Are You Using Blender's Hair Assets?

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  • Опубликовано: 14 янв 2025

Комментарии • 110

  • @superalinath110
    @superalinath110 Год назад +64

    5:01 - You will need to create the weight paint vertex group before adding the any of the quick fur effects for it to show up in the density mask drop down menu.

    • @superalinath110
      @superalinath110 Год назад +2

      @@povarensky no worries, it took me a while to work out why it wasn't there :)

    • @damnfail9316
      @damnfail9316 Год назад

      already create it, but it doesnt show in density mask drop down.

    • @ventiladordesuco
      @ventiladordesuco Год назад +12

      I had the same problem. A quick fix is just write the name of the vertex group there and it will recognize it. Remember that the it is Case Sensitive

    • @amaexpert
      @amaexpert Год назад

      Thanks!

    • @zossua7375
      @zossua7375 Год назад

      What about when you make a hair empty?

  • @theftking
    @theftking Год назад +7

    It's completely insane that they made this whole system but didn't add a property to specify the length of the hair (because surely _nobody_ wanting quick fur would _ever_ want to adjust the LENGTH of said fur...)
    I add quick fur to my mesh and it looks nothing like yours. Super tiny stubby hairs, and no obvious way to make them longer.
    You'd think "Hair Length" would literally be like... the _first thing_ they included.

    • @SouthernShotty
      @SouthernShotty  Год назад +4

      If you add a trim curves, as the second modifier in the stack, you can control the length that way. It's not super intuitive, but should get results

    • @MaximilianonMars
      @MaximilianonMars Год назад

      Thank you @@SouthernShotty this was the info I was looking for.

  • @cosmicmarauder7716
    @cosmicmarauder7716 Год назад +31

    I'm stuck in the first 20 seconds

    • @spittingame4241
      @spittingame4241 11 месяцев назад +2

      Yeah because the geometry hair node system is trash.
      The particle hair system is easier

    • @nosirve9458
      @nosirve9458 9 месяцев назад

      geometry nodes hair system is the future@@spittingame4241

    • @ericdrob
      @ericdrob 8 месяцев назад +8

      yeah. first 17 seconds. doesn't tell you how to get to that search menu.
      there is a record for tutorial fail here
      "you just go..."
      oh thanks for that

    • @codeblack4462
      @codeblack4462 8 месяцев назад +15

      Select the mesh and then hit F3

    • @kasairaion114
      @kasairaion114 7 месяцев назад +1

      ​@@codeblack4462 thanks your a hero

  • @thenerdygirlnextdoor314
    @thenerdygirlnextdoor314 Год назад

    This video answered like 5 questions I had while trying out the quick effects and to which I couldn't find answers online, so I had given up. Way to go on making a quick but very thorough tutorial!

  • @Argyle302
    @Argyle302 9 месяцев назад +4

    How in the heck did you do that search at 0:15?

    • @knaxel
      @knaxel 6 месяцев назад +1

      fr tf is that

    • @GlitchingMind
      @GlitchingMind 3 месяца назад

      @@knaxel fr what is that

    • @Soulsphere001
      @Soulsphere001 Месяц назад +1

      I believe it's 'F3' with the Blender shortcut or 'Tab' using the Industry Standard shortcut.

  • @joelwalden5504
    @joelwalden5504 9 месяцев назад +4

    Your tutorial content is really, really exceptionally good quality. Not just good and valuable instruction but well explained and visually very engaging. Thanks for taking the time to make these!

  • @lorenzoplaatjies8971
    @lorenzoplaatjies8971 9 месяцев назад +3

    what did you press to bring up the quick fur thing damn!

  • @yeroslav11
    @yeroslav11 Год назад +1

    More hair videos!!!! Iovveee how easy you make it thank you so much ❤

  • @drollicdreamer
    @drollicdreamer 10 месяцев назад

    Very nice! Is this character available in any of your resource packs on gumroad/blender market?

  • @wenz1642
    @wenz1642 4 месяца назад +1

    Does anyone know how to get the length vertex group? Did i miss anything? I think it is just there in the tutorial...

  • @sennabullet
    @sennabullet Год назад

    Amazing tutorial! Thank you for sharing your knowledge!!

  • @nickbarry659
    @nickbarry659 Год назад +1

    Thanks for making this. What's the key command to get that menu up to search for quick fur? I can only find adding fur as a curve which doesn't give me all the different examples.

  • @binyot5505
    @binyot5505 Год назад

    What key did you press in 0:12?

