FaceIt Tutorial 1: Facial Mocap & ShapeKeys addon [Blender]

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  • Опубликовано: 15 окт 2024

Комментарии • 380

  • @CGDive
    @CGDive  Год назад +10

    ❖Get FaceIt:
    blendermarket.com/products/faceit/?ref=356
    RELATED RESOURCES:
    ❖Get the start blend file for free:
    gum.co/cgdive_free
    ❖Get additional bonuses related to this video:
    gum.co/faceit_tutorials
    ❖Apple ARKit guide
    developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation
    ❖FaceIt Official Docs:
    faceit-doc.readthedocs.io/en/latest/support/
    ❖The original 3d Model used in this video, created by Nadiia Plaunova:
    sketchfab.com/3d-models/barbarian-real-time-game-character-5bfda9b6193c434db40b4435b822b8c3

  • @rsunghun
    @rsunghun Год назад +12

    The one and only blender rig channel.

    • @CGDive
      @CGDive  Год назад +1

      haha, thank you!

  • @binyaminbass
    @binyaminbass Год назад +25

    This has been a long time coming. It's crazy how much you do for us. Thank you.

    • @CGDive
      @CGDive  Год назад +1

      You bet! There is more to come.

  • @TungVinhLong89
    @TungVinhLong89 Год назад +13

    you are a great teacher. I love your teaching style: slow, clear and complete. All the necessary knowledge found in 1 video. It's a huge time saver, great convenience for learning from your videos. Wish you health !
    1 thanks from Vietnam !😍🥰

  • @djwhitepeople
    @djwhitepeople Год назад +10

    Glad I discovered your channel recently. Your tutorials are all excellent, and it's super appreciated how you point out pitfalls that people might fall into.

    • @CGDive
      @CGDive  Год назад +2

      Thanks! Yeah, pitfalls are important to keep in mind haha

  • @Generic_mann
    @Generic_mann Год назад +3

    This has to be God sent😭😂.. been looking for a tutorial that explains the face it pipeline properly and this was it. Thanks a lot bro💯

    • @CGDive
      @CGDive  Год назад

      Awesome! And we are just getting started here: )

  • @gabocavallaro
    @gabocavallaro 4 месяца назад +1

    Thank you very much!! I was needing a quik face rig and I was trying Rigify but was crashing when binding (w automatic weights) since I´ve got some vertex really close (and I cant merge them) and this bind the mesh without any complain summatory is an anamazing addon with a lot of features, thank for sharing the entire process!

  • @alexkuangyee5630
    @alexkuangyee5630 Год назад

    The most detailed and comprehensive explanation, I was so shocked ,

  • @4DSmith
    @4DSmith Год назад

    Hi Todor, thanks for your great tutorial.
    Just wondering why I have been getting Python errors when assigning Face Main? Would that be the versions I use?

    • @CGDive
      @CGDive  Год назад

      I can't help with Python errors. Please report them to the addon developer on Blender Market

  • @KobanWanko
    @KobanWanko Год назад +1

    Thank you greatly for this tutorial series, cant wait for the non-realistic characters part.
    After buying this addon last year, I was sorely disappointed in the documentation and it's inability to work with non-realistic characters at that time. So very glad to see the addon has made great strives and improvements and cant wait to incorporate it into my pipeline.

  • @toapyandfriends
    @toapyandfriends 11 месяцев назад +2

    Thank you so much!!! for this awesome tutorial, I'm adding it as a button above my awesome facecap performance editing features On my MOCAP panel in my biggest add on in the world(codewise)... Best chapter design I've ever seen

  • @organicspline
    @organicspline Год назад +1

    Thank you so much you are a real life saver. And what you do very well is that you consciously problems that can arise when what does not run perfectly, which is almost always so, and show and offer solutions for it. Really mega !!! keep it up!

  • @njs-tv6565
    @njs-tv6565 9 месяцев назад

    i hope this series continues, itd be nice to see how you handle stylized models with faceit , especially stylized face shapes for toony characters where eyes arnt perfectly round or oval

  • @9b8ll
    @9b8ll Год назад +3

    Yes! Finally a tutorial on faceit! Thank you so much 💓

    • @CGDive
      @CGDive  Год назад

      Hope you like it!

