CG Boost provides some of the (consistently) highest quality tutorials on RUclips...and the paid courses are fantastic! You guys are a huge asset to the community.
@@gower1973 LPL definitely has lots of great driver stuff (amongst others) - but personally I'd love to see CG Boost do an in depth practical tutorial series, even if with less focus on a on a less complicated model - fingers crossed.
I love these type of videos that are semi-advanced, it gives me something to work towards and unlocks new possibilities. Thank you for sharing your knowledge!
Unfortunately not for this robot. We have released a paid course on robot creation (including rigging and animation) called Robotic Planet. It shows a lot of cool rigging techinques useful for bots.
Super informative and clear tutorial. I've never understood Blender drivers very well, but this video unlocks that level for me. Thanks, Jaun and CG Boost!
Wish I would’ve know about this a few months ago when I was rigging up my low-poly dragon. I made something like this, that was very hackey, which involved duplicated armature bones and copy location constraints on a driver. Having done that, I can safely say that this seems to be a much better solution.
can we just apriciate how the CG Boost team always makes these short neat tutorials, and even take the time to answer and help people who may have encounteret problems? we do all realy love you team CG Boost, your are a huge help for the whole blender cumunity
to 3:55, u say its nice cause it works even if u make manual changes to the bones, but hows that possible with ik bones, for intsance a finger that curls with that method but i still want to move it wit an ik system , would be nice to move the entire finger with ik bone but in fully curled mode, or straight mode, or half straight mode, basically, how to use this method AND an ik system?
You could control the finger folding with and IK bone set the IK movement as an action and add and action constraint to the IK controller bone and trigger the action with a controler bone - this way you could for example fold all of the fingers at the same time with one bone (all the IK bones would have the Action triggered with the Action constraint)
@@cgboost yup, thats what i did ;) check my two latest hands videos, both have ik fingers and controll bones curling them, also used that method for the cybertruck, great stuff that method, but than i found an other thing i couldnt solve, is there away to controll an infinite motion with an controll bone? lets say a wheel or a rotor shall rotate infinite, can i controll that and the speed with a controll bone?
Just shifted from Maya and C4D, wanted to try advanced rigging stuff in blender. Thanks man, you made it look so simple and it so easy to understand! Keep up the good work! :D ❤
Wowowowowow!!! This is perfect. About like magic. Just what I needed, complex actions made simple. Congrats. If you ever need ideas for tutorials, just ask, I have plenty. 🙂
I just recently created my dragon and was wondering how to deal with wings. This video is just the thing i need. simply awesome. I sincerely hope that there would be some tutorial on making those dragon wings you showed with perhaps additional way to use cloth simulation. Still, great video nontheless.
Wow man amazing! i will like to see a video of you solving the most comun problems in skinning.. becous sometimes its dificult to skin things like clothing or ropes !!
Awesome video! I’m having problems finding the project files in the Dropbox for this tutorial. Would love to see the robot and the super cute bird. By any chance would you be able to tell me the name of the project file?
Great video bro❤❤ this is the video im searching for doing the robot rigging stuff. One question: should i need to apply all transform before the rigging? Thx
Hi, I have some problem that I couldnt solve. Iam making my own arm and I made a controller to open the hand and also added distance limitations but when I try to move that whole arm in the space the conroller triggers the hand movement. My point is that I want the arm to do the same as in 5:06 Thank you
Are action constraints addative only? I have 2 actions stacked ontop of each other. Its a guy hitting 2 drums. The guy is not in rest pose hes sitting crouched over and the 2 actions are his arms are hitting each individual drum controlled by 2 controllers. But when i add the second action and its at 0 it doubles to transform and positon of the first action, im not sure how to blend these two? they are both sat in the same positon at frame 1 and then at frame ten they hit the drum once. drum left and drum right. None of the mixing options seem to do anything. hope that makes sense. thanks, they both seem to double the rotation of the bones unless its in rest position. might have to try something else. @@cgboost
I have a question: (hard-surface use case)When you create an action, it's only for the controller, right? You can still keyframe other bones, like hands on top of the frames that is already done?
The action is for the bones and the controller is triggering it (via the Action Bone constraint). The action can be layered on top of other keyframes. There are also a few types of mix to choose from to control how the Action constraint will influence the other keyframed transforms on the bones.
Beautiful, gave me a lot to think about. Would've been great for my latest project. For one, I used Build-in Function for the characters' secondary motions, which is cute but basic. I also used bone constraints activated by audio levels, but it looks so limited now. Notably, lacking in-between control.
Excellent video as always :)
The legend himself
A legend is saying excellent to another legend
@@dwijendratripathi7449
Grant Abbit : i tip my hat to you one legend to another
Its ur turn now grant 🐱
Fantastic.. thanks
CG Boost provides some of the (consistently) highest quality tutorials on RUclips...and the paid courses are fantastic! You guys are a huge asset to the community.
Thanks a lot, Binyamin!
I would really like an in depth tutorial on how to model and animate the robot arm the way you did. So amazing wow
Yeah, I definitely would as well.
