EASY and QUICK Character Rigging in Blender - Blender Basics Tutorial

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  • Опубликовано: 2 окт 2024

Комментарии • 380

  • @virtualSimBS
    @virtualSimBS Год назад +85

    When parenting the object to the rig for some reason you have to use control instead of shift to select both objects, usually it's shift when selecting multiple objects. When using shift the automatic weight option doesn't appear.

    • @thegamedevcave
      @thegamedevcave  Год назад +14

      good to know, that seems to be an issue more people are having! thanks for the headsup and the solution you found!

    • @Samsung-gs4cn
      @Samsung-gs4cn Год назад +2

      I've tried this and still have no option for automatic weight. Do you know a fix?

    • @roxassora2706
      @roxassora2706 10 месяцев назад

      Blender is so frustrating to learn@@Samsung-gs4cn

    • @LoerisOtter
      @LoerisOtter 9 месяцев назад +3

      It's the issue of which object is Active. With Shift the last selected object is Active. With Ctrl the first selected object is Active.
      You need the Skeleton to be Active for the Automatic weight option to appear
      And if you want manual weight painting - you need the Mesh to be Active.

    • @Yuughurt
      @Yuughurt 8 месяцев назад +1

      You are a hero. Be blessed! I wish you nothing but happiness for the rest of your long and healthy life!

  • @huongthao2741
    @huongthao2741 Год назад +15

    Thank you for this! Goes straight to the point! it saves me tons of time instead of following other tutorial (that kinda make me feel dizzy hahaha)

  • @ripL25
    @ripL25 2 года назад +16

    I really want to be good at making animations, good tutorial, I'll subs your chanel, sir

  • @thegamingdryo6668
    @thegamingdryo6668 6 месяцев назад +18

    Ave tried for a couple hours now and I just cant do it.

    • @Kevin-ok3sm
      @Kevin-ok3sm 4 месяца назад +1

      Keep trying and don’t be a quitter you’ll figure it out. 😊

    • @Legen_predator4
      @Legen_predator4 3 месяца назад

      I've also tried for a while and didn't succeed in doing it

    • @Legen_predator4
      @Legen_predator4 3 месяца назад +1

      ​@@Kevin-ok3smI'll also try again some other time since I'm focusing on other softwares for now

    • @mineroli
      @mineroli 3 месяца назад +1

      My brain burned down i cant do this💀😂😂😂

  • @lucual
    @lucual 6 месяцев назад +12

    I'm doing a university work and I spent more than 10 hours rigging a character step by step. I feel so dumb now watching I could have finished it in less than 15 minutes... Thank you so much buddy, next time I'll search a tutorial in YT instead of follow the teacher's steps HAHAHA

    • @thegamedevcave
      @thegamedevcave  6 месяцев назад +5

      It is very much worth learning to do things from scratch. This is nice if you need to pose or animate something quickly but is also severely limited in its use. So I would say those 10 hours doing it step by step (which will also be a lot faster as you get more used to things) was well worth it if the goal of the whole thing was a learning experience:)

    • @GhOsT-st7ch
      @GhOsT-st7ch 2 дня назад

      @@thegamedevcaveyea for learning it’s a must

  • @Smoked_beatle
    @Smoked_beatle 9 месяцев назад +7

    Quick question for some reason I did it step by step but my rig isn't attached to the body what did I do wrong?

    • @TheTrashsmith
      @TheTrashsmith 6 месяцев назад +1

      I'm having the same problem.