  • @DanielPartzsch
    @DanielPartzsch Год назад +2

    Great overview for an awesome addon. I also love how Fynn, the developer, handles the support on discord - very helpful and professional. One important feature you've skipped (so far) is the ability to retarget/remap existing blendshapes to the ARKit blendshapes in the "Target Shape" section of the "Shapes" tab. For example, I have a character that was equipped with Rod237 blendshapes that do not follow the official ARKit naming conventions and where occasionally multiple combined blendshapes are corresponding to a single ARKit blendshapes. With this add-on, I was able to easily remap them and thus create the facial control rig for my character using the existing blendshapes.

    • @CGDive
      @CGDive  Год назад +2

      Yeah, Fynn is awesome.
      And yes, I am just discovering the real power of the retargeting features. Will try to cover it for sure.
      What's Rod237? :)

    • @the_idiot_animation
      @the_idiot_animation Год назад

      How can I find the discord?

  • @kodiakbluefox6643
    @kodiakbluefox6643 Год назад +1

    Thank you very much! Your tutorials are very long, but that's a good thing, because the topic isn't exactly easy either. All these addons are not easy to use :)

    • @CGDive
      @CGDive  Год назад +1

      Glad you appreciate the tuts. Not everything can be covered in one minute :)

  • @alvarosuperman
    @alvarosuperman Год назад +1

    can't wait for the more cartoony one. i want to see how you rig an anime face with this addon. keep it up man!

    • @CGDive
      @CGDive  Год назад +2

      Coming soon. I am waiting for the addon dev to make some updates to the toolset ;)

  • @valleybrook
    @valleybrook Год назад

    Thank you for pointing out the Mouth close expression, that it is how it should!

  • @Supergamefreak999999
    @Supergamefreak999999 Год назад +1

    I'm super excited. Thank you so much for this and all future vids.

  • @vladign1110
    @vladign1110 Год назад +1

    thank you so much for this course of faceit lessons

  • @MagicSwordFilms
    @MagicSwordFilms Год назад

    wow your results from FaceCap are way better than what I've gotten from Rokoko! Rokoko's face cap has so much shakiness in it and takes tons of cleanup

    • @CGDive
      @CGDive  Год назад

      Hmmm, they should use the exact same Apple tech so the results should be the same.
      I think what makes the main difference is how you shoot. E.g. if you are using a home made helmet, it might be shaky.
      For now I record myself in front of a static phone.
      Also the video in the very beginning is slightly cleaned up. Not a lot but still I did some additional work on it.

  • @nahlene1973
    @nahlene1973 Год назад

    Thank you so much for making this series of Faceit tutorials, i've been struggling so much to find a face rig solution.

    • @CGDive
      @CGDive  Год назад +1

      Happy to help! Part 2 is coming in the next few days :)

    • @nahlene1973
      @nahlene1973 Год назад

      @@CGDive can’t wait:)

  • @albiceleste101
    @albiceleste101 Год назад +1

    Triple A quality right there

  • @Tenchinu
    @Tenchinu Год назад +1

    grabbed tons of little tips!!! thnk u so much. Wish this add on was more popular so they would reduce the price… but completely recommend!!!! Also, can confirm that they work in UE exactly as they do in blender. Insanely useful :)
    doing the 52 shapes by hand now feels like traveling by donkey

    • @CGDive
      @CGDive  Год назад

      " traveling by donkey" haha well put.
      Yeah, the addon is not cheap but it's well worth the price if you need the functionality and speed it provides.

  • @sherzoderkinov4498
    @sherzoderkinov4498 Год назад

    Damn, that's the best channel on RUclips regarding blender tuts. Never seen such in detail videos, thank you very much 💪😉

  • @hopelightandpath2549
    @hopelightandpath2549 Год назад +1

    Really really appreciate your hard work. I have it but didn’t use it a lot. But your tutorial makes me this add on so comfortable! Thank you again!

    • @CGDive
      @CGDive  Год назад +1

      Super happy to hear that! :)

  • @Goofy_Toons
    @Goofy_Toons Год назад

    This is the best tutorial for this add on! Should be on their documentation now lol

    • @Goofy_Toons
      @Goofy_Toons Год назад

      look up 3utools for transferring files between iphone and windows, life saver.

    • @CGDive
      @CGDive  Год назад

      Thanks, mate! Glad you liked it. Took a while to make.

  • @SenorArbol
    @SenorArbol Год назад +1

    Appreciate your comprehensive guide here! Looking forward to future faceit videos ✌

    • @CGDive
      @CGDive  Год назад

      Coming soon!

