How to use Blender New Hair System with No Geometry Node Knowledge

Поделиться
HTML-код
  • Опубликовано: 25 ноя 2024

Комментарии • 94

  • @PixelicaCG
    @PixelicaCG  Год назад +23

    **Denisty "Shift + R" Changed To "R" in Blender 3.5**

    • @nobledisfigurement9071
      @nobledisfigurement9071 11 месяцев назад

      Im very Interested in using this. However im not sure about it working with blender 4.0X release. Am i missing something because when i loaded up the .Blend file i arrived to an empty Editor

  • @Henderson32
    @Henderson32 19 дней назад

    For those who have a problem with hair growing from the origin of the object - In group "Stick to mesh" and u must attach object in "Object info" node :3

  • @JC-ov8ko
    @JC-ov8ko Год назад +5

    My strands are super thick and long (pause). What size does the model need to be for the hair to accurately look like yours in the tutorial?

    • @soundsbeard
      @soundsbeard Год назад +5

      i think i got the same issue

  • @krysidian
    @krysidian Год назад +1

    Great setup for using GN with the new hair system! Also something I'm looking forward too are the new Hair presets in 3.5. There will be quite a lot of great hair modifiers that are prebuilt hair GNs that you can just drag and drop. Will make the whole workflow so much faster and easier.

  • @stylie473joker5
    @stylie473joker5 Год назад +9

    Would love a practical way to export the hair to use with a game Engine efficiently

    • @PixelicaCG
      @PixelicaCG  Год назад +5

      I'm not an expert in that field but i guess one way is to lower the hair amount and replace some of the nodes with hair cards ( there are some tutorials about it ) that containts hair textures then convert all of it to mesh so it would be usable in games, i might look into it later and make a video about it :)

    • @Blue_snapdragons
      @Blue_snapdragons Год назад +3

      You might be able to export it as an alembic to use as a groom in Unreal engine specifically. But If you’re going for something game-ready that’ll work in any engine, you’ll definitely want to use hair cards. The blender Hair Tools plugin makes placing and texturing hair cards suuuuper convenient, I love it.

  • @ranceren76
    @ranceren76 Год назад

    Ur tutorials are honestly the best

  • @jeffg4686
    @jeffg4686 11 месяцев назад

    There should be a "Gravity hair brush" or operation actually to automatically get it to sit down if it's past a certain length rather than having to comb it down which is a pain.
    Maybe a good idea for an add-on.

  • @nswij123
    @nswij123 Год назад +1

    Awesome tutorial!

  • @ievgeniipolozov3818
    @ievgeniipolozov3818 11 месяцев назад

    man, you're amazing!

  • @spittingame4241
    @spittingame4241 10 месяцев назад +2

    @7:54 when i get to this step, it have a node system called "SURFACE DEFORM".
    When I switch it to "MAIN HAIR" all of the geometry of the hair sags the the WORLD ORIGIN. Does anyone know how to fix this problem?

    • @romanikay
      @romanikay 10 месяцев назад +2

      The same problem. If you find out how to fix this, please tell me! )

    • @Kyncaid84
      @Kyncaid84 9 месяцев назад

      same problem. any news?

    • @romanikay
      @romanikay 9 месяцев назад +1

      ​@@Kyncaid84I'm afraid there is only one solution now. Don't use this method

    • @spittingame4241
      @spittingame4241 9 месяцев назад +1

      @@Kyncaid84 Nope because these people that make these tutorials don't answer and they don't test out the different variables on what works and what doesn't and they don't explain everything right and they skip over steps they don't think are important.

    • @Kyncaid84
      @Kyncaid84 9 месяцев назад

      @@spittingame4241 well, they do this for free so I can't complain.

  • @Arnov618
    @Arnov618 7 месяцев назад +1

    When I go into modfiers it says "no group output attributes connected" and when I switch to "MainHair" in geometry node editor all my hair starts snapping to pivot and stretching. help?

  • @caseyforster4613
    @caseyforster4613 Год назад +1

    Thank you very much for taking the time to explain, really appreciate it.

  • @harnaz_nerville1181
    @harnaz_nerville1181 Год назад +1

    Great setup! Thanks! :D

  • @domin6168
    @domin6168 Год назад +1

    Looks Interesting

  • @AdamJensenReal
    @AdamJensenReal 19 дней назад

    Roughnes section have very little effect not like you show in this video, I came to this video to learn more about your system but its for very older version and I think something is changed in Geo nodes. The Noise node is a bit different in ver. 4.2-4.3. And overall The roughnes is not working as intended I am almost sure. Can you re-check and update it please to work with 4.2.3LTS and I think 4.3 is the same (no-change in geo-nodes from 4.2>4.3).

  • @claroisbhaskoro3941
    @claroisbhaskoro3941 Год назад +1

    i've been trying to create a hair groom for metahuman using almost the same method as you. but as for the hair guide, i use a Curve object because it's so easy to deform with curve handles. then i can convert it to hair curve to give the children node. i find the grooming using brush is too hard for me

  • @guillermo3dcode
    @guillermo3dcode Год назад

    thanks so much for this tool ! :D

  • @asgharalishakir3980
    @asgharalishakir3980 Год назад +1

    Sir I have a question.Curves vs Mesh which will take longer time to render?