  • @CrowClouds
    @CrowClouds Год назад +7

    I follow all the steps exactly but after parenting the mesh body to the rig, go into pose mode, move the rig and it is detached from the body. I did parent with automatic weights. Maybe I have to manual weight paint? I don't know

    • @thegamedevcave
      @thegamedevcave  Год назад +6

      the auto wights probably are failing, that sometimes happens, trying again a couple of times can help (make sure the amrature has it's scale applied too, so it's scale should be 1,1,1) and if your character is not in a T-pose, you'll want to make sure you apply the rigging in a T-pose and then afterwards use your rig to put it in whatever pose you want. if all that doesn't work, manual weight painting it is, which is a pain to do but sometimes needed :(

  • @taguezz
    @taguezz 28 дней назад +3

    quick tip: if you go into the tools section of the n-menu, you can turn on x-axis mirror. This lets you just position on side of the body and it mirrors to the other side (less than half the work because you don't have to worry about moving the bones the same amount on both sides)

  • @sanantonioroach7458
    @sanantonioroach7458 Год назад +5

    Bring it around town...And BRING IT AROUUUND--TOWN!

  • @Gambler_Airsoft
    @Gambler_Airsoft Год назад +3

    I had got my character rigged but when I go to move the rigs around the character doesn't move.

  • @lordaniolist
    @lordaniolist Год назад +1

    This never works for me and I have no idea why.

  • @JK-yb9il
    @JK-yb9il Год назад +3

    Hey, its not working for me, I followed your steps and It seems to not move the character, when I try to pose the rig, any help?

    • @ValleStutz
      @ValleStutz 11 месяцев назад

      having the same problem...

  • @abrahamlugano7458
    @abrahamlugano7458 Год назад +3

    hey quick question what if you dont have automatic weights on tge setting??? coz i don't have one

    • @oj_originals4304
      @oj_originals4304 10 месяцев назад

      If I’m correct is just keeps the bone and body disconnected
      You need automatic weights for blender to see them as one

  • @yushankkashyap7771
    @yushankkashyap7771 Год назад +1

    When i tried generate rig, it was not generated nothing is shown only a layer named rig is formed. Anyone know what's happening

  • @utkarshvishwakarma7622
    @utkarshvishwakarma7622 4 месяца назад +2

    my model stretches it's mesh if dragged very much , how to stop/prevent that?

  • @valuedbyvaluable2922
    @valuedbyvaluable2922 Год назад +18

    Thank you for such easy and comprehensive tutorial, I was always afraid to rig anything since the process always looked so intense and complicated however, your tutorial made me break through that fear of trying, and the whole video was just breeze and easy to follow. Thank you so much! once again you gained my follow and my like + this sincere and genuine comment! hope you have a great day sir :)

  • @gabriele6596
    @gabriele6596 5 месяцев назад +2

    Its not true what u said about the rig generated automatic anf left like that, why? I spent hours trying to rotate legs arms like i wanted with all the controls available and nothing worked. The only think that moves properly with that basic rig generated is the chest and head and down chest, the rest aint moving or rotating to human animation.... nobody explain, you moved the arms and not been able to pose them up too, they just deformed rotating. Im saying that controls left lile that for human animation are not enough to go on animation yet. You jumped to show the custom shape but the human still not clear how to move using those controls.

    • @thegamedevcave
      @thegamedevcave  5 месяцев назад

      so, i'm not sure where youre having an issue, but it sounds like what might be the issue is that you're tring to use the FK controls while the rig is set to it's IK controls instead. by default arms and legs in metarigs are driven by the IK controls ( moving the hand will move the arm into position, instead of having to rotate each part of the arm on it's own)

    • @gabriele6596
      @gabriele6596 4 месяца назад

      @@thegamedevcave you should explain how to deal with animations in FK IK control panel on right once generated the rig, in this video. Not others. Like this people conclude nothing

  • @joey.bailey
    @joey.bailey 11 месяцев назад

    great video, would u be able to show how to rig the fingers as well as the entire body?

  • @mitch_jc
    @mitch_jc Год назад +11

    Any problems with Ctrl + A? Make sure you are in layout tab with object mode on for the menu to appear!
    Great tutorial!

