How to Easily Create Realistic Hair using the New Hair tools in Blender

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  • Опубликовано: 22 дек 2024

Комментарии • 191

  • @MiakuTestingGrounds
    @MiakuTestingGrounds 10 месяцев назад +32

    For anybody struggling with this as I was - when dragging the Clump Hair Curves modifier onto the hair - it might be applying it on the Hair Surface rather than the hair curve object, make sure that you either temporarily hide the hair surface and then drag it over, or make sure x-ray (see-through) mode is disabled, and then drag, or rotate the model so that where you drag + drop is only intersecting with the hair stands and no other object is sitting behind it in your viewport.

  • @Muhammad-Jacobs699
    @Muhammad-Jacobs699 Год назад +32

    Finally! I've been rewatching your previous videos endlessly but still ran into problems with female hairstyles. This video just solved it all. Thanks!

    • @PixelicaCG
      @PixelicaCG  Год назад +2

      Glad you found it helpful :)

    • @eieiboo
      @eieiboo 11 месяцев назад

      ⁠@@PixelicaCG please, you read your dm because I bought it and I'm confused about where to watch the clip.

  • @thomasmann4536
    @thomasmann4536 Год назад +31

    all great, but what I wanna know is how to actually be able to use them for anything else than static shots. For example, how to rig and animate such hair (not just simulate some little wind movement)

  • @olwaysoliver6880
    @olwaysoliver6880 Год назад +125

    This dude at the end of every sentence 📈

    • @JacobKinsley
      @JacobKinsley 11 месяцев назад +15

      Tomodachi life voice type 2

    • @PixelicaCG
      @PixelicaCG  10 месяцев назад +28

      I can't help it lol

    • @Tiniestwombat
      @Tiniestwombat 5 месяцев назад +4

      Its a good tutorial stop roasting him! ​@@JacobKinsley

    • @FruitiestSushi
      @FruitiestSushi Месяц назад +1

      Didn’t even realise loool

  • @nochelynx
    @nochelynx 10 месяцев назад +10

    You helped me in a way that other tutorials didn't and solved one of my biggest problems in Blender. Genuinely, thank you! 💖

    • @PixelicaCG
      @PixelicaCG  5 месяцев назад

      Glad you found it helpful :)

  • @Tim10642
    @Tim10642 9 месяцев назад +5

    Really good tutorial. Though like many on here, I hit a hurdle, going well until switching in Eevee from strands to strip (6:31). This makes the hair thicken, tried going on further with the tutorial but character looks more like Bob Marley than the girl from The Ring. Can't seem to find the solution, seen several post online but no answer. Knowing Blender there must be a toggle button somewhere. Using Blender 4.

    • @spiritrealmfilm
      @spiritrealmfilm 8 месяцев назад +8

      you need to apply the Set Hair Curves node from asset browser
      and from there you can control the shape and thickness of hair strands (I ran into this same issues and it took forever but here's the solution!)

  • @michaelsparkson
    @michaelsparkson Год назад +22

    You're a hero, my man. Hair is the most intimidating thing.

  • @poochyboi
    @poochyboi Год назад +9

    can you do a hair method thats animation ready? the stuff you do are excellent but its all very heavy in meshes for animations

    • @jjfuego4622
      @jjfuego4622 Год назад

      This pls!!!

    • @PixelicaCG
      @PixelicaCG  Год назад +11

      you can do lots of stuff with the particle method for animating but i'm planing to do one with haircards in the future so it'd be light

    • @poochyboi
      @poochyboi Год назад +2

      @@PixelicaCG looking forward to it!

  • @Zarosian_Ice
    @Zarosian_Ice 4 месяца назад +1

    For those of you looking to work slightly faster, once you're done with the comb tool press alt-a to deselect the strand you worked on, than select the add brush to add new strands.

  • @Psyda
    @Psyda Год назад +6

    I love it, but why didn't you interpolate when placing some of the initial hairs? I feel like you should've interpolated the first hair and slid/adjusted it repeatedly to get through that process 20x as fast.

  • @cpt_boogie3843
    @cpt_boogie3843 10 месяцев назад +1

    Pixelica, you should try Dyntopo on the top right, when you're sculpting your reference mesh. It creates geometry as you sculpt, instead of having to continually remesh.