  • @vladign1110
    @vladign1110 Год назад

    you have a very detailed description of the actions. thanks

  • @c0nsumption
    @c0nsumption Год назад

    I’m hype that you are doing this. Hopefully it will keep the dev motivated!

    • @CGDive
      @CGDive  Год назад +1

      The dev seems highly motivated anyway. But yeah, hope it helps him and people interested in the addon!

    • @c0nsumption
      @c0nsumption Год назад

      @@CGDive I meant no disrespect to the dev 😳 Just meant money helps

    • @CGDive
      @CGDive  Год назад

      @@c0nsumption yeah, I didn't mean that you meant disrespect. Sorry if it sounded like that 😃

  • @SergioBarello18
    @SergioBarello18 8 месяцев назад

    Greetings, my Great Teacher! Your lesson, as always, is amazing! Thank you so much for sharing your knowledge with us! They are very important to us! Question - after I attach FaceIT to the bone of the head, the eyes begin to repeat the movement of the head, they only look straight, how do I fix this?

    • @CGDive
      @CGDive  8 месяцев назад

      hmmm, I am not sure about that, sorry.

  • @Generic_mann
    @Generic_mann Год назад +1

    Can't wait of the next tutorials

    • @CGDive
      @CGDive  Год назад +1

      Coming soon :)

  • @jeffg4686
    @jeffg4686 Год назад

    This one looks sick.
    A little bit of setup, but once done, have a lot done for you.

  • @MJ12GRAVITON
    @MJ12GRAVITON 7 месяцев назад

    Thanks very much! Everything is concisely explained.

  • @BME.studio
    @BME.studio 10 месяцев назад

    I want to say, you are a great instructor...love your work. I would like to ask- once you set up your facial rig and you APPEND your character to another file for the scene, my facial rig degrades such as- the syncing (the video and audio lengths are way off) and the face-it controls won't stay with rig. Is this common?

  • @lllacefield
    @lllacefield Год назад

    I’ve been waiting for a video like this, thank you!

    • @CGDive
      @CGDive  Год назад

      Hope you enjoyed it! Thoughts are welcome.

  • @WWEMaster
    @WWEMaster Год назад

    how to export? tongue, mouthclose shapekeys fail. Also eyes and teeth don't move only face moves

  • @bibbinator
    @bibbinator 8 месяцев назад

    Fantastic video, thanks for this. If I don't want shape keys, but actually want the expressions as an animation keyframe, can I just not bake and export the pose instead?

    • @CGDive
      @CGDive  8 месяцев назад

      I guess so.

  • @Komegatze
    @Komegatze Год назад

    hey I'm using faceit version 2.2.8 and for some reason after I register objects it wont let me assign any vertex groups. there's a box that says "Face Main (Mandatory)" and it doesn't seem to do anything, I've tried blender 2.9 and 3.5, object and edit mode, it doesn't seem to work.

    • @CGDive
      @CGDive  Год назад

      Hi. I am not sure. I just tried it and it works for me. The interface changed a bit since I released the video but you can still do it as shown around 13:04.
      If you can't get it to work, get in touch with the addon dev on Blender Market or on their Discord group.

    • @Komegatze
      @Komegatze Год назад

      @@CGDive apparently the fix is to restart blender after installing the addon, which I learned from their discord you mentioned. thank you for the help!

    • @CGDive
      @CGDive  Год назад

      @@Komegatze awesome!

  • @labito6492
    @labito6492 Год назад +1

    It's a very helpful video and I can't wait to watch Chapter 3

    • @CGDive
      @CGDive  Год назад +1

      Coming soon :)

  • @asciikat2571
    @asciikat2571 Год назад +1

    Thanks! cant wait tll the next ones, you are such a brilliant tutor!

    • @CGDive
      @CGDive  Год назад

      Thanks so much! What are you looking forward to in the next videos?

  • @clausbohm9807
    @clausbohm9807 Год назад

    Thank you for simplifying the process! Much appreciated. One question, does this work well with Human Generator?

    • @CGDive
      @CGDive  Год назад +1

      Yes, it does. Please watch the second FaceIt video for combining FaceIt with different body rigs. An example of HG is included
      ruclips.net/video/MnZzj8OUH_0/видео.html
      I am considering making a video focused purely on HG + FaceIt soon, but please watch the above video for now.

  • @sottozen
    @sottozen Год назад

    Another great content! Thank you!

    • @CGDive
      @CGDive  Год назад

      Thanks again!

