AccuRig: easy auto-rigging (better than Mixamo?)

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  • Опубликовано: 29 июл 2024
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    AccuRig
    actorcore.reallusion.com/auto...
    CC Blender Tools addon
    github.com/soupday/cc_blender...
    The character used in the video
    shrsl.com/3qqbi
    RECOMMENDED PRODUCTS
    ❖Rig Anything With Rigify (coupon code "cgdive" = 20% off)
    toshicg.gumroad.com/l/rigify
    Alive! Animation course in Blender
    www.p2design-academy.com/p/al...
    ❖The art of effective rigging in Blender (coupon code "cgdive" = 10% off))
    www.p2design-academy.com/p/th...
    ❖Hard Surface Rigging In Blender
    blendermarket.com/products/ha...
    ❖Auto-Rig Pro
    blendermarket.com/products/au...
    ❖RBF Drivers
    gumroad.com/a/348001395/XzWpB
    ❖Bonera
    gumroad.com/a/99062899/oXuxm
    0:00 Intro and Downloads
    1:47 Quick Overview (sample character)
    3:23 Rigging a Custom Character
    5:06 Character Export from Blender
    5:27 Rigging in AccuRig
    9:11 Viewport Navigation
    9:43 Hand/Fingers Setup
    14:26 Tweaking joint positions
    15:15 Upload to ActorCore
    16:18 Export to Blender
    17:40 Import in Blender (CC addon)
    18:47 Convert to Rigify
    20:05 Re-assigning Textures
    21:38 DON'T export textures with FBX
    22:24 Retargeting ActorCore Animations
    26:13 Weight Painting
    26:55 What's next?
    her32756743edjhfkjhdfslkj
  • КиноКино

Комментарии • 541

  • @roguecherry
    @roguecherry Год назад +7

    This is by far one of the best workflows for rigging. Thanks for the great tutorial.

  • @peterpanic7019
    @peterpanic7019 Год назад +4

    Thanks for making such easy to understand and thorough videos :) Learned a lot from them. Want to start the rigging course next

  • @ryut
    @ryut Год назад +3

    I have been learning Rigify wity your vids for the last 10days, and also was looking for AccuRig to Rigify tutorials, because my robot character has a weird proportion and Mixamo/Rigify doesn't work. Sooooo glad that you made this video, thank you so much! Will try it tomorrow! Thanks again.

  • @JGHHTechArt
    @JGHHTechArt Год назад +34

    Thank you so much for featuring my first character model on such an excellent video! If I knew it would end up here, I would've paid much more attention to the retopology 😅

    • @CGDive
      @CGDive  Год назад +3

      Hey, good to hear from the model creator! The model is awesome, thanks for making it available!

    • @ezpz4646
      @ezpz4646 Год назад

      Hahaha 😆

    • @CGDive
      @CGDive  Год назад +2

      @@ezpz4646 glad you're having fun without context :D

    • @ezpz4646
      @ezpz4646 Год назад +1

      @@CGDive Thank you. I just love hearing like minded people speak of relatable things. I'm a 3d artist myself.

    • @CGDive
      @CGDive  Год назад +1

      @@ezpz4646 Yeah, the CG community is a nice place! :)

  • @forrestgump2114
    @forrestgump2114 Год назад +99

    I still get the notifications about your videos and I still watch them from time to time, unfortunately I left the 3D world two years ago, life became tough and it wasn’t paying enough, anyway just wanted to say hi and please do keep up the good tutorials you’re making, I learned a lot from you back in the days. Thank you.

    • @sanaullahraisofficial
      @sanaullahraisofficial Год назад +9

      Sorry to hear that. Ups and downs are part of life.

    • @hamzahshuaib4528
      @hamzahshuaib4528 Год назад +5

      @@sanaullahraisofficial Stay strong man, I hope you find better means. All is going to be good.

