Hello! I see some of you are experiencing some issues at 06:03 when duplicating and rotating the leg. If the legs don't rotate properly around the body when duplicating, please make sure you have the Transform Pivot Point set to 3D cursor. This will use the 3D cursor as the pivot point when rotating and duplicating. Also, make sure the 3D Cursor is at the center of the scene (the hotkey for this is Shift + C). Hope this helps!
I used to be the European Technical Manager for 3DS MAX. I gave software demonstrations and tutorials around the world. This is one of the best animation tutorials I have ever seen. Well done, Sir!
That's probably the nicest remark I've seen posted under a YT tutorial in a long time.. 👍 Almost seems like a rare thing nowadays to read a genuine compliment in the comments.
Sometimes you watch a tutorial that just makes you smile and want to instantly fire up Blender to try it. This is one of those tutorials, excellent stuff!
I literally had my jaw wide open for the majority of the video because I was just so in shock at how amazing and passionate you are about this. Your videos have really helped me to make my first few animations in blender. You have sparked so much inspiration in me just because of your videos. I love what you do so so much and I really want to see you succeed even more. Keep making this absolutely amazing content. Love your videos.
At this rate you could push everyone to make their own CG movie with complete animation, FX, Sound design and Final edit. Amazing tutorial as always Polyfjord ❤
OMG! It's 2024 and this is probably the most worthwhile Blender video I have seen. I am still nowhere near this proficiency yet but I was quite close in C4D until it became much too expensive! Thanks so much for opening my eyes to the real use of Blender. Liked and Subbed!
You made this simple creature with such a powerful rig. Your explanation itself is masterful, it covers everything without a wasted word, but still with lively enthusiasm. Really good work, thank you.
This is such a paradigm shift for me (like many of your tutorials). I'm so busy trying to fit everything into a classic armature and you come and build a dynamic and simple rig with what...empties and the skin-mod auto-armature?! I thought no one ever really used that. I am humbled and totally floored!
Remember this approach with empties and armatures makes one big mess of tons of actions. That's why you normally make a rig with bones only. I find it weird that the operator for making an IK rig, returns a rig using an empty. Because you get now one action for the empty and one action for the armature
This is easily one of the best tutorials out there. You show in the menu as well as the hotkeys for every move you make. So easy to follow. I didn’t scream at the computer once. Excellent job
CMON!!! YOU ARE THE BEST TEACHER IN BLENDER! NO BORING PARTS! DIRECT TO THE POINT!! IF BLENDER GURU TEACH US THIS ONE PROBABLY THIS WOULD TAKE 2-4 HOURS WITH A LOT OF BLAH BLAHH
The animations at the end are so cool, but what really makes them awesome is the texturing. Please do a texturing video, that would help me out so much!
What makes your tutorials enjoyable and fun, is how you pack both beginner and advanced information into each video and manage to make complex subjects very easy to learn and remember. you don't go into too much details but you still explain it well so it's easy to follow! Thank you!
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
As someone who worked with Softimage on SGI workstations, 3ds Max in the 1990s and later Maya, this is one of the coolest animation tutorials I have seen in ages. Thanks you :) Blender is awesome.
This is the most understandable tutorial on this topic around that everyone can follow with ease. Perfectly well explained, no unnecessary information, no side stories and other distractions people use to make videos longer. Straight to the point. If I think hard now, I can't name another tutorial close to be as good as this. Well done, Sir. Keep it going.
Well.. Maybe not ease during duplication. No matter how closely I look at Polyfjord's instructions to duplication in the comments, I can't fix my problem.
To avoid sliding, you need to take the value of frames / distance which is divided by the number of frames in one walking cycle. = Что бы избежать слайдинга надо брать значение кадров/расстояние которое делится на количество кадров в одном цикле ходьбы.
@@leontom9948 "distance" - the distance the character will move from the start "frames" - the number of frames for which the character will pass the "distance" You need to come up with them / "distance" - расстояние, на которое персонаж будет уходить от начала "frames" - количество кадров за которое персонаж пройдёт "distance" Тебе надо их придумать
For those stuck at 6:59 (Rotating Bezier Circles). The problem lies in the way you rotated the circle after you created it. If you follow the step of rotating the circle as described in the video you won't have to face this problem. So do this: shift + A and click on 'curve' and then select 'circle' select the circle and go to edit mode then press R for rotation, then type 9 0 and then press X. If you rotate it this way in the beginning, you won't go through the problem later on while clearing the rotation. Took me a while to understand this too. now go try it 😊
This is very cool. I like that it's actually doable in 15 minutes. Most other "X in 15 minutes" tutorials are 15 minute videos that condense several hour workflow with editing and time lapses.
If anyone else is following along, I solved a problem I was having around 6:55 where clearing rotation would put all the circles into one. Undo that action and with all bezier circles selected you want to go to object, set origin, set origin to geometry. Then you reset rotation values like in the video with Alt+R. Now the legs will be in unison.