  • @TechGirms
    @TechGirms 5 месяцев назад

    landmark projection is not snapping to the face, what could be the issue? generated landmarks stay far infront of the face and not snapping to the actual face :(

    • @CGDive
      @CGDive  5 месяцев назад

      I am not sure. In fact, I am not sure what needs to snap and where. Sorry.

    • @TechGirms
      @TechGirms 5 месяцев назад

      @@CGDive i mean when we project landmarks they automatically snap to the face and we do some minor twerkings. But in this case they are not snapping and they stay in the world. I believe it is something to do with selection because when i select only face they are working fine.

    • @CGDive
      @CGDive  5 месяцев назад

      @@TechGirms Oh, OK. Well if that doesn't work, you should report it to the developer. It may be something needs to be addressed in the addon.

    • @TechGirms
      @TechGirms 5 месяцев назад

      @@CGDive Well, i am getting this error when generating rig. Python: Traceback (most recent call last): File "C:\Users\tec\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\faceit
      igging
      ig_operators.py", line 62, in invoke return self.execute(context) ^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\techg\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\faceit
      igging
      ig_operators.py", line 147, in execute if coll.name in ['FK', 'IK', 'Special', 'Layer 32']: ^^^^^^^^^ AttributeError: 'NoneType' object has no attribute 'name'

    • @CGDive
      @CGDive  5 месяцев назад

      @@TechGirms I am NOT the addon developer. I cannot do anything with that information. :)

  • @rillaaa5740
    @rillaaa5740 Год назад +1

    thank god you did this add on

  • @byondent
    @byondent Год назад

    Hello thank you for all if your helpful tutorials. I was wondering is it possible to still add shape keys to the characters face after the faceit rigging process? I want to add visemes from daz as a shape key to the face for clean up purposes on my mocap performance

    • @CGDive
      @CGDive  Год назад

      I think you can. What is stopping you?

  • @faisalahmadkhan1181
    @faisalahmadkhan1181 9 месяцев назад

    Thanks for these Incredibly Great Tutorials.😍

    • @CGDive
      @CGDive  9 месяцев назад +1

      My pleasure!

  • @eugenioperez3573
    @eugenioperez3573 Год назад

    Fantastic tutorial! Thank you so much. I ran into a problem at the bake stage. Everything looks great when at the Expressions tab, all the movements look great on every part of the face, but when I bake, the eyelashes, teeth, tongue don't move. But if I go ahead and create a control rig after baking, all parts of the face do move with the control rig, but if I disconnect that rig, and try using the Shape Keys, the eyelashes, etc, don't move. All the parts that don't move after baking are listed in the Objects section of the bake tab by the way. Any idea what I did wrong. Many thanks.

    • @CGDive
      @CGDive  Год назад

      I always use the control rig so I am not sure. If you only change the shapekey on the face, the ones on the eyelashes etc. won't move automatically. That's normal. You have to connect them using drivers or something like that. Again, I am not sure what tool FaceIt offers for that since I personally prefer the face rig,

  • @crippsuniverse
    @crippsuniverse Год назад +1

    Absolutely brilliant. Thank you for your hard work 🙂

    • @CGDive
      @CGDive  Год назад

      Many thanks!

  • @dandylion-evn7w2
    @dandylion-evn7w2 7 месяцев назад

    Can you teach us how to bake the animation after recording and importing the Live Link Face mocap? Then can you teach us how to save it and how to open the baked animation to append it onto another new Blend file character? Right now I am using Human Generator rig + Faceit rig. I am not using the Human Generation facial rig (52 arkit shapekeys). I did the setup of objects, landmarks, rig, and expressions from scratch as if I didn't have any prior existing facial rigs or shapekeys. I then use the Join to Body Armature function to connect the Facial and body rig. The Blender Info Log shows that it was joined successfully however I ran into an issue when retargeting body animations using ARP and Rokoko addon. The mesh stretches throughout specific parts of the animation (For example the inner mouthbag, nooks and crevices, and tongue mesh breaks through the face mesh, or the eyelashes stretch and look like spider legs, etc. Do you know why that is and how can I fix it?

  • @bsbggg
    @bsbggg Год назад

    Thank you, Todor. Love your tutorials. I was looking foward for this one.

    • @CGDive
      @CGDive  Год назад +1

      Enjoy! Let me know if you have any thoughts, requests, etc.

