[SOLVED] Bone Heat Weighting failed (Automatic Weights doesn't work in Blender)

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  • Опубликовано: 18 окт 2024

Комментарии • 358

  • @CGDive
    @CGDive  Год назад +2

    ❖LINKS from the video❖
    Surface Heat Diffuse Skinning addon (free)
    github.com/meshonline/Surface-Heat-Diffuse-Skinning
    Voxel Heat Diffuse Skinning addon (paid)
    blendermarket.com/products/voxel-heat-diffuse-skinning/?ref=356
    Video about Voxel Heat Diffuse Skinning
    ruclips.net/video/QoKwjvuXb9I/видео.html

    • @glagraphy6533
      @glagraphy6533 2 месяца назад

      the free dont work, it dosent donwload

  • @zvallid
    @zvallid 10 месяцев назад +15

    The only youtube video on this argoument that gives decent solutions

  • @madtrip2049
    @madtrip2049 11 месяцев назад +21

    I tried to find a solution to this problem for almost a week, but not a single RUclips video helped me. Today I came across your video - and it worked, I'm really very happy. If I had found this 3 days earlier, I would have saved several dozen hours of my life. Thank you.

  • @amv.neptun
    @amv.neptun 8 месяцев назад +8

    Was starting to lose hope watching 20+ tutorials on this topic then the solution I needed was just scaling my objects? Damn. Thank you sir!

  • @Shattered3582
    @Shattered3582 21 день назад +1

    you are the ONLY video that actually covers this in detail. I couldn't find anything that actually explained how to deal with this weight painting problem. it feels like a dirty secret that everyone else knows except for yourself, and no one shares their tips.
    thanks CGDive

    • @CGDive
      @CGDive  18 дней назад

      Nice! Yeah, everyone bumps into Bone Heat sooner or later. I just took the time to gather and figure out the most common solutions :)

  • @PrinceWesterburg
    @PrinceWesterburg Год назад +29

    Wow, in all my deacdes doing 3D across multiple platforms, this has to be the clearest and simplest to follow video ever!

    • @CGDive
      @CGDive  Год назад +2

      Awesome, glad it was easy to follow!!!

  • @TheParryGod
    @TheParryGod Год назад +17

    Scaling method worked like a charm on a quite complex character mesh. Thank you so much!

    • @justbasil7308
      @justbasil7308 Год назад

      Yep fixed it for me to, was confused when the merge didnt work but this worked immediately

  • @paolotaglia1
    @paolotaglia1 Год назад +10

    May this man's toast always be perfect.

  • @redblueghost5163
    @redblueghost5163 11 месяцев назад +3

    THANK U! solution in my case was scale, so simple and yet I'd never think it can create such an issue

  • @bar7381
    @bar7381 6 месяцев назад +2

    Bro merge by distance worked for me, and I was legit seconds away from manually weight painting everything tysm

  • @extrasupercrispi
    @extrasupercrispi День назад

    That tutorial finally gave helpful tips (after two hours wasted on others), much appreciated!!!

    • @CGDive
      @CGDive  День назад

      Great to hear!

  • @ulumok4609
    @ulumok4609 7 месяцев назад

    It's difficult to describe how thankful I am, mate just thank u from all people having problems with rigging.

    • @CGDive
      @CGDive  7 месяцев назад +1

      haha, cheers!

  • @Musetrigger
    @Musetrigger 11 месяцев назад +1

    The scale method fixed my issue. It worked perfectly. Thank you for your help.

  • @artsbyana
    @artsbyana 5 месяцев назад

    OMG THE THIRD METHO WORKED FOR ME! THANK YOU SO MUCH!😭 no one else on RUclips is addressing this issue, I’m glad I found your video! THANK U THANK U THANKUUUUU💜💜💜💜💜💜💜💜

    • @CGDive
      @CGDive  5 месяцев назад +1

      No worries, glad it was useful!

  • @10MinuteEditing
    @10MinuteEditing 7 месяцев назад

    If I watched this video 9 months ago, I didn't need to struggle that much.
    You are my Fav. RUclipsr for Rigging related everything. Thanks a lot Brother. ❤

    • @CGDive
      @CGDive  7 месяцев назад

      haha, nice! :)

  • @Konpochiro
    @Konpochiro 8 месяцев назад +2

    Thank you so much bro
    You really saved me fr
    like I was so annoyed coz the clothes of the character was not working with the rig ; I really didn't wanted to create new clothes
    LEGEND!!!