I'm not even joking, you just made something I've been wanting to do forever SO much easier. You also showed me a bunch of things I never even new you could do. Great tutorial!
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
If you have a problem at 07:00 where the Bezier Circles lay flat when rotation is cleared. Redo the tutorial up to the point of where you add the follow path to the half circle, apply the 90 degree rotation on the circle on the x axis before duplicating and rotating(you can check if it is there by pressing N and seeing if there is a 90 degree next to X rotation). Then when you clear the rotation via alt+r it will only clear the z rotation. Furthermore, I originally had the problem where they all stacked up on each other, all I did was redo the first part and the problem went away. I found that using object->clear->rotation didn't work. For some reason I had to use the hotkey shift+d, alt+r, and alt+g.
Still can't solve this problem.. I tried so many time the damn Circles still laying on the floor.. :( First few try no problem at all but then I don't know why ...
@@aftereffects00 i think i found the solution you can just manually change the rotation of each Beziercircle to (x:90 y:0 z:0) after you are done duplicating and it should move normally without having to restart
@@divyanshumaru5558 You are correct, I too faced this problem and watched the video carefully and realised; So, Here's the steps : 1. Select your Bezier 2. Switch to edit mode 3. Select all vertices of your curve by pressing 'A' and then rotate by 90 deg 4. Switch back to object mode and you should see no undesired rotation of the curve when cleared.
@@BrokenVesselz Translated with the help of a translator, so sorry for my English. The problem lies in the origin point. After I returned all the origin points to the geometry of bezier circles, everything worked as it should. In fact, your method is also working, and the whole point is to leave the origin points in their places.
This is a practically perfect Blender tutorial: extremely powerful features, clearly explained without repetition, yet taking the time throughout to add all those little details in an unassuming and unpatronizing way that can allow practically any level user of Blender to watch, appreciate, aspire and improve. Bravo, sir!
Dude this actually made sense to me! I've been trying to self learn for a while and gave up pretty quick, but after watching this it made it so much more easier to follow. Keep up the good work and thank you 😊👍
Your creations are so inspiring! Even though it's your tutorial and I followed it second by second, but that joy of seeing the playful character moving on its own that was created from a scratch is so satisfying. Thank you for your effort and mastery! :)
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
11:17 - The reason why you nailed it the first time was because you are "Blending in the Zone", so amazing things were bound to happen! Fantastic video!
what a wonderful tutorial. Well taught, well explained without much fluff and clearly organized. You are an amazing educator my friend. And those little spiders are just super lovable.
You know a video does a good job when after just 15 minutes you feel like your understanding and useable skill has taken a huge jump up!! Holy damn this is great
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
Your simulation tutorials are hands down the most fun I've seen on RUclips...and now you spoil us with yet another incredible tutorial 🔥🔥 What a time to be a blender enthusiast ✨
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
Your work is insane man. Im also amazed by how well you are able so set animations in scene with all these camera angles and little shots. Would love to see a tutorial on that
Dude you're kind of changing my life right now with this video. And to anybody that is wondering. Yes, you can use this for bipedal creatures/humanoids as well. This is just a beautiful technique for quick procedural animation.
As an animation student I have to say that the personality you got out of this character was really impressive! For sure this is something that I'm going to have to try out. Thanks for putting this together!
Hi, it seams like you have experience with blender. I have a problem and can't really describe it. Do you can help me? I have Instagram, Discord, choose what you have. Pls help me. I am nearly finished but my Charakter have problems with moving from a to b.
Dude your tutorials are something else. I started blender around two weeks ago and have been trying to make something every week and your tutorials are so good they teach me something new int each tutorial.🙌🙌😘😘
6:19 When I repeated this action, I ran into the problem that the objects rotated around a random point instead of rotating around the center of the world. And I found a solution. *SOLUTION*: set the Transform Pivot Point to 3D Cursor (instead of the default Median Point) and make sure your cursor is at the center of the world (you can reset the cursor with Shift+C or Shift+S->Cursor To World Origin). Edit: You can find this at second button (with pic) at the top middle of the viewport right between button with text "global" and another one with magnet icon Edit 2: actually same explanation writed and pinned by Polyfjord. Check it, this may be a bit clearer
6:55 Have you successfully done here as well? To me when I rotate the paths they move right next to the first path all together rather than just rotating on the same location. Been trying to find what's going down here but it's very hard to learn this alone without feedback..
@@sunomono2307 Yes, I got the result as in the video. Make sure that the last selected path is the one that is "original", it should glow yellow, and all others orange. Or check some other settings like axis of rotation (global or 3D-cursor or whatever)
This is really impressive mate. You're absolutely right about how much character the little additions give to it. I can't wait to watch your other videos now too!