    • @kilutica3D
      @kilutica3D 7 месяцев назад

      That would stress your hardware and introduce lag since its remeshing on runtime, you can manage polycount by working with voxel remeshing manually is better generally IMO, sculptors usually use this option.

  • @dushantpanchbhai1722
    @dushantpanchbhai1722 11 месяцев назад +3

    Amazing Tutoiral!! Can we add simulation to the hair made using this method?

  • @Ichiiniisaan
    @Ichiiniisaan 7 месяцев назад +2

    For anyone having a hard time with the interpolated modifier, all you have to do is increase the density. for me, I had to increase it up to about 100,000 for anything to show up.

  • @szkrukowski
    @szkrukowski 7 месяцев назад

    I feel that hair experts are obliged to have their own hair as immaculate as yours. Instant trust

  • @LEDs
    @LEDs Месяц назад

    And how are you supposed to animate/pose it when the rig controls the main mesh and not the patch?

  • @joshua42777
    @joshua42777 10 месяцев назад +1

    Thank you for sharing! I'll try it when I'm given more time!

  • @sebastianruiz1166
    @sebastianruiz1166 4 месяца назад

    Really simple to understand and follow along. Thanks for all this tips. Great tutorial.

  • @basspig
    @basspig Год назад +3

    "Missing UV map for attaching curves on original surface" is the error I get when I reach 2:12 in this tutorial. I can't paint the hair curve.

    • @redjc99
      @redjc99 Год назад +1

      Just go into edit mode on the mesh you're painting on and UV Unwrap it. I usually just do a quick and dirty unwrap or just cube projection.

    • @NanofunProject
      @NanofunProject Год назад

      thank you sir, finally i can paint my hair model@@redjc99

    • @basspig
      @basspig Год назад

      @@redjc99 When I did the UV unwrap and then tried to proceed, I got another error, something about overlapping islands. This is so frustrating. My artistic inspiration is lost now, due to hours of technical troubleshooting.

    • @redjc99
      @redjc99 Год назад +2

      @@basspig Go to the UV editor workspace via the tab at the top. In the window on the right, hit A to make sure that all the vertices of the mesh are selected. Then do the same in the left window. Once all of them are selected, hit the UV drop down in the left window. It is next to View, Select, and Image. about halfway down there there is a function called "Pack Islands." Click that. A pop up should appear. All the base settings should be fine. If you want to be safe, you can change the Margin to something like 0.003. Click okay, and the UV islands should be packed so that none of them are overlapping.

  • @jaguar004
    @jaguar004 10 месяцев назад +2

    Can this be hair cards too that can be used in Unreal engine 5?

  • @craigieolga5603
    @craigieolga5603 5 месяцев назад

    Thanks to the author for the tutorial. My laptop 3070 is a bit laggy in this exercise. I'm currently using blender 4.1. What computer configuration do you use? Very smooth!

  • @culdceptafterwork1075
    @culdceptafterwork1075 5 месяцев назад +1

    Does this convert into mesh like older curves did? Or is this a particle.?

  • @detran09
    @detran09 9 месяцев назад +2

    how do you mirror the hair to both sides?

  • @kesura7273
    @kesura7273 10 месяцев назад +1

    Thanks for a great tutorial video that you made. My question is how do I export the hair that I made turn into fbx or obj file?

  • @mandalorianbusiness2798
    @mandalorianbusiness2798 2 месяца назад

    I have a question. From the final result of the hair, is it possible to created hair cards moving forward? Or do I have to go through a totally different process?
    thank you!
    🙏

  • @johnlemon874
    @johnlemon874 11 месяцев назад +2

    Is this hair approach able to have physics for animations?

  • @_MaZTeR_
    @_MaZTeR_ 11 месяцев назад +1

    Wow, that seems so much better than the old method of using particles to make the hair

    • @StephGV2
      @StephGV2 11 месяцев назад +3

      Really? I don't see any simulation of that hair with animated characters. It's utterly and completely useless.

