5 Tricks you (probably) don't know about Unreal Engine 5

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  • Опубликовано: 7 янв 2025

Комментарии • 230

  • @RahhmiPoofs
    @RahhmiPoofs Год назад +500

    second one ~ Two Sided. No. DO NOT DO THAT. Use that for something like Glass or cloth or hair cards where the physical geometry is consistent from both sides!! Do not use it for something like the wall asset as the "wood plank" part bulging out will now bulge in.
    Instead, Select the placed object, go to properties, and "shadow Two Sided" after searching for "two".
    This will cause the shadow to work without giving you an inaccurate view of the facings.
    Your ground trick (if not set to nanite) will also very quickly overload the project. Yikes!

    • @TravikSkoot
      @TravikSkoot Год назад +11

      this

    • @mauritoxoni
      @mauritoxoni Год назад +2

      OMG Was about to comment this too.

    • @daemoriazy8751
      @daemoriazy8751 Год назад +21

      Is almost like this set of tricks should never be used in actual production for a good reason. It's that youtube trap of making something look (not really) good for thumbnails alone.

    • @rocker10039
      @rocker10039 Год назад +15

      You have saved multiple Projects with this comment lol, I would break my pc if one more project crashed on me :")

    • @RahhmiPoofs
      @RahhmiPoofs Год назад +5

      I don't think it's intentional sabotage or anything on the part of the poster but... woah.... Ehh.

  • @sanketvaria9734
    @sanketvaria9734 Год назад +66

    don't make it two sided, it costs rendering. instead there is an option in that asset that allows shadows regardless of normals pointing to camera or not.

  • @glormond
    @glormond Год назад +179

    I always pass by “5 magic tricks” videos because I was disappointed so many times with clickbait titles. But this one.. man, I’m glad I haven’t missed this one! That’s a real helpful piece.

    • @kaingagame4351
      @kaingagame4351 Год назад +16

      Really? I thought many of these were against best practices. 2 sided wall materials? Why not 2 sided shadows! And the SHEER NUMBER of vertices for the sand "technique"... People are going to run into serious optimization issues using tips like these!

    • @SpasmAtaK
      @SpasmAtaK Год назад

      @@kaingagame4351 Yeah, I felt really uncomfortable watching some of these !
      Since we have Nanite, there's a much more performance friendly way to add displacement within any Static Mesh's parameter under Nanite where you can add one or displacement maps, specify the magnitude and height mid range. Nanite will manage the tesselation on its own. It takes less steps and gives a better result overall so why not teach this as a "tip" ?

    • @CmdrTigerKing
      @CmdrTigerKing Год назад +1

      lies

    • @tuna1867
      @tuna1867 Год назад +1

      @@SpasmAtaKtrue, and teaching this as a technique for better blending of some asset is also ridiculous, since there are runtime virtual textures

    • @michaeldiaz4285
      @michaeldiaz4285 11 месяцев назад +2

      You’re joking right? This was an ad for the laptop

  • @1166NYC
    @1166NYC Год назад +71

    Video Notes:
    Height Maps
    Setting Material as Two-Sided (material property/instance)
    Modeling Tools Editor Mode to adjust meshes, set arrays, etc
    In modeling tools, apply material to plane-(in remesh) raise # of triangles-(in displace) texture to 2d and apply displacement map which would be the Blue ARD texture. Adjust subdivision if too spiky
    Blueprint Class-DefaultCameraShake. Track the new class in sequencer’s camera actor(camera shake option)

    • @captain.muller
      @captain.muller Год назад

      hi, can you tell me how add/ paint textures to a building in UE5 i made using sketchup pro?
      i imported the model into UE but whenever i change the wall to some concrete texture from quixel bridge, i looks like a plain color (or the textures are tooo small that it looks like one plain color,idk)

  • @micbab-vg2mu
    @micbab-vg2mu Год назад +6

    All tips were useful. I have just started using Unreal Engine and I am most amazed at the rendering speed.

  • @carlanthonydelosangeles7411
    @carlanthonydelosangeles7411 Год назад +2

    Unreal Engine looks so crisp.
    Love it to bits!

