The QUICKEST way to RIG your Characters! Blender 3D Tutorial

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  • Опубликовано: 7 окт 2024

Комментарии • 811

  • @TheExFatal
    @TheExFatal Год назад +316

    I just started modeling in Blender, and I feel like I just stumbled upon some forbidden knowledge. This is fantastic.

    • @lewisanimation
      @lewisanimation  Год назад +17

      Awesome! Thank you so much :)

    • @swanclipper
      @swanclipper Год назад +18

      it is forbidden. i was forboden. But now i have the knowledge... I... HAVE, THE POWER!

  • @Dikko
    @Dikko Год назад +262

    Perfect tutorial! Great pacing and just enough info to make it all understandable.

    • @lewisanimation
      @lewisanimation  Год назад +25

      Thank you so much! I've been watching your tutorials for years and they've really helped me learn Blender and character creation, so it's really cool to get a comment from you :)

    • @thffkfltm
      @thffkfltm Год назад +1

      Great

    • @GarviHere
      @GarviHere Год назад +1

      Hey Dikko

    • @toonanimationstudio
      @toonanimationstudio Год назад +1

      Oh dikko huge fan

    • @parallelhighway4191
      @parallelhighway4191 10 месяцев назад

      this video is very good Helped me a lot

  • @im_Dafox
    @im_Dafox Год назад +101

    I think no one on earth despite weight painting as much as I do. This tutorial is a GEM, thank you so, So much man 🤝❤️

    • @lewisanimation
      @lewisanimation  Год назад +9

      I understand your pain, I'm very glad I could help :)

    • @IveNeverStoodUp
      @IveNeverStoodUp 2 месяца назад

      over a year old and you never fixed your typo

  • @cranberryvodka7051
    @cranberryvodka7051 Год назад +85

    Can confirm it also works amazingly with quadrupeds, even with very little geometry definition between the limbs and the body. You can even get fancy and add a second set of these to the shoulder. Might have to weight paint a little, but it's nothing compared to what you'd have to do otherwise
    Can't believe my months of struggle are finally over 😅

    • @lewisanimation
      @lewisanimation  Год назад +7

      Awesome! Thank you so much for sharing this :)

  • @lfgarrocho
    @lfgarrocho Год назад +40

    Bbones are great, but not so great if you're planning to export the armature to a engine. The way I do it, and it generally takes 90% of the weight painting job away is using a mix of support bones (similar to what you did, but with no Bbones), and pre automatic weights planned bone placement. For the hips I just move the leg bone to about the end of the pelvis. Then I skin it, and then move up the bone back to its regular position. If you understand a bit at how the bone position affect its envelope weight it really speeds up the process.

    • @channelname8623
      @channelname8623 8 месяцев назад +1

      Why are b bones not so great for exporting to an engine?

    • @Nevetsieg
      @Nevetsieg 7 месяцев назад +5

      @@channelname8623 “not so great if you're planning to export the armature to a engine” I was thinking exactly the same question. If you rig like this then you can only animate it in Blendre, or re-invent bbone in other software like UE. This is why they make so many support bones in their standard skeleton rig.

    • @haramberinokripperino7770
      @haramberinokripperino7770 7 месяцев назад

      I’m completely new to game engines, but can you make all the character animations in blender and use the animations on the game engine without a need of the bones? Will there be problems like changing from an animation to another? Because I remember watching some tutorials where they could animate the bottom part of the model with a running anim and the top part was aiming and shooting but idk (and don’t remember) if they were using rigs in the game engines or just imported animations

    • @Nevetsieg
      @Nevetsieg 7 месяцев назад

      @@haramberinokripperino7770 Yes bones are essencial in games. Characters use bones to record animations instead of vertices, because most of the character animations a procedural, not pre-baked sequences. And animations can be re-used only on similiar skeletons, or you will need to do alot of extra work to retarget them.

    • @haramberinokripperino7770
      @haramberinokripperino7770 7 месяцев назад

      @@Nevetsieg so its pointless to make rigs and animation in blender if you want to make a game? Just make the model in blender then make the anims in unreal engine?

