Introducing: Hair Assets in Blender 3.5!

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  • Опубликовано: 4 окт 2024

Комментарии • 207

  • @BlenderOfficial
    @BlenderOfficial  Год назад +83

    🔶 Not only hair assets, Blender 3.5 features a Viewport Compositor, VDM sculpting, USDZ support and so much more. See it all at www.blender.org/download/releases/3-5/

    • @Maniac-Design
      @Maniac-Design Год назад +1

      Can you add a feature to create hair cards with this method and a demo file.

    • @sburgos9621
      @sburgos9621 Год назад +1

      Is the hair created using this method able to be 3d printed?

    • @cathello2900
      @cathello2900 Год назад

      which windows is better to use for blender 3.5 ?

  • @derwastl
    @derwastl Год назад +211

    The fact that the whole software is free and open-source. 😊😊❤❤

    • @PabloVazquez
      @PabloVazquez Год назад +12

      Forever ❤

    • @samcollinsdesign
      @samcollinsdesign Год назад

      @@PabloVazquez Hi Pablo, I hope you are well. It made me excited to see you here in comments interacting and talking with us blenderheads! I want to ask you something about simulation nodes overall. What will a proper roll out of that look like in terms of how users can expect to implement them and use them. Will there be node groups and pre-implemented assets in a sense like there are with these new hair nodes or assets....to sort of drag and drop the beginning of your recipe so to speak...thanks.

    • @SchwarzeLanzeLP
      @SchwarzeLanzeLP Год назад +5

      Than donate 5€/$ just to show your appreciation

  • @tmotionman9199
    @tmotionman9199 Год назад +137

    Just here to appreciate what the blender team is doing ❤

  • @SviatoslavPetrov
    @SviatoslavPetrov Год назад +13

    10 years I am with Blender, & many times per year, Blender developers make gifts in each releases to blender community. This is really unic software, unic developers & unic expirience. So cool, powerful, universal & flexible. Autodesk, shame on you! Blender developers - boundless respect to you!

    • @stout8529
      @stout8529 Год назад

      Do you understand that Blender is trying to copy everything that is already made about ten years ago? And it makes poor man’s version of everything it tries to copy. While you are shaming this and that, 99,9 precent of all the VFX, movies, games, advertisements, animations are done in any other application except Blender. Dunno. Y don’t you just push the quality instead or jerking around all the time?

    • @someuser4166
      @someuser4166 Год назад

      @@stout8529 blender used to be good but it turned to excrement in 2.8. Now it is indeed just a poor man's version of professional software

  • @XuryGreer
    @XuryGreer Год назад +46

    This new hair system is going to change the industry! Huge thanks to the Blender Foundation for going above and beyond.

    • @stout8529
      @stout8529 Год назад +1

      How exactly it is going to change the industry? These kind of tools have been existing about ten years by now on the other platforms. Xgen, Ornatrix, Yeti and so on. As a professional character artist and grooming artist, I’m always looking for great tools, since grooming is pretty complicated task, yet these new blender tools don’t offer anything new to the table. Maybe they are revolutionary inside blender community, but on a larger scale.. not so much tbh. Could you, please, stop that “industry changing“ nonsense already? We’ve been hearing that as long as blender came out from the closet and yet… nothing has happened with the industry in that regard. However many other apps have revolutionised the industry past 10-15 years, but not Blender. Blender is lurking behind. Way behind. It’s f#%*n silly already.

    • @smellywheel2235
      @smellywheel2235 Год назад

      @@stout8529 You know. For people that don't want or can't afford paying Maya?

    • @XuryGreer
      @XuryGreer Год назад +10

      @@stout8529 I myself am a professional technical artist in the game industry. Tools like this will pair nicely with virtual production in the Unreal Engine, since we are moving towards real-time environments that can handle hair particles instead of hair cards. We need tools that are flexible and that don't constantly crash. The artists on my team can't stand Xgen and its limitations. If you're not taking Blender seriously you're only hurting yourself.