  • @JLJones4life
    @JLJones4life 11 месяцев назад +2

    how can you export these to obj or fbx for use in other programs (i.e character creator). When i convert to mesh, hair doesnt show up

  • @vassao2011
    @vassao2011 11 месяцев назад +1

    Amazing! Tks so much!
    Can you make a tutorial to apply physics do the hair create on that new system?

    • @ViaraVT
      @ViaraVT 11 месяцев назад

      Would love this as well!

  • @fellipeoliveira3d
    @fellipeoliveira3d 11 месяцев назад +1

    How can I use this new hair system in an animation production? How do I do a physical simulation with this new system?

  • @vianhnguyen767
    @vianhnguyen767 11 месяцев назад +3

    Hi I have a question and hopefully someone can help me. When I add the Interpolate hair curves to the hair and choose the hair surface as surface, only one strand of hair is shown. Even after weight paint and increasing the density, I only see one hair...

    • @chiddin2895
      @chiddin2895 11 месяцев назад

      I have the same issue T_T Did you figure it out by any chance?

    • @chiddin2895
      @chiddin2895 11 месяцев назад

      Actually I just fixed it. The rotation on my Scalp mesh was not the same as on the curves, once I applied the rotation it worked!

    • @kf9781
      @kf9781 10 месяцев назад

      @@chiddin2895did u do CTRL a to apply rotation? I am having trouble

    • @kerlitkehman7955
      @kerlitkehman7955 8 месяцев назад +1

      It might have something to do with scale, I had real life size for the head and was having the same problem. After scaling everything up and applying scales, it worked.

    • @eyloa6386
      @eyloa6386 2 месяца назад

      @@kerlitkehman7955 Same here! Thank you!!! Just could solve this issue with your comment! :)))))))

  • @ptrusferreira
    @ptrusferreira 2 месяца назад

    Great material, bro! Thank you!

    • @PixelicaCG
      @PixelicaCG  2 месяца назад

      Glad it was helpful!

  • @457R34
    @457R34 4 месяца назад

    Does the hair made in this tutorial follow gravity and physics, for example if an animation was made to brush the hair aside using a hand, would it move realistically? Same question for wind and also blood splatter colourijg the hair (or dirt)

  • @bestplayern1ytrox321
    @bestplayern1ytrox321 24 дня назад

    Thank you! Could you make a Video on How to make hair cards? So you can use it in games/ Unreal engine

  • @HUARASTACA
    @HUARASTACA Месяц назад

    can this also be applied for eye brows? i figure why not!

  • @remydunn5654
    @remydunn5654 Месяц назад

    After I added the Interpolate the indivudual strands became way finer than yours, and the clump hair moved all of it to one side while the braid hair turned into one tiny point. Any suggestions?

  • @Kerubu
    @Kerubu 10 месяцев назад

    I tried to do this from memory after watching the video a while ago and was having trouble because I had a weird clipping issue with the hair going through itself. After watching to the end again my mistake was super obvious, I forgot to change the hair radius in the hair curve properties.

  • @uronuklearec9745
    @uronuklearec9745 11 месяцев назад +1

    Hey so i followed this but the moment i clicked out i couldn't get the hair brushes anymore, whenever i go to sculpt mode i just see the standard sculpting brushes, googling didn't help much either, can you help? Thanks

    • @knykzy9133
      @knykzy9133 11 месяцев назад

      i think you should click on the curve modifier that is link to your hair surface mesh.

  • @Mbora255
    @Mbora255 Год назад +2

    Sorry to ask but did they fix the issue when you comb the hair particles they always go through the mesh

  • @diphazra4094
    @diphazra4094 5 месяцев назад +1

    I'm a beginner and i guess first 1:30 sec of your video was enough for me

  • @tonylombardo3823
    @tonylombardo3823 11 месяцев назад +1

    how big is the head? When I copied your curve length it was waaaaaaaay long compared to the head model I had. Does it make a difference?

  • @mertkucukkaraaslan5453
    @mertkucukkaraaslan5453 Год назад +2

    how can ı use this hair in a animation with character ?

  • @fellipeoliveira3d
    @fellipeoliveira3d 11 месяцев назад +1

    When I use the slide brush I can move the curve to another position, but when I release the mouse button the curve returns to its original position, it does not maintain the position I changed. Does anyone know the reason for this?