  • @LARADEKA
    @LARADEKA Год назад +2

    This is why I see that there's the "Hip Layer" and the "Waist Layer" in any model.
    *_Dang, the sheer time and effort to actually fix the most complicated joints in the human body is the reason why the rigging is smooth._*

  • @morielpereira4299
    @morielpereira4299 2 месяца назад +1

    thank you bro, your overall existence makes me believe there's a solution for any problem, you just need to take your time, sip your cup of coffe, sit and work then after a lot of struggles, have a great night of sleep and with a fresh mind try again until it works, lol. mad crazy talented skills you have. I love you! and thank you again!

  • @schirleyamaral
    @schirleyamaral Год назад +19

    I love it, please make more videos about using this method in others bodies parts 🤩
    Thank you so much!!

  • @dustwavethemusic
    @dustwavethemusic Год назад +47

    Fantastic man! Such an amazing trick that will relieve a lot of time and frustrations for both new and advanced riggers. Thanks for sharing your knowledge!

    • @lewisanimation
      @lewisanimation  Год назад +6

      No problem! Glad you enjoyed, has definitely saved me a lot of time so thought I'd share :)

  • @TylerGibbonsArt
    @TylerGibbonsArt Год назад +9

    Wow! Thank you for sharing this, and for including the side-by-side demonstrations of the character with and without the hip improvements. And to be able to just tack it onto any rig without interrupting the motion capture animation is so helpful!

  • @rsher_digital-art
    @rsher_digital-art 3 месяца назад +1

    I just began to learn animation in Blender, watching this video is like stepping into the future of understanding animation. It's where I want to be....hopefully soon.

  • @ericfieldman
    @ericfieldman Год назад +7

    If this works, you're a godsend! I'm continually feeling like I'm failing at all this stuff, and trying to take on the hips was an extra huge blow to morale. Glad to know it's not just me. If anybody else is struggling, I'm still bad at getting stuff done, but I've learned the essentials on many fronts in the first eight months of having my first computer, by just trying to listen to every bit of info out there and skipping to a different thing the second I completely don't understand. Don't confuse that with laziness, it's just the practicality of knowing you'll understand everything better if you ease in and generalize until the dogmas click, and that you aren't built to work like a machine at one thing for a long time, most likely. I myself am going to try to give up the prospect of finished animation for a while until I go back to basics and use the isolation to learn all the tips, tricks, nooks and crannies. If anybody else has thoughts to share about sane productivity, maybe we can siphon data off each other. Anyway, stay strong, people 💪

    • @lewisanimation
      @lewisanimation  Год назад +2

      Thank you so much for the comment! The best thing I can recommend is to do loads of mini projects each that focuses on a new technique each time. Then over time you're abilities build up and you start to be able to combine the skills into bigger projects. That's the way I did it! Another thing I'd recommend with characters is you don't need to make an entire production ready perfectly weight painted character if you're only going to use it once for a few shots. Do the very basics quickly, animate the scene and then if there are any deformations that look off on the poses, add and keyframe a shape key and sculpt it so it looks right from the camera view. I spent loads of time when I started trying to get perfect deformations for poses that the character was never going to be in, and now I save so much time! Finally, also be aware that you don't have to make every single thing in the scene, it's good to get an understanding of how everything works but definitely have the goal of building up an asset library of textures and assets so in the future you can have more fun building the scenes rather than spending ages trying to model and texture everything! :)

    • @ericfieldman
      @ericfieldman Год назад

      @@lewisanimation yeah, right now I'm just going to take a step back and read through a lot of the documentation until I understand everything I can, cause it seems like there's always more to it. I'm probably a bit too much of a perfectionist to use other people's assets but having my own ones organized would definitely be cool. Maybe one day I'll turn into one of those freaks who can make a perfect model in 3 minutes

  • @radicant7283
    @radicant7283 Год назад +11

    Had a similar idea a while back and tried it on an old model with kinda bad topology. Worked like a charm. We're basically doing poor man's muscle sim using extra bones. Only caveat with this is you can't export bendy bones to game engines iirc. In my setup I used about four bones with Stretch To around the hip and a few helper bones around the pelvis to control the auto weights better.

    • @2bit8bytes
      @2bit8bytes Год назад

      "Only caveat with this is you can't export bendy bones to game engines iirc."
      Did you find any ways to adopt it, all or part? Or some other method that's like this?

