5 Tricks you (probably) don't know about Unreal Engine 5

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  • Опубликовано: 22 май 2024
  • (advertising @msi) MSI Creator Z17: msi.page/3pOrv5p - Learn about 5 super easy tricks in Unreal Engine 5 that every beginner should know in this tutorial video.
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Комментарии • 204

  • @RahhmiPoofs
    @RahhmiPoofs Год назад +399

    second one ~ Two Sided. No. DO NOT DO THAT. Use that for something like Glass or cloth or hair cards where the physical geometry is consistent from both sides!! Do not use it for something like the wall asset as the "wood plank" part bulging out will now bulge in.
    Instead, Select the placed object, go to properties, and "shadow Two Sided" after searching for "two".
    This will cause the shadow to work without giving you an inaccurate view of the facings.
    Your ground trick (if not set to nanite) will also very quickly overload the project. Yikes!

    • @TravikSkoot
      @TravikSkoot Год назад +11

      this

    • @mauritoxoni
      @mauritoxoni Год назад +2

      OMG Was about to comment this too.

    • @daemoriazy8751
      @daemoriazy8751 Год назад +14

      Is almost like this set of tricks should never be used in actual production for a good reason. It's that youtube trap of making something look (not really) good for thumbnails alone.

    • @rocker10039
      @rocker10039 Год назад +9

      You have saved multiple Projects with this comment lol, I would break my pc if one more project crashed on me :")

    • @RahhmiPoofs
      @RahhmiPoofs Год назад +5

      I don't think it's intentional sabotage or anything on the part of the poster but... woah.... Ehh.

  • @sanketvaria9734
    @sanketvaria9734 Год назад +42

    don't make it two sided, it costs rendering. instead there is an option in that asset that allows shadows regardless of normals pointing to camera or not.

  • @1166NYC
    @1166NYC Год назад +61

    Video Notes:
    Height Maps
    Setting Material as Two-Sided (material property/instance)
    Modeling Tools Editor Mode to adjust meshes, set arrays, etc
    In modeling tools, apply material to plane-(in remesh) raise # of triangles-(in displace) texture to 2d and apply displacement map which would be the Blue ARD texture. Adjust subdivision if too spiky
    Blueprint Class-DefaultCameraShake. Track the new class in sequencer’s camera actor(camera shake option)

    • @captainmuller3159
      @captainmuller3159 Год назад

      hi, can you tell me how add/ paint textures to a building in UE5 i made using sketchup pro?
      i imported the model into UE but whenever i change the wall to some concrete texture from quixel bridge, i looks like a plain color (or the textures are tooo small that it looks like one plain color,idk)

  • @glormond
    @glormond Год назад +167

    I always pass by “5 magic tricks” videos because I was disappointed so many times with clickbait titles. But this one.. man, I’m glad I haven’t missed this one! That’s a real helpful piece.

    • @kaingagame4351
      @kaingagame4351 11 месяцев назад +12

      Really? I thought many of these were against best practices. 2 sided wall materials? Why not 2 sided shadows! And the SHEER NUMBER of vertices for the sand "technique"... People are going to run into serious optimization issues using tips like these!

    • @SpasmAtaK
      @SpasmAtaK 9 месяцев назад

      @@kaingagame4351 Yeah, I felt really uncomfortable watching some of these !
      Since we have Nanite, there's a much more performance friendly way to add displacement within any Static Mesh's parameter under Nanite where you can add one or displacement maps, specify the magnitude and height mid range. Nanite will manage the tesselation on its own. It takes less steps and gives a better result overall so why not teach this as a "tip" ?

    • @CmdrTigerKing
      @CmdrTigerKing 8 месяцев назад +1

      lies

    • @tuna1867
      @tuna1867 7 месяцев назад +1

      @@SpasmAtaKtrue, and teaching this as a technique for better blending of some asset is also ridiculous, since there are runtime virtual textures

    • @michaeldiaz4285
      @michaeldiaz4285 3 месяца назад +1

      You’re joking right? This was an ad for the laptop

  • @hatsunemikuchannel2023
    @hatsunemikuchannel2023 10 месяцев назад +4

    6:05: Scattering Patterns All Over The Place
    6:55-7:20: How to make PBR materials with Unreal Engine 5
    8:10: The Final PBR Result! 😯😯😊😊
    That's so awesome!! Mr. Cinecom! I like it so much! 😯😯😊😊

  • @FurMuzzleGames
    @FurMuzzleGames 10 месяцев назад +5

    The most important thing in the modelling section for me is the pivot. You can change the origin point permanently without using other tools

  • @echoecho9762
    @echoecho9762 9 месяцев назад +30

    What the am I watching? Tricks about UE5 but 50% is paid promotion about MSI Pen and a laptop.

