Rigging and animating tails, whip and chains in blender the easy way

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  • Опубликовано: 9 сен 2024

Комментарии • 164

  • @davidcripps3011
    @davidcripps3011 4 года назад +163

    I started using Blender last year and thought I'd learnt a lot in that period. Then I watch this and realise I haven't even taken baby steps yet, lol. Wonderful work :-)

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад +19

      Hey don't worry, we've all have a long road to take and.... this feeling will never leave you, believe me. It gets worth in time 😂

    • @davidcripps3011
      @davidcripps3011 4 года назад

      @@PierrickPicaut_P2DESIGN Appreciated :-)

    • @TheDJkarsy
      @TheDJkarsy 3 года назад +2

      This is literally me right now... :'(

    • @Damian_h
      @Damian_h Год назад +1

      the more u known the bigger the ladder gets. Now i understand why socrates said "i only know that i know nothing".

    • @dazobiwan1
      @dazobiwan1 Год назад

      Pareil. T'es bien trop fort frérot, c'est insane :)

  • @dimitridehouck9506
    @dimitridehouck9506 2 года назад +12

    Ok, now,... that was waaaaay above my head. Back to rigging 101 tutorials for me.

    • @urban_video5949
      @urban_video5949 2 года назад +3

      nah its not this guy just over complicates it

  • @learning3d742
    @learning3d742 3 года назад +10

    THis is way over my skill level, but I learned how to model and rig a tail. That's enough for now. I will come back later to this tutorial. Great job!

  • @dixie_rekd9601
    @dixie_rekd9601 4 года назад +11

    Every video you make is gold

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад +4

      Thank you very much. I put a lot of energy into it so it’s very much appreciated.

  • @rayacreates
    @rayacreates 3 года назад +57

    I know it doesn't say it's for beginners, I find your videos useful but you're going super fast and you don't mention shortcuts, just a heads up from a beginner whom is struggling to follow your speed.

    • @mangledsav
      @mangledsav 3 года назад +3

      yeah i just had to slow down the video all the way and followed along haha

    • @BrianLife
      @BrianLife Год назад

      ture

  • @slamm600
    @slamm600 4 года назад +28

    Your animations are amazing. Can you spend a little more time explaining why you set some things up? Why you need 3 sets of bones and using empties rather than just animating the deformation bone?b

  • @TECHNOBOG
    @TECHNOBOG 2 года назад +10

    I've been using a simple set-up with one master bone that just distributes the rotation along the chain. It's much better than doing it manually, but your method just completely destroys it. Just tried it out and you get so much detail for free. Subtle movements now prompt a multitude of small realistic follow-through movements down the hierarchy. Amazing. You're the best.
    I will go re-do all of my tail animations now.

  • @mondmadlin
    @mondmadlin 3 года назад +53

    I... I have no clue what happened when you started getting this side menu out and duplicating all bones, the "easy way" absolutely confused me

    • @eliyips
      @eliyips 3 года назад +15

      I got completely lost there as well.

    • @biggusmunkusthegreat
      @biggusmunkusthegreat 3 года назад +12

      Same here. I have absolutely no idea what's going on with the copy transform constraints et al. Completely lost me.

    • @SofiaClocker
      @SofiaClocker 2 года назад +2

      Hi, I think he is using an addon called bone layer manager. Hope this helps

    • @jameswilby6279
      @jameswilby6279 2 года назад

      @@SofiaClocker Does a little, stuck on the parenting chain control stuff now haha

  • @sottozen
    @sottozen 3 года назад +5

    Always so much to learn from you!

  • @ArtChepe
    @ArtChepe 4 года назад +13

    Try to make a snake rig tutorial, I think no ones do it good

  • @srgwarcock
    @srgwarcock 7 месяцев назад

    I'm so lost, glad this solution works for you.

  • @Ludifant
    @Ludifant 2 года назад +2

    This was exactly what I was looking for, thank you!

  • @happybird2642
    @happybird2642 3 месяца назад

    always the best still helps alot

  • @angryteapod1765
    @angryteapod1765 3 года назад

    thanks for frying my brains with all of this new information all i wanted is to rig a tail

  • @HammerdownProtocol
    @HammerdownProtocol 2 года назад

    This was very helpful. Thank you, from northern England.