I follow every one of your tutorials and learn so much. This one inspired me to write a song with it. Spidey-cube, Spidey-cube Tries to get himself on RUclips. Never could But he tries to Dance a jig That satisfies. Look out! Here comes the Spidey-cube Thanks for all the great tutorials!!!
I have been struggling with this kinds of things for literally years, and you made it look so simple! you made my day sir, this will be so useful for a project that I am working on, thank you THANK YOU!!!!
When I grew up, TRON (the original) was just in theatres. One frame of a simple shot took days, if not weeks, to render on the best "mainframe computers" of the time.
For anyone having trouble with resetting the rotation data of the circles, if they are resetting back to their flat default position at 0 degrees on the x axis it's because you may have forgotten to rotate it on the x axis in ( edit mode) and rotated it in object mode instead. If you rotate it in object mode to 90 degrees on the x axis then hit alt R then it reset the circle back to it's default state but it doesn't do that in edit mode.
I'm CAD pro and modeller for fun since 3DS 3.0 on Dos 5.0 You are the best teacher I've ever seen ❤️. I wish you my best luck for your career Sir, you deserve it.
Apart from being top-quality educational, this tutorial and the final results made me smile in the middle of a difficult day and completely reversed my pessimistic mood. Thank you so much! ☺
10:50 if someone get stuck while moving the body controller because the Legs IK Targets go crazy and break everything, just select them and go to object -> parent -> clear parent
I've always had problems making the propper bones for movement of any characters i made in blender. this video is so straightforward and clear, makes it very easy to understand
Heyy, I loved this tutorial and successfully completed it. I just had one request, please bring the 2nd part of this tutorial showing how to make the final animation you showed at the beginning. I am a beginner and am sure many want this second part too.
Your tutorials are always amazing and pretty easy to follow, even for someone like me. Keep it up, I'm glad to have found this channel Also that Rig is great, better than the tradition rigging methods
This is absolutely amazing! is there any way you can make a part 2 showing how to create the animation at the beginning and the end of the video. I'm new to blender and I would love to see your process and workflow.
If anyone's following along and can't see bones in pose mode at 1:45, only some kind of circle things, find "Object Data Properties" button in the sidebar (it has a funny little stickman icon), there open "Viewport Display" and change "Display As" from "stick" to "wire". Hope this helps someone!
I am stuck around the 4 minute mark, I can select the IK target at the end of the leg and move the leg around but when i try to move or rotate the body(by selecting the cube) it simply moves the entire structure (body, leg, etc) as one unit, not articulating separately. I also see a dotted line going from the center of the cube to the IK point at the end of the leg, I'm wondering if that has something to do with it? Thanks for your work, this is my first ever attempt at using blender or any kind of animation! Thanks for making it feel accessible, I'm so happy to have even gotten this far!
@@mnjl4395 I don't remember. I think Raziel above is correct though, I believe I went back many steps many times and only partially got it to work. I need to tackle this project again sometime soon and see if I can figure it out.
@@mnjl4395 You must to select the armature + leg before you parent with the cube, that's it. You have this issue becuase you parented just the leg without the armature
This only works on one axis (X in the example), but is super quick and easy: Enable the checkbox for "Fixed Position" in the IK targets' Follow Path constraint's settings. Then go to the Character Controller's Object Properties, right click on X-position and Select Copy Driver. Go the the IK target's Follow Path constraint settings and right click on the Ofsset field, and choose Paste Driver, then Edit Driver. In the Edit Driver popout, change Type to Scripted Expression, and change the Expression to "(location * 0.75) % 1". Then tweak the multiplier in the middle until the feet don't slide when you move Character Controller along the X axis. Finally choose two legs and add "0.5 + " inside the parentheses in the Driver's Scripted Expression to offset them to be a half-step off-sync with the other two. Making it "axis independent" would be possible, check out wheel rigging from vehicle rigging tutorials for pointers on that (you can also get automatic rotation of the Direction Controller from the same source), but maybe a bit outside the scope of a RUclips comment :P Then just add a few more controls like a slider style controller "bone" to the rig to be able to ground all legs and stop the Z-axis wobble when the creature stops, and you'd have a pretty solid, easily animateable character in maybe an additional 15-20 min of work beyond following this video, which is pretty great.
Best tutorial i have ever seen for Blender. Just watched your much longer and more in-depth rigging tutorial however this is the perfect level for me and a great intro to rigging. Followed with ease and now have a solid understanding of Blender foundational rigging and controls. Great job.
Your tutorials was really amazing. I was literally searching for a good tutorial as I have just started learning blender. You tought really well. Thank you so much for this.
Can you also do a video on jump cycle for the same creature? For eg. The creature jumps with joy and then continues walking or something like that. That would be really helpful! By the way this tutorial was really helpful!! 🙌🏻
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
when I try to rotate at 6:26 it doesn't rotate it like yours, it's like my cursor is not on the same location as yours, actually the cursor is at the world origin so i'm guessing the origin point is not on the same place as yours.
