[Blender 4.0 RIGIFY] Ch 3: Rigging a Simple Human

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  • Опубликовано: 29 июл 2024
  • This is Chapter 3 in the new and updated Rigify Fundamentals series for Blender 4.0 and beyond.
    -------------------------------------------------------------------------------------
    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/ri...
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!❖
    -------------------------------------------------------------------------------------
    In this part we will learn the basics of using Rigify using the Basic Human Meta-Rig. This is an important first step towards rigging more complex characters such as a full human with fingers and a face (which we will do in the next video).
    Take this chapter seriously as it lays the foundations for future lessons!
    RELATED LINKS
    Video about "Bone heat weighting failed":
    • [SOLVED] Bone Heat Wei...
    VIDEO CHAPTERS
    0:00 Basic Human with Rigify Intro
    0:36 File Download & Early Access
    0:51 Enable Rigify
    1:10 Basic Human Meta-Rig
    2:48 Adjusting the Metarig
    3:11 Aligning the Leg
    4:44 Aligning the Arm
    6:48 Aligning the Neck & Head
    7:56 Generating the Rig
    8:14 Automatic Weights
    8:40 Tweaking & Re-Generating
    10:05 Troubleshooting the Neck
    11:49 Posing the Rig
    13:13 Great job!
    (Ignore the weird word below, it doesn't mean anything:) )
    Rigify4daburadmafbgfnb
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Комментарии • 104

  • @CGDive
    @CGDive  6 месяцев назад

    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/rigify-basics
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!

  • @RUPROBASS
    @RUPROBASS Месяц назад +1

    You are the Chosen One! Not only you covered the neck break troubleshoot, but also how to switch between IK and FK within rigify, no one else did that. Thank you! Subbed!

    • @CGDive
      @CGDive  Месяц назад +2

      Glad to help! :)

  • @CoKeHQ1
    @CoKeHQ1 3 месяца назад +2

    Will be sure to recommend this video series to someone thinking of rigging in blender 4.0 and up.
    clear, straight to the point and has even trouble shooting + tips here and there.

    • @CGDive
      @CGDive  3 месяца назад +1

      Awesome, I appreciate that!

  • @aluminumsulphate8941
    @aluminumsulphate8941 16 дней назад

    This course is amazing, I’m so glad I came across it. It is exactly what I needed, it’s simple yet challenging and engaging enough which makes it easy but interesting to follow.
    I also love the ending segment! I really tend to forget to appreciate the steps taken in learning something entirely new, which is so so important. I was really surprised to hear a reminder to be proud of the results, but it puts a smile on my face every time I hear it in another video. It is very encouraging and makes the process much more fun!
    Thank you for the awesome videos, I don’t leave comments often but with this series I just had to!

  • @mediocreape
    @mediocreape 6 месяцев назад +9

    You're accent doesn't sound like that of a native English speaker yet you speak incredibly well, I'm a stickler for grammar and you speak perfectly. No complaints. You have a good library of vocabulary too.

    • @CGDive
      @CGDive  6 месяцев назад +5

      Thanks, mate! I am self-conscious about my English so it's always nice to hear a good word about it :)

    • @jamesrivettcarnac
      @jamesrivettcarnac 14 дней назад

      It's really good

  • @activemotionpictures
    @activemotionpictures 7 месяцев назад +2

    Wonderful content as well. One step at the time. I believe many new users this year will be happy to find this is well presented tutorial and create their own rigs with rigify.

    • @CGDive
      @CGDive  7 месяцев назад

      That's so much!

  • @inspiringstories8255
    @inspiringstories8255 7 месяцев назад +1

    Hey thank you for these videos. They worth me a lot. good luck on your future.

    • @CGDive
      @CGDive  7 месяцев назад

      Thanks, you too!

  • @wasimulkarimniloy
    @wasimulkarimniloy 7 месяцев назад

    Thank you for giving new video . I waited for a long time for you video .

  • @c4err9
    @c4err9 5 месяцев назад

    Thank you for this video!

  • @Tipa_vlogger
    @Tipa_vlogger 7 месяцев назад +3

    I'm literally learning rigging just from your chanel out of 10000 others ther.. really appreciate what you are doing

    • @CGDive
      @CGDive  7 месяцев назад

      Awesome! Appreciate the positive comment!

  • @luommovahungblog5093
    @luommovahungblog5093 7 месяцев назад

    Fantastic video , thank you very much Sir !!!

    • @CGDive
      @CGDive  7 месяцев назад

      Most welcome!

  • @benoitrousseau5646
    @benoitrousseau5646 8 дней назад

    Simple and effective vidéo. I recommend.