    • @PostEater
      @PostEater 8 месяцев назад

      Maybe use the keys and this metod together? Bones for correct bending, keys for maintaining geometry and subsequent transfer to another system?

    • @PostEater
      @PostEater 8 месяцев назад

      Or use real subdivision for bones, not virtual? Create more real bones for geometry.

  • @Velgan83
    @Velgan83 2 месяца назад +1

    Okay, so, this is incredible. I'm going to work on blender again pretty soon since I have a "real" PC now and started learning UE5. And since it has been years I first tried it out, I forgot how to rig etc. Stumbling upon this video is a blessing, cause I remember the deformations in my models were a pain in the arse to deal with lmao. I feel like it's a cheatcode and your video is only 9mn, straight to the point and really understandable. A novice like myself can totally understand and make what seems like a miracle in no time. Really, words cannot express my gratitude, thanks for your work mate!

    • @VISDE
      @VISDE 11 дней назад

      Hey man, have you tried exporting your rig to Unreal? I'm not sure if Unreal supports this kind of rig, Please let me know if it works.

    • @Velgan83
      @Velgan83 11 дней назад +1

      @@VISDE Heyo! Well that's a good question but since I'm still working on blender atm, I can't say immediately. I guess unreal takes body weight into consideration already, so why not bones? Whenever I fiddled on unreal I saw models with different bones count so my first guess is that it would work, but it's just a guess... I'll post an answer whenever I go back to unreal, which will be in a few months so yeah, sorry for not being able to provide a clear answer just yet :x

  • @ЕгорБугрышов-й5м
    @ЕгорБугрышов-й5м 10 месяцев назад +3

    Dear Sir, I want to express my HUGE gratitude for sharing such a powerful technology. The thought that it would take a long time to learn how to draw a weight discouraged me from learning 3D modeling. Thanks again

    • @lewisanimation
      @lewisanimation  10 месяцев назад +1

      You are very welcome! Really glad the video helps :)

  • @MyZagon4ik
    @MyZagon4ik 6 месяцев назад +1

    The most amazing thing is that I’ve been suffering from similar problems for two days now, I didn’t google anything, but I got this video in RUclips suggestions, thanks for this lesson and an interesting solution to this problem

  • @SilentRedaction
    @SilentRedaction Год назад +2

    God-sent advice. I've been beating myself up over the little imperfections in hip weight painting that I was only thinking to solve out with mathematical geometry designed around range of motion and musculoskeletal anatomy. This takes that foundation to the next level. Thank you!

    • @lewisanimation
      @lewisanimation  Год назад

      Thank you so much! I'm really glad I could help :)

  • @danielbrugovsky6018
    @danielbrugovsky6018 Год назад +3

    I've spent the last 2 and half hours screwing around with weight painting the hips and it was going nowhere. This fixed my problem and I am relieved from my day-long suffering

  • @MajorDude421
    @MajorDude421 Год назад +9

    A simple yet genius solution towards animation. Well done. 💜

  • @english_5359
    @english_5359 7 месяцев назад +2

    Super high quality, thank you.
    Most blender tutorials on RUclips are like fast food quality in other words, they’re too basic. Not all of them of course.

    • @lewisanimation
      @lewisanimation  7 месяцев назад

      Thank you! Glad you found it helpful :)

  • @KevRyanCG
    @KevRyanCG 5 месяцев назад +1

    This randomly popped up, I don't do any rigging these days but the hips were always a pain back in the day. Good to see there's a handy solution should I ever have to go back to it!

  • @rjsmith1193
    @rjsmith1193 6 месяцев назад +3

    Learning blender atm and frustration with weight painting brought me here. Wow this technique looks perfect

    • @lewisanimation
      @lewisanimation  6 месяцев назад

      I hope it helps! And good luck on your new Blender journey :)

  • @pappi3492
    @pappi3492 6 дней назад

    Love how simple the video is

  • @segundosdeciencia
    @segundosdeciencia Год назад +2

    This trick it's mind blowing!!

  • @costaluca78
    @costaluca78 8 месяцев назад +2

    I believe this is one of the most usefull rig tutorial I've ever seen for blender!

  • @YourFavoriteEnemy
    @YourFavoriteEnemy Год назад +4

    Not as quick as your lazy being would think it was, but it is actually quicker than manual weight painting pain... Incredible results. Thank you very much my guy.

