When parenting the object to the rig for some reason you have to use control instead of shift to select both objects, usually it's shift when selecting multiple objects. When using shift the automatic weight option doesn't appear.
It's the issue of which object is Active. With Shift the last selected object is Active. With Ctrl the first selected object is Active. You need the Skeleton to be Active for the Automatic weight option to appear And if you want manual weight painting - you need the Mesh to be Active.
I'm doing a university work and I spent more than 10 hours rigging a character step by step. I feel so dumb now watching I could have finished it in less than 15 minutes... Thank you so much buddy, next time I'll search a tutorial in YT instead of follow the teacher's steps HAHAHA
It is very much worth learning to do things from scratch. This is nice if you need to pose or animate something quickly but is also severely limited in its use. So I would say those 10 hours doing it step by step (which will also be a lot faster as you get more used to things) was well worth it if the goal of the whole thing was a learning experience:)
Do you still have the step by step tutorial? I'm also doing a uni project and the teacher didn't give us any rigging tutorials. I've been trying so hard to figure out what I'm doing wrong but I can't. My character either moves both legs at the same time or the rig doesn't function correctly and only parts of it move. I NEED to learn it from scratch because I don't understand it. Please say you still have the tutorial!!!
quick tip: if you go into the tools section of the n-menu, you can turn on x-axis mirror. This lets you just position on side of the body and it mirrors to the other side (less than half the work because you don't have to worry about moving the bones the same amount on both sides)
I'm studying game design and this tutorial was so helpful for someone with only a basic understanding of the art side of my projects. It really helped me to personalize my prototypes. Thank you so much. Liked and subscribed.
Thank you for such easy and comprehensive tutorial, I was always afraid to rig anything since the process always looked so intense and complicated however, your tutorial made me break through that fear of trying, and the whole video was just breeze and easy to follow. Thank you so much! once again you gained my follow and my like + this sincere and genuine comment! hope you have a great day sir :)
I follow all the steps exactly but after parenting the mesh body to the rig, go into pose mode, move the rig and it is detached from the body. I did parent with automatic weights. Maybe I have to manual weight paint? I don't know
the auto wights probably are failing, that sometimes happens, trying again a couple of times can help (make sure the amrature has it's scale applied too, so it's scale should be 1,1,1) and if your character is not in a T-pose, you'll want to make sure you apply the rigging in a T-pose and then afterwards use your rig to put it in whatever pose you want. if all that doesn't work, manual weight painting it is, which is a pain to do but sometimes needed :(
1:21 i think i’m the only one who doesn’t know how to move the bones here and i can’t find any tutorials for that can someone please tell me how i’m so confused😢
This is a very good tutorial, thanks!! The options and keys in Blender are so innumerous that what follows what can be hard to comprehend. But with this tutorial, I was able to make excellent progress.
if you follow blender Guru's donut tutorial, he goes over a lot of the basics of blender and I believe he also provides a 1 page document with a bunch of shortcuts as a cheatsheet to teach yourself what all the keys do. Certainly helped me a lot when i got started!
@@gudlesmana Select your model then select the rig as last selection,parent by using Ctrl + p (with Automatic weights). After parenting select the rig then go into pose mode for Posing.
So, I followed the tutorial, and everything went fine until it was time to actually go to pose mode and move the character. When I click on a part of the rig, the cursor doesn't change to a little directional arrow, and I can't move the character. I can only select. I made sure 'auto run python' was ticked, and it is. I've hit a wall, and any help would be appreciated.
2:51 Whenever I'm parenting the body to the rig, my human object becomes huge, turns to another axis, so eventually the rig doesn't work. Tried to parent in otherways, nothing works. What might be the reason of that issue?
@@thegamedevcave gotta admit, the mesh is horribly complicated, around 800k faces, I know it might cause fps drops and all but can this be the reason of that issue as well?
