Blender Made Retopology 10x Easier & Forgot to Mention it!

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  • Опубликовано: 2 ноя 2024

Комментарии • 214

  • @CaiqueBalt
    @CaiqueBalt 2 месяца назад +36

    And remember to use the Smooth tool of Slide Relax in the sculpt mode. This will help you to improve the flow of your retopology, without modifying the shape of the mesh. (Use Slide Relax with Shift pressed, and wireframe turned on)

    • @MayVeryWellBeep
      @MayVeryWellBeep Месяц назад +3

      This video and this comment are enormously helpful.

  • @TheJackalxy
    @TheJackalxy 2 месяца назад +45

    OMG FINALLY!!! That's the best blender update since 2.8

  • @KeelanJon
    @KeelanJon 2 месяца назад +9

    This was definitely an issue I came across a lot when topologising. Thanks for highlighting this new feature Grant, incredibly useful!

  • @DarkHarpuia
    @DarkHarpuia 2 месяца назад +86

    So basically what retopoflow does, but without as many of its bells and whistles. That's a huge upgrade, honestly.

  • @rocker10039
    @rocker10039 2 месяца назад +93

    Now I hope they get to maya 2024 level retopology. It's literally magic, I was blown away by the auto retopology. it is literally a 1 click solution to 90% of all topology problems.

    • @SpiritKingD
      @SpiritKingD 2 месяца назад +2

      @rocker10039 is maya free yet?

    • @rocker10039
      @rocker10039 2 месяца назад

      @@SpiritKingD it is not free, you could check for yourself with a quick google search.

    • @rocker10039
      @rocker10039 2 месяца назад

      @@SpiritKingD no and you could find that out yourself with a simple search on the internet

    • @rocker10039
      @rocker10039 2 месяца назад +7

      @@SpiritKingD idk why my replies keep getting deleted but it's not free and you could've looked it up.

    • @SpiritKingD
      @SpiritKingD 2 месяца назад +14

      @@rocker10039 I know, but some friendly interaction with a fellow in the same hobby/career can be nice. Thank you for replying buddy!

  • @rusnakandrey
    @rusnakandrey 2 месяца назад +14

    Don't forget about Retopology shading in Mesh Edit Mode Overlays, sometimes it's much more convient.

    • @killer8217gaming
      @killer8217gaming 2 месяца назад +1

      hey! Im recently trying to get into the whole retopology thing and while i am starting to get the hang of it i havent so far come across this. How do you go about enabling such an overlay?

    • @firmanawd
      @firmanawd 2 месяца назад +1

      @@killer8217gaming you can find in the Mesh Edit Mode (only appear in Edit Mode), right to the Overlays Icon.

  • @HanSolocambo
    @HanSolocambo 2 месяца назад +42

    Face Nearest has been there for a very long time. Retopoflow has been using that option by default for a long time. There's absolutely nothing new here ;)

    • @Cactasolar
      @Cactasolar 2 месяца назад +6

      I downloaded 3.3 LTS and it was there lol

    • @sundaydsus
      @sundaydsus 2 месяца назад +6

      I didn’t know about it and appreciate the video a lot.

    • @TeamMuggi
      @TeamMuggi 2 месяца назад +3

      I had to check to confirm, since I knew the list wasn't *exactly* the same and I knew some of the stuff now worked differently.
      Before, there was only:
      -Face Project (Works like current "Face", snapping only the last selected to the surface)
      -Face Nearest (Works like in video)
      Now, there is:
      -Face (Works like old "Face Project", snapping only the last selected to the surface)
      And in a separate list "For Individual Elements" below...
      -Face Project (Works like in video, but projected from camera angle)
      -Face Nearest (Works like in video)

    • @gamespender8605
      @gamespender8605 2 месяца назад

      ​@@TeamMuggioh hey muggi, fancy seeing you here

    • @alecdorfman4871
      @alecdorfman4871 2 месяца назад

      @@HanSolocambo but you have to go into the retopoflow environment to do that

  • @jasperzatch610
    @jasperzatch610 2 месяца назад +7

    Always the biggest thanks to you Grant! You're the best

  • @villagerjj
    @villagerjj Месяц назад

    I literally just found out about this AFTER retoping a complex model, this works so well!

  • @travissmith7471
    @travissmith7471 7 дней назад

    This is wonderful to know. Thanks for sharing!

