Combine multiple Animations from Mixamo with NLA Editor | Blender tutorial
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- Опубликовано: 1 окт 2024
- In this video, I will show how we can combine multiple animations in blender easily. Hope it will be useful. Thank you.
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hello great tutorial! could somebody help me out with a problem I have? When I add the movement on the character it get‘s distorted. how do I fix that?
found the solution! somehow it only works if I export every movement -with skin- on mixamo. maybe it’s because I 3D scanned my character.
@@annabellemichel7428 interesting 😁
@@annabellemichel7428 Wow! you just save my life! Great fix 🙌
I fixed MIXAMO for Blender 4.0 video & download link on my channel in Fast Animation Studio Toolz playlist
Hey, awesome tutorial! I have a question tho: my second animation blends in, but is rotated 180 degrees on the x axis, although the rig isnt. Do you know what might cause this problem?
me too, i need help this problem
bro i searched for a tutorial on this for hours and this guy dominates all of the other tutorials! Keep it up man!
Appreciate your valuable support...Thank you...
No doubt great tutorial But you missed the important part that how to bake these all animations into single one before exporting ❤
how to bake these animations easily? any simple tutorials? Thank you
Thank you for the lesson! Just 2 questions. First - How to fix when the legs move from one pose to another and fall into plain? The second question is, when there is a transition from one animation to another, the character returns to the center, how to make it transition in one place. Thank you!
u can blend things in blender? ;)
thank you, but one question? How do you make the different animations be in different places? What I mean is how do you get the walking to move forward, then the running but the running starts where the walking ends?
@OnyxxRBLX @Baluprime this is the best question, tutorial is useless without this answer!
I'm working on Blender version 4.1, and I think it doesn't work the same way.
You must not move the animation which arrives at frame 1.
Otherwise, it won't create a new track in the NLA!!...maybe it's an improvement in Blender.....
….. Thank you very much for your training !!!
2:22 - imports walk
3:22 - how to blend animations so its not instantaneous
3:50 - imports the run
4:40 - make sure to move the keyframes of the action
5:30 - how to extend the run clip
how to handle rotation between different animations?
Mixamo works great like this, if you can combine the movements this quickly in Blender, the combination of Blender and Mixamo really has a lot of utility for 3d artists.
i keep trying this and my character just reverts back to the rest pose whenever i insert a second animation
Same issue
@@fantasy_guru853 and same here. That's the part at 2:45 on the video. When I click the first armature and add the new animation, it takes over from the beginning and I only have the 2nd animation. It does not add it at the end of the first one.
bro great but i am having problem when i dont select the in place option and want the ch to move and add another animation on that it returns to the same place and then start the another animation
Hello Balu,
I'm having issues with two mixamo animations that I'm trying to blend. I'm using the same mannequin as in the video.
The issue is the character won't stay in the same position after finishing the "Swing to Land" move. ...and I think it's related to the Mesh's Origin.
- Swing to Land
- Crouch to Stand.
If you or anyone else could shine a light on my problem, that would be great.
Thank you guys,
Cheers.
wish this tutorial covered animations that are not in place. In place animations are easy to combine
can you please explain how to do this but without pose location?? can you make him walk for real please??? I keep trying but all my animation are not on the same location and its driving me crazy
Ese perosonaje esta en una caminadora?
No se mueve, acaso esta corriendo en el mismo lugar...
Thank you very much for this video. I managed to combine 4 animations and export them to Element 3D. I previously tried this directly in the element, but the transitions between animations were not smooth.
Am glad that you find this useful... Appreciate your valuable support..Thank you...
I got a question the rotation of my import animation changes the original rotation how can I fix that?
This is one of the most useful tutorials I have ever watched in my entire life
Am glad that you find this useful... Appreciate your valuable support...Thank you...
i was about to type the exact same comment... until i saw yours lol
@@floatingdweller247 Am glad that you find this useful...
it is possible to increase an animation when it is not activated in place in mixamo,
The character walks to a certain place and has about 10 more steps left, how can I increase this?
Can you help?
Hi... please check the link below for Tutorial...it might be useful...ruclips.net/video/8D09762TQ_0/видео.html
Why does the music sound like you're talking about conquering Poland?
