Tutorial: Human Meta Rig | NEW Blender 4.2 Build

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  • Опубликовано: 11 сен 2024

Комментарии • 28

  • @youngfyre2629
    @youngfyre2629 14 дней назад +1

    my whole year has been saved by the first 5 seconds of this :3

  • @DevsOfBharat
    @DevsOfBharat 19 дней назад +1

    Thankyou so much for making a video with the updated version of the blender....Gratefull for your effort : )

  • @noblephantasms7250
    @noblephantasms7250 Месяц назад +3

    Will you make a guide on rigging hands with finger bones too?

  • @tarvindertalwar
    @tarvindertalwar 23 дня назад

    Thanks for this amazing tutorial.

  • @LubomirTomaszewski-pc4dz
    @LubomirTomaszewski-pc4dz 28 дней назад +1

    What if I get error like "Heat Weighting: Failed to find solution for one or more bones"?

  • @s.patterson5698
    @s.patterson5698 Месяц назад

    Definitely going to try it out.

  • @mkjyt1
    @mkjyt1 Месяц назад

    Wow! Thanks, didn't know about this.

  • @PP3D
    @PP3D Месяц назад

    Very good tutorial, thanks.

  • @Jaakeup
    @Jaakeup 14 дней назад

    I don't have rigify in my extensions tab, did they change something?

  • @lydlazy
    @lydlazy Месяц назад +1

    Everything seems to be working up until the end when I try moving the controllers and my armature does not move with it. It is parented correctly, I'm not sure what I am doing wrong.

    • @avantisukma
      @avantisukma 10 дней назад

      Yeah having the same issue here. Idk whats wrong

  • @toastbreadvr
    @toastbreadvr Месяц назад +2

    w

  • @lumialite3442
    @lumialite3442 Месяц назад

    After I parent the bone to the object under the Automatic weight my object deform. Any tips?

  • @abdullahhussain8868
    @abdullahhussain8868 Месяц назад

    Thanks.

  • @chmush3561
    @chmush3561 Месяц назад

    I'm wondering why I don't have the option "with automatic weight" idk if it's a glitch or i just don't have the rifht version , i have blender 4.2 and I need help pls :(

    • @ketanbhagora5584
      @ketanbhagora5584 Месяц назад +1

      @@chmush3561 first click armature and then click character

    • @chmush3561
      @chmush3561 Месяц назад

      @@ketanbhagora5584 thank you ☺️

  • @ankitghosh2910
    @ankitghosh2910 Месяц назад

    Great

  • @DailyPaily
    @DailyPaily Месяц назад

    What body fit better for UE, thats the question

  • @Boglodituber
    @Boglodituber Месяц назад

    Hey can I convert file format from .blend to something like .FBX, .MAX, .ma etc? if so can you give a video pls.

  • @hass2525
    @hass2525 Месяц назад +2

    how can i export character from metahuman to blender

    • @whocanstoptherain
      @whocanstoptherain Месяц назад

      there is an addon version of makehuman, as i can remember.

  • @prafulicatony4390
    @prafulicatony4390 Месяц назад

    man .. when i press generate rig .. for me i not doing what it did to you, i just get a rig a normal rig. i don't get that one that you get .. why is that ? and i se that mine says Re-Generate Rig .. and idk why .. and i try again and still says Re-Generate Rig ...

    • @katit9860
      @katit9860 Месяц назад

      hey :) I have the same problem with re-generate-rig :(( If you know whats wrong let me know! :)))))

    • @katit9860
      @katit9860 Месяц назад

      i saw that i had two "rigs" and delete them and then select a second time "metarig" and than i had it! Maybe you have delete one rig too? :))

    • @prafulicatony4390
      @prafulicatony4390 Месяц назад +1

      @@katit9860 no .. i found out what was my problem, i had some vertices that i had to merge and than i got that fancy Rig

  • @bahardesigner7593
    @bahardesigner7593 Месяц назад

    Hi instructor

  • @ROBOTRIX_eu
    @ROBOTRIX_eu Месяц назад