@@davidc6262 bro i did it myself, i rotated and moved everything on my own, rotated the paths in edit move placed everything exactly like he did. you'll have to fix origin points of the paths otherwise the empty rotation will not work as intented. I had troubles but managed to do it the 'harder' way. good luck!
this would be my 3rd month in blender. I've been trying to work on movement, I spent hours constructing bones with a simple mesh , when I seen that you've done this with a single Vertex it just blew my mind, thank you for the time to make this video.
Hello! I see some of you are experiencing some issues at 06:03 when duplicating and rotating the leg. If the legs don't rotate properly around the body when duplicating, please make sure you have the Transform Pivot Point set to 3D cursor. This will use the 3D cursor as the pivot point when rotating and duplicating. Also, make sure the 3D Cursor is at the center of the scene (the hotkey for this is Shift + C). Hope this helps!
Can you please make a tutorial on texturing and shading of this project
So if I want to make him stop walking after a little bit how would I do that, I can't get them to stop walking
awesome!
*Thanks!* ✌️
Its still not working
I used to be the European Technical Manager for 3DS MAX. I gave software demonstrations and tutorials around the world. This is one of the best animation tutorials I have ever seen. Well done, Sir!
That’s incredible. Thank you so much my friend!! Honestly really cool to hear. Appreciate it!
May God bless you for having worked for a software as dreamy and Goddy as 3DS Max. The dream of all teenagers.
3DS Max that brings up memories of version 2.5
@@vrschwrngsthrtkr22 Old school! 🙂
That's probably the nicest remark I've seen posted under a YT tutorial in a long time.. 👍
Almost seems like a rare thing nowadays to read a genuine compliment in the comments.
These are the most high quality Blender tutorials on RUclips
Ur 100% right 👍
Ur right
highest quality*
Facts
I just wish there were more videos of him
Sometimes you watch a tutorial that just makes you smile and want to instantly fire up Blender to try it. This is one of those tutorials, excellent stuff!
@R S Why what did you benefit from that
@@jot3r3000 trolls only benefit from negative reactions. So let's leave a smile for this one 😉
@R S Did you choke?
@A W what the hell is this supposed to mean lmao
I literally had my jaw wide open for the majority of the video because I was just so in shock at how amazing and passionate you are about this. Your videos have really helped me to make my first few animations in blender. You have sparked so much inspiration in me just because of your videos. I love what you do so so much and I really want to see you succeed even more. Keep making this absolutely amazing content. Love your videos.
This is the first Blender tutorial that I went through as a total newbie and it was super easy to follow. Thanks for a thorough explanation!
@@janek1337 same, he explains better than most tutorials
You know it's a great day when the legend himself uploads.
You know it's a great day when someone calls you a legend!! Thank you my friend!!
@@Polyfjord You know it's a great day when Polyfjord uploaded a tutorial!!!
@@Polyfjord i'm so impressed by your imagination and thinking beyond the classic ways of doing things, thanks a lot for so much inspiration.
YUS
@@Polyfjord u r not a legend u are a god (for me that is) i have alot of respect on u. U never let down your fans
Wow! This is best tutorial that I have ever seen on a walk cycle. Well done and I can't wait for more videos.
bruh. you also here. i see your videos regularly
Even the great guys learn from learn from RUclips tutorials. And Poyfjord does it best.
BIG RESPECT SIR
DONUT MAN!11!11!1
At this rate you could push everyone to make their own CG movie with complete animation, FX, Sound design and Final edit. Amazing tutorial as always Polyfjord ❤
That would be awesome!!
Exactly what I fear.
@@pallavparashar8028 why?
@@Polyfjord do it!! 😄
Looking forward to it.
OMG! It's 2024 and this is probably the most worthwhile Blender video I have seen. I am still nowhere near this proficiency yet but I was quite close in C4D until it became much too expensive! Thanks so much for opening my eyes to the real use of Blender. Liked and Subbed!
You made this simple creature with such a powerful rig. Your explanation itself is masterful, it covers everything without a wasted word, but still with lively enthusiasm. Really good work, thank you.
The sound design when animating these random objects, is just the cherry on top!
and the fact that he has a tutorial on how and where to do them is very pog
This is such a paradigm shift for me (like many of your tutorials). I'm so busy trying to fit everything into a classic armature and you come and build a dynamic and simple rig with what...empties and the skin-mod auto-armature?! I thought no one ever really used that. I am humbled and totally floored!
He just lambasted you.
