Bad Animation Advice - DON'T Listen to These 6 Tips!

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  • Опубликовано: 30 июл 2024
  • You may have been given some bad advice at some point. You may want to take it with a grain of salt, think about whether it applies to you, and possibly even ignore it!! Here is some of the bad animation advice I've been given!
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Комментарии • 298

  • @SirWade
    @SirWade  4 года назад +81

    What awful advice have YOU been given? At school? At work? Remember to like the video if we should do a part 2! :)

    • @elidotson461
      @elidotson461 4 года назад +19

      That i need to buy a tablet

    • @squareduck.
      @squareduck. 4 года назад +1

      Nice

    • @squareduck.
      @squareduck. 4 года назад +2

      It was maybe private or unlisted

    • @scotthuster3531
      @scotthuster3531 4 года назад +17

      Great video! Worst advice I was given when I was starting out: don't use a lot of keys. The advice had good intent, the animator was explaining how he'd inherited a scene from another animator and the curves were a mess. But, the way I took it was use the most minimal amount of keys possible and my animation suffered because of it. I didn't have as many breakdowns, micro adjustments like slight weight shifts in the feet, because I thought I was using "too many keys". Lesson I eventually figured out: it's okay to use a lot of keys as long as you know the intent behind it. Also there's no set rule for too much or too little keys. I've heard of some animators who actually animate on 1's. If it's a fast action in a short amount of time, YES there will be a lot of keys. If you're baking keyed animation onto mocap data, YES there will be a lot of keys.

    • @MrSofazocker
      @MrSofazocker 4 года назад +5

      @@scotthuster3531 Yes, it always depends! This topic is so interesting. I got told this, when learning animation and I have to say, for a beginner, it's the perfect constraint to learn curves and interpolation. For example, we had to do a walk-cycle with 3 keyframes and honestly, it's enough if your poses are good.
      And that was the thing, I took with me. First, get all of your poses, and then add in-betweens where necessary. It just saves you a whole lot of work.
      When animating for video-games, they always get baked to 1's.

  • @n30hrtgdv
    @n30hrtgdv 4 года назад +85

    the drawing community also has the "never draw from reference, that's cheating" thing :/

    • @lgtwzrd
      @lgtwzrd 4 года назад +7

      BS of course. Good artists steal the best. It's all about camouflaging your source reference so it is super hard for someone to figure out where it came from. Everything is reference.

    • @nuloom
      @nuloom 3 года назад +15

      @@lgtwzrd that’s even more BS. It’s not about hiding your reference in the slightest. It’s about being able to remix many sources of inspiration, honour them and improve on them instead of just blatantly copying a piece of reference. There’s a difference, since doing what I said inherently makes your reference harder to pin down, but hard to pin down reference doesn’t mean being artistically genuine in that way.

    • @mjetektman9313
      @mjetektman9313 3 года назад +1

      Don't forget about the "don't use grid, it's cheating!" stuff

    • @SamHardie
      @SamHardie 3 года назад +3

      idk where youve heard this, becasue "use reference" and "copy other artists" is what everyone has told me. its important for getting the big stuff and building your own style and technique

  • @weavorjjohanna5619
    @weavorjjohanna5619 3 года назад +29

    3 advise i got the most is :
    "don't listen to music while animating"
    Since in morden time, absolute silence enviroment is almost impossible, thats why i need music to get into the flow
    "you have to responsible for all the demo reel assest"
    this advise is like tell the psychiatrist to mind reading ( btw no one can't do that )
    "video reference is cheating"
    Da vinci draw an egg, the egg is the reference

  • @AmiYamato
    @AmiYamato 4 года назад +146

    Sir's videos are such a good resource.
    Let's get him to 100k subs soon. He's so close!

    • @vidoodles
      @vidoodles 4 года назад +2

      Hi Ami!!!

    • @RetailFox
      @RetailFox 4 года назад

      He's past that threshold now, and deservedly so. Also, I am like #69... ... Nice.

  • @Wattstone
    @Wattstone 4 года назад +120

    4:15 made me pause my work, alt-tab to my browser to check why the video had stopped, which drove home your point perfectly. Well played.

    • @SirWade
      @SirWade  4 года назад +34

      Hahaha that's incredible!! Full credit goes to Alice for adding that in the edit :)

  • @aonay7688
    @aonay7688 4 года назад +107

    I just listen to lowfi music while working they ain't so distracting

    • @ramuneglass9233
      @ramuneglass9233 4 года назад +4

      Same!

    • @gel2234
      @gel2234 4 года назад +3

      I mean its different for everyone, I do that too!

    • @PotatoGodzilla
      @PotatoGodzilla 4 года назад +8

      I study graphic design at school and our teacher which is a 3D animator, motion designer, graphic designer etc who is like 30 years in the industry puts lowfi music in class for us to listen while we work.
      Edit : he told us he also listen to all kind of music while he works.

