Blender Tutorial: Very Easy Hair For Beginners
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- Опубликовано: 10 июл 2024
- Learn how to make quick and dirty hair, nothing fancy, but just simple and quick.
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Hurrah! Now I can become a 'virtual barber'!
You have no Idea how much you just helped me. Thank you!!!
Topology looking nice 😊
Hey ! This helped me out, thank you so much !
Thanks for the tutorial!!!!!
A good quick overview of the particle hair system. Although a tiny bit more in-depth explanation or error-fixing would have been appreciated.
Particularly fixing the side-hairs being interpolated with the rest of the hair. Splitting this into 2 seperate hair systems would help.
Thank you
thanks.. any chance you can make a tutorial on how to make this into game ready haircards with textures?
I wish video makers specify Blender versions from the start. Will it work in 2.9? Is it addon or blender features?
Answering to myself - yeah, it works in Blender 2.9 and no addon needed.
Still, I wish the version of Blender were specified.
Anyways, thank you for a great lesson.
I have got a question, maybe smb can help - Can I export such hair as OBJ or is just for rendering in Blender?
Awesome video! By any chance, can I add animation to the hair? Like if it's being pulled or the hair get untied and flows down?
It is better before the Hair to retopo the head, so when you do this you will have nice quad topology of the scalp. But anyway very good tutorial thank you.
Nice tutorial but theres a problem where after I removed the material and after adding new material, the base under the hair is a solid colour, is there a way to fix that? Thanks
Hi what if my model is too high poly and all what i can see in edit mode is black head, and it's hard to select, can i somehow change settings to reduce showing points
what should i do if i want to exportit for using at unity?
I heard from a comrade that this method doesn't allow your model to be exported on unity (or any game engine), is that true ? Thanks !
So what do you do when the particle system doesnt actually add any particles?
Hi. I want to create hair for a model but I also need to export the "alpha" for the hair. Is there a way to use this particle system to form some hair and then export or bake the mesh into maps for alpha, color, roughness etc?
how can i add physics to it? cuz i wanna animate it
excelent
How do I make it wavy or curly?
Is this viable for games?
want to talk about topology?💀
quick question, i made a hair using this method and it's amazing, worked perfectly. but i'm trying to rig my character and when i connect it and move the scalp, the hair itself remains in the air, any idea? or is it just not possible?
Did you parent the scalp to the mesh?
Hair is not changing colors
accidentally made Thom Yorke's November 1993 hairstyle
And if we want the girl to be curly-haired?
He did say their were more extensive tutorials out their and this was for basic hair
@@sadiedennis1358 Maybe, but I don't understand much English, that's why I'm asking in the comments. I mainly navigate visually or, as I write and read now, using Google Translate.
First