@@rusticagenerica lmao
Remember this approach with empties and armatures makes one big mess of tons of actions. That's why you normally make a rig with bones only. I find it weird that the operator for making an IK rig, returns a rig using an empty. Because you get now one action for the empty and one action for the armature
This is easily one of the best tutorials out there. You show in the menu as well as the hotkeys for every move you make. So easy to follow. I didn’t scream at the computer once. Excellent job
i screamed about 8 times lol
CMON!!! YOU ARE THE BEST TEACHER IN BLENDER! NO BORING PARTS! DIRECT TO THE POINT!! IF BLENDER GURU TEACH US THIS ONE PROBABLY THIS WOULD TAKE 2-4 HOURS WITH A LOT OF BLAH BLAHH
The animations at the end are so cool, but what really makes them awesome is the texturing. Please do a texturing video, that would help me out so much!
I agree, mine looks so bad with my texturing
He has
@@ybouzl2191 where?
Really wanna give this one a shot.
Feel like blender is so over my head so small steps.
You've made it seem so easy and understandable
What makes your tutorials enjoyable and fun, is how you pack both beginner and advanced information into each video and manage to make complex subjects very easy to learn and remember. you don't go into too much details but you still explain it well so it's easy to follow! Thank you!
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
As someone who worked with Softimage on SGI workstations, 3ds Max in the 1990s and later Maya, this is one of the coolest animation tutorials I have seen in ages. Thanks you :) Blender is awesome.
This is one of the best tutorials I've ever done. As a frustrated Lightwave animator, this has opened up a whole new world of possibilities
This is the most understandable tutorial on this topic around that everyone can follow with ease. Perfectly well explained, no unnecessary information, no side stories and other distractions people use to make videos longer. Straight to the point. If I think hard now, I can't name another tutorial close to be as good as this. Well done, Sir. Keep it going.
Well.. Maybe not ease during duplication. No matter how closely I look at Polyfjord's instructions to duplication in the comments, I can't fix my problem.
im losing it this is insane, wow, just wow, this has probably been the most life-changing tutorial ive seen in at least a year
To avoid sliding, you need to take the value of frames / distance which is divided by the number of frames in one walking cycle.
=
Что бы избежать слайдинга надо брать значение кадров/расстояние которое делится на количество кадров в одном цикле ходьбы.
Thank you almighty
Thank you, with your tip I got the perfect walking on the very first try.
Where do you get the frames/distance value
@@leontom9948 "distance" - the distance the character will move from the start
"frames" - the number of frames for which the character will pass the "distance"
You need to come up with them
/
"distance" - расстояние, на которое персонаж будет уходить от начала
"frames" - количество кадров за которое персонаж пройдёт "distance"
Тебе надо их придумать
@@NezertorcheaT ohhk thanks
Your tutorials are rather quick but they are worth it in the end, I learn so many new things that really help with my projects.
For those stuck at 6:59 (Rotating Bezier Circles). The problem lies in the way you rotated the circle after you created it. If you follow the step of rotating the circle as described in the video you won't have to face this problem. So do this:
shift + A and click on 'curve' and then select 'circle'
select the circle and go to edit mode
then press R for rotation, then type 9 0 and then press X.
If you rotate it this way in the beginning, you won't go through the problem later on while clearing the rotation. Took me a while to understand this too. now go try it 😊
This is very cool. I like that it's actually doable in 15 minutes. Most other "X in 15 minutes" tutorials are 15 minute videos that condense several hour workflow with editing and time lapses.
I feel like i can jump in and make anything move given some well put in thought
Hate when people name videos like that.
me reading this after three days of blood sweat and tears...
I feel like for some it might take around 20-40 mins depending on the person, which Is a good time.
0.75 i think is the real speed of this video. But realistically it's about an hours worth of work.
If anyone else is following along, I solved a problem I was having around 6:55 where clearing rotation would put all the circles into one. Undo that action and with all bezier circles selected you want to go to object, set origin, set origin to geometry. Then you reset rotation values like in the video with Alt+R. Now the legs will be in unison.
Thank youuuu
THANK YOU SM
Thank you very very much James ! it is great help ..
THANK YOU
jesus is hidden behind the name James Nguyen
I'm not even joking, you just made something I've been wanting to do forever SO much easier. You also showed me a bunch of things I never even new you could do. Great tutorial!
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
If you have a problem at 07:00 where the Bezier Circles lay flat when rotation is cleared. Redo the tutorial up to the point of where you add the follow path to the half circle, apply the 90 degree rotation on the circle on the x axis before duplicating and rotating(you can check if it is there by pressing N and seeing if there is a 90 degree next to X rotation). Then when you clear the rotation via alt+r it will only clear the z rotation.
Furthermore, I originally had the problem where they all stacked up on each other, all I did was redo the first part and the problem went away. I found that using object->clear->rotation didn't work. For some reason I had to use the hotkey shift+d, alt+r, and alt+g.
Still can't solve this problem.. I tried so many time the damn Circles still laying on the floor.. :( First few try no problem at all but then I don't know why ...