    • @AntonioExists
      @AntonioExists 3 года назад

      Yo same

    • @kofi_k1st
      @kofi_k1st 2 года назад +1

      @@PotatoGodzilla That's cool 🌟

  • @parsikoula
    @parsikoula 4 года назад +4

    i was just watching your video uploaded 2 years ago...and man you're grown! more confident, more energetic, better presentation

    • @SirWade
      @SirWade  4 года назад

      Thank you! :) I really appreciate that! It's definitely a journey, haha.

  • @Tutorial7a
    @Tutorial7a 4 года назад +17

    Weird. I have been teaching myself lip sync, and quite independently realized that everything I did always seemed about two frames too late, regardless of how technically correct it seemed. Moving it two-ish frames earlier made it work much better nearly every time. I didn't hear that anywhere, it just kind of happened...
    Huh.

  • @TheJackalxy
    @TheJackalxy 4 года назад +31

    I heard the first one from Cake Station here on YT and tried it myself. I have to say maybe it works if there is silence, but the unholy constant banshee's screaming of my PC fan convinced me to put on some classical/instrumental music

    • @maxjarvela4255
      @maxjarvela4255 4 года назад +4

      "Unholy banshee screaming" lmao

    • @pikachufan25
      @pikachufan25 3 года назад +1

      OOOOOOOWIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII XD

    • @Kathdath
      @Kathdath 3 года назад

      Have you heard of our saviour Noctua.

    • @kendarr
      @kendarr 3 года назад

      Lofi is cool too, I love zelda lofi the first video

  • @MR3DDev
    @MR3DDev 4 года назад +6

    I hear advise #3 all the freaking time on portfolio for 3D game art. If I listened to that advise back in the day I would not have my current job.

    • @prajakta3921
      @prajakta3921 4 года назад +2

      same! my college teachers are still overdoing on this constantly telling us that we need to learn everything and create everything even if it's not great. they just want generalists instead of specialists.

  • @randorific333
    @randorific333 4 года назад +17

    I just want to say THANK YOU for mentioning age. I was in your first Maya workshop and recently moved to London to attend school here in 3-D Digital Animation and VFX. One of my biggest worries has been getting into this career at my age. I know many students will be younger. I'm also uncertain how to look for work as a rigger. This is what I want to do; not the modeling or animation part. I want to be an amazing rigger.

    • @Animationcafe
      @Animationcafe Год назад +1

      Hi Randolph, you wrote this comment two years ago. I'm very curious, did you manage to find a job in the industry?

    • @randorific333
      @randorific333 Год назад +1

      @@Animationcafe No, the course I was enrolled in was cancelled because of COVID.

  • @BennieWoodell
    @BennieWoodell 4 года назад +21

    I just wanted to comment about the use of references. The video you posted yesterday or the day before about how to use references showed me a lot, so yesterday I decided to try to record myself doing the movement I wanted to animate and use that. Quite honestly, though the shot is very unimportant as a whole, it's easily the best shot I've ever animated. So thank you for the wonderful advice!

  • @shaneowen2927
    @shaneowen2927 4 года назад +33

    The two frame offset is a good rule of thumb, because when a person talks they make the shape with their mouth and then make the sound. I think of it like playing a trumpet you make the shape with your fingers and then blow out to play the note, and like you said it’s better to be too early then too late.

  • @silasrobledo
    @silasrobledo 4 года назад +18

    Some...less good advice I've gotten is to ONLY follow the Reference directly and never divert from it. That's more common when trying to create a more realistic digital human (this was in more of a vfx pipeline), but i still think even heavily 'realistic' animation can benefit from the 12 principles and more pushed, dare i say, cartoony sensibilities.

    • @LOC-Ness
      @LOC-Ness 4 года назад +2

      Finally! Someone else feels this way!

  • @jaeylo
    @jaeylo 4 года назад +46

    i just noticed tony starks infinity gauntlet in the back

  • @dissonanceparadiddle
    @dissonanceparadiddle 4 года назад +1

    You can't pull from your mental library if it's empty you gotta fill it up with all sorts of reference

  • @TimDownsAnimation
    @TimDownsAnimation 4 года назад +3

    One bit of advice that really rubbed me the wrong way was from a pretty popular pro animator online. Someone asked him how he recommends dealing with lack of motivation to start working. His advice was basically to consider doing something other than animation since if they're not eager to do it, then they must not like doing it. That just sounds so wrong and discouraging to me. Some of the best artists I've ever known often feel like they need someone to hold a gun to their head in order to start cracking on their next project, so you shouldn't judge yourself and rethink your career path just for not feeling enough "get up and go" to start making an animation. Best alternative advice I can think of is to give yourself small goals to get you started, like just pose a couple key frames per day. If you feel like you wanna do more once you've reached your goal, then great! Keep going!
    I don't think you need to be perpetually eager to do the job in order to do it for a living. Everyone deals with Newton's first law at some point and need a little push to get started.

