perspective from an animator who has actually had experience so it would be awesome to see
Thank you so much, Wade, really learned a lot from that video, like!
Super helpful! Subbed!
Loved your video man, I learn alot every time. if I may ask you a favor. the first jump refernce. where can I find it in real time ?
This is great information! Thanks a lot
Really useful tutorial
Oh damn! That's an incredibly helpful video! Thank you!!! 😍👏
That's an incredibly helpful video! Thank you!!! 👏👏👏👏
So interesting! Thanks!
Wasssupppp. I’m so excited
Hi Sir Wade, I'm having problems with moving from blocking to advanced blocking and my arcs on motion trail are not working well. Can you do a tutorial on that please, or a 90 degrees turn tutorial? If you can or already have, that would be cool. Thank you for your awesome animation content so far!🤗
Really good and informative video! Btw I'd love to see you animating in Blender:) Unfortunatelly, there is not much advanced content about it in Blender. A detailed workflow of working with graph editor for animating a character or something like that would be really really appreciated by the community for sure :)
Thank you so much this so helpful.
your videos are awesome ,sir can you make video in depth about moving holds....😄
Thank you for making this video I have been trying to figure out how and where to to frame my character!
Great video 👌 thanks
Great tutorial.
Does anybody know any application that works like SyncSketch? I need it to work offline.
Thanks ,It was very helpful 👍please make more videos on work flows
Thanks
Just posted a big one on workflow :)
how do you block in blender. like How do you actually set that up blender, changing the spline to constant isnt working for me
Just the video and the flow i was looking for! Thank you SIr.
witch software do you use for your Reference analysis?
When, if ever, would you use local space for the head? Great vid, as usual!!
Maybe during a flip or something, I never do haha
Thanks fellah this was a gooder!
Nice,
Do you finished blender ?
Sir,do you have any plan to do animation in blender?
You are amazing. Thank you for your guidance! Keep posting more content! :)
I would love to learn how to import audiotrack in maya and how to sync it. Thx
Question; what is it called when a group of movements are saved and used as a movement string for any character model?
3:54 why you put pathfind- oh...I get it
great video thank you! but if you wanted a more choppy looking anime style fight, then wouldn't it be best with more pose to pose, as anime fights are not as smooth usually!
Thank you, thank you, thank you!
Hey i love your work man! Do you model and rig your characters to animate or do you get them somewhere, id like to animate some but i dont know where, sorry for my english
Turbosquid and free3d are pretty good places to get models, a lot of them come pre-rigged. Even some of the free ones!
thank you sir love from india ♥ ♥ 👏 👏
Awesome!
The shirt is a solid NICE
what is the video editing software used to do these pose keyframes on a video
When you're animating in Maya, how do you differentiate between a golden pose/key frame vs a break down or inbetween, when all of the red lines look the same? Is it something you just "see" or you write down?
Good question, you sort of just memorize where they are- but you can totally write them down too! Sometimes you may re-time where those keys are, so use a pencil so you can adjust :P But there is a "breakdown key" in Maya that makes a green line instead, but it does a few things differently. It's pretty uncommon to use. And animbot gives a 'keyframe color tint' function if you *do* want to try organizing things with more than just the red lines. Ultimately though, it's sort of just keeping mental track of where things are, and being able to go to that frame and look at the pose should be enough to go "oh yeah, that's an important pose" or "right, right. that's a breakdown"
@@SirWade Got it! Thank you so much! ❤
what is the website he is using to draw over the video?
What software are you using to break down your reference videos?
SyncSketch
Amazing video
thank you for sharing this it is very very great to me please share more tutorial by free if it's possible the online schools is very expensive
i have tried sync this plugin to maya 2020 it didn't pop up any tab after it got installed can someone help?
Hey! Can you make the vid which you animate in blender for the first time?
Is video reference important for animate a character?
A parkour body mechanics video would be great!!!!
Ho long does this process usually take?
Obrigado!!
Can you animate in blender also because I am facing so many problem in polishing
What is the name of the program you are using?
Thanks ya
Great video! Is there a free tool similar to syncsketch for references? Syncsketch is no longer free :(
There’s a free plan with up to 1GB of storage and 20 uploads per week :) Go make an account and you’re good!
Merci !
Which Software use for analysis ?
What software is he using in this video?
I would love to see a blender rigging tutorial
NIce break down, thanks.
Sir can you make tutorial on maya Dope Sheet ?
Can you please video on how to animate dragon flight
Have you checked out my video interview with Simon Otto? He was the Head of Animation on HTTYD 1-3 and talks a lot about dragon animation!
road to 100k
always update!!
yaaas do a parkour video
Thanks for this
Which app do you use in this video?
SyncSketch
Man do some tutorials in animating a acting shot. Would be very helpful.
It's the same process I guess
what is the name of the software
SyncSketch
Please make an animating parkour video!!!
Can I convert you to centre grip shield fanaticism as opposed to strapped ones? Centre grip is infinitely better.
I'd like to spread awareness so we don't get another Assassin's Creed Vikings with strapped shields. Vikings didn't strap their shields and Ubisoft should have known if they did a minute's worth of research.
Loved the video ~ music not so much :(
Лайк поставлен, комментарий оставлен.
Shoutout to revenant
I'm waiting for the blender video...
Sync sketch does not agree with my 50 dollar Ugee graphics tablet on when to draw.
hey there been watching ur channel for a while and just put out my own short film using blender ... hope you could check it out..thx!
Сложно, говори помедленнее)