  • @powertomato
    @powertomato 8 месяцев назад

    Some combination of modifiers especially interpolate and curls can lead to hair intersecting the body. Is there a way to prevent that?

  • @k0mb4t92
    @k0mb4t92 4 месяца назад +1

    when I added "empty hair" and went to sculpt mode and added a hair nothing shows

  • @sanketvaria9734
    @sanketvaria9734 5 месяцев назад +1

    now how do I convert this into game ready hair cards with texture?

  • @MagedAtef-kk1lx
    @MagedAtef-kk1lx 6 месяцев назад

    Can it be simulated later? Like adding dynamics to the hair?

  • @AlirezaMomeninia
    @AlirezaMomeninia 28 дней назад

    Why, when I increase the density, the back part of hair gets longer than what I made?

  • @jasminecaulden1089
    @jasminecaulden1089 Год назад

    I want to create hair to use in a different program, I've seen various video's about converting to mesh and hair cards and particle system, but they either skip steps, don't tell you the steps or don't actually convert for exporting to obj.

  • @Shushinko07521
    @Shushinko07521 11 месяцев назад +2

    Greeeeeeeeeeat
    And, how can I transform this hair to mesh so I can use it in Unity?
    Thank you!

  • @henrylao6699
    @henrylao6699 5 месяцев назад

    Is it compatible with the particle hair system? And thanks for the shading tip, that's really helpful

  • @saintelmo5590
    @saintelmo5590 Год назад +2

    Very nicely done tutorial, Pixelica! I have just stumbled upon a technique that, if it works, and, if I make a tutorial out of it, I am going to credit both you and another user, Rakenval, for getting me pointed in the right direction.

    • @PixelicaCG
      @PixelicaCG  Год назад +1

      Thanks, That's great :)

    • @saintelmo5590
      @saintelmo5590 Год назад

      @@PixelicaCG Thanks! I just mentioned to Rakenval that there's still a couple of things to work out, and also, I've been having trouble with my computer as far as getting my audio to work properly....outdated drivers, I think. It'll be a bit before I do the full tutorial, but when I do, I'll let you know when it's up. :) Thanks again for pointing me in the right direction.

  • @FrameFusion00
    @FrameFusion00 10 месяцев назад +1

    great video really helpful but what about exporting it out of blender as an alembic file for exemple
    ⚠update: it's actually easier than I thought
    1st of all, u need to apply all the modifiers. next after selecting all your hair cure, under object, covert and particule System, last thing is exporting it as .abc file

  • @TurboDodgeXVI
    @TurboDodgeXVI 6 месяцев назад

    Hi there. I've been following along with this a bit and it seems like if I duplicate the section of the scalp from a premade model from a game - the curves are hugely thick. If I change it to a strand instead of a strip then it seems to look just like most of this video. However, when I add the modifiers as you've done it's far different. Noticeably less. I have to add 20000 to interpolate hair curves to get something decent looking. But after the others modifiers they stay looking a bit like dread locks... Any idea how to solve this? If I try to make the scalp from scratch it's a bit clunky and you can see it sticking out of the model in some areas even through the hair. Tks

  • @alexburn9520
    @alexburn9520 11 месяцев назад +1

    hi,thanks for your video,can I ask if this hair can have some physical reaction to the clothes? I wana do some animation about this

  • @RovixRose
    @RovixRose 11 месяцев назад

    When I chanve to strip the hair lines become very thick. How do I fix that?

  • @ty1978
    @ty1978 10 месяцев назад +2

    I'm kinda new to Blender and this is a great tutorial but man, I wish you'd slow down a bit

  • @otaviocolino5452
    @otaviocolino5452 12 дней назад

    my modifier doesnt have all the options your had :(

  • @GLIKA3D
    @GLIKA3D 10 месяцев назад

    the better video about hair, congratilations, thanks

  • @nominina1
    @nominina1 6 месяцев назад

    The tutorial is awesome but I keep running into a problem. Part by Mesh Islands doesn't work. It makes no difference for some reason, any ideas why that might be?

