How to Create Professional Hairstyles in Blender 3.5
HTML-код
- Опубликовано: 10 апр 2023
- The new Hair Modifier in Blender 3.5 make creating professional hairstyles easier than ever. After watching this video you'll know how.
My Custom Hair Modifiers:
drive.google.com/drive/folder...
My references: drive.google.com/drive/folder...
Medusa Nodes:
ikakupa.gumroad.com/l/XEzSy
Guide Hair Workflow Example:
• Maya Xgen Timelapse (D...
Become a Hair Expert:
• Blender 3.3 New Hair s...
-----------------------------------------------------------------------------------
↪ Join my Discord: / discord
↪ Instagram: / noggi_now
↪ Twitter: / noggi29318543
↪ Facebook: / noggi-106680368087394
-----------------------------------------------------------------------------------
Music by Epidemic Sound:
www.epidemicsound.com
-----------------------------------------------------------------------------------
My PC specs:
NVIDIA GeForce RTX 2080 Ti
Intel Core i9
32 GB RAM
Pen Tablet: XP Pen Deco LW
-----------------------------------------------------------------------------------
Enjoy your day. :)
#3D_Modeling #Blender #hair Развлечения
I can't thank you enough for this tutorial. I was sifting through a heap of horrible "how-to's" that started with an already finished model. This gave me the confidence to approach my own character's hair with these techniques.
One of the best hair tutorials I've seen for the last year. Compact and very informative.
Thank you.
Noggi is my hero
My hero is Superman
Excellent and comprehensive explanation of the new system! Thank You!
Thank you for the tips! I've been having fun messing around on my own, but now I can really work towards my goals.
Awesome! Happy I could help. :)
I almost watched all Blender new hair system tutorial in RUclips. I would say the one you made is the best. Thanks!
Clear, concise, and simple... this saved me a lot of time figuring it out myself. Thank you brother!
excellent tutorial. i spent hours debating on whether to use grooms or hair cards, knowing grooms would be better but cards would be more performance efficient(but also very tedious to set up) and this tutorial solved the issue nice and effectively
The best explanatory video on the new Hair system that I have seen. Great job 👍🏻
Thank you. :)
You, Sir, have a new fan, subscribed. This is the best hair video on the new hair tools in blender. When it came to character modeling, I felt like I had hit a wall when it came to doing hair. I was discouraged and I didn't want to continue modeling, But then I found your video and it was the hand up that I needed to get over that wall. Thank you personally noggi.
Yes! I've been waiting for this video!
A very nice guide! Thank you!
Thank you. The style that you have done there to show us how to do it is great. So many of the teaching videos do not have voices and they are moving so quickly you do not know what they are doing. I finally know how to create hair. Merci beaucoup
Great tuts, Thank you!
Dude your channel was suggested to me by the gods of blender. Yesterday I thought I should finally give the new hair system a try to finally achieve my dream of creating somewhat realistic hair (close to impossible with the particle system for me...) and I was again close to giving up again but then your channel appeared on my RUclips front page like a light at the end of a tunnel and the light was this tutorial which is the best tutorial on creating hair Ive ever seen. This might sound overdramatic but honestly after trying to create hair for almost a year now I never found a single useful tutorial. Thank you very much!
Haha, yeah information about creating realistic hair seems to be very rare on RUclips for some reason. Happy I could help. :D
Always here to save the day, thank you lad
My pleasure. :)
Awesome video!
Thank you very much for your contribution that helps me quickly improve processes. Hope you keep it in the future.
Great tutorial!
Finally a non magic 'Tatah hair!' tutorial. From scratch is what we need! THX.
This is awesome. I'm actually about to do the hair part of my character I've been working on for a few months, will try this in him, so excited!
Have fun! :)
Finally, thank you!
Really Useful,Thanks a lot!
Thanks!This tutorial is really helpful for me!
It's amazing. Thank you very much!!!
omg you honestly answered all my questions
your hair tuts are the best
Thank you. :)
For anyone else wondering, when you do make the separate scalp mesh into it's own object, don't forget to reset all transforms on it. If you don't and even if you have the sculpt collision on, it most likely won't work and the comb will clip the hair through the mesh as it doesn't know where to calculate the correct surface.
dude it's awesome tutorial for real.
As mentioned by multiple others, i would like a dedicated video on hair cards, my potato gonna need that.
This is the best video I've ever seen
Amazing! Thanks.
You are creative, thank you
Thank you for the hair card stuff.
Don't usually comment much, but this is a great video and super helpful video dude
Это просто находка какая-то. Столько полезной информации за 12 минут, что мозг чуть не лопнул.
i added BSDF for hair, set color to black and it still is white in cycles render. I didn't do that complicated stuff in this vid, I just went to material icon, clicked, added principled BSDF hair and set color and it does change it to black in evee render but not cycles. wonder why it isn't working just by adding that special one and changing it in the right panel to black.