    • @CGDive
      @CGDive  Год назад +18

      Hey thanks for stopping by to say hi even tho you're no longer in the field. Sorry to hear things didn't quite work out for you. But it's never too late. Maybe you'll come around to cg again.

    • @sanaullahraisofficial
      @sanaullahraisofficial Год назад +2

      @@jojomama3028 yeah agree.

    • @sanaullahraisofficial
      @sanaullahraisofficial Год назад +5

      @@CGDive you are great man. I always watch your videos. :)

  • @kingsridge
    @kingsridge Год назад +1

    Bro, thank you for such a thorough breakdown of this tool. I got what I was looking for, and then some! Subbed

    • @CGDive
      @CGDive  Год назад

      Awesome, thanks! 🙏

  • @Teqlor1
    @Teqlor1 Год назад

    God, this is what I've been looking for all this time. Thank you so much!!!

  • @sellomogano3986
    @sellomogano3986 Год назад +1

    Finally soone who speaks in a calm way and getting to the point asap

  • @VirtualReality-zv5oh
    @VirtualReality-zv5oh Год назад

    Tested this with a DAZ-character (around 330 000 tris only exported as fbx without optimizing anything) and it was perfect. Thank you for the this tutorial. 😁

  • @DemsCreates
    @DemsCreates Год назад

    Amazing video, thank you for always covering these kinds of software!

  • @rachelshelby2814
    @rachelshelby2814 Год назад

    Exactly what I needed! I had been missing the add on and was feeling very confused what I was supposed to do with an auto-rig program that didn't give me any control bones. XD

  • @crystallinestranger
    @crystallinestranger Год назад

    This was incredibly helpful!!

  • @ZephrusPrime
    @ZephrusPrime Год назад

    Thank you very much for breaking this down.

  • @21coldness36
    @21coldness36 Год назад

    Thanks for the video! Very helpful and easy to follow instructions

  • @FootyToonz
    @FootyToonz Год назад

    Awesome vid as always

  • @chekote
    @chekote Год назад

    So awesome! Thanks so much ❤

  • @C.E.Alekperoff
    @C.E.Alekperoff Год назад +1

    Thank you, that was very informative and useful!

  • @ARTofTY-TV
    @ARTofTY-TV Год назад +2

    Really great video. This was the only one I could find that went through the animation retargeting process from actor core using accurig. The rest just showed accurig part.

  • @NikitaIsLive
    @NikitaIsLive Год назад

    Very well explained!

  • @antoniolattuca5158
    @antoniolattuca5158 Год назад

    thanks a lot!!! so nice reverb

  • @jc99_
    @jc99_ Год назад

    Best tutorial ever man!!! My Deadpool is looking fine affff ready for production!

  • @nefnavarro213
    @nefnavarro213 Год назад

    well understood. Thank you you are the best teacher.

  • @parthchotaliya3468
    @parthchotaliya3468 Год назад

    great explanation great tutorial, keep up the good work!!!

  • @maspang.records2860
    @maspang.records2860 Год назад

    it worked! thank you so much!!

  • @pagemare
    @pagemare 3 месяца назад

    Perfect tutorial! This is what exactly I need for rigging!

    • @CGDive
      @CGDive  3 месяца назад

      Great to hear!

  • @anurag_ghadigaonkar
    @anurag_ghadigaonkar Год назад

    thanks man you save a day!

  • @entropicking6007
    @entropicking6007 Год назад +1

    thanks a lot for this, will definitely help me a lot as a still learning modder for Dark souls 3/sekiro/elden ring.
    mixamo was good but this seems like an even better replacement.

  • @aleksandrrush4076
    @aleksandrrush4076 Год назад +1

    Wow! I've just subscribed on your channel! You helped me a lot

  • @supremebeme
    @supremebeme Год назад +1

    yes side or front view would be great and UNDO please!!! amazing tool all round, better results than mixamo with difficult characters I found.