Yeah, that is a crazy stuff. Looks like a terribly complicated magic for me
Check out levelpixellevel channel, think he’s got just what your looking for
@@gower1973 LPL definitely has lots of great driver stuff (amongst others) - but personally I'd love to see CG Boost do an in depth practical tutorial series, even if with less focus on a on a less complicated model - fingers crossed.
Thank you and everyone for the input, I will take it into account for future videos! - Juan
I almost spend my money to some expensive course, but you save it. You have no idea how much i appreciated your help..........
duudeee... this is gold, gold, gold.
I love these type of videos that are semi-advanced, it gives me something to work towards and unlocks new possibilities. Thank you for sharing your knowledge!
So true!
Great words
Do you have a video explaining that robot arm in more detail? Like explaining how to create a rig like that and work with it?
Unfortunately not for this robot. We have released a paid course on robot creation (including rigging and animation) called Robotic Planet. It shows a lot of cool rigging techinques useful for bots.
This is too good👌🏻👌🏻
Thanks! I appreciate the comment!
Thank You SO Much for Making This Awesome Tutorial for Free ❤
Super informative and clear tutorial. I've never understood Blender drivers very well, but this video unlocks that level for me. Thanks, Jaun and CG Boost!
Wish I would’ve know about this a few months ago when I was rigging up my low-poly dragon. I made something like this, that was very hackey, which involved duplicated armature bones and copy location constraints on a driver. Having done that, I can safely say that this seems to be a much better solution.
I think an in-depth video about rigging dragon wing and making that robot arm along with the animation would be cool
I agree
Would love to see the dragon wing creation including rigging!!
can we just apriciate how the CG Boost team always makes these short neat tutorials, and even take the time to answer and help people who may have encounteret problems? we do all realy love you team CG Boost, your are a huge help for the whole blender cumunity
Thank you so much for your kind words ❤ we do our best 🙂
this went way over my head.. but I can tell this is super helpful, thank you!!!
I used this knowledge to animate a weapon coming out of my transformers arm. Thank you so much for this video!!
to 3:55, u say its nice cause it works even if u make manual changes to the bones, but hows that possible with ik bones, for intsance a finger that curls with that method but i still want to move it wit an ik system , would be nice to move the entire finger with ik bone but in fully curled mode, or straight mode, or half straight mode, basically, how to use this method AND an ik system?
You could control the finger folding with and IK bone set the IK movement as an action and add and action constraint to the IK controller bone and trigger the action with a controler bone - this way you could for example fold all of the fingers at the same time with one bone (all the IK bones would have the Action triggered with the Action constraint)
@@cgboost yup, thats what i did ;) check my two latest hands videos, both have ik fingers and controll bones curling them, also used that method for the cybertruck, great stuff that method,
but than i found an other thing i couldnt solve, is there away to controll an infinite motion with an controll bone?
lets say a wheel or a rotor shall rotate infinite, can i controll that and the speed with a controll bone?
This was so incredible. I gained so much knowledge watching this. Muchas gracias!
You save me today with this tutorial bro! Thanks!
Wow! Didn’t know there were actions for animations. Thanks for the Info 😃👋🏻
Take a look at the non linear action animator maybe.
It's kinda like layered animation.
Really cool stuff.
Just shifted from Maya and C4D, wanted to try advanced rigging stuff in blender. Thanks man, you made it look so simple and it so easy to understand! Keep up the good work! :D ❤
Finally, I've been asking the equivalent for Maya's Set Driven Key and everyone pointed me to drivers... I just needed this constraint.
I am trying to put together something similar, and this tutorial helped me a lot! Thanks!
This is amazing!
I am not sure I'll use it soon but it was something I always wanted to know how to do!!!!
Really helpful the upfront example. Also helped me understand a bit of how all rigs get those complex but helpful controllers. Thank you!
I've been looking for this. Thank you
Whoa!!! Just brilliant!!! This would definitely make repetitive motions/poses very easy to get to, 1000 thankyous!!
So helpful! Corrective shape keys have saved my life
Great video mate. Hard to find decent animation videos that visualise the techniques well. Good work.
This is very comprehensive, thanks!
Dude You are the best!!! (that is a lot to process...)
But very Good!!
Keep going like that !!!!
I am proud of you!!!
So time saving and usefull!!!
Wow, I learned alot, thanks for making this video and giving the assets out for free!
We're glad you found it useful!
Wowowowowow!!! This is perfect. About like magic. Just what I needed, complex actions made simple. Congrats. If you ever need ideas for tutorials, just ask, I have plenty. 🙂
Awesome! I pull love to learn how to model and rig a dragon!
I would love to see an in depth of creating those wings. Oh boy I am dreaming of having a tutorial on that.
A quick question, at 3:45 why we limited the Y, not Z? we move the bone in the Z, right?
It's Y in the local axis, not the global one. The bone is rotated such that it's local Y axis is pointing directly upward.
~ Daniel
@@cgboost Got it, thanks
This is very informative. I'm now starting to understand Blender Actions.