  • @hatsunemikuchannel2023
    @hatsunemikuchannel2023 Год назад +4

    6:05: Scattering Patterns All Over The Place
    6:55-7:20: How to make PBR materials with Unreal Engine 5
    8:10: The Final PBR Result! 😯😯😊😊
    That's so awesome!! Mr. Cinecom! I like it so much! 😯😯😊😊

  • @juliabohorquez3535
    @juliabohorquez3535 10 месяцев назад

    This is soo useful, I'm a spanish student learning Unreal 5 this year, and you are saving my life with these videoss ❤❤❤ Thanksss!!!

  • @kjvisual7
    @kjvisual7 4 дня назад

    I think you are the only person on RUclips mentioning the Remesh tool. Kudos!

  • @FurMuzzleGames
    @FurMuzzleGames Год назад +6

    The most important thing in the modelling section for me is the pivot. You can change the origin point permanently without using other tools

  • @staticbuilds7613
    @staticbuilds7613 Год назад +2

    Ways to make you project non game ready and really tank performance while setting fire to your PC.

  • @redpillproductionscanada5563
    @redpillproductionscanada5563 Год назад +1

    These videos are a goldmine for someone like me, thankyou sir.

  • @AlqueMeteor
    @AlqueMeteor Год назад

    Awesome content! Thanks a lot for sharing!🎉

  • @sanderossi8013
    @sanderossi8013 Год назад +1

    Wow. Very useful these tips! Almost all of them where on my mind the last 1.5 years trying to learn UE5, no kidding.

  • @photographyhouse1419
    @photographyhouse1419 Год назад

    hey my lovely, the two sided tip was 1000 times the best tip ive have needed, so thank you 🧸

  • @saleemkhokhar3458
    @saleemkhokhar3458 Год назад

    thank you Pal you have save me time and effort!

  • @kjvisual7
    @kjvisual7 4 дня назад

    Thank you for the ground texture tip.

  • @tylonstudios
    @tylonstudios 10 месяцев назад

    Muchas Gracias amigo! Excelentes Tips 🎉🎉🎉

  • @BlueAizu_
    @BlueAizu_ 10 месяцев назад

    These tips are incredible! It's not my first time using 3D software, but I did just started learning Unreal. Height maps are definitely something I wish I knew about sooner.
    I think I'll be getting a lot of mileage out of these five tricks, especially the modeling plugin. Also, tip number 4 did indeed blow my mind! Might be too resource intense for a game, but for a movie I can see it adding a lot of life to a scene.

  • @riyadshuvro
    @riyadshuvro Год назад

    You guys are my inspiration. Thanks a lot for making amazing contents, You Guys ROCK!!!

  • @nassergreatdeveloper3745
    @nassergreatdeveloper3745 Год назад

    Thank you thank you thank you thank you I was looking for this

  • @willmanzanilla3480
    @willmanzanilla3480 Год назад

    youve definitely earned your follow bro. Super helpful videos!!

  • @MonderMurshed
    @MonderMurshed Год назад

    Thanks bro, pro content

  • @pavel12579
    @pavel12579 Год назад

    Such as great information!, thanks.

  • @pedrorivera1892
    @pedrorivera1892 Год назад

    amazing! Thank you!

  • @LORENZOCOLALONGO
    @LORENZOCOLALONGO Год назад

    Beatiful Channel !👋

  • @Lootboy3000
    @Lootboy3000 9 месяцев назад

    bro amazing work thx

  • @aceplaysgamesnetwork9566
    @aceplaysgamesnetwork9566 Год назад

    Great tips sick laptop. I already have a msi laptop now and it’s only like two years old.

  • @aryantzh2028
    @aryantzh2028 11 месяцев назад +1

    even that rtx 4070 and i9 gen 13th laptop still feels laggy... 2:05

  • @someoneedits
    @someoneedits Год назад

    wow great tricks jordy we would love to see more of these

  • @letheepirus2398
    @letheepirus2398 5 месяцев назад

    that displace thing is amazing

  • @King_37z
    @King_37z Год назад

    you're a genius man...

  •  8 месяцев назад

    excellent explanation but I have to admit that I was more enchanted with the laptop!😊

  • @MightBeRasor
    @MightBeRasor Год назад

    Woah watch out! There's a video in your sponsor advertisement!

  • @originalSPECTER
    @originalSPECTER Год назад

    That was stupid helpful. Thanks!

  • @emilbartoldus795
    @emilbartoldus795 8 месяцев назад

    I am blown away by trick 4

  • @nawafilm
    @nawafilm Год назад

    Loved this video. Very informative ✌️and tip 4 really blowed my mind 🧠🤯💥

  • @echoecho9762
    @echoecho9762 Год назад +111

    What the am I watching? Tricks about UE5 but 50% is paid promotion about MSI Pen and a laptop.