    • @JoshyyV2
      @JoshyyV2 Месяц назад +1

      Yea almost all of these videos are just grimy ad segments

  • @micbab-vg2mu
    @micbab-vg2mu Год назад +2

    All tips were useful. I have just started using Unreal Engine and I am most amazed at the rendering speed.

  • @juliabohorquez3535
    @juliabohorquez3535 2 месяца назад

    This is soo useful, I'm a spanish student learning Unreal 5 this year, and you are saving my life with these videoss ❤❤❤ Thanksss!!!

  • @carlanthonydelosangeles7411
    @carlanthonydelosangeles7411 Год назад +1

    Unreal Engine looks so crisp.
    Love it to bits!

  • @Dontstopbelievingman
    @Dontstopbelievingman 11 месяцев назад

    Thank you!! Ive been looking for 'pattern' tool but i didn't know what it was called, so couldn't find it. Also height map tutorials were always 'create a height map' without really explaining how or why. Really appreciate this vid.

  • @VeeIsDead
    @VeeIsDead Год назад

    I love the rest, quite handy, specially deforming the assets, been wanting to look into that

  • @AlqueMeteor
    @AlqueMeteor 7 месяцев назад

    Awesome content! Thanks a lot for sharing!🎉

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 7 дней назад

    Instead of displacement you should use Bump offset or Parallax occlusion mapping for most cases, but for big rocks or highly detailed geometry its mix of real geo and bump map, but probably parallax work as well on quixel assets IDK.

  • @aether8174
    @aether8174 Год назад

    You guys are my inspiration. Thanks a lot for making amazing contents, You Guys ROCK!!!

  • @nawafilm
    @nawafilm 8 месяцев назад

    Loved this video. Very informative ✌️and tip 4 really blowed my mind 🧠🤯💥

  • @willmanzanilla3480
    @willmanzanilla3480 8 месяцев назад

    youve definitely earned your follow bro. Super helpful videos!!

  • @pavel12579
    @pavel12579 Год назад

    Such as great information!, thanks.

  • @8BitGamerYT1
    @8BitGamerYT1 Год назад +5

    So this is the laptop that got stolen. 😢
    It's been a long time since I watched this channel, but I got the "we got robbed video in my page...." 😢
    I hope you get that back or the insurance company would have a positive approach.

  • @someoneedits
    @someoneedits 11 месяцев назад

    wow great tricks jordy we would love to see more of these

  • @tylonstudios
    @tylonstudios 3 месяца назад

    Muchas Gracias amigo! Excelentes Tips 🎉🎉🎉

  • @BlueAizu_
    @BlueAizu_ 2 месяца назад

    These tips are incredible! It's not my first time using 3D software, but I did just started learning Unreal. Height maps are definitely something I wish I knew about sooner.
    I think I'll be getting a lot of mileage out of these five tricks, especially the modeling plugin. Also, tip number 4 did indeed blow my mind! Might be too resource intense for a game, but for a movie I can see it adding a lot of life to a scene.

  • @redpillproductionscanada5563
    @redpillproductionscanada5563 Год назад +1

    These videos are a goldmine for someone like me, thankyou sir.

  • @peanutartt
    @peanutartt 11 месяцев назад

    cool tips, I think the best advice/trick of all for anyone that is struggling to reach high cinematic quality is to learn the basics first. Understand composition, lighting, color theory and how these 3 interact with each other, those are the most valuable "tricks" in creating art regardless of software

  • @alexfrederick259
    @alexfrederick259 Год назад +1

    Your videos are my favorite. Always super entertaining, great way of teaching things and I always learn so much. Keep up the great work fellas!

  • @sanderossi8013
    @sanderossi8013 10 месяцев назад +1

    Wow. Very useful these tips! Almost all of them where on my mind the last 1.5 years trying to learn UE5, no kidding.

  • @pedrorivera1892
    @pedrorivera1892 11 месяцев назад

    amazing! Thank you!