I just recently created my dragon and was wondering how to deal with wings. This video is just the thing i need. simply awesome. I sincerely hope that there would be some tutorial on making those dragon wings you showed with perhaps additional way to use cloth simulation. Still, great video nontheless.
This video is priceless, its helped me a lot :)
Your content is pure gold, thank you!
I already knew how to do all this but not in Blender, thx for a great video.
Time to switch ;-)
~Egon
Changed my world!
Wow man amazing! i will like to see a video of you solving the most comun problems in skinning.. becous sometimes its dificult to skin things like clothing or ropes !!
Awesome video! I’m having problems finding the project files in the Dropbox for this tutorial. Would love to see the robot and the super cute bird. By any chance would you be able to tell me the name of the project file?
Hey, the files are located under blender tutorials > 2021_02_evil_sloth. However, it only contains the sloth and the robot.
@@cgboost Thank you!!
Can you make a tutorial on all the stuff about wings? (Specifically bat and dragon wings) that would be super helpful!
some people has been asking about this, so I have made a note for myself, this could be video in the future :) - Juan
This is fantastic information!
pls full course on blender riging animation from basic to advance... it would be really helpful ....
That was extremely helpful and informative thanks for the effort 👍
Great video bro❤❤ this is the video im searching for doing the robot rigging stuff.
One question: should i need to apply all transform before the rigging? Thx
Nice tutorial, it will be of great help
Ok this actually moved my rigging knowledge to some very very higher level ! Thanks so much for this useful tutorial
Amazing. Great insight!
This is one of a great tutorial, thank you.
Hi, I have some problem that I couldnt solve. Iam making my own arm and I made a controller to open the hand and also added distance limitations but when I try to move that whole arm in the space the conroller triggers the hand movement. My point is that I want the arm to do the same as in 5:06 Thank you
What an interesting video. Thanks very much
that was super helpful. and comprehensive in a nutshell. Thank you
Sooooo Wonderful tutorial thank you so much. :)
Awesome tutorial., exactly what i was looking for. i jsut did a little dance., thanks man
🕺
Are action constraints addative only?
I have 2 actions stacked ontop of each other. Its a guy hitting 2 drums. The guy is not in rest pose hes sitting crouched over and the 2 actions are his arms are hitting each individual drum controlled by 2 controllers. But when i add the second action and its at 0 it doubles to transform and positon of the first action, im not sure how to blend these two? they are both sat in the same positon at frame 1 and then at frame ten they hit the drum once. drum left and drum right. None of the mixing options seem to do anything. hope that makes sense. thanks, they both seem to double the rotation of the bones unless its in rest position. might have to try something else.
@@cgboost
@@bipmatt Hi it's hard to answer properly without seeing the file. If you like, you can share it in our community: community.cgboost.com/home
~ Masha
Amazing video, helped me a lot!
Just an awesome video - id love to learn more rigging!
Thank you for the detailed tutorial 。It's fantastic!
Yeay.
Juan is Back At it.
Love it
Wow, I had no idea Blender was capable of this!
INCREDIBLE. Thank you so much!
Thank you so much for the video
Waiting for more tips
Thanks, never noticed this one.
This actually helped me so much. Thank you!
Oooh, this is a game changer!
I have a question: (hard-surface use case)When you create an action, it's only for the controller, right? You can still keyframe other bones, like hands on top of the frames that is already done?
The action is for the bones and the controller is triggering it (via the Action Bone constraint). The action can be layered on top of other keyframes. There are also a few types of mix to choose from to control how the Action constraint will influence the other keyframed transforms on the bones.
this was amazing, thank you !
Please make a tutorial on rigging a character after modelling a character. Weight painting and all
+
Awesome tutorial, made me understand a lot more about animation! Thanks
Beautiful, gave me a lot to think about. Would've been great for my latest project. For one, I used Build-in Function for the characters' secondary motions, which is cute but basic. I also used bone constraints activated by audio levels, but it looks so limited now. Notably, lacking in-between control.
great, and really well explained!! thank you very much!
Very useful! Thanks for video.
Amazing!! Keep it up♥️
Nice video, thanks 🙏🏼
Grande Juan, no te conozco pero muchas gracias
Wow thank you so much.please do more of these
These are some great tips, thanks!
Oh man more of this! So awesome!
Hello l'm Nima I use my dad's account.Thanks for your video and your robotic arm was awesome.😁👏👌
Great vid and very useful! Thank you!
Useful tips 👍😀 cheers
Thanks man!
Once catch I found is that if you alter the pose after you setup your controller, it will offset the whole animation permanently.
BRUH I never learned that! That's amazing! Would've been so useful on some occasions. XD
This is really cool.
Wow great, thanks Juan for sharing 😊
Thank you for making such excellent tutorials!
Thanks man! that helped a ton!
So freaking helpful, thank you!
very awesome, very cool!!
Being a beginner, i can say that this works for me as well.
amazing video!
Very Epic, love it
Awesome! very great tutorial!
i have only two words... thank you! (oh, there is also an exclamation mark)
Great tutorial 👍
plz make a tutorial on how you model 03:59 and animate it
nice on that topic good tutorials are very rare