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  4 года назад +43

    Time stamps :
    Start rigging : 02:56
    Improved rig : 05:20
    Animating with rotation : 06:29
    Going further with full tranform : 10:12

    • @borahcn
      @borahcn 4 года назад

      hey man, great video!
      Are you french, your accent seems like you are french.

    • @MrEmilable
      @MrEmilable 2 года назад

      Awesome video,
      Say would this be working on something with a long neck?
      Also planning to do a video on rigging wings?

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 года назад

    that BC rich behind is sick!! \m/

  • @tunisianleague2457
    @tunisianleague2457 3 года назад +2

    Such an incredible technique I've learned from you, merci beaucoup :)

  • @Index3D
    @Index3D 4 года назад +1

    09:33 this is amazing 👏👏👏

  • @PlanetXtreme
    @PlanetXtreme 8 месяцев назад

    Hey thank you for this free tutorial. I really appreciate it.

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 2 года назад

    Amazing stuff, complicated, but the endresult looks great.

  • @dudu8879
    @dudu8879 2 года назад

    This video so difficulty but very high quality! I bought your course, but it's still difficult. I'm trying it slowly. I'm not used to English, so I'm playing slow. But I am satisfied with your course. Always thanks.😊

  • @user-yz5bw4dm2d
    @user-yz5bw4dm2d 4 года назад +6

    i am bit surprised that you didn't use bendy bones
    .

  • @F4BON3
    @F4BON3 3 года назад

    your videos surprise me every single time....Thank you :)

  • @KismetBP
    @KismetBP 2 года назад

    Brilliant overview. Thank you for this video. :)

  • @jef8977
    @jef8977 11 месяцев назад

    THANK YOU SO MUCH FOR ADDING SUBTITLES IN BRAZILIAN PORTUGUESE !!!!!

  • @randomwtfaaaa
    @randomwtfaaaa 3 года назад

    glad i found your channel, this video is wonderful

  • @yt_Ajay_
    @yt_Ajay_ 4 года назад +3

    Batch rename is CTRL+F2 if anybody's curious

  • @alexvelger704
    @alexvelger704 3 года назад +3

    There is not enough display of hot keys, it is not always clear what you press.

    • @ChernobylComedyAndWings
      @ChernobylComedyAndWings 2 года назад +1

      don't dare notice anything with this guy's videos and PAID tutorials. the rabbit hole of dumb sh-- never ends.

  • @alinerdelav
    @alinerdelav 3 года назад +4

    2:09 what is that batch rename thing, I can't find it, I can't even change the name in the viewport with double clic like you. what is that? Also, the layer management, can't seem to find it... let alone edit it.
    Is this just a preview of a larger course? because im totally lost

  • @decav_
    @decav_ 4 года назад

    This video is amazing dude!
    I really needed this, thanks!

  • @user-zr9vk9ml4f
    @user-zr9vk9ml4f 9 месяцев назад

    You explain it very quickly... I don't have time. And the worst part is that you didn't turn on the hotkeys. What should newbies do?

  • @joubiejoba8189
    @joubiejoba8189 4 года назад

    Encore une vidéo super claire merci !! Hâte de pouvoir essayer ce tool de Space Switching ! :D

  • @xwolf9410
    @xwolf9410 3 года назад +2

    Is it possible to do this with a joined model, one with many smaller pieces that were once separate? I made a centipede Kagune that I wold like to rig, but after trying to Parent the bones to the model, I was unable to successfully parent it and pose it(by this I mean that moving the bones did nothing).

  • @tails_the_god
    @tails_the_god 3 года назад +2

    hey can i have this example in a blend file so i can study closely please?

  • @markuschakera8324
    @markuschakera8324 4 года назад +1

    Aye, nice. I've actually had some small problems when i played around with the trail offset stuff. I've actually been using damped track on the bones to have this kind of offset motion. This is an awesome video

  • @RealNotallGaming
    @RealNotallGaming 2 года назад

    FANTASTIC 0.0 (clap clap clap)
    needed this video for real skeleton and loop pose of a "genshin impact" character ^^
    having a real skeleton i needed a visual way to figure out how to group bones and limit theyre movements like in a real body ^^
    thank you again o/

  • @ashhenegeo
    @ashhenegeo 4 года назад

    Very Good Thanks for the tutorial

  • @jo_ellee
    @jo_ellee 3 года назад

    Really helpful thanks

  • @vmartme
    @vmartme 2 года назад

    Thank you mate a very much!