  • @mastro3d
    @mastro3d 7 месяцев назад

    Thanks. Very good work. 🎉

    • @CGDive
      @CGDive  7 месяцев назад

      Thank you too!

  • @IndianCitizen04
    @IndianCitizen04 7 месяцев назад +2

    Requesting you for discuss Rig UI both Basic and Pro in your channel as your demonstration is vivid and in depth. Please consider my request as others tutorial are either very superficial or very fast, I could not grasp it. But everybody taking notes on this golden UI for Rigify and Auto Rig Pro.

    • @CGDive
      @CGDive  7 месяцев назад +1

      Yeah, it's almost certain I will make a review!

  • @catastic9394
    @catastic9394 4 месяца назад

    So helpful thanks man

  • @gamefantasticcuz
    @gamefantasticcuz 6 месяцев назад

    Thank you

  • @marknielsen4494
    @marknielsen4494 7 месяцев назад +4

    Thank you for all the superb content! Your style and teaching techniques are so perfect for the way I learn. It's fast but very thorough and provides both context and back story that many videos don't. You also find ways to show several paths to get the same results all while showing common problems and how to solve them. Just excellent!
    I dove into blender rigging and animation since 4.0 and came across your courses. Your new edition of the rigging course for 4.0 was great timing I quickly focused on your content as my main source. However, I find myself struggling with something. Posing the Rigify rig and how to save and manage the poses.
    I noticed you added a dedicated posing chapter to your previous course and you also mentioned it being a big oversight originally. Do you plan on refreshing that video chapter in 4.0? or would it be best for us to just watch the old one? I'm really trying hard to not confuse things by watching old videos unless I know you have said it's still good and maybe have indicated what might have changed. I saw you did that with the pose library video and said it was still correct content with a few things added as good-to-know items.
    I guess what I'm really asking is what would you suggest we watch for the best content on posing and using a Rigify rig at this time? -Mark

    • @CGDive
      @CGDive  7 месяцев назад

      Hi Mark,
      Thank you for the positive words and support!
      Thanks to your comment, "Posing" is now planned as a bonus chapter, exclusively on Academy. :)
      I will try to record and release it in early January 2024. Stay tuned!
      However, the old video that you have access to already covers most of what you need to know.
      I don't think the interface changes affect that particular video much.
      The information in the new one will probably overlap to ~80% with the old one.
      So I would recommend just watching the old one now, rather than waiting weeks for the updated video.
      If anything is not clear, please ask a question on Academy. I am happy to help and that can also give me ideas for the new video.

  • @wtfisgoingon535
    @wtfisgoingon535 6 месяцев назад

    Nice content, ty a lot :)

  • @CaCriGuz
    @CaCriGuz 2 месяца назад

    Amazing!

  • @Najmer95
    @Najmer95 6 месяцев назад +1

    Excelent content, already bought course, i propose next course to be about animation :D, would come in handy after rigging one. Keep up the good work, u have the best courses on youtube as far as i saw. U explain everything from the ground. Thank god for ur work!

    • @CGDive
      @CGDive  6 месяцев назад +2

      Thanks! No plans for animation courses for now. I recommend the ones by P2Design and ToAnimate!

  • @flashgordonrocks
    @flashgordonrocks 5 месяцев назад

    thank you

  • @TheAngioni
    @TheAngioni 6 месяцев назад

    Very good bro !!

    • @CGDive
      @CGDive  6 месяцев назад +1

      Thanks 🔥

  • @jaym2112
    @jaym2112 25 дней назад

    This is awesome! What happens if the rig makes something twisted strangely? My thigh bone on rig is 45 deg inward compared to metarig bone (so when I do the squat move, the knees go inward and pass through each other). I can see the the arrows on the thighs are rotate inward 45 degrees, and I've tried to rotate things and can't find the correct bone/connection to tweak in the rig. Thanks

  • @user-jg8hc4lk6l
    @user-jg8hc4lk6l 6 месяцев назад +1

    thank ytou! my rig works seemingly great! the only problem is that i cant bend my toes ( i want my character to use heels=) i "solved" it by deforming my mesh, but could you help me so i dont have to do deform my mesh? thank you!