    • @ArtfulAmy
      @ArtfulAmy 4 года назад +1

      I agree so much with this!

    • @fitzhugh7463
      @fitzhugh7463 4 года назад +2

      I kind of see his point though. I was a graphic designer before I got into animation and I found that I was having trouble motivating myself. But for my whole life I loved drawing and making little flip books so I decided to start animating and I realized that I don’t even need motivation to do it. It’s just so much fun!

    • @TimDownsAnimation
      @TimDownsAnimation 4 года назад +1

      @@fitzhugh7463 it's good to have a job you like doing and look forward to doing, for sure! but even the most fun job in the world can sometimes feel like a JOB. I think it depends on the person too. Personally, I've just been too depressed to do anything creative the past couple months lol

    • @fitzhugh7463
      @fitzhugh7463 4 года назад +1

      RabidTribble sorry about that man, I have no experience with depression so I can’t really relate

  • @luciliusduiliuscaelinus1512
    @luciliusduiliuscaelinus1512 4 года назад +14

    music affects your mood. if you are making choices about the character's attitude and performance then you are going to be affected by the emotional and psychological qualities of the music.
    the 2 frame delay thing is in Illusion of Life and it does work in my experience. It's a good general rule but it does not apply when the dialogue is very fast of very slow (when you need even more antic for the mouth shapes).

  • @Wichtel
    @Wichtel 4 года назад +1

    This is great! Totally agree with this! You got me with the sound. I choose my music to match the mood of the shot I am animating, like already having the film music underneath to get myself as connected to the shot as possible. I normally chose film music since it’s about 2 hours undisturbed music... and because it’s matching what I do :)

  • @leajohnson6817
    @leajohnson6817 4 года назад +4

    been stuck on ur channel for the past hour and suddenly a new video appears! woohoo, the animation gods are on my side tonight haha. thanks for the content. very informative, i so far have especially loved your 'my biggest Dreamworks mistake' video. that was really motivating and you had really relatable problems which i felt better having known im not the only one ^-^ have a good night! (its 2am in New Zealand. time to watch ur new video haha)

  • @blackknightsstudios
    @blackknightsstudios 4 года назад +1

    This is very helpful, the one with Richard Williams shocked me the most, but it’s so true as well. For me when I’m animating or drawing I have music I get distracted by going and back and forth to switch a song I don’t like. I can see where he was coming from. As for reference I agree, it needs to be used, and it’s been my biggest asset in my drawings and animation. BTW like the Dash shirt.

  • @mitchbales6462
    @mitchbales6462 3 года назад

    Holy cow this is helpful. Just started reading Animators Survival Kit and struggled with the music part. And have also been questioning how heavily I rely on video reference. Really really appreciate the encouragement, Sir Wade!

  • @MandzMakes
    @MandzMakes 4 года назад +5

    That Richard Williams advice was allwaaayys so annoying to me haha. For my entire time in school I'd listen to podcats and youtube videos while I animated... my brain just can't focus unless my ears have something to absorb as well as my eyes lol. Even now I'm animating at a studio while listening to this video!! My animation skills have improved so much since 4 years ago when I started in the industry.. and podcasts & youtube videos definitely didn't interfere haha. I love these points & all of your advice videos! Keep em coming! :D

    • @0LoneTech
      @0LoneTech 4 года назад

      The brain is massively parallel, and chemical in nature. It can be harder to keep one section active (visual) while another is inactive (auditory and language) than engaging each. Which leads me to another piece of awful advice; fidgeting, pacing, leaning your chair, and doodling are all concentration *aids*. The point to moderate them is if they're distracting others (and it's quite possible a better choice is to reorient the person being distracted).

    • @fitzhugh7463
      @fitzhugh7463 4 года назад

      I felt the same. I couldn’t be left alone with my thoughts. But one day I just shit everything off and started animating in complete silence. It was difficult at first but I quickly saw vast improvement. That’s just my experience though.

  • @VeryBlueBot
    @VeryBlueBot 4 года назад +1

    the "no music" tip is so true, I mean your saying about it. When I read it in the "Animator Survival Kit" I gone "WTF??"
    100% agree with every word that you said about it.. Silence distracts me so much! I do
    have different music garages that work for different "focus types" .
    Even inside the field of animation. If I need to plan the main motion or gesture movement, or plan the frames position (I do frame by fame)
    then classic or instrumental for "problem solving mode" when everything is set and I just need to put the lines on the frames (in between's) then everything with high tempo goes. classic rock, metal, gangsta rap even psy trance :)
    Took me really long time to understand that.. to bad your video wasn't around 5 years ago :D
    Love your content
    Keep it up :)

  • @BoldBreak
    @BoldBreak 4 года назад +3

    Would love to see a part 2. Bad advice 3 is rampant across design and animation.
    Diversifying my style is the best thing I did as a motion graphics artist.