Thank you, thank you! I've been trying to rig my basic character for days now, but every tutorial let me down at some point (I'm sure it was me letting myself down actually, but it's the same thing in the end: failure..) Following your superb tutorial, everything has worked perfectly. My character moves! And in a controlled way. I'm subbed.
for my character, it says that it "failed to find a solution for one or more bones", then the entire thing refuses to work. The rig works fine but the character doesn't move with it. Any tips?
it could be the bones aren't lined up well enough. if not that, it very likely is either some duplicate verticis, which you can fix by going into edit mode on the mode, selecting all and with teh F3 search menu searching for "merge by distance" or the final, least fixable issue. I revently learned that automatic weights break really easily when a model isn't one continous mesh. so if your obejct has multiple seperate meshes in it that aren't connected, automatic weights has no idea how to handle that. no good sollution for that other than having to manually paint everything or going fulll on overkill and using the remesh modifier to turn your character into 3 big mesh which has WAY too many verticis
1:58 i was having problems applying scale cuz the menu was not popping up when pressing Ctrl + A but then i realised that it doesnt work in edit mode... you have to be in object mode for that to work
I’ve read some comments and I think I have found my issue with the bones not lining up correctly but I have a model with limbs that are not attached so how would I resolve this issue
if your character model has seperate arms I'm assuming it'll likely be too different from a normal human-like character to use this rig so you'd have to make your own custom setup rig.
Well, when I click on generate Rig, they say "Bone 'spine.004': Cannot connect brain - bone position is disjoinct.Incorrect armature for type 'chain_rigs'" Any solution please? Thank you :D
I'm also getting this issue. One thing I don't understand is that I have the bones that are labelled as "spine", but then there is one random bone simply labelled as "bone". Do you think this should be moved to be part of the spine or does it represent some other bone in the body? Thanks so much for your help. :)
ماذا أفعل لقد عملت جميع الخطوات ولاكن واجهت مشكله الجهاز التحكمي لا يظهر لي أبدا مهما حاولت تصليح العظام او إعادتها مجددا لا فالنتيجة واحده ما ذا تنصحوني أن أعمل
2:52 When i do this it pops up with an error saying ''Bone Heat Weighting: failed to find solution for one or more bones'' is this the weight painting part?
first, make sure you didn't delete any of the bones, that's commonly the cause of this sort of thing. otherwise, the bones probably aren't lined up well enough to the mesh and the solver can't figure out how to apply the weight painting .
very good point to keep in mind and easy to forget!! (I'll admit it happens to me more than i'd like to admit , being in edit mode instead of object mode XD)
How do u create a body like that a female version. Got a laptop or pc whatever and I’m struggling. I am not allowed to insert pictures on it too please help me it’s for an important project
Having issues with the rig system. I did was make custom fingers and used symmetrize the right side of the model to save time, but only up to the left hand and left leg will the program let me rigify the model for movement. Can I get some help to rig the right arm, right fingers, right leg, and right foot please? :(
i'm not quite sure what could cause that problem. my best guess is that symmetrize doesn't work with rigify skeletons very well. i've never used that combination so i'm not sure but if that is the case, you have discovered a pretty big downside to rigify honestly. still, i think it'd be worth it to manually line up both halfs for how easy to use and powerful the control rig that it generates is
Thanks, I'm just getting into editing, but one thing I have trouble with is it's saying it's having trouble parenting the model and cannot find the solution for it, does anybody know how I could fix this?
not sure, if you're applying scale it should come out the same size as the armature. you can check if the scale is set to 1 for the X,Y and Z in the little menu on the top right of the viewport (might require a little clicking around to open it up if it's not open yet). possibly also check if you're applying the transforms when you are in object mode, if you do it in edit mode it won't have the same effect.
i would assume it'd be cmd +a but I think you can also just right click and find those options or in some sub menu somewhere (idk where right now though i'm too used to shortcuts XD )
So, I don’t know what I did wrong, I followed everything step by step, but when I clicked the final button for it all to come together, my middle suddenly got really big, and got separated from the ‘bones’ or whatever it is to actually move the joints….. help….?
i had this issue because the model was not in the center origin Also may need to center it again and export it out to fix it. saving the model didnt fix the issue@@erino_0
why dont i have any bones that appears in the metarig when im trying to rig stuff , i do all the steps but i cant wiggles anything cuz no bones icons appeared in my metarig when selecting the armature.