    • @CGDive
      @CGDive  8 месяцев назад

      haha, nice!
      I think this video gets the most "you saved me" comments of anything I've done :)

  • @timergent
    @timergent 3 месяца назад

    Finally, THANK YOU, ive been so frustrated why it isnt working, but scaling my model helped, and it was so clearly explained

    • @CGDive
      @CGDive  3 месяца назад +1

      Great to hear!

  • @CaitlinJag
    @CaitlinJag 2 месяца назад

    I CANT EXPLAIN HOW GRATEFUL I AM THAT YOU MADE THIS VIDEO I LOVE YOU

    • @CGDive
      @CGDive  2 месяца назад +1

      haha, thanks! Such an annoying error, right!

  • @codywatt7775
    @codywatt7775 Год назад +1

    Great video, SHD fixed my issue. I also got alot of value from your hand painting of the weights. Thanks so much for making this video. It saved me tons of time.

    • @CGDive
      @CGDive  Год назад

      You're very welcome!

  • @R_FangZ
    @R_FangZ 3 месяца назад

    The scale x100 idea solved it for me, thank you so much!

  • @Randomplushchannel01
    @Randomplushchannel01 4 месяца назад

    Idk if this is said in the vid, but you can just manually remove vertices that are too close or just messed up, just dissolve messed up vertices and you’re good.

  • @VladoPRO10
    @VladoPRO10 2 месяца назад

    Solution 1: Merge by Distance was actually the fix! It removed 2504 vertices and now it works, thank you

  • @max_bezs
    @max_bezs 5 месяцев назад

    idk man if u realize that u saved hours of life per person so at the end u helped humanity by years. very grateful

    • @CGDive
      @CGDive  5 месяцев назад

      hahah love this :) I have never received so many positive comments on a video.

  • @tony.toner.
    @tony.toner. 5 месяцев назад

    Thank you sooo much. It was the only single thing on the internet that helped. Im not going to fail this class because of you.

    • @CGDive
      @CGDive  5 месяцев назад

      That's awesome to hear :) Good luck!

  • @leebz
    @leebz Год назад

    Scaling the armature up solved it for me. Thanks so much.

  • @firsrtexperiencewithab81
    @firsrtexperiencewithab81 Год назад +1

    You guy's have the best rigging tutorial for games in blender, We really appreciate all of your videos and addons

  • @ravilucky9327
    @ravilucky9327 4 месяца назад

    Thank you sir I am from India your vedios help me a lot and save my time from 3 days I am searching a solution for this now I fixed the issue by watching your video

    • @CGDive
      @CGDive  4 месяца назад

      Happy to help!

  • @iampepperoni
    @iampepperoni 5 месяцев назад

    This tutorial saved me countless hours of manually weight painting

    • @CGDive
      @CGDive  5 месяцев назад

      Awesome! :)

  • @akusukamultimedia2050
    @akusukamultimedia2050 4 месяца назад

    Wow! You have solved my problem. All I need is to enlarge my object and successfully parent it. Thank you very much! This video is your savior. ✨✨✨

  • @cuteme9009
    @cuteme9009 5 месяцев назад

    Blender creators have thought about everything. Yet they give you an error messages istead of competent advice or at least link to your video. Helpful video.

  • @LuminaireAI
    @LuminaireAI Год назад

    Huge thanks for this video. Tried Surface Heat Diffuse Skinning on a complex character with several intersecting clothing layers, no luck. Then, tried Voxel...done.

  • @taiyihanle
    @taiyihanle Год назад

    I hope the Bone Heat Weighting error rests in peace, indeed I do. Thank you ever so much for this video.
    My prized approach was cleaning up the mesh then separating by loose parts.

  • @footsoldierzombie2987
    @footsoldierzombie2987 Год назад

    The fact that he is using a soldier model makes it better for me since I am having trouble with rigging with an soldier model, thanks

  • @Starbat88
    @Starbat88 7 месяцев назад

    THANK YOU for your videos! This is the only one that has given me a solution to my rigging problem. Your channel is a gem. :)

  • @AJCreative3D
    @AJCreative3D Год назад +1

    Whhhhhhaaaaaaaatttttt!!! This is Pure Gold. i've been fighting and doing many tricks to avoid this problem. but this is more clean to do. Thank you so much!! Todor. You're the best!!

    • @CGDive
      @CGDive  Год назад

      Awesome, glad you liked. I just wish I made this much earlier :)

  • @АндрейПеров-ф6ц
    @АндрейПеров-ф6ц Год назад +1

    your channel is one of the most useful channels. 4/4 problems were solved by your videos! thank you!

    • @CGDive
      @CGDive  Год назад

      haha, awesome!