  • @saleemkhokhar3458
    @saleemkhokhar3458 5 месяцев назад

    thank you Pal you have save me time and effort!

  • @Lootboy3000
    @Lootboy3000 2 месяца назад

    bro amazing work thx

  • @ClovesnSpice
    @ClovesnSpice 11 месяцев назад +1

    I went into this thinking I'd learn nothing of value, but I honestly had no clue there was a modelling plugin in-engine. Although I'm not entirely sure how performance friendly it would be when used as you did.(20000 faces is insane for a small detail like the floor [at that point just use normal maps and manually place rocks where it looks like it should overlap])

  • @originalSPECTER
    @originalSPECTER 11 месяцев назад

    That was stupid helpful. Thanks!

  • @nassergreatdeveloper3745
    @nassergreatdeveloper3745 11 месяцев назад

    Thank you thank you thank you thank you I was looking for this

  • @ATomCzech
    @ATomCzech Год назад

    Awesome. Thanks!. And this horse in the gras field is you project or something on Marketplace please?

  • @TorQueMoD
    @TorQueMoD 3 месяца назад

    Just keep in mind if you use a 2-sided material, you're doubling the geometry of that mesh, so while it's easy to turn it on, it's expensive to use. A better method is to use CSG geometry to fill in the backs.

  •  18 дней назад

    excellent explanation but I have to admit that I was more enchanted with the laptop!😊

  • @aceplaysgamesnetwork9566
    @aceplaysgamesnetwork9566 6 месяцев назад

    Great tips sick laptop. I already have a msi laptop now and it’s only like two years old.

  • @MonderMurshed
    @MonderMurshed 9 месяцев назад

    Thanks bro, pro content

  • @KDBrowne
    @KDBrowne 10 месяцев назад

    Quick tip for the camera shake. If you set the duration value to 0.0 it will be continuous to your timeline.

  • @peacefusion
    @peacefusion 9 месяцев назад

    I would have gone easy layering the high density plane around. It would be more effective if you switched to landscape and used custom meshes to fill the gaps. Unless youre just doing something quick like filming. Those displacements can be high performance and paralax can do it better.

  • @burov.a.4467
    @burov.a.4467 Год назад

    Thank you for a useful lessons! I would like to see a lesson on how to competently make a realistic landscape with a high-quality texture of earth with dirt with displacement. Usually in lessons they create a landscape and throw a grass texture on it, but it looks ugly, blurry and flat, probably because the landscape is too big for such textures. Perhaps it is better to create small highly polygonal rectangles and already throw textures on them so that they look detailed and unstretched. I'm sorry for my English, I hope I was able to convey the essence of the question)

  • @emilbartoldus795
    @emilbartoldus795 17 дней назад

    I am blown away by trick 4

  • @floatingdweller3697
    @floatingdweller3697 Год назад +2

    like always, you guys kill it with teaching! seriously, been a big fan two years ago and since then i have also encountered much other helpful inspiring youtubers (for video and now virtual production) but none offer top quality balance of information and entertainment like y'all; and yes, I've learned so much with y'all so big thank you guys 🙏 keep up the awesome balance!! P.S. height maps is my fav

  • @photographyhouse1419
    @photographyhouse1419 10 месяцев назад

    hey my lovely, the two sided tip was 1000 times the best tip ive have needed, so thank you 🧸

  • @TheBlackBaku14
    @TheBlackBaku14 11 месяцев назад

    useful thanks :D

  • @zbieraj
    @zbieraj Год назад +2

    In Unreal Engine 5.2 the displacement is brought back. One note though - you need to apply it in the original mesh, not in the material. But that means that this fake displacement method is no longer needed.

  • @zawhar_raad4634
    @zawhar_raad4634 Год назад

    thnx a lot💝💝

  • @kariimora
    @kariimora 3 месяца назад

    Can you use displacement texture with Voxel landscape? Been trying to get Voxel textures to not be tiled and have more of a natural blend from grass to stone aswell as painting other textures onto it for different biomes

  • @EdVizenor
    @EdVizenor Год назад +2

    QUESTION: Does your unreal 5 course, well is it outdated with 5.2 or would it be fairly compatible? Thanks.

    • @lucaneva494
      @lucaneva494 Год назад +1

      Compatible, every single update on UE5 is for adding now stuff on it. Not an other "final version" of UE5.