Its not true what u said about the rig generated automatic anf left like that, why? I spent hours trying to rotate legs arms like i wanted with all the controls available and nothing worked. The only think that moves properly with that basic rig generated is the chest and head and down chest, the rest aint moving or rotating to human animation.... nobody explain, you moved the arms and not been able to pose them up too, they just deformed rotating. Im saying that controls left lile that for human animation are not enough to go on animation yet. You jumped to show the custom shape but the human still not clear how to move using those controls.
so, i'm not sure where youre having an issue, but it sounds like what might be the issue is that you're tring to use the FK controls while the rig is set to it's IK controls instead. by default arms and legs in metarigs are driven by the IK controls ( moving the hand will move the arm into position, instead of having to rotate each part of the arm on it's own)
@@thegamedevcave you should explain how to deal with animations in FK IK control panel on right once generated the rig, in this video. Not others. Like this people conclude nothing
how to highlight the object first and then the rig because when i do that and then press controll and p, i can not press automatic weights? it says Bone Heat Weighting: failed to find solution for one or more bones
if you try to use automatic weights and you get that error your bones are likely not lined up well enough with the mesh and the solver is getting confused. especially around the joints like the hips and the shoulders it can run into trouble when bones are placed weirdly
My Blender was hanging out when I click set parent with automatic weight. What I have to do for this problem And I have 8GB ram With 3.33 GHz processor and GTX 960 4GB Graphics Card What's the problem?? Plz help mne bro
seems like the issue is partly working on a low-power machine. but if I had to guess you're probably also working on a model with a very high vertex/poly count, the combination of those 2 things will often crash blender. you'll have to use a simpler model or not use automatic weights and manually weight paint it, which is a whole skill by itself to learn (something you'll probably need anyway, as automatic weights usually need some extra manual cleanup )
I must be stupid. I keep trying to scale the rig up to my mesh, by using the default scale keybind "S" but it also scales my mesh. I only have the rig selected. I'm in object mode in either the layout or modeling tab, and it still scales both the mesh and rig. I don't get it.
I have a problem where I'm trying to rig a character and it doesn't move the body parts it just moves the armature when I press pose mode and then select the armature so please respond please tell me how to fix
What version of blender are you using? My rig will never attach, I don't use blender much but I think the parenting worked but when I go into pose mode the rig just moves independently of the model, driving me crazy
the version of blender shoulnd't make a difference as long as you're not using an ancient version. I'm guessing there is some sort of error that's happening when you're trying to parent with automatic weights. i can't be sure what exactly though.
My rig didn't attach when I used the shortcuts, but when I clicked on the same option in the Pose Menu, it worked. I don't know why, but my problem got solved.
Hi! Thx for the video. I have a simple question. How can I pose the character in Pose Mode? I mean after I enter pose mode, I see the armature but when I try to do a drag and drop, for me it makes a multiple selection and my character is not moving at all. Can you please help? thx
hey man for some reason it wont apply any weights to my model at all! its a basic human model and its all one object like yours.. i cant even apply my own weights for some reason,
i cannot get it to work. some bones seem to lost connection to each other or never had, and when i try to generate rig i get an error. spine 004 cannot connect chain- bone position is disjoint. incorrect armature for type chain_rigs. as a beginner im lost here.
Just got a sub from me great video! Very helpful and fantastic zoom screens showing what your selecting! I would say have a set format of the video written down next to your screen to stay on track and keep it less disjointed. But other then that keep up the great work I've learnt something from this!
Awesome, thank you! I've been getting in the habit of going through and doing the whole process of what i'm about to make a tutorial for before i start the recording to help with exactly what you mention here so it's a little easier to follow along in the future!
The entire time during the custom rig, I'm just wondering: where's its face? Thank you so much for this tutorial, though, and sharing your knowledge! Such an amazing add on riggify is! I'm sure I'll be using that along my Blender learning journey.
Hey, great video Is there a method to extract a pose from an image/picture? Imagine I take a picture of myself doing a specific pose, can I get the pose and apply it to a 3D avatar? Thanks in advance!
Hello, does Blender rigging do corrective blendshapes that are driven by set driven keys like Maya? For example, when you bend an elbow the inside of the elbow will use corrective blendshapes to correctly deform the elbow when it bends? Forgive me for asking this question in your blendshapes tutorial as swell.
i'm not very familair with maya so i'm not really sure. sometimes i do see a little pinching in the elbows when posing things at very sharp angles though, I assume this is what you mean? I don't really have a quick and easy fix for that other that : A) make sure your weight painting is god (auto weight paints are pretty good but can be an issue) B) if you have very extreme pinching there is a good chance that the pose you're trying to make is unnatural as it is and maybe posing the shoulders a little different may help make the elbow angle less sharp and reduce pinching. It's not really an answer to your question but I hope it helps!
