Blender 3.0 Tutorial | Human Meta Rig | Including Face Rigging

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  • Опубликовано: 10 июл 2024
  • In this lecture,we'll make full character rigging using rigify addon,including face rig.You can download the character that is used in this video below link.
    ▶ www.cgtrader.com/free-3d-mode...
    Character Animation Tutorial ▶ • Character Animation | ...
    Create Rigged And Animated 3D Character With Mixamo ▶ • Create Rigged And Anim...
    1)Intro 00:00
    2)Enabling the rigify addon and preparing for rigging 00:30
    3)Adding Human Meta Rig And Adjusting For The Character 00:57
    4)Adjusting The Joints For The Character 2:04
    5)Adjusting The Shoulder And Arms Joints 3:31
    6)Adjusting The Finger Joints 3:51
    7)Adjusting Face And Head Joints 8:28
    8)Adjusting Teeth and Tongue Joints 14:27
    9)Place the Eye Joint 15:03
    10)Generating Control Rig 16:05
    11)Parenting The Rig To The Character 16:52
    12) Testing The Rig And Setting The Rig 17:13
    13)Parenting The Eyes And Teeth 19:54
    14)Weight Painting 22:04
    15)Face Expressions 26:01
    #blenderrigging,#blenderrigify,#blendertutorial

Комментарии • 110

  • @melisayazc3544
    @melisayazc3544 10 дней назад

    I've always had problems with character eyes and only this video helped, thank you

  • @ibrahimayad6732
    @ibrahimayad6732 Год назад +9

    You are the greatest man on earth. I watched tens of tutorials. But yours here is the most complete and comprehensive one. Thank you for your great effort.

  • @RageousRaccoon
    @RageousRaccoon 2 года назад +13

    Far away THE BEST beginner rig / rigify tutorial I've seen, even better than some paid ones. TYVM for make things clear and be objective.

  • @Leismar
    @Leismar Год назад

    I have to say, THANK YOU for actually make the full body rig

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv 6 месяцев назад +2

    Thank you very much, this has actually helped me a lot.. very clear and easy to follow and providing good reference points to know where to place the bones

  • @mickyelmb
    @mickyelmb 6 месяцев назад +1

    Meta Rig seemed confusing and overwhelming but after watching this video I see the value in it and feel more confident in using it. Your videos are really awesome and inspiring. Thank you for sharing.

  • @RenTheBean
    @RenTheBean Год назад +3

    I had my doubts when I heard the text to speech but this has been very helpful. Thank You.

  • @hatsharmavethbheeka333
    @hatsharmavethbheeka333 Год назад +1

    That was very well done and explained. Thank you for sharing. God bless you.

  • @kirisuma2186
    @kirisuma2186 2 года назад +6

    wait... a tutorial that isn't totally dumb and ignores a lot of things? Nice. Good job.

  • @sajjadazizi614
    @sajjadazizi614 Месяц назад

    I really appreciate you pal, your job is fantastic

  • @justme3d
    @justme3d 8 месяцев назад

    Thanks for this tutorial. It's very clear and easy to follow along.

  • @germanruizsegura2653
    @germanruizsegura2653 Год назад

    This video is awesome, always i have some problem in all tutorials, but its not the case here. Thank you very much!

  • @falsejaguar
    @falsejaguar 6 месяцев назад

    Very good video. Tons of useful info great work!

  • @FlashySenap
    @FlashySenap 2 года назад

    Nice video. I shall use this video as my guide for my rigging ^^

  • @mohammadnabeel1369
    @mohammadnabeel1369 9 месяцев назад

    Thanks for the tutorial man!!

  • @hugomejia7826
    @hugomejia7826 6 месяцев назад

    Thanks for this video, you explained very clearly what I have been trying to understand for hours reading at the Blender manual and checking other videos, THANKS A LOT for your effort !

  • @BR1.618
    @BR1.618 Год назад +5

    Perfect video.
    If anyone has a problem where the eyes don't move with the head like in 20:57 , the problem is because the eyes have double parenting, select the left eye in object mode, go to "modifier properties" (blue wrench), you have "Armature" and "rig" modifier objects, remove the one with the "rig" modifier object, do the same to the right eye (teeth and tongue too if they are also problematic). Now both eyes work with the head movement and eye controller.

    • @rr24creations
      @rr24creations 5 месяцев назад

      Thank you, this fixed the issue I was having.

  • @TerryHuang-fj4yt
    @TerryHuang-fj4yt Год назад

    VERY USEFUL!!!

  • @albalara2415
    @albalara2415 10 месяцев назад

    Thanks! You saved my life!

  • @TiredTom67
    @TiredTom67 Год назад +2

    I wont lie, the opening robot voice and grammatical errors made me second guess, but damn did this really get my head moving and understand the basics real fast. Thanks for making this!