For the custom hair modifiers:
6:27 How to Import Custom Hair Modifiers
6:32 Fly-Away Hair Modifier
6:48 Push Roots Above Surface Modifier
7:01 Fill Parting Edge Modifier
7:32 Select Random Curves Modifier
7:51 Set Material, and Basic Hair Shader Modifiers
8:14 Multi-Colored Hair Modifier
8:43 Convert to Stylized Hair Modifier
8:51 Convert To Mesh Modifier
9:10 Medusa Nodes Add-on
9:36 Triple AAA Video Game Hair?
9:58 How to Hair cards
Thanks so much!
I don't understand the first bit at all? Why is it so quick?
Brilliant. You explained everything perfectly. Best 3.5 Hair tutorial I've found. Thank you so much!
It looks interesting, I need to get used to this hair system a bit more (I used it twice xD)
Btw. Thanks for showing how I can convert this to mesh, because honestly I was wondering about that.
It will definitely be useful ;D
It has a steep learning curve, but is worth the effort. :)
Thanks so much for going into the hair card workflow! I've been looking for Blender Hair Tool alternatives, and I'll give this a shot. If you happen to have the time at some point, could I suggest a more in depth video with a final product using hair cards? I'm sure it would be much appreciated! Thanks again for your super helpful videos!
Noggi is an angle sent from the heavens. 🥺Also hoping for a full work flow for hair card. 🙏
It's on my list of ideas. I think you could even extend the functionality of the node setup even more. That's something I'll probably experiment with at some point. :)
@@Noggi_3D Glad to hear it! Looking forward to it :)
@@Noggi_3D ruclips.net/video/oqjKMd9CYI4/видео.html check this one out
How about the automatic hair card rigging for hair animation in game engines? Making bones for each hair card manually is very time-consuming
very helpful!
Eager to try it! +sub
Have fun. :)
Thanks for the excellent tutorial and the added nodes. It all doesn't seem to intimidating to me now. Going to try this soon on some characters and see how it all works. Thanks!
Sounds awesome! Have fun. :)
Yay new video😅...
dang. legend.
Thanks Noggi!!!
Sheesh I've been struggling with hair for years all my characters look better bald, and I like keeping up with the tech. This is very helpful. You should.make a complimentary advanced tut
I can transfer the Hair to maya because of you, thank you so much!
Can't wait for whole Hair cards for video games workflow!
NICE
INSANE
This is just incredible. Thanks a lot for the simple and easy to understand tutorial.
awesome tutorial, very simple to understand! thank you for the nodes you made! They are so helpful! ! I just started learning how to do hair recently. I was watching your other tutorial about hair and I was surprised you made a new one! Is there a way to animate the hair like it's floating? (I'm quite new to blender..)
Happy to hear that. In my previous hair tutorial, at the end, I showed a simple way to animate hair. More complex simulations should be possible with the upcoming simulation nodes. :)
This is amazing and helped me understand the basics of hair nodes. Is there a way to set the hair length from a weight painted mask similar to Blenders original hair particle system or does the length solely rely on the curve length and the single trim node?
Also is there a way to adjust the collision of the curves when dealing with smaller curves that will not comb?
Thanks.
You're the best man. Thank you for this tutorial. Have you made any tutorials related to drapery and long clothes. Id luv to see them as well
I have 2 videos about cloth sculpting, showcasing the best brushes to use IMO. If I need cloth simulations, Blender is my last choice. :D
Hey man, do you know if there's a way to use meshes with the new hair system? Say I have a sculpted clump of stylised hair and I wanted to use it along the hair curves?
Excellent tutorial!
I just have a question : how do you give the guide/parent curves a profile width (without having it on children). I would need that to see the curve tilt of these guides
Thankyou,
Noggi how can I add your nodes into the asset library? Awesome tutorial!
Is there a way to change the width of the tip and/or root of the hair cards? I see a modifier but not sure how to set it up.
Wow. I didn't know Andrew Garfield is expert in Blender 3D. Thanks mate
I've been in a 3d-printable mood for my designs lately. That stylized modifier should be much more palatable than bezier curve wrangling.
It's definitely more fun. Creating hair with bezier curves is almost as bad as retopology for me. :D
Thanks for your postings. I've learned a lot from you and now I have a question. Somehow the surface deform node has disconnected from the mesh. It has 3 red dots. I'm not exactly sure this is the problem but when I move my rig the hair doesn't fully conform to the mesh. It's lagging behind. I've searched for hours and now my only solution is to redo the hair from the very beginning, which is working but it's a costly way to fix what is probably an easy fix. I'm sure there is a single click solution to reconnect what went wrong. If this makes sense, can you please offer a solution?
@Noggi_3D when converting the particle into a hair mesh to make stylised hair, the roots are not clipping into mesh and instead hovering just above it, so the roots become visible. What is your solution to hide the hair roots so it looks like it's connected to the head?
This is my place to come back and refresh the new Hair system concepts.
How can I thin the tip of the hair in "Stylized Hair"? 🤔
Thank you Noggi.👋
really thanks for this video and how to simulate this hair nodes?