  • @HS-od4ei
    @HS-od4ei 9 месяцев назад

    Ah, method 1 solved it.
    As expected, it appears that the cause was an overly complex and sophisticated model.
    I guess I'll have to use a different model.
    It was a great help. Thank you!

  • @CraigMoro
    @CraigMoro 10 месяцев назад

    Thank you so much! Just saved my final project for a blender class

  • @luciox2919
    @luciox2919 Год назад

    the scaling to 100 fixed it for me after trying all ur techniques in removing the bone heat problem... thank u

  • @Patxi__
    @Patxi__ Год назад

    Thank you!!! In my case was the 3rd solution. It is a character made in 3d coat and autodecimated and it was keeping the different meshes merged from 3d coat.

  • @llscypherll170
    @llscypherll170 2 месяца назад

    Love u so much i spend 2 hours trying stuff for my rig to work but 3 minutes of your vid worked

    • @CGDive
      @CGDive  2 месяца назад

      Nice!

  • @zoil7380
    @zoil7380 Год назад +1

    Solution 3 works I've been trying for so long thank you so much bro

  • @healthyseal
    @healthyseal Год назад

    Thanks lord, I knew I was doing something wrong and the vertices thing helped me resolve the problem, thanks a lot.

    • @CGDive
      @CGDive  Год назад

      Glad it helped!

  • @cynth4941
    @cynth4941 Год назад +2

    Haven't looked at the whole video, but one thing that I'll say is to look at your shape keys and preferably disable them all before rigging.
    Yesterday I was having this issue, and it was driving me crazy. I did some sort of impromptu "binary search" by selecting half of the mesh, splitting it and trying to Automatic Weight the split part, seeing which part fails, split it in half again, see which part fails, split it again, .... Until I was able to pin it down to 3 faces. But those faces weren't intersecting at all, they looked completely normal to me. Only when I turned all the shapekeys off I noticed that the faces had 0 size on the Basis shapekey.

  • @ianhollinhead5199
    @ianhollinhead5199 4 месяца назад

    3.55 Forward solved my problem, Thank you!

    • @CGDive
      @CGDive  4 месяца назад

      Awesome!

  • @PetersKotstube
    @PetersKotstube Год назад

    Ah, nice! The seperation by loose parts did the trick for me.

  • @ExistentialPineapple
    @ExistentialPineapple 6 месяцев назад

    thank you so much for this tutorial. I've been dealing with frustration around this topic for probably close to a year now, and finally having an answer to this has given me so much joy. I think it's silly that there have to be *this* many workarounds for a rig, but I also wonder if the scale one (that was the solution to my issue) has to do with the world scale settings in place? Either way, thank you so much for this tutorial. I cannot say how appreciative I am of your work and time spent doing this :)

    • @CGDive
      @CGDive  6 месяцев назад

      That's great to hear. And yes, world scale will probably affect how automatic weights is applied but I am not sure if there is a solution that involves tweaking it. If you find one, let me know.

  • @DKingsz
    @DKingsz Год назад

    Split by loose parts worked for me, thanks!

  • @crystaltigeranimations4949
    @crystaltigeranimations4949 Год назад

    Oh man, thank you. this is kind of embarrassing but the first solution was the solution for me, i had merged it a few times before but after editing a lot i guess i just needed to do it one last time! It knocked out 4200 vertexes if you can believe it. This model is just for an animation i'm doing, so it's fairly complicated. Thank you so much!

    • @CGDive
      @CGDive  Год назад +1

      Glad it helped

  • @youngloenoe
    @youngloenoe 8 месяцев назад

    The scaling method worked for me. Thank you!

  • @DriveCamGB
    @DriveCamGB 7 месяцев назад

    Thank you so much for this tutorial your examples of correcting the heat error is amazing!!

  • @9s322
    @9s322 6 месяцев назад

    Solution 3 saved my life! You earned a new sub!

    • @CGDive
      @CGDive  6 месяцев назад +1

      The amount of "saved my life" comments under this video is staggering. I am happy :)

  • @avurado
    @avurado 3 месяца назад

    saved by you 100 scale tip. thanks man, so much appreciated

    • @CGDive
      @CGDive  3 месяца назад

      Great to hear!

  • @katten3707
    @katten3707 3 месяца назад

    may your coffee stay warm and your cookies crisp! the wizard has saved me 🌟

    • @CGDive
      @CGDive  3 месяца назад

      Nice :)

  • @PIZZARATRBLX442
    @PIZZARATRBLX442 3 месяца назад

    Life Saver for Blender Tips ❤ *Edit* I used the Object Scale x100 method, I find this one works best for me

  • @XxCristalHeartxX
    @XxCristalHeartxX 10 месяцев назад

    Dude, thank you SO much for this video ! The multiples solutions are so helpful, you saved me from a serious headache !!