    • @thegamedevcave
      @thegamedevcave  Год назад +2

      very good point to keep in mind and easy to forget!! (I'll admit it happens to me more than i'd like to admit , being in edit mode instead of object mode XD)

    • @Oljankylegs
      @Oljankylegs Год назад

      legendary

  • @Craftonix7
    @Craftonix7 Год назад +1

    I’ve read some comments and I think I have found my issue with the bones not lining up correctly but I have a model with limbs that are not attached so how would I resolve this issue

    • @thegamedevcave
      @thegamedevcave  Год назад

      if your character model has seperate arms I'm assuming it'll likely be too different from a normal human-like character to use this rig so you'd have to make your own custom setup rig.

  • @drspecter
    @drspecter 5 месяцев назад +1

    So, I followed the tutorial, and everything went fine until it was time to actually go to pose mode and move the character. When I click on a part of the rig, the cursor doesn't change to a little directional arrow, and I can't move the character. I can only select. I made sure 'auto run python' was ticked, and it is. I've hit a wall, and any help would be appreciated.

  • @cypher_guy
    @cypher_guy Год назад +1

    1:21 i think i’m the only one who doesn’t know how to move the bones here and i can’t find any tutorials for that
    can someone please tell me how i’m so confused😢

    • @haemin8197
      @haemin8197 9 месяцев назад

      You mean moving the joints and bones? I just selected it by double clicking it and moved it pressing "G"

  • @splattermaster9540
    @splattermaster9540 Год назад +1

    it doesn't work, the generate rig option is greyed out no matter what I do

  • @pluto7712
    @pluto7712 9 месяцев назад +2

    8 times in a damn row pressed ctrl A and all transforms and the control rig isnt generated in the right size or orientation

    • @ajproperties1699
      @ajproperties1699 6 месяцев назад

      On top left near view and select there will be Add tap that 😊

  • @Hman911999
    @Hman911999 9 месяцев назад +1

    simply does not work i cant even give you a reason because i followed the steps :(

  • @Ec1ipse-tx8gr
    @Ec1ipse-tx8gr Год назад +5

    When I go into pose mode the model doesn't move with the rig?

    • @DJ_Hyperfish
      @DJ_Hyperfish 9 месяцев назад

      Please

    • @Pizzaproductions123
      @Pizzaproductions123 9 месяцев назад

      Re-rig it

    • @Cts_ville
      @Cts_ville 7 месяцев назад

      Parent it to the rig

    • @gudlesmana
      @gudlesmana 23 дня назад

      @@Cts_ville how? there is no automatic parent weight on my blender

    • @Cts_ville
      @Cts_ville 22 дня назад

      @@gudlesmana Select your model then select the rig as last selection,parent by using Ctrl + p (with Automatic weights). After parenting select the rig then go into pose mode for Posing.

  • @mahersabit9265
    @mahersabit9265 6 месяцев назад +1

    i dont know what i did wrong, but after i did a ctr + p to my mesh, only the rig moves but not the mesh when im in the pose mode

  • @Doubleaa500
    @Doubleaa500 Год назад +6

    Brilliant!!
    Now that they have good base meshes for me to use, this video is perfect to pose characters for scenes for a graphic novel!!

  • @Vertexvoyager
    @Vertexvoyager 9 месяцев назад +1

    my rig appears few meters away after i apply transforms and generate

  • @bestpranks7852
    @bestpranks7852 Год назад

    thank you, great video!

  • @fionabellimain9924
    @fionabellimain9924 Год назад +1

    i cant find the (with automatic weights) option when i want to parent the object with rig

  • @dhaynemartiz
    @dhaynemartiz 9 месяцев назад +1

    dude in the newer version i have to rig the fingers which is a pain to do and i'm only a kid

    • @thegamedevcave
      @thegamedevcave  9 месяцев назад +1

      nope, there is a simple version without fingers and a face.