@The Game Dev Cave I followed your video but the armature does not move the character model. I re do it a couple of times but got the same result the armature moves but the model does nothing :( I have not found a solution on internet.
you're probably getting an error when trying to parent, could be a lot of different things. the most common is an issue with the armature not being lined up to the mesh well enough or if you deleted some of the bones it also creates errors sometimes.
When parenting the object to the rig for some reason you have to use control instead of shift to select both objects, usually it's shift when selecting multiple objects. When using shift the automatic weight option doesn't appear.
good to know, that seems to be an issue more people are having! thanks for the headsup and the solution you found!
I've tried this and still have no option for automatic weight. Do you know a fix?
Blender is so frustrating to learn@@Samsung-gs4cn
It's the issue of which object is Active. With Shift the last selected object is Active. With Ctrl the first selected object is Active.
You need the Skeleton to be Active for the Automatic weight option to appear
And if you want manual weight painting - you need the Mesh to be Active.
You are a hero. Be blessed! I wish you nothing but happiness for the rest of your long and healthy life!
I'm doing a university work and I spent more than 10 hours rigging a character step by step. I feel so dumb now watching I could have finished it in less than 15 minutes... Thank you so much buddy, next time I'll search a tutorial in YT instead of follow the teacher's steps HAHAHA
It is very much worth learning to do things from scratch. This is nice if you need to pose or animate something quickly but is also severely limited in its use. So I would say those 10 hours doing it step by step (which will also be a lot faster as you get more used to things) was well worth it if the goal of the whole thing was a learning experience:)
@@thegamedevcaveyea for learning it’s a must
Do you still have the step by step tutorial? I'm also doing a uni project and the teacher didn't give us any rigging tutorials. I've been trying so hard to figure out what I'm doing wrong but I can't. My character either moves both legs at the same time or the rig doesn't function correctly and only parts of it move.
I NEED to learn it from scratch because I don't understand it. Please say you still have the tutorial!!!
Ave tried for a couple hours now and I just cant do it.
Keep trying and don’t be a quitter you’ll figure it out. 😊
I've also tried for a while and didn't succeed in doing it
@@Kevin-ok3smI'll also try again some other time since I'm focusing on other softwares for now
My brain burned down i cant do this💀😂😂😂
quick tip: if you go into the tools section of the n-menu, you can turn on x-axis mirror. This lets you just position on side of the body and it mirrors to the other side (less than half the work because you don't have to worry about moving the bones the same amount on both sides)
I'm studying game design and this tutorial was so helpful for someone with only a basic understanding of the art side of my projects. It really helped me to personalize my prototypes. Thank you so much. Liked and subscribed.
I had got my character rigged but when I go to move the rigs around the character doesn't move.
Thank you for this! Goes straight to the point! it saves me tons of time instead of following other tutorial (that kinda make me feel dizzy hahaha)
Quick question for some reason I did it step by step but my rig isn't attached to the body what did I do wrong?
I'm having the same problem.
No matter what I do and try it won’t move my charecters at all only moves the bones or rig and my charecter stayed still
Thank you for such easy and comprehensive tutorial, I was always afraid to rig anything since the process always looked so intense and complicated however, your tutorial made me break through that fear of trying, and the whole video was just breeze and easy to follow. Thank you so much! once again you gained my follow and my like + this sincere and genuine comment! hope you have a great day sir :)
I follow all the steps exactly but after parenting the mesh body to the rig, go into pose mode, move the rig and it is detached from the body. I did parent with automatic weights. Maybe I have to manual weight paint? I don't know
the auto wights probably are failing, that sometimes happens, trying again a couple of times can help (make sure the amrature has it's scale applied too, so it's scale should be 1,1,1) and if your character is not in a T-pose, you'll want to make sure you apply the rigging in a T-pose and then afterwards use your rig to put it in whatever pose you want. if all that doesn't work, manual weight painting it is, which is a pain to do but sometimes needed :(
Brilliant!!
Now that they have good base meshes for me to use, this video is perfect to pose characters for scenes for a graphic novel!!
1:21 i think i’m the only one who doesn’t know how to move the bones here and i can’t find any tutorials for that
can someone please tell me how i’m so confused😢
You mean moving the joints and bones? I just selected it by double clicking it and moved it pressing "G"
This is an EXCELLENT video!! Thanks!!
Hey, its not working for me, I followed your steps and It seems to not move the character, when I try to pose the rig, any help?
having the same problem...
