Great work! Btw, a faster way to create the hooks is to select the point you want to hook in edit mode, press CTRL+H and click 'Hook to New object.' This creates the empty and the modifier automatically.
For those that get stuck at 2:45 , when you have to set the Array type from Fixed Count to "Fit Curve", and your chain goes back down to one link. To Fix this, all you need to do is go into the "Curve" Section of the Array Modifier, and set that to the Bezier Curve. That will fix it. Good luck!
"...and set that to the Bezier Curve" Set what to Bezier Curve? The Curve Object? That's already set to Bezier Curve and i still only have one ring. What am I doing wrong? UPDATE: I figured it out. I was looking at my Curve modifier. I see now that the "curve" drop down box right under the Fit Type drop down is what i needed to change, in the Array modifier window.
I think, the Curve drop down does not appear until Fit Curve is selected. So. That might have been the issue with some users. Certain Blender functions are not visible until you assign them to the thing you are working on. :D
“GET OVER HERE!” On a unrelated note, animations in MK11 are really damn good. I wish I didn’t suck at fighting games just so I could appreciate the animations without getting my ass handed over to me xD
I 100% can relate.. I bought MK11 knowing that I don't enjoy playing it... BUT, You can set AI to fight each other, and I find some enjoyment in that :-)
@@WaterShowsProd It was marketed with gore, actually - at least that’s what all papers in my country were getting outraged about in those times :P MK2 was THE game of my childhood along with Spear of Destiny (Wolfenstein), System Shock 1, Doom 1 and 2 and Heretic. Oh and DynaBlaster (bomberman) on local PvP. Now I’m irreversibly messed up 😂
@@Micromation The gore was another selling point. Ha ha ha. I was already in my 20s when it came out, but I was really interested in how it was made, it was quite a technical breakthrough, similar to the way Dragon's Lair was earlier.
How to animate an array following a curve and how to easily manipulate an array/curve combo were questions I searched for answers to for literally a couple days. Of course after giving up and finishing up the project without the animation (and using some serious brute force to manipulate my arrays) do I stumble upon this video. I feel silly because I've scrolled past it plenty of times but it wasn't clear to me from the title that this would solve many of the problems I was running into in my own project. Saving this video to come back to any time I or someone else has a question about moving around arrays.
After you switched from ''fixed count to fit curve'' in the array modifier tab, you skipped a part. If you look close you changed the screen to the next frame and we don't get to solve an issue that appears right after switching..... Please check at 2:43
@@PrimeAnimationsOfficial Great to hear you've got it worked.__ Below is the video where I've got this problem fixed, you may wanna check this out if you would like..... Check at 7:30 on this video___ ruclips.net/video/raQs9f4x0gw/видео.html
it's so satisfying seeing your animations, there's something so unique and full of life about them that makes them stand out from any other animation I've seen. your videos are truly inspiring for me
A bit late but how would I get this to work for game engines? Great tut btw, learned a lot, really considering your rigging course you drop a lot of gems Pierrick!
Places I was hung up on that might help others. 2:45 The Curve drop down comes after Selecting Fit Curve. 3:15 Parent the New Empty for an origin TO the Bezier Curve not the Curve to the Empty. 5:15 Each Empty needs a seperate vertex and a separate Hook Modifier.
This is exactly what i needed! Thank you so much! the A N I M A T I O N is gorgeous! Okay wow, these animation tips and rigging details are God-send, you get yourself a sub just for this video man! God bless
Hey Pierrick! I have a small request - I would love to see your review / comment / point of view about Cascadeur - the physics-based animation software. Cheers!
this is really nice,, but binding the Curve points to the empty with the hook, when I go back to edit mode and move the empty's nothing happens, ?? please help
No jokes, the king of rigging and animation in the community - no one else cares to share their knowledge outside of little snippets here and there. Hero we don’t deserve!
Hi Pierrick! Thanks as always for your amazing work! In case you still read this, I have a rigging challenge that might make a great tutorial. I'm trying to rig a chain hanging at both ends - two characters moving, but with a chain shackle connecting their wrists. I've tried a bunch of ideas so far...any thoughts you could share?
Anyone know why every time i add a hook to my chain, when i move any of my empty's, it leaves a tiny black box with a dashed black line connecting from where the empty started, connected to where the empty is moved to. What am i doing wrong? How can i remove the black boxes and the dashed lines? Please/Thanks
🔥Access the tutorial ressources for free on www.p2design-academy.com 🔥 00:00 intro 00:39 building the chain 01:32 bending the chain 03:14 Creating curve controlers 07:02 rigging the chain 11:17 Animation tips
9:28 I'm done, having a hard time following your step I have to guess what you doing, delete or what, 100 times easier if you have a screencast keys addon enabled
How about baseball wood stick. Can you make video pls how to both hand attached to wood stick . Can you show us how or hand follow hand. I use copy location and copy rotation but it not work for me . Not fine .