  • @DANIELROJAS94
    @DANIELROJAS94 Год назад +1

    Great video, by the way. How can I implement hair dynamics so that it behaves according to gravity, wind, turbulence, etc.?

  • @ClaraBeack
    @ClaraBeack 8 месяцев назад

    okay but.. how do you put the geometry nodes in a CURVE???

  • @Bill-lt5qf
    @Bill-lt5qf Месяц назад

    my project has failed. my model has an animated armiture, using quick fur puts hair particles all over the place (most not connected to the model, but connected to where the model will be in later frames.) disabling the surface deform looks to fix it, but at the same time it sais "invalid surface uvs on 3 curves", which goes right over my head. you also say to put the "armiture above the surface deform", but the armiture modifier & the surface deform modifier are in different lists to each other, so how?
    & even if i solved all that, how do i bake the bloody fur when it's not a particle system...

  • @SoggyMicrowaveNugget
    @SoggyMicrowaveNugget Год назад +8

    For anyone Struggling with Performance Your UVmap cannot be overlapping for the Hair curves to work, There May be a Work around for using Tiled Textures But I Experienced that issue and Figure I'd share the solution to Help anyone else.
    My Solution to keep using tiled Materials was to
    1. Make a new UVmap on my Object and use smart project to unwrap it and enable that
    2. Ad my Hair curve systems
    3. switch the Object back to the UVmap I want enabled
    The Curves still use the New UVmap, I hope this helped someone 🙂

    • @dodeqaa
      @dodeqaa 10 месяцев назад

      Found it out the long way but man these hair geonodes should come with a big UV LAYOUT REQUIREMENT sign.

  • @cliffhansen7789
    @cliffhansen7789 5 месяцев назад

    Have they ever added hair dynamics to geonodes hair? I've been waiting on learning since there's no point in having hair if it's stiff an unrealistic, but there doesn't seem to be a plan.

  • @jbdh6510
    @jbdh6510 6 месяцев назад

    So the hair system is only good for still renders and for animated characters i still have to use the particle hair?

  • @fellipeoliveira3d
    @fellipeoliveira3d Год назад

    How can I use this new hair system in an animation production? How do I do a physical simulation with this new system?

  • @lajawi.
    @lajawi. Год назад

    Where did you get the hair assets? They look amazing!

  • @McWard
    @McWard Год назад +1

    Can you simulate the hair/fur when using this technique?

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Год назад +2

    1:26 You can’t add an armature to a Hair Curves object.

  • @user-jt337
    @user-jt337 Год назад

    Thank you for the tutorial. It's really good.

  • @cesaramaral7007
    @cesaramaral7007 Год назад

    Is hair simulation/dynamics planned for the near future?

  • @GlaciaGalaxy
    @GlaciaGalaxy 8 месяцев назад

    Could this work on a model that uses 3 different textures? I have models that where originally made for a game, but kind of turned them into using them for animation and renders, but they are split up into 3 parts, head body tail.

  • @the2fives
    @the2fives 28 дней назад

    Im new in blender this system is hair procedural? If production need to change the mesh the hair can be will transfer?

  • @MSephirroth
    @MSephirroth Год назад

    how did you bring up the window, that allowed you to "just" click quick fur?

    • @Spinofan
      @Spinofan 10 месяцев назад +1

      Try pressing F3 or fn+F3

  • @sanketvaria9734
    @sanketvaria9734 5 месяцев назад

    the character looks fed up, as if he was forced to do the tutorial. lol

  • @DesignsbyDonBrown
    @DesignsbyDonBrown Год назад +1

    How can hair made this way be converted into something that can be exported to game engines?

    • @travisyee7278
      @travisyee7278 Год назад +2

      Altermesh

    • @DesignsbyDonBrown
      @DesignsbyDonBrown Год назад

      ​@@travisyee7278 I'll look into it

    • @thivolan3d
      @thivolan3d Год назад +1

      This might also be helpful: ruclips.net/video/aZwWT1l44Ss/видео.html&ab_channel=Noggi

  • @Some_one11237
    @Some_one11237 2 месяца назад

    why my quick fur have the modify in the curve and not on the mesh, if i put trim hair it's gonna be on the mesh modifier....

  • @wilhelmeniabilliedoherty5917
    @wilhelmeniabilliedoherty5917 Год назад +1

    Super helpful, thank you! And well timed, I was just working on my first creature with fur lol! One question though, is there any way to easily get hair to sorta hang straight down? For a shaggy yak fur kinda look, or do I have to comb and shape it all by hand?