  • @RogerHazelwood
    @RogerHazelwood Год назад

    cool thank you for this! liked and followed :)) is this practicable for games?? always used stylized sculpted hair

  • @mushluvdbyjah9202
    @mushluvdbyjah9202 Год назад +1

    Can this be turned into a mesh for use in CC4 or Iclone8?

  • @kakarotleo.3D
    @kakarotleo.3D Год назад

    when the sculpt collision is on, it won't go through the head as expected but goes through the body.. how do we stop that?
    they are 2 different meshes

  • @mathieu499
    @mathieu499 Год назад

  • @bcrbdb
    @bcrbdb Год назад

    Hi, can you create curly hair with this? Thanks

  • @biggestonee
    @biggestonee Год назад

    Thank you very much for sharing this.

  • @BrianLife
    @BrianLife Год назад

    Hi, I do not see the second version on your Gumroad. the one with all the parameters in the modifier stack? The was only the main node...?

  • @loverrlee
    @loverrlee Год назад

    Thank you for explaining the points! That's what I was messing up on my first hair! xD

  • @JRHainsworth
    @JRHainsworth Год назад

    The "Hair Amount" doesn't seem to be working. I'm trying to make a moustache, and the duplicate hairs are going off in a random other direction (all together, not spread out)

  • @bryarshapur3031
    @bryarshapur3031 Год назад

    Problem !, first thank you for your tutorials and help , but how u have nothing in your modifying tab on that object when u have hair , when u try to apply the nodes it gives me error that i can only apply on curve but i cant im so confused

  • @OceanboyKaito
    @OceanboyKaito Год назад

    I select mesh and when i cllck and hold, it says uv is missing etc.

  • @Vishnu97here
    @Vishnu97here Год назад

    After rigging, the hair not moving along with model.. Any solution??

  • @Slxdouu
    @Slxdouu Год назад

    Hey, nice video, but i was asking my self : How can we export it to maya ?

  • @masterod1
    @masterod1 Год назад

    Question. Now that I have a hair style, When I pose the head right or Left. the hair does not follow the Mesh. is there a way to fix this? or am I doing something wrong? thank you.

  • @jonos138
    @jonos138 9 месяцев назад

    Will this new hair system export into UE5?

  • @dat.guy_nitin5
    @dat.guy_nitin5 10 месяцев назад

    can hair simulate with these geometry nodes?

  • @prabathkarunathilaka808
    @prabathkarunathilaka808 Год назад

    How can we change the surface(object interior to object exterior surface) of the hair forming?

  • @Omnivoid22
    @Omnivoid22 9 месяцев назад

    What if im creatin facial hair for a character im using in my game?

  • @juanfran392
    @juanfran392 Год назад

    Can you prevent the hair shaft going through the mesh while combing it?

  • @squareiz7879
    @squareiz7879 Год назад

    Could you then load these hairstyles in to a redm server?

  • @ppaayyaamm2
    @ppaayyaamm2 Год назад

    Thank you for great tutorials you made , is it possible to make a video about converting new hair system in blender to ( hair card for game ) or Do you know good addon to introduce us in this field? , so much appreciated 🙏

  • @Elyasdollverse
    @Elyasdollverse Год назад

    When I use it my hair turns really bad, it get off the heads and become very long and weird

  • @NicholasMarshall
    @NicholasMarshall Год назад

    How do these compare to the new hair nodes in 3.5?

  • @imtiazali6980
    @imtiazali6980 Год назад +1

    Boss make a tutorial on hair simulation

  • @李樱络
    @李樱络 Год назад

    感谢您无私的分享和教导!!!

  • @gabriel-xh8uo
    @gabriel-xh8uo Год назад

    tnx bro

  • @prokrastnt_
    @prokrastnt_ Год назад +1

    can you apply animation in this one? like lattice or physics?

    • @DaddyRedBoneXii
      @DaddyRedBoneXii Год назад

      I was about to ask the same thing

    • @PixelicaCG
      @PixelicaCG  Год назад

      i think it's better to convert it to particle hair first then take it from there, there are some tutorials about it

    • @prokrastnt_
      @prokrastnt_ Год назад

      @@PixelicaCG Oh ok thanks, been wondering cuz i only have a potato laptop and particles are kinda painful to run.

    • @Geometrynode
      @Geometrynode Год назад

      @@PixelicaCGbut when you convert to particles then I lose the affect from the grooming nodes such as the braid or curl node. Is there another solution for simulating geonode hair?

  • @Thelegendraghav
    @Thelegendraghav Год назад

    How can I export it as fbx..

  • @PhantomCarnivalArt
    @PhantomCarnivalArt Год назад

    when I add a hair , the rendered hair is extremely long and all over the place, even after shortening and combing it does nothing to it. Is there something Im doing wrong?