    • @stout8529
      @stout8529 Год назад

      @@XuryGreer ​ You might move towards real-time environments, but who are “we”? Real time production is just a segment of the broader CGI. Come on, ofc there are other ways for making UE hair, not just blender or hair cards. But as a pro tech artist you should know that I’m sure. I don’t really care what the guys at your office think, feel or prefer, but pro level grooming is something not everyone can handle. And you need a wide set of tools and techniques for that. If you are counting out Xgen’s SeExpr, you are missing out probably the most powerful grooming tools core strength. It is not limited lol. In fact it allows unlimited possibilities. Since it is a programming language, it allows you to create your own tools within a tool. I’m sure the boys from your office don’t know jack about that. That’s what separates pros from little fellas. I’m curious about Blender and I watch all the new features with my eyes open, just in case they are coming up with something interesting and actually usable and new. But thus far it’s just lagging behind and seems pretty primitive. Offers quick, one-click, narrow scope fast result tools to impress only novices. I’m really not interested going back to the amateur level, but bringing the game to the next complexity level. In the real industry the quality control is quite damn high. Blender level is unacceptable. Anyway… It’s just the “industry revolutionising, game changing, world conquering” nonsense you guys are saying every time past 10 years by now. And yet nothing happens. Blender is probably close to zero precent of the VFX, movies, animations, advertisements, and games. If anything, it is just a poly modelling tool to some extent. Like we lack in poly modelling tools nowadays… Just stop that ludicrous talk, you guys are hurting yourself and it sounds embarrassing. Gosh..

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Год назад +2

      You can pose/animate hair as well, with a few Geometry Nodes tricks.

  • @AlexisRivera3D
    @AlexisRivera3D Год назад +36

    *Bro.. 3.5 is a brutal update, I am amazed how Blender has grew in the past years, I started using 2.79 and looking at what we have now, it's just wow*

    • @Lucas-hh4oh
      @Lucas-hh4oh Год назад +3

      coming from 2.6, these features make feels like im cheating. took me hours to do all these back then 😂

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Год назад

      When I started learning, 2.49 was still the stable version. My first build of 2.50 alpha was crashy, so I put it aside for a while. Finally, by 2.53, it was good enough for me to say goodbye to 2.49.

  • @TR-707
    @TR-707 Год назад +10

    the render of the avatar who is explaining the hair system is very good!

  • @zues3663
    @zues3663 Год назад +25

    very nice run down, blender team should do more of these types of videos with every release

  • @MyDigitalHub
    @MyDigitalHub Год назад +8

    Great job Blender Team

  • @IamSH1VA
    @IamSH1VA Год назад +8

    Blender advancing at crazy speed 👏🏻👏🏻🙌🙌

  • @sebastianblatter7718
    @sebastianblatter7718 Год назад +22

    Yo Simon, been a fan way before you joined the Blender foundation! Really happy to see you doing stuff like this now!

  • @GaryParris
    @GaryParris Год назад +7

    great to see Simon here explaining! you're doing a hugely important work there! respect to all the Devs!

  • @RyanKingArt
    @RyanKingArt Год назад +2

    Looks awesome!

  • @Igoreshkin
    @Igoreshkin Год назад +3

    I'm so happy that such talents as Simon working for Blender to make it better.

  • @clausbohm9807
    @clausbohm9807 Год назад +3

    I try to get excited at the new releases of Maya 2024, Max 2024 and C4D 2023.2 but then I look at Blender 3.5 ... damn you guys did it again!

  • @mmotorheadzzz
    @mmotorheadzzz Год назад +4

    You're awesome, love you Blender!

  • @krysidian
    @krysidian Год назад +6

    It's so good to see you here, Simon! Your noding skills have blown me a way for years now and seeing you work on such a great feature is such a pleasure to see. These premade Nodes will make work with hair so much more convenient and fun and I can't wait for more of that type of stuff to be implemented in the future!