This is a very good tutorial, thanks!! The options and keys in Blender are so innumerous that what follows what can be hard to comprehend. But with this tutorial, I was able to make excellent progress.
if you follow blender Guru's donut tutorial, he goes over a lot of the basics of blender and I believe he also provides a 1 page document with a bunch of shortcuts as a cheatsheet to teach yourself what all the keys do. Certainly helped me a lot when i got started!
hey quick question what if you dont have automatic weights on tge setting??? coz i don't have one
If I’m correct is just keeps the bone and body disconnected
You need automatic weights for blender to see them as one
When I go into pose mode the model doesn't move with the rig?
Please
Re-rig it
Parent it to the rig
@@Cts_ville how? there is no automatic parent weight on my blender
@@gudlesmana Select your model then select the rig as last selection,parent by using Ctrl + p (with Automatic weights). After parenting select the rig then go into pose mode for Posing.
i dont know what i did wrong, but after i did a ctr + p to my mesh, only the rig moves but not the mesh when im in the pose mode
same
So, I followed the tutorial, and everything went fine until it was time to actually go to pose mode and move the character. When I click on a part of the rig, the cursor doesn't change to a little directional arrow, and I can't move the character. I can only select. I made sure 'auto run python' was ticked, and it is. I've hit a wall, and any help would be appreciated.
2:51 Whenever I'm parenting the body to the rig, my human object becomes huge, turns to another axis, so eventually the rig doesn't work. Tried to parent in otherways, nothing works. What might be the reason of that issue?
is the scale applied for both the mesh and the armature? if they dont have scale 1.0 that causes issues
@@thegamedevcave yup, it's applied to both of them :((
@@thegamedevcave gotta admit, the mesh is horribly complicated, around 800k faces, I know it might cause fps drops and all but can this be the reason of that issue as well?
@@randomike__ 800K is hardly ideal but that should only cause lag, not this kind of thing so i'm not sure what would cause something like this.
@@thegamedevcave alright, thanks a lot for reply, I'll try another model
Thank you, thank you! I've been trying to rig my basic character for days now, but every tutorial let me down at some point (I'm sure it was me letting myself down actually, but it's the same thing in the end: failure..) Following your superb tutorial, everything has worked perfectly. My character moves! And in a controlled way. I'm subbed.
Great to hear!
I really want to be good at making animations, good tutorial, I'll subs your chanel, sir
I got it to work. Took two hours just to make the rig, but it paid off. Thanks lol.
for my character, it says that it "failed to find a solution for one or more bones", then the entire thing refuses to work. The rig works fine but the character doesn't move with it. Any tips?
it could be the bones aren't lined up well enough.
if not that, it very likely is either some duplicate verticis, which you can fix by going into edit mode on the mode, selecting all and with teh F3 search menu searching for "merge by distance"
or the final, least fixable issue. I revently learned that automatic weights break really easily when a model isn't one continous mesh. so if your obejct has multiple seperate meshes in it that aren't connected, automatic weights has no idea how to handle that. no good sollution for that other than having to manually paint everything or going fulll on overkill and using the remesh modifier to turn your character into 3 big mesh which has WAY too many verticis
@@thegamedevcave Is the merge thing from an addon? it's not showing up for me
@@thegamedevcave Nevermind, I fixed it. Apart from his hat, my character is one object, so it worked when I removed it. Thanks!
1:58 i was having problems applying scale cuz the menu was not popping up when pressing Ctrl + A but then i realised that it doesnt work in edit mode... you have to be in object mode for that to work
You are a literal lifesaver I just ran into this problem 😂
I’ve read some comments and I think I have found my issue with the bones not lining up correctly but I have a model with limbs that are not attached so how would I resolve this issue
if your character model has seperate arms I'm assuming it'll likely be too different from a normal human-like character to use this rig so you'd have to make your own custom setup rig.
Bring it around town...And BRING IT AROUUUND--TOWN!
Thank you very much for letting me know there is an addon can help to build bones very quickly!
happy to help out and save you some time :)
Awesome tutorial, super quick and easy to follow, thank you!
How can I fix the legs and arms too?
Well, when I click on generate Rig, they say "Bone 'spine.004': Cannot connect brain - bone position is disjoinct.Incorrect armature for type 'chain_rigs'"
Any solution please? Thank you :D
have you deleted any of the bones by chance? that usually causes issues
@@thegamedevcave no it just says that
I'm also getting this issue. One thing I don't understand is that I have the bones that are labelled as "spine", but then there is one random bone simply labelled as "bone". Do you think this should be moved to be part of the spine or does it represent some other bone in the body? Thanks so much for your help. :)
after i did everything, my model still doesent move, only the rig. can anybody help me what i did wrong?