  • @terrablader
    @terrablader Год назад

    your a major pro
    thank you

  • @MR3DDev
    @MR3DDev Год назад +3

    Even a pro Unreal Engine like myself user learn from these videos.

  • @LiveUPMedia
    @LiveUPMedia Год назад

    Awesome

  • @supercrazy50000
    @supercrazy50000 8 месяцев назад

    isn't the 4th one going to be really heavy to render? isn't better to use the duplication tool on the remesh plugin so the engine uses already baked data to copy it?

  • @cmdelavega
    @cmdelavega 10 месяцев назад +1

    Not seeing the "Pattern" in the Create Modeling section. I'm using UE 5.0.3 - is this only higher versions?

  • @MHDFYD
    @MHDFYD 5 месяцев назад

    thank you

  • @24vencedores11
    @24vencedores11 11 месяцев назад

    I love your tut much and you're really a good professor.
    Can't you show us how to animate tears ? 😭

  • @snookofficial7211
    @snookofficial7211 Год назад

    Does the re-mesh affect the UV mapping of an object?

  • @SimplestUsername
    @SimplestUsername 11 месяцев назад

    Man, I wish this laptop was around back when I bought my XPS 17. It's like my laptop but with a killer GPU.

  • @webtron44
    @webtron44 11 месяцев назад

    you were right. #4 is awesome

  • @PeterVanEngelandt
    @PeterVanEngelandt Год назад

    Did I hear well you are from Belgium? Where is this dream laptop available here best with querty keyboard 😊 great video and tips !

  • @peterallely5417
    @peterallely5417 Год назад +2

    Dude, search for 5.3 nanite tessellation. Itssssssss commmmmmming!!!

  • @captainmuller3159
    @captainmuller3159 Год назад

    hi, can anyone tell me how to add/ paint textures to a building in UE5 i made using sketchup pro?
    i imported the model into UE but whenever i change the wall to some concrete texture from quixel bridge, it looks like a plain color (or the textures are tooo small that it looks like one plain color,idk)
    and how to add plants on wall (i’m trying to make an abandon building in UE5 from a fresh building made in sketchup)

  • @-addezz-8516
    @-addezz-8516 2 месяца назад

    But when i want to make lets say an island, and i want 3d ground textures. Do i have to copy paste that one tile to make it the whole map. Or is there a better and quicker way? I made one nice looking island, put ocean there etc, then i put the surface, and its 2d. Can i make it 3?

  • @ErisedMediaCo
    @ErisedMediaCo Год назад

    You have no idea how helpful some of the tips of put in this video are for newbies like myself. Thank you guys SO much for this video!

  • @31ishanraut76
    @31ishanraut76 4 месяца назад

    what is the asset pack you are using?

  • @genjutsuedits
    @genjutsuedits 8 месяцев назад

    useful!

  • @staticbuilds7613
    @staticbuilds7613 6 месяцев назад +1

    Ways to make you project non game ready and really tank performance while setting fire to your PC.

  • @LORENZOCOLALONGO
    @LORENZOCOLALONGO Год назад

    Beatiful Channel !👋

  • @MightBeRasor
    @MightBeRasor Год назад

    Woah watch out! There's a video in your sponsor advertisement!

  • @John-cz7fo
    @John-cz7fo Месяц назад

    I've had a ROG laptop before and the batteries burn out really fast. They're basically a condensed rig because you'll be stuck plugging them in constantly. The 4070 WILL NOT be enough memory for modern graphics and gaming. It is a strong choice but if you want the most bang for your buck, just wait until batteries get better or get a traditional rig.

  • @casualrich-lifeiseasy4921
    @casualrich-lifeiseasy4921 Месяц назад

    You should do more

  • @rifat.ahammed
    @rifat.ahammed Год назад

    Great

  • @Kondi_Animation
    @Kondi_Animation Год назад

    How much ram do I need on my core i5 to install UE

  • @arielshpitzer
    @arielshpitzer Год назад

    i wish they would support dissplacement same way as it was on ue4.

  • @anupamkrishna7811
    @anupamkrishna7811 10 месяцев назад

    Not me having a great nostalgia of swooping the subdivision slider in blender while he adds the displacement maps.. 😶

  • @colinmcintyre1769
    @colinmcintyre1769 9 месяцев назад

    Damn I want that laptop. 🙃
    It's better than my custom-built PC. Is that laptop like 4k?