  • @IKP1000
    @IKP1000 Год назад +10

    Thank you, thank you! I've been trying to rig my basic character for days now, but every tutorial let me down at some point (I'm sure it was me letting myself down actually, but it's the same thing in the end: failure..) Following your superb tutorial, everything has worked perfectly. My character moves! And in a controlled way. I'm subbed.

  • @Ashabeer_stories
    @Ashabeer_stories 8 месяцев назад +1

    How can I fix the legs and arms too?

  • @shantanu83
    @shantanu83 5 месяцев назад +2

    This is a very good tutorial, thanks!! The options and keys in Blender are so innumerous that what follows what can be hard to comprehend. But with this tutorial, I was able to make excellent progress.

    • @thegamedevcave
      @thegamedevcave  5 месяцев назад

      if you follow blender Guru's donut tutorial, he goes over a lot of the basics of blender and I believe he also provides a 1 page document with a bunch of shortcuts as a cheatsheet to teach yourself what all the keys do. Certainly helped me a lot when i got started!

  • @lookingforsmalldads7588
    @lookingforsmalldads7588 2 месяца назад +1

    Awesome tutorial, super quick and easy to follow, thank you!

  • @Allthegoodhandlesaretakenlmao
    @Allthegoodhandlesaretakenlmao Год назад +2

    for my character, it says that it "failed to find a solution for one or more bones", then the entire thing refuses to work. The rig works fine but the character doesn't move with it. Any tips?

    • @thegamedevcave
      @thegamedevcave  Год назад

      it could be the bones aren't lined up well enough.
      if not that, it very likely is either some duplicate verticis, which you can fix by going into edit mode on the mode, selecting all and with teh F3 search menu searching for "merge by distance"
      or the final, least fixable issue. I revently learned that automatic weights break really easily when a model isn't one continous mesh. so if your obejct has multiple seperate meshes in it that aren't connected, automatic weights has no idea how to handle that. no good sollution for that other than having to manually paint everything or going fulll on overkill and using the remesh modifier to turn your character into 3 big mesh which has WAY too many verticis

    • @Allthegoodhandlesaretakenlmao
      @Allthegoodhandlesaretakenlmao Год назад

      @@thegamedevcave Is the merge thing from an addon? it's not showing up for me

    • @Allthegoodhandlesaretakenlmao
      @Allthegoodhandlesaretakenlmao Год назад

      @@thegamedevcave Nevermind, I fixed it. Apart from his hat, my character is one object, so it worked when I removed it. Thanks!

  • @tinnims
    @tinnims Год назад +2

    What version of blender are you using? My rig will never attach, I don't use blender much but I think the parenting worked but when I go into pose mode the rig just moves independently of the model, driving me crazy

    • @thegamedevcave
      @thegamedevcave  Год назад

      the version of blender shoulnd't make a difference as long as you're not using an ancient version. I'm guessing there is some sort of error that's happening when you're trying to parent with automatic weights. i can't be sure what exactly though.

    • @symphan3641
      @symphan3641 Год назад

      My rig didn't attach when I used the shortcuts, but when I clicked on the same option in the Pose Menu, it worked. I don't know why, but my problem got solved.

  • @zerosaber2242
    @zerosaber2242 2 года назад +2

    Having issues with the rig system.
    I did was make custom fingers and used symmetrize the right side of the model to save time, but only up to the left hand and left leg will the program let me rigify the model for movement. Can I get some help to rig the right arm, right fingers, right leg, and right foot please? :(

    • @thegamedevcave
      @thegamedevcave  2 года назад +1

      i'm not quite sure what could cause that problem. my best guess is that symmetrize doesn't work with rigify skeletons very well. i've never used that combination so i'm not sure but if that is the case, you have discovered a pretty big downside to rigify honestly. still, i think it'd be worth it to manually line up both halfs for how easy to use and powerful the control rig that it generates is

  • @onthegreengolfchannel
    @onthegreengolfchannel 2 года назад +5

    Just got a sub from me great video!
    Very helpful and fantastic zoom screens showing what your selecting!
    I would say have a set format of the video written down next to your screen to stay on track and keep it less disjointed.
    But other then that keep up the great work I've learnt something from this!

