Animating and Rigging Robots in Blender 3D

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  • Опубликовано: 20 дек 2024

Комментарии •

  • @Pantrick_
    @Pantrick_ Год назад +11

    This video could not have come out at a better time! I just started making my rigs for Atlas and P-body from Portal 2 and I had no clue where to start with the cables.

  • @markusstuder
    @markusstuder Год назад +16

    Bonus Tip: If you want to shade smooth with a Skin Modifier, just use the option "Smooth Shading" in the skin modifier tab.

  • @mirror_mania
    @mirror_mania Год назад +31

    you never linked the model in the description like you said in the video

  • @MultiverseCameraman
    @MultiverseCameraman Месяц назад

    Really cool video! Helped me to rig for the first time

  • @dstmnaki
    @dstmnaki Год назад +3

    It's very nice to just watch these when i already know how to do this stuff, there is one thing that i need to learn tho...how to rig metal gear rex's legs, the lower leg can "expand" it slides

  • @Workbenchtv
    @Workbenchtv 3 месяца назад +1

    Useful stuff! One speed tip: you can add the IK before you symmetrize so you don't have to do each side.

  • @kiocaworks
    @kiocaworks Год назад +1

    Thanks for the tutorial! Skin modifier have a smooth toggle box.

  • @lilithquinzel
    @lilithquinzel 3 месяца назад

    7:57 guys if there's a problem here just try to ungroup your free mesh in outliner segment, that's how i fit it becuase i forgot to ungroup

  • @scuffed1082
    @scuffed1082 9 месяцев назад +3

    where did the vertex groups come from? I am using my own model whilst following your tutorial but i dont have any vertex groups. How do i make them for the specific parts of my mechs body parts?

    • @therealrebelsquadron
      @therealrebelsquadron 8 месяцев назад

      That's where I'm stuck.

    • @TheEightfoldPath_
      @TheEightfoldPath_ 6 месяцев назад +3

      You can select the entire mech (with multiple objects) then select the armature and parent with empty groups. That's where the groups come from, and will be generated for all objects.

    • @Stlunar1
      @Stlunar1 2 месяца назад

      @@TheEightfoldPath_ Thank you :)

  • @Clases3d
    @Clases3d Год назад +1

    so much useful info, thanks man

  • @aakashjadhav4432
    @aakashjadhav4432 10 месяцев назад +1

    8:23 bones assigned are not showing in vertex tab in vertex group. What should I do?? Please tell me

    • @scuffed1082
      @scuffed1082 9 месяцев назад +1

      im stuck with the same problem. Have you found a solution?

    • @Toyboxproductionsca
      @Toyboxproductionsca 9 месяцев назад

      same

    • @aidantio8132
      @aidantio8132 8 месяцев назад

      ur model has to be one whole object if that makes sense

  • @jialinwang2643
    @jialinwang2643 11 месяцев назад +1

    I've found this model but it is a single mesh model which makes it hard to bind each vertex group individually, but I think I can get the general ideas of this video.

  • @RDD87z
    @RDD87z 6 месяцев назад +1

    9:09 i come to the video happy u could be covering this part ... and u skip it XD . Im learning rigging i blender and this is happening a lot. Is it a bug in the program? whats the real cause behind the Weight assignation even when giving "EMPTY WEIGHTS", why is that happening¿?

  • @ilovebirds4080
    @ilovebirds4080 7 месяцев назад

    oh man I was really hyped to see you make that thing walk so I can animate my crummy little robo walker ;(

  • @danielishwar
    @danielishwar Год назад +1

    Awesome!!

  • @twinkobliterator
    @twinkobliterator 6 месяцев назад

    5:40 if you're not getting the "keep offset" option for parenting 0 try clearing the parents first with "alt + p" then reparenting as instructed

  • @duncan_tang_hon_cheong
    @duncan_tang_hon_cheong Год назад

    Thanks for the tutorial

  • @MuhamadRefaei
    @MuhamadRefaei 25 дней назад

    Heyy! rigging newbie here, why did we make a root bone?

  • @JonesCrimson
    @JonesCrimson 9 месяцев назад

    I was rigging a model with lots of separate bodies and the parenting to bone step in your video does not function with that workflow at all. I also found out that deleting vertex groups for 107 separate bodies cannot currently be done without writing a script or doing it by selecting one body at a time which is just great, really fantastic use of my time.

    • @MAJmufin
      @MAJmufin 6 месяцев назад +1

      if you're still working on this, you can select the mesh you want to parent , then select the rig, go to pose , select the bone and ctrl + P > Bone. that should bind that mesh to only that bone.

    • @GrumbulonCeleryYT
      @GrumbulonCeleryYT 5 месяцев назад +1

      @@MAJmufin You're advice could not have come at a better time for me lol, thanks for the lifesaver!

  • @gamethingstuff
    @gamethingstuff 2 месяца назад

    don't know where I went wrong, but when I try to move bones in the pose mode it just lifts the whole skeleton.

  • @Spagooter9375
    @Spagooter9375 8 месяцев назад +1

    If anyone has the issue where the chain leg bone isn't appearing in vertex groups then reapply deform to that bone

  • @RogerWaggener
    @RogerWaggener Год назад +3

    I disagree with switching animation curves to linear.
    Watch some footage of real robots moving.
    They have to ease in an out to achieve precise movements without overshooting or unwanted vibrations.

  • @neoshot101
    @neoshot101 29 дней назад

    Is that cable exportable to unity?

  • @showman139
    @showman139 Год назад

    How would you model and rig a rankin and bass special?

  • @ChrisAllenMusic
    @ChrisAllenMusic Год назад

    Excellent tut, as always. Thanks!

  • @ThomasVazquez-g5z
    @ThomasVazquez-g5z Год назад

    will you do a video about creating robots ? Im trying to get an idea of how would I start creating one from scratch.

  • @HalkerVeil
    @HalkerVeil 9 месяцев назад

    Why does he call it Mech-Arm when it's not the arm at all?

    • @Ammicula
      @Ammicula 5 месяцев назад

      Arm is short for Armature. A Blender term for the skeleton

  • @therealrebelsquadron
    @therealrebelsquadron 8 месяцев назад +1

    Dear Lord. There are some really boneheaded comments in here.

    • @Tygenja
      @Tygenja 4 месяца назад

      Well punned. well punned.

  • @ACE7F22
    @ACE7F22 7 месяцев назад

    All these videos are the same.... I actually got excited seeing the cannons, thinking I finally found information on rigging recoil, where the barrel slides back. Nope, just more joint mechanics for walking around. Why even have the mech to show off legs and hair animation like almost every other tutorial?

  • @TanmoyFF0
    @TanmoyFF0 Месяц назад

    Cg boost

  • @Anonymous-ue7dl
    @Anonymous-ue7dl 4 месяца назад

    ❤❤🎉

  • @PedroScherz
    @PedroScherz 4 месяца назад

    Why you sound so much like Adam Scott

  • @OnAWireStudios
    @OnAWireStudios Год назад

    Ha! First one here

  • @merseyviking
    @merseyviking Год назад

    Great tut, but by the 50th "go ahead", I had to tap out.

  • @JonesCrimson
    @JonesCrimson 9 месяцев назад

    I'd rather you didn't refer to actions as their hotkey. It needlessly obfuscates what you're doing.