  • @DisneyloidNalinDu
    @DisneyloidNalinDu Год назад +1

    this is amazing !! thankyou so much for the amazing tutorial 💖💖

  • @MthePG
    @MthePG 7 месяцев назад

    Great video! However, Ive a problem here. When i switch to EEVEE and Strip, the hair winds up very very thick. Looks like rasta hair, and i cant for the love of my mother find out how to decrease the thickness??

    • @joaosousa3198
      @joaosousa3198 3 месяца назад

      SAME,did u end up finding a solution??

  • @testtube1842
    @testtube1842 5 месяцев назад

    Is there a way to turn this into curves to 3d print?

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 5 месяцев назад

    Can you help me - I have Nurbs from hair cards and I want to use it as a hair guides, but I cant figure out how

  • @victorfranco2873
    @victorfranco2873 6 месяцев назад

    Great video man! From your point of view, compared to Xgen, do you think Blender has reached that level of control/quality? I'm quite new to hair and grooming in 3D, and I'd like to know if is worthy to invest time in learning Xgen or if I can have AAA/CGI quality hair now with this new system.
    I know that what makes the result good is pretty much the artist, not the tool, but since Xgen is the mainstream for professional hair creation, I'd love to hear from your perspective about the Blender tool.
    Thanks in advance bro!

  • @Mind_Splitter
    @Mind_Splitter 10 месяцев назад

    Absolute king! thank you!

  • @marcus_ohreallyus
    @marcus_ohreallyus 2 месяца назад

    Can this be dynamically animated?

  • @aadityaaadi683
    @aadityaaadi683 6 месяцев назад

    i dont get it do you have any other video to understand this whenever i try to drag and drop hair interpol.. it keeps getting hide and i tried closing blender to but didnt work plzzz help anyone

  • @georgesabitbol719
    @georgesabitbol719 Год назад

    Very nice as usual 👍🏼

  • @Soulsphere001
    @Soulsphere001 15 дней назад +1

    I hate combing hair in Blender so much, since it usually clips into the base and one cannot get it out then (at least for the old version of Blender I'm currently using, but I'm going to update soon). I guess your method of combing one strand at a time might be the way to go to fix that, but it seems much more tedious.
    Still, I'll have to try this method if I cannot find anything better. I have seen a video that apparently makes the clipping less likely, but I don't know how much less likely. I really hate hair in Blender. :D I wish they could set it up so that if it does clip it will let you comb it back out (maybe based on the normal directions).

  • @mac_n_cheese93
    @mac_n_cheese93 Год назад +1

    Love your tuts! you make it look so damn easy! ❤

  • @dickie_hrodebert
    @dickie_hrodebert Год назад

    Super Cool Tutorial. Thank you 😁

  • @alirezaizadparast5443
    @alirezaizadparast5443 9 месяцев назад

    please some one HELP ME.... i use hair tool 3.6 but i can not find hair asset you used how can i find them or buy them

  • @rueriazel
    @rueriazel 10 месяцев назад

    How do we simulate the hair during animation?

  • @fionahonohan2757
    @fionahonohan2757 20 дней назад

    How can I export the hairs as a 3d object? this is the question which not cleared by anyone on RUclips.

  • @mayorc
    @mayorc 10 месяцев назад

    What blender version gives you those node modifiers on left of the screen?

  • @everything2god
    @everything2god 9 месяцев назад

    When I switch to render Cycles, the hair gets thicker as if mashing. Please help me to fix it!

  • @ana-ot3is
    @ana-ot3is 10 месяцев назад

    Hi and thank you for the tutorial! When I create another curve and want to sculpt it it affect the other one I already placed and positioned. Is there a way to isolate the curve and work only on one at the time? Thank you for your answer!

    • @DonikiDoniki
      @DonikiDoniki 8 месяцев назад

      Youn need to unselect the created curve. Go to - Select -None. Or shortcut ALT+A. You need to do it all the time before you create a new curve.

  • @ti80895
    @ti80895 5 месяцев назад

    Hello sir i have a liitle question!!
    This hair is animable?
    Edit: i mean like the old one particle system, hair physic

  • @Julia-yn5vw
    @Julia-yn5vw 6 месяцев назад

    if i follow all these steps, will it be export-ready?