    • @thegamedevcave
      @thegamedevcave  2 года назад +1

      Awesome, thank you! I've been getting in the habit of going through and doing the whole process of what i'm about to make a tutorial for before i start the recording to help with exactly what you mention here so it's a little easier to follow along in the future!

  • @PigMine_real
    @PigMine_real 5 месяцев назад +1

    We i go to the edit mode?

  • @ProjectLlama_
    @ProjectLlama_ Год назад +1

    I have one question…. How do I go into edit mode??????

    • @RamezB.
      @RamezB. 7 месяцев назад

      press tab

  • @romanjemk
    @romanjemk Год назад +1

    Well, when I click on generate Rig, they say "Bone 'spine.004': Cannot connect brain - bone position is disjoinct.Incorrect armature for type 'chain_rigs'"
    Any solution please? Thank you :D

    • @thegamedevcave
      @thegamedevcave  Год назад

      have you deleted any of the bones by chance? that usually causes issues

    • @ivesbedwars
      @ivesbedwars Год назад

      @@thegamedevcave no it just says that

    • @billywhizz6779
      @billywhizz6779 Год назад

      I'm also getting this issue. One thing I don't understand is that I have the bones that are labelled as "spine", but then there is one random bone simply labelled as "bone". Do you think this should be moved to be part of the spine or does it represent some other bone in the body? Thanks so much for your help. :)

  • @gangstergoji2k5isgod
    @gangstergoji2k5isgod 3 месяца назад

    For curiosity's sake, what if the model already came with this rigified rig? Is there a way to revert back to a more normal and standard skeletal rig?

  • @HE360
    @HE360 7 месяцев назад +2

    This is an EXCELLENT video!! Thanks!!

  • @GhOsT-st7ch
    @GhOsT-st7ch 2 дня назад

    Ok so I’m like some dudes in the comments I spent hours and hours doing it piece by piece when this was an option ? 😂thank you so much I’m gonna rigg something today

  • @Livililla23
    @Livililla23 3 месяца назад

    She still doesn’t move. But could it be because I imported my sim and not a normal object?

  • @MegaxxrGegaxxr
    @MegaxxrGegaxxr 2 месяца назад

    Hi! Thx for the video. I have a simple question. How can I pose the character in Pose Mode? I mean after I enter pose mode, I see the armature but when I try to do a drag and drop, for me it makes a multiple selection and my character is not moving at all. Can you please help? thx

  • @Samy_aza_TTV
    @Samy_aza_TTV 3 месяца назад

    How the fuck do you make a human. I literally typed in “how to add human” and this fucking video along with 10 other ones show a human without how to add a human.
    Like. How the hell am I going to rig anything if I can’t even add a fucking human to rig in the first place?

  • @dfsdferfsd
    @dfsdferfsd Год назад

    2:10 it doesen't work :( it doesen't generate anything

  • @VenomSkywalker.
    @VenomSkywalker. 5 месяцев назад

    Yeah apparently this isn't working for me do you have an updated video about this or?. Ok quick update I just did not know how to import a 3D Character

  • @Nada-vg7zv
    @Nada-vg7zv 11 месяцев назад +1

    help...my mesh still wont move what must i dooo

    • @ValleStutz
      @ValleStutz 11 месяцев назад

      I have the same problem. Seems like the Rig is still not connected with the mesh

  • @miali5156
    @miali5156 2 месяца назад

    Every time I try to set parent with automatic weights , Blender becomes not responding and crashes, can't do rigging at all...Please help!!