I'm trying to make a chain with the links each around 10 cm in size. When i follow the tutorial, once i get to 2:50 and try extending the curve, i have to extend the curve node out to a ridiculously long length, in order for new links to start being added to the chain. Why is this happening? What am i doing wrong?
Great video btw!. I was wondering i would really like to know how to export the finished animation of the rigged chain and character in this video to unreal engine to use the animation as an animation for the mannequin to use in unreal engine. I would like to be able to use blender animations in unreal engine.
I want to know if its possible to apply this to other sorts of weapons, like a chain whip or a pair of chained blades or anything like those. I'm planning to have as much variety with chained weapons as possible, but what you talk about in this video is a good application to making chains in Blender. In Unity, I'll have to compromise and use a line renderer.
All of my chain links seem to be separating and floating off on their own any time I move the outer 2 controllers 0-o My only deviance from the tutorial was that I need the chain to be of a fixed number of links (for example making a chain to tie a dog's collar to a post)
just watching this one obvious drawback to using blender is it's poor spline drawing tools. I really hope that they update it in future to to use a "pen" tool for drawing splines similar to C4D
So I found out how to fix this. While in edit mode on the curve, select the first one that you scaled down to the 3d cursor, then in the transform panel (from hitting N), you can see 3 of the vertex axis, change them all to 1. Rotate the curve until it lines up straight again.
Can you do how to move a snake tail?..I mean like the medusa...i do know how to animate just only a snake with a curve, but for tail movevent like the medusa i find it a bit hard. Thanks
It really does feel like no matter what I'm trying to learn, you WILL have a tutorial on it. Your channel is so helpful and it's SUPER appreciated!
yoooo
Great work! Btw, a faster way to create the hooks is to select the point you want to hook in edit mode, press CTRL+H and click 'Hook to New object.' This creates the empty and the modifier automatically.
Haaaa! Thank you so much for the tip!
Rigging chains and ropes is always such a nightmare. This is by far to best solution I've seen. Thanks for sharing ;)
For those that get stuck at 2:45 , when you have to set the Array type from Fixed Count to "Fit Curve", and your chain goes back down to one link. To Fix this, all you need to do is go into the "Curve" Section of the Array Modifier, and set that to the Bezier Curve. That will fix it. Good luck!
"...and set that to the Bezier Curve" Set what to Bezier Curve? The Curve Object? That's already set to Bezier Curve and i still only have one ring. What am I doing wrong? UPDATE: I figured it out. I was looking at my Curve modifier. I see now that the "curve" drop down box right under the Fit Type drop down is what i needed to change, in the Array modifier window.
I think, the Curve drop down does not appear until Fit Curve is selected. So. That might have been the issue with some users. Certain Blender functions are not visible until you assign them to the thing you are working on. :D
“GET OVER HERE!”
On a unrelated note, animations in MK11 are really damn good. I wish I didn’t suck at fighting games just so I could appreciate the animations without getting my ass handed over to me xD
I 100% can relate.. I bought MK11 knowing that I don't enjoy playing it... BUT, You can set AI to fight each other, and I find some enjoyment in that :-)
Ironically, the marketing point of the original Mortal Kombat was that it used digitised actors.
@@WaterShowsProd It was marketed with gore, actually - at least that’s what all papers in my country were getting outraged about in those times :P MK2 was THE game of my childhood along with Spear of Destiny (Wolfenstein), System Shock 1, Doom 1 and 2 and Heretic. Oh and DynaBlaster (bomberman) on local PvP. Now I’m irreversibly messed up 😂
@@Micromation The gore was another selling point. Ha ha ha. I was already in my 20s when it came out, but I was really interested in how it was made, it was quite a technical breakthrough, similar to the way Dragon's Lair was earlier.