@@aftereffects00 i think i found the solution you can just manually change the rotation of each Beziercircle to (x:90 y:0 z:0) after you are done duplicating and it should move normally without having to restart
@@aftereffects00 When a insert the circle then you have to rotate it in the edit mode not in the object mode.
@@divyanshumaru5558 You are correct, I too faced this problem and watched the video carefully and realised;
So,
Here's the steps :
1. Select your Bezier
2. Switch to edit mode
3. Select all vertices of your curve by pressing 'A' and then rotate by 90 deg
4. Switch back to object mode and you should see no undesired rotation of the curve when cleared.
@@BrokenVesselz Translated with the help of a translator, so sorry for my English. The problem lies in the origin point. After I returned all the origin points to the geometry of bezier circles, everything worked as it should. In fact, your method is also working, and the whole point is to leave the origin points in their places.
This is absolutely amazing! You make Blender look like so much fun to learn and use, thank you!
This is a practically perfect Blender tutorial: extremely powerful features, clearly explained without repetition, yet taking the time throughout to add all those little details in an unassuming and unpatronizing way that can allow practically any level user of Blender to watch, appreciate, aspire and improve. Bravo, sir!
I've used this rig to animate all sorts of insects for my game and it adds SO MUCH detail!!!
Dude this actually made sense to me! I've been trying to self learn for a while and gave up pretty quick, but after watching this it made it so much more easier to follow. Keep up the good work and thank you 😊👍
Your creations are so inspiring! Even though it's your tutorial and I followed it second by second, but that joy of seeing the playful character moving on its own that was created from a scratch is so satisfying. Thank you for your effort and mastery! :)
WOW! After watching it, my mouth remained open while watching the tutorial. It is amazing. I want to cry because how I am lucky that I found it.
I can say without a doubt that this is the best Blender channel on RUclips. Period. Production value and quality is off the charts!
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
I loved this video sooooooooooo much!
Great great work!
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
I've been learning blender for two years now and I just learned more from this tutorial than in the last 6 months. Thank you, this is awesome.
Can i know software name??
@@naseebameerali2894 what?
11:17 - The reason why you nailed it the first time was because you are "Blending in the Zone", so amazing things were bound to happen! Fantastic video!
what a wonderful tutorial. Well taught, well explained without much fluff and clearly organized. You are an amazing educator my friend. And those little spiders are just super lovable.
You know a video does a good job when after just 15 minutes you feel like your understanding and useable skill has taken a huge jump up!! Holy damn this is great
This video really taught me a ton of animating!! I can't wait to try out everything you covered in this video!
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
Your simulation tutorials are hands down the most fun I've seen on RUclips...and now you spoil us with yet another incredible tutorial 🔥🔥
What a time to be a blender enthusiast ✨
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
Your work is insane man. Im also amazed by how well you are able so set animations in scene with all these camera angles and little shots. Would love to see a tutorial on that
If I had tutorials like this 10 years before, I would be an Animator, not just a modeller. Awesome Job!
Dude you're kind of changing my life right now with this video.
And to anybody that is wondering. Yes, you can use this for bipedal creatures/humanoids as well. This is just a beautiful technique for quick procedural animation.
As an animation student I have to say that the personality you got out of this character was really impressive! For sure this is something that I'm going to have to try out. Thanks for putting this together!
Hi, it seams like you have experience with blender. I have a problem and can't really describe it. Do you can help me? I have Instagram, Discord, choose what you have. Pls help me. I am nearly finished but my Charakter have problems with moving from a to b.
This tutorial is so information-dense and amazing. I'll definitely be coming back to this a lot in the future.
Dude your tutorials are something else. I started blender around two weeks ago and have been trying to make something every week and your tutorials are so good they teach me something new int each tutorial.🙌🙌😘😘
This is a phenomenal tutorial by any measure, let alone by blender tutorial standards. Thanks very much! Gonna dig through your channel now
6:19 When I repeated this action, I ran into the problem that the objects rotated around a random point instead of rotating around the center of the world. And I found a solution.
*SOLUTION*: set the Transform Pivot Point to 3D Cursor (instead of the default Median Point) and make sure your cursor is at the center of the world (you can reset the cursor with Shift+C or Shift+S->Cursor To World Origin).
Edit: You can find this at second button (with pic) at the top middle of the viewport right between button with text "global" and another one with magnet icon
Edit 2: actually same explanation writed and pinned by Polyfjord. Check it, this may be a bit clearer
how??? Where can i find that setting?
@@floris_geurtsen605 second button (with pic) at the top middle of the viewport right after button with text "global"
6:55
Have you successfully done here as well? To me when I rotate the paths they move right next to the first path all together rather than just rotating on the same location. Been trying to find what's going down here but it's very hard to learn this alone without feedback..
Thanks a lot!