  • @qaistudio1013
    @qaistudio1013 9 месяцев назад

    Perfect guidelines. thanks for this.😍😍🤩🤩🤩

  • @julio1750
    @julio1750 2 года назад

    Thanks so much for You videos is really cool

  • @user-hd8hu6ve1f
    @user-hd8hu6ve1f Месяц назад

    Thank you!!

  • @edowloadarquivos
    @edowloadarquivos Год назад

    melhor video aula parabens👏👏

  • @kartiksadvij
    @kartiksadvij Год назад

    Thank you!

  • @VozdOfUsce
    @VozdOfUsce 2 года назад

    well done sir and thanks a lot . have a nice day. :)

  • @shadowhiden
    @shadowhiden Год назад

    Remarkable!!!

  • @clawcakes
    @clawcakes Год назад

    every time it said "rijify" i squeaked out of pure horror. thank you for this tutorial

  • @tonidorotic2726
    @tonidorotic2726 Год назад

    Thank you sir! :)

  • @ehabelbrolosy6877
    @ehabelbrolosy6877 Год назад

    Perfect

  • @dekojan3075
    @dekojan3075 2 года назад

    Thanks a lot sir, really

  • @just4funmagicchess574
    @just4funmagicchess574 Год назад

    COOL THANKS A LOT

  • @haliluzdil
    @haliluzdil 2 года назад

    thanks so much bro

  • @amineesra6801
    @amineesra6801 Год назад

    Thanks a lot.

  • @semihaksoy8182
    @semihaksoy8182 Год назад

    This is the best metarig tutorial but I want to indicate something. If you seperate tshirt from body as a new mesh and parent the tshirt to rigify, you dont have to make extra weight paint arrangements.

  • @oneservicerealty
    @oneservicerealty 11 месяцев назад

    thank you so much yaar.. you have solved my many problems..

  • @alexvasquez7559
    @alexvasquez7559 Год назад +1

    Great and thorough tutorial. I weight-painted all of the bones in my character, but after I was done my metarig was split into separate controllers, not just one rig with selectable controls. Not sure what happened, but how do I get my metarig "whole" again, or if this has something to do with my bone layers. Help! Thanks.

  • @user-lw7fc7up4f
    @user-lw7fc7up4f 11 месяцев назад

    fantastic my dear ,

  • @md.nurulhakim5725
    @md.nurulhakim5725 9 месяцев назад

    thanks

  • @junofall
    @junofall Год назад

    Thanks man, you helped save my awful first and seconds attempts at rigging, third times a charm. Btw, is there any particular reason you make sure the bone joins are just popping out of the surface? Some other tutorials I've seen all say to keep the bones within the mesh itself.

    • @GraphicsMK
      @GraphicsMK  Год назад +1

      Thanks for ur nice comment. As for ur question,it is really doesn't matter the joints whether pops out the mesh or in little bit.Just be sure the bone deform ur mesh correctly.

  • @speedoflight1136
    @speedoflight1136 4 месяца назад

    Большое спасибо...
    Лучше смотреть английские видео с субтитрами, чем уроки на русском, где упущено много деталей.

  • @stylie473joker5
    @stylie473joker5 Год назад

    Thanks btw any idea how to export the rig to Cascadeur ?

  • @cometnight0
    @cometnight0 2 года назад +1

    I have two issues i'm trying to solve, If anyone could please help it would be appreciated.
    I have an issue when i try to rig the eyes, it says "No Active Bone"
    Secondly, the Rig Main Properties menu is entirely missing, no matter what I select!

  • @subsidisation
    @subsidisation 4 месяца назад

    is there a way to rig a character where it is not all 1 mesh and I dont want it to all be 1 mesh, like clothing and hair seperate but still in the same rig

  • @vivekpanchal8920
    @vivekpanchal8920 6 месяцев назад

    I have a problem while generating the rig upper portion of the rig goes above from the head .It's not in line with the shoulder and not similar to body .can someone solve these problems?

  • @hanoiramirezmorgan5804
    @hanoiramirezmorgan5804 Год назад

    Donde puedo encontrar personajes 3d con ojos lengua dientes? Gracias buenos dias

  • @SydorenkoTV-zb9xz
    @SydorenkoTV-zb9xz 6 месяцев назад +2

    Idk why but when i generated rig it dosen't work, i can can move only rig but model not moving. Is there any way to fix it?

  • @MajdAf
    @MajdAf 2 года назад

    The feet still stretch even when IK stretching is 0 any ideas how to solve

  • @wilholland100
    @wilholland100 Год назад

    "The existing Armature modifier is already using a different armature object" is what the metarig (rigify) object that I just inserted (just inserted) is telling me. . .I just inserted it because the last rig I inserted was parented and the parenting would absolutely not clear (????). Do you know how I might force blender to work . . .Have been searching websites for a while.