  • @maximorra
    @maximorra 7 месяцев назад +1

    i made the same thing in C4D and it works wonderfully, thank you so much, you saved me hours of work

  • @ernestoescala4161
    @ernestoescala4161 11 месяцев назад +1

    The best part of the tutorial is that you show how useful and versatile is. 🌟
    I always have the doubt of using a feature in a different character/scene/etc.

  • @dzibanart8521
    @dzibanart8521 Год назад +132

    Not gonna lie, rigify should use this method by default.

    • @SortOfEggish
      @SortOfEggish 11 месяцев назад +2

      Have you found a way to add this hip setup to a rigify rig? I'm attempting it as I type, and not having much luck so far.
      Putting this hip setup in the metarig before Generating doesn't create the proper deformation bones, but they DO stay in the metarig copy. So I think I need to Generate a rig, then Join the Bendy Hips to that rig before I parent with Auto weights

    • @cgbox9437
      @cgbox9437 11 месяцев назад

      ​@@SortOfEggishdid u try after generating rig? I hvnt tried though.. But i think base adding to the base guide bones wd be useless

    • @jdamagedgoods
      @jdamagedgoods 10 месяцев назад +5

      Why is lying even an option?

    • @apraxas
      @apraxas 9 месяцев назад

      Use the proper rig types

    • @mehck2
      @mehck2 7 месяцев назад

      @@jdamagedgoods because we live in a polarized energetic system where Truth = Positive and the opposite of Truth = Negative, and Truth cannot exist without it's counterpart. Every facet of our reality is a dualistic system at the core. Even the planet we live on is a polarized energy field (that's how "gravity" works, also how a compass works).
      By the OP signaling that they would not lie, they are attempting to communicate Truth and, by doing so, they are broadcasting positivity.

  • @NRWork
    @NRWork Год назад +1

    I actually loved doing weight painting in maya back in school, after loosing the licence and switching to blender it has been a struggle, thank you for this tut!

  • @arcade_mntra
    @arcade_mntra Год назад +2

    Thanks for sharing this cool trick. I hate weight painting so even if this is tedious, its reusable across multiple rigs, totally worth the effort.

  • @sanderdevries7718
    @sanderdevries7718 Год назад +2

    wow. that was incredible! I've been struggling with this for a while, thinking that the only solution was just to get better at weight painting.. You've shown me some new constraint ideas that I've never thought of before

  • @nosirve9458
    @nosirve9458 Год назад +3

    I've been waiting patienly for your next video...And it's finally here! Thanks :)

  • @WesleySales1
    @WesleySales1 Год назад +10

    What an amazing tip! Thanks for sharing!

  • @Jargoed
    @Jargoed Год назад +3

    This is such a useful tool to have under any 3d animators belt!

  • @ericmatthews9894
    @ericmatthews9894 Год назад +2

    This is brilliant. I have been looking for so long for something like this. I tried so many different ways to achieve this and nothing has worked as good as this.

  • @CokeClassic2006
    @CokeClassic2006 6 месяцев назад +2

    My head is spinning, this is genius 😵‍💫

  • @alessiohocevar7290
    @alessiohocevar7290 Год назад +1

    I learned more about rigging on this video than in months around tutorial and courses. Thank you for all this value!

    • @lewisanimation
      @lewisanimation  Год назад +1

      No problem! Really happy to hear it helps :)

  • @itchytastyurr
    @itchytastyurr 5 месяцев назад +1

    Adding a centre crotch bone was a huge help! But for older versions of blender that armature modifier not being available, the solution is to create separate bones for each leg! For each leg i create a pendulum bone (it points down just off centre, so its easier to mirror) and has a small nub bone at the crotch mesh point that will be skinned. It copies the rotation of its corresponding leg at 25% strength- just make sure to add a limit rotation so they can't cross over each other when the legs are crossed!. To stop the thigh mesh at the top/side crease point from moving too far inside the torso when bent, i created bones above the thigh joint, level with the expected mesh crease point that full copies the thigh leg rotation so the mesh swings out at a higher pivot point! Mixing the weights with these added bones have got me close to the above results, with a little bit of smooth correction modifier too. Shoulder joints are my last bugbear to fix- i like making simple models so i can't rely on things ironing out over sub-d's.