    • @JoshyyV2
      @JoshyyV2 8 месяцев назад +11

      Yea almost all of these videos are just grimy ad segments

    • @AeroGaming_and_Planes
      @AeroGaming_and_Planes 6 месяцев назад +2

      And what‘s the problem?

    • @JoshyyV2
      @JoshyyV2 6 месяцев назад +7

      @@AeroGaming_and_Planes it’s not providing real and valuable information just trying to get you to buy products?

    • @strzpop1
      @strzpop1 4 месяца назад

      The man gotta eat

    • @w_graphicsfr
      @w_graphicsfr 4 месяца назад

      nah its a video about msi pen and laptop but 50% is tricks about ue5

  • @Dapper_the_slapper
    @Dapper_the_slapper Год назад

    Quick tip for the camera shake. If you set the duration value to 0.0 it will be continuous to your timeline.

  • @MetalGearsOfThought
    @MetalGearsOfThought Год назад

    Thank you!! Ive been looking for 'pattern' tool but i didn't know what it was called, so couldn't find it. Also height map tutorials were always 'create a height map' without really explaining how or why. Really appreciate this vid.

  • @EdVizenor
    @EdVizenor Год назад +2

    QUESTION: Does your unreal 5 course, well is it outdated with 5.2 or would it be fairly compatible? Thanks.

    • @lucaneva494
      @lucaneva494 Год назад +1

      Compatible, every single update on UE5 is for adding now stuff on it. Not an other "final version" of UE5.

  • @webtron44
    @webtron44 Год назад

    you were right. #4 is awesome

  • @24vencedores11
    @24vencedores11 Год назад

    I love your tut much and you're really a good professor.
    Can't you show us how to animate tears ? 😭

  • @MR3DDev
    @MR3DDev Год назад +3

    Even a pro Unreal Engine like myself user learn from these videos.

  • @NightVisionOfficial
    @NightVisionOfficial Год назад

    You get my like, just for the first 3 sec of the intro

  • @bluemodize7718
    @bluemodize7718 4 месяца назад +2

    is this video about the laptop or the damn tricks

  • @peanutartt
    @peanutartt Год назад

    cool tips, I think the best advice/trick of all for anyone that is struggling to reach high cinematic quality is to learn the basics first. Understand composition, lighting, color theory and how these 3 interact with each other, those are the most valuable "tricks" in creating art regardless of software

  • @zawhar_raad4634
    @zawhar_raad4634 Год назад

    thnx a lot💝💝

  • @VeeIsDead
    @VeeIsDead Год назад

    I love the rest, quite handy, specially deforming the assets, been wanting to look into that

  • @TheBlackBaku14
    @TheBlackBaku14 Год назад

    useful thanks :D

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 7 месяцев назад

    Instead of displacement you should use Bump offset or Parallax occlusion mapping for most cases, but for big rocks or highly detailed geometry its mix of real geo and bump map, but probably parallax work as well on quixel assets IDK.

  • @vsupps1
    @vsupps1 6 месяцев назад

    Thanks seth

  • @terrablader
    @terrablader Год назад

    your a major pro
    thank you

  • @cmdelavega
    @cmdelavega Год назад +1

    Not seeing the "Pattern" in the Create Modeling section. I'm using UE 5.0.3 - is this only higher versions?

  • @peterallely5417
    @peterallely5417 Год назад +2

    Dude, search for 5.3 nanite tessellation. Itssssssss commmmmmming!!!

  • @AdrianCzupta
    @AdrianCzupta 10 месяцев назад

    yo this laptop is so nice

  • @tobiassteffes9627
    @tobiassteffes9627 2 месяца назад

    Tip 4 was nice.

  • @Mygamesworldiq
    @Mygamesworldiq Год назад

    thank you

  • @SimplestUsername
    @SimplestUsername Год назад

    Man, I wish this laptop was around back when I bought my XPS 17. It's like my laptop but with a killer GPU.

  • @patryk4793
    @patryk4793 Год назад +1

    nice laptop ad

  • @Noahbrandt69
    @Noahbrandt69 Год назад

    All i Care about is…how Did he make the little mountain looks so good

  • @damurlive
    @damurlive Год назад +1

    Coming from unity dan decided to learn unreal.
    wonder about trick number 4. is the trick will affect the performance ?