  • @user-rk1eg7ct9z
    @user-rk1eg7ct9z 5 месяцев назад +2

    i have followed your steps but when i use the rigify rig in pose the mesh model just goes all over the place and doesnt follow the rules of the bone rig, and if i use the bone rig to move the mesh in pose it works but if i click regenerate rig the mesh goes crazy

    • @Kylo1987
      @Kylo1987 4 месяца назад +1

      Ikr
      it happened to me every single time I tried I even used mixamo and it still did that

  • @Wicked507
    @Wicked507 6 месяцев назад

    I have a quick question, so far when I move the model up off the ground the legs and the hands don't follow the body and it'll stretch until I click on the legs and arms and move the bones next to the body. I'm trying to have the hands and legs follow the body like MMD and Mixamo. For MMD and Mixamo, the bones would still stay put but the legs and hands would still follow and not stretch.
    Is there a setting or something that can be changed for me have the legs and hands follow the body? Or is it just completely different with Blender's Rigify?

  • @magedatef7901
    @magedatef7901 2 месяца назад

    I don't really know why, but my bone gizmo changes axis automatically when I shift to pose mode no matter how hard I try to prevent it.

  • @reginadea2821
    @reginadea2821 5 месяцев назад +2

    Thanks for the video! Could you perhaps make a video for adding extra bones? My character has a ponytail that I'd like to be able to move, but I couldn't for the life of me figure out how to add that to the generated armature.

    • @CGDive
      @CGDive  5 месяцев назад +1

      I already have that as a bonus available for free here academy.cgdive.com/courses/rigify-basics
      See the "Bonus - Adding a Jacket" video.

    • @reginadea2821
      @reginadea2821 5 месяцев назад

      @@CGDive Thank you so much!

  • @user-wh4wm3mw7l
    @user-wh4wm3mw7l 2 месяца назад

    Where can I download basic male and female free model?

  • @peterstaker3230
    @peterstaker3230 2 месяца назад

    Awesome! Do you have a video on rigging an object? Like, say I want to rig and lever to move up and down

    • @CGDive
      @CGDive  2 месяца назад

      I don't. That should be fairly straightforward once you know the basics. What's stopping you? :)

  • @78amir.j
    @78amir.j 7 месяцев назад

    Nice ❤ I have seen some rig controls that deform some part of the mesh how they do it is it useing shape key rigs do you have a video on it how it's done ??

    • @CGDive
      @CGDive  7 месяцев назад

      If you use punctuation I may be able to answer :)

    • @78amir.j
      @78amir.j 7 месяцев назад

      @CGDive lol :))))
      Nice video ❤.
      I have seen some rig controls that deform some parts of the mesh. Like eyes and mouth or even skin
      how do they do it ?? I think maybe they useing shape key rigs. I could be wrong. Im not sure how a shape key can have a rig handel control !
      do you have a video on this topic ? ( deforming face using rig controls in a realistic wey )
      and how do u think it's done ??

    • @CGDive
      @CGDive  7 месяцев назад +1

      ​@@78amir.j Ah ... I don't have a video about that but it can be done with a simple driver. You give the shapekey value a driver and make it depend on, say, the movement of a bone. E.g. as the bone moves "up", the shapekey value starts going from 0 to 1. It doesn't have to be a bone actually. It can be an empty or anything that can be used in a driver expression. But bones have the advantage that they can belong to the same armature so you can create the whole driver system within the same rig. Hope this makes sense :)

  • @Roky8911
    @Roky8911 25 дней назад

    I deleted the heel in my rig 💀💀💀 now i know why i cant use rigify, thank dude.

    • @CGDive
      @CGDive  25 дней назад

      Glad I could help!

  • @jhonysteak5512
    @jhonysteak5512 6 месяцев назад

    Thank you, just one question, when we cannot obtain correct movement on certain parts of the body, such as for example the junction between the wrist and the hand, what method do you use to correct this?
    At the beginning, I use the weight paint but it's really not clean, in general what I do I cut out the handle, (lowerarm) then I apply the weight with a single bone as well as the good name then I add this party with ctrl+p and empty group.
    I also tried voxel heat diffuse skinning like in the tutorial with the shoulders but I have never managed to use it correctly, if I do that, I must automatically do a clean up afterwards since it adds weight paint a almost everywhere on the mesh with a value less than 1.

    • @CGDive
      @CGDive  6 месяцев назад

      "when we cannot obtain correct movement on certain parts of the body"
      The question is too general. Different parts are handled with different techniques and even then there are personal preferences. Some of the common techniques are:
      -weight painting
      -adding automated bones
      -adding automated shape keys
      -lattices
      -etc.
      For the wrist in particular, a common solution is an additional bone that "twists" together with the hand.