  • @deodatusmaliti7790
    @deodatusmaliti7790 Год назад

    Thanks works fine. Greetings from Italy

  • @sulivarace7138
    @sulivarace7138 Год назад

    Thank you for letting me discover this, after a few tries, it crashes at 11% when I finalize, it loads indefinitely on applying skin weights.
    But sometimes it ends up gone but the character disappears as if it had been erased.
    On the other hand with simple models it works well.
    I will therefore stick to Blender but I will probably try again in a few months to see if it will end up working correctly with the updates.

  • @inifamily966
    @inifamily966 Год назад

    thanks man I was struggling to manually rigfy my character

  • @PoMkAc27
    @PoMkAc27 3 месяца назад

    So interesting tutorial, thank you man 😊

  • @carlosromero4820
    @carlosromero4820 Год назад

    that's so useful for beginners!

  • @travotravo6190
    @travotravo6190 Год назад

    I just use Auto-Rig Pro for blender. It's awesome and full of features from being in development a while.

  • @gavin1766
    @gavin1766 Год назад

    Everything works, especially free, use until it is too late!Cool! Downloaded))

  • @carldubcats3385
    @carldubcats3385 Год назад

    ITS REALLY WORKED LOL THANK YOU DUDE

  • @danielbogdanovic4412
    @danielbogdanovic4412 Год назад

    super helpful! thanks a lot

  • @VitusPolikarpusSM
    @VitusPolikarpusSM Год назад

    I like this tutorial, I'll try to practice it myself

  • @mior5882
    @mior5882 Год назад

    thanks so much man

  • @khapachiefofficer7955
    @khapachiefofficer7955 Год назад

    very well, I liked everything

  • @TheKRRRX01
    @TheKRRRX01 Год назад

    Very good job!
    I luv to see, Accurig->Blender->UE4 (5) locomotion workflow

  • @CHITUS
    @CHITUS Год назад +3

    Very impressed with this tool, lets hope it stays free. Looks like an amazing replacement for Mixamo

  • @naudaff3d788
    @naudaff3d788 Год назад

    Thnak you so much for this usefull tutorial... 😄

  • @ramanrafiq7888
    @ramanrafiq7888 Год назад

    You are a literall dream saver

  • @maitreyaprajapati4708
    @maitreyaprajapati4708 Год назад

    Thanks so much

  • @mukeshsuthar7007
    @mukeshsuthar7007 Год назад

    Thank you mate🙏🏻

    • @CGDive
      @CGDive  Год назад

      My pleasure!

  • @ridah2391
    @ridah2391 Год назад

    Thank you for this! Super cool video! A+++

  • @kelvinchuks8885
    @kelvinchuks8885 Год назад +1

    Awesome Tutorial For a free stuff, Thanks men

  • @santhoshmg2319
    @santhoshmg2319 Год назад

    Thank you

  • @muhammadjawad4937
    @muhammadjawad4937 Год назад

    thank you so much dude you're a god

  • @DanielPartzsch
    @DanielPartzsch Год назад +12

    Thanks. Wow that's awesome. I was hoping that they'd release a similar addon to the mixamo control rig but converting it to a rigify rig is even better as this is compatible with a lot of of other tools. Does it basically give you the same results and functionality as if you'd rig the character with rigify from scratch yourself (apart from the face of course)? Also maybe you could do a tutorial on how to add a face rig to this. Especially via the faceit addon would be great!

    • @CGDive
      @CGDive  Год назад +8

      I have this video showing how to add a face to Mixamo
      ruclips.net/video/7WDBqXTAKDg/видео.html
      Here it would be even easier. Just use the advanced Rigify option in the CC addon and generate the face. Then just add the weights of the face bones similar to the video above. I might make a video about this.

    • @emilybanach3480
      @emilybanach3480 Год назад +1

      @@CGDive Please do! I would love to learn more about this option!

    • @Kikinhocapoeira
      @Kikinhocapoeira Год назад

      @@CGDive Please do! This step is the only thing that's holding me back from moving on to learn unreal!