  • @faceit-b3d
    @faceit-b3d Год назад +1

    Thank you so much for creating this Todor! I love it! :)

    • @CGDive
      @CGDive  Год назад

      Thank you for creating this awesome addon! :)

  • @Juanmcz
    @Juanmcz 8 месяцев назад

    Do you have any tutorial that shows how to connect Faceit to link live face app to live action mocap? Really thx for your tutorials! You’re great!

    • @CGDive
      @CGDive  8 месяцев назад

      I don't think so. What is "live action mocap"?

  • @vladign1110
    @vladign1110 Год назад +1

    your lessons are excellent!!

    • @CGDive
      @CGDive  Год назад

      Thank you! 😃

  • @zhehengqu
    @zhehengqu Год назад

    awesome tutorial, I was always wanted to get deep into face mocap, thank you for this tutorial, hoping to see more。

    • @CGDive
      @CGDive  Год назад +1

      Glad it was helpful!

  • @sajjadabouei6721
    @sajjadabouei6721 Год назад

    Perfect Tutorial
    man you nailed it 🔥🔥🔥

    • @CGDive
      @CGDive  Год назад

      Awesome. Thank you!

  • @DIES3L.10
    @DIES3L.10 Год назад +1

    THX for tutorial! But i would like to ask you something. 16:45 Why the field with this option is not there for me? Where can i find it to put here? I serached the internet for more information on this subject, and i have not found this option there, others had the same shown as me. I only saw it in your tutorial.

    • @CGDive
      @CGDive  Год назад

      The Facial Hair button? It should be there if you have the latest version of the addon. It's currently in Beta but it is quite stable and will be released officially soon.

  • @timlaukai
    @timlaukai Год назад

    Best tutorial for this amazing addon!

  • @punkyproductions5153
    @punkyproductions5153 Год назад

    One of my best investments. What a big help ! Thank you for your tutorial as it really good to follow and prevents me from making beginner mistakes using faceit. Great stuff 😁😋🎩

    • @CGDive
      @CGDive  Год назад

      You're welcome!

  • @vivektyagi6848
    @vivektyagi6848 3 месяца назад

    Also at the Time of Baking there is an Armature which is unchecked and that of Faceit which is checked. Consider that My Character has its own Face Rig. And this face rig is what it will be imported back with along with the Faceit shapekeys. Should I bake with both? Or Should I bake only the Faceit and the Bone from the Original Rig will adjust to the Faceit mesh changes?

  • @John.Animation-nx4dy
    @John.Animation-nx4dy 10 месяцев назад

    Wow this makes things a lot easier now, thank you for this tutorial! I have a question: after having the control rig (which controls the shape keys with drivers) how can I export these shape keys changes?

    • @CGDive
      @CGDive  10 месяцев назад

      Hi. Shape keys can be exported through fbx without too much trouble.

    • @John.Animation-nx4dy
      @John.Animation-nx4dy 10 месяцев назад

      @CGDive That's right, but what about shape keys animated? like for example animating Faceit controllers and linking them to the main body rig somehow, I tried exporting both rigs, it works but you'll have 2 separate animations for the face and for the body. I understand that for shape keys animation you need drivers linked to the main rig but in this case, drivers are linked to the Faceit control rig which is not part of the body rig. Any idea how the workflow should be in order to export one action containing body animation and face it controllers animation?

  • @gesh_talt
    @gesh_talt Год назад

    Helpful! Thank you CGDIVE!

    • @CGDive
      @CGDive  Год назад

      My pleasure!

  • @NERDILUMINADO
    @NERDILUMINADO Год назад

    I was waiting for this tutorial thanks to use with autorig pro

    • @CGDive
      @CGDive  Год назад +1

      Auto-Rig Pro example is coming soon!

  • @miniMasud
    @miniMasud Год назад

    amazing tutorial as always

  • @Animatable
    @Animatable Год назад

    Awesome video!

    • @CGDive
      @CGDive  Год назад

      Glad you enjoyed it!

  • @vivektyagi6848
    @vivektyagi6848 3 месяца назад

    There is so much information to learn from. Can the ControlRig be used to modify the ShapeKeys ? Many Thanks.

    • @CGDive
      @CGDive  3 месяца назад

      The ControlRig is used to animate the ShapeKeys. I am not sure what you mean by "modify", sorry.

    • @vivektyagi6848
      @vivektyagi6848 3 месяца назад

      @@CGDive What I meant to ask was can I Enhance A Facial Expression Existing on ShapeKey (Say From A Regular Smile to an Exaggerated Smile) using the ControlRig ?