  • @onelovenature02
    @onelovenature02 Месяц назад

    Hey man , help me .....
    ....
    Whenever I click on generate rig.... " Generation has thrown an exception: list index out of range "

  • @robertdmovibesrdv8643
    @robertdmovibesrdv8643 2 года назад +2

    It's my first time watching yo videos but thnx i learned alot keep up thnx

  • @calisthenicswithandrew7183
    @calisthenicswithandrew7183 Год назад +1

    For me, it is not showing ,,with automatic weights, any tips?

  • @rasmuskochhansen
    @rasmuskochhansen 29 дней назад

    Even after freezing all transforms, when doing the parenting step, my mesh crinkles up a bit.

  • @mcbgaming7569
    @mcbgaming7569 6 месяцев назад

    hey man for some reason it wont apply any weights to my model at all! its a basic human model and its all one object like yours.. i cant even apply my own weights for some reason,

  • @Katana_0000
    @Katana_0000 Год назад +1

    Do I still have to make the actual person skin mesh? Or is there an add on for that?

    • @thegamedevcave
      @thegamedevcave  Год назад +1

      you'll have to make or find your own mesh still

  • @duongbroz5945
    @duongbroz5945 Год назад +2

    There's a problem; whenever I apply the All Transforms, if I click generate it does as what it would if I didn't apply it. What's wrong?
    Edit: I got it somewhat working; it's as if it were glitched or I am just missing something. And the little plate with the arrows below it is not on the feet of the mesh but instead like 6 feet below the mesh.
    Second Edit: Okay, it's just not working whatsoever so maybe it the mesh that im using maybe. It's just normal. It's around the same as what you have. I have zero Idea why this isnt working. Things are wrong, I just know it.

    • @Shattered3582
      @Shattered3582 Год назад +1

      my whole rig isn't parenting for some reason

    • @caktvgaming58
      @caktvgaming58 Год назад

      @@Shattered3582I’m currently on second attempt of parenting the 2 blender froze on first attempt I’m not sure if they’ve changed something because of 3.6

  • @martonlato9424
    @martonlato9424 Год назад +1

    after i did everything, my model still doesent move, only the rig. can anybody help me what i did wrong?

    • @eliazarelizondo7075
      @eliazarelizondo7075 9 месяцев назад

      Any chance you have fk enabled instead of ik? Or try switching between ok and fk one might be selected by default

  • @vigobox1
    @vigobox1 17 дней назад

    for me it says unable to generate rig "unable to enable toggle edit mode" error changing modes. you know how to fix it?

  • @plasticreplica
    @plasticreplica 4 месяца назад

    why dont i have any bones that appears in the metarig when im trying to rig stuff , i do all the steps but i cant wiggles anything cuz no bones icons appeared in my metarig when selecting the armature.

  • @ppphhh642
    @ppphhh642 5 дней назад

    ماذا أفعل لقد عملت جميع الخطوات ولاكن واجهت مشكله الجهاز التحكمي لا يظهر لي أبدا مهما حاولت تصليح العظام او إعادتها مجددا لا فالنتيجة واحده ما ذا تنصحوني أن أعمل

  • @LeoCoyote1685
    @LeoCoyote1685 8 месяцев назад

    Help! I finished the rig process, but every time I move my character's head it gets deformed!

  • @pipjacjjones
    @pipjacjjones 9 месяцев назад +2

    thanks you, you made this simple and easy to understand.

  • @Skillzlight838
    @Skillzlight838 4 месяца назад

    hey it does not show human rig and armature and stuff when i press shift+a and then armature it only places a single bone

  • @HBProductions.
    @HBProductions. Год назад +1

    What version of Blender are you using? When applying the scale via "ctrl+a", I don't get the pop-up menu you do. I get a pop-up wheel with similar options but the wording is different which throws me off some from your video.