  • @CaspiannDev
    @CaspiannDev 2 месяца назад +1

    Awesome tip as always, short, clear and perfectly explained. 😄

  • @igotbit9454
    @igotbit9454 2 месяца назад

    Honestly this is the most grueling part. I’m glad they added this and thx for sharing it

  • @tuulikk2
    @tuulikk2 2 месяца назад

    This is awesome! Thank you! With snapping getting more useful, now I hope knife and extrude will aswell.

  • @fortissimoX
    @fortissimoX 2 месяца назад

    Ahh, short and informative video! A breath of fresh air! 😁
    Thank you Grant for everything you're doing! 👍

  • @Muhammad-Jacobs699
    @Muhammad-Jacobs699 2 месяца назад

    Had no idea this was possible! I was still manually snapping in 4.2 before this video. Thank you!

  • @Outmind01
    @Outmind01 2 месяца назад +343

    Now if only instead of creating sub-par images someone would repurpose AI to tackle retopology altogether, that would be a use of AI I'd support 500%. Retopology is so tedious and few things come close to it when it comes to killing the enjoyment of creating 3D stuff.

    • @grabbitt
      @grabbitt  2 месяца назад +72

      Completely agree

    • @SianaGearz
      @SianaGearz 2 месяца назад +47

      MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers, Chen et al at Shanghai AI Lab, published a few weeks ago. Source code is supplied. Takes 8GB of memory to mesh up to 1600 faces, which is... not a lot! But it looks promising.

    • @northwind6199
      @northwind6199 2 месяца назад +19

      They're hardly subpar anymore for better or worse

    • @Paz_Leigh
      @Paz_Leigh 2 месяца назад +45

      I think I'm one of those 1/1000 weirdos who find retopo kind of therapeutic, but yea ,massive time sink for sure.

    • @FlamingFoxProd
      @FlamingFoxProd 2 месяца назад +11

      Pretty sure that already exists, I saw a video about exactly that recently. I'm glad to have AI do the tedious work for me that allows me to be more creative - instead of doing the creative work for me so I just have to do the tedious stuff.

  • @rodrigosaure
    @rodrigosaure 2 месяца назад

    Thank you very much... there should be a Blender category for the Nobel prize. You could be a candidate this year for this tip.

  • @amesmedia4447
    @amesmedia4447 2 месяца назад

    Man, face project has caused me so many headaches. Thanks for the tip!

  • @tigerkulla7504
    @tigerkulla7504 2 месяца назад

    I was retopologizing a tree yesterday in blender 3.8 wondering why this wasnt a feature already, so glad they decided to add this in. This alone is worth the upgrade

  • @sandwich3044
    @sandwich3044 Месяц назад

    Oh that does make it easier!! Good, BC I got into nomad sculpt but I want to after retopo them and was dreading it using blender lol.

  • @TheSteveTheDragon
    @TheSteveTheDragon 2 месяца назад

    that always made retopologizing a nightmare for me, thanks for pointing this out!

  • @yezzzsir
    @yezzzsir 2 месяца назад +1

    That is a huuuuge improvement! Thanks for the heads up 👍

  • @ArtisanCyanide
    @ArtisanCyanide 2 месяца назад +10

    I rarely need retopo at all, but when I do I say a prayer for all you character artists out there, cause it is INFURIATING.
    Would never want to go back to Maya, but QuadDraw was already leagues ahead of Blender ten years ago go, when I started. Hope they will match that someday.

    • @xtmt1234
      @xtmt1234 2 месяца назад

      There is a quad draw plugin for Blender which works almost exactly like what Maya had.

    • @Thykothaken
      @Thykothaken 2 месяца назад

      PolyQuilt

  • @user-vr1ow9rl8v
    @user-vr1ow9rl8v 18 дней назад

    Incredibly useful, thanks

  • @__Rizzler__
    @__Rizzler__ 2 месяца назад

    oh my god. thanks grant abitt. really needed this

  • @lukajukic1066
    @lukajukic1066 2 месяца назад

    What the hell, I used to spend hours upon hours on this, this can be 80% faster. Thanks Grant!

  • @drawn2mike
    @drawn2mike 2 месяца назад +1

    Wow! Thanks for bringing this to our attention. Great Tip Grant.

  • @OkamiZone
    @OkamiZone 2 месяца назад +13

    This is a huge tip!
    I hate re-topology because I always mess up not thinking in 3d all the time.

    • @slavsit7600
      @slavsit7600 2 месяца назад +1

      wdym not thinking in 3d

  • @kieranm7469
    @kieranm7469 2 месяца назад +3

    I have struggled to understand for ages what those two snapping features do! Finally! Grant, you're the man!