本视频是关于在Blender中安装挂钩或抓钩以及如何使用链条的教程。主要演示了如何添加钩子和使用曲线控制链条的基本技巧。
亮点
⚙ 在链环上添加RA修饰符并设置值为0.67。
🔄 使用曲线来设置曲线修改器,并将其与全局Y轴对齐。
🪝 使用钩子修饰符将空物体绑定到控制点,以控制链条的运动。
💡 使用曲线控制器的自定义形状来改变钩子的外观。
🎬 禁用约束并对每个控制器进行关键帧来制作动画。
Blender #教程 #链条 #挂钩 #钩子
How to animate an array following a curve and how to easily manipulate an array/curve combo were questions I searched for answers to for literally a couple days. Of course after giving up and finishing up the project without the animation (and using some serious brute force to manipulate my arrays) do I stumble upon this video. I feel silly because I've scrolled past it plenty of times but it wasn't clear to me from the title that this would solve many of the problems I was running into in my own project. Saving this video to come back to any time I or someone else has a question about moving around arrays.
"you shall not move the chain object or it will go crazy" VERY GOOD, KING!
After you switched from ''fixed count to fit curve'' in the array modifier tab, you skipped a part. If you look close you changed the screen to the next frame and we don't get to solve an issue that appears right after switching..... Please check at 2:43
I got the same issue. Link collapsed down to one link.
I literally just figured it out. Reattach the object to the curve and that should solve
@@PrimeAnimationsOfficial Great to hear you've got it worked.__ Below is the video where I've got this problem fixed, you may wanna check this out if you would like.....
Check at 7:30 on this video___ ruclips.net/video/raQs9f4x0gw/видео.html
@@mdarifulislamhridoy9147 omg thankyou :3
it's so satisfying seeing your animations, there's something so unique and full of life about them that makes them stand out from any other animation I've seen.
your videos are truly inspiring for me
Thanks for your kind words
Thank you so much!
this is so useful! and so complicated :D
hope i one day can reach your level
You are best blender animator ever seen
Literally exactly what I needed and just in time!
A bit late but how would I get this to work for game engines? Great tut btw, learned a lot, really considering your rigging course you drop a lot of gems Pierrick!
Get over here!
Simple?!!! LOL... Cool though! Thanks I'll be working on this for a while. So much to learn here! Thanks for sharing your work looks amazing!
U may not move the origin point of a bezier curve but for a path curve it works even if u move origin point. It doesn't break
This is exactly what I needed thank you so so much
Great tutorial!
thank you for your video . 😊
holy shit this is so complex....amazing tutorial
Instead of hooking manually you can use ctr+h and "hook to new object" :)
thank from the bottom of my heart for this man .. ur the G.O.A.T
How would you go about importing this into unreal engine on a character? I don't think arrays follow along with the export...
This tutorial is gangster. Thanks friend!
man, your work is so good!
Finding this channel has been my highlight of 2021 so far!
really good tutorial, i felt like i was watching a paid blender course!
Amazing thnx a lot. So skilled MerCi :)
Very interesting tutorial. Thanks
Nice! Good work ! Thanks man!
Places I was hung up on that might help others.
2:45 The Curve drop down comes after Selecting Fit Curve.
3:15 Parent the New Empty for an origin TO the Bezier Curve not the Curve to the Empty.
5:15 Each Empty needs a seperate vertex and a separate Hook Modifier.
Thank you. This is a great tutorial
This is exactly what i needed! Thank you so much!
the A N I M A T I O N is gorgeous!
Okay wow, these animation tips and rigging details are God-send, you get yourself a sub just for this video man!
God bless
Thats dope, nice !
Thanks ! :)
Thank you for this🙏
Definitely a great tutorial. Enjoy this. Gave me new ideas and knowledge. 🙏🏾💯
Nice content
great job , but how i do it in ue5 , the animation of the chains?thanks
What you do is priceless man, Thank you for all your hard work
Very cool!
Amazing!
Hello can u make a tutorial on how to make a hook at the end of the chain and an animation for it
Hi Pierrick.. Can you make a tutorial about how to break the chain.
sensei pierrick,always out to help!!!
"GET OVER HERE" -funni
do you think this animation with that array modifier would translate to a game engine like unity?
I can already imagine animating kratos' blades with this!, thank u :>
Hey Pierrick! I have a small request - I would love to see your review / comment / point of view about Cascadeur - the physics-based animation software. Cheers!
quick question but i belive that is not exportable on unity right ?
Your tutorials are very, very good! Thank you for such amazing videos!! 👏👏
Thanks for your support!
this is really nice,, but binding the Curve points to the empty with the hook, when I go back to edit mode and move the empty's nothing happens, ?? please help
Wow 👏
You should include the blend file for the project
I do
www.p2design-academy.com/courses/enrolled/1998352
When I do the array it end sup scaling the object. Why is that? help would be appreciated please thanks.
your rigging / animation videos are very usefull :) thanks for sharing your skill
He is great master .