  • @ChromeLion
    @ChromeLion 4 года назад

    Great stuff! One more angle on the keyframes preceding audio thing is that sounds can happen between 2 frames and its less noticable if the movement is a 1/2 frame too early. I also heard music can impact timing. For instance, listening fast or aggressive music can have a negative impact on animating a romantic scene.

  • @_dmon_
    @_dmon_ 4 года назад +1

    Lets get Sir Wade to 100K subs! So close dude! Also I too would recommend the animator’s survival kit, it has saved my life many times!

  • @doubled5159
    @doubled5159 4 года назад +1

    Great stuff, man! I definitely remember being told to shift lip sync 2 frames forward from one of my mentors at AM. Then the next semester being told not to do that.

  • @mothman7430
    @mothman7430 3 года назад +1

    i listen to lo-fi, easy listening/jazz when i’m writing or modeling, it works pretty great for me and helps reduce some stress from the process, personally i recommend any kind of study lo-fi you can find since those mixes do have the most ambient of music so they don’t take away from your attention.

  • @vartanpanossian7331
    @vartanpanossian7331 4 года назад +1

    I'm glad you made the Blender video since I am a Blender user myself and I would not have found this channel otherwise. These are great advice!

  • @humandarion
    @humandarion 3 года назад

    Such content and professionalism in your content bro, never stop this

  • @FerntasticAnimation
    @FerntasticAnimation 4 года назад +3

    I got some of these advise from some of my teachers in college. Especially the one that " Dont post your work on social media" For a good while I had the mind set that I could only post on linked in and Vimeo to be a professional 3D animator. Ohh boy was i wrong. Im so glad I dont have that mind set anymore.

  • @atlas_19
    @atlas_19 4 года назад +15

    Alternative Title: Animation Badvices.

  • @kendarr
    @kendarr 4 года назад +3

    Reference is key, reference is love, reference is life

  • @felixpetittjr.6472
    @felixpetittjr.6472 4 года назад

    I'm an inventor and writer and I fully agree to distraction. I have grandchildren, a son-in-law that moved in that took me awhile to realize he really moved in. The hardest thing is going back to a final copy to grab dialog or a character and I find a misspelling and have to reread the whole story making a ton of corrections. Not cool. I once blew the roof off the garage because my young daughter asked me a question and when I returned to the garage I primed the input and BLOOEY! The new roof is much better.

  • @This_Guy-
    @This_Guy- 4 года назад

    When you told on Twitch that your mailing this video . I was excited from that moment now finally I watched it and I 100% agree with you

  • @xalener
    @xalener 3 года назад

    I remember going to the Ottawa film festeval a few years ago and a few showrunners from nickelodeon and cartoon network were doing an open subject Q and A. Someone asked a question about porfolios and whether or not it's acceptable to have reinterpretations of existing designs [fanart] in your work. Of course this being a private portfolio and not a public facing one. One guy came out swinging about how it showed off a lack of creativity and demonstrating a naive reading of the industry; that is "oh you're just gonna be drawing cartoon characters all the time and never thinking critically about your own work"
    But then someone else on the stage said they liked seeing it [depending on the intent of course] because it showed the artist's ability to understand the context behind design choices which would inevitably lead to less mistakes/ need for re-takes and re-draws while boarding. It also shows that they might be able to work under other aesthetics and design languages easier and can handle being moved from project to project within a studio.
    Then they kinda duked it out for about three minutes but I think the lady on the side of the latter swayed the dude on the side of the former a little bit.

  • @Hemlok69
    @Hemlok69 4 года назад

    Hey man! great video! would you ever consider doing beginner tutorials on things like walk cycles? I'm finding them particularly difficult at the moment and I really like the way that you explain things in your videos!

  • @Barnacl3_Boi
    @Barnacl3_Boi 4 года назад +1

    The animation preceding the audio is from Richard William's book! In it he suggests that it's not always necessary. Excellent vid, thank you!

  • @BossJJay
    @BossJJay 4 года назад

    Wonderful! Took a 1 year diploma 2 years ago and trying to get back in, practice, and learn. Watching your videos are very insightful! Absolutely love this video and definitely value the part of not needing to deal with everything visual in a shot. Was asking my mentors and got mixed answers which left me confused. Think the other mentor was trying to encourage me to keep expanding my mind, but I probably need more animation skills before I look into modeling or lighting.
    Please please PLEASE, make a part 2! Be nice as well if you can cover what Maya LT vs Maya really is (no idea what it means on Autodesk comparison chart). Resorted to using Maya LT since I have issues with the educational license and LT is manageable oppose to the full subscription for Maya

  • @stopstups8933
    @stopstups8933 4 года назад

    Thank you very much on your time and energy, I will soon start to make stuff in Maya and beside books now you are mine only mentor. :) Thank you very very much!

  • @gauravjain4249
    @gauravjain4249 2 года назад

    I am planning to open my own work office, your all videos too helpful, Sir, thanks a lot.