  • @CGDive
    @CGDive 2 месяца назад

    NICE! I missed that one. Thanks for sharing!

  • @SolearGnG
    @SolearGnG 2 месяца назад

    Nice find, I didn't know about this before. Thank you!

  • @marcfuchs6938
    @marcfuchs6938 2 месяца назад +1

    I never had to do any retopology so far, I always modeled my characters by hand. Which to some degree, is quite a pain because it's complicated and takes forever. With my next character, I should try to convert what everybody does, sculpting then retopologizing. Is probably still less work than how I modeled my characters so far.

  • @halodragonmaster
    @halodragonmaster 2 месяца назад

    Well this makes my life significantly easier, thank you.

  • @nashonightmare
    @nashonightmare 2 месяца назад

    Super useful as usual. Thanks Grant!

  • @mas.k.3765
    @mas.k.3765 2 месяца назад +20

    Face nearest existed for more than a year

    • @Ponlets
      @Ponlets Месяц назад

      well now more people know about it

  • @Jadinass
    @Jadinass 2 месяца назад

    Amazing. I do so much retopology and this will really help

  • @alan_ars
    @alan_ars 2 месяца назад

    Awesome trick!! Thank you Grant!!

  • @AzureWeaver
    @AzureWeaver 2 месяца назад +15

    HUGE quality of life upgrade

  • @shataraterevar
    @shataraterevar Месяц назад

    Blender 3.6 (and I believe earlier versions too, don't know how far it goes though) has that option, but it's a seperate snap tool instead of an option for vertex/edge snaping.

  • @karthikditya4297
    @karthikditya4297 2 месяца назад

    I got the retopo add on for free during the Blendermarket sale so been using that

  • @TheHyBriD3I6
    @TheHyBriD3I6 2 месяца назад

    Ooh! That's fire!

  • @JohnnyThund3r
    @JohnnyThund3r 2 месяца назад

    Can't imagine using any other program to retopolize at this point. Between this and the Bsurface addon I'm pretty sure Blender is well ahead of every other 3d Software for this task.

  • @dajkini
    @dajkini 2 месяца назад

    Super merci !

  • @n3onkn1ght
    @n3onkn1ght 2 месяца назад +2

    Surprised you didn't bring up the new retopology shading mode as well.

    • @TamerBayouq
      @TamerBayouq 2 месяца назад

      The what!?

    • @n3onkn1ght
      @n3onkn1ght 2 месяца назад +5

      @@TamerBayouq There's a retopology overlay. It's been there since like 3.6, I think. It's in the Viewport Overlays dropdown.

  • @josephbrandenburg4373
    @josephbrandenburg4373 2 месяца назад +1

    IMO the shrinkwrap is still better if you set it to 'Project'

  • @azerqerty2277
    @azerqerty2277 2 месяца назад

    Now more video of sculpting from you please ❤

  • @patnor7354
    @patnor7354 2 месяца назад

    A nice improvement

  • @aledmb
    @aledmb 2 месяца назад

    This is huge!

  • @owenrichards1418
    @owenrichards1418 2 месяца назад

    Thank you Grant!

  • @EIendir
    @EIendir 2 месяца назад

    This Dude is Amazing ! GJ

  • @BobTheSkateboard01
    @BobTheSkateboard01 2 месяца назад

    Instead of a cylinder try using a curve. You can adjust each point in the curve to fit the arm more closely and then when it shrinkwraps it's much less messy.

  • @sambamproductions8883
    @sambamproductions8883 2 месяца назад

    Thanks for sharing!

  • @sobreaver
    @sobreaver 2 месяца назад

    Thank you for pointing out this gold nugget in the pot of candies :P

  • @labatorygames
    @labatorygames 2 месяца назад

    Always a worth tip!

  • @TomCAT_Character_Art
    @TomCAT_Character_Art 2 месяца назад

    nice discovery. thanks!

  • @Sivanot
    @Sivanot 2 месяца назад

    This has been a thing for years lol
    I remember being confused and having to figure out whether to click Face Project or Face Nearest the first time I ever made something with the snapping tools.

  • @Tada_Minburee
    @Tada_Minburee 2 месяца назад +1

    Awesome 👍👍

  • @lifesymbiont5769
    @lifesymbiont5769 2 месяца назад

    thank you

  • @Tutterzoid
    @Tutterzoid 2 месяца назад

    Awesome Short Tut

  • @smolfloaty
    @smolfloaty 2 месяца назад

    What??? This is HUUUGE!! 🤯

  • @blendergame
    @blendergame 2 месяца назад

    Thx Grant!