    • @erico.6162
      @erico.6162 Год назад

      I also really would love to know thst.

    • @xlmxlmxl
      @xlmxlmxl Год назад

      It does heavily affect performance if nanite is disabled.

  • @anupamkrishna7811
    @anupamkrishna7811 Год назад

    Not me having a great nostalgia of swooping the subdivision slider in blender while he adds the displacement maps.. 😶

  • @CinecomCrew
    @CinecomCrew  Год назад +17

    Which of these 5 tips is your favorite? Do you have any other must know tips & tricks for Unreal Engine? 😅🔥

    • @gummikalli2
      @gummikalli2 Год назад +3

      The height map tip is very powerful. I'm from Iceland and the geological office has extremely detailed height maps that I can use for extraordinary results.

    • @magitek_productions
      @magitek_productions Год назад

      Definitely the height map!! Having a hard time sculpting too, but wow man, I didn’t know you could create an entire landscape with just painting randomly😂love it!

    • @mg7mlbb75
      @mg7mlbb75 Год назад

      Height map 🔥

    • @rexrip1080
      @rexrip1080 Год назад

      The model deformation is the one I was missing, others I have already worked with. I do modular lvl design so my geo is generally perfect and fits like glove (especially for procedural level generation) but it is nice that I do not have to make a separate model for some details. Also, if you see this, the fuq is the correct name for the infinite materials in Unreal? They are the equivalent to Blenders procedural materials with mapping nodes, I need it as a base to cover some walls so I do not have to bake in blender or make them out of segments since I have a huge room and would prefer not to do it in segments. I am a new sub so I have no idea if you went over it by now... Thanks!

    • @coltish
      @coltish Год назад

      I am 100% using the skyline height map tool. I just saw a video about using nanite to displace in 5.2, without remesh. Is that really a thing or am I mistaken? Also, when you use the pattern tool does it create more objects or just the appearance of them?

  • @PeterVanEngelandt
    @PeterVanEngelandt Год назад

    Did I hear well you are from Belgium? Where is this dream laptop available here best with querty keyboard 😊 great video and tips !

  • @genjutsuedits
    @genjutsuedits Год назад

    useful!

  • @zbieraj
    @zbieraj Год назад +2

    In Unreal Engine 5.2 the displacement is brought back. One note though - you need to apply it in the original mesh, not in the material. But that means that this fake displacement method is no longer needed.

  • @TorQueMoD
    @TorQueMoD 10 месяцев назад

    Just keep in mind if you use a 2-sided material, you're doubling the geometry of that mesh, so while it's easy to turn it on, it's expensive to use. A better method is to use CSG geometry to fill in the backs.

  • @floatingdweller247
    @floatingdweller247 Год назад +2

    like always, you guys kill it with teaching! seriously, been a big fan two years ago and since then i have also encountered much other helpful inspiring youtubers (for video and now virtual production) but none offer top quality balance of information and entertainment like y'all; and yes, I've learned so much with y'all so big thank you guys 🙏 keep up the awesome balance!! P.S. height maps is my fav

  • @yathishguntur24
    @yathishguntur24 Год назад

    Can we please get some blender tutorials too?

  • @casualrich-lifeiseasy4921
    @casualrich-lifeiseasy4921 8 месяцев назад

    You should do more

  • @pegahsba
    @pegahsba 4 месяца назад

    thanks for useful tips. can i use this method for applying dispacement to a brick??? i mean how can i reach to correct remesh for a brick?

  • @ClovesnSpice
    @ClovesnSpice Год назад +1

    I went into this thinking I'd learn nothing of value, but I honestly had no clue there was a modelling plugin in-engine. Although I'm not entirely sure how performance friendly it would be when used as you did.(20000 faces is insane for a small detail like the floor [at that point just use normal maps and manually place rocks where it looks like it should overlap])

  • @colinmcintyre1769
    @colinmcintyre1769 Год назад

    Damn I want that laptop. 🙃
    It's better than my custom-built PC. Is that laptop like 4k?

  • @ATomCzech
    @ATomCzech Год назад

    Awesome. Thanks!. And this horse in the gras field is you project or something on Marketplace please?

  • @alexfrederick259
    @alexfrederick259 Год назад +1

    Your videos are my favorite. Always super entertaining, great way of teaching things and I always learn so much. Keep up the great work fellas!

  • @RyanMaxro
    @RyanMaxro Год назад +1

    ue 5.2 is out !!