    • @lewisanimation
      @lewisanimation  5 месяцев назад

      Thank you very much for sharing this! This'll be helpful to a lot of people :)

  • @Ngei69
    @Ngei69 6 месяцев назад +1

    OMG, thank you so much! I was suffering with weight painting but no more!

  • @JoshuaM8
    @JoshuaM8 Месяц назад

    Such a great flow of concise information and everything I needed for a project I'm working on, thank you! :D

  • @mineiro88
    @mineiro88 Год назад +2

    You changed my mind about rigs. Sensational tutorial. Congratulations on the job.

  • @WM48_
    @WM48_ Год назад +11

    This is an underrated gem of a rigging tutorial *clap* *clap* *clap* what an amazing tutorial!

  • @Woolfio
    @Woolfio Месяц назад

    Wow, this is incredible, I will have to try this!

  • @ChernobylComedyAndWings
    @ChernobylComedyAndWings Год назад +1

    I've been doing something simillar for some times, but this seems like a much more involved solution, thank you for sharing.

  • @vatti9999
    @vatti9999 Год назад +1

    You sir are beautiful, my characters hips not deform right is what burned me out because I couldn't get the weight paint just right this is what I needed

    • @lewisanimation
      @lewisanimation  Год назад +1

      Amazing! This is exactly why I made this as I had exactly the same problems when I was learning. Good luck with your new characters! :)

  • @ybenax
    @ybenax 5 месяцев назад +1

    Dude, this is black magic. Thank you so much.

  • @pyton9553
    @pyton9553 6 месяцев назад +1

    That thing just blows my mind🤯

  • @poptoonsskaff2016
    @poptoonsskaff2016 Год назад +1

    This wins the Best Blender Tutorial of the Year

  • @an9l1c1sm6
    @an9l1c1sm6 Год назад +1

    It's not like I need this right now - But one of the best tutorials I've seen.

  • @VizVinAnimation
    @VizVinAnimation Год назад +2

    Perfect Tutorial For Every Blender Rigging Artist Thanks For Your Effort Bro... Keep Going...

  • @RobertNeptune
    @RobertNeptune Год назад +1

    amazingly elegant. This deserves a exclusive add-on or even a app.

  • @RawketSushi
    @RawketSushi Год назад +1

    I tried this on the shoulders and while it works pretty much as good as it does for the pelvis! It isn't 100% perfect but it's pretty dang good. Thank you so much for this video!

  • @MasthaX
    @MasthaX 7 месяцев назад +1

    This little video will help me quite a bit, awesome.

  • @akashsaxena9366
    @akashsaxena9366 Год назад +2

    This is so nice. I hade made a sumo character and rigged it with standard blender human rig. It had weird deformation around the waist. I wasn't able to solve it that time. My boss discarded my effort to trash due to this issue. 😢 I wished I have found this earlier. But thanks for video

    • @lewisanimation
      @lewisanimation  Год назад +1

      I'm so sorry to hear that happened, I hope this helps avoid any issues in your future projects!

  • @hikam9721
    @hikam9721 Год назад +3

    this is amazing, what a genius, very clever, love it

  • @flimfan
    @flimfan Год назад +1

    Lifesaver, thank you! Subscribed 🎉

  • @swathikumar980
    @swathikumar980 Год назад +2

    really nice bro. I wish we could add this in rigify addon.

    • @lewisanimation
      @lewisanimation  Год назад

      Thanks! I know that the Blender Studio uses a setup called CloudRig which is an extension to Rigify that allows for new bones like these to be added

  • @Flandelacasa
    @Flandelacasa Год назад +1

    This tutorial made me follow you. This is how tutorials should be. Useful, clear and concise. I’m trying this soon, for sure.

    • @lewisanimation
      @lewisanimation  Год назад

      Thank you so much! Glad you enjoyed and welcome to the channel :)

    • @Flandelacasa
      @Flandelacasa Год назад +1

      @@lewisanimation Worked like a charm! Thank you so much!

  • @bradbloom5649
    @bradbloom5649 8 месяцев назад +1

    Really great work regarding pacing, information, etc. I wish all tutorials were this well done.
    👏

    • @lewisanimation
      @lewisanimation  7 месяцев назад

      Thank you! Glad you found it helpful :)

  • @Psrj-ad
    @Psrj-ad 7 месяцев назад +2

    This should be the standard way of handling this type of deformation!