@@sunomono2307 Yes, I got the result as in the video.
Make sure that the last selected path is the one that is "original", it should glow yellow, and all others orange.
Or check some other settings like axis of rotation (global or 3D-cursor or whatever)
Phenomenal tutorial ! And your final scenes are absolutely spectacular ! Thank you for sharing your knowledge and keep it up : )
This a great tutorial! You explain everything perfectly for people who know Blender but not have vast knowledge! Thank you!
This is really impressive mate. You're absolutely right about how much character the little additions give to it. I can't wait to watch your other videos now too!
Truly the best 3D tutorial I've encountered, and i've seen a lot.
I follow every one of your tutorials and learn so much. This one inspired me to write a song with it.
Spidey-cube, Spidey-cube
Tries to get himself on RUclips.
Never could
But he tries
to Dance a jig
That satisfies.
Look out!
Here comes the Spidey-cube
Thanks for all the great tutorials!!!
genius
This tutorial opens up my mind to a range of possibilities I had never considered. Thank you!
Great tutorial! Only 15 minutes, everything is clear and incredibly beautiful!❤
I have been struggling with this kinds of things for literally years, and you made it look so simple! you made my day sir, this will be so useful for a project that I am working on, thank you THANK YOU!!!!
I love this amazing tutorial! Its brilliant! Thank you very much!
When I grew up, TRON (the original) was just in theatres. One frame of a simple shot took days, if not weeks, to render on the best "mainframe computers" of the time.
For anyone having trouble with resetting the rotation data of the circles, if they are resetting back to their flat default position at 0 degrees on the x axis it's because you may have forgotten to rotate it on the x axis in ( edit mode) and rotated it in object mode instead. If you rotate it in object mode to 90 degrees on the x axis then hit alt R then it reset the circle back to it's default state but it doesn't do that in edit mode.
I'm CAD pro and modeller for fun since 3DS 3.0 on Dos 5.0
You are the best teacher I've ever seen ❤️. I wish you my best luck for your career Sir, you deserve it.
this is the most incredible tutorial I have seen so far anywhere online. Just AMAZING!
Man this guy is awesome do more of these I am excited ❤️
Apart from being top-quality educational, this tutorial and the final results made me smile in the middle of a difficult day and completely reversed my pessimistic mood. Thank you so much! ☺
I’m so glad to hear that!! And you chose to leave a kind comment, which made me smile too! Thanks for watching!
Sir if you dont mind can i know software name??
10:50 if someone get stuck while moving the body controller because the Legs IK Targets go crazy and break everything, just select them and go to object -> parent -> clear parent
THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU!!!!!!!!!!!
I was losing my mind man 😭
I did not expect to find a comment referencing this. Thank you very much :)
But this unparents everything. The character controller becomes disconnected from the rotation controller and entire object.
@@AlecksSubtil I could kiss you
Honestly the best blender tut in my opinion. Its so easy to understand and not hard at all! Tysm bro! Great tut!
I've always had problems making the propper bones for movement of any characters i made in blender.
this video is so straightforward and clear, makes it very easy to understand
Heyy, I loved this tutorial and successfully completed it. I just had one request, please bring the 2nd part of this tutorial showing how to make the final animation you showed at the beginning. I am a beginner and am sure many want this second part too.
Your tutorials are always amazing and pretty easy to follow, even for someone like me. Keep it up, I'm glad to have found this channel
Also that Rig is great, better than the tradition rigging methods
Almost 2K likes and not even 1 dislike! Well deserved though, amazing tutorial as always!
fifteen miniutes but so much real stuff, im so moved, animation really makes a thing alive
you are just insane, every thing you teach is quick, powerful and beginner friendly which is crazy
Jaw on the floor.😮
I love your tutorials! Every single one!"
Have you watched all of them?! Thank you so much my friend!!
@@Polyfjord Yes, almost! :) Most of all I liked the fireball video! So amazing ..
This is absolutely amazing! is there any way you can make a part 2 showing how to create the animation at the beginning and the end of the video. I'm new to blender and I would love to see your process and workflow.
This was my first ever creation in blender. I have to thank you for jumpstarting my interest in 3D graphics.
Bästa Tutorials som jag någonsin sett, tackar från grannlandet.
Takk!!!
If anyone's following along and can't see bones in pose mode at 1:45, only some kind of circle things, find "Object Data Properties" button in the sidebar (it has a funny little stickman icon), there open "Viewport Display" and change "Display As" from "stick" to "wire". Hope this helps someone!
wow you're a life saver. I was about to bail on this tut lol.