  • @thirdeyenz
    @thirdeyenz 4 года назад +1

    Just to add to the preparing of the mouth shapes part - I feel it's especially important before starting to talk, showing the mouth gearing up to speak. Worst advice I ever received was to block everything out pose to pose with held frames. I struggled to tell how much time was passing with still images so my timing was always off so I started doing pose to pose with interpolation and then mixing pose to pose with straight ahead animation and that worked for me. When I read the Animator's Survival Kit I was happy to see Richard Williams had a similar take on that.

  • @TonikoPantoja
    @TonikoPantoja 4 года назад

    I love your channel dude!!

  • @RainbowCornet
    @RainbowCornet 4 года назад +1

    11:20 I was never told to sync up lips 2 frames behind. But I was told that if you can't get it perfect, it's better for the mouth shapes to come early than to come late.

  • @OccidentAnimationStudio
    @OccidentAnimationStudio 4 года назад

    I really like your videos, cheers from Panama.. hehehe the infinity gauntlet in the back is awesome, thanks for share all types of information about animation it is awesome dude,,,

  • @Kuuribro
    @Kuuribro 4 года назад +2

    I actually have something on the 2-frame offset for vocal speaking.
    At the last job I had, my colleagues told me not to use Quicktime for my playblasts, because it had an offset in the audio and the video - like, baked in. No idea why, but apparently it was well-known at that studio to be the case. They used Shotgun's video player instead, RV, and it honestly DID look differently when you played a video in either editor. The 2-frame offset worked in Quicktime, but it felt off in RV - and vice versa.
    So it might be the case that a workaround for a commonly-used software simply wormed its way into peoples' best practices.

  • @Zanfinazzi
    @Zanfinazzi 4 года назад

    Great video as always! Thanks for sharing these insights (:

  • @LMFAO431
    @LMFAO431 4 года назад

    Sir Wade your videos are awesome! It is funny because I took Electrical Engineering and now I am about to start my journey at 3D animation, just like you did (except that you also took computer programming before animation)

  • @Kyrieru
    @Kyrieru 4 года назад +7

    I walked into a comic book store for the first time in my life a couple years back. I looked through various comics looking for good artwork, looking to buy my first comic.
    literally 4/5 comics I picked up had photo backgrounds that were edited, and traced or edited 3d models for all the characters. As an artist, it felt like none of them had any artistic integrity or sense of craft. They looked like garbage compared to comics I had seen in passing as a kid. It turned me off of comics instantly. So yes, references are good and essential for study, but should not be used as a crutch or a replacement for study.

    • @reginaldforthright805
      @reginaldforthright805 2 года назад

      Couldn’t agree more. I hate modern comic art, absolutely terrible compared to what it once was. How can you tell 3D models are being used for characters?

    • @Kyrieru
      @Kyrieru 2 года назад +1

      @@reginaldforthright805 Depends if they use it as shortcut or a crutch. You can usually tell something is a model because the pose is stiff and the perspective, shadows, or lines are too uniform. Art in general has a lot of artistic liberty and exaggeration, and it's very obvious when it's absent. A good artist can use a model as a starting point, and add those elements, but a bad artist won't. There is also bad normal mapping/shadows, even on 3d models, which can make it obvious.
      The worst ones, though, are were they just take a 3d model and use a filter on it. They usually do that with weapons, vehicles, and rooms (and the worst artists do it with characters too).

  • @themoddingprodigy577
    @themoddingprodigy577 3 года назад

    Being a 3D artist, I can't agree more with you on point no. 1! I almost never work without any kind of music on and when I read that part in the book, I was really puzzled, even tried for a few days when I was in college but didn't work out. Can't even create a basic cube polygon without music in my ears! (Well that last bit might have been an overstatement, but you get the idea.)

  • @etherwing
    @etherwing 4 года назад +2

    For your question about 2D animation and animating at 12fps, yes, that's still absolutely a thing. We call it animating on 2's, since we add a new drawing every other frame. You can also animated on 3's or even 4's. This is actually an aesthetic choice, since with 2D animation, if you animate on every frame, the motion starts looking TOO smooth, kind of like British sitcoms. This is especially important on animation done via Flash/Harmony or any other cut-out style animation, since having all the motion in every frame makes the action look mechanical, what we call "tweeny", since the software generated the animation using linear pathing.
    That being said, we totally break that rule all the time and animate on 1's when necessary, since sometimes, especially for quick action, you might need that extra frame to avoid strobing or popping. Of course, a good smear will help with that as well.
    As for the lip sync, that probably comes from 2D flash and limited animation TV productions, as you say. We work tight deadlines, and lipsyncing is very regimented and mechanical. We only have certain shapes to work with, and sometimes we can't finesse the lipsync to the degree you do in feature 3D animation, so we have to use some shortcuts and cheats to get it looking ok.