  • @rjwarzone
    @rjwarzone 2 месяца назад

    Thanks for the tip

  • @darkuskain
    @darkuskain 2 месяца назад

    Hi grant! Love your videos. Just finished a few of your courses on gamedev.
    I was just wondering I'd you had any resources (or could direct me to some) on workload from blender to unreal 5? Thanks very much

    • @grabbitt
      @grabbitt  2 месяца назад +1

      Not yet but looking into it

    • @darkuskain
      @darkuskain 2 месяца назад

      @@grabbitt awesome! It would be super helpful! Thanks for the reply man

  • @Morraak
    @Morraak 2 месяца назад

    Super cool!

  • @AnnoyedAlways2
    @AnnoyedAlways2 18 дней назад

    Great video Grant, please can I be cheeky and ask for help on a model I'm trying to retopologize? I'm so so stuck.

  • @denisddd9362
    @denisddd9362 2 месяца назад

    cool thanks for the video!

  • @damurlive
    @damurlive 2 месяца назад +2

    I see this feature a while ago when i see someone on youtube using this when retopology. Then i tried and yes this tools make retopology feels much easier.

  • @alecdorfman4871
    @alecdorfman4871 2 месяца назад

    I used to use 3ds max for over 10 years before I switched the blender and I'm still frustrated with all of these lacking features. It's funny finally to see some of these basic functions to be added to blender after 10 years when 3ds Max had it from version 1

  • @tex0300
    @tex0300 26 дней назад

    dope, dude

  • @kenryu3624
    @kenryu3624 2 месяца назад

    thanks

  • @Songfugel
    @Songfugel 2 месяца назад +1

    Such an icredibly simple yet elegant solution 😮

  • @bjornragnarsson8230
    @bjornragnarsson8230 2 месяца назад

    Thcnx ❣️

  • @82Catfish
    @82Catfish 2 месяца назад +3

    a video about hip/pelvis/upper leg retopo loops and good deformation topology would be amazing

  • @RoccoSchneider
    @RoccoSchneider 2 месяца назад

    Shrinkwrap for an circle or an poly strip... Thats all. Thanks for the intro 4 newbes... but blender was top of the notch already its tools. non parametric, but fu****n fast in building things

  • @נעםזבה
    @נעםזבה 2 месяца назад

    Thank god

  • @Dhieen
    @Dhieen 2 месяца назад

    Thats why i became an environment artist instead of a character artist
    I just decimate my rock sculpt and i have my low poly haha

  • @shadowryugamer7349
    @shadowryugamer7349 2 месяца назад

    Hey grant can you make a tutorial about ucupaint addon of blender or is it any good for texture painting?

    • @grabbitt
      @grabbitt  2 месяца назад

      I'll try an take a look at some point

  • @Huguillon
    @Huguillon 2 месяца назад

    Nice

  • @corpsecannibal2151
    @corpsecannibal2151 2 месяца назад

    OMG thank you so mucchh for this vid man!!

  • @kaito462
    @kaito462 2 месяца назад

    Hi Grant, have you used b-surface add-on before? I would love to see a video on that for retopology

    • @grabbitt
      @grabbitt  2 месяца назад

      Yes I have. I found it a little awkward though

    • @Muhammad-Jacobs699
      @Muhammad-Jacobs699 2 месяца назад

      I've found PoyQuilt to be a lot better instead (also Free). Does take a bit to get used to, but is amazingly efficient for retopology.

  • @AlekMat
    @AlekMat 2 месяца назад

    I'm 3.6 user and it was available

    • @grabbitt
      @grabbitt  2 месяца назад

      Must have been introduced in blender 4 then

  • @WerfErtt-wf8sr
    @WerfErtt-wf8sr 2 месяца назад

    Great

  • @quake4313
    @quake4313 2 месяца назад

    Thanks for this video, i hate when it snaps every vertice to the front parts

  • @ComplainBear
    @ComplainBear 2 месяца назад

    O__O thx for the tip!

  • @CucumberNipples
    @CucumberNipples 10 дней назад

    What is retopology? Is it only used when rigging a character for animations? Or does it just add more geometry? I thought adding more poly or geometry to a character and into a game adds more data to the game.

    • @grabbitt
      @grabbitt  9 дней назад +1

      It's about reducing the amount of polygons

  • @petcarlson
    @petcarlson 2 месяца назад

    Can I move these vertices around in sculpt mode and still have them stay snapped to the underlying mesh?