  • @NowisX
    @NowisX Год назад

    Impresionante!! Gracias por el dato!

    • @CGDive
      @CGDive  Год назад +1

      mi placer!

  • @anels9761
    @anels9761 Год назад

    Thanks a lot bro very nice video

  • @mithulangunendran223
    @mithulangunendran223 Год назад

    merci beaucoup a toi :))

  • @bryanrayobalandra721
    @bryanrayobalandra721 Год назад

    And you've earned a sub from as well. Hope you reach 1 million subs soon man I'm glad I could add to that number. Hope you're

    • @CGDive
      @CGDive  Год назад

      Thanks, Bryan! 1 Million subs coming soon(ish)

  • @raphaelguitarx5931
    @raphaelguitarx5931 8 месяцев назад

    AS ALWAYS CGDive, my friend always bringig great tools and ways to use them, I just tested on my custom Anime character and its quite good

    • @CGDive
      @CGDive  8 месяцев назад

      That is awesome!

    • @raphaelguitarx5931
      @raphaelguitarx5931 8 месяцев назад

      @@CGDive can You make the second parte with adicional bones? Aditional like amor leg attached to the hip?

    • @Japleen_Couture
      @Japleen_Couture 8 месяцев назад

      ​@@CGDivewhat is the minimum blender version requirement?

  • @techmologue1869
    @techmologue1869 Год назад +2

    The comment section appears to have mostly never used mixamo before. I can definitely suggest some improvements. 1) Direct Website upload of the accuRig export, and I mean being able to use the same file over and over again, instead of re-rigging it all the time. 2) allowing for bone rotation / spacing tweaks within the viewer window before export. So that when one wants to use custom characters with different body proportions, hands/arms/feet/legs don't clip into the mesh. Mixamo does offer these things. - Don't get me wrong, I use ActorCore and the AccuRig tool, and I find it has a great library, but it feels a bit unsupportive towards custom (non-actor) characters that are not offered from the ActorCore library. Just my two cents.

  • @stharlyn4894
    @stharlyn4894 Год назад

    THANKS !!!!! i can now make my own thanks i will

  • @andrarte1602
    @andrarte1602 Месяц назад

    One question, does this addon work on the basic rig or just rigfy?

  • @moviemagicgillesdelage
    @moviemagicgillesdelage 3 месяца назад

    Why is my add on not appearing? I downloaded the cc blender tools, but when I go to the add on and add the cc tools in my down loads nothing shows up for me to click the the box in the blender add on section. Why?

  • @ArcayleGoogle
    @ArcayleGoogle Год назад

    Hey thanks for the video.The finished acu rig modell in blender deforms the modell with stretching if i pull sth furter from the character away than its pyhsically possible (hands or feet) do you know how to prevent such unreachable positions?

    • @CGDive
      @CGDive  Год назад

      yes, select any IK control, go to N palen > Item.
      Under rig main properties, set IK stretch to 0

  • @guierumerb9498
    @guierumerb9498 Год назад +10

    Good, but I rather wait for a more optmized version cause in my tests, I compared it to Mixamo's and Mixamo's showed a better result for me. Maybe it depends on the mesh and how it was retopologized as well, but for now Mixamo is doing for me. However it was a great tutorial, thanks.

  • @aryamarga108
    @aryamarga108 6 месяцев назад

    I've seen you do this workflow about 3 times but whenever I export my character from Accurig into Blender my Rigify is always in red (no current character). I tried to export without the texture by unchecking it but it doesn't seem to do much. Any suggestions?

  • @StrangeButTrue360VR
    @StrangeButTrue360VR 17 дней назад

    Looooooooooove you maaaaaan 🥰🥰 just subscribed ... thats we call GOLDEN TOTURIAL 😎

    • @CGDive
      @CGDive  17 дней назад +1

      ha, thank you!

  • @zorika6554
    @zorika6554 7 месяцев назад

    thank you so much!