  • @breezylively2601
    @breezylively2601 3 года назад +1

    As a person with adhd, I find i become super focused if I have some kind of background noise. I’m really glad you brought up that milt thing because I was worried when I read it in the book

  • @Ketsuegg
    @Ketsuegg 4 года назад +1

    Whenever I work on an important project I make a playlist of music that makes me "feel" how the scene is supposed to make the audience feel. This helps me set the tone a lot better, although I do scenery/environment modelling so slightly different workflow.

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 4 года назад

    Great advice bro. Because of you, I found out about Maya Indie. I signed up last week. I'll try them for the year, and if they're no longer offering the program for the same price, I'll start learning Blender. It's going to make me cry, but I can't be in this unstable relationship with Maya. We'll see. Thanks again bro.

  • @seemarajput5213
    @seemarajput5213 4 года назад

    Totally agree to the point not to stuck on one genre of animation. Internet is filled with such advices, to stuck with one genre and expertise in that....I had this conflicting thought always, after many years of experience in animation one always like to hop from one genre to another, just to get the chance on variety of different style.

  • @JamesGorman
    @JamesGorman 4 года назад

    One of my things to do while working is to have a Sir Wade video on in the background :P

  • @lowellcamp3267
    @lowellcamp3267 3 года назад

    The main way I interpreted the "don't listen to music while animating" advice is "don't listen to music while adjusting your timing." Listening to anything with rhythm while trying to nail the timing of an animation sounds... very difficult. Music can help set the mood when blocking the shot, though.

  • @MidnightSt
    @MidnightSt 4 года назад +1

    Number one: I agree with that. Or at least - there's two phases to when I animate - first is to figure out the "outline" of the whole motion, second is the fiddling to make the poses right. And in that first phase, figuring out the "outline" of the whole motion, that's the moment where I define the rythm of if. And I literally use imagining sounds in my head as helpers to find the right tempo/rythm, where and how large the ease-in and ease-out phases need to be, etc. And in that phase, obviously, listening to music is disrupting the whole process... Once I have the keyframes properly timed and tempo-ed, however, and the rest is fiddling with the details of the pose, I can listen to music. But yeah, in general, being able to imagine sounds that would go with the animation, and with any (and all) motion in it, is helpful, and I agree that it most likely improves the animation almost automatically.
    Or, yeah, pausing the music whenever I need is a thing, whereas it wasn't, really, for the guy, in those times. But it still disrupts the flow, at least a bit. So I bet that if i were to work as an animator back then, I would follow that piece of advice religiously.

  • @TheCatSidhe
    @TheCatSidhe 3 года назад

    as 3d character artist i heard some of those bad advices too in my speciality, do realist not only stylized, use references is copy and you are a bad artist, do not learn or rig or animate, if you will never use them (sorry, but I love know how make life easier to my fellow coworkers! if i know what problems they will have i can solve those problem before they happens!)
    etc- etc

  •  4 года назад

    cool tips. I would suggest if you can to keep in the video the labels of each tips turning the time you explain it. Visual cue when you scrop in the timeline you can see where you can ear the tip

  • @Elykson343
    @Elykson343 4 года назад +21

    The worst advice I got was that my style of art wasn't good enough for modern day animation so I might as well quit while i'm ahead. Come to find out 8 years later that it is becoming the standard.
    Edit** This was from a Judge type guy at an animation fair I took part in, in 7th grade.

    • @SamHardie
      @SamHardie 3 года назад

      lmao 7th grade??? dont listen o anyone when youre that young, its way more important to just head down and put the time in, no matter what

  • @Balthazar2242
    @Balthazar2242 4 года назад +1

    Ive trained myself to have a Pavlovian response to Fingerstyle guitar music by only listening to that when I have to focus on homework or projects. When I hear that music it means it's time to work.

  • @Katsuhono
    @Katsuhono 4 года назад

    I've taken the comment from the Animator's toolkit to heart and it has working in my favour many times but I do agree that it depends on who you are, I think it also depends on what you're listening too, If I'm about to animate something slow and calm, I shouldn't have the DOOM Eternal soundtrack blasting through my headphones, finding a playlist that fits the mood of the scene can actually help to concentrate too, that's what I've found.

  • @Animationstudies
    @Animationstudies 3 года назад

    Sir Wade, thanks for the insights, your tips are very helpful.

  • @carlosmiret35
    @carlosmiret35 4 года назад

    Amazing master, Sir Wade! 100K now!

  • @Origamigal101
    @Origamigal101 3 года назад

    I’m an animation student and we started our first 2D lip sync assignment this week! Most 2D animation is done on ‘2s’ at 24fps, so as you said one drawing held for 2 frames, so 12 drawings in one second. We’re also taught to offset the dialogue animation from the audio by at least 2 frames. It’s something to do with how the brain processes audio faster than visuals, so having them synced makes the animation look delayed. I played around with it myself to see if it was true and I found that it mostly was, lol. Some of my sounds are offset by as much as 4 frames but that’s more of a ‘set up’ for big accent sounds at the beginning of a phrase. We haven’t done 3D lip sync just yet so I’m excited to see how that carries over!