    • @grabbitt
      @grabbitt  2 месяца назад

      To a degree yes with the shrink wrap modifier

    • @petcarlson
      @petcarlson 2 месяца назад

      @@grabbitt hmm yeah that technically works. I'm just hoping for the similar functionality that retopoFlow has where you can pull vertices around and they stay snapped. The only problem with doing it using the modifier is if you get too far things are going to start to get fucky. I wonder if it's possible with some geometry nodes set up. I feel like this could also just be an option in sculpt mode where each brush would have a snapping option.

  • @knerf999
    @knerf999 2 месяца назад

    also, looptools->space

  • @nohnohnoh
    @nohnohnoh 2 месяца назад

    Ho i need to test that.

  • @MuchasTeacup
    @MuchasTeacup 20 дней назад

    Hello, unfortunately, it’s not working properly for me. It starts with the vertex staying in place and not continuing along the surface when I extrude, and sometimes it works fine.
    What could be the problem? I'm still new to Blender and trying to fix the issue. Thanks for reading!

    • @grabbitt
      @grabbitt  20 дней назад +1

      Very tricky to say unfortunately

  • @Cactasolar
    @Cactasolar 2 месяца назад

    I'm a bit confused, "face nearest" is an option in the 3.3 LTS. Is this different from the one in the video? I tested it with a circle on a cylinder and it worked similarly

    • @grabbitt
      @grabbitt  2 месяца назад

      Yes like I said it's been around for a while but the interface has changed so made sense to do another video to clear stuff up

  • @dopplegangerdavid
    @dopplegangerdavid 2 месяца назад

    If you need the shrinkwrap anyways, what's the point of using the snap?

    • @Arjjacks
      @Arjjacks 2 месяца назад +5

      Shrinkwrap is still dependent on the original vertex position in order to accurately raycast to the nearest surface, so you want snapping to ensure that the two are in sync with each other, otherwise the mismatch can make things increasingly awkward and unintuitive as time goes on. Plus you can offset the shrinkage.

    • @surplusking2425
      @surplusking2425 2 месяца назад

      You can't use shrinkwrap (or any modifier) for shape keys

    • @dopplegangerdavid
      @dopplegangerdavid 2 месяца назад

      @@Arjjacks Nah, I think watching Grant's rigid body tutorial is a good way to deal with the shrinkage.

  • @dylbog.
    @dylbog. Месяц назад

    I just tried to continue to the next video like it was udemy lol

  • @alecdorfman4871
    @alecdorfman4871 2 месяца назад +5

    00:30 is it a little bit or 10x easier? Make up your mind!

    • @grabbitt
      @grabbitt  2 месяца назад +1

      Yes 10 x is a little 100x is a lot.

  • @Samoyado
    @Samoyado 2 месяца назад

    i wish they could leave old eevee on 4.2

  • @henryvasquez1814
    @henryvasquez1814 2 месяца назад

    This can be done in 10 seconds or less with RetopoFlow

  • @alexkt3400
    @alexkt3400 2 месяца назад +2

    In fairness, retopoflow made retopology ridiculously easy already and is open sourced (not for commercial use but still). This is a great addition to Blender's snapping tools tho

  • @dantemeriere5890
    @dantemeriere5890 2 месяца назад +1

    Wait until he learns about the B-Surface addon....

    • @grabbitt
      @grabbitt  2 месяца назад

      I always found that a little bit awkward to use. But yes it can be useful

    • @dantemeriere5890
      @dantemeriere5890 2 месяца назад

      @@grabbitt But seriously, bsurface is worth getting used to. I'm sure you know but with it you can easily control the topology. For instance, in this example you showed you end up with a cylindrical shape, but often you will want topology that allows for good customization later. Something that conforms to the biceps, elbow, etc, in such a way that you can change their shape and size without trouble. BSurface makes that very natural, particularly combined with shrinkwrap and maybe a subdivision modifier.

  • @RoseKindred
    @RoseKindred 2 месяца назад

    Holy Blessed Hades! Why did they not feature this? I am horrible at retopo from a sculpt and since I rarely need to I don't practice on it. But, this makes it much simpler for someone like me. Thank you.

  • @toastedclosure2770
    @toastedclosure2770 25 дней назад

    mine ends up just snapping to its own vertices

  • @AleksandarPopovic
    @AleksandarPopovic 2 месяца назад

    Yes but that is the easiest place for retopo, the fun goes in other parts