  • @Pulciu
    @Pulciu 10 месяцев назад

    Hi, is this an addon you would recommend if you're looking to transfer your character to Unreal 5? I've watched several of your videos that showed how to move bone rigs to Unreal, particularly the ones for Game Rig Tools (which I've purchased). Would GRT work with FaceIt as well? Thanks!

    • @CGDive
      @CGDive  10 месяцев назад

      Ultimately FaceIt creates shape keys which can be exported to game engines without a problem. So you won't need GRT for that, it should just work. I should note that I haven't tested FaceIt to UE in particular so you are only getting my "educated guess".

  • @jorari71
    @jorari71 9 месяцев назад

    Works really well. Thank you very much.

    • @CGDive
      @CGDive  9 месяцев назад

      Noice :)

  • @AndroidReplica
    @AndroidReplica Год назад +1

    Hey, this is fantastic, thanks so much. I've been using faceit with human generator v4 (beta) and skipping some steps (probably explained in your next video) I've been able to get OK results - I believe your next video will explain this, as it's using rigify, but it's also very easy to break the HG rig when binding etc (maybe not supposed to?) anyhow, I just define the mesh group, align, and create the control rig which has worked (ignoring some middle steps and fine tuning) - of course I am probably losing some functionality! Would be super cool if you can touch upon HG in your next video's coverage/rigify applications, would very much appreciate it! Anyhow with this video, I feel like I'll already get better results to start with. Cheers!

    • @CGDive
      @CGDive  Год назад +1

      Oh, I have HG but haven't worked with it much yet.
      With Rigify, the main questions is if you already have a working face rig or not. If you do you can skip the rigging process. Otherwise you have to go through it.
      Anyway, I'll try to demonstrate in the next video.

    • @kat74809
      @kat74809 Год назад

      Does it work with HG?

    • @CGDive
      @CGDive  Год назад

      @@kat74809 Yes, it does! HG can generate the ARKit expressions so the setup in FaceIt is very simple. I'll have info on that in the next video :)

  • @kithsaragunarathna7574
    @kithsaragunarathna7574 8 месяцев назад

    Your videos are very interesting and thank you very much. I have a question. Even if everything is correct in the order you have presented, head bone and face it addon cannot be combined (Set Child of) (43.11) If you can please solve this for me.

    • @CGDive
      @CGDive  8 месяцев назад

      I can't say for sure. Give it one more try.

  • @Raindeavor
    @Raindeavor 9 месяцев назад

    When I export into unreal, only the head movement and eyes work. The mouth and all other blend shapes do not work at all. They aren't captured by mocap, nor are they able to be moved by sliders. When I am in Blender itself, after I bake a few of the blendshapes just completely don't work or malfunction. What could be happening?

  • @Koshisimsofficial
    @Koshisimsofficial 3 месяца назад

    HI. I KEEP GETTING THSI MESSAGE WHEN IM TRYING TO RIG IN FACEIT (There is more than one surface in the selected object. Please switch to edit mode and select only the main facial surface). I TRIED EVERYTHING

    • @CGDive
      @CGDive  3 месяца назад

      This is covered at 12:55. The face and any geometry that is directly connected to it needs to be part of that face group. The newer versions of FaceIt have an eyedropper tool. So remove whatever you have assigned for the face, then use the eyedropper a click on the face of your character. If that does not work, you may want to ask the addon developer (I am not the developer :) )

  • @littledisciplestelevision
    @littledisciplestelevision Год назад

    I seem to get this error ... ValueError: operands could not be broadcasted together with shapes(1562.3)(25282.3)

    • @CGDive
      @CGDive  Год назад

      I can't help with code errors. Please get in touch with the developer on Blender Market!

  • @gamerzheaven000
    @gamerzheaven000 Год назад

    Bro I have a problem with it.
    I have a character which have a long nose so i have to subdivide the bone which has to be on the top of nose and one more bone which was occupying the bone but after all arrangements I 've successfully generated a rig almost like you,but when I click " Parent with Automatic Weights " It does not work in my case.
    And when i tried to go to the pse mode and try to move my character face it does nor work at all.
    How to get rid of this problem???
    Suggest any solution plz.

    • @CGDive
      @CGDive  Год назад

      Subdividing bones is not supported, I believe.