Any chance you have fk enabled instead of ik? Or try switching between ok and fk one might be selected by default
ماذا أفعل لقد عملت جميع الخطوات ولاكن واجهت مشكله الجهاز التحكمي لا يظهر لي أبدا مهما حاولت تصليح العظام او إعادتها مجددا لا فالنتيجة واحده ما ذا تنصحوني أن أعمل
2:52 When i do this it pops up with an error saying
''Bone Heat Weighting: failed to find solution for one or more bones''
is this the weight painting part?
first, make sure you didn't delete any of the bones, that's commonly the cause of this sort of thing. otherwise, the bones probably aren't lined up well enough to the mesh and the solver can't figure out how to apply the weight painting .
When i tried generate rig, it was not generated nothing is shown only a layer named rig is formed. Anyone know what's happening
thanks you, you made this simple and easy to understand.
i cant find the (with automatic weights) option when i want to parent the object with rig
For me, it is not showing ,,with automatic weights, any tips?
Any problems with Ctrl + A? Make sure you are in layout tab with object mode on for the menu to appear!
Great tutorial!
very good point to keep in mind and easy to forget!! (I'll admit it happens to me more than i'd like to admit , being in edit mode instead of object mode XD)
legendary
dude in the newer version i have to rig the fingers which is a pain to do and i'm only a kid
nope, there is a simple version without fingers and a face.
How do u create a body like that a female version. Got a laptop or pc whatever and I’m struggling. I am not allowed to insert pictures on it too please help me it’s for an important project
I am trying to set parent, but anytime i parent it takes time to load and the blender suddenly comes off.What can do to fix it?
likely your model is too high poly and your PC(or blender) can't deal with it.
@@thegamedevcave if i free space in my laptop will it work?(edit: its working now)
so i notice that you didn’t hang finger rigs in the first one can we do what you did manually with the second model to make fingers
yeah this is the simple rig, the plugin also has a more advances rig that includes bones for the face and hands/ fingers.
I have one question…. How do I go into edit mode??????
press tab
Having issues with the rig system.
I did was make custom fingers and used symmetrize the right side of the model to save time, but only up to the left hand and left leg will the program let me rigify the model for movement. Can I get some help to rig the right arm, right fingers, right leg, and right foot please? :(
i'm not quite sure what could cause that problem. my best guess is that symmetrize doesn't work with rigify skeletons very well. i've never used that combination so i'm not sure but if that is the case, you have discovered a pretty big downside to rigify honestly. still, i think it'd be worth it to manually line up both halfs for how easy to use and powerful the control rig that it generates is
Thanks, I'm just getting into editing, but one thing I have trouble with is it's saying it's having trouble parenting the model and cannot find the solution for it, does anybody know how I could fix this?
Do I still have to make the actual person skin mesh? Or is there an add on for that?
you'll have to make or find your own mesh still
When applying the parent with automatic weights, I get an error message no matter how many times I try.
HELP ME PLEASE when i generate the rig it always come off TOO BIG. I tried it all, Ctrl + A all transforms and scale. It still comes off too big!
not sure, if you're applying scale it should come out the same size as the armature. you can check if the scale is set to 1 for the X,Y and Z in the little menu on the top right of the viewport (might require a little clicking around to open it up if it's not open yet).
possibly also check if you're applying the transforms when you are in object mode, if you do it in edit mode it won't have the same effect.
@@thegamedevcave You saved me! The scale was not set to 1, it works now!
This was so clear and easy im very happy with this tutorial:))
Glad it helped!
for me it says unable to generate rig "unable to enable toggle edit mode" error changing modes. you know how to fix it?
whats the hotkey for mac for Apply? control+A isn't doing anything for me :/
i would assume it'd be cmd +a but I think you can also just right click and find those options or in some sub menu somewhere (idk where right now though i'm too used to shortcuts XD )
So, I don’t know what I did wrong, I followed everything step by step, but when I clicked the final button for it all to come together, my middle suddenly got really big, and got separated from the ‘bones’ or whatever it is to actually move the joints….. help….?