  • @ruegenthedragon
    @ruegenthedragon 2 года назад

    weight paint always doesnt work. i clicked on a bone and it turns everything into pink

  • @oxyd4654
    @oxyd4654 2 года назад

    " Report : Error. Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-teeth.T" not found. Please help me, how to fix that error?.

  • @gullystorybox
    @gullystorybox 16 дней назад

    when you are moving hand the shirt is breaking. the same problem with me. can you fix it?

  • @rohossomoymahadi9280
    @rohossomoymahadi9280 Год назад +1

    hello,
    at 6:48, what's the contribution of rolling? & explain briefly about bone roll about how to do it properly.

    • @GraphicsMK
      @GraphicsMK  Год назад +2

      You can watch my the latest tutorial about character rigging. There is a section about bone rolls. ruclips.net/video/IFV3v76lp4k/видео.html

    • @rohossomoymahadi9280
      @rohossomoymahadi9280 Год назад +1

      @@GraphicsMK okay thank you so much ❤️

  • @arib_1
    @arib_1 2 месяца назад

    when i click on generate rig my face rig did'nt generate can you help me and please reply me pleaseee

  • @che-che8027
    @che-che8027 2 года назад

    Hello, I have a problem, since in the Object Data Properties section I only get Rigify Bone groups, Rigify Layer Mames and Rigify Samples , I don't have Rigify Buttons, what can I do?

    • @GraphicsMK
      @GraphicsMK  2 года назад

      You mean generate rig button? You dont see it anyway?Sometimes it can be seen disabled.

  • @unixity_WasTaken
    @unixity_WasTaken 11 месяцев назад

    how do i make a rig for a roblox r15 character with 15 bodyparts?

  • @cerquiglini6513
    @cerquiglini6513 Год назад

    when i importe charactor from makekuman, I do not arrive to animate it with my own rig, Can you help me thanks !

  • @OHYESFACTS
    @OHYESFACTS Год назад

    the best tutorial, but i want to ask, why if i move model hand, the feet also move? 😔

  • @rainpsww4623
    @rainpsww4623 Год назад

    can't connect spin04 idk why.

  • @henniedevilliers7570
    @henniedevilliers7570 Год назад

    Can one use this procedure on a Daz Character. It would satisfy two worlds, a great character without the Daz character which is not so good. This is An excellent tutorial. The speech is clear the pace is good and has attention to detail. Many thanks will like and subscribe.

  • @happydesigner3511
    @happydesigner3511 6 месяцев назад

    thank you next part?

  • @rofinatheirin9929
    @rofinatheirin9929 4 месяца назад

    I have a character that already has an armature attached. I can't generate rig, presumably because it's already been generated, but I don't know how to make it look like what you've shown. It just looked like a normal armature no matter what I do. I'll update if I figure it out.

    • @GraphicsMK
      @GraphicsMK  4 месяца назад

      I couldn't understand what u mean exactly. But,you can not use rigify rig by adding your own armature. U need to use a human meta rig.

  • @thebuniverse6739
    @thebuniverse6739 7 месяцев назад +2

    Version 4.0 makes it hard to follow uggh, need a new version of this tutorial please!

  • @judypostcardcafe4388
    @judypostcardcafe4388 Год назад

    👍💫😄✨🙏

  • @ahmetomercicek5848
    @ahmetomercicek5848 Год назад

    Peki karakteri bu şekilde rigleyip , generate rig dedikten sonra , kemiklerden herhangi birini silebilir veya ekleyebilir miyiz ? Bu işlemde herhangi bi bozulma olur mu , teşekkürler .

    • @GraphicsMK
      @GraphicsMK  Год назад

      Tabiki bozulma olur.Her kemiğin isminde vertex group lar vardır. Yeni eklediğin kemik için bir group ataması olmadığı için hata verecektir.

    • @deadofjustice1360
      @deadofjustice1360 Год назад

      @@GraphicsMK bu kanal türk müydü ya

  • @stanbee6380
    @stanbee6380 2 года назад

    hello sir I have a question when I generate my rig the legr(ik) get mix with legk (ik) do you know why?

    • @GraphicsMK
      @GraphicsMK  2 года назад

      Hello. You mean that ur left foot moves when you move the right foot ik control?

    • @stanbee6380
      @stanbee6380 2 года назад

      @@GraphicsMK yeah it's like this to and legr (ik) and legk (ik)they to connect with eachother

    • @GraphicsMK
      @GraphicsMK  2 года назад

      @@stanbee6380 Enable the X axis mirror while you adjust the joints.Then try to generate the rig again.I dont have any idea.