@@recoveredtape sorry...I don't know...I used random music from the youtube library...
great tutorial thanks but i have a problem. after the animation switch my charackter ist not at the same place as before
Walk and run at the same spot.. ?
but he is standing still how to ensure continuous movement
Do you know how to fix the arms being inverted
thank you so much for the tutorial, i am totally grateful, so thus i subscribed♥ however, question!! if i may... when i extend the "repeat" on my animation either "walking" or any other move, it moves my character back to the center spot from where it was moving to. is there a way to fix that and make my character continue their path..????
🙏🙏🙏
I can't seem to figure this out. I am trying to make it look like 2 characters are talking to each other, but the other animation keeps snapping back to its original location. I need help.
/remind me. I had that problem and someone said just G move the armature (the full anim). But it doesnt work.
Im not sure if we have to select the Root bone and G move that, then update the keyframe so it sticks.
But then Idk how to use that offset move for all keyframes of the Root bone.
is this possible to do with ur own character and then import in Marvelous designer?
I think it will work...Need to try though... Appreciate your valuable support...Thank you...
W tutorial vro.
very useful tutorial thank you
@@TinyTots-ub3kj appreciate your valuable support...thank you ☺️🙏...
I used combinemixamo in blendermarket to combine by one click
Is it free
can you please explain how to follow curve these three animations together
it will be very helpful
thank you very much in advance
Awesome tutorial! It's my first time learning about Blender's NLA editor. Thank you very much.
You have a lot of notoriety. Can you do it quick piece on this like? Maybe just an informative thing telling people in one of your videos that I fixed them mixamo add-on for a blender 4.0.... didn't know when they were gonna update it. So I fixed it and posted it on my channel. It's in my Fast Animation Studio Toolz folder.... The link is under the appropriately named video all ready to install...That way people If people are struggling and like needing it for their jobs or their professions.... They could find it....
Hi, where did you get that mannequin. ?
@@sriharivaila7276Hi...model is from sketchfab...
Explained very well... I understood everything in an instant. I almost gave up on this with so many confusing tutorials.
Am glad that you find this video useful... Appreciate your valuable support...Thank you...
Guys!!Export with skin and if possible tick the in place button.
May you and your family/future family have a beautiful life
Perfect. Many thanks for this.
@@wladimirkarageorgevitch4439 am glad that you find this useful... appreciate your valuable support...thank you...
it works in blender 4.1 :)
Hi...it still works in Blender 4.1
Hey I am having a problem the first animation works but then the second one the character gets distorted
How to export this all animation in single fbx...i faced one problem, only 1st animation only exported because that armature is visible in scene layer other armature animation we hide..?
Thanks!
Appreciate your valuable support...Thank you 😊...
Thank you so much!
Appreciate your valuable support...thank you...
hello I can't find this IN PLACE option on mixamo website which you checked before downloading
Hi..."in place" option appears only if the character is changing locations like running or walking etc...for dancing, fighting etc that option will not appear...
@@Baluprime i am using fighting animations only
@@harshitchauhan007 for fight animation that option won't be available it seems...
@@Baluprime yeah it’s not
Very helpful, and clearly explained. Thanks!!!
Now I just need to learn how to do this with animations that are not "in place," so that the character doesn't return to the starting point on each transition. Is there any simple way to do this?
Straight to the point! Excellent tutorial! Thank you so much!
@@alexds6927 am glad that you find this useful... appreciate your valuable support...thank you...
There is a way to insert my own character in mixamo and then animate it ?
Yes...please check the link below for the tutorial...sorry for responding late...ruclips.net/video/ZCkUpscxGcY/видео.htmlsi=6ZUUUd53R15MMYw_
@@Baluprime thanks man the video helped me a lot but when I upload the character in mixamo I lost the texture..
hi thx for the tutorial it really helps me alot but i have a doubts can i use this method for fighting styles like various moves in one single animations
Hello thank you for great tutorial it worked really well. But how can i export final result as a fbx file as a whole animation can i ask couldn't find anywhere thanks.
sir mn apni videos mn jahan cartoon ko drag kr k move krwata hun,mn chahta hun wahan mixamo walk walk add kron.jahan sitting krta hai wahan manual sitting ki bjai mixamo say sitting animation add kron.mn nay boht tutorials dekhay but nhi kr pa rha.sari animation manual bnana prti hai mujay.mn chahta hun apni animation mein mixamo animations b use kron.please is pay video bnaen.Thanks
You really deserve subscription. Thank you so much
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thanks man. looking for this from a longtime. you earned a new subscriber
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What's the name of the piece in the background?