    • @CGDive
      @CGDive  7 месяцев назад

      No worries!

  • @Frostbitecgi
    @Frostbitecgi Год назад

    please make a video tutorial on how to retargate cascadeur animations to autorig pro. because it is very easyb to do physicaly correct animations in cascadeur. but we still want to use autorig pro in the process.

  • @tommcadam9110
    @tommcadam9110 Год назад

    Great tutorial! Thank you! I have a question. If I have a character with a tail, is there any way to add to the rig before exporting to blender?

    • @CGDive
      @CGDive  Год назад

      I don't think so. You could add it in Blender.

  • @SuperMontana2008
    @SuperMontana2008 Год назад +13

    Can you do tutorial on adding a face to this? and rigging cloth, belts, armour, props?

    • @mudit_mathur
      @mudit_mathur Год назад +4

      I second that

    • @9b8ll
      @9b8ll Год назад +2

      Yes!! I hope you will do a tutorial on it one day

    • @byondent
      @byondent Год назад +1

      Definitely would like to know how to add a face

  • @ivanejpg
    @ivanejpg Год назад

    awesome like always, Have you tried adding double joints to knees and elbows to rigify? i have tried somewhat successfully but it creates a sliding issue with the IK, hope you see this!

    • @CGDive
      @CGDive  Год назад

      Hi. This is a very common question but - for some reason - I can't get myself to care about it :)
      But this guy has solved it ruclips.net/channel/UCsuMM_xVywlWB8NMIT-L1dgvideos
      He is also on our discord discord.gg/YFH5HUv

  • @arvoitusgames5278
    @arvoitusgames5278 Год назад +1

    Looks impressive! Thank you! I also got good results for my characters. Is it possible to convert this rig to Advanced Skeleton or HumanIK in Maya?

    • @CGDive
      @CGDive  Год назад

      No idea about Maya, sorry :)

  • @Dude_Slick
    @Dude_Slick Год назад

    I have Auto-Rig Pro, so rigging is pretty easy. I would like better face rigging ability, but with shape keys and tweaks, I make do.

  • @RomboutVersluijs
    @RomboutVersluijs Год назад +2

    It would be nice if the addon checks for existing materials before adding them as copies. Guess that isnt that hard to add actually

  • @Treloarian
    @Treloarian Год назад

    im still having problems importing the mesh into unreal engine Need help as i get an error that says it failed to create the asset

    • @CGDive
      @CGDive  Год назад

      Not sure. You may want t ask at an UE community.

  • @SaintMatthieuSimard
    @SaintMatthieuSimard Год назад

    27:30 What would really help me is knowing about cross-compatibility between all the existing dopesheet standards pertaining to various bone sets and how to troubleshoot between it all.
    I've got a kinect but I'm clueless how to stick it all together. I wanted to make a character that follows my movements realtime for fun, but it's taking foreverlonger than I thought.

    • @CGDive
      @CGDive  Год назад

      Hi.
      "dopesheet standards pertaining to various bone sets"
      Rigs zero bells, sorry :)

    • @SaintMatthieuSimard
      @SaintMatthieuSimard Год назад

      @@CGDive Yeah I can't express what I mean really clearly because I'm a noob and English isn't my first language. There are all sorts of different rigs and all sorts of artists have all sorts of ways to rig their characters. What's the most universal way to travel through this all... Example if I download the kinect rig made by royalskies and I try to link it to the metarig and kinect data with the software with the big white bunny that I forgot the name and that costs a massive amount of money... I get all sorts of glitches so I assume some standards don't translate well.
      Anyways.
      I doubt I'll ever be a master at rigging, it's all way too advanced for a noob.

    • @SaintMatthieuSimard
      @SaintMatthieuSimard Год назад

      @@CGDive Bone sets... IDK, some people have sets of bones that are split right in the middle of the limbs like rigify, some use sets of bones that are much simpler, some uses really rudimentary sets of bones... Forgive my lack of vocabulary I'm trying to clarify what I meant.
      Say I download a random guy's super advanced armature and I want to load mixamo animations onto it and it ends up with the knee right in the middle of the forehead because something doesn't translate well..
      Anyways...
      Like I said, it's moving so fast and people who started early are so advanced that I'll never catch up.