    • @firoovision
      @firoovision 2 года назад

      ruclips.net/video/rUMCm-xrm0Q/видео.html

  • @burakgl
    @burakgl 7 месяцев назад +1

    Hello. I did all the same steps as you but; When I pressed "genarete rig" at 16:33 no structure appeared on the skeleton we had created. A separate skeleton emerged. what is the reason of this?

    • @chris09423
      @chris09423 6 месяцев назад

      Did you figure it out? I'm also having this issue

    • @vivekpanchal8920
      @vivekpanchal8920 6 месяцев назад

      @@chris09423 did you figure out? i'm also having this issue

    • @chris09423
      @chris09423 6 месяцев назад

      @@vivekpanchal8920 Yes I did, I accidentally moved the head bone and spine bone in front view which caused the error. I did a new meta bone structure, and I only moved the bones from the side view to match my characters body. In front view if you move it slightly to the left or right then the generate button won't work

    • @chris09423
      @chris09423 6 месяцев назад

      @@vivekpanchal8920 All the other bones in the face, hands, legs, ect your good, just the dead center of the bone structure you don't wanna mess with to much in the front view

  • @aristonfernandes8701
    @aristonfernandes8701 2 года назад

    Hi, when I scale the fingers in pose mode, they move in diffrent direction. How can I solve this Problem?

    • @GraphicsMK
      @GraphicsMK  2 года назад +2

      You need to align finger bones. You can watch this tutorial from 3:55 min to to 8:20.

    • @aristonfernandes8701
      @aristonfernandes8701 2 года назад +1

      Thank you sir ....

  • @tunrayoolabimi6918
    @tunrayoolabimi6918 2 года назад

    Good evening sir...there is an error when trying to generation the rig

  • @relaxingnatureasmr9306
    @relaxingnatureasmr9306 2 года назад

    how to you delete parts of the rig . i only need the face.

    • @GraphicsMK
      @GraphicsMK  2 года назад

      Go to edit mode,select the bones u want to delete,and press the delete key,choose the delete bones.

  • @ranarajpoot6581
    @ranarajpoot6581 4 месяца назад

    skeleton layer not show why ?

    • @kit_ma.
      @kit_ma. 3 месяца назад +1

      in blender 4.0.0 now we have bone collections. If you need green bones, go down and turn on DEF.

  • @UNLIMITED-DAN
    @UNLIMITED-DAN Год назад

    When I click "Generate Rig" it doesn't do it properly, firstly, the upper part of the rig is too high and separated from the metarig. Secondly, the weights are completely off and when I wanted to attach the eyes, teeth and tongue to the rig it did not work.

    • @rg_space_05
      @rg_space_05 9 месяцев назад +2

      U can use the hotkey( ctrl +A ) to apply rotation and scale and try generating rig

    • @user-cx1po4tz2l
      @user-cx1po4tz2l 7 месяцев назад +1

      @@rg_space_05 thank you so much
      I have same problem but resolve it because of you
      thanks!

  • @NightWolf198
    @NightWolf198 2 года назад

    Binding the rig to the character doesn’t work for me, when I do with automatic weights nothing happens, and when I move the rig the character doesn’t move.
    It says, “Bone Heat Weighting: failed to find solution for one or more bones”

    • @GraphicsMK
      @GraphicsMK  2 года назад

      U downloaded the character I use in this video?Or you have another character?If you use another character mesh,pls control ur character mesh topology.

    • @sonario0074
      @sonario0074 2 года назад +1

      @@GraphicsMK how exactly?

  • @sajidaparveen6345
    @sajidaparveen6345 Год назад

    sir I followed tutorial completely but rig is not being generated.it is giving error of chin bone

    • @GraphicsMK
      @GraphicsMK  Год назад

      What the error says exactly?Pls be sure u place the chin bone properly.

  • @alondrahernandez1794
    @alondrahernandez1794 10 месяцев назад

    16:37

  • @TheSillybits
    @TheSillybits 2 года назад +1

    That looks good but what an awful lot of work! I understand the character comes from “Make Human”, that free software also offers to add a rig, why don’t you use that one? Doesn’t it align the rig well enough?

  • @reaper0004
    @reaper0004 4 месяца назад

    started off great, but it got way to fast.

  • @Candylab005
    @Candylab005 9 месяцев назад

    bravo wow che video inutile

  • @rg_space_05
    @rg_space_05 9 месяцев назад +1

    I have a problem while generating the rig upper portion of the rig goes above from the head .It's not in line with the shoulder .can someone solve these problems?

    • @vivekpanchal8920
      @vivekpanchal8920 6 месяцев назад

      did you figure out? i'm also having this issue

  • @andreaeverywhere7693
    @andreaeverywhere7693 Год назад

    11:15