Do you think it’ll be possible to easily have hair animated one day soon if not all ready or is it just for renders right now?
works great, but when I set my color to be on the brighter side, there are these super bright (almost white) strands that really stand out and ruin the hair (at least in eevee) any idea how to fix it? Thanks
Yo noggi can you help me with something? I have this groom it’s basically a dread and fade combo but it’s composed of multiple parts, I did the fade, beard, roots & eyebrows with nodes, but I did the actual dreads with the old particle system I’m pretty new to blender and computers in general, so the hair might be done a little wrong but my problem is when I go to move the armature for my Mb-lab model the hair doesn’t move with it having trouble getting everything to move with the head what are your thoughts and if possible can you walk me through it ?
Ok if you make a complete hair course, I want to be the first one to buy it!
How si the movement with this metode for animation?
Hi, I was following along with the hair cards part of the tutorial, appended the specified nodes from your blend file to my project but when I go to add the 000_Set_Material modifier, it's not in the dropdown. I'm stumped tbh....
Thanks for making this tutorial btw, it's well explained and has really got me into looking at hair!
i get the error evaluated geometry from modifier does not contain a mesh when trying to make it into a mesh using ctrl a
Hi, doesn't it cause problems to have separate meshes (for example for the beard) when I want to do jaw simulations? The separate mesh will not follow the jaw correctly?
Thanks for video. I want to control hair curve profile radius with weight or texture map. I tried, but its radius do not change according to the map. They all increase or decrease together.
Hmm, yeah it doesn't work for me either. You might have to look into the modifier to see why it works for the interpolation mod.
Is there a convert mesh to curve hair modifier? I am trying to make a short film pretty much with characters from Daz and their hair is mesh and wanted to convert the hair to curve to use as particle hair
can anyone help me, the hair i add are all flat wide strands. and i don't see/have the surface collision button. please help!!
well when trying to finally follow along weirdly enough I don't have the interpolate hair curve modifier showing up and I do have 3.4 since it's the best my rig can handle.
not sure what's going on or if I did something entirely wrong but I couldn't follow along at all :/
hey! question about the hair material: do you know, why on some strands, the tips (and sometimes roots) of the hair glow?
Great, great, but what with the simulation, or this system don't work like that? Because I don't get it. I need to simulate to export to Unreal.
hey boys , a way to animate a face with shape keys with this kinda hair, so separate from the main mesh?
Awesome! I wonder why collision is off by default for hair objects, seems kinda weird.
It can create a big distance between the surface and hair depending on the scale, so maybe it's off to avoid confusion. :)
It's the first time that I block so quickly, I stop at 1.17 I don't understand how it makes the curves appear after the weight paint.
Do you know if it's possible to start from an already existing base and convert that into hair while keeping the same topology for those who can't make it?
i loved the hair card one,they are best for low specs PCs(which is i have 😂😂 )
Did you sculpt your own hair with Blender ?! It looks perfect !❤
This is by far an amazing tutorial about not only hair but geo nodes. Why do geo nodes have to be this complicated???
Thank you. They have a steep learning curve, but you don't need much more than the basics to create some cool custom hairstyles. :)
*Question* can you use this *new* system to *old* hair curves in the particle hair system prior to 3.0?
You can convert one to the other in both directions. Although GeoNode to Particle system might remove the modifiers. :)
How could I use the FrizzHair or Clump Hair but only in one area of the head? Would I need two different hair curves?
How did you do the hair surface? I tried to duplicate the head model mesh when I selected and when to mesh>duplicate it but it didn't do any?
I think you need to learn blender a bit more before trying to do this my friend
im having some problems. i followed all the steps and it looks great. but it just doesnt show up in the render. and i tryed to Google it but i cant find anything thats talking about the new hair systems. anyone else run into similar problems?
Hey Noggi! Thank you for this great video. I have a question, should your custom modifiers work with any kind of hair? I go with weight painting for density for the hair, I was trying to use the "Push roots above surface" but it doesn't seem to change anything even after changing the values, any suggestions?
They should work for most hairstyles, but may require some tuning. It could be the order of your modifiers that is causing the issue. :)
@@Noggi_3D Thank you Noggi! I will change the order to see if that does it
Can this node like xgen and export to unity? thanks
Would anyone be able to help me?
I tried to convert my hair cards into a mesh with the "convert to mesh" modifier, but nothing happened.
Does anyone have an idea what went wrong?
Thank you for all your hard work we'll never meet, but I'll buy you an imaginary drink of mango juice thanks.
When I try to convert the haircard curves into mesh the uv mapping doesn't get converted.
Also when I try to export it into gltf, the material doesn't work at all. In godot, I can see the material but it's just blank white.
I want to use hair cards for my Godot game, but now I'm stuck. Can someone help me please? Thanks!
Hii ! Sorry to bother you but i have difficulties to export my hair to Marmoset, by chance do you know how i can do it ? If i convert my hair curves to mesh it's invisible in Marmoset and if i export the curves it's not even showing in the outliner in Marmoset ^^'
Hi :) Does anyone know why sculpt collision doesn't work for my hair? It's very frustrating and i don't know what to do...