    • @thegamedevcave
      @thegamedevcave  Год назад +2

      i'm not sure exactly which version i'm using here but anything past blender 3.0 should be like this setup here i believe

  • @brandireaves9538
    @brandireaves9538 8 месяцев назад

    do you have a email address that I can contact you with I can not figure out what is going on with my project I can not select the character and the rig so that I can parent them together

  • @mr.e7700
    @mr.e7700 4 месяца назад

    When applying the parent with automatic weights, I get an error message no matter how many times I try.

  • @harshsaxena3824
    @harshsaxena3824 6 месяцев назад

    when i used step by step they show me some errors like (bone heat weighting ) please solve my issue brother

  • @24xxmonkeyxx42
    @24xxmonkeyxx42 7 месяцев назад

    When i do it my model scrunches and bends even if i make my own weights for them.

  • @weaselfarmer000
    @weaselfarmer000 4 месяца назад

    A5 approx 2.22 you say " apply scale..."
    How do you do that?

  • @darthplagueis6113
    @darthplagueis6113 2 месяца назад

    where do i get a shift 8 how am so lost here
    (doesn't have shift 8 key bind)

  • @SkazoodleMedia
    @SkazoodleMedia Год назад

    Is anyone able to help me out? I generate my rig and it's always generating smaller than the model, I can's seem to fix it with the regular transform Ctrl+A function.

  • @TheTrashsmith
    @TheTrashsmith 6 месяцев назад

    For some reason the rig won't attach to the model, does anyone have a solution to this?

  • @awakedboy
    @awakedboy 10 месяцев назад

    The best exact video about IK Rigging but here is the issues or errors of mine workflow;
    (( I'm trying to clean my generated character from MakeHuman in edit mod with recalculating mesh and some other ones like merge in a distance (i have no any other choises to own a character))
    - Doing every single step in the editor from video, applying all transforms (tried step by step with just scale, rotation etc. didn't work anyway) = Not working
    - Trying to do before generating rig the automatic weight shit = Not working
    - Trying to do after generating rig the automatic weight shit = Not Working
    - Trying to apply decimate modifier to mesh on my character so maybe that work before rigging or applying or some other shit = Not Working
    - Actually not working :(
    Just one fucking time it worked but idk bro i don't fucking know...
    Ver. of software : Worked in (just one time) 3.6 / 4.0 / 2.90 / 2.80 but nah..

  • @qi2li2n_prance
    @qi2li2n_prance 3 месяца назад

    The entire time during the custom rig, I'm just wondering: where's its face?
    Thank you so much for this tutorial, though, and sharing your knowledge! Such an amazing add on riggify is! I'm sure I'll be using that along my Blender learning journey.

  • @lionelson7098
    @lionelson7098 6 месяцев назад

    So, here's the deal: I attempted to slap some bones onto this super basic model I whipped up from a photo using TriPo3D. But guess what? After hitting that 'automatic weight' button, my model went all Picasso on me-completely twisted out of shape!

  • @J_A_C023
    @J_A_C023 7 месяцев назад

    Bone Heat Weighting: failed to find solution for one or more bones

  • @baileybraden8154
    @baileybraden8154 9 месяцев назад

    if anyone happens to see this PLS help. how are you moving the bones bc mine DO NOT MOVE. is there some kind of shortcut everyone is using??

  • @zofiakanska7915
    @zofiakanska7915 Год назад

    when i was in pose mode i couldnt move the character, only all rig was moving. And then i was trying to repeat that and after clicking ctrl P this option that u've clicked disapeard. And how can i enjoy my new hobby :( Whatever i do in blender there is always sth wrong

  • @knightofLotus
    @knightofLotus 10 месяцев назад

    is not so easy, is two weeks that I'm trying and still doesn't fucking work. even if I do all the steps 1 by 1, nothing is moving in pose mode.