No jokes, the king of rigging and animation in the community - no one else cares to share their knowledge outside of little snippets here and there. Hero we don’t deserve!
awesomesauce
Hi Pierrick! Thanks as always for your amazing work! In case you still read this, I have a rigging challenge that might make a great tutorial. I'm trying to rig a chain hanging at both ends - two characters moving, but with a chain shackle connecting their wrists. I've tried a bunch of ideas so far...any thoughts you could share?
Anyone know why every time i add a hook to my chain, when i move any of my empty's, it leaves a tiny black box with a dashed black line connecting from where the empty started, connected to where the empty is moved to. What am i doing wrong? How can i remove the black boxes and the dashed lines? Please/Thanks
merci
🔥Access the tutorial ressources for free on www.p2design-academy.com 🔥
00:00 intro
00:39 building the chain
01:32 bending the chain
03:14 Creating curve controlers
07:02 rigging the chain
11:17 Animation tips
Nice to torial 🔥🔥 👍
thank you .but plz can you make this tutorial in maya I will be so happy
it doesnt work for me when i make the hooks, the chain goes crazie and i try to redo it from zero and stills making the same crazie thing
9:28 I'm done, having a hard time following your step I have to guess what you doing, delete or what, 100 times easier if you have a screencast keys addon enabled
master
Instalike. I am just finish work with character with chains))
pretty cool tutorial jus wish it was on gumroad to use cuz i jus cant figure it out
You can access it for freee here : www.p2design-academy.com/p/tutorial-ressources
@@PierrickPicaut_P2DESIGN I'm definitely subscribed thank u for blessing the community fam 🙏
How about baseball wood stick. Can you make video pls how to both hand attached to wood stick . Can you show us how or hand follow hand. I use copy location and copy rotation but it not work for me . Not fine .
I'm trying to make a chain with the links each around 10 cm in size. When i follow the tutorial, once i get to 2:50 and try extending the curve, i have to extend the curve node out to a ridiculously long length, in order for new links to start being added to the chain. Why is this happening? What am i doing wrong?
Ok, so Bezier curves have a direction. I put the wrong end in the absolutre origen first, and my chain was all messed up.
bro what if you append all to your character blend, but ur chain too big. how to scale it?
6:50 Having a hard time completing this step, cuz my curve doesn't even rotate with this hook and moving it just breaks the whole thing
just curious, can this animation export into a fbx and move to unity?
nice cool
Great video btw!. I was wondering i would really like to know how to export the finished animation of the rigged chain and character in this video to unreal engine to use the animation as an animation for the mannequin to use in unreal engine. I would like to be able to use blender animations in unreal engine.
Hi there! Have u found the solution? I would love to know how it's done, since I'll need it for my future project
As always pure gold. thanks a lot :
I want to know if its possible to apply this to other sorts of weapons, like a chain whip or a pair of chained blades or anything like those. I'm planning to have as much variety with chained weapons as possible, but what you talk about in this video is a good application to making chains in Blender. In Unity, I'll have to compromise and use a line renderer.
Very useful tutorial!!
Thanks you!
This video is top because Im used to creat a spiderweb
All of my chain links seem to be separating and floating off on their own any time I move the outer 2 controllers 0-o My only deviance from the tutorial was that I need the chain to be of a fixed number of links (for example making a chain to tie a dog's collar to a post)
Can you do a simpler version
I know right he's going fast expecting us to catch everything.
Can you rig the person being hooked? Is it difficult to show impact and pulling? (The block isn't showing much lol)
just watching this one obvious drawback to using blender is it's poor spline drawing tools. I really hope that they update it in future to to use a "pen" tool for drawing splines similar to C4D
When I do "Curve Deform" the chain becomes flat. did I miss something?
So I found out how to fix this. While in edit mode on the curve, select the first one that you scaled down to the 3d cursor, then in the transform panel (from hitting N), you can see 3 of the vertex axis, change them all to 1. Rotate the curve until it lines up straight again.
when I set the empty to object offset it made one of the chains change its location and scale, how do you fix this?
This method wouldnt work for games right?
I made some hair mesh with curve. And I can not parent them to my body rig. Cannot transfer data ... can you help
Can you do how to move a snake tail?..I mean like the medusa...i do know how to animate just only a snake with a curve, but for tail movevent like the medusa i find it a bit hard. Thanks
I love you brother kkk, thanks
How do you export this into ue5?
rly informative as usual ;]
God of war music starts*
Damn, i thought i was starting to understand blender...
can we use this kind of rig for game engine?
How can i use it in Unity?
how to implement this in unreal engine 4?thanks
music ball bouncing plz
Can this be used with a Whip Weapon?