  • @AnDel11
    @AnDel11 Год назад

    Blender is only getting better and better

  • @darrennew8211
    @darrennew8211 Год назад +2

    Wow. Geometry Nodes plus scripting the interface has really brought blender to a whole new level.

  • @tekyfilms
    @tekyfilms Год назад +1

    With every new update , my journey to learning blender is improving .

  • @ProfJM_UNICA
    @ProfJM_UNICA Год назад +3

    Great job Blender team!

  • @PowerfullUs
    @PowerfullUs Год назад +6

    great, I tried it but I was confused about how was the intended workflow, being a houdini groomer I'm really happy with the path that blender is taking in it's hair workflow, congrants to the blender team!

  • @keremayan452
    @keremayan452 Год назад +1

    That's a very coherent step to be honest. Blender is all about fast changes in design and everything. I liked it.

  • @josephbrandenburg4373
    @josephbrandenburg4373 Год назад +2

    I've been working on a tool for generating trees from curves using Geometry nodes -- so this system will enable me to make an entire forest from a simple hair system.
    And when simulation is finished- imagine! A hurricane could tear through a forest and it would be so easy to design.

  • @iceulep5737
    @iceulep5737 Год назад +2

    All your work is appreciated.

  • @user-ev6fj5up9w
    @user-ev6fj5up9w Год назад +4

    Next update ideas my point of view
    1. Motion path viewport adjustment.
    2. Video footage to animation capturing keyframes and combined with motion capture
    3. 3 number same time copy like rotation, location, scale.
    4.Nonlinear animation(NLA) Strip random colores useful like complex situations.

  • @FOS4media
    @FOS4media Год назад

    Oh my, thanks blender team, you guys rock ! !

  • @abhayraja412
    @abhayraja412 Год назад +3

    Thank you for making these node setups accessible, will surely help to learn how it is built.

  • @LilyanneCaballero
    @LilyanneCaballero Год назад

    Amazing work guys, this new hair system is making blender much more viable for professional workflow, super impressive

  • @zeeyannosse
    @zeeyannosse Год назад +2

    Bravo !!! Love the tone and overall vibes of your presentation !

  • @xperience-evolution
    @xperience-evolution Год назад

    All the power of open source makes the world a little bit more creative

  • @daeshavvn
    @daeshavvn Год назад +1

    I love the modifier option ! nodes are a bit intense but ill give them a try

  • @psy237
    @psy237 Год назад +3

    wow, i know what I'm going to do this weekend. testing to export that stuff for hair strands in UE... now that it looks managable without having to be a node pro it's getting interesting :)

  • @DatwoF
    @DatwoF Год назад

    Loving all these new updates, keep it up!

  • @sculptn3dprints
    @sculptn3dprints Год назад

    Keeps getting better.

  • @workwork3240
    @workwork3240 Год назад +1

    Yes finally a hair nodes update

  • @bennyweimer2345
    @bennyweimer2345 Год назад +3

    It would be insanely useful if you guys implemented a few tools in this pipeline for hair cards as well.

  • @onshapeme
    @onshapeme Год назад +2

    More reason for this amazing software to become an industry standard. Keep it up Blender!

    • @GaryParris
      @GaryParris Год назад

      just needs to be Blender industry standard is just a term for the incrowd. think outside of that

    • @stout8529
      @stout8529 Год назад

      What does this “industry standard” even means? Is it that the blender should become the main application used worldwide in the industry leading studios? Or does it mean it allows now highest industry quality standards? Sigh…

    • @someuser4166
      @someuser4166 Год назад

      Pre 2.8 yes. It should of been. Now it's just a toy for tards. The industry would be better of sticking with the autodesk stuff now a days. Blender really blew it, they severely dumbed down and crippled professional grade software to make it more approachable for noobs who thought selecting stuff with the right mouse button was to advanced

    • @hariabburu2807
      @hariabburu2807 Год назад

      @@someuser4166 I mean they made some performance improvements so at least that was a plus. I do agree though that pre-2.8 some features that blender had were pro.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Год назад

      Since the proprietary rivals moved to a rentware model, where the customers keep on paying exactly the same whether they introduce new features or not, they have completely destroyed any incentive they had to keep improving their software.
      Blender, on the other hand, never stops getting better.