    • @CGDive
      @CGDive  10 месяцев назад

      Noice, glad to hear that! :D

  • @pauloamorimbr
    @pauloamorimbr 2 месяца назад

    Thanks...saved me a lot of time after hours of searching!

    • @CGDive
      @CGDive  2 месяца назад

      Cool 😎

  • @mrnagibator7385
    @mrnagibator7385 5 месяцев назад

    Способ №2 ОЧЕНЬ помог, лайк! Теперь ясно в чем была проблема.

  • @EliteStudio
    @EliteStudio Год назад +3

    Legend

  • @alurellq
    @alurellq Месяц назад

    thank you omg i been stressing for ages abt this method 3 worked for me

  • @lildeadshot2630
    @lildeadshot2630 Год назад

    THANK YOU I WASTED A WHOLE DAY ON IT AND TURNS OUT ALL I HAD TO DO WAS SCALE IT X100... WOW

  • @OviGomy
    @OviGomy 10 месяцев назад

    You saved my life! The Scaling method works!

  • @renatoargolo9703
    @renatoargolo9703 7 месяцев назад +1

    Thank you very much, the second solution solved my problem. I subscribed in you channel.

    • @CGDive
      @CGDive  7 месяцев назад +1

      Perfect!

  • @dio7288
    @dio7288 3 месяца назад

    the 2nd method (scaling) helped me, thank you so much!!

    • @CGDive
      @CGDive  3 месяца назад

      Excellent!

  • @Dsouls9
    @Dsouls9 Год назад

    it was the size tip that fixed it for me, thank you so much for this. you're a legend.

    • @CGDive
      @CGDive  Год назад

      You're welcome!

  • @yaoldschata
    @yaoldschata Год назад

    Спасибо огромное за подсказку! Ваши методы из видео помогли, хотя о таких вариантах я даже не думала!!

  • @sefalumar
    @sefalumar Год назад

    Thanx CGdive you saved my life!!

  • @blueninja8094
    @blueninja8094 13 дней назад

    Thank you so much! really good tutorial and explanation. solved my problem!

    • @CGDive
      @CGDive  7 дней назад

      Awesomeeee!

  • @noprofile6845
    @noprofile6845 8 месяцев назад

    First off, YOU are a wonderful person... Scaling to a hundred thing fixed my (6 legged 6 armed) alien (I've actually been banging my head on bone heat death for years, usually cutting up the character, auto weighting the parts that will, hand painting what won't, joining it back together and fixing the weights at the boundary)...
    Now I wanna know WHY does blender have this stupid scaling issue, I wanna call it stupid, but bet there is a good reason I just don't know...
    Looks like this's a fix for getting cloth sims to work
    changing the cliping distance If your makeing very large scale scenes

    • @CGDive
      @CGDive  8 месяцев назад

      Yeah, I don't know why there isn't a setting that has the same effect as scaling the objects but without actually scaling them....

  • @shivc03
    @shivc03 9 месяцев назад

    Thank you man. The third solution worked perfectly

    • @CGDive
      @CGDive  9 месяцев назад

      Great to hear!

  • @writingmetal
    @writingmetal Год назад

    Thank you so much! For me the separate by loose parts did the trick!

  • @abdellatifqassid4687
    @abdellatifqassid4687 Год назад

    3th solution worked like a charm, thank you so much

  • @0CROSSTRIGGER0
    @0CROSSTRIGGER0 8 месяцев назад

    You sir are the top G. Your explanation is so clear

    • @CGDive
      @CGDive  8 месяцев назад

      Thanks, dawg! 😀

  • @j8vi3r
    @j8vi3r Год назад

    The 3rd one worked best for me... Blender can have some strange effects on complex models thanks alot!

  • @wheany
    @wheany Год назад +2

    I didn't realize you could just transfer weights like that. I have done the same trick by adding a data transfer modifier and then applying it

    • @CGDive
      @CGDive  Год назад

      I also do it like that sometimes. The result is the same! :)

  • @mixchief
    @mixchief Год назад

    @CGDive Just wanted to say that your channel has quickly become one of my top choices and I subscribe to probably 30+ Blender channels ;-)

    • @CGDive
      @CGDive  Год назад

      Thank you very much!

  • @moisesabraham8667
    @moisesabraham8667 3 месяца назад

    My man, you are awesome! Thanks so much for the tutorial!