  • @bbkorp
    @bbkorp Год назад

    Thanks so much !! That's great! Is the second part about the body is coming soon? Very good work by the way. Bravo

    • @CGDive
      @CGDive  Год назад

      Glad you liked it. Yes, I am finalizing part 2. Should be out early next week, probably Monday :)

  • @matthewsinclair8751
    @matthewsinclair8751 8 месяцев назад

    This is fabulous, would this setup work with Nutcracker Jaw mechanics?

    • @CGDive
      @CGDive  8 месяцев назад +1

      It should but you may have to do something creative in the rigging/weight paint portion of the process.

  • @zenosyeetgalvus
    @zenosyeetgalvus 3 месяца назад

    man i can get the head to move with mocap but the shapekeys, despite existing, don't reflect the recorded performance rip. theres like no motion for them

    • @CGDive
      @CGDive  3 месяца назад

      I can only guess what went wrong and I don't have any great guesses right now, sorry :/

  • @degibocu
    @degibocu Год назад

    thankyou, i will looking for this, its no much information about

  • @alex.artechtattoo
    @alex.artechtattoo Год назад

    Great! Absolutely amazing channel!

    • @CGDive
      @CGDive  Год назад

      Thank you very much!

  • @nongdanlamchu
    @nongdanlamchu Год назад

    Thank you so much , you teaching verry eassy to understand, Im usesing rokoko mocap iPhone, do this good working with that mocap

    • @CGDive
      @CGDive  Год назад

      Yeah, it should.

  • @vladign1110
    @vladign1110 Год назад

    I'm waiting for the continuation!!!

    • @CGDive
      @CGDive  Год назад

      Coming soo! :)

  • @yaroslavmaslennikov1082
    @yaroslavmaslennikov1082 Год назад

    Thank you for the video, very valuable information.
    What settings did you set for the beard hair cards (Blend Mode, Shadow Mode) ?

    • @CGDive
      @CGDive  Год назад

      Throughout the video it's alpha blend/opaque. For the render in the very beginning, both are alpha hashed because it looked a bit better :)

  • @eviehartman2895
    @eviehartman2895 2 месяца назад

    At 4:56 - I was really confused why sculpting a shape key didn't seem to be working. I found a tip from 2017 that cleared it up: you have to have the shape key value set to 1. It doesn't automatically turn the shape key "on" when you try to sculpt it.

  • @polinakudasova4520
    @polinakudasova4520 4 месяца назад

    My files from apps is different formats (not txt, but fbx, not cvs, but json in case of Live Link). What do I do wrong and how i can fix it?

  • @Dr_Wolflow
    @Dr_Wolflow Год назад

    Thanks for the tuto, but i had a problem with shape keys unfortunately, when i try to slide the eye blink, the eyelash mesh doesn't follow for some reason !! any fix for that ?

    • @CGDive
      @CGDive  Год назад

      You have to go back to the creation of the shapekeys and make sure they work well. If you only go with the automatic poses they may not look perfect.

  • @TV-ry2eo
    @TV-ry2eo Год назад

    Obviously, this add-on and the tutorial in this video are very kind and helpful for a live-action 3D character. However, it is difficult to use the character of the animation character booth used by virtual RUclipsrs these days...
    Especially in the case of mouth shape, the mouth shape is quite unnatural when applied to Anime-style characters. How much of the design sense of Anime characters is needed?
    I'm sorry. I translated it using a Papago, so it's a very hard question

  • @LinszStudio
    @LinszStudio Год назад

    I was doing this tutorial, bought the FaceIt addon 1.7 and it doesnt have that bind buttom in the rig process, which doesnt allow me to bind the rig. Is there a way to fix this? The name of the menu shows, but not the buttom.

    • @CGDive
      @CGDive  Год назад

      Please watch 1:36 and 1:51.

  • @bridge1444
    @bridge1444 Год назад

    The iphone face capture is nice, but it is jittery. Is there a way to remove this jitter afterwards and make it as smooth as metahuman for instance?

  • @QuantayPeoples
    @QuantayPeoples Год назад

    I needed this video. Thank you.

    • @CGDive
      @CGDive  Год назад

      Glad it was helpful!

