I'm trying to rig a model for a character that's in a suit, and the issue is that Blender hates it when I use less bones. (The torso is one cylinder that's not meant to bend and the whole thing is metal.)
Here is my problem with tutorials like this one: They are almost always by the example of toon characters. What about realistic humans? I mean, really realistic humans - with realistic joint bendings, muscle and tendonds flexing.
Hey bro could you pls help me i watch so many videos but no one is replying and also explain this in any video How do we figure out how many vertices we should take for any model? Pls reply
Damn thanks for this video. I've learned all the basics of rigging mechanism and needed just this to be more efficient !
His rigging videos are my favorite 😶🌫️🔥🫶
Can you make a tutorial about face rigging and how to use it for animation?
Or mouth animation to make a character tolk
Thank you so much! I’m new to Blender and this is really helpful 😁
I'm trying to rig a model for a character that's in a suit, and the issue is that Blender hates it when I use less bones. (The torso is one cylinder that's not meant to bend and the whole thing is metal.)
8:14 There is no option for automatic weights-it only says envelope weights
I have a question they my blender 4.3 in not import the character I used and which type of character model I can download for blender 4.3
thank you!!
are you going to do asecond part on weight painting?
Wonderful
Thanks now I can finally animate my characters!
Groovy 👍🏼
Soon as I can get a new computer Ill be blendin with blender 🤓
thank bro
Whenever I get to the parenting step I get an error message saying "Bone Heat Weighing: Failed to find solution for one or more bones"
Could you show how to animate character in Unity with meta rig?
What graphic card are you using?
Can we export the rig to other engines?
What happens if you dont apply scale?
what about face?
Here is my problem with tutorials like this one:
They are almost always by the example of toon characters. What about realistic humans? I mean, really realistic humans - with realistic joint bendings, muscle and tendonds flexing.
Oh interesting. So only visible bones get auto weighted when you parent it with automatic weights? I never noticed.
Hey bro could you pls help me i watch so many videos but no one is replying and also explain this in any video How do we figure out how many vertices we should take for any model? Pls reply