This was super helpful!
@@MaterialGworlKodi am glad that you find this useful... appreciate your valuable support...thank you...
Hi, Balu Prime. I have some issues when I import some animations from mixamo that contain character rotations. When I connect the next animation without rotation, the character rotates in the opposite way related to the first animation. Do you know how to fix it?
please help me too, I experienced the same incident, the shoulder bones rotate so that the body looks brokenhelp me too, rotating shoulder blades
Same Problem
have this issue aswell would love to hear a solution
It might be the F-Curve Modifiers that is in all of Mixamo animation. You have to turn it off through the Graph Editor. I discovered it thought this ruclips.net/video/hMUzHlo1faE/видео.htmlsi=7LwzWRPh-_7zrbAd . By doing that it should stop the rotation and also prevent the second animation from returning to origin. Sometimes it works.
i am facing problem, i cannot add rotation to another rig, the carractor not spawn in the current position, any solution?
At 7:06 i was expecting him to say "but"
this is my first NLA tutorial watched, had couple of problems mid way but figured it out! thanks sir
Appreciate your valuable support...Thank you...
my arms start to cross over when i add my throwing animation to the idle
my character arms go crazy when switching the armatures
this is the what i find in youtube..thanks budy
Thanks for showing the steps and the drag down windows. I did it last year on 3.0. But in 3.3 it was messing up.
The sad thing is no one is doing this in UE5, it must be quite difficult
Thank you Sir ❤
@@buraqstudio0786 appreciate your valuable support...thank you...
after pose mode no function
This is one of the best quick tutorials. sooooo helpful. Thank you!!!
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great tutorial !
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Thank You Man!!! , i was looking for this video all over the internet! 🥰
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Amazing tutorial! I watched a one hour video about this and I didn't get it but this one I understood everything! Thank you 🖤🖤🖤
Am glad that you find this useful... Appreciate your valuable support...Thank you...
Yes I have learnt
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Thanks so much! This helped me combine my animations so I can use them in one single model in Godot.
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great
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Amazing work!!!! Thank you thank you thank you!
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my god, i love you man, easy tuto, short, straight forward
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it keeps snapping back to its origin
I am having this issue in Unity. There's a setting generic or humanoid. Make sure its humanoid
how to make it not in the place?
that was amazing and clear explanation thanks you for your time you put on creating this tutorial
Appreciate your valuable support...Thank you...
Thanks, i hope blender implements animation layers soon lol
Yes...
This is a nice variation of the way I saw combining animations done before. I like having the option of using those blending curves.
A nice variation?...what taking someone else's work and calling it your own....
That's not variation, it's plagiarism...
@@itsumotanoshimi What work was taken? I didn't see another tutorial that combined mixamo animations using the blending curves.
Please help... I am getting this notification: Action must have at least one keyframe or f-modifier
when I hit the PushDown button at 2:54 in video. Please help. Thanks
Great Tutorial !! - Simply Perfect !!
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That was very helpful. Thanks!
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Thankyou very much for existing bro😅🙌🏻
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Thanks!!
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Thanks for the tutorial, it really helped me
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life saver thanks man, nice tutorial!!
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Big Tuts Tks Super *
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@@Baluprime your channel goes far, your content is insane D++++ I thank you 👏👏👏👏👏👏👏👏👏👏👏
Legend
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thanks for saving my life
Am glad that you find this useful... Appreciate your valuable support...Thank you...
how can I export ?
bro just solved my issue, I come to a issue where they move like a video game instead in a natural way. thanks man!
You were my master at this. Thank you!
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excelent video
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Thank you that was very clear and straight forward, love it!
Brilliant tutorial. Thank you so much.
Am glad that you find this useful... Appreciate your valuable support...Thank you...
When i tap on puch down it shows nlatrack not showing my custom name animation... what is the problem can any one help me.
Did you fix it?
Same problem
Border officer music makes this video TOP 1
Tell me
but the figure is now not changing its position and going forward
That's because you haven't told it to do that. It's position has to be animated on its own: separately from the actual fbx animation.