  • @decidiustv3212
    @decidiustv3212 Год назад +4

    The hype is off the charts for this update 🥳

  • @DarinKarkawatli
    @DarinKarkawatli Год назад

    Absolutely brilliant! I am really looking forwards to it being compatible with hair simulations. Great work!

  • @mikeha
    @mikeha Год назад

    thanks to the Blender team for making it possible to not have to buy expensive software such as Maya, 3dsMax, Cinema4D, etc. and do everything those expensive software does

  • @weshuiz1325
    @weshuiz1325 Год назад +3

    I suck at blender
    But holy shit the team is working HARD!

  • @CrossMindStudio
    @CrossMindStudio Год назад

    Impressive presentation.

  • @journeymanic9605
    @journeymanic9605 Год назад +1

    I suppose it's a good idea to get comfortable with the system and good at utilizing it, because if you're learning blender step-by-step anyway as I am, you'll have a decent grasp on it by the time simulation nodes are available.

  • @ObscureHedgehog
    @ObscureHedgehog Год назад +2

    MADNESS! 🤯🤯🤯

  • @TheMarinaneth
    @TheMarinaneth Год назад

    Really really thank you so much! This will be life changing!

  • @blenderanimeichons604
    @blenderanimeichons604 Год назад

    Im happy how far a free 3d app have gone😊

  • @ShiroiAkumaSama
    @ShiroiAkumaSama Год назад

    I love the new system already, as I only do static shots it is totally fine for me as it is now.

  • @Riley_Christian
    @Riley_Christian Год назад

    IVE BEEN WAITING FOR THIS !!! 💖💖💖🥳🙌

  • @cocboss3329
    @cocboss3329 Год назад +3

    Wonderful

  • @hadriscus
    @hadriscus Год назад

    Excellent intro Simon

  • @redpeterpanda
    @redpeterpanda Год назад

    I am excited about this

  • @3DMish
    @3DMish Год назад +1

    WOW, Awesome, I love it! 👍

  • @mauricionapier
    @mauricionapier Год назад

    Nodes, nodes, nodes!

  • @danielritter1869
    @danielritter1869 Год назад +6

    What about gameready format?

  • @ThePixelbuilder
    @ThePixelbuilder Год назад

    wow wow wow wow
    Just awesome

  • @TruthSurge
    @TruthSurge Год назад

    4:18 BAM. that's all I needed to know! hehe for now. Welp, I set the fuzz length to .001m. It was too long. I set it lower and it won't go any shorter than .001m. I'm trying to add "hair" or fuzz to a butterfly. I rendered it out and it's absolutely amazing. Just too long. I guess I'll just have to scale up the butterfly and sphere so that the length is correct but the scale I think is already wrong for the butterfly if that measuring tool in Blender is correct. I guess I should be thrilled that Blender allows for 4/100ths of an inch length (.001 meters). Maybe I don't know enough yet to do what I want but my butterfly does look wicked with gray hairs on the body. hahaha

  • @jacekb4057
    @jacekb4057 Год назад

    Just amazing ❤

  • @Icyblade01
    @Icyblade01 Год назад +1

    with updates like this, I wonder if we'll start seeing a phasing out of the traditional particle simulation panel over time

    • @PabloVazquez
      @PabloVazquez Год назад +4

      The idea is for the old particle system to be completely replaced by the Curves+Geometry Nodes workflow. But it will take at least a couple releases until we have feature parity between systems.

  • @kauebraga2671
    @kauebraga2671 Год назад

    Amazing

  • @JonTeriini
    @JonTeriini Год назад

    wow, super cool, cheers!