  • @alekosthecrow
    @alekosthecrow 4 года назад +1

    These are some great tips! I'm definitely gonna use them :)

  • @pop-qf4nb
    @pop-qf4nb 4 года назад

    Honestly,
    one of the most beautiful channels In RUclips.
    I benefited a lot from you.
    Thank you so much
    ♥️♥️♥️♥️♥️♥️♥️♥️♥️♥️♥️♥️♥️♥️♥️

  • @tommyehrlich5486
    @tommyehrlich5486 2 года назад

    About the first part: I animate while watching (well basically listening) your video's. Basically like a sort of podcast

  • @EricCabussu
    @EricCabussu 4 года назад

    Sometimes in a busy environment people will interrupt you a lot during work. Sometimes putting a headphone, even if you're not listening to music can help with concentration.
    It really depends of your surroundings and all.

  • @dissonanceparadiddle
    @dissonanceparadiddle 4 года назад

    Sometimes I match the music to the subject matter and it really helps me keep the momentum going

  • @SirHosisofLiver
    @SirHosisofLiver 3 года назад

    That music advice was troubling me for years! While it is true that I'm more efficient in silence, especially in the morning, there's always a point where I don't really need to concentrate as much and it's more of a grind, so I start listening to stuff while feeling guilty about it. lol

  • @medhue
    @medhue 4 года назад

    I pretty much agree with you on all these. Techno is usually my music of choice while animating. Most of the time, what I'm listening to doesn't affect my animating in a bad way. 1 peace of advice that I constantly hear is to animate at 60 fps, or that higher frames rates are better. I talk about this in 1 of my videos.

  • @kendarr
    @kendarr 4 года назад +1

    About music and sound, I found the silence a bit distracting unless I'm trying to think a story or something that requires a little more then just hands on, also shows there are shows I call background shows those are some TV shows I can just alt tab and watch for a while or keep them playing, usually some cartoon ive already seen like Rick and morty or Archer.
    For showing everything in your reel, even as generalist I don't do all my self, if I'm doing a interior (thats the work I do the most), what matters is usually not the sofa, or a plant, it's the general vibe and style of the place, also Iam not made of time and neither are any of us if you want to be an animator learn how everything else works, modeling, texturing, rigging but learn it, do it a few times and focus on what you want or what's important in the shot if you're generalist like me

  • @Ann199040
    @Ann199040 3 года назад

    the 2 frames before sound, definitely a big mistake I stick to before, once I follow the sound to do lipsync, it becomes much making sense

  • @XAVES
    @XAVES 4 года назад

    I love listening to music when working with anything visual. Any random noise in the midst of quiet is far more distracting than rhythms and sounds that you know are coming up. It’s far easier to tune out for me.

  • @tracingpkohut4512
    @tracingpkohut4512 4 года назад +2

    I loved video with Simon Otto he has amazing flight tips and how air works and all so thank you showing all good tips and all bad tips. If not to much ask I’d still like you to make video with more information about dragon flight but if to much or you want to make different videos that ok

  • @kiranmurali910
    @kiranmurali910 4 года назад +22

    Music: I have adhd and sld. I have serious issues with attention. I was miserable for the most part even after getting a job in animation coz i couldnt concentrate for a long period of time. Until i found binaural beats music. Basically they are specific tones you listen to and your brain is made to go into sertain states. Like concentration, relaxation or sleep. Depending on the frequency. This was like finding a magic potion or spell. I cud finally concentrate and animate for like an hr streight without breaking my concentrate. Its amazing.
    I also listen to motivate myself . Songs like Scared of the Dark from Spiderverse movie. Coz its really motivational and since its from one of the best 3d animated movies ever its double the effect. Really helps me pick myself up if am having a bad day during work. But there are also times when i just dont listen to anything while working. So i guess it all depends on the person/time/place/mood ect.
    Reference: for acting shot i almost always make reference myself. For cartoon acting i shoot reference while exaggerating my actions and then i edit the timing of the reference for comedic/exaggerated looks. For action shots i get reference from the internet.
    Lipsync: almost 99% of the time while lypsyncing you have to anticipate into the mouthshape. So that the viewer already knows the shape of the mouth before the sound is heard. This is only broken while doing extream cartoony lynpsyncs or where the scene specifically require you to do stuttery kind of mouth movements which is super rare.

  • @880728leonjf
    @880728leonjf Год назад

    that about the silence, I had a boss that loved the silence and the tv show ended animated pretty boring, I think it depends on the project, but I love when I am working for fast pace projects to listen instrumental music or ambience sounds

  • @frankavid07
    @frankavid07 4 года назад +1

    Extra thought about lipsync: I think it depends more on the sound, there are some sounds we need to pose our mouth before letting the air scapes, and then the sound will happen, for this case, it is nice to anticipate the shape of the mouth (not by 2 frames, rather by the amount of time necessary), other shapes will need more time to the eye register, so I don't think there is a "rule" for this, more like be aware that sounds travel and what it matters the most is how the audience perceive your work.