  • @sierramamaproductionsarchi9253
    @sierramamaproductionsarchi9253 4 месяца назад

    I'm stuck now. Any suggestions? I updated to Blender 4.1 and maybe that's why I now get this error at the "Generate Face Rig" step. ...\faceit
    igging
    ig_operators.py, line 62 in invoke return self.execute(context), line 147 in execute if coll.name in ['FK', 'IK', 'Special', 'Layer 32']; AttributeError: 'NoneType' object has no attribute 'name'

    • @sierramamaproductionsarchi9253
      @sierramamaproductionsarchi9253 4 месяца назад

      Good now. First, I found it works with Blender 3.6. Second, the FaceIt author has an update which now works with 4.1.

  • @raphaelguitarx5931
    @raphaelguitarx5931 Год назад

    Hey can you pleas cover how to use multiple target shapes on specific bones and not as just another custom controler in Face it 2.3.1 please?

  • @mertoncu740
    @mertoncu740 10 месяцев назад

    great tutorial! But at 43:15 set child of is not woring for me. I first select main rig in object mode, then select pose mode I click on set child of but it doesn't work.

  • @nguyenphucnguyen6072
    @nguyenphucnguyen6072 10 месяцев назад

    Huge thank. You're really greatt teacher.

    • @CGDive
      @CGDive  10 месяцев назад +1

      Cheers!

  • @ayanpailan6448
    @ayanpailan6448 Год назад

    Thanks a lot bro..I searched on RUclips to know details about faceit addon for a couple of weeks. but I couldn't find... thanks for this....
    And please tell me how to join faceit addon with mixamo rig in the next video...

    • @CGDive
      @CGDive  Год назад

      Glad I could help! Audio2Face is not going to be in the next video but it's coming!

    • @ayanpailan6448
      @ayanpailan6448 Год назад

      @@CGDive okk tell me how to join faceit to mixamo rig..in next video..

    • @CGDive
      @CGDive  Год назад +1

      @@ayanpailan6448 Yes, that will be done. Although, if you watch this video carefully you can do it yourself ;)

    • @ayanpailan6448
      @ayanpailan6448 Год назад

      @@CGDive thanks bro...I am your new subscriber...❤️❤️❤️❤️❤️

  • @bismarktheartist824
    @bismarktheartist824 4 дня назад

    The UI doesn’t function when you append your already rigged file. It ask you to repeat the same setup again. Any solution?

    • @CGDive
      @CGDive  4 дня назад +1

      I can't say for sure based on what you shared. Probably the best approach is to ask your question at the FaceIt discord and share images/videos/files so that you can get the best support possible.

  • @nickfai9301
    @nickfai9301 Год назад

    Thanks.... I hope it won't take too long for next video....

    • @CGDive
      @CGDive  Год назад +1

      I was planning to relase it the next days but the addon developer started working on improvements.
      So you will get videos and addon improvements. Hopefully within two weeks from now :)

    • @nickfai9301
      @nickfai9301 Год назад

      @@CGDive That's agood news...

  • @freshblood
    @freshblood Год назад

    brother all is ok... but tongue not working... all rig control is working but tongue is not working... tongueOut shape is also not working... please help me brother.....

  • @bilosofie
    @bilosofie Год назад

    super nice .. yo T can this auto rig pro mixed with faceit be imported to ue?! i tried it but the face goes craaazzyyy .. 😢

    • @CGDive
      @CGDive  Год назад

      I haven't tried it but I would definitely bake the face animation to shapekeys before export if you are using the FaceIt control rig.

  • @beavonmoranga9048
    @beavonmoranga9048 7 месяцев назад

    So for instance if you have your character rigged with ARP is it still possible to incorporate the faceit addon while maintaining your rig from ARP?

    • @CGDive
      @CGDive  6 месяцев назад

      It is possible but both rig are independant which could be confusing.

  • @emmyshinarts
    @emmyshinarts Год назад

    Hi @CGDive,
    I don't know if you'll even get to see this but I have to try,
    I need a tutorial or at least a dumb down level on how to properly rig and weight painting the eye lids with Auto rig pro, I have been stuck with this for months, I tried following following your auto rig full body tutorial but yo didn't dell much on the eyelids, and you used a realistic character, mine is stylised so the proportions are a bit different, I will really appreciate your Assistance on this, thank you

    • @CGDive
      @CGDive  Год назад +1

      I do see it but I don't have a tut like that at the moment. Generally my stuff is a bit on the realistic side.
      Maybe this? It's rigify but the process is similar
      ruclips.net/video/wVISTf93uTA/видео.html

    • @emmyshinarts
      @emmyshinarts Год назад

      @@CGDive okay, then, thank you very, I really appreciate you