    • @roberthintz4017
      @roberthintz4017 Год назад

      This should answer your question. ruclips.net/video/DhNmKw-oM7E/видео.html

  • @dzysmile
    @dzysmile 7 месяцев назад

    How do you make geometric node hairs follow the surface like particle hairs? When I adjusted the character model again after I finished the hair, the hair position was wrong, the hair did not follow the surface of the object

  • @Soulsphere001
    @Soulsphere001 Месяц назад

    While this is interesting, the tutorial should always go in order instead of jumping around and making things very confusing. Also, I cannot set the Density Mask to a vertex group unless I type in the name of the vertex group, so that's another piece of missing information. Though perhaps that is just a change in Blender 4.0+.

  • @wrillywonka1320
    @wrillywonka1320 Год назад

    i have no idea how you got quick fur. im in 4.0 is it different in there or? i think you may have had a hot key but didnt tell us what it was?

  • @charlesdhanielgarcia6961
    @charlesdhanielgarcia6961 Год назад

    Why is it that when I add interpolate hair curves, blender runs very slow? Any solution for that?

  • @spittingame4241
    @spittingame4241 Год назад

    I made A LOT (300+) of hair styles....with the OLD particle hair system. How do I make it move when my character(s) move, weight paint the hair (hair stays stiff while other strands blow in the wind), add collision to the hair and character i.e hair Dynamics.
    Or Is there anyway I can convert them to the NEW geometry hair node system and my it DYNAMIC that way.

  • @jeancarlo4862
    @jeancarlo4862 6 месяцев назад

    How it could be animate the hair assets?

  • @vitaliikostiuk683
    @vitaliikostiuk683 Год назад +1

    how can i animate, simulate hair?

  • @DarylSpeedman
    @DarylSpeedman Год назад

    Not sure why but when dragging the hair elements onto my model its not being applied to the quick fur curve but the model itself

  • @qubafootbag
    @qubafootbag Год назад

    Thank you for the great video! Is that true the geometry nodes dynamic hair will be added in Blender 3.6? Is it going to be a part of simulation nodes? Have you heard anything about it?

  • @drukcg
    @drukcg 4 месяца назад

    Does it have the option to add this quick effect over Modifier stacks? My model already had a subdiv to begin with and it had UVs, Weight painted on Density and everything but the results look wonky... Not usable for some reason, hopefully i can figure out something or find another video on the particular stuff

  • @anonandaft365
    @anonandaft365 Год назад

    Will this port to Unreal?

  • @luclenders
    @luclenders Год назад

    very helpfull thanks! how do you deal with the mouth animation not going trough the hair? shape keys?

  • @xNIMZx1
    @xNIMZx1 Год назад +4

    This is fantastic glad people are making more tutorials for this I've been struggling since it came out. Id really love a more complex character or animal video with a full process. I've been struggling with a werewolf I've made cant get the hair to look quite right. Like do you just use one curve for the whole model with a bunch of vertex groups or do you use multiple curves etc. How much should you be using the groom tools vs just the nodes etc.

  • @CritelliArt
    @CritelliArt Год назад +2

    Mine doesn't look anything like this. This tutorial is great, but I've found the hair system unpredictable and completely unintuitive. It's crazy. It must just be me. I don't know how to make it do what I want after many tutorials.

  • @Ponlets
    @Ponlets 10 месяцев назад

    my characters fur is inside the skin but the normals are the proper direction

  • @MagicPlants
    @MagicPlants 3 месяца назад

    show the render!

  • @Belfrahn
    @Belfrahn Год назад +1

    I... cant see my vertex map in the pull down for Density. Anyone help?

    • @xNIMZx1
      @xNIMZx1 Год назад +2

      don't know if its intentional or a bug but try typing in the name of your vertex group and hitting enter it should add it and show up in the list from now on.

    • @Belfrahn
      @Belfrahn Год назад

      @@xNIMZx1 Thanks. It seeems to be a bug in 3.5. If you create the vertex group before applying the Quick Effect you get your maps on the dropdown. Otherwise it is as you said, you have to manually type the name of your map and press enter.

  • @kylewoodson
    @kylewoodson 4 месяца назад

    Hey, I am very new to blender and hope someone could possibly answer a question I have, in the video on the left side of the screen when you activate the different styles of hair you can have right? Well, my question is how can I see that/access that? I am having trouble figuring out how and looking it up hasn't done me well either

  • @misshivani98
    @misshivani98 9 месяцев назад

    Can we simulate geometry nodes hair ???