    • @thegamedevcave
      @thegamedevcave  10 месяцев назад

      it's probably encountering some sort of error. blender doesn't show errors very well, it just creates a small popup on the bottom of the screen. most of the time the issue is the automatic weights failed because it couldn't find a solution. that's usually to do with not lining up the bones properly. make sure they are lined up from all angle, if you just line them up from for instance the front, they'll be all over the place if you look at them from the side, just move around a bit and tweak all the bones, they should be inside the mesh, it takes a bit of practice to get used to doing that

  • @VMYE-ir6vw
    @VMYE-ir6vw Год назад

    Awsome!!!

  • @SardorKhamrakulov
    @SardorKhamrakulov 7 месяцев назад

    I can't move anything like bones and other things what should I do

  • @Finn_goofy_cosplays
    @Finn_goofy_cosplays 3 месяца назад

    I only have the re-generate rig

  • @1trapartist298
    @1trapartist298 4 месяца назад

    When im ready to parent the rig and object together, the “parent with automatic weight” doesn’t pop up in the options. What am i doing wrong?

  • @Chethano2.0
    @Chethano2.0 Месяц назад

    Why doesn’t ctrl a work :/

  • @Linafirstvtube
    @Linafirstvtube Месяц назад

    I meen The all transform isn't there😢

  • @kbk489
    @kbk489 11 месяцев назад

    why does the arm move after i rig it in edit mode then switch to object mode, then it changes back after i go back to edit mode

  • @physko
    @physko 6 месяцев назад

    so i notice that you didn’t hang finger rigs in the first one can we do what you did manually with the second model to make fingers

    • @thegamedevcave
      @thegamedevcave  6 месяцев назад

      yeah this is the simple rig, the plugin also has a more advances rig that includes bones for the face and hands/ fingers.

  • @badgame_4709
    @badgame_4709 Год назад

    I pressed control a and nothing happened?

  • @ismaellopes9041
    @ismaellopes9041 4 месяца назад

    if your rig does not affect the model, try "with envelope wights" when pareting!

  • @dreamervisuals
    @dreamervisuals 9 месяцев назад

    how about for the accessories of my model? its leaving when I make poses for my model

    • @thegamedevcave
      @thegamedevcave  9 месяцев назад

      just parent them to the skeleton too "with empty groups" go into edit mode, select everything and find the vertex group corresponding to the bone it should move with, and assign your selection to that vertex group (like if it is a rhing, it should move with the bone of a specific finger, if it's a wristwatch it should probably move with either the lower arm or hand, etc.)

  • @echoecho39
    @echoecho39 6 месяцев назад

    Did not work. I don't know what I did wrong, but when I try to pose my model, it doesn't move with the bones.

  • @AmamonDvlMan
    @AmamonDvlMan 7 месяцев назад

    Why wont the rig show up, its invisible anytime i add it in. The options to move it show up, but nothing is making it show up.

  • @Jayanimations-cw2mr
    @Jayanimations-cw2mr 10 месяцев назад

    I have a problem where I'm trying to rig a character and it doesn't move the body parts it just moves the armature when I press pose mode and then select the armature so please respond please tell me how to fix

  • @IDKm1324
    @IDKm1324 3 месяца назад +1

    CRL A does nothing

  • @Victor-hc9dp
    @Victor-hc9dp Год назад

    HELP ME PLEASE when i generate the rig it always come off TOO BIG. I tried it all, Ctrl + A all transforms and scale. It still comes off too big!

    • @thegamedevcave
      @thegamedevcave  Год назад +1

      not sure, if you're applying scale it should come out the same size as the armature. you can check if the scale is set to 1 for the X,Y and Z in the little menu on the top right of the viewport (might require a little clicking around to open it up if it's not open yet).
      possibly also check if you're applying the transforms when you are in object mode, if you do it in edit mode it won't have the same effect.

    • @Victor-hc9dp
      @Victor-hc9dp Год назад

      @@thegamedevcave You saved me! The scale was not set to 1, it works now!

  • @meika7561
    @meika7561 Год назад

    Hello, i have follow you tuto step by step but the RIGIFY BUTTON option is not showing please i really need help