  • @sebemmelembro2172
    @sebemmelembro2172 6 месяцев назад

    12:32 Is there a way to swap between the FK and IK while preserving the position? when you change the slider it transitions between the two, but I felt comfortable adjusting certain aspects in ik and others with fk

    • @CGDive
      @CGDive  6 месяцев назад

      Yes, there is
      ruclips.net/p/PLdcL5aF8ZcJvGXczhdPySTZpr9EmmhrMZ

    • @sebemmelembro2172
      @sebemmelembro2172 6 месяцев назад

      @@CGDive thanks

  • @McBaseball
    @McBaseball 6 месяцев назад

    when I choose the mesh and the rig for the constraint the mesh doesn't move in Pose mode, what could it be?

    • @CGDive
      @CGDive  6 месяцев назад

      I am not sure what you mean. Which part of the video is it?
      My guess: did you parent with automatic weights but the rig doesn't move the character? Then it could be the Bone Heat Error. Here is a video:
      ruclips.net/video/FuiY0wtxdHQ/видео.html

  • @masterblaster9784
    @masterblaster9784 5 дней назад

    The automatic weights option is not available for me. Do you know how to fix it?

    • @CGDive
      @CGDive  5 дней назад

      Yes, pay attention. 😀 Select the mesh, then the character!

  • @GavinRain
    @GavinRain 4 месяца назад +1

    I tried a number of times - it will create the rig but wont pose it in pose mode - then I noticed a message at the bottom: "bone heat weighting: failed to find solution". Basically the mesh was a bit of a mess - so I cleaned it up by merging overlapping verts and then it all worked fine... but wow this was crazy frustrating!

    • @CGDive
      @CGDive  4 месяца назад

      All about bone heat: ruclips.net/video/FuiY0wtxdHQ/видео.html

  • @user-ui3yb5hs9h
    @user-ui3yb5hs9h 7 месяцев назад

    Thanks for your tutorial. But what is new in rigify in Blender 4. I don't see any different in according to previous versions.

    • @CGDive
      @CGDive  7 месяцев назад +1

      Overall, you are correct. Intermediate/Advanced users can just keep using Rigify, business as usual :)
      But complete beginners may find it a bit more difficult since smaller and bigger changes have piled up.
      The big differences are in the Bone Collections. The last part of the course deals with that.

  • @kenkellett1643
    @kenkellett1643 4 месяца назад

    So the N Panel Tab for Rigify appears when in Edit Mode but disappears when in Pose Mode? I'm used to tabs being always there. Somebody please explain?

    • @CGDive
      @CGDive  4 месяца назад

      At what point of the video did I say that? Give me the time code and I will elaborate.

  • @maddalenamatteo4578
    @maddalenamatteo4578 Месяц назад

    hello , i am trying to move the dummy after generating the rig but i can't get it to move
    update:
    it was for the automatic weights I think ,but now that I put them right the skeleton came off the base ,it came off I don't know why

    • @CGDive
      @CGDive  Месяц назад

      I am not sure either but it is probably a rookie mistake. I am not trying to offend you, it's a normal part of the process. When I am new to something, I find amazing creative ways to break it. Just take a step back and do what you need to do again. You can try to ask for help on our discord discord.gg/j8SQCjFsXP

  • @Leon-b
    @Leon-b 5 месяцев назад +1

    I may have a problem when trying to connect the rig to my character. I select the character, shift+click on the rig, control+p and then when I press "With automatic weights" my character moves bigger and laying on the ground. Whan could be the mistake or bug?
    Such is the error that I get:
    RIGIFY ERROR: Bone 'spine.004': Cannot connect chain - bone position is disjoint.
    Incorrect armature for type 'chain_rigs'

    • @Leon-b
      @Leon-b 5 месяцев назад

      spine.004 is always disjointed from spine.003 by default

    • @CGDive
      @CGDive  5 месяцев назад

      I think the two problems are noy related.
      Regarding the mesh changing position. Your mesh probably has unapplied location/rotation/scale. Select it in object mode > ctrl+A > All Transforms. Parent with automatic weights after that.
      As for "bone position is disjoint": the solution is in the video. I am not going to make it easy for you :)

  • @sakarmaharjan
    @sakarmaharjan 3 месяца назад

    hi why bone structrure are not being controlled by rigged button generated and with rig we are being able to strech the mesh deforming the shape ?????

    • @CGDive
      @CGDive  3 месяца назад +1

      My guess is you expect the generated rig to control the Metarig. That is not how Rigify works. The Metarig just defines the size and proportions of the final rig. It is not meant to deform the character or be animated. The character is bound to the Generated rig.