  • @NICK....
    @NICK.... 3 месяца назад +1

    if i had to guess at why this works so well i'd imagine it's because it's replicating the dynamics of actual muscle better? i wonder if there could be some more generalized nugget of information somewhere in here that could be applied to every joint

  • @AyushBakshi
    @AyushBakshi Год назад +58

    This feels illegal to know for free

  • @queennil
    @queennil 5 месяцев назад +1

    This is just what I was looking for ! Thanks

  • @ageofgar
    @ageofgar 10 месяцев назад +1

    I love Blender's default weight deformation, most Characters come out very clean. I hardly weight painted any of my characters. Your tips are awesome, will try them for sure on my next iteration !

    • @lewisanimation
      @lewisanimation  10 месяцев назад

      Thank you so much! :)

    • @Zaire82
      @Zaire82 10 месяцев назад +1

      I don't know what kinds of characters you animate, but the realistically proportioned ones I've used auto weights on have all suffered from this issue with hips and a similar issue with shoulders.
      It's a convenient tool for sure, but it's never been good enough for me out of the box.

  • @theblindbandit_76
    @theblindbandit_76 Год назад +2

    Oh wow this is amazing, now I can speedrun rigging much faster.

    • @lewisanimation
      @lewisanimation  Год назад

      It has definitely saved me a lot of time! :)

  • @ExBlaz3
    @ExBlaz3 6 месяцев назад +1

    Seeing the video length, I came in expecting it to be filled with babbling barely related to the topic. But no, every second of this video turned out to be relevant and attention catching. Great job and thank you!

    • @lewisanimation
      @lewisanimation  6 месяцев назад

      You're very welcome! Really glad you enjoyed and found it helpful :)

  • @polatkemalakyuz2021
    @polatkemalakyuz2021 7 месяцев назад +1

    The question why it wasn't spreaded before. Amazing cleaar explanation, thank you very much!

    • @lewisanimation
      @lewisanimation  7 месяцев назад

      Glad it was helpful! :)

    • @polatkemalakyuz2021
      @polatkemalakyuz2021 7 месяцев назад +1

      Yes it is heplful, exciting, inspirig...🖖@@lewisanimation

  • @eknight2904
    @eknight2904 Год назад +3

    can you do something on proper arm deformation, too? Especially armpit muscle effect is so hard to achieve and most animations look pretty awful as a result. Thx master of rigging 👍😎

    • @lewisanimation
      @lewisanimation  Год назад +3

      I haven't worked out anything special for arm rigging yet but will certainly share if I do! :) The best I can recommend is looking into shape keys so you can sculpt in the correct deformations for the different poses.
      You can even use shape keys while animating that if there's a specific pose that doesn't look right you can add a new shape key and sculpt adjustments just for that specific shot

  • @metatechnocrat
    @metatechnocrat Год назад

    Very elegant solution to rigging hips.
    Now I can finally make animated remakes of all my favorite Jean Claude van Damme movies.

  • @Cam-hp1vu
    @Cam-hp1vu Год назад +1

    Thank you much for making this video. Im going to share this to my friends when I'm finish making my model

  • @onshapeme
    @onshapeme 10 месяцев назад +1

    What a genius method! I finally know the importance of bendy bones

  • @HC-pw5du
    @HC-pw5du Год назад +1

    Never thought that this can be solved by this way, amazing!!

  • @brunocastro4558
    @brunocastro4558 10 месяцев назад +2

    What a class, Mr Lewis! Thank you so much!

  • @swanclipper
    @swanclipper Год назад +1

    high quality lesson. i'm sure many people will be grateful, if not worship you for this insight.
    (here i am making procedural rooms and objects because i'm not dealing with animation weights.... i suppose my objects can have people now.)

    • @lewisanimation
      @lewisanimation  Год назад

      Amazing! I'm really glad this helps and I do hope it encourages you to add characters to your scenes! It adds a lot of life to it. Best of luck with your work! :)

  • @ramyissa20
    @ramyissa20 8 месяцев назад +1

    This Is what we need from blender tutorials. Subscribed

    • @lewisanimation
      @lewisanimation  8 месяцев назад

      Glad you liked it! Welcome to the channel :)

  • @georgekeita4872
    @georgekeita4872 Год назад +2

    Goodbye hips weight painting nightmare 😄 Thank you man

  • @ziroadoki_
    @ziroadoki_ Год назад +1

    DUDE, you are a fucking wizard! AMAZING tutorial!!! please, do more blender tutorials!!!

