I appretiate your effort, but rigify is there for the button in the right section "generate rig" you get way more controls and better deforms if you use that. same with bones at the feet, they are placed very bad. it will deform the heel instead of the ankle bone.
I though you were going to show an innovation from this version of blender. There's nothing new here, it has been this way for a couple of years now.
Rigging has been this easy for years though
Then you try some more extreme angles for the shoulders and hips and realize you’re gonna need to buy add ons and learn how to weight paint
cool, now same with ik clothes, face rigging (with eyes) accessories and hair
Cool Idea
awesome!!!
Glad you think so!
When i parent with automatic weight my mesh shrink into each other. Can you help me
Are all your Transforms applied before parenting. This may be the issue.
Finally something that actually helpful and straight to the fuckin point. Thank you bruh✌️❤️
I appretiate your effort, but rigify is there for the button in the right section "generate rig" you get way more controls and better deforms if you use that. same with bones at the feet, they are placed very bad. it will deform the heel instead of the ankle bone.
Yeah, I realised that. I might make a video on the RIGIFY Button. Not a lot of people know about that!
@@blenditlikeapro this button is the main purpise of the rigify addon lol^^
VERY HELPFUL
Glad you think so!
This is literally the same old rigify workflow that been around for years.. what are you going on about m8?