  • @norbird1873
    @norbird1873 Год назад

    The explanation I heard 20 years ago concerning the 2-frame offset was this: Light travels faster than sound, and when you are sitting in a huge movie theater, the picture reaches your eyes slightly faster than the sound hits your ears. Therefore the sound should start 2 frames ahead of the picture. While this is accurate, this advice completely neglected the fact that the people who mix the souna at the end of production are completely aware of this and will - if needed - shift the complete sound as a whole by two frames. So, if you animate two frames ahead this might eventually end up in a four frame offset.

  • @XAVES
    @XAVES 4 года назад

    I’ve heard the animate 2 frames early thing as well, I use that as advice to let myself have 2 extra frames to go from one extreme to another if it needs to.

  • @rogernbezerra
    @rogernbezerra 4 года назад

    i was just listening when the sounds stoped and I came back to see what was happening hahah - good timing

  • @blender_wiki
    @blender_wiki 4 года назад

    The problem with music while animating is you can be influenced in a bad way by the rhythem in the music specially if is to "square". If personally find the best way is singing while you are animating.

  • @emmey8865
    @emmey8865 4 года назад

    wrt music while animating: the only argument against music i've heard that actually makes sense is that it can mess with your timing. It's certainly something you should keep in mind while working.
    And also wrt "create your own assets" it kinda depends on where you apply to. Especially in the indie scene being able to rig is a huge factor. Not every studio has their own dedicated TA so sometimes it ends up with you doing it. Also knowing the basics of the different departments is huge when it comes to effective communication and potential problem spotting (Kiel figgings had a bunch of tweets some time ago about armor design and flexibility for example. that's something you can already spot in the concept art but if it goes unnoticed it can really mess with your animation)

  • @goblinboy1830
    @goblinboy1830 4 года назад +1

    I think (at least in my case) when I model or whatever in silence I can’t stop thinking about things but if I listen to music with words I get distracted by that and I’ve found that music with no words like video game sound tracks work best for those kind of situations

  • @insertnamehere3005
    @insertnamehere3005 2 года назад

    I play a lot of fighting games. One thing I learned while practicing hit confirms is that we react to sound faster than visuals. The lip sync advice might be based on that. I guess the 2 frames acts as a buffer window for the mind to process both synchronously.

  • @anamosqueraargibay2772
    @anamosqueraargibay2772 3 года назад

    I do listen to music while animating, it is true that sometimes I stop it, specially when checking if timing works but without music most of the times I would get frustrated and probably would not be able to finish the shot

  • @nikhilbarnwal7659
    @nikhilbarnwal7659 3 года назад

    Hi sir, I got an advice from a senior that we shouldn't take famous movie or series scenes as reference for the demo reel animation. But I can't get why. Thanks a lot for the video❤️

  • @zmenaczzz3165
    @zmenaczzz3165 4 года назад

    Love your videos :-)

  • @spudd86
    @spudd86 4 года назад

    I think the animating without a reference thing probably came from people saying "Try animating using as little reference as possible as an exercise"

  • @ChrisD__
    @ChrisD__ 4 года назад +4

    Other people: only listen to instrumental music
    Me: The words are just non-descript human noises now. I have entered *t h e z o n e.*

  • @Studiofaeltube
    @Studiofaeltube 4 года назад

    the 3 frames thing for dialogue is included in the book called Timing for animation by Harold Whitaker

  • @khunpovsan7503
    @khunpovsan7503 3 года назад

    I cannot believe that have some advice like that haha... @Sir Wade I agree with your ideas!

  • @SianaGearz
    @SianaGearz 4 года назад

    A widespread screen acting style is to deliver facial emotion/reaction just a small fraction of a second before the spoken word, it allegedly reads better and edits better.

  • @GabrielsLogic
    @GabrielsLogic 4 года назад

    Great vid!

  • @adamweber8426
    @adamweber8426 4 года назад

    That shirt is fire! I need it

  • @World_Theory
    @World_Theory 3 года назад +1

    I tend to be somewhat sensitive to distractions, so there are certain kinds of music that will throw off my thoughts. Those tend to be tracks with lyrics, because my brain assigns a high priority to interpreting spoken word. My brain also sometimes likes to pay more attention than I'd necessarily prefer, to tracks I'm unfamiliar with.
    So I find it useful to curate my own playlist of music, which has no lyrics (mono and sub-syllabic vocal chops at most), is entirely composed of songs I already listened to more than three times, and which has *no* advertisements. (Advertisements are designed specifically to be attention grabbing. Which is another way of saying "distracting".)

  • @marcus_ohreallyus
    @marcus_ohreallyus Год назад

    When I need to get something done quickly, I start the On Her Majesty's Secret Service soundtrack (and replay it) until the work is done. And it gets done.