    • @CGDive
      @CGDive  3 месяца назад

      Happy to help!

  • @Shin_Animations16
    @Shin_Animations16 11 месяцев назад

    This was very helpful, especially with the Shin Godzilla and Vicar Amelia models I'm rigging! Thank you!

    • @CGDive
      @CGDive  11 месяцев назад

      Glad it helped!

  • @MthePG
    @MthePG 5 месяцев назад

    oooh my god, thank you so much, that whole rezise 100x ordeal fixed it!!! Jesus i spent a lot of time to get this workinXD

  • @SanyaBelyi
    @SanyaBelyi Год назад

    Thank you very much for showing that there
    is such an addon for Blender 3D, I'm just a Ukrainian and I didn't find a solution to my problem in the Russian-Ukrainian speaking segment, as you described the first method, then most of them talked about this method, and with this addon even a beginner like me can do not very high-quality models with bones and do not suffer with merging by distance, of course it works, you need to enter large values to work, but it greatly spoils the model, beginners are not able to make models so well, thank you again, I will tell you about this addon

  • @TriniStories333
    @TriniStories333 7 месяцев назад

    loose parts worked for me. Thanks a ton

  • @ricktherickrolled
    @ricktherickrolled Год назад

    Thank you so much!!!I didnt know you could fix it, the 100x method helped me!!

  • @saintjimmy7365
    @saintjimmy7365 6 месяцев назад +2

    solution 2 worked for me :)

  • @outthefryinpan
    @outthefryinpan Год назад

    scale trick did it for me, such an odd one. hope it gets fixed in the future!

  • @flawlesskaos87
    @flawlesskaos87 Год назад

    Dude! This video saved my life!

  • @hotsauce7124
    @hotsauce7124 9 месяцев назад

    This helped me out, THANK YOU!!!

  • @mv4458
    @mv4458 Год назад

    THANK YOU! The second solution did it!

  • @themanfrommars1928
    @themanfrommars1928 8 месяцев назад

    A life has been saved today

    • @CGDive
      @CGDive  8 месяцев назад

      I am glad hahah

  • @susufrernlp93
    @susufrernlp93 2 месяца назад

    You can save yourself from weight painting manually with the option in Weight Paint Mode > Weights > Assign Automatic From Bones.
    It's basically the same effect as Automatic Weights, but for one bone only.
    Just a tip in case only the last solution works.

    • @CGDive
      @CGDive  2 месяца назад

      This is a good technique but I don't think there us any automated method that makes manual weight painting completely unnecessary. I recommend learning it.

    • @susufrernlp93
      @susufrernlp93 2 месяца назад +1

      @@CGDive Oh yes for sure. There's always corrections to do.
      Using Assign Auto From Bones helps do the heavy work faster, that what i was trying to say.

  • @leyong4716
    @leyong4716 Год назад

    You saved me, bro, your video is incredible!!!

    • @CGDive
      @CGDive  Год назад

      Glad I could help!

  • @Ale125_AMV
    @Ale125_AMV Месяц назад

    THANK YOU SO MUCH, U LITERALLY SAVED ME!!!

    • @CGDive
      @CGDive  Месяц назад +1

      Nice! This video is saving so many people haha

  • @ytp6119
    @ytp6119 Год назад +1

    This video is very helpful the object scale 100x it work1!!!

  • @SuperiorStudios
    @SuperiorStudios 8 месяцев назад

    Solution 3 worked for me, Thank you brother

  • @yvesmolina
    @yvesmolina Год назад

    Another video so important and useful...a big thank you to you!

  • @victoramorim6627
    @victoramorim6627 11 месяцев назад

    it was the scale THANK YOU

    • @CGDive
      @CGDive  11 месяцев назад

      awesome!

  • @HanyoDaz
    @HanyoDaz Год назад

    Thanks a lot :)... for this amazing and detailed video you literally saved me after 6 hrs of trying :)

  • @benparker2522
    @benparker2522 3 месяца назад

    finally, solution 2 did it for me, thanks!

  • @ujinnxie8627
    @ujinnxie8627 8 месяцев назад

    Scaling method works!!!!!!!!!!!!!!!!!!!!!!!! OMG THANK YOU

  • @SickRabbit327
    @SickRabbit327 6 месяцев назад

    Thank you, separate by loose parts worked for me :)

    • @CGDive
      @CGDive  6 месяцев назад

      Awesomeness! :)

  • @tropheusanims698
    @tropheusanims698 Год назад

    4:28 Loose Parts Helped me