  • @31ishanraut76
    @31ishanraut76 Год назад

    what is the asset pack you are using?

  • @peacefusion
    @peacefusion Год назад

    I would have gone easy layering the high density plane around. It would be more effective if you switched to landscape and used custom meshes to fill the gaps. Unless youre just doing something quick like filming. Those displacements can be high performance and paralax can do it better.

  • @LiveUPMedia
    @LiveUPMedia Год назад

    Awesome

  • @ComradeCody3349
    @ComradeCody3349 Год назад

    Why must you make me jealous with that crazy laptop of yours 😫- I recently bought a gaming laptop for game dev and it has a Ryzen 9 5900HX, RTX 3060 6gb and 32gb RAM. Well I was on a budget tbh…

  • @cobra6879
    @cobra6879 5 месяцев назад

    i cant do dis (7:07) because it is a spline how can i do it with a splice pls?

  • @kariimora
    @kariimora 11 месяцев назад

    Can you use displacement texture with Voxel landscape? Been trying to get Voxel textures to not be tiled and have more of a natural blend from grass to stone aswell as painting other textures onto it for different biomes

  • @TengyiYeCalvoPro2
    @TengyiYeCalvoPro2 Месяц назад +1

    8:00

  • @RealFableFox
    @RealFableFox Год назад

    Interesting tricks, although I noticed a lot of corrections too.

  • @John-cz7fo
    @John-cz7fo 9 месяцев назад

    I've had a ROG laptop before and the batteries burn out really fast. They're basically a condensed rig because you'll be stuck plugging them in constantly. The 4070 WILL NOT be enough memory for modern graphics and gaming. It is a strong choice but if you want the most bang for your buck, just wait until batteries get better or get a traditional rig.

  • @ImperiaNebula
    @ImperiaNebula Год назад

    I need this laptop😂

  • @snook-official
    @snook-official Год назад

    Does the re-mesh affect the UV mapping of an object?

  • @supercrazy50000
    @supercrazy50000 Год назад

    isn't the 4th one going to be really heavy to render? isn't better to use the duplication tool on the remesh plugin so the engine uses already baked data to copy it?

  • @-addezz-8516
    @-addezz-8516 10 месяцев назад

    But when i want to make lets say an island, and i want 3d ground textures. Do i have to copy paste that one tile to make it the whole map. Or is there a better and quicker way? I made one nice looking island, put ocean there etc, then i put the surface, and its 2d. Can i make it 3?

  • @ralphsloka.
    @ralphsloka. Год назад

    thanks but how di i make more landscapes?

  • @padala23
    @padala23 7 месяцев назад

    I tried using the heightmap image tip in UEFN but constantly get an error message about the grayscale. After the first error looked up all the proper settings, downloaded GIMP and changed the image to be Grayscale and 16 - bit, but the grayscale error keeps popping up. I can load the heightmap but its unusable. I searched online and found the same issue on the Epic Games dev community, I used all of the same information they suggested for exporting/importing the image, but it is not working for me in UEFN and they've closed that discussion. I've posted on the dev community page but wonder if anyone here has suggestions?
    Thanks for the tips!

  • @Josh_Alfaro
    @Josh_Alfaro Год назад

    I tried to import a height map but got a “16 actors need to be rebuilt” error. And after rebuilding the landscape, still not working😔. Please help?

  • @sanketvaria9734
    @sanketvaria9734 Год назад +2

    why displace the mesh when you can do the same non destructively in material. it's called tesselation!

  • @noorbashaameer8636
    @noorbashaameer8636 Год назад

    Which version of Unreal 5 is this, I'm not able to find the pattern option in the modelling toolkit?
    I'm using 5.0.3

  • @Cash-3
    @Cash-3 Год назад

    Thx😢

  • @searbhreathach9762
    @searbhreathach9762 11 месяцев назад

    This video deserves to go straight to my Ultimate Unreal Engine 5 tutorials.
    Number 4 was cool actually
    Thanks! 😊

  • @PresentDayProduction
    @PresentDayProduction Год назад

    This might be the first time someone's said "Trick #4 will blow your mind" and it actually DID.

  • @Geeksmithing
    @Geeksmithing Год назад

    Two Sided Material check box has been in Unreal Engine since at least 2.5.... How is this worthy?

  • @nishant7083
    @nishant7083 Год назад

    Hey , a class on ue and afrer effects