    • @PhantomCarnivalArt
      @PhantomCarnivalArt Год назад

      Figured out I was missing a couple base geometry nodes. However, the hair is still unruly even with combing.

  • @jamesyo93
    @jamesyo93 6 месяцев назад

    Downloaded it, can't see any nodes

  • @jasminecaulden1089
    @jasminecaulden1089 Год назад

    Great video, learned so much. Would love to know how to make braids, a lower poly version, so I can export them out of blender and not have them too heavy for anyone's computer. I like to have several formats saved so when I share, more people can use what I make.

    • @Blue_snapdragons
      @Blue_snapdragons Год назад

      You might benefit from the hairnet addon? It allows you to create hair particles that conform to a mesh (so if you model a braid, it will create particles that conform to the braid shape). I belieeeeve it uses the old particle system though. So if you need it to be in the format of this new set of blender hair tools, you might wanna see if you can convert them.

    • @jasminecaulden1089
      @jasminecaulden1089 Год назад

      @@Blue_snapdragons Thanks for the info, haven't heard of the hairnet addon, will look into that. I was under the impression you could not convert particles to obj or it makes the item too heavy (lots of polygons) to use in some programs.

    • @Blue_snapdragons
      @Blue_snapdragons Год назад

      @@jasminecaulden1089 Ahh well if you’re going to make something that will be more optimized for real-time (as particles are better used in renders and cinematics as opposed to regular products) you’ll want to look into the “hair card” workflow (in which case I highly recommend the blender Hair Tools addon)

  • @Kim-uu8fc
    @Kim-uu8fc Год назад

    Good tutorial but how do you make the hair move with the character it is currently static.

    • @Omnivoid22
      @Omnivoid22 9 месяцев назад

      hello Ki,, did you figure it out?

    • @Kim-uu8fc
      @Kim-uu8fc 9 месяцев назад

      @@Omnivoid22 No unfortunately not.

    • @Omnivoid22
      @Omnivoid22 9 месяцев назад

      @@Kim-uu8fc is it an object, yes? If so you'd need to parent it to the head(if head is own object) or you can parent it to the head bone. If using particle system they curves aren't meshes right?

  • @gut4rcr3ep76
    @gut4rcr3ep76 Год назад

    How do i do hair shader like the old tutorial? I cant find hairinfo or mixrgb. I would appreciate if you could help, ty!

    • @redphantom2670
      @redphantom2670 Год назад +1

      All changed now thanks to blender, Hair info is Curves Info now, and MixRGB is Mix Color (and for somereason it doesnt find it with search u need to go to Color>Mix Color)

  • @sk.mahdeemahbubsamy2857
    @sk.mahdeemahbubsamy2857 Год назад +2

    Can you show us Hair Cards?

    • @PixelicaCG
      @PixelicaCG  Год назад

      i might make a video about it later on :)

    • @Blue_snapdragons
      @Blue_snapdragons Год назад

      The blender hair tools addon is really really good for hair cards

  • @omiorahman6283
    @omiorahman6283 Год назад

    Is that Gerald in the 3d model

  • @marcus_ohreallyus
    @marcus_ohreallyus Год назад

    animation?

  • @spittingame4241
    @spittingame4241 Год назад

    *REAL QUESTION*
    *QUESTION 1*
    Can this be transferred to a game engine?
    *QUESTION 2*
    If you have hair on a hair cap, can this node system be applied to it?

  • @BrianLife
    @BrianLife Год назад

    Your hair.. is it done with Geo nodes? Kidding. Thanks.

  • @manuelhofmann1950
    @manuelhofmann1950 Год назад

    Shift+R does nothing for me. Any idea?

    • @redphantom2670
      @redphantom2670 Год назад

      They changed it to R without the shift in 3.5 for somereason :|

  • @juanp.5364
    @juanp.5364 Год назад +1

    It's a very powerful system but way too complex. Now, not only do you have to learn about hair, which is a very complicated topic by itself, but also about Geometry nodes. Technology should become less difficult as time passes by, in my opinion. I Love Blender, but I'm slightly disappointed about this hair system, maybe because I don't fully understand it yet.

  • @baykus790
    @baykus790 Год назад +3

    "like these balls"

  • @pruephillip1338
    @pruephillip1338 Год назад

    This free file came up and expected a credit card (no Pay Pal) and membership.

  • @Omnivoid22
    @Omnivoid22 9 месяцев назад

    "these balls" hahahhahahahha

  • @sanjeewa3d211
    @sanjeewa3d211 Год назад

    Blender Ready Hair System + Practice Object Files not to free

  • @jonathancamarena3117
    @jonathancamarena3117 Год назад

    dang, I thought this was about how to get facial hair in real life... rip

  • @RahzZalinto
    @RahzZalinto Год назад

    thank you for the balls joke

  • @demhendor
    @demhendor Год назад

    Stand with Ukraine 🇺🇦🇺🇦🇺🇦

    • @sm71485
      @sm71485 Год назад +2

      Stand with Palestine too 🇵🇸🇵🇸🇵🇸