    • @lewisanimation
      @lewisanimation  Год назад +1

      Thank you so much! Plenty more tutorials and content on the way :)

  • @andrasbaliko
    @andrasbaliko 8 месяцев назад +1

    this is the first video i saw from You and i never use blender, but at the half of the video i already pressed the sub and like!
    love it! very great video and technic!

    • @lewisanimation
      @lewisanimation  8 месяцев назад

      Thank you so much! glad you enjoyed and welcome to the channel! :)

  • @tellthex
    @tellthex 7 месяцев назад +1

    It was so good, thanks for sharing your knowledge!!!!!

  • @vinzjralordz6943
    @vinzjralordz6943 10 месяцев назад +1

    thankyou so much, i am now waiting patiently for the hands and head! if not i will just keep watching your content anyways! good job bravo sir!

    • @lewisanimation
      @lewisanimation  10 месяцев назад

      Happy to help! Thank you for watching my videos :)

  • @Srcsqwrn
    @Srcsqwrn 8 месяцев назад +1

    This is really cool for something that stays in Blender. I wish b bones would work in game engines

  • @vicenteborges7781
    @vicenteborges7781 Год назад +5

    Amazing rig technique, that "preserve volume" is just *chef's kiss*

  • @Yaroons
    @Yaroons 20 дней назад

    That is absolutely genius!

  • @NyoungLover
    @NyoungLover 6 месяцев назад +2

    Incredible! Thank you so much for this!

  • @Princely_Hue
    @Princely_Hue Год назад +1

    Thank you Lewis

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial 8 месяцев назад +1

    Thank you for this!

  • @Gazing-09
    @Gazing-09 29 дней назад

    I'm not in front of my computer right now but I can't wait to try this out! Thanks so much for this!
    Also: I subbed!

  • @unitynocode
    @unitynocode Год назад +1

    Cant wait to try it ! Thank so much. I often stuck at this step in many days ^ ^

    • @lewisanimation
      @lewisanimation  Год назад

      Happy to help! Good luck with your characters :)

  • @johngo9249
    @johngo9249 Год назад +1

    3:29 just beautiful mouse cursor movements

  • @xexodus3196
    @xexodus3196 9 месяцев назад +1

    This Tutorial is golden Thank you for this

  • @Nyokee
    @Nyokee 5 месяцев назад +1

    Absolutely genius, than you so much!!!

  • @Techno_Bear
    @Techno_Bear 28 дней назад

    You sir are a godsend.

  • @tjspeirs75
    @tjspeirs75 8 месяцев назад +1

    okay this is incredible stuff

  • @FairlySadPanda
    @FairlySadPanda Месяц назад

    Thinking about how to do this in a Unity-friendly way, it'd probably involve making Hip.L have a look-at constraint at Hip.Upper.L, and potentally convet Hip.L to a three-bone chain?
    I've also seen a front bone used that covers the iliac crest region down to the groin in a line, and a bone for the buttock, used as deformation helpers.
    Anyway, nice tutorial; anything that can get people out of weight painting as fast as possible is a massive time saver, no matter the exact Blender trick used.

  • @kopiwe
    @kopiwe 6 месяцев назад +1

    This is works ridiculously well! Thank you.

  • @arturglushko8850
    @arturglushko8850 8 месяцев назад +1

    Where was this video a month ago, RUclips?..((
    Thanks, man, that's brilliant!

  • @bugeyejones
    @bugeyejones Год назад +1

    Thanks for this! I will be using this for my rigs now.

  • @user-qr4jf4tv2x
    @user-qr4jf4tv2x 3 месяца назад

    i've seen solution solved with adding more topology to joints at right locations but never seen solution solved with adding bones.. seams people just need to think outside of the box hope to see more tutorials related to solving issue with bones

  • @marianamachado6076
    @marianamachado6076 11 месяцев назад +1

    You made my life so much easier, thank you! thank you!!