  • @ValeriaHernandez-yz8vn
    @ValeriaHernandez-yz8vn 8 месяцев назад

    This video is amazing; it really helped me. I have a question about how can I export this to another program, if someone could help me I really appreciate it!

  • @liebe3199
    @liebe3199 Год назад +1

    is there any dynamics if i create this hair or ill have to animate on my own ?

  • @itzanburgo
    @itzanburgo 3 месяца назад

    Hey mate great video! Hope you can help me here, I see that you used 2000 in the density and you got the girl from the ring density already haha but I have to crank up that number up to 1000000 to make it a little closer to what you have, any idea why is this? What is the scale of your model? Can't figure it out, thanks!!

  • @Ultrasard
    @Ultrasard 10 месяцев назад +1

    Can this hair be used for game engines like Unity or Unreal?

    • @kilutica3D
      @kilutica3D 7 месяцев назад

      you need to convert it to hair cards for Lowpoly to use with game engines

  • @loki840
    @loki840 5 месяцев назад

    Does this apply well to hair physics?

  • @TheFunDimension
    @TheFunDimension 10 месяцев назад

    Can you make a tutorial using this tool for realistic hair cards ready to use in unreal engine?

  • @Leukick
    @Leukick Год назад

    Have you done one with "hair cards" method?

    • @PixelicaCG
      @PixelicaCG  Год назад

      I always say one day but that day never comes lol, try to make it finally.

  • @ilyas2673
    @ilyas2673 10 месяцев назад

    Invalid UV map: UV islands must not overlap. How to fix this?

    • @FowaDeLuz
      @FowaDeLuz 9 месяцев назад

      Apparently you have to delete the clump and interpolate modifiers, then UVUnwrap the scalp, THEN apply the clump and interpolate modifiers. Had the same issue. Seems to be an issue with the latest version of Blender?

  • @heresyy53
    @heresyy53 4 месяца назад

    how to create animation with this hair?

  • @metycream3739
    @metycream3739 Год назад +1

    Hello Majid! I really loved your video. Can you make a video for hair nodes to rig?

  • @juhaojala4
    @juhaojala4 5 месяцев назад

    Thank you!

  • @peterrandall6761
    @peterrandall6761 5 месяцев назад

    hey pixel, i tried using your hair node system and as soon as i select it all of my curves go to the object origin, do you know why this is?

  • @jhonysteak5512
    @jhonysteak5512 10 месяцев назад

    Hair is a real nightmare to get something nice. I did this tutorial like so many others and I understood and applied the technical part but it still looks like nothing.
    What I do for the hair since I get nowhere with the particle system are planes with a simple particle system as a texture on a plane with a hairbdsf and I make a render then I tighten it as a texture and I create a normal from this then I apply my plans on the head.

  • @rezasenohawan3476
    @rezasenohawan3476 9 месяцев назад

    can anyone help, my hair look like spagheti on cycle, and can not change the thickness

    • @Weirdo-e5j
      @Weirdo-e5j 6 месяцев назад

      I have been struggling with this shit for a week, have you solved the problem?

  • @paulomartins2575
    @paulomartins2575 10 месяцев назад

    i can use it on unreal engine 5?

  • @challeasantiago2620
    @challeasantiago2620 9 месяцев назад

    can this hair then be used on the sims? I wanted to know if i create hair can I then upload it on patreon for people to use on the sims?

  • @demonmcfly1579
    @demonmcfly1579 7 месяцев назад

    A bit fast, but woweee amazing stuff! Thank you

  • @marioalonsovargasramirez5962
    @marioalonsovargasramirez5962 5 месяцев назад

    some body know if can i animate this hair style?

  • @raku_kun7
    @raku_kun7 Год назад +1

    which blender version are you using when i tried to change the curves from strip to strand it looks wierd also i am on blender 4.0

    • @SeishunaStars
      @SeishunaStars 7 месяцев назад

      Me too ! Look thick for no reason

  • @OMAND75DAY-bs8se
    @OMAND75DAY-bs8se 7 месяцев назад

    How to animate thish hair pls upload video

  • @ed_y8770
    @ed_y8770 18 дней назад

    I nominate you as a legit Blender guru. Your knowledge is not only limited to creating donuts.