  • @Scrarf4
    @Scrarf4 Год назад

    Just when I needed some fur on my models :)

  • @3d.artsoul
    @3d.artsoul Год назад +1

    Great

  • @diadokhoi5722
    @diadokhoi5722 Год назад +2

    LESS GOOO

  • @mrzim9134
    @mrzim9134 Год назад

    Amazing 3D software 😘.
    Love and respect from Pakistan ❤️

  • @nashonightmare
    @nashonightmare Год назад +4

    Is there a way to bake direction maps, root maps for hair cards? I would like if you guys improve the rendering with more control. Anyway nice features with 3.5. Love it. You guys are great. :D

  • @KillerTacos54
    @KillerTacos54 Год назад

    Love it!!

  • @Lutojar1
    @Lutojar1 Год назад

    IT looks dope

  • @donmiko345
    @donmiko345 Год назад

    For some reason, I keep staring at your hair as you talk and wonder which nodes you used to make it so realistic 😂

  • @jinn_animation
    @jinn_animation Год назад

    this release will put you in god mode. with this vector displacement map for sculpt mode my characters can look ten times better now. lol i'm a genius...:)

  • @moonspill9424
    @moonspill9424 Год назад

    We need brush manager !!!

  • @juanp.5364
    @juanp.5364 Год назад

    🔥

  • @Morraak
    @Morraak Год назад +1

    Very cool! So many cool features with this release and here I'm still learning to sculpt lol. Is this hair system performant for game models?

  • @josiahgil
    @josiahgil 4 месяца назад

    PLEASE ADD HAIR SIMULATION

  • @mamunurrashidnahid1007
    @mamunurrashidnahid1007 Год назад +2

  • @Knapperoni
    @Knapperoni Год назад

    That's big

  • @xanzuls
    @xanzuls Год назад +1

    Less gooo

  • @jeanpepin5869
    @jeanpepin5869 Год назад

    Blender est la seule réalisation viable que l'informatique ait produite depuis l'Amiga. ;)

  • @SweetDingDon
    @SweetDingDon Год назад

    I really like the miniature clay café scene that Blender uses to advertise 3.5. Is there a way I can request a tutorial on how to make that?

  • @metachanneleducation
    @metachanneleducation Год назад

    This is what my 6-7 characters have undergone. It is excellent yet really complicated. To convert a photo to hair texture, I need AI software. 😂 thanks for sharing Simon... l like it.

  • @someuser4166
    @someuser4166 Год назад

    When will you fix the blender 2.7x key map preset? Lasso select is supposed to be on ctrl, not shift. Lasso deselect is supposed to be ctrl+shift

  • @Metraunakow
    @Metraunakow Год назад

    When are you guys going to make it where we can have hair show up in the final render? Not just the viewport render?
    Seriously
    Everything I tried doesn't seem to work
    I'd like to have hair physics render in the final render (not viewport render).

  • @sh4dow2a
    @sh4dow2a Год назад +1

    Question...
    How do you use dynamics on these hairs ?

  • @gomeschouaib2424
    @gomeschouaib2424 Год назад +1

    Great job keep it up ❤ 🇩🇿

  • @Djonsing
    @Djonsing Год назад

    Isn't there a "PUSH" modifier like in Ornatrix?

  • @MakotoIchinose
    @MakotoIchinose Год назад

    Clumped/spiked hair has been bane of my existence for far too long, this update makes it much more easier for me to make stylized hairstyles.
    Though I'm concerned about deprecating the particle based hairs, does this mean it can't be exported as alembic? (which is needed for Unreal Engine's Groom hair rendering)

  • @Nebulaoblivion
    @Nebulaoblivion Год назад

    Looks really nice! Do you have a rough idea of when hair dynamics will be implemented?

    • @PabloVazquez
      @PabloVazquez Год назад +6

      If everything goes according to plan, for the next release (3.6 LTS, at the end of June) there should be the first implementation to do simulations.