  • @connorjade5460
    @connorjade5460 8 месяцев назад

    Can you export these as alembic files??

  • @paparallada
    @paparallada 10 месяцев назад

    Is possible change need change the curve radius profile whit a weight pain or texture map?. Please i need heeelp! T.T

  • @connorsabean9246
    @connorsabean9246 Год назад

    For some reason when doing a mask for the Trim modifier it isn't working...

  • @CGIMati
    @CGIMati Год назад

    How to transfer the hair system from one to another identical model (not particle - new Hair system)?
    I have a character model that I animate in an external program. When I put it in the blender again, i want use my prewius hair system.

  • @sarajakas2001
    @sarajakas2001 Год назад +1

    i have a question, can i/how export hairs like as a shader, i understand export model eg. gltf, but hairs like a eg. opengl shader, to export to the external render engine?

  • @reijin3733
    @reijin3733 Год назад

    I have a problem, when i apply quick fur, hairs grow inside my mesh. My face orientation is good, i applied all transforms, my normals are calculated in the good way.. i don't understand why it grow inside

    • @firilexu
      @firilexu 6 месяцев назад

      add quick fur after applying position scale rotation to the mesh.

  • @MagicSwordFilms
    @MagicSwordFilms Год назад

    Anyone found a way to have the hair follow mesh deformations? With shape keys specifically instead of a rig

  • @deepnineforty5646
    @deepnineforty5646 11 месяцев назад +1

    Right in the begining you just say "use quick fur" and it appears.... HOW DO YOU GET THE QUICK FUR OPTION.... Damn these blender tutorials are so damn hard to follow its crazy.

    • @spindriftstudio2727
      @spindriftstudio2727 10 месяцев назад +2

      With your object selected, in object mode, open the Object drop down menu (next to the View, Select, Add menus) and about 5 options up from the bottom you will see Quick Effects.

  • @AgustinCaniglia1992
    @AgustinCaniglia1992 Год назад

    I can't see my hair in render...

  • @missoli
    @missoli Год назад

    Didn’t know this was a thing 😫😫

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Год назад

    Anybody else tried to pose/animate hair curves?
    I have a scheme worked out. Not sure if RUclips will let me post the name of the place where I’ll be describing it.

  • @Serbo-Greek
    @Serbo-Greek Год назад +1

    Damn tutorials, nothing works! As usual! :D

  • @saintelmo5590
    @saintelmo5590 Год назад

    Blender's Hair system is nice if you want to make hair for rendering. But if you're wanting to make hair (re: Hair cards) for games or external animation apps, it sucks. You'd think the Blender guys would've been all over creating a system that allows you to EASILY create hair cards out of this. Nope. Gotta navigate a spider web of Geometry Nodes, and bust your brain trying to figure out which nodes do what. It's the whole "Good Bye and Good Luck" attitude that is very off-putting about this system.

  • @charlythompson9281
    @charlythompson9281 Год назад +1

    The content in your videos is fantastic, but the “go ahead and” every other sentence is… a lot.

  • @baguspurnomo5145
    @baguspurnomo5145 28 дней назад

    How to dinamic animate hair

  • @Desire4Sound
    @Desire4Sound Год назад

    Can we name him Fozzy? :)

  • @LeoxDLUZ
    @LeoxDLUZ Год назад +8

    This is good but I think it would be more suited for if you want a quick render to see how your character/asset looks with hair/fur. I personally prefer using the particle system even though it can slow down your pc I just personally prefer it. But this is good if you want a quick fix.

    • @kayleej
      @kayleej Год назад +1

      I agree. It's frustrating that this new system doesn't include the simulation of hair which is why I use particle hair in the first place.

    • @thivolan3d
      @thivolan3d Год назад +1

      You can actually take this and convert it into the old particle system with a simple button! Under curves, in sculpt mode, there is an option to convert it to the old system... Also you can take these hairs and customise them while in sculpt mode adding/ removing/ growing areas etc while still using vertex groups to separate/ control each piece; its actually quite robust! I didnt think it would replace the particle system but it just might be the answer we are looking for!
      Oh, you can also add even greater depths of control with the node system: ruclips.net/video/gCQN5vNgHiI/видео.html

  • @itsneon5734
    @itsneon5734 9 месяцев назад +1

    wait how do u get the quick fur again?