    • @sakarmaharjan
      @sakarmaharjan 3 месяца назад

      @@CGDive thanks

  • @poopman9828
    @poopman9828 5 месяцев назад +1

    I have tried many tutorials on using rigify, and this is the latest one ive found and I still have the same problem, when I generate a rig, the arrows on the ground and the shapes that appear when people generate the rig, do not show up for me, the only thing I get is an outline of the bones, would you be able to help me figure out why ?

    • @CGDive
      @CGDive  5 месяцев назад

      You mean that happens *every time* ? That would be very strange. Can you try following the course (this video doesn't even use Rigify) and see if the rig generates correctly if you follow the steps exactly.

    • @poopman9828
      @poopman9828 5 месяцев назад

      @@CGDive ok I will do that. I was not aware there was a course. Thank you

    • @CGDive
      @CGDive  5 месяцев назад +1

      @@poopman9828 Here is the playlist
      ruclips.net/p/PLdcL5aF8ZcJt1GvL-Fcxy-fPgEFG-1fLp

    • @poopman9828
      @poopman9828 5 месяцев назад

      @@CGDive thank you 🙏

  • @midniteyt7005
    @midniteyt7005 6 месяцев назад

    there is no controls showing up for me when i generate the rig

    • @CGDive
      @CGDive  6 месяцев назад

      I am not sure. It could be a blender bug which I cover later in the series. I also covered it in a separate video
      ruclips.net/video/VcGM14fa6E0/видео.html
      My advice for now is to start over!

  • @carlodavillanova8460
    @carlodavillanova8460 2 месяца назад

    Why ? I have this problem
    RIGIFY ERROR: Bone 'spine.004': Cannot connect chain - bone position is disjoint.
    Incorrect armature for type 'chain_rigs'

    • @CGDive
      @CGDive  2 месяца назад +1

      Solution :)
      ruclips.net/video/8xnBc9rpOVU/видео.html

    • @carlodavillanova8460
      @carlodavillanova8460 2 месяца назад

      @@CGDive Thank you very much, I solved.
      Now I can continue to follow your very interesting basic course.
      Thanks again.

  • @thepurge7667
    @thepurge7667 2 месяца назад

    Help me pls I get this error RIGIFY ERROR: Bone 'jaw_master': Could not find all mouth corners Incorrect armature for type 'skin_jaw' when generate Rig , I can't located where skin_jaw in metarig . Here me out I need to go on edit mode and controle+p to keepoffset right.

    • @CGDive
      @CGDive  2 месяца назад +1

      Watch the next video in the series. I also have a special video about troubleshooting the face
      ruclips.net/video/hYDzW3RBUqY/видео.html

    • @thepurge7667
      @thepurge7667 2 месяца назад

      @@CGDive Thanks you I comment wrong video I should ask in chp4.

  • @KonarcKK
    @KonarcKK 4 месяца назад

  • @toastercleaner1853
    @toastercleaner1853 4 месяца назад

    mods, snap his bones, thank you

    • @CGDive
      @CGDive  4 месяца назад

      not sure what you mean but lol

    • @toastercleaner1853
      @toastercleaner1853 4 месяца назад

      it's a reference to a fighting game streamer going by the name "lowtiergod". there's a virial clip of him responding to a mean chatter and asking his chat moderators to ban the chatter by saying, "Mods, crush his skull, thank you". @@CGDive

    • @toastercleaner1853
      @toastercleaner1853 4 месяца назад

      also, this series of tutorials is quite informative, hits just the right degree of in-depth for me. there are so many superficial blender tutorials, but this series is the best ive seen so far@@CGDive

  • @etc5526
    @etc5526 7 месяцев назад

    pls rig face tutorial

    • @CGDive
      @CGDive  7 месяцев назад +1

      next video covers that!

    • @etc5526
      @etc5526 7 месяцев назад

      Thank you! And... Happy new year too!🥰🥳🥳@@CGDive

    • @CGDive
      @CGDive  7 месяцев назад +1

      Happy new year! :) @@etc5526

  • @j.r.6627
    @j.r.6627 7 месяцев назад

    not very good at explaining

    • @CGDive
      @CGDive  7 месяцев назад

      Well, you are great at commenting though. Keep it up! 😅

    • @activemotionpictures
      @activemotionpictures 7 месяцев назад

      @@CGDive in troll language that means "it's superbly well explained". 😉

    • @CGDive
      @CGDive  7 месяцев назад

      @@activemotionpictures haha, I guess you are right.

  • @creatureofvenice
    @creatureofvenice 3 месяца назад

    i do everything then I go to pose mode and the new rig does not move my model?

    • @CGDive
      @CGDive  3 месяца назад

      Probably this:
      ruclips.net/video/FuiY0wtxdHQ/видео.html