  • @knkcreationofficial
    @knkcreationofficial 3 года назад

    Tq

  • @user-vd5px3xt1r
    @user-vd5px3xt1r 4 года назад +1

    thx u o/
    wonderful tutorial

  • @benjigeezer
    @benjigeezer 3 года назад +1

    you complicated something simple

  • @LloydEmpty
    @LloydEmpty 3 года назад

    French? Thanks for this tutorial.

  • @macronchampion
    @macronchampion 3 года назад

    Thanks !

  • @user-vv5mq6iu4u
    @user-vv5mq6iu4u 3 года назад

    Thank for you tutorial

  • @omarnaser8291
    @omarnaser8291 Год назад

    think you so much

  • @mladennikolic996
    @mladennikolic996 3 года назад

    thank you!

  • @michaelmuller6029
    @michaelmuller6029 2 года назад

    I wish there was a way to time delay constraints like in after effects so you wouldn't have to bake them. That would be so cool.

  • @PhilipDenys
    @PhilipDenys 2 года назад

    damn this is a heavy tutorial :p

  • @elbonnieto8929
    @elbonnieto8929 2 года назад

    flexible bones enjoyer

  • @murrowboy
    @murrowboy 3 года назад

    Do you think this "whipping" works on characters? For example if you want to make an animated punch that is exaggerated a little bit, would that look good? Or maybe the guy getting punched in the face should have this "snapping" motion on his skin.

  • @BasedMando
    @BasedMando 4 месяца назад

    Why not just reduce the damped track influence throughout the chain?
    Say 0.5 influence between tracked bones for extremely floppy tail, or 0.8 for a more rigid floppy tail.

  • @Ecne3D
    @Ecne3D 3 года назад +5

    that feels overcomplicated, i would rather use animation nodes for tail animations, non destrcutive, child bones calculated in real time

  • @darcksnow59
    @darcksnow59 4 года назад

    Exellent !

  • @cyanstar4023
    @cyanstar4023 3 года назад +2

    You totally lost me at Ctr+P at 2:25. As far as I can tell you select a whole bunch of stuff and then suddenly the tail is curled and you are in weight paint mode?

  • @yadalieun
    @yadalieun 3 года назад +1

    i appreciate any and all tutorials and the sharing of blender knowledge, but how is this the "Easy way" seems highly advanced ;p

    • @mangledsav
      @mangledsav 3 года назад

      all i can think is that its the easy advanced way XD

  • @strobbbi
    @strobbbi 4 года назад +2

    Hi Pierrick,
    Plz tell me the status from the space switcher addon ? Is there a beta release avaiable ? Thx for the great work !!!

    • @michaelhoffman7354
      @michaelhoffman7354 3 года назад

      I was wondering the same thing. Fin doesn't seem to have it on gumroad. Hope to see it release this year

  • @baern3405
    @baern3405 4 года назад +1

    How would one rig a skirt with bones and use constraints to make it look like the skirt collides with the legs?

  • @marcapouli7805
    @marcapouli7805 Год назад

    I would have loved you explained the correct weights you painted. Are vertices bound to 2 or more bones?

  • @marcardouin8066
    @marcardouin8066 Год назад

    Bonjour,
    Certes, je puis mettre la traduction automatique… en français.
    Merci, je vais fouiller pour me mettre à niveau, ça promet :).

  • @mattsponholz8350
    @mattsponholz8350 2 года назад

    I'm way too much of a blender noob to get past your 3 minute intro of modeling and rigging this tail 😅
    Anyone have video suggestions to cover the basics seen in this intro?

  • @JacobAthias
    @JacobAthias 3 года назад

    Such a fascinating tutorial, could show how to rig a snake spiraling up a character's leg?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 года назад +2

      Currently working on this kind of rig but it's very complicated so far so I believel I still havn't figured a proper way to do it.

    • @JacobAthias
      @JacobAthias 3 года назад

      @@PierrickPicaut_P2DESIGN thanks for the reply, yeah , I’ve tried myself , wasn’t fun kkk love your tutorials man keep up the good work

  • @jokybones
    @jokybones Месяц назад

    Is the addon still not out?