  • @Tharmorteos
    @Tharmorteos Год назад

    Help is appreciated. After installing Blender 3.5, the hair essentials library is completely empty. All I can do is create the hair empty and use some basic tools. What am I doing wrong?
    EDIT: Nevermind, I solved the problem.
    Cause of the issue: probably because I was reusing my previous preferences and library path from blender 3.4, the hair nodes were stored in "3.5\datafiles\assets\geometry_nodes" (on windows).
    solution: I'm not sure whether all of my steps were correct or if only doing the last step solved it, but here is what I did.
    first i copied the .blend file from the blender folder and pasted it into my own library folder. next, inside the outliner window, I went to "blender file" and saw there are two broken links / file paths. i fixed those with right click + relocate and selected the correct file. in the last step, I turned on the "node trees" in the library filter. I hope this helps somebody out there.

  • @fatboyzzfatboyzz7407
    @fatboyzzfatboyzz7407 Год назад

    Seems I can't separate selected fur curve and join fur object.

  • @awesomeus-3
    @awesomeus-3 Год назад

    I wander if I could import the hair styles I create to UE5 so I could make custom hair for metahumans!

  • @poosywoosy5553
    @poosywoosy5553 Год назад

    I need a multiplayer viewport. The void doesn’t have to be teamless. 💔 like I know it’s for “personal creations” but I never know what I want to make looking at the start cube or quadsphere. Why can’t I just join a sandbox?

  • @James_XXIY_crafts
    @James_XXIY_crafts Год назад

    So what you're saying is, that I might finally be able to use hair on my models, i've tried following tutorials to the T, but it ends up looking like someone stabbed my model with needles and half of them goes inside the body, no matter what I do, whatever direction the camera is in there it has a bold spot, I have spent probably 10 hours trying to learn hair and I have never even gotten close, screw dynamics, I just want fluffy.

  • @cekconi1773
    @cekconi1773 Год назад

    👍👍👍

  • @MrPaulowillians
    @MrPaulowillians Месяц назад

    Hi, I have a question, how do you combine the meshes that you duplicated to make the eyebrows, hair, beard with the original mesh? Mine doesn't want to follow the rig or the shape keys. Thanks!

  • @SaintMatthieuSimard
    @SaintMatthieuSimard Год назад

    I don't get how to have an actual texture on the hair being generated. While it works out the box in the video, what I get on my end is black sharp lines without any thickness nor color. I would normally edit it inside the hair particle tab but whatever the hair particle that is there, it's unrelated to the hair that I see and it changes nothing if I delete it. Maybe I should concentrate harder and I missed that part.

  • @HARDstone3d
    @HARDstone3d Год назад

    🎉👏🏻

  • @双雷交火-u8b
    @双雷交火-u8b Год назад

    Geometry node assets have started to be built into the main release, should groups provide dynamic language support for input and output naming?

  • @alexeysheremeev4365
    @alexeysheremeev4365 Год назад

    Greetings!
    There are comments on the operation of the Blender 3D program! Very important!
    If you put the default program and create a model. Then, go to the tab in the top menu in the "UV Editing" mode and set "Unwrap". Nothing happens. Only if you select “UV Editing” on the left side of the drop-down menu, then the hanging is visible. If you do not select in the drop-down, there is no sweep. And, if by default, open the program and go to "UV Editing", the cube will be normally shown on the left side. In the old version of Blender 2.79. After creating the model, selecting the faces and designating them "Mark seam", when switching to the "UV Editing" mode, everything is displayed. Can this be corrected. I figured it out, but many will not immediately figure it out. Thank you!

  • @DreamBubbleXD
    @DreamBubbleXD Год назад +1

    Thanks a lot! It was interesting to see this on the example in the video, very good job you all did well, in a bright path of new opportunities guys! ~(˘▾˘~) 🎉🎉🎉

  • @mdp7193
    @mdp7193 11 месяцев назад

    Is there any way to use the quick fur only on a vertex group?