8 times in a damn row pressed ctrl A and all transforms and the control rig isnt generated in the right size or orientation
On top left near view and select there will be Add tap that 😊
Thank you for the tutorial, very helpful for me who is just learning blender, I will try to practice it myself
Glad it was helpful! Lots of practice is how you build your skill! once you have a good rig to work with, animation becomes a lot easier :)
it doesn't work, the generate rig option is greyed out no matter what I do
When i try to parent with automatic weights, it separates the character from the rig and makes them absolutely massive for some reason
Same! and i have no clue how to fix it
i had this issue because the model was not in the center origin Also may need to center it again and export it out to fix it. saving the model didnt fix the issue@@erino_0
same here, the character grow up so big from the rig =( in every youtube tutorial I have the same result
@@weaponcode353 export it out as new model try again for odd reason It could be a bug
why dont i have any bones that appears in the metarig when im trying to rig stuff , i do all the steps but i cant wiggles anything cuz no bones icons appeared in my metarig when selecting the armature.
hey it does not show human rig and armature and stuff when i press shift+a and then armature it only places a single bone
Even after freezing all transforms, when doing the parenting step, my mesh crinkles up a bit.
It's my first time watching yo videos but thnx i learned alot keep up thnx
Thanks! always happy to help :D !
Its not true what u said about the rig generated automatic anf left like that, why? I spent hours trying to rotate legs arms like i wanted with all the controls available and nothing worked. The only think that moves properly with that basic rig generated is the chest and head and down chest, the rest aint moving or rotating to human animation.... nobody explain, you moved the arms and not been able to pose them up too, they just deformed rotating. Im saying that controls left lile that for human animation are not enough to go on animation yet. You jumped to show the custom shape but the human still not clear how to move using those controls.
so, i'm not sure where youre having an issue, but it sounds like what might be the issue is that you're tring to use the FK controls while the rig is set to it's IK controls instead. by default arms and legs in metarigs are driven by the IK controls ( moving the hand will move the arm into position, instead of having to rotate each part of the arm on it's own)
@@thegamedevcave you should explain how to deal with animations in FK IK control panel on right once generated the rig, in this video. Not others. Like this people conclude nothing
my rig appears few meters away after i apply transforms and generate
great video, would u be able to show how to rig the fingers as well as the entire body?
Help me pls for some reason I don't have the pose mode option
make sure you have the rig selected
@@thegamedevcave yeah I found it thanks
Did not work. I don't know what I did wrong, but when I try to pose my model, it doesn't move with the bones.
how to highlight the object first and then the rig because when i do that and then press controll and p, i can not press automatic weights?
it says Bone Heat Weighting: failed to find solution for one or more bones
if you try to use automatic weights and you get that error your bones are likely not lined up well enough with the mesh and the solver is getting confused. especially around the joints like the hips and the shoulders it can run into trouble when bones are placed weirdly
We i go to the edit mode?
Every time I try to set parent with automatic weights , Blender becomes not responding and crashes, can't do rigging at all...Please help!!
help...my mesh still wont move what must i dooo
I have the same problem. Seems like the Rig is still not connected with the mesh
Hello, i have follow you tuto step by step but the RIGIFY BUTTON option is not showing please i really need help
My Blender was hanging out when I click set parent with automatic weight.
What I have to do for this problem
And I have 8GB ram With 3.33 GHz processor and GTX 960 4GB Graphics Card
What's the problem??
Plz help mne bro
seems like the issue is partly working on a low-power machine. but if I had to guess you're probably also working on a model with a very high vertex/poly count, the combination of those 2 things will often crash blender. you'll have to use a simpler model or not use automatic weights and manually weight paint it, which is a whole skill by itself to learn (something you'll probably need anyway, as automatic weights usually need some extra manual cleanup )
@@thegamedevcave the please share the link to paint manually on character parts if you have any tutorial about it.
And thanks for replying me ☺
I must be stupid. I keep trying to scale the rig up to my mesh, by using the default scale keybind "S" but it also scales my mesh. I only have the rig selected. I'm in object mode in either the layout or modeling tab, and it still scales both the mesh and rig. I don't get it.
you probably alraedy have the cahracter's mesh parented to the rig
@@thegamedevcave Thanks for the response! I believe that was it.
2:10 it doesen't work :( it doesen't generate anything
very good explanation!