  • @neatpolygons8500
    @neatpolygons8500 Год назад

    LMAO... those empties

  • @blackswan6386
    @blackswan6386 9 месяцев назад

    hello sir is it possible to animate the Bones(tail) with displacment and drive with empty ? looking for a cape to animate without wind, thanks

  • @CherylynnLima
    @CherylynnLima 3 года назад

    when i add copy rotation to the bones from the empty, it just goes haywire :(

  • @soirema
    @soirema 3 года назад

    Hey man, I bought your course because of this tutorial, and i would gladly do it again. Thanks a lot !

  • @Dhieen
    @Dhieen 2 года назад

    Id like to know how the rigify tail is working since they dont seem to use empty

  • @albertcallejoamat7837
    @albertcallejoamat7837 Год назад

    Hi, is there an addon to move offsetting the frames just applying the offset amount? that will be great, so I'm having a tail with 40 bones!!!

  • @rhomis
    @rhomis 2 года назад

    I have a nice tail rig now. How do I connect it to another existing bone rig?

  • @chutas
    @chutas 4 года назад +1

    Wait,and what about the chains?is it possible to rig chain parts to make them move,like..nunchacks?

  • @DarkerCry
    @DarkerCry 4 года назад +1

    Have you found any draw backs to using a curve IK system with a tail? I feel like having less points to animate would help save time.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад +1

      It’s very nice in most case but I like to be able to shape the movement at will, especially if there ‘s gonna be contact. But spline Ik are a good alternative. Just think that there are always different solution for a same problem and then it’s a matter of personnal taste

    • @DarkerCry
      @DarkerCry 4 года назад

      @@PierrickPicaut_P2DESIGN yes, I was thinking of making a switch for this kind of a rig and a curve. I wasn't sure how well an FK system would work so this video was useful. I like the idea of using empty's as well.

  • @DeftlyJ
    @DeftlyJ 2 года назад

    When I copy the bones, Deparent and individual reparent, the bones do not follow. Is anyone having this issue?

  • @TheOfficiaITristam
    @TheOfficiaITristam 2 года назад +1

    I feel like this tutorial has been overcomplicated a lot. Just my opinion.

  • @ayrthonvandeklippe4168
    @ayrthonvandeklippe4168 3 года назад

    I can't select any bones does anybody have any idea why?, i literly can't weight paint i tried looking up everytutorial out there but nobody seems to have this problem. Everytime I want to click on a bone it goes out of weight paint mode to pose mode and then when i go back to weight paint mode it unselected the bone and either has no bones or all the bones
    somebody pls help (i dont have vertices or faces on)

  • @poppyseed9553
    @poppyseed9553 4 года назад

    Would it be possible to make an add-on to add the copy transform constraint between the DEF and TGT bones automatically?

  • @janski5444
    @janski5444 3 года назад

    Is there any reason why in pose mode selecting multiple bones is inverted than in any other mode? What I mean is for example in object mode if you select a cube and then a sphere, press ctrl + L and link materials, then the material from sphere goes onto a cube. In edit mode with bones the passive selected bone is parented to the active bone. But in pose mode if you select two bones and press shift+ctrl+c and add copy rotation then the active bone copies rotation from passive bone. Why is that? For me it seems counterintuitive. I'd be grateful for an explanation (if there's any). Love your stuff Pierrick!

    • @Bloodsong13T
      @Bloodsong13T 3 года назад

      the constraint goes on the Active bone. (if you don't have anything selected, you have to manually add it to the constraint.) so you select the bone you want the constraint to go on last.

  • @jeffbb22
    @jeffbb22 2 года назад

    This is amazing but too advance for me :)

  • @TheBruzka
    @TheBruzka 2 года назад

    Hello, please help me, when I parent the CRTL with the TGT the CRTL moves up to the tip of the TGT, why?

    • @TheBruzka
      @TheBruzka 2 года назад

      Sorry, the TGT moves to the tip of the CTRL.

  • @bzikarius
    @bzikarius 4 года назад

    Curve guide with hooks. That`s all. Or 1 bendy bone with 2 controllers. Easier to control, easier to set up.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад

      How do you export it to a game engine then ?
      1 bendy bone won’t give you more control, or will simply curving on one axis, but the animation range will be super limitated.

    • @thibsert1
      @thibsert1 4 года назад

      @@PierrickPicaut_P2DESIGN I agree, curve guide & hooks are way easier to setup and use imho. They export well if you "bake animation" on fbx export (or before export with the "sample keyframes" function).