@@hedgewoodtv Thanks! Glad to hear I helped someone!
at 13:56 I thought it started Stranger Things song theme, wold perfectly fit this video :P
I am stuck around the 4 minute mark, I can select the IK target at the end of the leg and move the leg around but when i try to move or rotate the body(by selecting the cube) it simply moves the entire structure (body, leg, etc) as one unit, not articulating separately. I also see a dotted line going from the center of the cube to the IK point at the end of the leg, I'm wondering if that has something to do with it? Thanks for your work, this is my first ever attempt at using blender or any kind of animation! Thanks for making it feel accessible, I'm so happy to have even gotten this far!
It seems like you accidentally parented something incorrectly, if you can, clear all parents and try again.
I have the same problem, have you found something ?
@@mnjl4395 I don't remember. I think Raziel above is correct though, I believe I went back many steps many times and only partially got it to work. I need to tackle this project again sometime soon and see if I can figure it out.
@@bemccune7671 Ok thanks for the answer
@@mnjl4395 You must to select the armature + leg before you parent with the cube, that's it. You have this issue becuase you parented just the leg without the armature
This video makes it seem so fast and easy compared to others, and it's also a pleasant one to watch (listen to).
It's pretty straightforward.
Easy to understand.
I often thought bones and armature would be technical, but it's not.
What a great video!
Could you explain how to use drivers to match the legs with the walking speed?
You could actually do that with physics simuation and skip the artificial movement.
This only works on one axis (X in the example), but is super quick and easy:
Enable the checkbox for "Fixed Position" in the IK targets' Follow Path constraint's settings.
Then go to the Character Controller's Object Properties, right click on X-position and Select Copy Driver.
Go the the IK target's Follow Path constraint settings and right click on the Ofsset field, and choose Paste Driver, then Edit Driver.
In the Edit Driver popout, change Type to Scripted Expression, and change the Expression to "(location * 0.75) % 1".
Then tweak the multiplier in the middle until the feet don't slide when you move Character Controller along the X axis.
Finally choose two legs and add "0.5 + " inside the parentheses in the Driver's Scripted Expression to offset them to be a half-step off-sync with the other two.
Making it "axis independent" would be possible, check out wheel rigging from vehicle rigging tutorials for pointers on that (you can also get automatic rotation of the Direction Controller from the same source), but maybe a bit outside the scope of a RUclips comment :P
Then just add a few more controls like a slider style controller "bone" to the rig to be able to ground all legs and stop the Z-axis wobble when the creature stops, and you'd have a pretty solid, easily animateable character in maybe an additional 15-20 min of work beyond following this video, which is pretty great.
6:50 when I clear the rotation of circle they rotate vertically at 90 degree. Someone please help me
"So we're going to add thickness to our legs"
[Everyone liked that]
This is genuinely the best tutorial for anything that I’ve ever seen.
epic pfp bro
Best tutorial i have ever seen for Blender. Just watched your much longer and more in-depth rigging tutorial however this is the perfect level for me and a great intro to rigging.
Followed with ease and now have a solid understanding of Blender foundational rigging and controls. Great job.
Nice!!! Thanks so much!
That's so awesome. Can you also make a tutorial on how to import this model into unity with all animations.
Had me smiling and nodding the entire time, I love this channel and this is incredible content. I hope that one day I'll be as good as you 😊
I love this tutorial so much! Is there a way I can make my actual character have physics attached so it can navigate terrain and whatnot?
Your tutorials was really amazing. I was literally searching for a good tutorial as I have just started learning blender. You tought really well. Thank you so much for this.
This is one of the best tutorials i have seen so far!
Can you also do a video on jump cycle for the same creature? For eg. The creature jumps with joy and then continues walking or something like that.
That would be really helpful! By the way this tutorial was really helpful!! 🙌🏻
Hi, If you want to learn everything about inverse kinematics in full detail, visit my channel and watch the most recent video. I thoroughly explain it in a simple way with examples.
me deleting a cube and creating a cube
when I try to rotate at 6:26 it doesn't rotate it like yours, it's like my cursor is not on the same location as yours, actually the cursor is at the world origin so i'm guessing the origin point is not on the same place as yours.
same issue i'm having
@@davidc6262 bro i did it myself, i rotated and moved everything on my own, rotated the paths in edit move placed everything exactly like he did. you'll have to fix origin points of the paths otherwise the empty rotation will not work as intented. I had troubles but managed to do it the 'harder' way. good luck!
@@GTUSBRATE yeah i finally figured it out too, wish he explained it in more detail. Thanks.
@@davidc6262 I kinda like the fact that we have to do something on our own hahaha but I had troubles. Good luck man!!!
this would be my 3rd month in blender. I've been trying to work on movement, I spent hours constructing bones with a simple mesh , when I seen that you've done this with a single Vertex it just blew my mind, thank you for the time to make this video.
As someone who is just starting.. Just wanted to say how Amazing and Helpful your Video was. Thank You Polyfjord!
Wow 0 dislikes, this guy is really a legend.
I feel like someone is going to dislike after seeing this comment.
Sorry polyjford :(
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