  • @yassineinsta7731
    @yassineinsta7731 Год назад

    thnx for help ...

  • @LifeLess1999
    @LifeLess1999 Год назад

    Is there a way to link CloudRig Into the CCBlenderTools to autogenerate with this bone setup? It would make my very very happy if it were so!

    • @CGDive
      @CGDive  Год назад

      I don't think it's possible, unfortunately.

  • @baeredevelops
    @baeredevelops 9 месяцев назад

    I did everything the tutorial taught me and thank you so much for doing it! But I still have a question. How can I add props like holding an axe to the character and mixing it with the animation? If you have a video about this, please just give me the link and again, thanks!

  • @patrikkortvely1164
    @patrikkortvely1164 11 месяцев назад

    Hi, I thank you very much for this tutorial. I have a qustion tho. Can I somehow update the animation before baking? Or after it? Thank you very much for your answer

    • @CGDive
      @CGDive  11 месяцев назад

      You can, but it's not something I can explain in a comment. Learn animation and NLA in Blender. There are bits and pieces about thta in my Retargeting and Animation Playlists
      ruclips.net/p/PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP
      ruclips.net/p/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ

  • @AlexiosLair
    @AlexiosLair Год назад

    I'm getting stuck on login because it is jsut white dialogue window for me and it doesn't seem to render login window properly...

    • @CGDive
      @CGDive  Год назад

      Submit a bug report :)

  • @deekshaharish8812
    @deekshaharish8812 Год назад

    YOU ARE A GENIUS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @cliffblank
    @cliffblank Год назад

    Can this workflow work with the new Blenrig 6?

    • @CGDive
      @CGDive  Год назад +1

      I don't think so, they are not related at all. Unless you know something that I don't :)

  • @UncleTiaoTiao
    @UncleTiaoTiao Год назад

    cool~

  • @dreambadger
    @dreambadger Год назад

    Do you need to use rigify in Blender if you have iClone? I'm researching work flows and there's so much overlap it's difficult to know what to use and where. I'm thinking: character creator 4 for a humanoid base > blender for sculpting to make more like a monster / retopology / uv maps > substance painter for texturing > iclone for animations (but I need accurig first?) > export "something" to Unreal Engine, where I do the Blueprints, blends, state machines, sockets for changing weapons on the rig, player controls and input to make a playable character in the game. Anyone got tips or advice on missing steps or things to be aware of?

    • @CGDive
      @CGDive  Год назад

      I'm not familiar with iClone so I can't offer advice, sorry.

  • @arcayleiv2484
    @arcayleiv2484 Год назад

    Hey, do you have a video where you show settings after rigify and show how to animate the rigified character? Or do you know a video which shows that? :)

    • @CGDive
      @CGDive  Год назад

      See if this helps :)
      ruclips.net/video/vKgH5zXIYmM/видео.html

  • @chahan2566
    @chahan2566 Год назад

    when we export as an fdx do a skull is create for the model

    • @CGDive
      @CGDive  Год назад

      Yeah, there is a head bone.

  • @angeldugarte7873
    @angeldugarte7873 Год назад

    Please i need help. the bones of the hands are not where they should be, nor are other bones like the chest. That happens when I apply the rigin in blender

    • @CGDive
      @CGDive  Год назад

      "bones are not where they should be" not sure what that means, sorry :)

  • @alhusseinali
    @alhusseinali Год назад

    can I use Actorcore pre-animations for metahuman?

    • @CGDive
      @CGDive  Год назад +1

      I am not familair wiht pre-animations (or Actorcore for that matter), sorry. but my guess is that you can be cause the actorcore products can connect to each other.