  • @damurlive
    @damurlive Год назад +1

    Coming from unity dan decided to learn unreal.
    wonder about trick number 4. is the trick will affect the performance ?

    • @erico.6162
      @erico.6162 Год назад

      I also really would love to know thst.

    • @xlmxlmxl
      @xlmxlmxl 11 месяцев назад

      It does heavily affect performance if nanite is disabled.

  • @Josh_Alfaro
    @Josh_Alfaro 4 месяца назад

    I tried to import a height map but got a “16 actors need to be rebuilt” error. And after rebuilding the landscape, still not working😔. Please help?

  • @LATVIA-COD
    @LATVIA-COD 11 месяцев назад

    thanks but how di i make more landscapes?

  • @enes.37z
    @enes.37z 10 месяцев назад

    you're a genius man...

  • @patryk4793
    @patryk4793 Год назад +1

    nice laptop ad

  • @noorbashaameer8636
    @noorbashaameer8636 10 месяцев назад

    Which version of Unreal 5 is this, I'm not able to find the pattern option in the modelling toolkit?
    I'm using 5.0.3

  • @RyanMaxro
    @RyanMaxro Год назад +1

    ue 5.2 is out !!

  • @Noahbrandt69
    @Noahbrandt69 11 месяцев назад

    All i Care about is…how Did he make the little mountain looks so good

  • @AdrianCzupta
    @AdrianCzupta 2 месяца назад

    yo this laptop is so nice

  • @aysenkocakabak7703
    @aysenkocakabak7703 3 месяца назад

    What is the name of the library, i cant hear it eell

  • @NightVisionOfficial
    @NightVisionOfficial Год назад

    You get my like, just for the first 3 sec of the intro

  • @RealFableFox
    @RealFableFox 8 месяцев назад

    Interesting tricks, although I noticed a lot of corrections too.

  • @rremnar
    @rremnar Год назад

    Unreal Engine is starting to look better and better the more I check into it. I may just drop Godot and try it out. Though I think it maybe too much power for my simple project.
    I wonder how all the new tech in the laptop is not catching on fire. PC's need heavy duty cooling, wether it be liquid or air or a combination of both. How is the lap top keeping cool? Certainly a tiny flat fan aint doing it. Laptops are meant for simple business; not gaming, nor video editing, nor any other heavy duty things. Also that sort of tech needs a lot of power. How is that flat tiny laptop providing it? Yea I am not buying the hype; when PC's need a lot of heavy shit to run properly.

  • @sanketvaria9734
    @sanketvaria9734 Год назад +1

    why displace the mesh when you can do the same non destructively in material. it's called tesselation!

  • @nishant7083
    @nishant7083 8 месяцев назад

    Hey , a class on ue and afrer effects

  • @ComradeCody3349
    @ComradeCody3349 10 месяцев назад

    Why must you make me jealous with that crazy laptop of yours 😫- I recently bought a gaming laptop for game dev and it has a Ryzen 9 5900HX, RTX 3060 6gb and 32gb RAM. Well I was on a budget tbh…

  • @ZlooGaming
    @ZlooGaming 3 месяца назад

    wow

  • @aureliena3984
    @aureliena3984 5 месяцев назад

    hi i don't know why but when i import my heightmap i've got a weird " steps scales " aspect on my landscape... if anayone knows how to fix that i'll be honored to know xD

  • @kaininjago2011
    @kaininjago2011 10 месяцев назад

    Can we please get some blender tutorials too?

  • @PerryPadley1998
    @PerryPadley1998 3 месяца назад

    i cant find the pattern setting, is it gone now?

  • @th-redattack
    @th-redattack 11 месяцев назад

    The most complicated thing for me is to imprort a character who is disassembled can someone help on how to fix this

  • @tcos918
    @tcos918 27 дней назад

    I thought trick #5 he was gonna tell us about a camera plugin for horses

  • @aryantzh2028
    @aryantzh2028 3 месяца назад +1

    even that rtx 4070 and i9 gen 13th laptop still feels laggy... 2:05

  • @Cash-3
    @Cash-3 11 месяцев назад

    Thx😢

  • @darkseid3141
    @darkseid3141 Год назад

    😮😮😮