I have a problem where I'm trying to rig a character and it doesn't move the body parts it just moves the armature when I press pose mode and then select the armature so please respond please tell me how to fix
when i used step by step they show me some errors like (bone heat weighting ) please solve my issue brother
What version of blender are you using? My rig will never attach, I don't use blender much but I think the parenting worked but when I go into pose mode the rig just moves independently of the model, driving me crazy
the version of blender shoulnd't make a difference as long as you're not using an ancient version. I'm guessing there is some sort of error that's happening when you're trying to parent with automatic weights. i can't be sure what exactly though.
My rig didn't attach when I used the shortcuts, but when I clicked on the same option in the Pose Menu, it worked. I don't know why, but my problem got solved.
When im ready to parent the rig and object together, the “parent with automatic weight” doesn’t pop up in the options. What am i doing wrong?
Hi! Thx for the video. I have a simple question. How can I pose the character in Pose Mode? I mean after I enter pose mode, I see the armature but when I try to do a drag and drop, for me it makes a multiple selection and my character is not moving at all. Can you please help? thx
A5 approx 2.22 you say " apply scale..."
How do you do that?
if your rig does not affect the model, try "with envelope wights" when pareting!
hey man for some reason it wont apply any weights to my model at all! its a basic human model and its all one object like yours.. i cant even apply my own weights for some reason,
She still doesn’t move. But could it be because I imported my sim and not a normal object?
Thank you man! Awesome video!
I actually logged in to say thank you for an amazing video this really helped. So, thank you!
i cannot get it to work. some bones seem to lost connection to each other or never had, and when i try to generate rig i get an error. spine 004 cannot connect chain- bone position is disjoint. incorrect armature for type chain_rigs. as a beginner im lost here.
same problem
Can you recommend me the video where you did manual weights?
Thank you so much for this video it helped a lot!
Just got a sub from me great video!
Very helpful and fantastic zoom screens showing what your selecting!
I would say have a set format of the video written down next to your screen to stay on track and keep it less disjointed.
But other then that keep up the great work I've learnt something from this!
Awesome, thank you! I've been getting in the habit of going through and doing the whole process of what i'm about to make a tutorial for before i start the recording to help with exactly what you mention here so it's a little easier to follow along in the future!
The entire time during the custom rig, I'm just wondering: where's its face?
Thank you so much for this tutorial, though, and sharing your knowledge! Such an amazing add on riggify is! I'm sure I'll be using that along my Blender learning journey.
Hey, great video
Is there a method to extract a pose from an image/picture?
Imagine I take a picture of myself doing a specific pose, can I get the pose and apply it to a 3D avatar?
Thanks in advance!
there's some apps that withh try their best to do something like that but generally it doesnt' work very well...
@@thegamedevcave Ok, unlucky, thanks for the reply
if anyone happens to see this PLS help. how are you moving the bones bc mine DO NOT MOVE. is there some kind of shortcut everyone is using??
when I try to do the control b part it just shows a big plus and it doesn't allow me to attach it can someone help?
you parent with ctrl +p
@@thegamedevcave TY
now I can't move my rigged guy I've tried 2 models but it doesn't allow me to move an arm or smth
my custom rig is not working, and i cant put the all transform
Hello, does Blender rigging do corrective blendshapes that are driven by set driven keys like Maya? For example, when you bend an elbow the inside of the elbow will use corrective blendshapes to correctly deform the elbow when it bends? Forgive me for asking this question in your blendshapes tutorial as swell.
i'm not very familair with maya so i'm not really sure. sometimes i do see a little pinching in the elbows when posing things at very sharp angles though, I assume this is what you mean? I don't really have a quick and easy fix for that other that :
A) make sure your weight painting is god (auto weight paints are pretty good but can be an issue)
B) if you have very extreme pinching there is a good chance that the pose you're trying to make is unnatural as it is and maybe posing the shoulders a little different may help make the elbow angle less sharp and reduce pinching.
It's not really an answer to your question but I hope it helps!
@@thegamedevcave These are valid suggestions. Thank you.
why isn't the automatic thingymygodWhat'sit? not there for me?
Hey man , help me .....
....
Whenever I click on generate rig.... " Generation has thrown an exception: list index out of range "
@The Game Dev Cave I followed your video but the armature does not move the character model. I re do it a couple of times but got the same result the armature moves but the model does nothing :( I have not found a solution on internet.
you're probably getting an error when trying to parent, could be a lot of different things. the most common is an issue with the armature not being lined up to the mesh well enough or if you deleted some of the bones it also creates errors sometimes.