  • @user-kv5ee6ou6q
    @user-kv5ee6ou6q Год назад

    After importing the Accurrig to Blender I've noticed that fingers were not rigged properly. How can I move bones manually and re-generate rig and apply it to Rigify? Thanks!

    • @CGDive
      @CGDive  Год назад

      Yeah, good question. I've noticed that the AccuRig bones sometimes do not generate perfect fingers for Rigify.
      There is no good solution. You have to tweak the bones slightly to make them generate correctly.
      I am going to submit an improvement proposal.

  • @alidemorg
    @alidemorg Год назад

    Does any1 know why it wont import the textures and how to fix that?

    • @CGDive
      @CGDive  Год назад

      If the fbx has file includes textures they should be imported into accurig.

  • @airterrien3341
    @airterrien3341 2 месяца назад

    Very usefull video. Would you know if it's possible to add a rigify head after the all process of converting the Accurig rig into a Rigify rig and join them ? Thanks a lot

    • @CGDive
      @CGDive  2 месяца назад +1

      Might be with a variation of this workflow
      ruclips.net/video/7WDBqXTAKDg/видео.html

  • @rsunghun
    @rsunghun Год назад

    I really loved this tutorial. Could you talk about accurig - blender + actorcore - marvelous designer - blender pipeline? I know how to do each of them but I'm having difficulty put those in pipeline. Thank you.

    • @CGDive
      @CGDive  Год назад +2

      Oh, I don't have an MD license and my skills are lacking. I have used it a bit before but not enough to make tuts about it.

  • @yanzhang9852
    @yanzhang9852 Год назад

    i just make a quick test with it and blender. The exported fbx file cannot give correct result.

    • @CGDive
      @CGDive  Год назад

      That's strange.

  • @popsinspace2565
    @popsinspace2565 Год назад

    Can this be used on Space ship to open landing gear and wigs animation? In your opinion thanks for any help.

  • @munkmade
    @munkmade Год назад

    was trying it out the rig is nice and everything was smooth. Really liked it. But once it got to me baking an animation onto the character, then using Animation Layers to try to do some light fixes to the animation... for some reason the rig's IK bones would just stop affecting the rig except for what was baked already. I can move the bones but they don't effect the mesh. Anyone else encounter this?

    • @CGDive
      @CGDive  Год назад

      The baking probably switches to FK mode. Do you know how to switch back to IK?

  • @bitmammothOG
    @bitmammothOG Год назад

    When I Import my character to blender its meshes are rotated 90 degress from the armateur not sure why :)

    • @CGDive
      @CGDive  Год назад

      I haven't experienced this problem. Not sure where you got the model from but maybe the rotation was unapplied before you imported into Accurig?

  • @julianhees8320
    @julianhees8320 Год назад

    Hey, really nice video!
    My only problem is, after rigify when i try to make my own animation and pull the foot or hand controller to far away from the character its starts to stretch the mesh.
    Do you know how to prevent this (example that i cant pull the controller to far away)

    • @CGDive
      @CGDive  Год назад

      Yeah, select one of the arm or hand widgets, then in the N-panel > Item set IK Stretch to 0 :)

    • @julianhees8320
      @julianhees8320 Год назад

      thank you

  • @spektrumediastudio
    @spektrumediastudio Год назад

    what about if i have character with monster 2 head?

    • @CGDive
      @CGDive  Год назад

      Not sure if that is possible at this point....

  • @Zoids-bf6op
    @Zoids-bf6op Год назад

    can you port the rig into 3dsmax and convert it to catrig like mixamo?

    • @CGDive
      @CGDive  Год назад

      I have no idea, sorry :)

  • @friendlyquestion2529
    @friendlyquestion2529 11 месяцев назад

    For some reason my rig has a floating piece of clay whenever it extends its arm - how do I fix this?

    • @CGDive
      @CGDive  11 месяцев назад

      most likely you have to learn to weight paint :)
      ruclips.net/p/PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W