  • @sky_tails
    @sky_tails 4 года назад

    Why just Rotation In Each Origin and Upside each Single Bone Forward 1 or 2 keyframe

  • @exoticphoenix8041
    @exoticphoenix8041 3 года назад +1

    Maybe explain how to actully make the tail first bru

  • @TheBruzka
    @TheBruzka 2 года назад

    Hello, is the Layer Management Menu an Add-on?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад

      Yes, it's in the description : Fin addons : gumroad.com/fin

    • @TheBruzka
      @TheBruzka 2 года назад

      @@PierrickPicaut_P2DESIGN thank you

  • @catcat7910
    @catcat7910 2 года назад

    I will make a dog now :)

  • @Im_Ninooo
    @Im_Ninooo 3 года назад

    pardon my ignorance, but why not just use the Wiggle Bones add-on?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 года назад +1

      Because you have no control with wiggle bones. It’s awesome for secoundary motion though 🙂

    • @Im_Ninooo
      @Im_Ninooo 3 года назад

      @@PierrickPicaut_P2DESIGN gotcha

  • @chriiah4225
    @chriiah4225 9 месяцев назад +1

    but how did u make the tail in the first place, i dont know why u just sped through that

  • @3dmockingbird
    @3dmockingbird Год назад

    video is a little too fast for me

  • @ryancervantes835
    @ryancervantes835 4 года назад

    It would seem English is not your first language, so I just wanted to say that your English is great. 😁👍

  • @nv7287
    @nv7287 4 года назад

    This was such a great example to find since it fits with the workflow from your "art of rigging effectively" and I was wondering how to add a rigged tail to my character. I'm still working on your series there is so much great info and tips
    Its so exciting to see it all come to life :D
    Thanks so much for creating these! very exciting!

  • @NowisX
    @NowisX 3 года назад

    OMG!! This is the Easy Way??? 😰😰😰

  • @ravanin
    @ravanin 4 года назад

    In your importing to unity, yo mention that these methods dont work with unity's humanoid animation, so is there a way to do animati retargetting with these??

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад

      You can retarget an animation if your characters are using the "same" rig. Meaning that you have the same bone naming.
      But if you want to use Unity humanoid collection or something comparable in UE, it won't work.
      There are work around to make the rig able to do both, but I need to dug this a little more and it's a pretty complex topic and method. So It will take me time to make it a good tutorial for sure.

    • @DarkerCry
      @DarkerCry 4 года назад

      @@PierrickPicaut_P2DESIGN You figured out how to re-target animation in unity using a non-humanoid rig or you figured out how make a non-human rig work with the humanoid system in unity?

  • @GaiaGiordanosChannel
    @GaiaGiordanosChannel 3 года назад

    I can't even find tools, like WHAT AM I LOOKING AT (rip)

  • @rlndnr
    @rlndnr 3 года назад

    I would not call this “the easy way” though 😉
    Especially compared to how (truly) easy this would work in Cinema 4D, this is what sometimes puts me off of Blender…
    …if it wasn't for that great Add-on system and the community (including yourself) 😃
    So, what do you think about the free “Wiggle bones” add-on over at blenderartists.org?
    Takes a fraction of time to set up but gives similar results,
    obviously with the downside of a certain lack of control as it's purely physics based.
    Love your work and tutorials though, great stuff!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  3 года назад +2

      AS you said, it's awesome. But you lack of control upon it.
      I would use it in production for sure. the idea, in most of my tutorial is to keep the control as much as possible and show "it is possible", but then, you choose the right solution based on time versus result versus budget.
      Thanks for your kind words

  • @kadirmertklc9198
    @kadirmertklc9198 4 года назад

    Can you share the tail rig?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 года назад

      I havn't kept the file but it would take a few minutes to reproduce it following the video I believe.

  • @scottr3355
    @scottr3355 2 года назад +1

    The "easy" way.......???? "You keep using that word. I do not think it means what you think it means." -from "The Princess Bride"
    It might be easier to grow a tail than to rig it.

  • @m_lies
    @m_lies 6 месяцев назад +1

    Bad Tutorial, with Hardcuts and way to fast... not even with 0.25 speed you can see what is happening in some points...

  • @apocaeclipsetora3438
    @apocaeclipsetora3438 Год назад

    Wait a minute.....He's french?

  • @bereng3784
    @bereng3784 4 года назад

    Nice transition in your video ;)

  • @Dhieen
    @Dhieen 2 года назад

    This is so complex lol